dxgi: Fix a typo in a comment.
[wine.git] / include / d3d12.idl
blob4fec32d2656ec777f8b3c585a73377037ec88dda
1 /*
2 * Copyright 2016 Józef Kucia for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "oaidl.idl";
20 import "ocidl.idl";
21 import "dxgi.idl";
22 import "d3dcommon.idl";
24 cpp_quote("#ifndef _D3D12_CONSTANTS")
25 cpp_quote("#define _D3D12_CONSTANTS")
27 const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192;
28 const UINT D3D12_MAX_ROOT_COST = 64;
29 const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
30 const UINT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
32 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
34 const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
35 cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
36 cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
37 cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
38 cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
39 const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
40 cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
41 cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
42 const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
43 const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
44 const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
45 cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
46 const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
47 const UINT D3D12_UAV_SLOT_COUNT = 64;
48 const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
49 const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
50 const UINT D3D12_REQ_MIP_LEVELS = 15;
51 const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
52 const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384;
53 const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
54 const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
55 const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
56 const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
57 const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
58 const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
59 const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
60 const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4;
61 const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
62 const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff;
63 const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128;
64 const UINT D3D12_SO_STREAM_COUNT = 4;
65 const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
66 const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
67 const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
68 const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
69 const UINT D3D12_SDK_VERSION = 4;
70 const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
71 const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
72 const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
73 const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
74 const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
75 const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
76 const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
77 const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
79 cpp_quote("#endif")
81 const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7;
82 const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3;
83 const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
84 = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
86 typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
88 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0,
89 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
90 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
91 } D3D12_SHADER_MIN_PRECISION_SUPPORT;
92 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);")
94 typedef enum D3D12_TILED_RESOURCES_TIER
96 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
97 D3D12_TILED_RESOURCES_TIER_1 = 1,
98 D3D12_TILED_RESOURCES_TIER_2 = 2,
99 D3D12_TILED_RESOURCES_TIER_3 = 3,
100 } D3D12_TILED_RESOURCES_TIER;
102 typedef enum D3D12_RESOURCE_BINDING_TIER
104 D3D12_RESOURCE_BINDING_TIER_1 = 1,
105 D3D12_RESOURCE_BINDING_TIER_2 = 2,
106 D3D12_RESOURCE_BINDING_TIER_3 = 3,
107 } D3D12_RESOURCE_BINDING_TIER;
109 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
111 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
112 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
113 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
114 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
115 } D3D12_CONSERVATIVE_RASTERIZATION_TIER;
117 typedef enum D3D12_CROSS_NODE_SHARING_TIER
119 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
120 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
121 D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
122 D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
123 } D3D12_CROSS_NODE_SHARING_TIER;
125 typedef enum D3D12_RESOURCE_HEAP_TIER
127 D3D12_RESOURCE_HEAP_TIER_1 = 1,
128 D3D12_RESOURCE_HEAP_TIER_2 = 2,
129 } D3D12_RESOURCE_HEAP_TIER;
131 typedef enum D3D12_FORMAT_SUPPORT1
133 D3D12_FORMAT_SUPPORT1_NONE = 0x00000000,
134 D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001,
135 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002,
136 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004,
137 D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008,
138 D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010,
139 D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020,
140 D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040,
141 D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080,
142 D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100,
143 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200,
144 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400,
145 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
146 D3D12_FORMAT_SUPPORT1_MIP = 0x00001000,
147 D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000,
148 D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000,
149 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000,
150 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000,
151 D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000,
152 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
153 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000,
154 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000,
155 D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000,
156 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000,
157 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
158 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000,
159 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000,
160 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
161 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
162 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
163 } D3D12_FORMAT_SUPPORT1;
164 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);")
166 typedef enum D3D12_FORMAT_SUPPORT2
168 D3D12_FORMAT_SUPPORT2_NONE = 0x00000000,
169 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
170 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
171 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
172 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
173 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
174 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
175 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
176 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
177 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
178 D3D12_FORMAT_SUPPORT2_TILED = 0x00000200,
179 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
180 } D3D12_FORMAT_SUPPORT2;
181 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);")
183 typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE
185 D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0,
186 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1,
187 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2,
188 } D3D12_WRITEBUFFERIMMEDIATE_MODE;
190 typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
192 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0,
193 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1,
194 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2,
195 } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER;
197 typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
199 D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0,
200 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
201 D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
202 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
203 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
204 } D3D12_SHADER_CACHE_SUPPORT_FLAGS;
205 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);")
207 typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
209 D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0,
210 D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1,
211 D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2,
212 D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4,
213 D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8,
214 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10,
215 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20,
216 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40,
217 } D3D12_COMMAND_LIST_SUPPORT_FLAGS;
218 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);")
220 typedef enum D3D12_VIEW_INSTANCING_TIER
222 D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0,
223 D3D12_VIEW_INSTANCING_TIER_1 = 0x1,
224 D3D12_VIEW_INSTANCING_TIER_2 = 0x2,
225 D3D12_VIEW_INSTANCING_TIER_3 = 0x3,
226 } D3D12_VIEW_INSTANCING_TIER;
228 typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
230 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0,
231 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1,
232 } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER;
234 typedef enum D3D12_HEAP_SERIALIZATION_TIER
236 D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0,
237 D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa,
238 } D3D12_HEAP_SERIALIZATION_TIER;
240 typedef enum D3D12_RENDER_PASS_TIER
242 D3D12_RENDER_PASS_TIER_0 = 0x0,
243 D3D12_RENDER_PASS_TIER_1 = 0x1,
244 D3D12_RENDER_PASS_TIER_2 = 0x2,
245 } D3D12_RENDER_PASS_TIER;
247 typedef enum D3D12_RAYTRACING_TIER
249 D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0,
250 D3D12_RAYTRACING_TIER_1_0 = 0xa,
251 } D3D12_RAYTRACING_TIER;
253 interface ID3D12Fence;
