2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
33 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
35 return texture
->resource
.pool
== WINED3D_POOL_DEFAULT
36 && texture
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
37 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
38 && !texture
->resource
.format
->convert
39 && !(texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
));
42 static BOOL
wined3d_texture_use_immutable_storage(const struct wined3d_texture
*texture
,
43 const struct wined3d_gl_info
*gl_info
)
45 /* We don't expect to create texture views for textures with height-scaled formats.
46 * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
47 return gl_info
->supported
[ARB_TEXTURE_STORAGE
]
48 && !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
);
51 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
53 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
55 TRACE("texture %p.\n", texture
);
59 ERR("Texture %p is not part of a swapchain.\n", texture
);
63 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0] == texture
)
65 if (swapchain
->render_to_fbo
)
67 TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
68 return GL_COLOR_ATTACHMENT0
;
70 TRACE("Returning GL_BACK.\n");
73 else if (texture
== swapchain
->front_buffer
)
75 TRACE("Returning GL_FRONT.\n");
79 FIXME("Higher back buffer, returning GL_BACK.\n");
83 static DWORD
wined3d_resource_access_from_location(DWORD location
)
87 case WINED3D_LOCATION_DISCARDED
:
90 case WINED3D_LOCATION_SYSMEM
:
91 case WINED3D_LOCATION_USER_MEMORY
:
92 return WINED3D_RESOURCE_ACCESS_CPU
;
94 case WINED3D_LOCATION_BUFFER
:
95 case WINED3D_LOCATION_DRAWABLE
:
96 case WINED3D_LOCATION_TEXTURE_RGB
:
97 case WINED3D_LOCATION_TEXTURE_SRGB
:
98 case WINED3D_LOCATION_RB_MULTISAMPLE
:
99 case WINED3D_LOCATION_RB_RESOLVED
:
100 return WINED3D_RESOURCE_ACCESS_GPU
;
103 FIXME("Unhandled location %#x.\n", location
);
108 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
110 struct wined3d_texture_sub_resource
*sub_resource
;
111 unsigned int i
, sub_count
;
113 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
114 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
116 TRACE("Not evicting system memory for texture %p.\n", texture
);
120 TRACE("Evicting system memory for texture %p.\n", texture
);
122 sub_count
= texture
->level_count
* texture
->layer_count
;
123 for (i
= 0; i
< sub_count
; ++i
)
125 sub_resource
= &texture
->sub_resources
[i
];
126 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
127 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
129 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
131 wined3d_resource_free_sysmem(&texture
->resource
);
134 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
135 unsigned int sub_resource_idx
, DWORD location
)
137 struct wined3d_texture_sub_resource
*sub_resource
;
138 DWORD previous_locations
;
140 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
141 texture
, sub_resource_idx
, wined3d_debug_location(location
));
143 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
144 previous_locations
= sub_resource
->locations
;
145 sub_resource
->locations
|= location
;
146 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
147 && !--texture
->sysmem_count
)
148 wined3d_texture_evict_sysmem(texture
);
150 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
153 static void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
155 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
158 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
159 unsigned int sub_resource_idx
, DWORD location
)
161 struct wined3d_texture_sub_resource
*sub_resource
;
163 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
164 texture
, sub_resource_idx
, wined3d_debug_location(location
));
166 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
167 wined3d_texture_set_dirty(texture
);
169 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
170 sub_resource
->locations
&= ~location
;
171 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
172 ++texture
->sysmem_count
;
174 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
176 if (!sub_resource
->locations
)
177 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
178 sub_resource_idx
, texture
);
181 static BOOL
wined3d_texture_copy_sysmem_location(struct wined3d_texture
*texture
,
182 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
184 unsigned int size
= texture
->sub_resources
[sub_resource_idx
].size
;
185 struct wined3d_device
*device
= texture
->resource
.device
;
186 const struct wined3d_gl_info
*gl_info
;
187 struct wined3d_bo_address dst
, src
;
189 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
192 wined3d_texture_get_memory(texture
, sub_resource_idx
, &dst
, location
);
193 wined3d_texture_get_memory(texture
, sub_resource_idx
, &src
,
194 texture
->sub_resources
[sub_resource_idx
].locations
);
196 if (dst
.buffer_object
)
198 context
= context_acquire(device
, NULL
, 0);
199 gl_info
= context
->gl_info
;
200 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, dst
.buffer_object
));
201 GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER
, 0, size
, src
.addr
));
202 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
203 checkGLcall("PBO upload");
204 context_release(context
);
208 if (src
.buffer_object
)
210 context
= context_acquire(device
, NULL
, 0);
211 gl_info
= context
->gl_info
;
212 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, src
.buffer_object
));
213 GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER
, 0, size
, dst
.addr
));
214 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
215 checkGLcall("PBO download");
216 context_release(context
);
220 memcpy(dst
.addr
, src
.addr
, size
);
224 /* Context activation is done by the caller. Context may be NULL in
225 * WINED3D_NO3D mode. */
226 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
227 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
229 static const DWORD sysmem_locations
= WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_USER_MEMORY
230 | WINED3D_LOCATION_BUFFER
;
231 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
234 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
235 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
237 TRACE("Current resource location %s.\n", wined3d_debug_location(current
));
239 if (current
& location
)
241 TRACE("Location %s is already up to date.\n", wined3d_debug_location(location
));
247 DWORD required_access
= wined3d_resource_access_from_location(location
);
248 if ((texture
->resource
.access_flags
& required_access
) != required_access
)
249 WARN("Operation requires %#x access, but texture only has %#x.\n",
250 required_access
, texture
->resource
.access_flags
);
253 if (current
& WINED3D_LOCATION_DISCARDED
)
255 TRACE("Sub-resource previously discarded, nothing to do.\n");
256 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
258 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
259 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
265 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
266 sub_resource_idx
, texture
);
267 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
268 return wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
271 if ((location
& sysmem_locations
) && (current
& sysmem_locations
))
272 ret
= wined3d_texture_copy_sysmem_location(texture
, sub_resource_idx
, context
, location
);
274 ret
= texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, location
);
277 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
282 /* Context activation is done by the caller. */
283 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
284 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
)
288 if (!data
->buffer_object
)
291 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
293 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
295 GLbitfield map_flags
= wined3d_resource_gl_map_flags(flags
) & ~GL_MAP_FLUSH_EXPLICIT_BIT
;
296 memory
= GL_EXTCALL(glMapBufferRange(binding
, (INT_PTR
)data
->addr
, size
, map_flags
));
300 memory
= GL_EXTCALL(glMapBuffer(binding
, wined3d_resource_gl_legacy_map_flags(flags
)));
301 memory
+= (INT_PTR
)data
->addr
;
304 GL_EXTCALL(glBindBuffer(binding
, 0));
305 checkGLcall("Map buffer object");
310 /* Context activation is done by the caller. */
311 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
312 const struct wined3d_gl_info
*gl_info
, GLenum binding
)
314 if (!data
->buffer_object
)
317 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
318 GL_EXTCALL(glUnmapBuffer(binding
));
319 GL_EXTCALL(glBindBuffer(binding
, 0));
320 checkGLcall("Unmap buffer object");
323 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
324 struct wined3d_bo_address
*data
, DWORD locations
)
326 struct wined3d_texture_sub_resource
*sub_resource
;
328 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
329 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
331 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
332 if (locations
& WINED3D_LOCATION_BUFFER
)
335 data
->buffer_object
= sub_resource
->buffer_object
;
338 if (locations
& WINED3D_LOCATION_USER_MEMORY
)
340 data
->addr
= texture
->user_memory
;
341 data
->buffer_object
= 0;
344 if (locations
& WINED3D_LOCATION_SYSMEM
)
346 data
->addr
= texture
->resource
.heap_memory
;
347 data
->addr
+= sub_resource
->offset
;
348 data
->buffer_object
= 0;
352 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
354 data
->buffer_object
= 0;
357 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
358 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD flags
,
359 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
360 const struct wined3d_resource_ops
*resource_ops
)
362 unsigned int i
, j
, size
, offset
= 0;
363 const struct wined3d_format
*format
;
366 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
367 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
368 "flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
369 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
370 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
371 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
372 flags
, device
, parent
, parent_ops
, resource_ops
);
374 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
375 return WINED3DERR_INVALIDCALL
;
377 format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
, desc
->usage
);
379 for (i
= 0; i
< layer_count
; ++i
)
381 for (j
= 0; j
< level_count
; ++j
)
383 unsigned int idx
= i
* level_count
+ j
;
385 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
386 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
387 texture
->sub_resources
[idx
].offset
= offset
;
388 texture
->sub_resources
[idx
].size
= size
;
391 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
395 return WINED3DERR_INVALIDCALL
;
397 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
398 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
399 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, resource_ops
)))
401 static unsigned int once
;
403 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
404 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
405 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
406 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
407 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
408 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
410 WARN("Failed to initialize resource, returning %#x\n", hr
);
413 wined3d_resource_update_draw_binding(&texture
->resource
);
414 if ((flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
) || desc
->format
== WINED3DFMT_D16_LOCKABLE
)
415 texture
->resource
.access_flags
|= WINED3D_RESOURCE_ACCESS_CPU
;
417 texture
->texture_ops
= texture_ops
;
419 texture
->layer_count
= layer_count
;
420 texture
->level_count
= level_count
;
421 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
423 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
424 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
425 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
426 if (flags
& (WINED3D_TEXTURE_CREATE_GET_DC
| WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
))
427 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
428 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
429 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
434 /* Context activation is done by the caller. */
435 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
436 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
438 GLuint
*buffer_object
;
440 buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
441 GL_EXTCALL(glDeleteBuffers(1, buffer_object
));
442 checkGLcall("glDeleteBuffers");
443 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
446 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
447 *buffer_object
, texture
, sub_resource_idx
);
450 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
452 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
453 const struct wined3d_device
*device
= texture
->resource
.device
;
454 DWORD map_binding
= texture
->update_map_binding
;
455 struct wined3d_context
*context
= NULL
;
458 if (device
->d3d_initialized
)
459 context
= context_acquire(device
, NULL
, 0);
461 for (i
= 0; i
< sub_count
; ++i
)
463 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
464 && !wined3d_texture_load_location(texture
, i
, context
, map_binding
))
465 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
466 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
467 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
471 context_release(context
);
473 texture
->resource
.map_binding
= map_binding
;
474 texture
->update_map_binding
= 0;
477 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
479 texture
->update_map_binding
= map_binding
;
480 if (!texture
->resource
.map_count
)
481 wined3d_texture_update_map_binding(texture
);
484 /* A GL context is provided by the caller */
485 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
486 struct gl_texture
*tex
)
488 context_gl_resource_released(device
, tex
->name
, FALSE
);
489 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
493 /* Context activation is done by the caller. */
494 /* The caller is responsible for binding the correct texture. */
495 static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture
*texture
,
496 GLenum gl_internal_format
, const struct wined3d_format
*format
,
497 const struct wined3d_gl_info
*gl_info
)
499 unsigned int i
, sub_call_count
;
501 sub_call_count
= texture
->level_count
;
502 if (texture
->target
!= GL_TEXTURE_2D_ARRAY
)
503 sub_call_count
*= texture
->layer_count
;
505 for (i
= 0; i
< sub_call_count
; ++i
)
507 struct wined3d_surface
*surface
= texture
->sub_resources
[i
].u
.surface
;
508 GLsizei width
, height
;
510 width
= wined3d_texture_get_level_pow2_width(texture
, surface
->texture_level
);
511 height
