2 * Direct3D bytecode output functions
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/debug.h"
25 #include "d3d9types.h"
26 #include "d3dcompiler_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter
);
30 static BOOL
array_reserve(void **elements
, unsigned int *capacity
, unsigned int count
, unsigned int size
)
32 unsigned int max_capacity
, new_capacity
;
35 if (count
<= *capacity
)
38 max_capacity
= ~0u / size
;
39 if (count
> max_capacity
)
42 new_capacity
= max(8, *capacity
);
43 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
45 if (new_capacity
< count
)
48 if (!(new_elements
= realloc(*elements
, new_capacity
* size
)))
50 ERR("Failed to allocate memory.\n");
54 *elements
= new_elements
;
55 *capacity
= new_capacity
;
59 /****************************************************************
60 * General assembler shader construction helper routines follow *
61 ****************************************************************/
62 /* struct instruction *alloc_instr
64 * Allocates a new instruction structure with srcs registers
67 * srcs: Number of source registers to allocate
70 * A pointer to the allocated instruction structure
71 * NULL in case of an allocation failure
73 struct instruction
*alloc_instr(unsigned int srcs
) {
74 struct instruction
*ret
= calloc(1, sizeof(*ret
));
76 ERR("Failed to allocate memory for an instruction structure\n");
81 ret
->src
= calloc(1, srcs
* sizeof(*ret
->src
));
83 ERR("Failed to allocate memory for instruction registers\n");
92 /* void add_instruction
94 * Adds a new instruction to the shader's instructions array and grows the instruction array
97 * The function does NOT copy the instruction structure. Make sure not to release the
98 * instruction or any of its substructures like registers.
101 * shader: Shader to add the instruction to
102 * instr: Instruction to add to the shader
104 BOOL
add_instruction(struct bwriter_shader
*shader
, struct instruction
*instr
) {
105 if(!shader
) return FALSE
;
107 if (!array_reserve((void **)&shader
->instr
, &shader
->instr_alloc_size
,
108 shader
->num_instrs
+ 1, sizeof(*shader
->instr
)))
111 shader
->instr
[shader
->num_instrs
] = instr
;
112 shader
->num_instrs
++;
116 BOOL
add_constF(struct bwriter_shader
*shader
, uint32_t reg
, float x
, float y
, float z
, float w
)
118 struct constant
*newconst
;
122 struct constant
**newarray
;
123 newarray
= realloc(shader
->constF
, sizeof(*shader
->constF
) * (shader
->num_cf
+ 1));
126 ERR("Failed to grow the constants array\n");
129 shader
->constF
= newarray
;
133 shader
->constF
= calloc(1, sizeof(*shader
->constF
));
136 ERR("Failed to allocate the constants array\n");
141 newconst
= calloc(1, sizeof(*newconst
));
144 ERR("Failed to allocate a new constant\n");
147 newconst
->regnum
= reg
;
148 newconst
->value
[0].f
= x
;
149 newconst
->value
[1].f
= y
;
150 newconst
->value
[2].f
= z
;
151 newconst
->value
[3].f
= w
;
152 shader
->constF
[shader
->num_cf
] = newconst
;
158 BOOL
add_constI(struct bwriter_shader
*shader
, uint32_t reg
, int x
, int y
, int z
, int w
)
160 struct constant
*newconst
;
164 struct constant
**newarray
;
165 newarray
= realloc(shader
->constI
, sizeof(*shader
->constI
) * (shader
->num_ci
+ 1));
168 ERR("Failed to grow the constants array\n");
171 shader
->constI
= newarray
;
175 shader
->constI
= calloc(1, sizeof(*shader
->constI
));
178 ERR("Failed to allocate the constants array\n");
183 newconst
= calloc(1, sizeof(*newconst
));
186 ERR("Failed to allocate a new constant\n");
189 newconst
->regnum
= reg
;
190 newconst
->value
[0].i
= x
;
191 newconst
->value
[1].i
= y
;
192 newconst
->value
[2].i
= z
;
193 newconst
->value
[3].i
= w
;
194 shader
->constI
[shader
->num_ci
] = newconst
;
200 BOOL
add_constB(struct bwriter_shader
*shader
, uint32_t reg
, BOOL x
)
202 struct constant
*newconst
;
206 struct constant
**newarray
;
207 newarray
= realloc(shader
->constB
, sizeof(*shader
->constB
) * (shader
->num_cb
+ 1));
210 ERR("Failed to grow the constants array\n");
213 shader
->constB
= newarray
;
217 shader
->constB
= calloc(1, sizeof(*shader
->constB
));
220 ERR("Failed to allocate the constants array\n");
225 newconst
= calloc(1, sizeof(*newconst
));
228 ERR("Failed to allocate a new constant\n");
231 newconst
->regnum
= reg
;
232 newconst
->value
[0].b
= x
;
233 shader
->constB
[shader
->num_cb
] = newconst
;
239 BOOL
record_declaration(struct bwriter_shader
*shader
, uint32_t usage
, uint32_t usage_idx
,
240 uint32_t mod
, BOOL output
, uint32_t regnum
, uint32_t writemask
, BOOL builtin
)
242 struct declaration
**decl
;
243 unsigned int i
, *num
;
250 num
= &shader
->num_outputs
;
251 decl
= &shader
->outputs
;
255 num
= &shader
->num_inputs
;
256 decl
= &shader
->inputs
;
261 *decl
= calloc(1, sizeof(**decl
));
264 ERR("Error allocating declarations array\n");
270 struct declaration
*newdecl
;
272 for (i
= 0; i
< *num
; i
++)
274 if ((*decl
)[i
].regnum
== regnum
&& ((*decl
)[i
].writemask
& writemask
))
275 WARN("Declaration of register %u already exists, writemask match 0x%x\n",
276 regnum
, (*decl
)[i
].writemask
& writemask
);
279 newdecl
= realloc(*decl
, sizeof(**decl
) * ((*num
) + 1));
282 ERR("Error reallocating declarations array\n");
287 (*decl
)[*num
].usage
= usage
;
288 (*decl
)[*num
].usage_idx
= usage_idx
;
289 (*decl
)[*num
].regnum
= regnum
;
290 (*decl
)[*num
].mod
= mod
;
291 (*decl
)[*num
].writemask
= writemask
;
292 (*decl
)[*num
].builtin
= builtin
;
298 BOOL
record_sampler(struct bwriter_shader
*shader
, uint32_t samptype
, uint32_t mod
, uint32_t regnum
) {
304 if (shader
->num_samplers
== 0)
306 shader
->samplers
= calloc(1, sizeof(*shader
->samplers
));
307 if (!shader
->samplers
)
309 ERR("Error allocating samplers array\n");
315 struct samplerdecl
*newarray
;
317 for (i
= 0; i
< shader
->num_samplers
; i
++)
319 if (shader
->samplers
[i
].regnum
== regnum
)
321 WARN("Sampler %u already declared\n", regnum
);
322 /* This is not an error as far as the assembler is concerned.
323 * Direct3D might refuse to load the compiled shader though */
327 newarray
= realloc(shader
->samplers
, sizeof(*shader
->samplers
) * (shader
->num_samplers
+ 1));
330 ERR("Error reallocating samplers array\n");
333 shader
->samplers
= newarray
;
336 shader
->samplers
[shader
->num_samplers
].type
= samptype
;
337 shader
->samplers
[shader
->num_samplers
].mod
= mod
;
338 shader
->samplers
[shader
->num_samplers
].regnum
= regnum
;
339 shader
->num_samplers
++;
343 struct bytecode_buffer
346 unsigned int size
, alloc_size
;
352 typedef void (*instr_writer
)(struct bc_writer
*writer
, const struct instruction
*instr
,
353 struct bytecode_buffer
*buffer
);
355 struct bytecode_backend
357 void (*header
)(struct bc_writer
*writer
, const struct bwriter_shader
*shader
,
358 struct bytecode_buffer
*buffer
);
359 void (*end
)(struct bc_writer
*writer
, const struct bwriter_shader
*shader
,
360 struct bytecode_buffer
*buffer
);
361 void (*srcreg
)(struct bc_writer
*writer
, const struct shader_reg
*reg
,
362 struct bytecode_buffer
*buffer
);
363 void (*dstreg
)(struct bc_writer
*writer
, const struct shader_reg
*reg
,
364 struct bytecode_buffer
*buffer
, uint32_t shift
, uint32_t mod
);
365 void (*opcode
)(struct bc_writer
*writer
, const struct instruction
*instr
,
366 uint32_t token
, struct bytecode_buffer
*buffer
);
368 const struct instr_handler_table
377 const struct bytecode_backend
*funcs
;
378 const struct bwriter_shader
*shader
;
382 /* Vertex shader varying mapping. */
383 uint32_t oPos_regnum
, oD_regnum
[2], oT_regnum
[8], oFog_regnum
, oFog_mask
, oPts_regnum
, oPts_mask
;
385 /* Pixel shader varying mapping. */
386 uint32_t t_regnum
[8], v_regnum
[2];
390 /* shader bytecode buffer manipulation functions.
391 * allocate_buffer creates a new buffer structure, put_u32 adds a new
392 * uint32_t to the buffer. In the rare case of a memory allocation failure
393 * when trying to grow the buffer a flag is set in the buffer to mark it
394 * invalid. This avoids return value checking and passing in many places
396 static struct bytecode_buffer
*allocate_buffer(void) {
397 struct bytecode_buffer
*ret
;
399 ret
= calloc(1, sizeof(*ret
));
400 if(!ret
) return NULL
;
405 static void put_u32(struct bytecode_buffer
*buffer
, uint32_t value
)
407 if (FAILED(buffer
->state
))
410 if (!array_reserve((void **)&buffer
->data
, &buffer
->alloc_size
, buffer
->size
+ 1, sizeof(*buffer
->data
)))
412 buffer
->state
= E_OUTOFMEMORY
;
416 buffer
->data
[buffer
->size
++] = value
;
419 /* bwriter -> d3d9 conversion functions. */
421 static uint32_t sm1_version(const struct bwriter_shader
*shader
)
423 switch (shader
->type
)
426 return D3DVS_VERSION(shader
->major_version
, shader
->minor_version
);
428 return D3DPS_VERSION(shader
->major_version
, shader
->minor_version
);
430 ERR("Invalid shader type %#x.\n", shader
->type
);
435 static uint32_t d3d9_swizzle(uint32_t bwriter_swizzle
)
439 if ((bwriter_swizzle
& BWRITERVS_X_X
) == BWRITERVS_X_X
) ret
|= D3DVS_X_X
;
440 if ((bwriter_swizzle
& BWRITERVS_X_Y
) == BWRITERVS_X_Y
) ret
|= D3DVS_X_Y
;
441 if ((bwriter_swizzle
& BWRITERVS_X_Z
) == BWRITERVS_X_Z
) ret
|= D3DVS_X_Z
;
442 if ((bwriter_swizzle
& BWRITERVS_X_W
) == BWRITERVS_X_W
) ret
|= D3DVS_X_W
;
444 if ((bwriter_swizzle
& BWRITERVS_Y_X
) == BWRITERVS_Y_X
) ret
|= D3DVS_Y_X
;
445 if ((bwriter_swizzle
& BWRITERVS_Y_Y
) == BWRITERVS_Y_Y
) ret
|= D3DVS_Y_Y
;
446 if ((bwriter_swizzle
& BWRITERVS_Y_Z
) == BWRITERVS_Y_Z
) ret
|= D3DVS_Y_Z
;
447 if ((bwriter_swizzle
& BWRITERVS_Y_W