254 interface ID3D12RootSignature;
255 interface ID3D12Heap;
256 interface ID3D12DescriptorHeap;
257 interface ID3D12Resource;
258 interface ID3D12CommandAllocator;
259 interface ID3D12GraphicsCommandList;
260 interface ID3D12CommandQueue;
261 interface ID3D12PipelineState;
262 interface ID3D12Device;
264 typedef RECT D3D12_RECT;
266 typedef struct D3D12_BOX
268 UINT left;
269 UINT top;
270 UINT front;
271 UINT right;
272 UINT bottom;
273 UINT back;
274 } D3D12_BOX;
276 typedef struct D3D12_VIEWPORT
278 FLOAT TopLeftX;
279 FLOAT TopLeftY;
280 FLOAT Width;
281 FLOAT Height;
282 FLOAT MinDepth;
283 FLOAT MaxDepth;
284 } D3D12_VIEWPORT;
286 typedef struct D3D12_RANGE
288 SIZE_T Begin;
289 SIZE_T End;
290 } D3D12_RANGE;
292 typedef struct D3D12_RANGE_UINT64
294 UINT64 Begin;
295 UINT64 End;
296 } D3D12_RANGE_UINT64;
298 typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
300 UINT Subresource;
301 D3D12_RANGE_UINT64 Range;
302 } D3D12_SUBRESOURCE_RANGE_UINT64;
304 typedef struct D3D12_RESOURCE_ALLOCATION_INFO
306 UINT64 SizeInBytes;
307 UINT64 Alignment;
308 } D3D12_RESOURCE_ALLOCATION_INFO;
310 typedef struct D3D12_DRAW_ARGUMENTS
312 UINT VertexCountPerInstance;
313 UINT InstanceCount;
314 UINT StartVertexLocation;
315 UINT StartInstanceLocation;
316 } D3D12_DRAW_ARGUMENTS;
318 typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
320 UINT IndexCountPerInstance;
321 UINT InstanceCount;
322 UINT StartIndexLocation;
323 INT BaseVertexLocation;
324 UINT StartInstanceLocation;
325 } D3D12_DRAW_INDEXED_ARGUMENTS;
327 typedef struct D3D12_DISPATCH_ARGUMENTS
329 UINT ThreadGroupCountX;
330 UINT ThreadGroupCountY;
331 UINT ThreadGroupCountZ;
332 } D3D12_DISPATCH_ARGUMENTS;
334 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
336 BOOL DoublePrecisionFloatShaderOps;
337 BOOL OutputMergerLogicOp;
338 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport;
339 D3D12_TILED_RESOURCES_TIER TiledResourcesTier;
340 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier;
341 BOOL PSSpecifiedStencilRefSupported;
342 BOOL TypedUAVLoadAdditionalFormats;
343 BOOL ROVsSupported;
344 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
345 UINT MaxGPUVirtualAddressBitsPerResource;
346 BOOL StandardSwizzle64KBSupported;
347 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
348 BOOL CrossAdapterRowMajorTextureSupported;
349 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
350 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
351 } D3D12_FEATURE_DATA_D3D12_OPTIONS;
353 typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
355 DXGI_FORMAT Format;
356 D3D12_FORMAT_SUPPORT1 Support1;
357 D3D12_FORMAT_SUPPORT2 Support2;
358 } D3D12_FEATURE_DATA_FORMAT_SUPPORT;
360 typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
362 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000,
363 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001,
364 } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS;
365 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);")
367 typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
369 DXGI_FORMAT Format;
370 UINT SampleCount;
371 D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags;
372 UINT NumQualityLevels;
373 } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS;
375 typedef enum D3D12_HEAP_TYPE
377 D3D12_HEAP_TYPE_DEFAULT = 1,
378 D3D12_HEAP_TYPE_UPLOAD = 2,
379 D3D12_HEAP_TYPE_READBACK = 3,
380 D3D12_HEAP_TYPE_CUSTOM = 4,
381 } D3D12_HEAP_TYPE;
383 typedef enum D3D12_CPU_PAGE_PROPERTY
385 D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
386 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
387 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
388 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
389 } D3D12_CPU_PAGE_PROPERTY;
391 typedef enum D3D12_MEMORY_POOL
393 D3D12_MEMORY_POOL_UNKNOWN = 0,
394 D3D12_MEMORY_POOL_L0 = 1,
395 D3D12_MEMORY_POOL_L1 = 2,
396 } D3D12_MEMORY_POOL;
398 typedef struct D3D12_HEAP_PROPERTIES
400 D3D12_HEAP_TYPE Type;
401 D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
402 D3D12_MEMORY_POOL MemoryPoolPreference;
403 UINT CreationNodeMask;
404 UINT VisibleNodeMask;
405 } D3D12_HEAP_PROPERTIES;
407 typedef enum D3D12_HEAP_FLAGS
409 D3D12_HEAP_FLAG_NONE = 0x00,
410 D3D12_HEAP_FLAG_SHARED = 0x01,
411 D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04,
412 D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08,
413 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
414 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
415 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
416 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
417 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
418 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
419 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
420 } D3D12_HEAP_FLAGS;
421 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);")
423 typedef struct D3D12_HEAP_DESC
425 UINT64 SizeInBytes;
426 D3D12_HEAP_PROPERTIES Properties;
427 UINT64 Alignment;
428 D3D12_HEAP_FLAGS Flags;
429 } D3D12_HEAP_DESC;
431 typedef struct D3D12_TILED_RESOURCE_COORDINATE
433 UINT X;
434 UINT Y;
435 UINT Z;
436 UINT Subresource;
437 } D3D12_TILED_RESOURCE_COORDINATE;
439 typedef struct D3D12_TILE_REGION_SIZE
441 UINT NumTiles;
442 BOOL UseBox;
443 UINT Width;
444 UINT16 Height;
445 UINT16 Depth;
446 } D3D12_TILE_REGION_SIZE;
448 typedef struct D3D12_SUBRESOURCE_TILING
450 UINT WidthInTiles;
451 UINT16 HeightInTiles;
452 UINT16 DepthInTiles;
453 UINT StartTileIndexInOverallResource;
454 } D3D12_SUBRESOURCE_TILING;
456 typedef struct D3D12_TILE_SHAPE
458 UINT WidthInTexels;
459 UINT HeightInTexels;
460 UINT DepthInTexels;
461 } D3D12_TILE_SHAPE;
463 typedef struct D3D12_SHADER_BYTECODE
465 const void *pShaderBytecode;
466 SIZE_T BytecodeLength;
467 } D3D12_SHADER_BYTECODE;
469 typedef struct D3D12_DEPTH_STENCIL_VALUE
471 FLOAT Depth;
472 UINT8 Stencil;
473 } D3D12_DEPTH_STENCIL_VALUE;
475 typedef struct D3D12_CLEAR_VALUE
477 DXGI_FORMAT Format;
478 union
480 FLOAT Color[4];
481 D3D12_DEPTH_STENCIL_VALUE DepthStencil;
483 } D3D12_CLEAR_VALUE;
485 typedef struct D3D12_PACKED_MIP_INFO
487 UINT8 NumStandardMips;
488 UINT8 NumPackedMips;
489 UINT NumTilesForPackedMips;
490 UINT StartTileIndexInOverallResource;
491 } D3D12_PACKED_MIP_INFO;
493 typedef enum D3D12_RESOURCE_STATES
495 D3D12_RESOURCE_STATE_COMMON = 0,
496 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
497 D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
498 D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
499 D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
500 D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
501 D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
502 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
503 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
504 D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
505 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
506 D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
507 D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
508 D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
509 D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
510 D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
511 D3D12_RESOURCE_STATE_PRESENT = 0x0,
512 D3D12_RESOURCE_STATE_PREDICATION = 0x200,
513 D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000,
514 D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000,
515 D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000,
516 D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000,
517 D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000,
518 D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000,
519 } D3D12_RESOURCE_STATES;
520 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
522 typedef enum D3D12_RESOURCE_BARRIER_TYPE
524 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
525 D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
526 D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
527 } D3D12_RESOURCE_BARRIER_TYPE;
529 typedef enum D3D12_RESOURCE_BARRIER_FLAGS
531 D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
532 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
533 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
534 } D3D12_RESOURCE_BARRIER_FLAGS;
535 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);")
537 typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
539 ID3D12Resource *pResource;
540 UINT Subresource;
541 D3D12_RESOURCE_STATES StateBefore;
542 D3D12_RESOURCE_STATES StateAfter;
543 } D3D12_RESOURCE_TRANSITION_BARRIER;
545 typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
547 ID3D12Resource *pResourceBefore;
548 ID3D12Resource *pResourceAfter;
549 } D3D12_RESOURCE_ALIASING_BARRIER;
551 typedef struct D3D12_RESOURCE_UAV_BARRIER
553 ID3D12Resource *pResource;
554 } D3D12_RESOURCE_UAV_BARRIER;
556 typedef struct D3D12_RESOURCE_BARRIER
558 D3D12_RESOURCE_BARRIER_TYPE Type;
559 D3D12_RESOURCE_BARRIER_FLAGS Flags;
560 union
562 D3D12_RESOURCE_TRANSITION_BARRIER Transition;
563 D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
564 D3D12_RESOURCE_UAV_BARRIER UAV;
566 } D3D12_RESOURCE_BARRIER;
568 typedef enum D3D12_RESOURCE_DIMENSION
570 D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
571 D3D12_RESOURCE_DIMENSION_BUFFER = 1,
572 D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
573 D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
574 D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
575 } D3D12_RESOURCE_DIMENSION;
577 typedef enum D3D12_TEXTURE_LAYOUT
579 D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
580 D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
581 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
582 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
583 } D3D12_TEXTURE_LAYOUT;
585 typedef enum D3D12_RESOURCE_FLAGS
587 D3D12_RESOURCE_FLAG_NONE = 0x0,
588 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
589 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
590 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
591 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
592 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
593 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
594 } D3D12_RESOURCE_FLAGS;
595 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);")
597 typedef struct D3D12_RESOURCE_DESC
599 D3D12_RESOURCE_DIMENSION Dimension;
600 UINT64 Alignment;
601 UINT64 Width;
602 UINT Height;
603 UINT16 DepthOrArraySize;
604 UINT16 MipLevels;
605 DXGI_FORMAT Format;
606 DXGI_SAMPLE_DESC SampleDesc;
607 D3D12_TEXTURE_LAYOUT Layout;