= wined3d_texture_get_level_pow2_height(texture
, surface
->texture_level
);
512 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
514 height
*= format
->height_scale
.numerator
;
515 height
/= format
->height_scale
.denominator
;
518 TRACE("surface %p, target %#x, level %u, width %u, height %u.\n",
519 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
521 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
523 GL_EXTCALL(glTexImage3D(surface
->texture_target
, surface
->texture_level
,
524 gl_internal_format
, width
, height
, texture
->layer_count
, 0,
525 format
->glFormat
, format
->glType
, NULL
));
526 checkGLcall("glTexImage3D");
530 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
531 gl_internal_format
, width
, height
, 0, format
->glFormat
, format
->glType
, NULL
);
532 checkGLcall("glTexImage2D");
537 /* Context activation is done by the caller. */
538 /* The caller is responsible for binding the correct texture. */
539 static void wined3d_texture_allocate_gl_immutable_storage(struct wined3d_texture
*texture
,
540 GLenum gl_internal_format
, const struct wined3d_gl_info
*gl_info
)
542 GLsizei width
= wined3d_texture_get_level_pow2_width(texture
, 0);
543 GLsizei height
= wined3d_texture_get_level_pow2_height(texture
, 0);
545 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
547 GL_EXTCALL(glTexStorage3D(texture
->target
, texture
->level_count
, gl_internal_format
,
548 width
, height
, texture
->layer_count
));
549 checkGLcall("glTexStorage3D");
553 GL_EXTCALL(glTexStorage2D(texture
->target
, texture
->level_count
, gl_internal_format
,
555 checkGLcall("glTexStorage2D");
559 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
561 struct wined3d_device
*device
= texture
->resource
.device
;
562 const struct wined3d_gl_info
*gl_info
= NULL
;
563 struct wined3d_context
*context
= NULL
;
565 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
566 || texture
->rb_multisample
|| texture
->rb_resolved
)
568 context
= context_acquire(device
, NULL
, 0);
569 gl_info
= context
->gl_info
;
572 if (texture
->texture_rgb
.name
)
573 gltexture_delete(device
, context
->gl_info
, &texture
->texture_rgb
);
575 if (texture
->texture_srgb
.name
)
576 gltexture_delete(device
, context
->gl_info
, &texture
->texture_srgb
);
578 if (texture
->rb_multisample
)
580 TRACE("Deleting multisample renderbuffer %u.\n", texture
->rb_multisample
);
581 context_gl_resource_released(device
, texture
->rb_multisample
, TRUE
);
582 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_multisample
);
583 texture
->rb_multisample
= 0;
586 if (texture
->rb_resolved
)
588 TRACE("Deleting resolved renderbuffer %u.\n", texture
->rb_resolved
);
589 context_gl_resource_released(device
, texture
->rb_resolved
, TRUE
);
590 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_resolved
);
591 texture
->rb_resolved
= 0;
594 if (context
) context_release(context
);
596 wined3d_texture_set_dirty(texture
);
598 resource_unload(&texture
->resource
);
601 static void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
)
603 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
604 struct wined3d_texture_sub_resource
*sub_resource
;
607 for (i
= 0; i
< sub_count
; ++i
)
609 sub_resource
= &texture
->sub_resources
[i
];
610 if (sub_resource
->parent
)
612 TRACE("sub-resource %u.\n", i
);
613 sub_resource
->parent_ops
->wined3d_object_destroyed(sub_resource
->parent
);
614 sub_resource
->parent
= NULL
;
619 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
621 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
622 struct wined3d_device
*device
= texture
->resource
.device
;
623 struct wined3d_context
*context
= NULL
;
624 const struct wined3d_gl_info
*gl_info
;
625 GLuint buffer_object
;
628 TRACE("texture %p.\n", texture
);
630 for (i
= 0; i
< sub_count
; ++i
)
632 if (!(buffer_object
= texture
->sub_resources
[i
].buffer_object
))
635 TRACE("Deleting buffer object %u.\n", buffer_object
);
637 /* We may not be able to get a context in wined3d_texture_cleanup() in
638 * general, but if a buffer object was previously created we can. */
641 context
= context_acquire(device
, NULL
, 0);
642 gl_info
= context
->gl_info
;
645 GL_EXTCALL(glDeleteBuffers(1, &buffer_object
));
648 context_release(context
);
650 texture
->texture_ops
->texture_cleanup_sub_resources(texture
);
651 wined3d_texture_unload_gl_texture(texture
);
654 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
656 texture
->swapchain
= swapchain
;
657 wined3d_resource_update_draw_binding(&texture
->resource
);
660 /* Context activation is done by the caller. */
661 void wined3d_texture_bind(struct wined3d_texture
*texture
,
662 struct wined3d_context
*context
, BOOL srgb
)
664 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
665 const struct wined3d_format
*format
= texture
->resource
.format
;
666 const struct color_fixup_desc fixup
= format
->color_fixup
;
667 struct gl_texture
*gl_tex
;
670 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
672 if (!needs_separate_srgb_gl_texture(context
, texture
))
675 /* sRGB mode cache for preload() calls outside drawprim. */
677 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
679 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
681 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
682 target
= texture
->target
;
686 context_bind_texture(context
, target
, gl_tex
->name
);
690 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
691 checkGLcall("glGenTextures");
692 TRACE("Generated texture %d.\n", gl_tex
->name
);
696 ERR("Failed to generate a texture name.\n");
700 /* Initialise the state of the texture object to the OpenGL defaults, not
701 * the wined3d defaults. */
702 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
703 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
704 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
705 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
706 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
707 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
708 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
709 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
710 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
711 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
712 gl_tex
->sampler_desc
.max_anisotropy
= 1;
713 gl_tex
->sampler_desc
.compare
= FALSE
;
714 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
715 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
716 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
718 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
719 gl_tex
->base_level
= 0;
720 wined3d_texture_set_dirty(texture
);
722 context_bind_texture(context
, target
, gl_tex
->name
);
724 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
726 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
727 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
730 /* For a new texture we have to set the texture levels after binding the
731 * texture. Beware that texture rectangles do not support mipmapping, but
732 * set the maxmiplevel if we're relying on the partial
733 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
734 * (I.e., do not care about cond_np2 here, just look for
735 * GL_TEXTURE_RECTANGLE_ARB.) */
736 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
738 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
739 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
740 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