) == BWRITERVS_Y_W
) ret
|= D3DVS_Y_W
;
449 if ((bwriter_swizzle
& BWRITERVS_Z_X
) == BWRITERVS_Z_X
) ret
|= D3DVS_Z_X
;
450 if ((bwriter_swizzle
& BWRITERVS_Z_Y
) == BWRITERVS_Z_Y
) ret
|= D3DVS_Z_Y
;
451 if ((bwriter_swizzle
& BWRITERVS_Z_Z
) == BWRITERVS_Z_Z
) ret
|= D3DVS_Z_Z
;
452 if ((bwriter_swizzle
& BWRITERVS_Z_W
) == BWRITERVS_Z_W
) ret
|= D3DVS_Z_W
;
454 if ((bwriter_swizzle
& BWRITERVS_W_X
) == BWRITERVS_W_X
) ret
|= D3DVS_W_X
;
455 if ((bwriter_swizzle
& BWRITERVS_W_Y
) == BWRITERVS_W_Y
) ret
|= D3DVS_W_Y
;
456 if ((bwriter_swizzle
& BWRITERVS_W_Z
) == BWRITERVS_W_Z
) ret
|= D3DVS_W_Z
;
457 if ((bwriter_swizzle
& BWRITERVS_W_W
) == BWRITERVS_W_W
) ret
|= D3DVS_W_W
;
462 static uint32_t d3d9_writemask(uint32_t bwriter_writemask
)
466 if (bwriter_writemask
& BWRITERSP_WRITEMASK_0
) ret
|= D3DSP_WRITEMASK_0
;
467 if (bwriter_writemask
& BWRITERSP_WRITEMASK_1
) ret
|= D3DSP_WRITEMASK_1
;
468 if (bwriter_writemask
& BWRITERSP_WRITEMASK_2
) ret
|= D3DSP_WRITEMASK_2
;
469 if (bwriter_writemask
& BWRITERSP_WRITEMASK_3
) ret
|= D3DSP_WRITEMASK_3
;
474 static uint32_t d3d9_srcmod(uint32_t bwriter_srcmod
)
476 switch (bwriter_srcmod
)
478 case BWRITERSPSM_NONE
: return D3DSPSM_NONE
;
479 case BWRITERSPSM_NEG
: return D3DSPSM_NEG
;
480 case BWRITERSPSM_BIAS
: return D3DSPSM_BIAS
;
481 case BWRITERSPSM_BIASNEG
: return D3DSPSM_BIASNEG
;
482 case BWRITERSPSM_SIGN
: return D3DSPSM_SIGN
;
483 case BWRITERSPSM_SIGNNEG
: return D3DSPSM_SIGNNEG
;
484 case BWRITERSPSM_COMP
: return D3DSPSM_COMP
;
485 case BWRITERSPSM_X2
: return D3DSPSM_X2
;
486 case BWRITERSPSM_X2NEG
: return D3DSPSM_X2NEG
;
487 case BWRITERSPSM_DZ
: return D3DSPSM_DZ
;
488 case BWRITERSPSM_DW
: return D3DSPSM_DW
;
489 case BWRITERSPSM_ABS
: return D3DSPSM_ABS
;
490 case BWRITERSPSM_ABSNEG
: return D3DSPSM_ABSNEG
;
491 case BWRITERSPSM_NOT
: return D3DSPSM_NOT
;
493 FIXME("Unhandled BWRITERSPSM token %#x.\n", bwriter_srcmod
);
498 static uint32_t d3d9_dstmod(uint32_t bwriter_mod
)
502 if (bwriter_mod
& BWRITERSPDM_SATURATE
) ret
|= D3DSPDM_SATURATE
;
503 if (bwriter_mod
& BWRITERSPDM_PARTIALPRECISION
) ret
|= D3DSPDM_PARTIALPRECISION
;
504 if (bwriter_mod
& BWRITERSPDM_MSAMPCENTROID
) ret
|= D3DSPDM_MSAMPCENTROID
;
509 static uint32_t d3d9_comparetype(uint32_t asmshader_comparetype
)
511 switch (asmshader_comparetype
)
513 case BWRITER_COMPARISON_GT
: return D3DSPC_GT
;
514 case BWRITER_COMPARISON_EQ
: return D3DSPC_EQ
;
515 case BWRITER_COMPARISON_GE
: return D3DSPC_GE
;
516 case BWRITER_COMPARISON_LT
: return D3DSPC_LT
;
517 case BWRITER_COMPARISON_NE
: return D3DSPC_NE
;
518 case BWRITER_COMPARISON_LE
: return D3DSPC_LE
;
520 FIXME("Unexpected BWRITER_COMPARISON type %#x.\n", asmshader_comparetype
);
525 static uint32_t d3d9_sampler(uint32_t bwriter_sampler
)
527 if (bwriter_sampler
== BWRITERSTT_UNKNOWN
) return D3DSTT_UNKNOWN
;
528 if (bwriter_sampler
== BWRITERSTT_1D
) return D3DSTT_1D
;
529 if (bwriter_sampler
== BWRITERSTT_2D
) return D3DSTT_2D
;
530 if (bwriter_sampler
== BWRITERSTT_CUBE
) return D3DSTT_CUBE
;
531 if (bwriter_sampler
== BWRITERSTT_VOLUME
) return D3DSTT_VOLUME
;
532 FIXME("Unexpected BWRITERSAMPLER_TEXTURE_TYPE type %#x.\n", bwriter_sampler
);
537 static uint32_t d3d9_register(uint32_t bwriter_register
)
539 if (bwriter_register
== BWRITERSPR_TEMP
) return D3DSPR_TEMP
;
540 if (bwriter_register
== BWRITERSPR_INPUT
) return D3DSPR_INPUT
;
541 if (bwriter_register
== BWRITERSPR_CONST
) return D3DSPR_CONST
;
542 if (bwriter_register
== BWRITERSPR_ADDR
) return D3DSPR_ADDR
;
543 if (bwriter_register
== BWRITERSPR_TEXTURE
) return D3DSPR_TEXTURE
;
544 if (bwriter_register
== BWRITERSPR_RASTOUT
) return D3DSPR_RASTOUT
;
545 if (bwriter_register
== BWRITERSPR_ATTROUT
) return D3DSPR_ATTROUT
;
546 if (bwriter_register
== BWRITERSPR_TEXCRDOUT
) return D3DSPR_TEXCRDOUT
;
547 if (bwriter_register
== BWRITERSPR_OUTPUT
) return D3DSPR_OUTPUT
;
548 if (bwriter_register
== BWRITERSPR_CONSTINT
) return D3DSPR_CONSTINT
;
549 if (bwriter_register
== BWRITERSPR_COLOROUT
) return D3DSPR_COLOROUT
;
550 if (bwriter_register
== BWRITERSPR_DEPTHOUT
) return D3DSPR_DEPTHOUT
;
551 if (bwriter_register
== BWRITERSPR_SAMPLER
) return D3DSPR_SAMPLER
;
552 if (bwriter_register
== BWRITERSPR_CONSTBOOL
) return D3DSPR_CONSTBOOL
;
553 if (bwriter_register
== BWRITERSPR_LOOP
) return D3DSPR_LOOP
;
554 if (bwriter_register
== BWRITERSPR_MISCTYPE
) return D3DSPR_MISCTYPE
;
555 if (bwriter_register
== BWRITERSPR_LABEL
) return D3DSPR_LABEL
;
556 if (bwriter_register
== BWRITERSPR_PREDICATE
) return D3DSPR_PREDICATE
;
558 FIXME("Unexpected BWRITERSPR %#x.\n", bwriter_register
);
562 static uint32_t d3d9_opcode(uint32_t bwriter_opcode
)
564 switch (bwriter_opcode
)
566 case BWRITERSIO_NOP
: return D3DSIO_NOP
;
567 case BWRITERSIO_MOV
: return D3DSIO_MOV
;
568 case BWRITERSIO_ADD
: return D3DSIO_ADD
;
569 case BWRITERSIO_SUB
: return D3DSIO_SUB
;
570 case BWRITERSIO_MAD
: return D3DSIO_MAD
;
571 case BWRITERSIO_MUL
: return D3DSIO_MUL
;
572 case BWRITERSIO_RCP
: return D3DSIO_RCP
;
573 case BWRITERSIO_RSQ
: return D3DSIO_RSQ
;
574 case BWRITERSIO_DP3
: return D3DSIO_DP3
;
575 case BWRITERSIO_DP4
: return D3DSIO_DP4
;
576 case BWRITERSIO_MIN
: return D3DSIO_MIN
;
577 case BWRITERSIO_MAX
: return D3DSIO_MAX
;
578 case BWRITERSIO_SLT
: return D3DSIO_SLT
;
579 case BWRITERSIO_SGE
: return D3DSIO_SGE
;
580 case BWRITERSIO_EXP
: return D3DSIO_EXP
;
581 case BWRITERSIO_LOG
: return D3DSIO_LOG
;
582 case BWRITERSIO_LIT
: return D3DSIO_LIT
;
583 case BWRITERSIO_DST
: return D3DSIO_DST
;
584 case BWRITERSIO_LRP
: return D3DSIO_LRP
;
585 case BWRITERSIO_FRC
: return D3DSIO_FRC
;
586 case BWRITERSIO_M4x4
: return D3DSIO_M4x4
;
587 case BWRITERSIO_M4x3
: return D3DSIO_M4x3
;
588 case BWRITERSIO_M3x4
: return D3DSIO_M3x4
;
589 case BWRITERSIO_M3x3
: return D3DSIO_M3x3
;
590 case BWRITERSIO_M3x2
: return D3DSIO_M3x2
;
591 case BWRITERSIO_CALL
: return D3DSIO_CALL
;
592 case BWRITERSIO_CALLNZ
: return D3DSIO_CALLNZ
;
593 case BWRITERSIO_LOOP
: return D3DSIO_LOOP
;
594 case BWRITERSIO_RET
: return D3DSIO_RET
;
595 case BWRITERSIO_ENDLOOP
: return D3DSIO_ENDLOOP
;
596 case BWRITERSIO_LABEL
: return D3DSIO_LABEL
;
597 case BWRITERSIO_DCL
: return D3DSIO_DCL
;
598 case BWRITERSIO_POW
: return D3DSIO_POW
;
599 case BWRITERSIO_CRS
: return D3DSIO_CRS
;
600 case BWRITERSIO_SGN
: return D3DSIO_SGN
;
601 case BWRITERSIO_ABS
: return D3DSIO_ABS
;
602 case BWRITERSIO_NRM
: return D3DSIO_NRM
;
603 case BWRITERSIO_SINCOS
: return D3DSIO_SINCOS
;
604 case BWRITERSIO_REP
: return D3DSIO_REP
;
605 case BWRITERSIO_ENDREP
: return D3DSIO_ENDREP
;
606 case BWRITERSIO_IF
: return D3DSIO_IF
;
607 case BWRITERSIO_IFC
: return D3DSIO_IFC
;
608 case BWRITERSIO_ELSE
: return D3DSIO_ELSE
;
609 case BWRITERSIO_ENDIF
: return D3DSIO_ENDIF
;
610 case BWRITERSIO_BREAK
: return D3DSIO_BREAK
;
611 case BWRITERSIO_BREAKC
: return D3DSIO_BREAKC
;
612 case BWRITERSIO_MOVA
: return D3DSIO_MOVA
;
613 case BWRITERSIO_DEFB
: return D3DSIO_DEFB
;
614 case BWRITERSIO_DEFI
: return D3DSIO_DEFI
;
616 case BWRITERSIO_TEXCOORD
: return D3DSIO_TEXCOORD
;
617 case BWRITERSIO_TEXKILL
: return D3DSIO_TEXKILL
;
618 case BWRITERSIO_TEX
: return D3DSIO_TEX
;
619 case BWRITERSIO_TEXBEM
: return D3DSIO_TEXBEM
;
620 case BWRITERSIO_TEXBEML
: return D3DSIO_TEXBEML
;
621 case BWRITERSIO_TEXREG2AR
: return D3DSIO_TEXREG2AR
;
622 case BWRITERSIO_TEXREG2GB
: return D3DSIO_TEXREG2GB
;
623 case BWRITERSIO_TEXM3x2PAD
: return D3DSIO_TEXM3x2PAD
;
624 case BWRITERSIO_TEXM3x2TEX
: return D3DSIO_TEXM3x2TEX
;
625 case BWRITERSIO_TEXM3x3PAD
: return D3DSIO_TEXM3x3PAD
;
626 case BWRITERSIO_TEXM3x3TEX
: return D3DSIO_TEXM3x3TEX
;
627 case BWRITERSIO_TEXM3x3SPEC
: return D3DSIO_TEXM3x3SPEC
;
628 case BWRITERSIO_TEXM3x3VSPEC
:return D3DSIO_TEXM3x3VSPEC
;
629 case BWRITERSIO_EXPP
: return D3DSIO_EXPP
;
630 case BWRITERSIO_LOGP
: return D3DSIO_LOGP
;
631 case BWRITERSIO_CND
: return D3DSIO_CND
;
632 case BWRITERSIO_DEF
: return D3DSIO_DEF
;
633 case BWRITERSIO_TEXREG2RGB
: return D3DSIO_TEXREG2RGB
;
634 case BWRITERSIO_TEXDP3TEX
: return D3DSIO_TEXDP3TEX
;
635 case BWRITERSIO_TEXM3x2DEPTH
:return D3DSIO_TEXM3x2DEPTH
;
636 case BWRITERSIO_TEXDP3
: return D3DSIO_TEXDP3
;
637 case BWRITERSIO_TEXM3x3
: return D3DSIO_TEXM3x3
;
638 case BWRITERSIO_TEXDEPTH
: return D3DSIO_TEXDEPTH
;
639 case BWRITERSIO_CMP
: return D3DSIO_CMP
;
640 case BWRITERSIO_BEM
: return D3DSIO_BEM
;
641 case BWRITERSIO_DP2ADD
: return D3DSIO_DP2ADD
;
642 case BWRITERSIO_DSX
: return D3DSIO_DSX
;
643 case BWRITERSIO_DSY
: return D3DSIO_DSY
;
644 case BWRITERSIO_TEXLDD
: return D3DSIO_TEXLDD
;
645 case BWRITERSIO_SETP
: return D3DSIO_SETP
;
646 case BWRITERSIO_TEXLDL
: return D3DSIO_TEXLDL
;
647 case BWRITERSIO_BREAKP
: return D3DSIO_BREAKP
;
649 case BWRITERSIO_PHASE
: return D3DSIO_PHASE
;
650 case BWRITERSIO_COMMENT
: return D3DSIO_COMMENT
;
651 case BWRITERSIO_END
: return D3DSIO_END
;
653 case BWRITERSIO_TEXLDP
: return D3DSIO_TEX
| D3DSI_TEXLD_PROJECT
;
654 case BWRITERSIO_TEXLDB
: return D3DSIO_TEX
| D3DSI_TEXLD_BIAS
;
657 FIXME("Unhandled BWRITERSIO token %#x.\n", bwriter_opcode
);
662 static uint32_t d3dsp_register(D3DSHADER_PARAM_REGISTER_TYPE type
, uint32_t num
)
664 return ((type
<< D3DSP_REGTYPE_SHIFT
) & D3DSP_REGTYPE_MASK
) |
665 ((type
<< D3DSP_REGTYPE_SHIFT2
) & D3DSP_REGTYPE_MASK2
) |
666 (num
& D3DSP_REGNUM_MASK
); /* No shift */
669 /******************************************************
670 * Implementation of the writer functions starts here *
671 ******************************************************/