608 D3D12_RESOURCE_FLAGS Flags;
609 } D3D12_RESOURCE_DESC;
611 typedef enum D3D12_RESOLVE_MODE
613 D3D12_RESOLVE_MODE_DECOMPRESS = 0,
614 D3D12_RESOLVE_MODE_MIN = 1,
615 D3D12_RESOLVE_MODE_MAX = 2,
616 D3D12_RESOLVE_MODE_AVERAGE = 3,
617 } D3D12_RESOLVE_MODE;
619 typedef struct D3D12_SAMPLE_POSITION
621 INT8 X;
622 INT8 Y;
623 } D3D12_SAMPLE_POSITION;
625 typedef enum D3D12_TEXTURE_COPY_TYPE
627 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
628 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
629 } D3D12_TEXTURE_COPY_TYPE;
631 typedef struct D3D12_SUBRESOURCE_FOOTPRINT
633 DXGI_FORMAT Format;
634 UINT Width;
635 UINT Height;
636 UINT Depth;
637 UINT RowPitch;
638 } D3D12_SUBRESOURCE_FOOTPRINT;
640 typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
642 UINT64 Offset;
643 D3D12_SUBRESOURCE_FOOTPRINT Footprint;
644 } D3D12_PLACED_SUBRESOURCE_FOOTPRINT;
646 typedef struct D3D12_TEXTURE_COPY_LOCATION
648 ID3D12Resource *pResource;
649 D3D12_TEXTURE_COPY_TYPE Type;
650 union
652 D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
653 UINT SubresourceIndex;
655 } D3D12_TEXTURE_COPY_LOCATION;
657 typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
659 D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
660 D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
661 D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
662 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
663 } D3D12_DESCRIPTOR_RANGE_TYPE;
665 typedef struct D3D12_DESCRIPTOR_RANGE
667 D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
668 UINT NumDescriptors;
669 UINT BaseShaderRegister;
670 UINT RegisterSpace;
671 UINT OffsetInDescriptorsFromTableStart;
672 } D3D12_DESCRIPTOR_RANGE;
674 typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
676 D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
677 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
678 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
679 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
680 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
681 } D3D12_DESCRIPTOR_RANGE_FLAGS;
682 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);")
684 typedef struct D3D12_DESCRIPTOR_RANGE1
686 D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
687 UINT NumDescriptors;
688 UINT BaseShaderRegister;
689 UINT RegisterSpace;
690 D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
691 UINT OffsetInDescriptorsFromTableStart;
692 } D3D12_DESCRIPTOR_RANGE1;
694 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
696 UINT NumDescriptorRanges;
697 const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
698 } D3D12_ROOT_DESCRIPTOR_TABLE;
700 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
702 UINT NumDescriptorRanges;
703 const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
704 } D3D12_ROOT_DESCRIPTOR_TABLE1;
706 typedef struct D3D12_ROOT_CONSTANTS
708 UINT ShaderRegister;
709 UINT RegisterSpace;
710 UINT Num32BitValues;
711 } D3D12_ROOT_CONSTANTS;
713 typedef struct D3D12_ROOT_DESCRIPTOR
715 UINT ShaderRegister;
716 UINT RegisterSpace;
717 } D3D12_ROOT_DESCRIPTOR;
719 typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
721 D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
722 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
723 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
724 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
725 } D3D12_ROOT_DESCRIPTOR_FLAGS;
726 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);")
728 typedef struct D3D12_ROOT_DESCRIPTOR1
730 UINT ShaderRegister;
731 UINT RegisterSpace;
732 D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
733 } D3D12_ROOT_DESCRIPTOR1;
735 typedef enum D3D12_ROOT_PARAMETER_TYPE
737 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
738 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
739 D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
740 D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
741 D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
742 } D3D12_ROOT_PARAMETER_TYPE;
744 typedef enum D3D12_SHADER_VISIBILITY
746 D3D12_SHADER_VISIBILITY_ALL = 0,
747 D3D12_SHADER_VISIBILITY_VERTEX = 1,
748 D3D12_SHADER_VISIBILITY_HULL = 2,
749 D3D12_SHADER_VISIBILITY_DOMAIN = 3,
750 D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
751 D3D12_SHADER_VISIBILITY_PIXEL = 5,
752 } D3D12_SHADER_VISIBILITY;
754 typedef struct D3D12_ROOT_PARAMETER
756 D3D12_ROOT_PARAMETER_TYPE ParameterType;
757 union
759 D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
760 D3D12_ROOT_CONSTANTS Constants;
761 D3D12_ROOT_DESCRIPTOR Descriptor;
763 D3D12_SHADER_VISIBILITY ShaderVisibility;
764 } D3D12_ROOT_PARAMETER;
766 typedef struct D3D12_ROOT_PARAMETER1
768 D3D12_ROOT_PARAMETER_TYPE ParameterType;
769 union
771 D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
772 D3D12_ROOT_CONSTANTS Constants;
773 D3D12_ROOT_DESCRIPTOR1 Descriptor;
775 D3D12_SHADER_VISIBILITY ShaderVisibility;
776 } D3D12_ROOT_PARAMETER1;
778 typedef enum D3D12_STATIC_BORDER_COLOR
780 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
781 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
782 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
783 } D3D12_STATIC_BORDER_COLOR;
785 typedef enum D3D12_FILTER
787 D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00,
788 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
789 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
790 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
791 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
792 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
793 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
794 D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
795 D3D12_FILTER_ANISOTROPIC = 0x55,
796 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
797 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
798 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
799 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
800 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
801 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
802 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
803 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
804 D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
805 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
806 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
807 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
808 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
809 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
810 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
811 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
812 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
813 D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
814 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
815 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
816 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
817 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
818 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
819 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
820 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
821 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
822 D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
823 } D3D12_FILTER;
825 typedef enum D3D12_FILTER_TYPE
827 D3D12_FILTER_TYPE_POINT = 0,
828 D3D12_FILTER_TYPE_LINEAR = 1,
829 } D3D12_FILTER_TYPE;
831 const UINT D3D12_MIP_FILTER_SHIFT = 0;
832 const UINT D3D12_MAG_FILTER_SHIFT = 2;
833 const UINT D3D12_MIN_FILTER_SHIFT = 4;
834 const UINT D3D12_FILTER_TYPE_MASK = 0x3;
836 const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40;
838 typedef enum D3D12_FILTER_REDUCTION_TYPE
840 D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
841 D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
842 D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
843 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
844 } D3D12_FILTER_REDUCTION_TYPE;
846 const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3;
847 const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7;
849 cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\")
850 cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
852 cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\")
853 cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
855 cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\")
856 cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
858 cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\")
859 cpp_quote(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\")
860 cpp_quote(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
861 cpp_quote(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
862 cpp_quote(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))")
864 cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\")
865 cpp_quote(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\")
866 cpp_quote(" & D3D12_FILTER_REDUCTION_TYPE_MASK))")
868 cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\")
869 cpp_quote(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)")
871 typedef enum D3D12_TEXTURE_ADDRESS_MODE
873 D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
874 D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
875 D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
876 D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
877 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
878 } D3D12_TEXTURE_ADDRESS_MODE;
880 typedef enum D3D12_COMPARISON_FUNC
882 D3D12_COMPARISON_FUNC_NEVER = 1,
883 D3D12_COMPARISON_FUNC_LESS = 2,
884 D3D12_COMPARISON_FUNC_EQUAL = 3,
885 D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
886 D3D12_COMPARISON_FUNC_GREATER = 5,
887 D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
888 D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
889 D3D12_COMPARISON_FUNC_ALWAYS = 8,
890 } D3D12_COMPARISON_FUNC;
892 typedef struct D3D12_STATIC_SAMPLER_DESC
894 D3D12_FILTER Filter;
895 D3D12_TEXTURE_ADDRESS_MODE AddressU;
896 D3D12_TEXTURE_ADDRESS_MODE AddressV;
897 D3D12_TEXTURE_ADDRESS_MODE AddressW;
898 FLOAT MipLODBias;
899 UINT MaxAnisotropy;
900 D3D12_COMPARISON_FUNC ComparisonFunc;
901 D3D12_STATIC_BORDER_COLOR BorderColor;
902 FLOAT MinLOD;
903 FLOAT MaxLOD;
904 UINT ShaderRegister;
905 UINT RegisterSpace;
906 D3D12_SHADER_VISIBILITY ShaderVisibility;
907 } D3D12_STATIC_SAMPLER_DESC;
909 typedef enum D3D12_ROOT_SIGNATURE_FLAGS
911 D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00,
912 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