743 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
745 /* Cubemaps are always set to clamp, regardless of the sampler state. */
746 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
747 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
748 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
751 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
753 /* Conditinal non power of two textures use a different clamping
754 * default. If we're using the GL_WINE_normalized_texrect partial
755 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
756 * has the address mode set to repeat - something that prevents us
757 * from hitting the accelerated codepath. Thus manually set the GL
758 * state. The same applies to filtering. Even if the texture has only
759 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
760 * fallback on macos. */
761 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
762 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
763 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
764 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
765 checkGLcall("glTexParameteri");
766 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
767 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
768 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
769 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
770 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
773 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
775 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
776 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
779 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(gl_info
, format
))
781 static const GLenum swizzle_source
[] =
783 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
784 GL_ONE
, /* CHANNEL_SOURCE_ONE */
785 GL_RED
, /* CHANNEL_SOURCE_X */
786 GL_GREEN
, /* CHANNEL_SOURCE_Y */
787 GL_BLUE
, /* CHANNEL_SOURCE_Z */
788 GL_ALPHA
, /* CHANNEL_SOURCE_W */
796 swizzle
.x
= swizzle_source
[fixup
.x_source
];
797 swizzle
.y
= swizzle_source
[fixup
.y_source
];
798 swizzle
.z
= swizzle_source
[fixup
.z_source
];
799 swizzle
.w
= swizzle_source
[fixup
.w_source
];
800 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, &swizzle
.x
);
801 checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
805 /* Context activation is done by the caller. */
806 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
807 struct wined3d_context
*context
, BOOL srgb
)
809 DWORD active_sampler
;
811 /* We don't need a specific texture unit, but after binding the texture
812 * the current unit is dirty. Read the unit back instead of switching to
813 * 0, this avoids messing around with the state manager's GL states. The
814 * current texture unit should always be a valid one.
816 * To be more specific, this is tricky because we can implicitly be
817 * called from sampler() in state.c. This means we can't touch anything
818 * other than whatever happens to be the currently active texture, or we
819 * would risk marking already applied sampler states dirty again. */
820 active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
821 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
822 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
823 /* FIXME: Ideally we'd only do this when touching a binding that's used by
825 context_invalidate_state(context
, STATE_SHADER_RESOURCE_BINDING
);
827 wined3d_texture_bind(texture
, context
, srgb
);
830 /* Context activation is done by the caller (state handler). */
831 /* This function relies on the correct texture being bound and loaded. */
832 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
833 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
)
835 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
836 GLenum target
= texture
->target
;
837 struct gl_texture
*gl_tex
;
840 TRACE("texture %p, sampler_desc %p, context %p.\n", texture
, sampler_desc
, context
);
842 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
844 state
= sampler_desc
->address_u
;
845 if (state
!= gl_tex
->sampler_desc
.address_u
)
847 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
848 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
849 gl_tex
->sampler_desc
.address_u
= state
;
852 state
= sampler_desc
->address_v
;
853 if (state
!= gl_tex
->sampler_desc
.address_v
)
855 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
856 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
857 gl_tex
->sampler_desc
.address_v
= state
;
860 state
= sampler_desc
->address_w
;
861 if (state
!= gl_tex
->sampler_desc
.address_w
)
863 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
864 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
865 gl_tex
->sampler_desc
.address_w
= state
;
868 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
869 sizeof(gl_tex
->sampler_desc
.border_color
)))
871 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
872 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
873 sizeof(gl_tex
->sampler_desc
.border_color
));
876 state
= sampler_desc
->mag_filter
;
877 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
879 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
880 gl_tex
->sampler_desc
.mag_filter
= state
;
883 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
884 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
886 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
887 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
888 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
889 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
892 state
= sampler_desc
->max_anisotropy
;
893 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
895 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
896 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
898 WARN("Anisotropic filtering not supported.\n");
899 gl_tex
->sampler_desc
.max_anisotropy
= state
;
902 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
903 && (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
904 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
906 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
907 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
908 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
911 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
913 if (sampler_desc
->compare
)
914 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
916 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
917 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
920 checkGLcall("Texture parameter application");
922 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
924 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
925 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
926 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
930 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
934 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
936 if (texture
->swapchain
)
937 return wined3d_swapchain_incref(texture
->swapchain
);
939 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
940 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
945 static void wined3d_texture_cleanup_sync(struct wined3d_texture
*texture
)
947 wined3d_texture_sub_resources_destroyed(texture
);
948 resource_cleanup(&texture
->resource
);
949 wined3d_resource_wait_idle(&texture
->resource
);
950 wined3d_texture_cleanup(texture
);
953 static void wined3d_texture_destroy_object(void *object
)
955 wined3d_texture_cleanup(object