672 static void write_declarations(struct bc_writer
*writer
, struct bytecode_buffer
*buffer
,
673 const struct declaration
*decls
, unsigned int num
, uint32_t type
)
675 uint32_t instr_dcl
= D3DSIO_DCL
;
678 struct shader_reg reg
;
680 ZeroMemory(®
, sizeof(reg
));
682 if (writer
->shader
->major_version
> 1)
683 instr_dcl
|= 2 << D3DSI_INSTLENGTH_SHIFT
;
685 for(i
= 0; i
< num
; i
++) {
686 if(decls
[i
].builtin
) continue;
688 /* Write the DCL instruction */
689 put_u32(buffer
, instr_dcl
);
691 /* Write the usage and index */
692 token
= (1u << 31); /* Bit 31 of non-instruction opcodes is 1 */
693 token
|= (decls
[i
].usage
<< D3DSP_DCL_USAGE_SHIFT
) & D3DSP_DCL_USAGE_MASK
;
694 token
|= (decls
[i
].usage_idx
<< D3DSP_DCL_USAGEINDEX_SHIFT
) & D3DSP_DCL_USAGEINDEX_MASK
;
695 put_u32(buffer
, token
);
697 /* Write the dest register */
699 reg
.regnum
= decls
[i
].regnum
;
700 reg
.writemask
= decls
[i
].writemask
;
701 writer
->funcs
->dstreg(writer
, ®
, buffer
, 0, decls
[i
].mod
);
705 static void write_const(struct constant
**consts
, int num
, uint32_t opcode
, uint32_t reg_type
, struct bytecode_buffer
*buffer
, BOOL len
)
707 const uint32_t reg
= (1u << 31) | d3dsp_register( reg_type
, 0 ) | D3DSP_WRITEMASK_ALL
;
708 uint32_t instr_def
= opcode
;
712 if(opcode
== D3DSIO_DEFB
)
713 instr_def
|= 2 << D3DSI_INSTLENGTH_SHIFT
;
715 instr_def
|= 5 << D3DSI_INSTLENGTH_SHIFT
;
718 for(i
= 0; i
< num
; i
++) {
719 /* Write the DEF instruction */
720 put_u32(buffer
, instr_def
);
722 put_u32(buffer
, reg
| (consts
[i
]->regnum
& D3DSP_REGNUM_MASK
));
723 put_u32(buffer
, consts
[i
]->value
[0].d
);
724 if(opcode
!= D3DSIO_DEFB
) {
725 put_u32(buffer
, consts
[i
]->value
[1].d
);
726 put_u32(buffer
, consts
[i
]->value
[2].d
);
727 put_u32(buffer
, consts
[i
]->value
[3].d
);
732 static void write_constF(const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
, BOOL len
) {
733 write_const(shader
->constF
, shader
->num_cf
, D3DSIO_DEF
, D3DSPR_CONST
, buffer
, len
);
736 /* This function looks for VS 1/2 registers mapping to VS 3 output registers */
737 static HRESULT
vs_find_builtin_varyings(struct bc_writer
*writer
, const struct bwriter_shader
*shader
)
739 uint32_t usage
, usage_idx
, writemask
, regnum
;
742 for (i
= 0; i
< shader
->num_outputs
; i
++)
744 if (!shader
->outputs
[i
].builtin
)
747 usage
= shader
->outputs
[i
].usage
;
748 usage_idx
= shader
->outputs
[i
].usage_idx
;
749 writemask
= shader
->outputs
[i
].writemask
;
750 regnum
= shader
->outputs
[i
].regnum
;
754 case BWRITERDECLUSAGE_POSITION
:
755 case BWRITERDECLUSAGE_POSITIONT
:
758 WARN("dcl_position%u not supported in sm 1/2 shaders.\n", usage_idx
);
761 TRACE("o%u is oPos.\n", regnum
);
762 writer
->oPos_regnum
= regnum
;
765 case BWRITERDECLUSAGE_COLOR
:
768 WARN("dcl_color%u not supported in sm 1/2 shaders.\n", usage_idx
);
771 if (writemask
!= BWRITERSP_WRITEMASK_ALL
)
773 WARN("Only WRITEMASK_ALL is supported on color in sm 1/2\n");
776 TRACE("o%u is oD%u.\n", regnum
, usage_idx
);
777 writer
->oD_regnum
[usage_idx
] = regnum
;
780 case BWRITERDECLUSAGE_TEXCOORD
:
783 WARN("dcl_color%u not supported in sm 1/2 shaders.\n", usage_idx
);
786 if (writemask
!= (BWRITERSP_WRITEMASK_0
)
787 && writemask
!= (BWRITERSP_WRITEMASK_0
| BWRITERSP_WRITEMASK_1
)
788 && writemask
!= (BWRITERSP_WRITEMASK_0
| BWRITERSP_WRITEMASK_1
| BWRITERSP_WRITEMASK_2
)
789 && writemask
!= (BWRITERSP_WRITEMASK_ALL
))
791 WARN("Partial writemasks not supported on texture coordinates in sm 1 and 2\n");
794 TRACE("o%u is oT%u.\n", regnum
, usage_idx
);
795 writer
->oT_regnum
[usage_idx
] = regnum
;
798 case BWRITERDECLUSAGE_PSIZE
:
801 WARN("dcl_psize%u not supported in sm 1/2 shaders.\n", usage_idx
);
804 TRACE("o%u writemask 0x%08x is oPts.\n", regnum
, writemask
);
805 writer
->oPts_regnum
= regnum
;
806 writer
->oPts_mask
= writemask
;
809 case BWRITERDECLUSAGE_FOG
:
812 WARN("dcl_fog%u not supported in sm 1 shaders.\n", usage_idx
);
815 if (writemask
!= BWRITERSP_WRITEMASK_0
&& writemask
!= BWRITERSP_WRITEMASK_1
816 && writemask
!= BWRITERSP_WRITEMASK_2
&& writemask
!= BWRITERSP_WRITEMASK_3
)
818 WARN("Unsupported fog writemask\n");
821 TRACE("o%u writemask 0x%08x is oFog.\n", regnum
, writemask
);
822 writer
->oFog_regnum
= regnum
;
823 writer
->oFog_mask
= writemask
;
827 WARN("Varying type %u is not supported in shader model 1.x.\n", usage
);
835 static void vs_1_x_header(struct bc_writer
*This
, const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
) {
838 if(shader
->num_ci
|| shader
->num_cb
) {
839 WARN("Int and bool constants are not supported in shader model 1 shaders\n");
840 WARN("Got %u int and %u boolean constants\n", shader
->num_ci
, shader
->num_cb
);
841 This
->state
= E_INVALIDARG
;
845 hr
= vs_find_builtin_varyings(This
, shader
);
851 write_declarations(This
, buffer
, shader
->inputs
, shader
->num_inputs
, BWRITERSPR_INPUT
);
852 write_constF(shader
, buffer
, FALSE
);
855 static HRESULT
find_ps_builtin_semantics(struct bc_writer
*writer
, const struct bwriter_shader
*shader
,
858 uint32_t usage
, usage_idx
, writemask
, regnum
;
861 writer
->v_regnum
[0] = -1;
862 writer
->v_regnum
[1] = -1;
863 for (i
= 0; i
< 8; i
++)
864 writer
->t_regnum
[i
] = -1;
866 for (i
= 0; i
< shader
->num_inputs
; i
++)
868 if (!shader
->inputs
[i
].builtin
)
871 usage
= shader
->inputs
[i
].usage
;
872 usage_idx
= shader
->inputs
[i
].usage_idx
;
873 writemask
= shader
->inputs
[i
].writemask
;
874 regnum
= shader
->inputs
[i
].regnum
;
878 case BWRITERDECLUSAGE_COLOR
:
881 WARN("dcl_color%u not supported in sm 1 shaders\n", usage_idx
);
884 if (writemask
!= BWRITERSP_WRITEMASK_ALL
)
886 WARN("Only WRITEMASK_ALL is supported on color in sm 1\n");
889 TRACE("v%u is v%u\n", regnum
, usage_idx
);
890 writer
->v_regnum
[usage_idx
] = regnum
;
893 case BWRITERDECLUSAGE_TEXCOORD
:
894 if (usage_idx
> texcoords
)
896 WARN("dcl_texcoord%u not supported in this shader version\n", usage_idx
);
899 if (writemask
!= (BWRITERSP_WRITEMASK_0
)
900 && writemask
!= (BWRITERSP_WRITEMASK_0
| BWRITERSP_WRITEMASK_1
)
901 && writemask
!= (BWRITERSP_WRITEMASK_0
| BWRITERSP_WRITEMASK_1
| BWRITERSP_WRITEMASK_2
)
902 && writemask
!= (BWRITERSP_WRITEMASK_ALL
))
903 WARN("Partial writemasks not supported on texture coordinates in sm 1 and 2\n");
905 writemask
= BWRITERSP_WRITEMASK_ALL
;
906 TRACE("v%u is t%u\n", regnum
, usage_idx
);
907 writer
->t_regnum
[usage_idx
] = regnum
;
911 WARN("Varying type %u is not supported in shader model 1.x\n", usage
);
919 static void ps_1_x_header(struct bc_writer
*This
, const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
) {
922 /* First check the constants and varyings, and complain if unsupported things are used */
923 if(shader
->num_ci
|| shader
->num_cb
) {
924 WARN("Int and bool constants are not supported in shader model 1 shaders\n");
925 WARN("Got %u int and %u boolean constants\n", shader
->num_ci
, shader
->num_cb
);
926 This
->state
= E_INVALIDARG
;
930 hr
= find_ps_builtin_semantics(This
, shader
, 4);
936 write_constF(shader
, buffer
, FALSE
);
939 static void ps_1_4_header(struct bc_writer
*This
, const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
) {
942 /* First check the constants and varyings, and complain if unsupported things are used */
943 if(shader
->num_ci
|| shader
->num_cb
) {
944 WARN("Int and bool constants are not supported in shader model 1 shaders\n");
945 WARN("Got %u int and %u boolean constants\n", shader
->num_ci
, shader
->num_cb
);
946 This
->state
= E_INVALIDARG
;
949 hr
= find_ps_builtin_semantics(This
, shader
, 6);
955 write_constF(shader
, buffer
, FALSE
);
958 static void end(struct bc_writer
*writer
, const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
)
960 put_u32(buffer
, D3DSIO_END
);
963 static uint32_t map_vs_output(struct bc_writer
*writer
, uint32_t regnum
, uint32_t mask
, BOOL
*has_components
)
967 *has_components
= TRUE
;
968 if (regnum
== writer
->oPos_regnum
)
970 return d3dsp_register( D3DSPR_RASTOUT
, D3DSRO_POSITION
);
972 if (regnum
== writer
->oFog_regnum
&& mask
== writer
->oFog_mask
)
974 *has_components
= FALSE
;
975 return d3dsp_register( D3DSPR_RASTOUT
, D3DSRO_FOG
) | D3DSP_WRITEMASK_ALL
;
977 if (regnum
== writer
->oPts_regnum
&& mask
== writer
->oPts_mask
)
979 *has_components
= FALSE
;
980 return d3dsp_register( D3DSPR_RASTOUT
, D3DSRO_POINT_SIZE
) | D3DSP_WRITEMASK_ALL
;
982 for (i
= 0; i
< 2; i
++)
984 if (regnum
== writer
->oD_regnum
[i
])
985 return d3dsp_register( D3DSPR_ATTROUT
, i
);
987 for (i
= 0; i
< 8; i
++)
989 if (regnum
== writer
->oT_regnum
[i
])
990 return d3dsp_register( D3DSPR_TEXCRDOUT
, i
);
993 /* The varying must be undeclared - if an unsupported varying was declared,
994 * the vs_find_builtin_varyings function would have caught it and this code
996 WARN("Undeclared varying %u.\n", regnum
);
997 writer
->state
= E_INVALIDARG
;
1001 static void vs_12_dstreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
,
1002 uint32_t shift
, uint32_t mod
)
1004 uint32_t token
= (1u << 31); /* Bit 31 of registers is 1 */
1009 WARN("Relative addressing not supported for destination registers\n");
1010 writer
->state
= E_INVALIDARG
;
1016 case BWRITERSPR_OUTPUT
:
1017 token
|= map_vs_output(writer
, reg
->regnum
, reg
->writemask
, &has_wmask
);
1020 case BWRITERSPR_RASTOUT
:
1021 case BWRITERSPR_ATTROUT
:
1022 /* These registers are mapped to input and output regs. They can be encoded in the bytecode,
1023 * but are unexpected. If we hit this path it might be due to an error.