913 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
914 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
915 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
916 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
917 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
918 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
919 } D3D12_ROOT_SIGNATURE_FLAGS;
920 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);")
922 typedef struct D3D12_ROOT_SIGNATURE_DESC
924 UINT NumParameters;
925 const D3D12_ROOT_PARAMETER *pParameters;
926 UINT NumStaticSamplers;
927 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
928 D3D12_ROOT_SIGNATURE_FLAGS Flags;
929 } D3D12_ROOT_SIGNATURE_DESC;
931 typedef struct D3D12_ROOT_SIGNATURE_DESC1
933 UINT NumParameters;
934 const D3D12_ROOT_PARAMETER1 *pParameters;
935 UINT NumStaticSamplers;
936 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
937 D3D12_ROOT_SIGNATURE_FLAGS Flags;
938 } D3D12_ROOT_SIGNATURE_DESC1;
940 typedef enum D3D_ROOT_SIGNATURE_VERSION
942 D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
943 D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
944 D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
945 } D3D_ROOT_SIGNATURE_VERSION;
947 typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
949 D3D_ROOT_SIGNATURE_VERSION Version;
950 union
952 D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
953 D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
955 } D3D12_VERSIONED_ROOT_SIGNATURE_DESC;
957 typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
959 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
960 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
961 D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
962 D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
963 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES,
964 } D3D12_DESCRIPTOR_HEAP_TYPE;
966 typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
968 D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
969 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
970 } D3D12_DESCRIPTOR_HEAP_FLAGS;
971 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);")
973 typedef struct D3D12_DESCRIPTOR_HEAP_DESC
975 D3D12_DESCRIPTOR_HEAP_TYPE Type;
976 UINT NumDescriptors;
977 D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
978 UINT NodeMask;
979 } D3D12_DESCRIPTOR_HEAP_DESC;
981 typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;
983 typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
985 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
986 UINT SizeInBytes;
987 } D3D12_CONSTANT_BUFFER_VIEW_DESC;
989 typedef enum D3D12_SRV_DIMENSION
991 D3D12_SRV_DIMENSION_UNKNOWN = 0,
992 D3D12_SRV_DIMENSION_BUFFER = 1,
993 D3D12_SRV_DIMENSION_TEXTURE1D = 2,
994 D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
995 D3D12_SRV_DIMENSION_TEXTURE2D = 4,
996 D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
997 D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
998 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
999 D3D12_SRV_DIMENSION_TEXTURE3D = 8,
1000 D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
1001 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
1002 } D3D12_SRV_DIMENSION;
1004 typedef enum D3D12_BUFFER_SRV_FLAGS
1006 D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
1007 D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
1008 } D3D12_BUFFER_SRV_FLAGS;
1009 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);")
1011 typedef enum D3D12_SHADER_COMPONENT_MAPPING
1013 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
1014 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
1015 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
1016 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
1017 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
1018 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
1019 } D3D12_SHADER_COMPONENT_MAPPING;
1021 cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\")
1022 cpp_quote(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\")
1023 cpp_quote(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1024 cpp_quote(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\")
1025 cpp_quote(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\")
1026 cpp_quote(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)")
1027 cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)")
1029 cpp_quote("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\")
1030 cpp_quote(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1031 cpp_quote(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))")
1033 typedef struct D3D12_BUFFER_SRV
1035 UINT64 FirstElement;
1036 UINT NumElements;
1037 UINT StructureByteStride;
1038 D3D12_BUFFER_SRV_FLAGS Flags;
1039 } D3D12_BUFFER_SRV;
1041 typedef struct D3D12_TEX1D_SRV
1043 UINT MostDetailedMip;
1044 UINT MipLevels;
1045 FLOAT ResourceMinLODClamp;
1046 } D3D12_TEX1D_SRV;
1048 typedef struct D3D12_TEX1D_ARRAY_SRV
1050 UINT MostDetailedMip;
1051 UINT MipLevels;
1052 UINT FirstArraySlice;
1053 UINT ArraySize;
1054 FLOAT ResourceMinLODClamp;
1055 } D3D12_TEX1D_ARRAY_SRV;
1057 typedef struct D3D12_TEX2D_SRV
1059 UINT MostDetailedMip;
1060 UINT MipLevels;
1061 UINT PlaneSlice;
1062 FLOAT ResourceMinLODClamp;
1063 } D3D12_TEX2D_SRV;
1065 typedef struct D3D12_TEX2D_ARRAY_SRV
1067 UINT MostDetailedMip;
1068 UINT MipLevels;
1069 UINT FirstArraySlice;
1070 UINT ArraySize;
1071 UINT PlaneSlice;
1072 FLOAT ResourceMinLODClamp;
1073 } D3D12_TEX2D_ARRAY_SRV;
1075 typedef struct D3D12_TEX2DMS_SRV
1077 UINT UnusedField_NothingToDefine;
1078 } D3D12_TEX2DMS_SRV;
1080 typedef struct D3D12_TEX2DMS_ARRAY_SRV
1082 UINT FirstArraySlice;
1083 UINT ArraySize;
1084 } D3D12_TEX2DMS_ARRAY_SRV;
1086 typedef struct D3D12_TEX3D_SRV
1088 UINT MostDetailedMip;
1089 UINT MipLevels;
1090 FLOAT ResourceMinLODClamp;
1091 } D3D12_TEX3D_SRV;
1093 typedef struct D3D12_TEXCUBE_SRV
1095 UINT MostDetailedMip;
1096 UINT MipLevels;
1097 FLOAT ResourceMinLODClamp;
1098 } D3D12_TEXCUBE_SRV;
1100 typedef struct D3D12_TEXCUBE_ARRAY_SRV
1102 UINT MostDetailedMip;
1103 UINT MipLevels;
1104 UINT First2DArrayFace;
1105 UINT NumCubes;
1106 FLOAT ResourceMinLODClamp;
1107 } D3D12_TEXCUBE_ARRAY_SRV;
1109 typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
1111 DXGI_FORMAT Format;
1112 D3D12_SRV_DIMENSION ViewDimension;
1113 UINT Shader4ComponentMapping;
1114 union
1116 D3D12_BUFFER_SRV Buffer;
1117 D3D12_TEX1D_SRV Texture1D;
1118 D3D12_TEX1D_ARRAY_SRV Texture1DArray;
1119 D3D12_TEX2D_SRV Texture2D;
1120 D3D12_TEX2D_ARRAY_SRV Texture2DArray;
1121 D3D12_TEX2DMS_SRV Texture2DMS;
1122 D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1123 D3D12_TEX3D_SRV Texture3D;
1124 D3D12_TEXCUBE_SRV TextureCube;
1125 D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
1127 } D3D12_SHADER_RESOURCE_VIEW_DESC;
1129 typedef enum D3D12_UAV_DIMENSION
1131 D3D12_UAV_DIMENSION_UNKNOWN = 0,
1132 D3D12_UAV_DIMENSION_BUFFER = 1,
1133 D3D12_UAV_DIMENSION_TEXTURE1D = 2,
1134 D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
1135 D3D12_UAV_DIMENSION_TEXTURE2D = 4,
1136 D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
1137 D3D12_UAV_DIMENSION_TEXTURE3D = 8,
1138 } D3D12_UAV_DIMENSION;
1140 typedef enum D3D12_BUFFER_UAV_FLAGS
1142 D3D12_BUFFER_UAV_FLAG_NONE = 0x0,
1143 D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
1144 } D3D12_BUFFER_UAV_FLAGS;
1145 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);")
1147 typedef struct D3D12_BUFFER_UAV
1149 UINT64 FirstElement;
1150 UINT NumElements;
1151 UINT StructureByteStride;
1152 UINT64 CounterOffsetInBytes;
1153 D3D12_BUFFER_UAV_FLAGS Flags;
1154 } D3D12_BUFFER_UAV;
1156 typedef struct D3D12_TEX1D_UAV
1158 UINT MipSlice;
1159 } D3D12_TEX1D_UAV;
1161 typedef struct D3D12_TEX1D_ARRAY_UAV
1163 UINT MipSlice;
1164 UINT FirstArraySlice;
1165 UINT ArraySize;
1166 } D3D12_TEX1D_ARRAY_UAV;
1168 typedef struct D3D12_TEX2D_UAV
1170 UINT MipSlice;
1171 UINT PlaneSlice;
1172 } D3D12_TEX2D_UAV;
1174 typedef struct D3D12_TEX2D_ARRAY_UAV
1176 UINT MipSlice;
1177 UINT FirstArraySlice;
1178 UINT ArraySize;
1179 UINT PlaneSlice;
1180 } D3D12_TEX2D_ARRAY_UAV;
1182 typedef struct D3D12_TEX3D_UAV
1184 UINT MipSlice;
1185 UINT FirstWSlice;
1186 UINT WSize;
1187 } D3D12_TEX3D_UAV;
1189 typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
1191 DXGI_FORMAT Format;
1192 D3D12_UAV_DIMENSION ViewDimension;
1193 union
1195 D3D12_BUFFER_UAV Buffer;
1196 D3D12_TEX1D_UAV Texture1D;
1197 D3D12_TEX1D_ARRAY_UAV Texture1DArray;
1198 D3D12_TEX2D_UAV Texture2D;
1199 D3D12_TEX2D_ARRAY_UAV Texture2DArray;
1200 D3D12_TEX3D_UAV Texture3D;
1202 } D3D12_UNORDERED_ACCESS_VIEW_DESC;
1204 typedef enum D3D12_RTV_DIMENSION
1206 D3D12_RTV_DIMENSION_UNKNOWN = 0,
1207 D3D12_RTV_DIMENSION_BUFFER = 1,
1208 D3D12_RTV_DIMENSION_TEXTURE1D = 2,
1209 D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
1210 D3D12_RTV_DIMENSION_TEXTURE2D = 4,
1211 D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
1212 D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
1213 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
1214 D3D12_RTV_DIMENSION_TEXTURE3D = 8,
1215 } D3D12_RTV_DIMENSION;
1217 typedef struct D3D12_BUFFER_RTV
1219 UINT64 FirstElement;
1220 UINT NumElements;
1221 } D3D12_BUFFER_RTV;
1223 typedef struct D3D12_TEX1D_RTV
1225 UINT MipSlice;
1226 } D3D12_TEX1D_RTV;
1228 typedef struct D3D12_TEX1D_ARRAY_RTV
1230 UINT MipSlice;
1231 UINT FirstArraySlice;
1232 UINT ArraySize;
1233 } D3D12_TEX1D_ARRAY_RTV;
1235 typedef struct D3D12_TEX2D_RTV
1237 UINT MipSlice;
1238 UINT PlaneSlice;
1239 } D3D12_TEX2D_RTV;
1241 typedef struct D3D12_TEX2D_ARRAY_RTV
1243 UINT MipSlice;
1244 UINT FirstArraySlice;
1245 UINT ArraySize;
1246 UINT PlaneSlice;
1247 } D3D12_TEX2D_ARRAY_RTV;
1249 typedef struct D3D12_TEX2DMS_RTV
1251 UINT UnusedField_NothingToDefine;
1252 } D3D12_TEX2DMS_RTV;
1254 typedef struct D3D12_TEX2DMS_ARRAY_RTV
1256 UINT FirstArraySlice;
1257 UINT ArraySize;
1258 } D3D12_TEX2DMS_ARRAY_RTV;
1260 typedef struct D3D12_TEX3D_RTV
1262 UINT MipSlice;
1263 UINT FirstWSlice;
1264 UINT WSize;
1265 } D3D12_TEX3D_RTV;
1267 typedef struct D3D12_RENDER_TARGET_VIEW_DESC
1269 DXGI_FORMAT Format;
1270 D3D12_RTV_DIMENSION ViewDimension;
1271 union
1273 D3D12_BUFFER_RTV Buffer;
1274 D3D12_TEX1D_RTV Texture1D;
1275 D3D12_TEX1D_ARRAY_RTV Texture1DArray;
1276 D3D12_TEX2D_RTV Texture2D;
1277 D3D12_TEX2D_ARRAY_RTV Texture2DArray;
1278 D3D12_TEX2DMS_RTV Texture2DMS;
1279 D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1280 D3D12_TEX3D_RTV Texture3D;
1282 } D3D12_RENDER_TARGET_VIEW_DESC;