);
956 HeapFree(GetProcessHeap(), 0, object
);
959 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
963 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
965 if (texture
->swapchain
)
966 return wined3d_swapchain_decref(texture
->swapchain
);
968 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
969 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
973 /* Wait for the texture to become idle if it's using user memory,
974 * since the application is allowed to free that memory once the
975 * texture is destroyed. Note that this implies that
976 * wined3d_texture_destroy_object() can't access that memory either. */
977 if (texture
->user_memory
)
978 wined3d_resource_wait_idle(&texture
->resource
);
979 wined3d_texture_sub_resources_destroyed(texture
);
980 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
981 resource_cleanup(&texture
->resource
);
982 wined3d_cs_destroy_object(texture
->resource
.device
->cs
, wined3d_texture_destroy_object
, texture
);
988 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
990 TRACE("texture %p.\n", texture
);
992 return &texture
->resource
;
995 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
997 return c1
->color_space_low_value
== c2
->color_space_low_value
998 && c1
->color_space_high_value
== c2
->color_space_high_value
;
1001 /* Context activation is done by the caller */
1002 void wined3d_texture_load(struct wined3d_texture
*texture
,
1003 struct wined3d_context
*context
, BOOL srgb
)
1005 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1006 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1010 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1012 if (!needs_separate_srgb_gl_texture(context
, texture
))
1016 flag
= WINED3D_TEXTURE_SRGB_VALID
;
1018 flag
= WINED3D_TEXTURE_RGB_VALID
;
1020 if (!d3d_info
->shader_color_key
1021 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1022 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1023 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
1024 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
1026 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1029 TRACE("Reloading because of color key value change.\n");
1030 for (i
= 0; i
< sub_count
; i
++)
1032 if (!wined3d_texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
1033 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1035 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
1038 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
1041 if (texture
->flags
& flag
)
1043 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1047 /* Reload the surfaces if the texture is marked dirty. */
1048 for (i
= 0; i
< sub_count
; ++i
)
1050 if (!wined3d_texture_load_location(texture
, i
, context
,
1051 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
1052 ERR("Failed to load location (srgb %#x).\n", srgb
);
1054 texture
->flags
|= flag
;
1057 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
1059 TRACE("texture %p.\n", texture
);
1061 return texture
->resource
.parent
;
1064 static BOOL
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
1065 unsigned int level
, const struct wined3d_box
*box
)
1067 if (box
->left
>= box
->right
1068 || box
->top
>= box
->bottom
1069 || box
->front
>= box
->back
)
1072 if (box
->right
> wined3d_texture_get_level_width(texture
, level
)
1073 || box
->bottom
> wined3d_texture_get_level_height(texture
, level
)
1074 || box
->back
> wined3d_texture_get_level_depth(texture
, level
))
1080 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
1081 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
1083 const struct wined3d_resource
*resource
= &texture
->resource
;
1084 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
1085 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
1087 if (texture
->row_pitch
)
1089 *row_pitch
= texture
->row_pitch
;
1090 *slice_pitch
= texture
->slice_pitch
;
1094 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
1095 width
, height
, row_pitch
, slice_pitch
);
1098 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
1100 DWORD old
= texture
->lod
;
1102 TRACE("texture %p, lod %u.\n", texture
, lod
);
1104 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
1105 * textures. The call always returns 0, and GetLOD always returns 0. */
1106 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
1108 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
1112 if (lod
>= texture
->level_count
)
1113 lod
= texture
->level_count
- 1;
1115 if (texture
->lod
!= lod
)
1117 wined3d_resource_wait_idle(&texture
->resource
);
1120 texture
->texture_rgb
.base_level
= ~0u;
1121 texture
->texture_srgb
.base_level
= ~0u;
1122 if (texture
->resource
.bind_count
)
1123 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
1129 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
1131 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
1133 return texture
->lod
;
1136 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
1138 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
1140 return texture
->level_count
;
1143 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
1144 enum wined3d_texture_filter_type filter_type
)
1146 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
1148 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
1150 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
1151 return WINED3DERR_INVALIDCALL
;
1154 texture
->filter_type
= filter_type
;
1159 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
1161 TRACE("texture %p.\n", texture
);
1163 return texture
->filter_type
;
1166 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
1167 DWORD flags
, const struct wined3d_color_key
*color_key
)
1169 struct wined3d_device
*device
= texture
->resource
.device
;
1170 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
1171 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
1173 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
1175 if (flags
& ~all_flags
)
1177 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
1178 return WINED3DERR_INVALIDCALL
;
1181 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
1186 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1187 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
1188 UINT multisample_quality
, void *mem
, UINT pitch
)
1190 struct wined3d_device
*device
= texture
->resource
.device
;
1191 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1192 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
, texture
->resource
.usage
);
1193 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
1194 struct wined3d_texture_sub_resource
*sub_resource
;
1195 struct wined3d_surface
*surface
;
1196 DWORD valid_location
= 0;
1197 BOOL create_dib
= FALSE
;
1199 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
1200 "mem %p, pitch %u.\n",
1201 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
);
1204 return WINED3DERR_INVALIDCALL
;
1206 if (texture
->level_count
* texture
->layer_count
> 1)
1208 WARN("Texture has multiple sub-resources, not supported.\n");
1209 return WINED3DERR_INVALIDCALL
;
1212 if (texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
)
1214 WARN("Not supported on 3D textures.\n");
1215 return WINED3DERR_INVALIDCALL
;
1218 if (texture
->resource
.map_count
)
1220 WARN("Texture is mapped.\n");
1221 return WINED3DERR_INVALIDCALL
;
1224 /* We have no way of supporting a pitch that is not a multiple of the pixel
1225 * byte width short of uploading the texture row-by-row.