1025 FIXME("Unexpected register type %u.\n", reg
->type
);
1027 case BWRITERSPR_INPUT
:
1028 case BWRITERSPR_TEMP
:
1029 case BWRITERSPR_CONST
:
1030 token
|= d3dsp_register( reg
->type
, reg
->regnum
);
1034 case BWRITERSPR_ADDR
:
1035 if (reg
->regnum
!= 0)
1037 WARN("Only a0 exists\n");
1038 writer
->state
= E_INVALIDARG
;
1041 token
|= d3dsp_register( D3DSPR_ADDR
, 0 );
1045 case BWRITERSPR_PREDICATE
:
1046 if (writer
->shader
->major_version
!= 2 || writer
->shader
->minor_version
!= 1)
1048 WARN("Predicate register is allowed only in vs_2_x\n");
1049 writer
->state
= E_INVALIDARG
;
1052 if (reg
->regnum
!= 0)
1054 WARN("Only predicate register p0 exists\n");
1055 writer
->state
= E_INVALIDARG
;
1058 token
|= d3dsp_register( D3DSPR_PREDICATE
, 0 );
1063 WARN("Invalid register type for 1.x-2.x vertex shader\n");
1064 writer
->state
= E_INVALIDARG
;
1068 /* strictly speaking there are no modifiers in vs_2_0 and vs_1_x, but they can be written
1069 * into the bytecode and since the compiler doesn't do such checks write them
1070 * (the checks are done by the undocumented shader validator)
1072 token
|= (shift
<< D3DSP_DSTSHIFT_SHIFT
) & D3DSP_DSTSHIFT_MASK
;
1073 token
|= d3d9_dstmod(mod
);
1076 token
|= d3d9_writemask(reg
->writemask
);
1077 put_u32(buffer
, token
);
1080 static void vs_1_x_srcreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
)
1082 uint32_t token
= (1u << 31); /* Bit 31 of registers is 1 */
1088 case BWRITERSPR_OUTPUT
:
1089 /* Map the swizzle to a writemask, the format expected by
1091 switch (reg
->swizzle
)
1093 case BWRITERVS_SWIZZLE_X
:
1094 component
= BWRITERSP_WRITEMASK_0
;
1096 case BWRITERVS_SWIZZLE_Y
:
1097 component
= BWRITERSP_WRITEMASK_1
;
1099 case BWRITERVS_SWIZZLE_Z
:
1100 component
= BWRITERSP_WRITEMASK_2
;
1102 case BWRITERVS_SWIZZLE_W
:
1103 component
= BWRITERSP_WRITEMASK_3
;
1108 token
|= map_vs_output(writer
, reg
->regnum
, component
, &has_swizzle
);
1111 case BWRITERSPR_RASTOUT
:
1112 case BWRITERSPR_ATTROUT
:
1113 /* These registers are mapped to input and output regs. They can
1114 * be encoded in the bytecode, but are unexpected. If we hit this
1115 * path it might be due to an error. */
1116 FIXME("Unexpected register type %u.\n", reg
->type
);
1118 case BWRITERSPR_INPUT
:
1119 case BWRITERSPR_TEMP
:
1120 case BWRITERSPR_CONST
:
1121 case BWRITERSPR_ADDR
:
1122 token
|= d3dsp_register(reg
->type
, reg
->regnum
);
1125 if (reg
->rel_reg
->type
!= BWRITERSPR_ADDR
|| reg
->rel_reg
->regnum
!= 0
1126 || reg
->rel_reg
->swizzle
!= BWRITERVS_SWIZZLE_X
)
1128 WARN("Relative addressing in vs_1_x is only allowed with a0.x\n");
1129 writer
->state
= E_INVALIDARG
;
1132 token
|= D3DVS_ADDRMODE_RELATIVE
& D3DVS_ADDRESSMODE_MASK
;
1137 WARN("Invalid register type for 1.x vshader\n");
1138 writer
->state
= E_INVALIDARG
;
1142 token
|= d3d9_swizzle(reg
->swizzle
) & D3DVS_SWIZZLE_MASK
; /* already shifted */
1144 token
|= d3d9_srcmod(reg
->srcmod
);
1145 put_u32(buffer
, token
);
1148 static void write_srcregs(struct bc_writer
*writer
, const struct instruction
*instr
, struct bytecode_buffer
*buffer
)
1152 if (instr
->has_predicate
)
1153 writer
->funcs
->srcreg(writer
, &instr
->predicate
, buffer
);
1155 for (i
= 0; i
< instr
->num_srcs
; ++i
)
1156 writer
->funcs
->srcreg(writer
, &instr
->src
[i
], buffer
);
1159 static uint32_t map_ps13_temp(struct bc_writer
*writer
, const struct shader_reg
*reg
)
1161 if (reg
->regnum
== T0_REG
)
1162 return d3dsp_register(D3DSPR_TEXTURE
, 0);
1163 if (reg
->regnum
== T1_REG
)
1164 return d3dsp_register(D3DSPR_TEXTURE
, 1);
1165 if(reg
->regnum
== T2_REG
)
1166 return d3dsp_register(D3DSPR_TEXTURE
, 2);
1167 if (reg
->regnum
== T3_REG
)
1168 return d3dsp_register(D3DSPR_TEXTURE
, 3);
1169 return d3dsp_register(D3DSPR_TEMP
, reg
->regnum
);
1172 static uint32_t map_ps_input(struct bc_writer
*writer
, const struct shader_reg
*reg
)
1176 /* Map color interpolators */
1177 for (i
= 0; i
< ARRAY_SIZE(writer
->v_regnum
); ++i
)
1179 if (reg
->regnum
== writer
->v_regnum
[i
])
1180 return d3dsp_register(D3DSPR_INPUT
, i
);
1182 for (i
= 0; i
< ARRAY_SIZE(writer
->t_regnum
); ++i
)
1184 if(reg
->regnum
== writer
->t_regnum
[i
])
1185 return d3dsp_register(D3DSPR_TEXTURE
, i
);
1188 WARN("Invalid ps 1/2 varying\n");
1189 writer
->state
= E_INVALIDARG
;
1193 static void ps_1_0123_srcreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
)
1195 uint32_t token
= 1u << 31;
1199 WARN("Relative addressing not supported in <= ps_3_0\n");
1200 writer
->state
= E_INVALIDARG
;
1206 case BWRITERSPR_INPUT
:
1207 token
|= map_ps_input(writer
, reg
);
1210 /* Take care about the texture temporaries. There's a problem: They aren't
1211 * declared anywhere, so we can only hardcode the values that are used
1212 * to map ps_1_3 shaders to the common shader structure
1214 case BWRITERSPR_TEMP
:
1215 token
|= map_ps13_temp(writer
, reg
);
1218 case BWRITERSPR_CONST
: /* Can be mapped 1:1 */
1219 token
|= d3dsp_register( reg
->type
, reg
->regnum
);
1223 WARN("Invalid register type for <= ps_1_3 shader\n");
1224 writer
->state
= E_INVALIDARG
;
1228 token
|= d3d9_swizzle(reg
->swizzle
) & D3DVS_SWIZZLE_MASK
; /* already shifted */
1230 if(reg
->srcmod
== BWRITERSPSM_DZ
|| reg
->srcmod
== BWRITERSPSM_DW
1231 || reg
->srcmod
== BWRITERSPSM_ABS
|| reg
->srcmod
== BWRITERSPSM_ABSNEG
1232 || reg
->srcmod
== BWRITERSPSM_NOT
)
1234 WARN("Invalid source modifier %u for <= ps_1_3\n", reg
->srcmod
);
1235 writer
->state
= E_INVALIDARG
;
1238 token
|= d3d9_srcmod(reg
->srcmod
);
1239 put_u32(buffer
, token
);
1242 static void ps_1_0123_dstreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
,
1243 uint32_t shift
, uint32_t mod
)
1245 uint32_t token
= (1u << 31); /* Bit 31 of registers is 1 */
1249 WARN("Relative addressing not supported for destination registers\n");
1250 writer
->state
= E_INVALIDARG
;
1256 case BWRITERSPR_TEMP
:
1257 token
|= map_ps13_temp(writer
, reg
);
1260 /* texkill uses the input register as a destination parameter */
1261 case BWRITERSPR_INPUT
:
1262 token
|= map_ps_input(writer
, reg
);
1266 WARN("Invalid dest register type for 1.x pshader\n");
1267 writer
->state
= E_INVALIDARG
;
1271 token
|= (shift
<< D3DSP_DSTSHIFT_SHIFT
) & D3DSP_DSTSHIFT_MASK
;
1272 token
|= d3d9_dstmod(mod
);
1274 token
|= d3d9_writemask(reg
->writemask
);
1275 put_u32(buffer
, token
);
1278 /* The length of an instruction consists of the destination register (if any),
1279 * the number of source registers, the number of address registers used for
1280 * indirect addressing, and optionally the predicate register */
1281 static unsigned int instrlen(const struct instruction
*instr
, unsigned int srcs
, unsigned int dsts
)
1283 unsigned int ret
= srcs
+ dsts
+ (instr
->has_predicate
? 1 : 0);
1286 if (dsts
&& instr
->dst
.rel_reg
)
1288 for (i
= 0; i
< srcs
; ++i
)
1289 if (instr
->src
[i
].rel_reg
)
1294 static void sm_1_x_opcode(struct bc_writer
*writer
, const struct instruction
*instr
, uint32_t token
,
1295 struct bytecode_buffer
*buffer
)
1297 /* Instruction length isn't encoded in sm_1_x. */
1299 token
|= D3DSI_COISSUE
;
1300 put_u32(buffer
, token
);
1303 static void instr_handler(struct bc_writer
*writer
, const struct instruction
*instr
, struct bytecode_buffer
*buffer
)
1305 uint32_t token
= d3d9_opcode(instr
->opcode
);
1307 writer
->funcs
->opcode(writer
, instr
, token
, buffer
);
1309 writer
->funcs
->dstreg(writer
, &instr
->dst
, buffer
, instr
->shift
, instr
->dstmod
);
1310 write_srcregs(writer
, instr
, buffer
);
1313 static const struct instr_handler_table vs_1_x_handlers
[] = {
1314 {BWRITERSIO_ADD
, instr_handler
},
1315 {BWRITERSIO_NOP
, instr_handler
},
1316 {BWRITERSIO_MOV
, instr_handler
},
1317 {BWRITERSIO_SUB
, instr_handler
},
1318 {BWRITERSIO_MAD
, instr_handler
},
1319 {BWRITERSIO_MUL
, instr_handler
},
1320 {BWRITERSIO_RCP
, instr_handler
},
1321 {BWRITERSIO_RSQ
, instr_handler
},
1322 {BWRITERSIO_DP3
, instr_handler
},
1323 {BWRITERSIO_DP4
, instr_handler
},
1324 {BWRITERSIO_MIN
, instr_handler
},
1325 {BWRITERSIO_MAX
, instr_handler
},
1326 {BWRITERSIO_SLT
, instr_handler
},
1327 {BWRITERSIO_SGE
, instr_handler
},
1328 {BWRITERSIO_EXP
, instr_handler
},
1329 {BWRITERSIO_LOG
, instr_handler
},
1330 {BWRITERSIO_EXPP
, instr_handler
},
1331 {BWRITERSIO_LOGP
, instr_handler
},
1332 {BWRITERSIO_DST
, instr_handler
},
1333 {BWRITERSIO_FRC
, instr_handler
},
1334 {BWRITERSIO_M4x4
, instr_handler
},
1335 {BWRITERSIO_M4x3
, instr_handler
},
1336 {BWRITERSIO_M3x4
, instr_handler
},
1337 {BWRITERSIO_M3x3
, instr_handler
},
1338 {BWRITERSIO_M3x2
, instr_handler
},
1339 {BWRITERSIO_LIT
, instr_handler
},
1341 {BWRITERSIO_END
, NULL
}, /* Sentinel value, it signals
1342 the end of the list */
1345 static const struct bytecode_backend vs_1_x_backend
= {
1354 static void instr_ps_1_0123_texld(struct bc_writer
*writer
, const struct instruction
*instr
,
1355 struct bytecode_buffer
*buffer
)
1357 struct shader_reg reg
;
1358 uint32_t swizzlemask
;
1361 if (instr
->src
[1].type
!= BWRITERSPR_SAMPLER
|| instr
->src
[1].regnum
> 3)
1363 WARN("Unsupported sampler type %u regnum %u.\n", instr
->src
[1].type
, instr
->src
[1].regnum
);
1364 writer
->state
= E_INVALIDARG
;
1367 else if (instr
->dst
.type
!= BWRITERSPR_TEMP
)
1369 WARN("Can only sample into a temp register\n");
1370 writer
->state
= E_INVALIDARG
;
1374 idx
= instr
->src
[1].regnum
;
1375 if ((idx
== 0 && instr
->dst
.regnum
!= T0_REG
) || (idx
== 1 && instr
->dst
.regnum
!= T1_REG
)
1376 || (idx
== 2 && instr
->dst
.regnum
!= T2_REG
) || (idx
== 3 && instr
->dst
.regnum
!= T3_REG
))
1378 WARN("Sampling from sampler s%u to register r%u is not possible in ps_1_x\n", idx
, instr
->dst
.regnum
);
1379 writer
->state
= E_INVALIDARG
;
1382 if (instr
->src
[0].type
== BWRITERSPR_INPUT
)
1384 /* A simple non-dependent read tex instruction */
1385 if (instr
->src
[0].regnum
!= writer
->t_regnum
[idx
])
1387 WARN("Cannot sample from s%u with texture address data from interpolator %u\n", idx
, instr
->src
[0].regnum
);
1388 writer
->state
= E_INVALIDARG
;
1391 writer
->funcs
->opcode(writer
, instr
, D3DSIO_TEX
& D3DSI_OPCODE_MASK
, buffer
);
1393 /* map the temp dstreg to the ps_1_3 texture temporary register */
1394 writer
->funcs
->dstreg(writer
, &instr
->dst
, buffer
, instr
->shift
, instr
->dstmod
);
1396 else if (instr
->src
[0].type
== BWRITERSPR_TEMP
)
1398 swizzlemask
= 3 | (3 << 2) | (3 << 4);
1399 if ((instr
->src
[0].swizzle
& swizzlemask
) == (BWRITERVS_X_X
| BWRITERVS_Y_Y
| BWRITERVS_Z_Z
))
1401 TRACE("writing texreg2rgb\n");
1402 writer
->funcs
->opcode(writer
, instr