1284 typedef enum D3D12_DSV_DIMENSION
1286 D3D12_DSV_DIMENSION_UNKNOWN = 0,
1287 D3D12_DSV_DIMENSION_TEXTURE1D = 1,
1288 D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
1289 D3D12_DSV_DIMENSION_TEXTURE2D = 3,
1290 D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
1291 D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
1292 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
1293 } D3D12_DSV_DIMENSION;
1295 typedef enum D3D12_DSV_FLAGS
1297 D3D12_DSV_FLAG_NONE = 0x0,
1298 D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
1299 D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
1300 } D3D12_DSV_FLAGS;
1301 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);")
1303 typedef struct D3D12_TEX1D_DSV
1305 UINT MipSlice;
1306 } D3D12_TEX1D_DSV;
1308 typedef struct D3D12_TEX1D_ARRAY_DSV
1310 UINT MipSlice;
1311 UINT FirstArraySlice;
1312 UINT ArraySize;
1313 } D3D12_TEX1D_ARRAY_DSV;
1315 typedef struct D3D12_TEX2D_DSV
1317 UINT MipSlice;
1318 } D3D12_TEX2D_DSV;
1320 typedef struct D3D12_TEX2D_ARRAY_DSV
1322 UINT MipSlice;
1323 UINT FirstArraySlice;
1324 UINT ArraySize;
1325 } D3D12_TEX2D_ARRAY_DSV;
1327 typedef struct D3D12_TEX2DMS_DSV
1329 UINT UnusedField_NothingToDefine;
1330 } D3D12_TEX2DMS_DSV;
1332 typedef struct D3D12_TEX2DMS_ARRAY_DSV
1334 UINT FirstArraySlice;
1335 UINT ArraySize;
1336 } D3D12_TEX2DMS_ARRAY_DSV;
1338 typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
1340 DXGI_FORMAT Format;
1341 D3D12_DSV_DIMENSION ViewDimension;
1342 D3D12_DSV_FLAGS Flags;
1343 union
1345 D3D12_TEX1D_DSV Texture1D;
1346 D3D12_TEX1D_ARRAY_DSV Texture1DArray;
1347 D3D12_TEX2D_DSV Texture2D;
1348 D3D12_TEX2D_ARRAY_DSV Texture2DArray;
1349 D3D12_TEX2DMS_DSV Texture2DMS;
1350 D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1352 } D3D12_DEPTH_STENCIL_VIEW_DESC;
1354 typedef struct D3D12_SAMPLER_DESC
1356 D3D12_FILTER Filter;
1357 D3D12_TEXTURE_ADDRESS_MODE AddressU;
1358 D3D12_TEXTURE_ADDRESS_MODE AddressV;
1359 D3D12_TEXTURE_ADDRESS_MODE AddressW;
1360 FLOAT MipLODBias;
1361 UINT MaxAnisotropy;
1362 D3D12_COMPARISON_FUNC ComparisonFunc;
1363 FLOAT BorderColor[4];
1364 FLOAT MinLOD;
1365 FLOAT MaxLOD;
1366 } D3D12_SAMPLER_DESC;
1368 typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
1370 SIZE_T ptr;
1371 } D3D12_CPU_DESCRIPTOR_HANDLE;
1373 typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
1375 UINT64 ptr;
1376 } D3D12_GPU_DESCRIPTOR_HANDLE;
1378 typedef enum D3D12_STENCIL_OP
1380 D3D12_STENCIL_OP_KEEP = 1,
1381 D3D12_STENCIL_OP_ZERO = 2,
1382 D3D12_STENCIL_OP_REPLACE = 3,
1383 D3D12_STENCIL_OP_INCR_SAT = 4,
1384 D3D12_STENCIL_OP_DECR_SAT = 5,
1385 D3D12_STENCIL_OP_INVERT = 6,
1386 D3D12_STENCIL_OP_INCR = 7,
1387 D3D12_STENCIL_OP_DECR = 8,
1388 } D3D12_STENCIL_OP;
1390 typedef struct D3D12_DEPTH_STENCILOP_DESC
1392 D3D12_STENCIL_OP StencilFailOp;
1393 D3D12_STENCIL_OP StencilDepthFailOp;
1394 D3D12_STENCIL_OP StencilPassOp;
1395 D3D12_COMPARISON_FUNC StencilFunc;
1396 } D3D12_DEPTH_STENCILOP_DESC;
1398 typedef enum D3D12_DEPTH_WRITE_MASK
1400 D3D12_DEPTH_WRITE_MASK_ZERO = 0,
1401 D3D12_DEPTH_WRITE_MASK_ALL = 1,
1402 } D3D12_DEPTH_WRITE_MASK;
1404 typedef struct D3D12_DEPTH_STENCIL_DESC
1406 BOOL DepthEnable;
1407 D3D12_DEPTH_WRITE_MASK DepthWriteMask;
1408 D3D12_COMPARISON_FUNC DepthFunc;
1409 BOOL StencilEnable;
1410 UINT8 StencilReadMask;
1411 UINT8 StencilWriteMask;
1412 D3D12_DEPTH_STENCILOP_DESC FrontFace;
1413 D3D12_DEPTH_STENCILOP_DESC BackFace;
1414 } D3D12_DEPTH_STENCIL_DESC;
1416 typedef enum D3D12_BLEND
1418 D3D12_BLEND_ZERO = 1,
1419 D3D12_BLEND_ONE = 2,
1420 D3D12_BLEND_SRC_COLOR = 3,
1421 D3D12_BLEND_INV_SRC_COLOR = 4,
1422 D3D12_BLEND_SRC_ALPHA = 5,
1423 D3D12_BLEND_INV_SRC_ALPHA = 6,
1424 D3D12_BLEND_DEST_ALPHA = 7,
1425 D3D12_BLEND_INV_DEST_ALPHA = 8,
1426 D3D12_BLEND_DEST_COLOR = 9,
1427 D3D12_BLEND_INV_DEST_COLOR = 10,
1428 D3D12_BLEND_SRC_ALPHA_SAT = 11,
1429 D3D12_BLEND_BLEND_FACTOR = 14,
1430 D3D12_BLEND_INV_BLEND_FACTOR = 15,
1431 D3D12_BLEND_SRC1_COLOR = 16,
1432 D3D12_BLEND_INV_SRC1_COLOR = 17,
1433 D3D12_BLEND_SRC1_ALPHA = 18,
1434 D3D12_BLEND_INV_SRC1_ALPHA = 19,
1435 } D3D12_BLEND;
1437 typedef enum D3D12_BLEND_OP
1439 D3D12_BLEND_OP_ADD = 1,
1440 D3D12_BLEND_OP_SUBTRACT = 2,
1441 D3D12_BLEND_OP_REV_SUBTRACT = 3,
1442 D3D12_BLEND_OP_MIN = 4,
1443 D3D12_BLEND_OP_MAX = 5,
1444 } D3D12_BLEND_OP;
1446 typedef enum D3D12_LOGIC_OP
1448 D3D12_LOGIC_OP_CLEAR = 0,
1449 D3D12_LOGIC_OP_SET = 1,
1450 D3D12_LOGIC_OP_COPY = 2,
1451 D3D12_LOGIC_OP_COPY_INVERTED = 3,
1452 D3D12_LOGIC_OP_NOOP = 4,
1453 D3D12_LOGIC_OP_INVERT = 5,
1454 D3D12_LOGIC_OP_AND = 6,
1455 D3D12_LOGIC_OP_NAND = 7,
1456 D3D12_LOGIC_OP_OR = 8,
1457 D3D12_LOGIC_OP_NOR = 9,
1458 D3D12_LOGIC_OP_XOR = 10,
1459 D3D12_LOGIC_OP_EQUIV = 11,
1460 D3D12_LOGIC_OP_AND_REVERSE = 12,
1461 D3D12_LOGIC_OP_AND_INVERTED = 13,
1462 D3D12_LOGIC_OP_OR_REVERSE = 14,
1463 D3D12_LOGIC_OP_OR_INVERTED = 15,
1464 } D3D12_LOGIC_OP;
1466 typedef enum D3D12_COLOR_WRITE_ENABLE
1468 D3D12_COLOR_WRITE_ENABLE_RED = 0x1,
1469 D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2,
1470 D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4,
1471 D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8,
1472 D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED
1473 | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE
1474 | D3D12_COLOR_WRITE_ENABLE_ALPHA),
1475 } D3D12_COLOR_WRITE_ENABLE;
1477 typedef struct D3D12_RENDER_TARGET_BLEND_DESC
1479 BOOL BlendEnable;
1480 BOOL LogicOpEnable;
1481 D3D12_BLEND SrcBlend;
1482 D3D12_BLEND DestBlend;
1483 D3D12_BLEND_OP BlendOp;
1484 D3D12_BLEND SrcBlendAlpha;
1485 D3D12_BLEND DestBlendAlpha;
1486 D3D12_BLEND_OP BlendOpAlpha;
1487 D3D12_LOGIC_OP LogicOp;
1488 UINT8 RenderTargetWriteMask;
1489 } D3D12_RENDER_TARGET_BLEND_DESC;
1491 typedef struct D3D12_BLEND_DESC
1493 BOOL AlphaToCoverageEnable;
1494 BOOL IndependentBlendEnable;
1495 D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
1496 } D3D12_BLEND_DESC;
1498 typedef enum D3D12_FILL_MODE
1500 D3D12_FILL_MODE_WIREFRAME = 2,
1501 D3D12_FILL_MODE_SOLID = 3,
1502 } D3D12_FILL_MODE;
1504 typedef enum D3D12_CULL_MODE
1506 D3D12_CULL_MODE_NONE = 1,
1507 D3D12_CULL_MODE_FRONT = 2,
1508 D3D12_CULL_MODE_BACK = 3,
1509 } D3D12_CULL_MODE;
1511 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
1513 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
1514 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
1515 } D3D12_CONSERVATIVE_RASTERIZATION_MODE;
1517 typedef struct D3D12_RASTERIZER_DESC
1519 D3D12_FILL_MODE FillMode;
1520 D3D12_CULL_MODE CullMode;
1521 BOOL FrontCounterClockwise;
1522 INT DepthBias;
1523 FLOAT DepthBiasClamp;
1524 FLOAT SlopeScaledDepthBias;
1525 BOOL DepthClipEnable;
1526 BOOL MultisampleEnable;
1527 BOOL AntialiasedLineEnable;
1528 UINT ForcedSampleCount;
1529 D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
1530 } D3D12_RASTERIZER_DESC;
1532 typedef struct D3D12_SO_DECLARATION_ENTRY
1534 UINT Stream;
1535 const char *SemanticName;
1536 UINT SemanticIndex;
1537 BYTE StartComponent;
1538 BYTE ComponentCount;
1539 BYTE OutputSlot;
1540 } D3D12_SO_DECLARATION_ENTRY;
1542 typedef struct D3D12_STREAM_OUTPUT_DESC
1544 const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
1545 UINT NumEntries;
1546 const UINT *pBufferStrides;
1547 UINT NumStrides;
1548 UINT RasterizedStream;
1549 } D3D12_STREAM_OUTPUT_DESC;
1551 typedef enum D3D12_INPUT_CLASSIFICATION
1553 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
1554 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
1555 } D3D12_INPUT_CLASSIFICATION;
1557 typedef struct D3D12_INPUT_ELEMENT_DESC
1559 const char *SemanticName;
1560 UINT SemanticIndex;
1561 DXGI_FORMAT Format;
1562 UINT InputSlot;
1563 UINT AlignedByteOffset;
1564 D3D12_INPUT_CLASSIFICATION InputSlotClass;
1565 UINT InstanceDataStepRate;
1566 } D3D12_INPUT_ELEMENT_DESC;
1568 typedef struct D3D12_INPUT_LAYOUT_DESC
1570 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
1571 UINT NumElements;
1572 } D3D12_INPUT_LAYOUT_DESC;
1574 typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
1576 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
1577 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
1578 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
1579 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;
1581 typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;
1583 typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
1585 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
1586 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
1587 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
1588 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
1589 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
1590 } D3D12_PRIMITIVE_TOPOLOGY_TYPE;
1592 typedef struct D3D12_CACHED_PIPELINE_STATE
1594 const void *pCachedBlob;
1595 SIZE_T CachedBlobSizeInBytes;
1596 } D3D12_CACHED_PIPELINE_STATE;
1598 typedef enum D3D12_PIPELINE_STATE_FLAGS
1600 D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
1601 D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1,
1602 } D3D12_PIPELINE_STATE_FLAGS;
1603 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);")
1605 typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
1607 ID3D12RootSignature *pRootSignature;
1608 D3D12_SHADER_BYTECODE VS;
1609 D3D12_SHADER_BYTECODE PS;
1610 D3D12_SHADER_BYTECODE DS;
1611 D3D12_SHADER_BYTECODE HS;
1612 D3D12_SHADER_BYTECODE GS;
1613 D3D12_STREAM_OUTPUT_DESC StreamOutput;
1614 D3D12_BLEND_DESC BlendState;
1615 UINT SampleMask;
1616 D3D12_RASTERIZER_DESC RasterizerState;
1617 D3D12_DEPTH_STENCIL_DESC DepthStencilState;
1618 D3D12_INPUT_LAYOUT_DESC InputLayout;
1619 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
1620 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
1621 UINT NumRenderTargets;
1622 DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
1623 DXGI_FORMAT DSVFormat;
1624 DXGI_SAMPLE_DESC SampleDesc;
1625 UINT NodeMask;
1626 D3D12_CACHED_PIPELINE_STATE CachedPSO;
1627 D3D12_PIPELINE_STATE_FLAGS Flags;
1628 } D3D12_GRAPHICS_PIPELINE_STATE_DESC;
1630 typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
1632 ID3D12RootSignature *pRootSignature;
1633 D3D12_SHADER_BYTECODE CS;
1634 UINT NodeMask;
1635 D3D12_CACHED_PIPELINE_STATE CachedPSO;
1636 D3D12_PIPELINE_STATE_FLAGS Flags;
1637 } D3D12_COMPUTE_PIPELINE_STATE_DESC;
1639 typedef enum D3D12_COMMAND_LIST_TYPE
1641 D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
1642 D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
1643 D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
1644 D3D12_COMMAND_LIST_TYPE_COPY = 3,
1645 } D3D12_COMMAND_LIST_TYPE;