1226 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
1227 * for user-memory textures (it always expects packed data) while DirectDraw
1228 * requires a 4-byte aligned pitch and doesn't support texture formats
1229 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
1230 * This check is here to verify that the assumption holds. */
1231 if (pitch
% texture
->resource
.format
->byte_count
)
1233 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
1234 return WINED3DERR_INVALIDCALL
;
1237 if (device
->d3d_initialized
)
1238 wined3d_cs_emit_unload_resource(device
->cs
, &texture
->resource
);
1239 wined3d_resource_wait_idle(&texture
->resource
);
1241 sub_resource
= &texture
->sub_resources
[0];
1242 surface
= sub_resource
->u
.surface
;
1245 wined3d_surface_destroy_dc(surface
);
1249 wined3d_resource_free_sysmem(&texture
->resource
);
1251 if ((texture
->row_pitch
= pitch
))
1252 texture
->slice_pitch
= height
* pitch
;
1254 /* User memory surfaces don't have the regular surface alignment. */
1255 wined3d_format_calculate_pitch(format
, 1, width
, height
,
1256 &texture
->row_pitch
, &texture
->slice_pitch
);
1258 texture
->resource
.format
= format
;
1259 texture
->resource
.multisample_type
= multisample_type
;
1260 texture
->resource
.multisample_quality
= multisample_quality
;
1261 texture
->resource
.width
= width
;
1262 texture
->resource
.height
= height
;
1263 texture
->resource
.size
= texture
->slice_pitch
;
1264 sub_resource
->size
= texture
->slice_pitch
;
1265 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1267 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
]
1268 && !gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1270 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1271 texture
->pow2_width
= texture
->pow2_height
= 1;
1272 while (texture
->pow2_width
< width
)
1273 texture
->pow2_width
<<= 1;
1274 while (texture
->pow2_height
< height
)
1275 texture
->pow2_height
<<= 1;
1279 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1280 texture
->pow2_width
= width
;
1281 texture
->pow2_height
= height
;
1284 if ((texture
->user_memory
= mem
))
1286 texture
->resource
.map_binding
= WINED3D_LOCATION_USER_MEMORY
;
1287 valid_location
= WINED3D_LOCATION_USER_MEMORY
;
1291 wined3d_texture_prepare_location(texture
, 0, NULL
, WINED3D_LOCATION_SYSMEM
);
1292 valid_location
= WINED3D_LOCATION_SYSMEM
;
1295 /* The format might be changed to a format that needs conversion.
1296 * If the surface didn't use PBOs previously but could now, don't
1297 * change it - whatever made us not use PBOs might come back, e.g.
1299 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1300 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1302 wined3d_texture_validate_location(texture
, 0, valid_location
);
1303 wined3d_texture_invalidate_location(texture
, 0, ~valid_location
);
1306 wined3d_surface_create_dc(surface
);
1311 /* Context activation is done by the caller. */
1312 static void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
1313 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
1315 struct wined3d_texture_sub_resource
*sub_resource
;
1317 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1318 if (sub_resource
->buffer_object
)
1321 GL_EXTCALL(glGenBuffers(1, &sub_resource
->buffer_object
));
1322 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->buffer_object
));
1323 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->size
, NULL
, GL_STREAM_DRAW
));
1324 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1325 checkGLcall("Create buffer object");
1327 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
1328 sub_resource
->buffer_object
, texture
, sub_resource_idx
);
1331 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1333 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1336 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1337 | WINED3D_TEXTURE_CONVERTED
);
1338 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1339 for (i
= 0; i
< sub_count
; ++i
)
1341 wined3d_texture_invalidate_location(texture
, i
,
1342 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1346 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1348 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1349 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1351 if (!d3d_info
->shader_color_key
1352 && !(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1353 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1355 wined3d_texture_force_reload(texture
);
1357 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1358 texture
->async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1361 if (texture
->flags
& alloc_flag
)
1364 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
1365 texture
->flags
|= alloc_flag
;
1368 static void wined3d_texture_prepare_rb(struct wined3d_texture
*texture
,
1369 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
1371 const struct wined3d_format
*format
= texture
->resource
.format
;
1377 if (texture
->rb_multisample
)
1380 /* TODO: NVIDIA expose their Coverage Sample Anti-Aliasing (CSAA)
1381 * feature through type == MULTISAMPLE_XX and quality != 0. This could
1382 * be mapped to GL_NV_framebuffer_multisample_coverage.
1384 * AMD have a similar feature called Enhanced Quality Anti-Aliasing
1385 * (EQAA), but it does not have an equivalent OpenGL extension. */
1387 /* We advertise as many WINED3D_MULTISAMPLE_NON_MASKABLE quality
1388 * levels as the count of advertised multisample types for the texture
1390 if (texture
->resource
.multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1392 unsigned int i
, count
= 0;
1394 for (i
= 0; i
< sizeof(format
->multisample_types
) * 8; ++i
)
1396 if (format
->multisample_types
& 1u << i
)
1398 if (texture
->resource
.multisample_quality
== count
++)
1406 samples
= texture
->resource
.multisample_type
;
1409 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_multisample
);
1410 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_multisample
);
1411 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
1412 format
->glInternal
, texture
->resource
.width
, texture
->resource
.height
);
1413 checkGLcall("glRenderbufferStorageMultisample()");
1414 TRACE("Created multisample rb %u.\n", texture
->rb_multisample
);
1418 if (texture
->rb_resolved
)
1421 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_resolved
);
1422 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_resolved
);
1423 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
->glInternal
,
1424 texture
->resource
.width
, texture
->resource
.height
);
1425 checkGLcall("glRenderbufferStorage()");
1426 TRACE("Created resolved rb %u.\n", texture
->rb_resolved
);
1430 /* Context activation is done by the caller. Context may be NULL in
1431 * WINED3D_NO3D mode. */
1432 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1433 struct wined3d_context
*context
, DWORD location
)