, D3DSIO_TEXREG2RGB
& D3DSI_OPCODE_MASK
, buffer
);
1404 else if (instr
->src
[0].swizzle
== (BWRITERVS_X_W
| BWRITERVS_Y_X
| BWRITERVS_Z_X
| BWRITERVS_W_X
))
1406 TRACE("writing texreg2ar\n");
1407 writer
->funcs
->opcode(writer
, instr
, D3DSIO_TEXREG2AR
& D3DSI_OPCODE_MASK
, buffer
);
1409 else if (instr
->src
[0].swizzle
== (BWRITERVS_X_Y
| BWRITERVS_Y_Z
| BWRITERVS_Z_Z
| BWRITERVS_W_Z
))
1411 TRACE("writing texreg2gb\n");
1412 writer
->funcs
->opcode(writer
, instr
, D3DSIO_TEXREG2GB
& D3DSI_OPCODE_MASK
, buffer
);
1416 WARN("Unsupported src addr swizzle in dependent texld: 0x%08x\n", instr
->src
[0].swizzle
);
1417 writer
->state
= E_INVALIDARG
;
1421 /* Dst and src reg can be mapped normally. Both registers are
1422 * temporary registers in the source shader and have to be mapped to
1423 * the temporary form of the texture registers. However, the src reg
1424 * doesn't have a swizzle. */
1425 writer
->funcs
->dstreg(writer
, &instr
->dst
, buffer
, instr
->shift
, instr
->dstmod
);
1426 reg
= instr
->src
[0];
1427 reg
.swizzle
= BWRITERVS_NOSWIZZLE
;
1428 writer
->funcs
->srcreg(writer
, ®
, buffer
);
1432 WARN("Invalid address data source register\n");
1433 writer
->state
= E_INVALIDARG
;
1438 static void instr_ps_1_0123_mov(struct bc_writer
*writer
, const struct instruction
*instr
,
1439 struct bytecode_buffer
*buffer
)
1441 uint32_t token
= D3DSIO_MOV
& D3DSI_OPCODE_MASK
;
1443 if (instr
->dst
.type
== BWRITERSPR_TEMP
&& instr
->src
[0].type
== BWRITERSPR_INPUT
)
1445 if ((instr
->dst
.regnum
== T0_REG
&& instr
->src
[0].regnum
== writer
->t_regnum
[0])
1446 || (instr
->dst
.regnum
== T1_REG
&& instr
->src
[0].regnum
== writer
->t_regnum
[1])
1447 || (instr
->dst
.regnum
== T2_REG
&& instr
->src
[0].regnum
== writer
->t_regnum
[2])
1448 || (instr
->dst
.regnum
== T3_REG
&& instr
->src
[0].regnum
== writer
->t_regnum
[3]))
1450 if (instr
->dstmod
& BWRITERSPDM_SATURATE
)
1452 writer
->funcs
->opcode(writer
, instr
, D3DSIO_TEXCOORD
& D3DSI_OPCODE_MASK
, buffer
);
1453 /* Remove the SATURATE flag, it's implicit to the instruction */
1454 writer
->funcs
->dstreg(writer
, &instr
->dst
, buffer
, instr
->shift
, instr
->dstmod
& (~BWRITERSPDM_SATURATE
));
1459 WARN("A varying -> temp copy is only supported with the SATURATE modifier in <=ps_1_3\n");
1460 writer
->state
= E_INVALIDARG
;
1464 else if (instr
->src
[0].regnum
== writer
->v_regnum
[0] || instr
->src
[0].regnum
== writer
->v_regnum
[1])
1466 /* Handled by the normal mov below. Just drop out of the if condition */
1470 WARN("Unsupported varying -> temp mov in <= ps_1_3\n");
1471 writer
->state
= E_INVALIDARG
;
1476 writer
->funcs
->opcode(writer
, instr
, token
, buffer
);
1477 writer
->funcs
->dstreg(writer
, &instr
->dst
, buffer
, instr
->shift
, instr
->dstmod
);
1478 writer
->funcs
->srcreg(writer
, &instr
->src
[0], buffer
);
1481 static const struct instr_handler_table ps_1_0123_handlers
[] = {
1482 {BWRITERSIO_ADD
, instr_handler
},
1483 {BWRITERSIO_NOP
, instr_handler
},
1484 {BWRITERSIO_MOV
, instr_ps_1_0123_mov
},
1485 {BWRITERSIO_SUB
, instr_handler
},
1486 {BWRITERSIO_MAD
, instr_handler
},
1487 {BWRITERSIO_MUL
, instr_handler
},
1488 {BWRITERSIO_DP3
, instr_handler
},
1489 {BWRITERSIO_DP4
, instr_handler
},
1490 {BWRITERSIO_LRP
, instr_handler
},
1492 /* pshader instructions */
1493 {BWRITERSIO_CND
, instr_handler
},
1494 {BWRITERSIO_CMP
, instr_handler
},
1495 {BWRITERSIO_TEXKILL
, instr_handler
},
1496 {BWRITERSIO_TEX
, instr_ps_1_0123_texld
},
1497 {BWRITERSIO_TEXBEM
, instr_handler
},
1498 {BWRITERSIO_TEXBEML
, instr_handler
},
1499 {BWRITERSIO_TEXM3x2PAD
, instr_handler
},
1500 {BWRITERSIO_TEXM3x3PAD
, instr_handler
},
1501 {BWRITERSIO_TEXM3x3SPEC
, instr_handler
},
1502 {BWRITERSIO_TEXM3x3VSPEC
, instr_handler
},
1503 {BWRITERSIO_TEXM3x3TEX
, instr_handler
},
1504 {BWRITERSIO_TEXM3x3
, instr_handler
},
1505 {BWRITERSIO_TEXM3x2DEPTH
, instr_handler
},
1506 {BWRITERSIO_TEXM3x2TEX
, instr_handler
},
1507 {BWRITERSIO_TEXDP3
, instr_handler
},
1508 {BWRITERSIO_TEXDP3TEX
, instr_handler
},
1509 {BWRITERSIO_END
, NULL
},
1512 static const struct bytecode_backend ps_1_0123_backend
= {
1521 static void ps_1_4_srcreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
)
1523 uint32_t token
= 1u << 31; /* Bit 31 of registers is 1. */
1527 WARN("Relative addressing not supported in <= ps_3_0.\n");
1528 writer
->state
= E_INVALIDARG
;
1534 case BWRITERSPR_INPUT
:
1535 token
|= map_ps_input(writer
, reg
);
1538 /* Can be mapped 1:1 */
1539 case BWRITERSPR_TEMP
:
1540 case BWRITERSPR_CONST
:
1541 token
|= d3dsp_register( reg
->type
, reg
->regnum
);
1545 WARN("Invalid register type for ps_1_4 shader\n");
1546 writer
->state
= E_INVALIDARG
;
1550 token
|= d3d9_swizzle(reg
->swizzle
) & D3DVS_SWIZZLE_MASK
; /* already shifted */
1552 if (reg
->srcmod
== BWRITERSPSM_ABS
|| reg
->srcmod
== BWRITERSPSM_ABSNEG
|| reg
->srcmod
== BWRITERSPSM_NOT
)
1554 WARN("Invalid source modifier %u for ps_1_4\n", reg
->srcmod
);
1555 writer
->state
= E_INVALIDARG
;
1558 token
|= d3d9_srcmod(reg
->srcmod
);
1559 put_u32(buffer
, token
);
1562 static void ps_1_4_dstreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
,
1563 uint32_t shift
, uint32_t mod
)
1565 uint32_t token
= 1u << 31; /* Bit 31 of registers is 1. */
1569 WARN("Relative addressing not supported for destination registers\n");
1570 writer
->state
= E_INVALIDARG
;
1576 case BWRITERSPR_TEMP
: /* 1:1 mapping */
1577 token
|= d3dsp_register( reg
->type
, reg
->regnum
);
1581 case BWRITERSPR_INPUT
:
1582 token
|= map_ps_input(writer
, reg
);
1586 WARN("Invalid dest register type for 1.x pshader\n");
1587 writer
->state
= E_INVALIDARG
;
1591 token
|= (shift
<< D3DSP_DSTSHIFT_SHIFT
) & D3DSP_DSTSHIFT_MASK
;
1592 token
|= d3d9_dstmod(mod
);
1594 token
|= d3d9_writemask(reg
->writemask
);
1595 put_u32(buffer
, token
);
1598 static void instr_ps_1_4_mov(struct bc_writer
*writer
, const struct instruction
*instr
,
1599 struct bytecode_buffer
*buffer
)
1601 uint32_t token
= D3DSIO_MOV
& D3DSI_OPCODE_MASK
;
1603 if (instr
->dst
.type
== BWRITERSPR_TEMP
&& instr
->src
[0].type
== BWRITERSPR_INPUT
)
1605 if (instr
->src
[0].regnum
== writer
->t_regnum
[0] || instr
->src
[0].regnum
== writer
->t_regnum
[1]
1606 || instr
->src
[0].regnum
== writer
->t_regnum
[2] || instr
->src
[0].regnum
== writer
->t_regnum
[3]
1607 || instr
->src
[0].regnum
== writer
->t_regnum
[4] || instr
->src
[0].regnum
== writer
->t_regnum
[5])
1609 /* Similar to a regular mov, but a different opcode */
1610 token
= D3DSIO_TEXCOORD
& D3DSI_OPCODE_MASK
;
1612 else if (instr
->src
[0].regnum
== writer
->v_regnum
[0] || instr
->src
[0].regnum
== writer
->v_regnum
[1])
1614 /* Handled by the normal mov below. Just drop out of the if condition */
1618 WARN("Unsupported varying -> temp mov in ps_1_4\n");
1619 writer
->state
= E_INVALIDARG
;
1624 writer
->funcs
->opcode(writer
, instr
, token
, buffer
);
1625 writer
->funcs
->dstreg(writer
, &instr
->dst
, buffer
, instr
->shift
, instr
->dstmod
);
1626 writer
->funcs
->srcreg(writer
, &instr
->src
[0], buffer
);
1629 static void instr_ps_1_4_texld(struct bc_writer
*writer
, const struct instruction
*instr
,
1630 struct bytecode_buffer
*buffer
)
1632 if (instr
->src
[1].type
!= BWRITERSPR_SAMPLER
|| instr
->src
[1].regnum
> 5)
1634 WARN("Unsupported sampler type %u regnum %u.\n",
1635 instr
->src
[1].type
, instr
->src
[1].regnum
);
1636 writer
->state
= E_INVALIDARG
;
1639 else if (instr
->dst
.type
!= BWRITERSPR_TEMP
)
1641 WARN("Can only sample into a temp register\n");
1642 writer
->state
= E_INVALIDARG
;
1646 if (instr
->src
[1].regnum
!= instr
->dst
.regnum
)
1648 WARN("Sampling from sampler s%u to register r%u is not possible in ps_1_4.\n",
1649 instr
->src
[1].regnum
, instr
->dst
.regnum
);
1650 writer
->state
= E_INVALIDARG
;
1654 writer
->funcs
->opcode(writer
, instr
, D3DSIO_TEX
& D3DSI_OPCODE_MASK
, buffer
);
1655 writer
->funcs
->dstreg(writer
, &instr
->dst
, buffer
, instr
->shift
, instr
->dstmod
);
1656 writer
->funcs
->srcreg(writer
, &instr
->src
[0], buffer
);
1659 static const struct instr_handler_table ps_1_4_handlers
[] = {
1660 {BWRITERSIO_ADD
, instr_handler
},
1661 {BWRITERSIO_NOP
, instr_handler
},
1662 {BWRITERSIO_MOV
, instr_ps_1_4_mov
},
1663 {BWRITERSIO_SUB
, instr_handler
},
1664 {BWRITERSIO_MAD
, instr_handler
},
1665 {BWRITERSIO_MUL
, instr_handler
},
1666 {BWRITERSIO_DP3
, instr_handler
},
1667 {BWRITERSIO_DP4
, instr_handler
},
1668 {BWRITERSIO_LRP
, instr_handler
},
1670 /* pshader instructions */
1671 {BWRITERSIO_CND
, instr_handler
},
1672 {BWRITERSIO_CMP
, instr_handler
},
1673 {BWRITERSIO_TEXKILL
, instr_handler
},
1674 {BWRITERSIO_TEX
, instr_ps_1_4_texld
},
1675 {BWRITERSIO_TEXDEPTH
, instr_handler
},
1676 {BWRITERSIO_BEM
, instr_handler
},
1678 {BWRITERSIO_PHASE
, instr_handler
},
1679 {BWRITERSIO_END
, NULL
},
1682 static const struct bytecode_backend ps_1_4_backend
= {
1691 static void write_constB(const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
, BOOL len
) {
1692 write_const(shader
->constB
, shader
->num_cb
, D3DSIO_DEFB
, D3DSPR_CONSTBOOL
, buffer
, len
);
1695 static void write_constI(const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
, BOOL len
) {
1696 write_const(shader
->constI
, shader
->num_ci
, D3DSIO_DEFI
, D3DSPR_CONSTINT
, buffer
, len
);
1699 static void vs_2_header(struct bc_writer
*This
,
1700 const struct bwriter_shader
*shader
,
1701 struct bytecode_buffer
*buffer
) {
1704 hr
= vs_find_builtin_varyings(This
, shader
);
1710 write_declarations(This
, buffer
, shader
->inputs
, shader
->num_inputs
, BWRITERSPR_INPUT
);
1711 write_constF(shader
, buffer
, TRUE
);
1712 write_constB(shader
, buffer
, TRUE
);
1713 write_constI(shader
, buffer
, TRUE
);
1716 static void vs_2_srcreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
)
1718 uint32_t token
= 1u << 31; /* Bit 31 of registers is 1 */
1725 case BWRITERSPR_OUTPUT
:
1726 /* Map the swizzle to a writemask, the format expected by
1728 switch (reg
->swizzle
)
1730 case BWRITERVS_SWIZZLE_X
:
1731 component
= BWRITERSP_WRITEMASK_0
;
1733 case BWRITERVS_SWIZZLE_Y
:
1734 component
= BWRITERSP_WRITEMASK_1
;
1736 case BWRITERVS_SWIZZLE_Z
:
1737 component
= BWRITERSP_WRITEMASK_2
;
1739 case BWRITERVS_SWIZZLE_W
:
1740 component
= BWRITERSP_WRITEMASK_3
;
1745 token
|= map_vs_output(writer
, reg
->regnum
, component
, &has_swizzle
);
1748 case BWRITERSPR_RASTOUT
:
1749 case BWRITERSPR_ATTROUT
:
1750 /* These registers are mapped to input and output regs. They can be encoded in the bytecode,
1751 * but are unexpected. If we hit this path it might be due to an error.