1647 typedef enum D3D12_COMMAND_QUEUE_PRIORITY
1649 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
1650 D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
1651 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
1652 } D3D12_COMMAND_QUEUE_PRIORITY;
1654 typedef enum D3D12_COMMAND_QUEUE_FLAGS
1656 D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
1657 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
1658 } D3D12_COMMAND_QUEUE_FLAGS;
1659 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);")
1661 typedef struct D3D12_COMMAND_QUEUE_DESC
1663 D3D12_COMMAND_LIST_TYPE Type;
1664 INT Priority;
1665 D3D12_COMMAND_QUEUE_FLAGS Flags;
1666 UINT NodeMask;
1667 } D3D12_COMMAND_QUEUE_DESC;
1669 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
1671 UINT NodeIndex;
1672 BOOL TileBasedRenderer;
1673 BOOL UMA;
1674 BOOL CacheCoherentUMA;
1675 } D3D12_FEATURE_DATA_ARCHITECTURE;
1677 typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
1679 DXGI_FORMAT Format;
1680 UINT8 PlaneCount;
1681 } D3D12_FEATURE_DATA_FORMAT_INFO;
1683 typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
1685 UINT NumFeatureLevels;
1686 const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
1687 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
1688 } D3D12_FEATURE_DATA_FEATURE_LEVELS;
1690 typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
1692 D3D_ROOT_SIGNATURE_VERSION HighestVersion;
1693 } D3D12_FEATURE_DATA_ROOT_SIGNATURE;
1695 typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
1697 UINT MaxGPUVirtualAddressBitsPerResource;
1698 UINT MaxGPUVirtualAddressBitsPerProcess;
1699 } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
1701 typedef enum D3D_SHADER_MODEL
1703 D3D_SHADER_MODEL_5_1 = 0x51,
1704 D3D_SHADER_MODEL_6_0 = 0x60,
1705 } D3D_SHADER_MODEL;
1707 typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
1709 D3D_SHADER_MODEL HighestShaderModel;
1710 } D3D12_FEATURE_DATA_SHADER_MODEL;
1712 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
1714 BOOL WaveOps;
1715 UINT WaveLaneCountMin;
1716 UINT WaveLaneCountMax;
1717 UINT TotalLaneCount;
1718 BOOL ExpandedComputeResourceStates;
1719 BOOL Int64ShaderOps;
1720 } D3D12_FEATURE_DATA_D3D12_OPTIONS1;
1722 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
1724 UINT NodeIndex;
1725 BOOL TileBasedRenderer;
1726 BOOL UMA;
1727 BOOL CacheCoherentUMA;
1728 BOOL IsolatedMMU;
1729 } D3D12_FEATURE_DATA_ARCHITECTURE1;
1731 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
1733 BOOL DepthBoundsTestSupported;
1734 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
1735 } D3D12_FEATURE_DATA_D3D12_OPTIONS2;
1737 typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
1739 D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
1740 } D3D12_FEATURE_DATA_SHADER_CACHE;
1742 typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
1744 D3D12_COMMAND_LIST_TYPE CommandListType;
1745 UINT Priority;
1746 BOOL PriorityForTypeIsSupported;
1747 } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
1749 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
1751 BOOL CopyQueueTimestampQueriesSupported;
1752 BOOL CastingFullyTypedFormatSupported;
1753 D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags;
1754 D3D12_VIEW_INSTANCING_TIER ViewInstancingTier;
1755 BOOL BarycentricsSupported;
1756 } D3D12_FEATURE_DATA_D3D12_OPTIONS3;
1758 typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
1760 BOOL Supported;
1761 } D3D12_FEATURE_DATA_EXISTING_HEAPS;
1763 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
1765 BOOL MSAA64KBAlignedTextureSupported;
1766 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
1767 BOOL Native16BitShaderOpsSupported;
1768 } D3D12_FEATURE_DATA_D3D12_OPTIONS4;
1770 typedef struct D3D12_FEATURE_DATA_SERIALIZATION
1772 UINT NodeIndex;
1773 D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier;
1774 } D3D12_FEATURE_DATA_SERIALIZATION;
1776 typedef struct D3D12_FEATURE_DATA_CROSS_NODE
1778 D3D12_CROSS_NODE_SHARING_TIER SharingTier;
1779 BOOL AtomicShaderInstructions;
1780 } D3D12_FEATURE_DATA_CROSS_NODE;
1782 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
1784 BOOL SRVOnlyTiledResourceTier3;
1785 D3D12_RENDER_PASS_TIER RenderPassesTier;
1786 D3D12_RAYTRACING_TIER RaytracingTier;
1787 } D3D12_FEATURE_DATA_D3D12_OPTIONS5;
1789 typedef enum D3D12_FEATURE
1791 D3D12_FEATURE_D3D12_OPTIONS = 0,
1792 D3D12_FEATURE_ARCHITECTURE = 1,
1793 D3D12_FEATURE_FEATURE_LEVELS = 2,
1794 D3D12_FEATURE_FORMAT_SUPPORT = 3,
1795 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
1796 D3D12_FEATURE_FORMAT_INFO = 5,
1797 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
1798 D3D12_FEATURE_SHADER_MODEL = 7,
1799 D3D12_FEATURE_D3D12_OPTIONS1 = 8,
1800 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10,
1801 D3D12_FEATURE_ROOT_SIGNATURE = 12,
1802 D3D12_FEATURE_ARCHITECTURE1 = 16,
1803 D3D12_FEATURE_D3D12_OPTIONS2 = 18,
1804 D3D12_FEATURE_SHADER_CACHE = 19,
1805 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
1806 D3D12_FEATURE_D3D12_OPTIONS3 = 21,
1807 D3D12_FEATURE_EXISTING_HEAPS = 22,
1808 D3D12_FEATURE_D3D12_OPTIONS4 = 23,
1809 D3D12_FEATURE_SERIALIZATION = 24,
1810 D3D12_FEATURE_CROSS_NODE = 25,
1811 D3D12_FEATURE_D3D12_OPTIONS5 = 27,
1812 D3D12_FEATURE_D3D12_OPTIONS6 = 30,
1813 D3D12_FEATURE_QUERY_META_COMMAND = 31,
1814 D3D12_FEATURE_D3D12_OPTIONS7 = 32,
1815 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33,
1816 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34,
1817 } D3D12_FEATURE;
1819 typedef struct D3D12_MEMCPY_DEST
1821 void *pData;
1822 SIZE_T RowPitch;
1823 SIZE_T SlicePitch;
1824 } D3D12_MEMCPY_DEST;
1826 typedef struct D3D12_SUBRESOURCE_DATA
1828 const void *pData;
1829 LONG_PTR RowPitch;
1830 LONG_PTR SlicePitch;
1831 } D3D12_SUBRESOURCE_DATA;
1833 typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
1835 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0,
1836 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
1837 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0,
1838 } D3D12_MULTIPLE_FENCE_WAIT_FLAGS;
1839 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);")
1841 typedef enum D3D12_RESIDENCY_PRIORITY
1843 D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
1844 D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
1845 D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
1846 D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
1847 D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000,
1848 } D3D12_RESIDENCY_PRIORITY;
1850 typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
1852 D3D12_GPU_VIRTUAL_ADDRESS Dest;
1853 UINT32 Value;
1854 } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER;
1857 uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8),
1858 object,
1859 local,
1860 pointer_default(unique)
1862 interface ID3D12Object : IUnknown
1864 HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data);
1865 HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data);
1866 HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data);
1867 HRESULT SetName(const WCHAR *name);
1871 uuid(905db94b-a00c-4140-9df5-2b64ca9ea357),
1872 object,
1873 local,
1874 pointer_default(unique)
1876 interface ID3D12DeviceChild : ID3D12Object
1878 HRESULT GetDevice(REFIID riid, void **device);
1882 uuid(63ee58fb-1268-4835-86da-f008ce62f0d6),
1883 object,
1884 local,
1885 pointer_default(unique)
1887 interface ID3D12Pageable : ID3D12DeviceChild
1892 uuid(6b3b2502-6e51-45b3-90ee-9884265e8df3),
1893 object,
1894 local,
1895 pointer_default(unique)
1897 interface ID3D12Heap : ID3D12Pageable
1899 D3D12_HEAP_DESC GetDesc();
1903 uuid(696442be-a72e-4059-bc79-5b5c98040fad),
1904 object,
1905 local,
1906 pointer_default(unique)
1908 interface ID3D12Resource : ID3D12Pageable
1910 HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data);
1911 void Unmap(UINT sub_resource, const D3D12_RANGE *written_range);
1913 D3D12_RESOURCE_DESC GetDesc();
1915 D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress();
1917 HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box,
1918 const void *src_data, UINT src_row_pitch, UINT src_slice_pitch);
1919 HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
1920 UINT src_sub_resource, const D3D12_BOX *src_box);
1922 HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags);
1926 uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5),
1927 object,
1928 local,
1929 pointer_default(unique)
1931 interface ID3D12CommandList : ID3D12DeviceChild
1933 D3D12_COMMAND_LIST_TYPE GetType();
1936 typedef enum D3D12_TILE_COPY_FLAGS
1938 D3D12_TILE_COPY_FLAG_NONE = 0x0,
1939 D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
1940 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
1941 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
1942 } D3D12_TILE_COPY_FLAGS;
1943 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);")
1945 typedef struct D3D12_INDEX_BUFFER_VIEW
1947 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1948 UINT SizeInBytes;
1949 DXGI_FORMAT Format;
1950 } D3D12_INDEX_BUFFER_VIEW;
1952 typedef struct D3D12_VERTEX_BUFFER_VIEW
1954 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1955 UINT SizeInBytes;
1956 UINT StrideInBytes;
1957 } D3D12_VERTEX_BUFFER_VIEW;
1959 typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
1961 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1962 UINT64 SizeInBytes;
1963 D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
1964 } D3D12_STREAM_OUTPUT_BUFFER_VIEW;
1966 typedef enum D3D12_CLEAR_FLAGS
1968 D3D12_CLEAR_FLAG_DEPTH = 0x1,
1969 D3D12_CLEAR_FLAG_STENCIL = 0x2,
1970 } D3D12_CLEAR_FLAGS;
1971 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);")
1973 typedef struct D3D12_DISCARD_REGION
1975 UINT NumRects;
1976 const D3D12_RECT *pRects;
1977 UINT FirstSubresource;
1978 UINT NumSubresources;
1979 } D3D12_DISCARD_REGION;
1981 typedef enum D3D12_QUERY_TYPE
1983 D3D12_QUERY_TYPE_OCCLUSION = 0,
1984 D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
1985 D3D12_QUERY_TYPE_TIMESTAMP = 2,
1986 D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
1987 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
1988 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
1989 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
1990 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
1991 } D3D12_QUERY_TYPE;
1993 typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
1995 UINT64 IAVertices;
1996 UINT64 IAPrimitives;
1997 UINT64 VSInvocations;
1998 UINT64 GSInvocations;
1999 UINT64 GSPrimitives;
2000 UINT64 CInvocations;
2001 UINT64 CPrimitives;
2002 UINT64 PSInvocations;
2003 UINT64 HSInvocations;