1437 case WINED3D_LOCATION_SYSMEM
:
1438 if (texture
->resource
.heap_memory
)
1441 if (!wined3d_resource_allocate_sysmem(&texture
->resource
))
1443 ERR("Failed to allocate system memory.\n");
1448 case WINED3D_LOCATION_USER_MEMORY
:
1449 if (!texture
->user_memory
)
1450 ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
1453 case WINED3D_LOCATION_BUFFER
:
1454 wined3d_texture_prepare_buffer_object(texture
, sub_resource_idx
, context
->gl_info
);
1457 case WINED3D_LOCATION_TEXTURE_RGB
:
1458 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
1461 case WINED3D_LOCATION_TEXTURE_SRGB
:
1462 wined3d_texture_prepare_texture(texture
, context
, TRUE
);
1465 case WINED3D_LOCATION_DRAWABLE
:
1466 if (!texture
->swapchain
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_BACKBUFFER
)
1467 ERR("Texture %p does not have a drawable.\n", texture
);
1470 case WINED3D_LOCATION_RB_MULTISAMPLE
:
1471 wined3d_texture_prepare_rb(texture
, context
->gl_info
, TRUE
);
1474 case WINED3D_LOCATION_RB_RESOLVED
:
1475 wined3d_texture_prepare_rb(texture
, context
->gl_info
, FALSE
);
1479 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
1484 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
1486 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
1487 FIXME("texture %p stub!\n", texture
);
1490 static struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
1491 unsigned int sub_resource_idx
)
1493 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1495 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
1497 if (sub_resource_idx
>= sub_count
)
1499 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
1503 return &texture
->sub_resources
[sub_resource_idx
];
1506 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
1507 UINT layer
, const struct wined3d_box
*dirty_region
)
1509 struct wined3d_context
*context
;
1510 unsigned int sub_resource_idx
;
1512 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
1514 if (layer
>= texture
->layer_count
)
1516 WARN("Invalid layer %u specified.\n", layer
);
1517 return WINED3DERR_INVALIDCALL
;
1519 sub_resource_idx
= layer
* texture
->level_count
;
1522 FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region
));
1524 context
= context_acquire(texture
->resource
.device
, NULL
, 0);
1525 if (!wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
))
1527 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1528 context_release(context
);
1529 return E_OUTOFMEMORY
;
1531 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1532 context_release(context
);
1537 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1538 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
1539 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
)
1541 texture
->texture_ops
->texture_upload_data(texture
, sub_resource_idx
,
1542 context
, box
, data
, row_pitch
, slice_pitch
);
1545 static void texture2d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1546 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
1547 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
)
1549 unsigned int texture_level
;
1557 dst_point
.x
= box
->left
;
1558 dst_point
.y
= box
->top
;
1559 src_rect
.right
= box
->right
- box
->left
;
1560 src_rect
.bottom
= box
->bottom
- box
->top
;
1564 dst_point
.x
= dst_point
.y
= 0;
1565 texture_level
= sub_resource_idx
% texture
->level_count
;
1566 src_rect
.right
= wined3d_texture_get_level_width(texture
, texture_level
);
1567 src_rect
.bottom
= wined3d_texture_get_level_height(texture
, texture_level
);
1570 wined3d_surface_upload_data(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
->gl_info
,
1571 texture
->resource
.format
, &src_rect
, row_pitch
, &dst_point
, FALSE
, data
);
1574 static BOOL
texture2d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1575 struct wined3d_context
*context
, DWORD location
)
1577 return surface_load_location(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
, location
);
1580 /* Context activation is done by the caller. */
1581 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1583 const struct wined3d_format
*format
= texture
->resource
.format
;
1584 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1585 const struct wined3d_color_key_conversion
*conversion
;
1588 TRACE("texture %p, context %p, format %s.\n", texture
, context
, debug_d3dformat(format
->id
));
1590 if (format
->convert
)
1592 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1594 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
1596 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1597 format
= wined3d_get_format(gl_info
, conversion
->dst_format
, texture
->resource
.usage
);
1598 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1601 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1604 internal
= format
->glGammaInternal
;
1605 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
1606 && wined3d_resource_is_offscreen(&texture
->resource
))
1607 internal
= format
->rtInternal
;
1609 internal
= format
->glInternal
;
1612 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
1614 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
1616 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
1617 wined3d_texture_allocate_gl_immutable_storage(texture
, internal
, gl_info
);
1619 wined3d_texture_allocate_gl_mutable_storage(texture
, internal
, format
, gl_info
);
1622 static void texture2d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1624 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1625 struct wined3d_device
*device
= texture
->resource
.device
;
1626 struct wined3d_texture_sub_resource
*sub_resource
;
1627 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1628 const struct wined3d_gl_info
*gl_info
= NULL
;
1629 struct wined3d_context
*context
= NULL
;
1630 struct wined3d_surface
*overlay
, *cur
;
1631 struct wined3d_surface
*surface
;
1634 for (i
= 0; i
< sub_count
; ++i
)
1636 sub_resource
= &texture
->sub_resources
[i
];
1637 if (!(surface
= sub_resource
->u
.surface
))
1640 TRACE("surface %p.\n", surface
);
1642 if (!context
&& !list_empty(&surface
->renderbuffers
))
1644 context
= context_acquire(device
, NULL
, 0);
1645 gl_info
= context
->gl_info
;
1648 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1650 TRACE("Deleting renderbuffer %u.\n", entry
->id
);
1651 context_gl_resource_released(device
, entry
->id
, TRUE
);
1652 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1653 HeapFree(GetProcessHeap(), 0, entry
);
1657 wined3d_surface_destroy_dc(surface
);
1659 if (surface
->overlay_dest
)
1660 list_remove(&surface
->overlay_entry
);
1662 LIST_FOR_EACH_ENTRY_SAFE(overlay
, cur
, &surface
->overlays
, struct wined3d_surface
, overlay_entry
)
1664 list_remove(&overlay
->overlay_entry
);
1665 overlay
->overlay_dest
= NULL
;
1669 context_release(context
);
1670 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.surface
);
1673 static const struct wined3d_texture_ops texture2d_ops