1753 FIXME("Unexpected register type %u.\n", reg
->type
);
1755 case BWRITERSPR_INPUT
:
1756 case BWRITERSPR_TEMP
:
1757 case BWRITERSPR_CONST
:
1758 case BWRITERSPR_ADDR
:
1759 case BWRITERSPR_CONSTINT
:
1760 case BWRITERSPR_CONSTBOOL
:
1761 case BWRITERSPR_LABEL
:
1762 d3d9reg
= d3d9_register(reg
->type
);
1763 token
|= d3dsp_register(d3d9reg
, reg
->regnum
);
1766 case BWRITERSPR_LOOP
:
1767 if (reg
->regnum
!= 0)
1769 WARN("Only regnum 0 is supported for the loop index register in vs_2_0\n");
1770 writer
->state
= E_INVALIDARG
;
1773 token
|= d3dsp_register(D3DSPR_LOOP
, 0);
1776 case BWRITERSPR_PREDICATE
:
1777 if (writer
->shader
->major_version
!= 2 || writer
->shader
->minor_version
!= 1)
1779 WARN("Predicate register is allowed only in vs_2_x\n");
1780 writer
->state
= E_INVALIDARG
;
1783 if (reg
->regnum
> 0)
1785 WARN("Only predicate register 0 is supported\n");
1786 writer
->state
= E_INVALIDARG
;
1789 token
|= d3dsp_register(D3DSPR_PREDICATE
, 0);
1793 WARN("Invalid register type for 2.0 vshader\n");
1794 writer
->state
= E_INVALIDARG
;
1798 token
|= d3d9_swizzle(reg
->swizzle
) & D3DVS_SWIZZLE_MASK
; /* already shifted */
1799 token
|= d3d9_srcmod(reg
->srcmod
);
1802 token
|= D3DVS_ADDRMODE_RELATIVE
& D3DVS_ADDRESSMODE_MASK
;
1804 put_u32(buffer
, token
);
1806 /* vs_2_0 and newer write the register containing the index explicitly in
1807 * the binary code. */
1808 if (token
& D3DVS_ADDRMODE_RELATIVE
)
1809 vs_2_srcreg(writer
, reg
->rel_reg
, buffer
);
1812 static void sm_2_opcode(struct bc_writer
*writer
, const struct instruction
*instr
, uint32_t token
,
1813 struct bytecode_buffer
*buffer
)
1815 unsigned int dst_count
= instr
->has_dst
? 1 : 0;
1817 /* From SM 2 onwards instruction length is encoded in the opcode field. */
1818 token
|= instrlen(instr
, instr
->num_srcs
, dst_count
) << D3DSI_INSTLENGTH_SHIFT
;
1819 if (instr
->comptype
)
1820 token
|= (d3d9_comparetype(instr
->comptype
) << 16) & (0xf << 16);
1821 if (instr
->has_predicate
)
1822 token
|= D3DSHADER_INSTRUCTION_PREDICATED
;
1823 put_u32(buffer
,token
);
1826 static const struct instr_handler_table vs_2_0_handlers
[] = {
1827 {BWRITERSIO_ADD
, instr_handler
},
1828 {BWRITERSIO_NOP
, instr_handler
},
1829 {BWRITERSIO_MOV
, instr_handler
},
1830 {BWRITERSIO_SUB
, instr_handler
},
1831 {BWRITERSIO_MAD
, instr_handler
},
1832 {BWRITERSIO_MUL
, instr_handler
},
1833 {BWRITERSIO_RCP
, instr_handler
},
1834 {BWRITERSIO_RSQ
, instr_handler
},
1835 {BWRITERSIO_DP3
, instr_handler
},
1836 {BWRITERSIO_DP4
, instr_handler
},
1837 {BWRITERSIO_MIN
, instr_handler
},
1838 {BWRITERSIO_MAX
, instr_handler
},
1839 {BWRITERSIO_SLT
, instr_handler
},
1840 {BWRITERSIO_SGE
, instr_handler
},
1841 {BWRITERSIO_ABS
, instr_handler
},
1842 {BWRITERSIO_EXP
, instr_handler
},
1843 {BWRITERSIO_LOG
, instr_handler
},
1844 {BWRITERSIO_EXPP
, instr_handler
},
1845 {BWRITERSIO_LOGP
, instr_handler
},
1846 {BWRITERSIO_DST
, instr_handler
},
1847 {BWRITERSIO_LRP
, instr_handler
},
1848 {BWRITERSIO_FRC
, instr_handler
},
1849 {BWRITERSIO_CRS
, instr_handler
},
1850 {BWRITERSIO_SGN
, instr_handler
},
1851 {BWRITERSIO_NRM
, instr_handler
},
1852 {BWRITERSIO_SINCOS
, instr_handler
},
1853 {BWRITERSIO_M4x4
, instr_handler
},
1854 {BWRITERSIO_M4x3
, instr_handler
},
1855 {BWRITERSIO_M3x4
, instr_handler
},
1856 {BWRITERSIO_M3x3
, instr_handler
},
1857 {BWRITERSIO_M3x2
, instr_handler
},
1858 {BWRITERSIO_LIT
, instr_handler
},
1859 {BWRITERSIO_POW
, instr_handler
},
1860 {BWRITERSIO_MOVA
, instr_handler
},
1862 {BWRITERSIO_CALL
, instr_handler
},
1863 {BWRITERSIO_CALLNZ
, instr_handler
},
1864 {BWRITERSIO_REP
, instr_handler
},
1865 {BWRITERSIO_ENDREP
, instr_handler
},
1866 {BWRITERSIO_IF
, instr_handler
},
1867 {BWRITERSIO_LABEL
, instr_handler
},
1868 {BWRITERSIO_ELSE
, instr_handler
},
1869 {BWRITERSIO_ENDIF
, instr_handler
},
1870 {BWRITERSIO_LOOP
, instr_handler
},
1871 {BWRITERSIO_RET
, instr_handler
},
1872 {BWRITERSIO_ENDLOOP
, instr_handler
},
1874 {BWRITERSIO_END
, NULL
},
1877 static const struct bytecode_backend vs_2_0_backend
= {
1886 static const struct instr_handler_table vs_2_x_handlers
[] = {
1887 {BWRITERSIO_ADD
, instr_handler
},
1888 {BWRITERSIO_NOP
, instr_handler
},
1889 {BWRITERSIO_MOV
, instr_handler
},
1890 {BWRITERSIO_SUB
, instr_handler
},
1891 {BWRITERSIO_MAD
, instr_handler
},
1892 {BWRITERSIO_MUL
, instr_handler
},
1893 {BWRITERSIO_RCP
, instr_handler
},
1894 {BWRITERSIO_RSQ
, instr_handler
},
1895 {BWRITERSIO_DP3
, instr_handler
},
1896 {BWRITERSIO_DP4
, instr_handler
},
1897 {BWRITERSIO_MIN
, instr_handler
},
1898 {BWRITERSIO_MAX
, instr_handler
},
1899 {BWRITERSIO_SLT
, instr_handler
},
1900 {BWRITERSIO_SGE
, instr_handler
},
1901 {BWRITERSIO_ABS
, instr_handler
},
1902 {BWRITERSIO_EXP
, instr_handler
},
1903 {BWRITERSIO_LOG
, instr_handler
},
1904 {BWRITERSIO_EXPP
, instr_handler
},
1905 {BWRITERSIO_LOGP
, instr_handler
},
1906 {BWRITERSIO_DST
, instr_handler
},
1907 {BWRITERSIO_LRP
, instr_handler
},
1908 {BWRITERSIO_FRC
, instr_handler
},
1909 {BWRITERSIO_CRS
, instr_handler
},
1910 {BWRITERSIO_SGN
, instr_handler
},
1911 {BWRITERSIO_NRM
, instr_handler
},
1912 {BWRITERSIO_SINCOS
, instr_handler
},
1913 {BWRITERSIO_M4x4
, instr_handler
},
1914 {BWRITERSIO_M4x3
, instr_handler
},
1915 {BWRITERSIO_M3x4
, instr_handler
},
1916 {BWRITERSIO_M3x3
, instr_handler
},
1917 {BWRITERSIO_M3x2
, instr_handler
},
1918 {BWRITERSIO_LIT
, instr_handler
},
1919 {BWRITERSIO_POW
, instr_handler
},
1920 {BWRITERSIO_MOVA
, instr_handler
},
1922 {BWRITERSIO_CALL
, instr_handler
},
1923 {BWRITERSIO_CALLNZ
, instr_handler
},
1924 {BWRITERSIO_REP
, instr_handler
},
1925 {BWRITERSIO_ENDREP
, instr_handler
},
1926 {BWRITERSIO_IF
, instr_handler
},
1927 {BWRITERSIO_LABEL
, instr_handler
},
1928 {BWRITERSIO_IFC
, instr_handler
},
1929 {BWRITERSIO_ELSE
, instr_handler
},
1930 {BWRITERSIO_ENDIF
, instr_handler
},
1931 {BWRITERSIO_BREAK
, instr_handler
},
1932 {BWRITERSIO_BREAKC
, instr_handler
},
1933 {BWRITERSIO_LOOP
, instr_handler
},
1934 {BWRITERSIO_RET
, instr_handler
},
1935 {BWRITERSIO_ENDLOOP
, instr_handler
},
1937 {BWRITERSIO_SETP
, instr_handler
},
1938 {BWRITERSIO_BREAKP
, instr_handler
},
1940 {BWRITERSIO_END
, NULL
},
1943 static const struct bytecode_backend vs_2_x_backend
= {
1952 static void write_samplers(const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
)
1954 const uint32_t reg
= (1u << 31) | d3dsp_register(D3DSPR_SAMPLER
, 0) | D3DSP_WRITEMASK_ALL
;
1955 uint32_t instr_dcl
= D3DSIO_DCL
| (2 << D3DSI_INSTLENGTH_SHIFT
);
1959 for (i
= 0; i
< shader
->num_samplers
; ++i
)
1961 /* Write the DCL instruction */
1962 put_u32(buffer
, instr_dcl
);
1964 /* Already shifted */
1965 token
|= d3d9_sampler(shader
->samplers
[i
].type
) & D3DSP_TEXTURETYPE_MASK
;
1966 put_u32(buffer
, token
);
1967 token
= reg
| (shader
->samplers
[i
].regnum
& D3DSP_REGNUM_MASK
);
1968 token
|= d3d9_dstmod(shader
->samplers
[i
].mod
);
1969 put_u32(buffer
, token
);
1973 static void ps_2_header(struct bc_writer
*This
, const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
) {
1974 HRESULT hr
= find_ps_builtin_semantics(This
, shader
, 8);
1980 write_declarations(This
, buffer
, shader
->inputs
, shader
->num_inputs
, BWRITERSPR_INPUT
);
1981 write_samplers(shader
, buffer
);
1982 write_constF(shader
, buffer
, TRUE
);
1983 write_constB(shader
, buffer
, TRUE
);
1984 write_constI(shader
, buffer
, TRUE
);
1987 static void ps_2_srcreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
)
1989 uint32_t token
= 1u << 31; /* Bit 31 of registers is 1 */
1994 WARN("Relative addressing not supported in <= ps_3_0\n");
1995 writer
->state
= E_INVALIDARG
;
2001 case BWRITERSPR_INPUT
:
2002 token
|= map_ps_input(writer
, reg
);
2005 /* Can be mapped 1:1 */
2006 case BWRITERSPR_TEMP
:
2007 case BWRITERSPR_CONST
:
2008 case BWRITERSPR_COLOROUT
:
2009 case BWRITERSPR_CONSTBOOL
:
2010 case BWRITERSPR_CONSTINT
:
2011 case BWRITERSPR_SAMPLER
:
2012 case BWRITERSPR_LABEL
:
2013 case BWRITERSPR_DEPTHOUT
:
2014 d3d9reg
= d3d9_register(reg
->type
);
2015 token
|= d3dsp_register(d3d9reg
, reg
->regnum
);
2018 case BWRITERSPR_PREDICATE
:
2019 if (writer
->shader
->minor_version
== 0)
2021 WARN("Predicate register not supported in ps_2_0\n");
2022 writer
->state
= E_INVALIDARG
;
2026 WARN("Predicate register with regnum %u not supported.\n", reg
->regnum
);
2027 writer
->state
= E_INVALIDARG
;
2029 token
|= d3dsp_register(D3DSPR_PREDICATE
, 0);
2033 WARN("Invalid register type for ps_2_0 shader\n");
2034 writer
->state
= E_INVALIDARG
;
2038 token
|= d3d9_swizzle(reg
->swizzle
) & D3DVS_SWIZZLE_MASK
; /* already shifted */
2040 token
|= d3d9_srcmod(reg
->srcmod
);
2041 put_u32(buffer
, token
);
2044 static void ps_2_0_dstreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
,
2045 uint32_t shift
, uint32_t mod
)
2047 uint32_t token
= 1u << 31; /* Bit 31 of registers is 1 */
2052 WARN("Relative addressing not supported for destination registers\n");
2053 writer
->state
= E_INVALIDARG
;
2059 case BWRITERSPR_TEMP
: /* 1:1 mapping */
2060 case BWRITERSPR_COLOROUT
:
2061 case BWRITERSPR_DEPTHOUT
:
2062 d3d9reg
= d3d9_register(reg
->type
);
2063 token
|= d3dsp_register(d3d9reg
, reg
->regnum
);
2066 case BWRITERSPR_PREDICATE
:
2067 if (writer
->shader
->minor_version
== 0)
2069 WARN("Predicate register not supported in ps_2_0\n");
2070 writer
->state
= E_INVALIDARG
;
2072 token
|= d3dsp_register(D3DSPR_PREDICATE
, reg
->regnum
);
2075 /* texkill uses the input register as a destination parameter */
2076 case BWRITERSPR_INPUT
:
2077 token
|= map_ps_input(writer
, reg
);
2081 WARN("Invalid dest register type for 2.x pshader\n");
2082 writer
->state
= E_INVALIDARG
;
2086 token
|= (shift
<< D3DSP_DSTSHIFT_SHIFT
) & D3DSP_DSTSHIFT_MASK
;
2087 token
|= d3d9_dstmod(mod
);
2089 token
|= d3d9_writemask(reg
->writemask
);
2090 put_u32(buffer
, token
);
2093 static const struct instr_handler_table ps_2_0_handlers
[] = {
2094 {BWRITERSIO_ADD
, instr_handler
},
2095 {BWRITERSIO_NOP
, instr_handler
},
2096 {BWRITERSIO_MOV
, instr_handler
},
2097 {BWRITERSIO_SUB
, instr_handler
},
2098 {BWRITERSIO_MAD
, instr_handler
},
2099 {BWRITERSIO_MUL
, instr_handler
},
2100 {BWRITERSIO_RCP
, instr_handler
},
2101 {BWRITERSIO_RSQ
, instr_handler
},
2102 {BWRITERSIO_DP3
, instr_handler
},
2103 {BWRITERSIO_DP4
, instr_handler
},
2104 {BWRITERSIO_MIN
, instr_handler
},
2105 {BWRITERSIO_MAX
, instr_handler
},
2106 {BWRITERSIO_ABS
, instr_handler
},
2107 {BWRITERSIO_EXP
, instr_handler
},
2108 {BWRITERSIO_LOG
, instr_handler
},
2109 {BWRITERSIO_EXPP
, instr_handler
},
2110 {BWRITERSIO_LOGP
, instr_handler
},
2111 {BWRITERSIO_LRP
, instr_handler
},
2112 {BWRITERSIO_FRC
, instr_handler
},
2113 {BWRITERSIO_CRS
, instr_handler
},
2114 {BWRITERSIO_NRM
, instr_handler
},
2115 {BWRITERSIO_SINCOS
, instr_handler
},
2116 {BWRITERSIO_M4x4
, instr_handler
},
2117 {BWRITERSIO_M4x3
, instr_handler
},
2118 {BWRITERSIO_M3x4
, instr_handler
},
2119 {BWRITERSIO_M3x3
, instr_handler
},
2120 {BWRITERSIO_M3x2
, instr_handler
},
2121 {BWRITERSIO_POW
, instr_handler
},
2122 {BWRITERSIO_DP2ADD
, instr_handler
},
2123 {BWRITERSIO_CMP
, instr_handler
},
2125 {BWRITERSIO_TEX
, instr_handler
},
2126 {BWRITERSIO_TEXLDP
, instr_handler
},
2127 {BWRITERSIO_TEXLDB
, instr_handler
},
2128 {BWRITERSIO_TEXKILL
, instr_handler
},
2130 {BWRITERSIO_END
, NULL
},
2133 static const struct bytecode_backend ps_2_0_backend
= {
2142 static const struct instr_handler_table ps_2_x_handlers
[] = {
2143 {BWRITERSIO_ADD
, instr_handler
},
2144 {BWRITERSIO_NOP
, instr_handler
},
2145 {BWRITERSIO_MOV
, instr_handler
},
2146 {BWRITERSIO_SUB
, instr_handler
},
2147 {BWRITERSIO_MAD
, instr_handler
},
2148 {BWRITERSIO_MUL
, instr_handler
},
2149 {BWRITERSIO_RCP
, instr_handler
},
2150 {BWRITERSIO_RSQ
, instr_handler
},
2151 {BWRITERSIO_DP3
, instr_handler
},
2152 {BWRITERSIO_DP4
, instr_handler
},
2153 {BWRITERSIO_MIN
, instr_handler
},
2154 {BWRITERSIO_MAX
, instr_handler
},
2155 {BWRITERSIO_ABS
, instr_handler
},
2156 {BWRITERSIO_EXP
, instr_handler
},
2157 {BWRITERSIO_LOG
, instr_handler
},
2158 {BWRITERSIO_EXPP
, instr_handler
},
2159 {BWRITERSIO_LOGP
, instr_handler
},
2160 {BWRITERSIO_LRP
, instr_handler
},
2161 {BWRITERSIO_FRC
, instr_handler
},
2162 {BWRITERSIO_CRS
, instr_handler
},
2163 {BWRITERSIO_NRM
, instr_handler
},
2164 {BWRITERSIO_SINCOS
, instr_handler
},
2165 {BWRITERSIO_M4x4
, instr_handler
},
2166 {BWRITERSIO_M4x3
, instr_handler
},
2167 {BWRITERSIO_M3x4
, instr_handler
},
2168 {BWRITERSIO_M3x3
, instr_handler
},
2169 {BWRITERSIO_M3x2
, instr_handler
},
2170 {BWRITERSIO_POW
, instr_handler
},
2171 {BWRITERSIO_DP2ADD
, instr_handler
},
2172 {BWRITERSIO_CMP
, instr_handler
},
2174 {BWRITERSIO_CALL
, instr_handler
},
2175 {BWRITERSIO_CALLNZ
, instr_handler
},
2176 {BWRITERSIO_REP
, instr_handler
},
2177 {BWRITERSIO_ENDREP
, instr_handler
},
2178 {BWRITERSIO_IF
, instr_handler
},
2179 {BWRITERSIO_LABEL
, instr_handler
},
2180 {BWRITERSIO_IFC
, instr_handler
},
2181 {BWRITERSIO_ELSE
, instr_handler
},
2182 {BWRITERSIO_ENDIF
, instr_handler
},
2183 {BWRITERSIO_BREAK
, instr_handler
},
2184 {BWRITERSIO_BREAKC
, instr_handler
},
2185 {BWRITERSIO_RET
, instr_handler
},
2187 {BWRITERSIO_TEX
, instr_handler
},
2188 {BWRITERSIO_TEXLDP
, instr_handler
},
2189 {BWRITERSIO_TEXLDB
, instr_handler
},
2190 {BWRITERSIO_TEXKILL
, instr_handler
},
2191 {BWRITERSIO_DSX
, instr_handler
},
2192 {BWRITERSIO_DSY
, instr_handler
},
2194 {BWRITERSIO_SETP
, instr_handler
},
2195 {BWRITERSIO_BREAKP
, instr_handler
},
2197 {BWRITERSIO_TEXLDD
, instr_handler
},
2199 {BWRITERSIO_END
, NULL
},
2202 static const struct bytecode_backend ps_2_x_backend
= {
2211 static void sm_3_header(struct bc_writer
*This
, const struct bwriter_shader
*shader
, struct bytecode_buffer
*buffer
) {
2212 write_declarations(This
, buffer
, shader
->inputs
, shader
->num_inputs
, BWRITERSPR_INPUT
);
2213 write_declarations(This
, buffer
, shader
->outputs
, shader
->num_outputs
, BWRITERSPR_OUTPUT
);
2214 write_constF(shader
, buffer
, TRUE
);
2215 write_constB(shader
, buffer
, TRUE
);
2216 write_constI(shader
, buffer
, TRUE
);
2217 write_samplers(shader
, buffer
);
2220 static void sm_3_srcreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
)
2222 const struct bwriter_shader
*shader
= writer
->shader
;
2223 uint32_t token
= 1u << 31; /* Bit 31 of registers is 1 */
2226 d3d9reg
= d3d9_register(reg
->type
);
2227 token
|= d3dsp_register(d3d9reg
, reg
->regnum
);
2228 token
|= d3d9_swizzle(reg
->swizzle
) & D3DVS_SWIZZLE_MASK
;
2229 token
|= d3d9_srcmod(reg
->srcmod
);
2233 if (reg
->type
== BWRITERSPR_CONST
&& shader
->type
== ST_PIXEL
)
2235 WARN("c%u[...] is unsupported in ps_3_0.\n", reg
->regnum
);
2236 writer
->state
= E_INVALIDARG
;
2240 if (((reg
->rel_reg
->type
== BWRITERSPR_ADDR
&& shader
->type
== ST_VERTEX
)
2241 || reg
->rel_reg
->type
== BWRITERSPR_LOOP
) && reg
->rel_reg
->regnum
== 0)
2243 token
|= D3DVS_ADDRMODE_RELATIVE
& D3DVS_ADDRESSMODE_MASK
;
2247 WARN("Unsupported relative addressing register\n");
2248 writer
->state
= E_INVALIDARG
;
2253 put_u32(buffer
, token
);
2255 /* vs_2_0 and newer write the register containing the index explicitly in
2256 * the binary code. */
2257 if (token
& D3DVS_ADDRMODE_RELATIVE
)
2258 sm_3_srcreg(writer
, reg
->rel_reg
, buffer
);
2261 static void sm_3_dstreg(struct bc_writer
*writer
, const struct shader_reg
*reg
, struct bytecode_buffer
*buffer
,
2262 uint32_t shift
, uint32_t mod
)
2264 const struct bwriter_shader
*shader
= writer
->shader
;
2265 uint32_t token
= 1u << 31; /* Bit 31 of registers is 1 */
2270 if (shader
->type
== ST_VERTEX
&& reg
->type
== BWRITERSPR_OUTPUT
)
2272 token
|= D3DVS_ADDRMODE_RELATIVE
& D3DVS_ADDRESSMODE_MASK
;
2276 WARN("Relative addressing not supported for this shader type or register type\n");
2277 writer
->state
= E_INVALIDARG
;
2282 d3d9reg
= d3d9_register(reg
->type
);
2283 token
|= d3dsp_register(d3d9reg
, reg
->regnum
);
2284 token
|= d3d9_dstmod(mod
);
2285 token
|= d3d9_writemask(reg
->writemask
);
2286 put_u32(buffer
, token
);
2288 /* vs_2_0 and newer write the register containing the index explicitly in
2289 * the binary code. */
2290 if (token
& D3DVS_ADDRMODE_RELATIVE
)
2291 sm_3_srcreg(writer
, reg
->rel_reg
, buffer
);