2004 UINT64 DSInvocations;
2005 UINT64 CSInvocations;
2006 } D3D12_QUERY_DATA_PIPELINE_STATISTICS;
2008 typedef struct D3D12_QUERY_DATA_SO_STATISTICS
2010 UINT64 NumPrimitivesWritten;
2011 UINT64 PrimitivesStorageNeeded;
2012 } D3D12_QUERY_DATA_SO_STATISTICS;
2014 typedef enum D3D12_PREDICATION_OP
2016 D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
2017 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
2018 } D3D12_PREDICATION_OP;
2021 uuid(8efb471d-616c-4f49-90f7-127bb763fa51),
2022 object,
2023 local,
2024 pointer_default(unique)
2026 interface ID3D12DescriptorHeap : ID3D12Pageable
2028 D3D12_DESCRIPTOR_HEAP_DESC GetDesc();
2030 D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart();
2031 D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
2035 uuid(0d9658ae-ed45-469e-a61d-970ec583cab4),
2036 object,
2037 local,
2038 pointer_default(unique)
2040 interface ID3D12QueryHeap : ID3D12Pageable
2045 uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1),
2046 object,
2047 local,
2048 pointer_default(unique)
2050 interface ID3D12CommandSignature : ID3D12Pageable
2055 uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455),
2056 object,
2057 local,
2058 pointer_default(unique)
2060 interface ID3D12GraphicsCommandList : ID3D12CommandList
2062 HRESULT Close();
2064 HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
2066 void ClearState(ID3D12PipelineState *pipeline_state);
2068 void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
2069 UINT start_vertex_location, UINT start_instance_location);
2070 void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count,
2071 UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location);
2073 void Dispatch(UINT x, UINT u, UINT z);
2075 void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2076 ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count);
2077 void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst,
2078 UINT dst_x, UINT dst_y, UINT dst_z,
2079 const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box);
2080 void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource);
2082 void CopyTiles(ID3D12Resource *tiled_resource,
2083 const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,
2084 const D3D12_TILE_REGION_SIZE *tile_region_size,
2085 ID3D12Resource *buffer,
2086 UINT64 buffer_offset,
2087 D3D12_TILE_COPY_FLAGS flags);
2089 void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource,
2090 ID3D12Resource *src_resource, UINT src_sub_resource,
2091 DXGI_FORMAT format);
2093 void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology);
2095 void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports);
2096 void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects);
2098 void OMSetBlendFactor(const FLOAT blend_factor[4]);
2099 void OMSetStencilRef(UINT stencil_ref);
2101 void SetPipelineState(ID3D12PipelineState *pipeline_state);
2103 void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers);
2105 void ExecuteBundle(ID3D12GraphicsCommandList *command_list);
2107 void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps);
2109 void SetComputeRootSignature(ID3D12RootSignature *root_signature);
2110 void SetGraphicsRootSignature(ID3D12RootSignature *root_signature);
2112 void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
2113 void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
2115 void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
2116 void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
2118 void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
2119 UINT dst_offset);
2120 void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
2121 UINT dst_offset);
2123 void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2124 void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2126 void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2127 void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2129 void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2130 void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2132 void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view);
2133 void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views);
2135 void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views);
2137 void OMSetRenderTargets(UINT render_target_descriptor_count,
2138 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
2139 BOOL single_descriptor_handle,
2140 const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor);
2142 void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags,
2143 FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects);
2144 void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4],
2145 UINT rect_count, const D3D12_RECT *rects);
2146 void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
2147 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4],
2148 UINT rect_count, const D3D12_RECT *rects);
2149 void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
2150 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4],
2151 UINT rect_count, const D3D12_RECT *rects);
2153 void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region);
2155 void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
2156 void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
2157 void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type,
2158 UINT start_index, UINT query_count,
2159 ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset);
2161 void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset,
2162 D3D12_PREDICATION_OP operation);
2164 void SetMarker(UINT metadata, const void *data, UINT size);
2165 void BeginEvent(UINT metadata, const void *data, UINT size);
2166 void EndEvent();
2168 void ExecuteIndirect(ID3D12CommandSignature *command_signature,
2169 UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset,
2170 ID3D12Resource *count_buffer, UINT64 count_buffer_offset);
2174 uuid(553103fb-1fe7-4557-bb38-946d7d0e7ca7),
2175 object,
2176 local,
2177 pointer_default(unique)
2179 interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList
2181 void AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2182 ID3D12Resource *src_buffer, UINT64 src_offset,
2183 UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
2184 const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
2186 void AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2187 ID3D12Resource *src_buffer, UINT64 src_offset,
2188 UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
2189 const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
2191 void OMSetDepthBounds(FLOAT min, FLOAT max);
2193 void SetSamplePositions(UINT sample_count, UINT pixel_count,
2194 D3D12_SAMPLE_POSITION *sample_positions);
2196 void ResolveSubresourceRegion(ID3D12Resource *dst_resource,
2197 UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y,
2198 ID3D12Resource *src_resource, UINT src_sub_resource_idx,
2199 D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode);
2201 void SetViewInstanceMask(UINT mask);
2205 uuid(38c3e585-ff17-412c-9150-4fc6f9d72a28),
2206 object,
2207 local,
2208 pointer_default(unique)
2210 interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1
2212 void WriteBufferImmediate(UINT count,
2213 const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,
2214 const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes);
2217 typedef enum D3D12_TILE_RANGE_FLAGS
2219 D3D12_TILE_RANGE_FLAG_NONE = 0x0,
2220 D3D12_TILE_RANGE_FLAG_NULL = 0x1,
2221 D3D12_TILE_RANGE_FLAG_SKIP = 0x2,
2222 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4
2223 } D3D12_TILE_RANGE_FLAGS;
2225 typedef enum D3D12_TILE_MAPPING_FLAGS
2227 D3D12_TILE_MAPPING_FLAG_NONE = 0x0,
2228 D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
2229 } D3D12_TILE_MAPPING_FLAGS;
2230 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);")
2233 uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed),
2234 object,
2235 local,
2236 pointer_default(unique)
2238 interface ID3D12CommandQueue : ID3D12Pageable
2240 void UpdateTileMappings(ID3D12Resource *resource, UINT region_count,
2241 const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,
2242 const D3D12_TILE_REGION_SIZE *region_sizes,
2243 ID3D12Heap *heap,
2244 UINT range_count,
2245 const D3D12_TILE_RANGE_FLAGS *range_flags,
2246 UINT *heap_range_offsets,
2247 UINT *range_tile_counts,
2248 D3D12_TILE_MAPPING_FLAGS flags);
2250 void CopyTileMappings(ID3D12Resource *dst_resource,
2251 const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,
2252 ID3D12Resource *src_resource,
2253 const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,
2254 const D3D12_TILE_REGION_SIZE *region_size,
2255 D3D12_TILE_MAPPING_FLAGS flags);
2257 void ExecuteCommandLists(UINT command_list_count,
2258 ID3D12CommandList * const * command_lists);
2260 void SetMarker(UINT metadata, const void *data, UINT size);
2261 void BeginEvent(UINT metadata, const void *data, UINT size);
2262 void EndEvent();
2264 HRESULT Signal(ID3D12Fence *fence, UINT64 value);
2265 HRESULT Wait(ID3D12Fence *fence, UINT64 value);
2267 HRESULT GetTimestampFrequency(UINT64 *frequency);
2268 HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp);
2270 D3D12_COMMAND_QUEUE_DESC GetDesc();
2273 typedef enum D3D12_FENCE_FLAGS
2275 D3D12_FENCE_FLAG_NONE = 0x0,
2276 D3D12_FENCE_FLAG_SHARED = 0x1,
2277 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
2278 } D3D12_FENCE_FLAGS;
2279 cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);")
2281 typedef enum D3D12_QUERY_HEAP_TYPE
2283 D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
2284 D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
2285 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
2286 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
2287 } D3D12_QUERY_HEAP_TYPE;
2289 typedef struct D3D12_QUERY_HEAP_DESC
2291 D3D12_QUERY_HEAP_TYPE Type;
2292 UINT Count;
2293 UINT NodeMask;
2294 } D3D12_QUERY_HEAP_DESC;
2296 typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
2298 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW,
2299 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED,
2300 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH,
2301 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW,
2302 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW,
2303 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT,
2304 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW,
2305 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW,
2306 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW,
2307 } D3D12_INDIRECT_ARGUMENT_TYPE;
2309 typedef struct D3D12_INDIRECT_ARGUMENT_DESC
2311 D3D12_INDIRECT_ARGUMENT_TYPE Type;
2312 union
2314 struct
2316 UINT Slot;
2317 } VertexBuffer;
2318 struct
2320 UINT RootParameterIndex;
2321 UINT DestOffsetIn32BitValues;
2322 UINT Num32BitValuesToSet;
2323 } Constant;
2324 struct
2326 UINT RootParameterIndex;
2327 } ConstantBufferView;
2328 struct
2330 UINT RootParameterIndex;
2331 } ShaderResourceView;
2332 struct
2334 UINT RootParameterIndex;
2335 } UnorderedAccessView;
2337 } D3D12_INDIRECT_ARGUMENT_DESC;
2339 typedef struct D3D12_COMMAND_SIGNATURE_DESC
2341 UINT ByteStride;
2342 UINT NumArgumentDescs;
2343 const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
2344 UINT NodeMask;
2345 } D3D12_COMMAND_SIGNATURE_DESC;
2348 uuid(c54a6b66-72df-4ee8-8be5-a946a1429214),
2349 object,
2350 local,
2351 pointer_default(unique)
2353 interface ID3D12RootSignature : ID3D12DeviceChild
2358 uuid(765a30f3-f624-4c6f-a828-ace948622445),
2359 object,
2360 local,
2361 pointer_default(unique)
2363 interface ID3D12PipelineState : ID3D12Pageable
2365 HRESULT GetCachedBlob(ID3DBlob **blob);
2369 uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76),
2370 object,
2371 local,
2372 pointer_default(unique)
2374 interface ID3D12Fence : ID3D12Pageable
2376 UINT64 GetCompletedValue();
2377 HRESULT SetEventOnCompletion(UINT64 value, HANDLE event);
2378 HRESULT Signal(UINT64 value);
2382 uuid(6102dee4-af59-4b09-b999-b44d73f09b24),
2383 object,
2384 local,
2385 pointer_default(unique)
2387 interface ID3D12CommandAllocator : ID3D12Pageable
2389 HRESULT Reset();
2393 uuid(189819f1-1db6-4b57-be54-1821339b85f7),
2394 object,
2395 local,
2396 pointer_default(unique)
2398 interface ID3D12Device : ID3D12Object
2400 UINT GetNodeCount();
2402 HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc,
2403 REFIID riid, void **command_queue);
2404 HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type,
2405 REFIID riid, void **command_allocator);
2406 HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
2407 REFIID riid, void **pipeline_state);
2408 HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,
2409 REFIID riid, void **pipeline_state);
2410 HRESULT CreateCommandList(UINT node_mask,
2411 D3D12_COMMAND_LIST_TYPE type,
2412 ID3D12CommandAllocator *command_allocator,
2413 ID3D12PipelineState *initial_pipeline_state,
2414 REFIID riid, void **command_list);
2416 HRESULT CheckFeatureSupport(D3D12_FEATURE feature,
2417 void *feature_data, UINT feature_data_size);
2419 HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc,
2420 REFIID riid, void **descriptor_heap);
2421 UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
2423 HRESULT CreateRootSignature(UINT node_mask,
2424 const void *bytecode, SIZE_T bytecode_length,
2425 REFIID riid, void **root_signature);
2427 void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,
2428 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2429 void CreateShaderResourceView(ID3D12Resource *resource,
2430 const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
2431 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2432 void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource,
2433 const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,
2434 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2435 void CreateRenderTargetView(ID3D12Resource *resource,
2436 const D3D12_RENDER_TARGET_VIEW_DESC *desc,
2437 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2438 void CreateDepthStencilView(ID3D12Resource *resource,
2439 const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
2440 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2441 void CreateSampler(const D3D12_SAMPLER_DESC *desc,
2442 D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2444 void CopyDescriptors(UINT dst_descriptor_range_count,
2445 const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
2446 const UINT *dst_descriptor_range_sizes,
2447 UINT src_descriptor_range_count,
2448 const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
2449 const UINT *src_descriptor_range_sizes,
2450 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
2451 void CopyDescriptorsSimple(UINT descriptor_count,
2452 const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
2453 const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
2454 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
2456 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
2457 UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
2459 D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
2460 D3D12_HEAP_TYPE heap_type);
2462 HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
2463 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
2464 const D3D12_CLEAR_VALUE *optimized_clear_value,
2465 REFIID riid, void **resource);
2467 HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap);
2469 HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset,
2470 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
2471 const D3D12_CLEAR_VALUE *optimized_clear_value,
2472 REFIID riid, void **resource);
2473 HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
2474 const D3D12_CLEAR_VALUE *optimized_clear_value,
2475 REFIID riid, void **resource);
2477 HRESULT CreateSharedHandle(ID3D12DeviceChild *object,
2478 const SECURITY_ATTRIBUTES *attributes, DWORD access,
2479 const WCHAR *name, HANDLE *handle);
2480 HRESULT OpenSharedHandle(HANDLE handle,
2481 REFIID riid, void **object);
2482 HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle);
2484 HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects);
2485 HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects);
2487 HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence);
2489 HRESULT GetDeviceRemovedReason();
2491 void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc,
2492 UINT first_sub_resource,
2493 UINT sub_resource_count,
2494 UINT64 base_offset,
2495 D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
2496 UINT *row_count,
2497 UINT64 *row_size,
2498 UINT64 *total_bytes);
2500 HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc,
2501 REFIID riid, void **heap);
2503 HRESULT SetStablePowerState(BOOL enable);
2505 HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc,
2506 ID3D12RootSignature *root_signature,
2507 REFIID riid, void **command_signature);
2509 void GetResourceTiling(ID3D12Resource *resource,
2510 UINT *total_tile_count,
2511 D3D12_PACKED_MIP_INFO *packed_mip_info,
2512 D3D12_TILE_SHAPE *standard_tile_shape,
2513 UINT *sub_resource_tiling_count,
2514 UINT first_sub_resource_tiling,
2515 D3D12_SUBRESOURCE_TILING *sub_resource_tilings);
2517 LUID GetAdapterLuid();
2521 uuid(77acce80-638e-4e65-8895-c1f23386863e),
2522 object,
2523 local,
2524 pointer_default(unique)
2526 interface ID3D12Device1 : ID3D12Device
2528 HRESULT CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib);
2530 HRESULT SetEventOnMultipleFenceCompletion(ID3D12Fence * const *fences,
2531 const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event);
2533 HRESULT SetResidencyPriority(UINT object_count, ID3D12Pageable * const *objects,
2534 const D3D12_RESIDENCY_PRIORITY *priorities);
2538 uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
2539 object,
2540 local,
2541 pointer_default(unique)
2543 interface ID3D12RootSignatureDeserializer : IUnknown
2545 const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc();
2549 uuid(7f91ce67-090c-4bb7-b78e-ed8ff2e31da0),
2550 object,
2551 local,
2552 pointer_default(unique)
2554 interface ID3D12VersionedRootSignatureDeserializer : IUnknown
2556 HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION version,
2557 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc);
2559 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc();
2562 [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer(
2563 const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
2565 typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(
2566 const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
2568 [local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer(
2569 const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
2571 [local] HRESULT __stdcall D3D12SerializeRootSignature(
2572 const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
2573 D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
2575 typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(
2576 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob);
2578 [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature(
2579 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,
2580 ID3DBlob **blob, ID3DBlob **error_blob);
2582 typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,
2583 D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
2585 [local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter,
2586 D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
2588 typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug);
2590 [local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug);
2592 [local] HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count,
2593 const IID *iids, void *configurations, UINT *configurations_sizes);
2595 cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);")
2596 cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);")
2597 cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);")
2598 cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);")
2600 typedef enum D3D12_DRED_ENABLEMENT
2602 D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0,
2603 D3D12_DRED_ENABLEMENT_FORCED_OFF = 1,
2604 D3D12_DRED_ENABLEMENT_FORCED_ON = 2,
2605 } D3D12_DRED_ENABLEMENT;
2607 typedef HRESULT (__stdcall *PFN_D3D12_GET_INTERFACE)(REFCLSID clsid, REFIID iid, void **debug);
2609 [local] HRESULT __stdcall D3D12GetInterface(REFCLSID clsid, REFIID iid, void **debug);
2612 uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5),
2613 object,
2614 local,
2615 pointer_default(unique)
2617 interface ID3D12Tools : IUnknown
2619 void EnableShaderInstrumentation(BOOL enable);
2620 BOOL ShaderInstrumentationEnabled();
2624 uuid(82bc481c-6b9b-4030-aedb-7ee3d1df1e63),
2625 object,
2626 local,
2627 pointer_default(unique)
2629 interface ID3D12DeviceRemovedExtendedDataSettings : IUnknown
2631 void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT enablement);
2632 void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT enablement);
2633 void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT enablement);
2637 uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7),
2638 object,
2639 local,
2640 pointer_default(unique)
2642 interface ID3D12SDKConfiguration : IUnknown
2644 HRESULT SetSDKVersion(UINT version, const char *path);