2294 static const struct instr_handler_table vs_3_handlers
[] = {
2295 {BWRITERSIO_ADD
, instr_handler
},
2296 {BWRITERSIO_NOP
, instr_handler
},
2297 {BWRITERSIO_MOV
, instr_handler
},
2298 {BWRITERSIO_SUB
, instr_handler
},
2299 {BWRITERSIO_MAD
, instr_handler
},
2300 {BWRITERSIO_MUL
, instr_handler
},
2301 {BWRITERSIO_RCP
, instr_handler
},
2302 {BWRITERSIO_RSQ
, instr_handler
},
2303 {BWRITERSIO_DP3
, instr_handler
},
2304 {BWRITERSIO_DP4
, instr_handler
},
2305 {BWRITERSIO_MIN
, instr_handler
},
2306 {BWRITERSIO_MAX
, instr_handler
},
2307 {BWRITERSIO_SLT
, instr_handler
},
2308 {BWRITERSIO_SGE
, instr_handler
},
2309 {BWRITERSIO_ABS
, instr_handler
},
2310 {BWRITERSIO_EXP
, instr_handler
},
2311 {BWRITERSIO_LOG
, instr_handler
},
2312 {BWRITERSIO_EXPP
, instr_handler
},
2313 {BWRITERSIO_LOGP
, instr_handler
},
2314 {BWRITERSIO_DST
, instr_handler
},
2315 {BWRITERSIO_LRP
, instr_handler
},
2316 {BWRITERSIO_FRC
, instr_handler
},
2317 {BWRITERSIO_CRS
, instr_handler
},
2318 {BWRITERSIO_SGN
, instr_handler
},
2319 {BWRITERSIO_NRM
, instr_handler
},
2320 {BWRITERSIO_SINCOS
, instr_handler
},
2321 {BWRITERSIO_M4x4
, instr_handler
},
2322 {BWRITERSIO_M4x3
, instr_handler
},
2323 {BWRITERSIO_M3x4
, instr_handler
},
2324 {BWRITERSIO_M3x3
, instr_handler
},
2325 {BWRITERSIO_M3x2
, instr_handler
},
2326 {BWRITERSIO_LIT
, instr_handler
},
2327 {BWRITERSIO_POW
, instr_handler
},
2328 {BWRITERSIO_MOVA
, instr_handler
},
2330 {BWRITERSIO_CALL
, instr_handler
},
2331 {BWRITERSIO_CALLNZ
, instr_handler
},
2332 {BWRITERSIO_REP
, instr_handler
},
2333 {BWRITERSIO_ENDREP
, instr_handler
},
2334 {BWRITERSIO_IF
, instr_handler
},
2335 {BWRITERSIO_LABEL
, instr_handler
},
2336 {BWRITERSIO_IFC
, instr_handler
},
2337 {BWRITERSIO_ELSE
, instr_handler
},
2338 {BWRITERSIO_ENDIF
, instr_handler
},
2339 {BWRITERSIO_BREAK
, instr_handler
},
2340 {BWRITERSIO_BREAKC
, instr_handler
},
2341 {BWRITERSIO_LOOP
, instr_handler
},
2342 {BWRITERSIO_RET
, instr_handler
},
2343 {BWRITERSIO_ENDLOOP
, instr_handler
},
2345 {BWRITERSIO_SETP
, instr_handler
},
2346 {BWRITERSIO_BREAKP
, instr_handler
},
2347 {BWRITERSIO_TEXLDL
, instr_handler
},
2349 {BWRITERSIO_END
, NULL
},
2352 static const struct bytecode_backend vs_3_backend
= {
2361 static const struct instr_handler_table ps_3_handlers
[] = {
2362 {BWRITERSIO_ADD
, instr_handler
},
2363 {BWRITERSIO_NOP
, instr_handler
},
2364 {BWRITERSIO_MOV
, instr_handler
},
2365 {BWRITERSIO_SUB
, instr_handler
},
2366 {BWRITERSIO_MAD
, instr_handler
},
2367 {BWRITERSIO_MUL
, instr_handler
},
2368 {BWRITERSIO_RCP
, instr_handler
},
2369 {BWRITERSIO_RSQ
, instr_handler
},
2370 {BWRITERSIO_DP3
, instr_handler
},
2371 {BWRITERSIO_DP4
, instr_handler
},
2372 {BWRITERSIO_MIN
, instr_handler
},
2373 {BWRITERSIO_MAX
, instr_handler
},
2374 {BWRITERSIO_ABS
, instr_handler
},
2375 {BWRITERSIO_EXP
, instr_handler
},
2376 {BWRITERSIO_LOG
, instr_handler
},
2377 {BWRITERSIO_EXPP
, instr_handler
},
2378 {BWRITERSIO_LOGP
, instr_handler
},
2379 {BWRITERSIO_LRP
, instr_handler
},
2380 {BWRITERSIO_FRC
, instr_handler
},
2381 {BWRITERSIO_CRS
, instr_handler
},
2382 {BWRITERSIO_NRM
, instr_handler
},
2383 {BWRITERSIO_SINCOS
, instr_handler
},
2384 {BWRITERSIO_M4x4
, instr_handler
},
2385 {BWRITERSIO_M4x3
, instr_handler
},
2386 {BWRITERSIO_M3x4
, instr_handler
},
2387 {BWRITERSIO_M3x3
, instr_handler
},
2388 {BWRITERSIO_M3x2
, instr_handler
},
2389 {BWRITERSIO_POW
, instr_handler
},
2390 {BWRITERSIO_DP2ADD
, instr_handler
},
2391 {BWRITERSIO_CMP
, instr_handler
},
2393 {BWRITERSIO_CALL
, instr_handler
},
2394 {BWRITERSIO_CALLNZ
, instr_handler
},
2395 {BWRITERSIO_REP
, instr_handler
},
2396 {BWRITERSIO_ENDREP
, instr_handler
},
2397 {BWRITERSIO_IF
, instr_handler
},
2398 {BWRITERSIO_LABEL
, instr_handler
},
2399 {BWRITERSIO_IFC
, instr_handler
},
2400 {BWRITERSIO_ELSE
, instr_handler
},
2401 {BWRITERSIO_ENDIF
, instr_handler
},
2402 {BWRITERSIO_BREAK
, instr_handler
},
2403 {BWRITERSIO_BREAKC
, instr_handler
},
2404 {BWRITERSIO_LOOP
, instr_handler
},
2405 {BWRITERSIO_RET
, instr_handler
},
2406 {BWRITERSIO_ENDLOOP
, instr_handler
},
2408 {BWRITERSIO_SETP
, instr_handler
},
2409 {BWRITERSIO_BREAKP
, instr_handler
},
2410 {BWRITERSIO_TEXLDL
, instr_handler
},
2412 {BWRITERSIO_TEX
, instr_handler
},
2413 {BWRITERSIO_TEXLDP
, instr_handler
},
2414 {BWRITERSIO_TEXLDB
, instr_handler
},
2415 {BWRITERSIO_TEXKILL
, instr_handler
},
2416 {BWRITERSIO_DSX
, instr_handler
},
2417 {BWRITERSIO_DSY
, instr_handler
},
2418 {BWRITERSIO_TEXLDD
, instr_handler
},
2420 {BWRITERSIO_END
, NULL
},
2423 static const struct bytecode_backend ps_3_backend
= {
2434 enum shader_type type
;
2435 unsigned char major
, minor
;
2436 const struct bytecode_backend
*backend
;
2440 {ST_VERTEX
, 1, 0, &vs_1_x_backend
},
2441 {ST_VERTEX
, 1, 1, &vs_1_x_backend
},
2442 {ST_VERTEX
, 2, 0, &vs_2_0_backend
},
2443 {ST_VERTEX
, 2, 1, &vs_2_x_backend
},
2444 {ST_VERTEX
, 3, 0, &vs_3_backend
},
2446 {ST_PIXEL
, 1, 0, &ps_1_0123_backend
},
2447 {ST_PIXEL
, 1, 1, &ps_1_0123_backend
},
2448 {ST_PIXEL
, 1, 2, &ps_1_0123_backend
},
2449 {ST_PIXEL
, 1, 3, &ps_1_0123_backend
},
2450 {ST_PIXEL
, 1, 4, &ps_1_4_backend
},
2451 {ST_PIXEL
, 2, 0, &ps_2_0_backend
},
2452 {ST_PIXEL
, 2, 1, &ps_2_x_backend
},
2453 {ST_PIXEL
, 3, 0, &ps_3_backend
},
2456 static HRESULT
call_instr_handler(struct bc_writer
*writer
, const struct instruction
*instr
,
2457 struct bytecode_buffer
*buffer
)
2461 for (i
= 0; writer
->funcs
->instructions
[i
].opcode
!= BWRITERSIO_END
; ++i
)
2463 if (instr
->opcode
== writer
->funcs
->instructions
[i
].opcode
)
2465 if (!writer
->funcs
->instructions
[i
].func
)
2467 WARN("Opcode %u not supported by this profile.\n", instr
->opcode
);
2468 return E_INVALIDARG
;
2470 writer
->funcs
->instructions
[i
].func(writer
, instr
, buffer
);
2475 FIXME("Unhandled instruction %u - %s.\n", instr
->opcode
, debug_print_opcode(instr
->opcode
));
2476 return E_INVALIDARG
;
2479 HRESULT
shader_write_bytecode(const struct bwriter_shader
*shader
, uint32_t **result
, uint32_t *size
)
2481 struct bc_writer
*writer
;
2482 struct bytecode_buffer
*buffer
= NULL
;
2487 ERR("NULL shader structure, aborting\n");
2491 if (!(writer
= calloc(1, sizeof(*writer
))))
2492 return E_OUTOFMEMORY
;
2494 for (i
= 0; i
< ARRAY_SIZE(shader_backends
); ++i
)
2496 if (shader
->type
== shader_backends
[i
].type
2497 && shader
->major_version
== shader_backends
[i
].major
2498 && shader
->minor_version
== shader_backends
[i
].minor
)
2500 writer
->funcs
= shader_backends
[i
].backend
;
2507 FIXME("Unsupported shader type %#x, version %u.%u.\n",
2508 shader
->type
, shader
->major_version
, shader
->minor_version
);
2513 writer
->shader
= shader
;
2516 buffer
= allocate_buffer();
2518 WARN("Failed to allocate a buffer for the shader bytecode\n");
2523 /* Write shader type and version */
2524 put_u32(buffer
, sm1_version(shader
));
2526 writer
->funcs
->header(writer
, shader
, buffer
);
2527 if(FAILED(writer
->state
)) {
2532 for(i
= 0; i
< shader
->num_instrs
; i
++) {
2533 hr
= call_instr_handler(writer
, shader
->instr
[i
], buffer
);
2539 if(FAILED(writer
->state
)) {
2544 writer
->funcs
->end(writer
, shader
, buffer
);
2546 if(FAILED(buffer
->state
)) {
2551 *size
= buffer
->size
* sizeof(uint32_t);
2552 *result
= buffer
->data
;
2553 buffer
->data
= NULL
;
2565 void SlDeleteShader(struct bwriter_shader
*shader
) {
2568 TRACE("Deleting shader %p\n", shader
);
2570 for(i
= 0; i
< shader
->num_cf
; i
++) {
2571 free(shader
->constF
[i
]);
2573 free(shader
->constF
);
2574 for(i
= 0; i
< shader
->num_ci
; i
++) {
2575 free(shader
->constI
[i
]);
2577 free(shader
->constI
);
2578 for(i
= 0; i
< shader
->num_cb
; i
++) {
2579 free(shader
->constB
[i
]);
2581 free(shader
->constB
);
2583 free(shader
->inputs
);
2584 free(shader
->outputs
);
2585 free(shader
->samplers
);
2587 for(i
= 0; i
< shader
->num_instrs
; i
++) {
2588 for(j
= 0; j
< shader
->instr
[i
]->num_srcs
; j
++) {
2589 free(shader
->instr
[i
]->src
[j
].rel_reg
);
2591 free(shader
->instr
[i
]->src
);
2592 free(shader
->instr
[i
]->dst
.rel_reg
);
2593 free(shader
->instr
[i
]);
2595 free(shader
->instr
);