=
1675 texture2d_upload_data
,
1676 texture2d_load_location
,
1677 texture2d_prepare_texture
,
1678 texture2d_cleanup_sub_resources
,
1681 struct wined3d_texture
* __cdecl
wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1683 return texture_from_resource(resource
);
1686 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
1688 return wined3d_texture_incref(texture_from_resource(resource
));
1691 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
1693 return wined3d_texture_decref(texture_from_resource(resource
));
1696 static void texture_resource_preload(struct wined3d_resource
*resource
)
1698 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1699 struct wined3d_context
*context
;
1701 context
= context_acquire(resource
->device
, NULL
, 0);
1702 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1703 context_release(context
);
1706 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
1708 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1709 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1710 struct wined3d_device
*device
= resource
->device
;
1711 const struct wined3d_gl_info
*gl_info
;
1712 struct wined3d_context
*context
;
1715 TRACE("texture %p.\n", texture
);
1717 context
= context_acquire(device
, NULL
, 0);
1718 gl_info
= context
->gl_info
;
1720 for (i
= 0; i
< sub_count
; ++i
)
1722 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[i
];
1724 if (resource
->pool
!= WINED3D_POOL_DEFAULT
1725 && wined3d_texture_load_location(texture
, i
, context
, resource
->map_binding
))
1727 wined3d_texture_invalidate_location(texture
, i
, ~resource
->map_binding
);
1731 /* We should only get here on device reset/teardown for implicit
1733 if (resource
->pool
!= WINED3D_POOL_DEFAULT
|| resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1734 ERR("Discarding %s %p sub-resource %u in the %s pool.\n", debug_d3dresourcetype(resource
->type
),
1735 resource
, i
, debug_d3dpool(resource
->pool
));
1736 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
1737 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
1740 if (sub_resource
->buffer_object
)
1741 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
1743 if (resource
->type
== WINED3D_RTYPE_TEXTURE_2D
)
1745 struct wined3d_surface
*surface
= sub_resource
->u
.surface
;
1746 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1748 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1750 context_gl_resource_released(device
, entry
->id
, TRUE
);
1751 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1752 list_remove(&entry
->entry
);
1753 HeapFree(GetProcessHeap(), 0, entry
);
1755 list_init(&surface
->renderbuffers
);
1756 surface
->current_renderbuffer
= NULL
;
1760 context_release(context
);
1762 wined3d_texture_force_reload(texture
);
1763 wined3d_texture_unload_gl_texture(texture
);
1766 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
1767 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1769 const struct wined3d_format
*format
= resource
->format
;
1770 struct wined3d_texture_sub_resource
*sub_resource
;
1771 struct wined3d_device
*device
= resource
->device
;
1772 unsigned int fmt_flags
= resource
->format_flags
;
1773 const struct wined3d_gl_info
*gl_info
= NULL
;
1774 struct wined3d_context
*context
= NULL
;
1775 struct wined3d_texture
*texture
;
1776 struct wined3d_bo_address data
;
1777 unsigned int texture_level
;
1781 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
1782 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
1784 texture
= texture_from_resource(resource
);
1785 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1786 return E_INVALIDARG
;
1788 texture_level
= sub_resource_idx
% texture
->level_count
;
1789 if (box
&& !wined3d_texture_check_box_dimensions(texture
, texture_level
, box
))
1791 WARN("Map box is invalid.\n");
1792 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1793 return WINED3DERR_INVALIDCALL
;
1796 if ((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && box
1797 && !wined3d_texture_check_block_align(texture
, texture_level
, box
))
1799 WARN("Map box %s is misaligned for %ux%u blocks.\n",
1800 debug_box(box
), format
->block_width
, format
->block_height
);
1801 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
|| resource
->pool
== WINED3D_POOL_DEFAULT
)
1802 return WINED3DERR_INVALIDCALL
;
1805 if (!(resource
->access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
1807 WARN("Trying to map unmappable texture.\n");
1808 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1809 return WINED3DERR_INVALIDCALL
;
1812 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1814 WARN("DC is in use.\n");
1815 return WINED3DERR_INVALIDCALL
;
1818 if (sub_resource
->map_count
)
1820 WARN("Sub-resource is already mapped.\n");
1821 return WINED3DERR_INVALIDCALL
;
1824 if (device
->d3d_initialized
)
1826 context
= context_acquire(device
, NULL
, 0);
1827 gl_info
= context
->gl_info
;
1830 if (flags
& WINED3D_MAP_DISCARD
)
1832 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
1833 wined3d_debug_location(texture
->resource
.map_binding
));
1834 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
,
1835 context
, texture
->resource
.map_binding
)))
1836 wined3d_texture_validate_location(texture
, sub_resource_idx
, texture
->resource
.map_binding
);
1840 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
1841 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
1842 ret
= wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
1847 ERR("Failed to prepare location.\n");
1848 context_release(context
);
1849 return E_OUTOFMEMORY
;
1852 if (!(flags
& WINED3D_MAP_READONLY
)
1853 && (!(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) || (resource
->usage
& WINED3DUSAGE_DYNAMIC
)))
1854 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1856 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1857 base_memory
= wined3d_texture_map_bo_address(&data
, sub_resource
->size
,
1858 gl_info
, GL_PIXEL_UNPACK_BUFFER
, flags
);
1859 TRACE("Base memory pointer %p.\n", base_memory
);
1862 context_release(context
);
1864 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
1866 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
1867 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
1871 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
1876 map_desc
->data
= base_memory
;
1880 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
1882 /* Compressed textures are block based, so calculate the offset of
1883 * the block that contains the top-left pixel of the mapped box. */
1884 map_desc
->data
= base_memory
1885 + (box
->front
* map_desc
->slice_pitch
)
1886 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
1887 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
1891 map_desc
->data
= base_memory
1892 + (box
->front
* map_desc
->slice_pitch
)
1893 + (box
->top
* map_desc
->row_pitch
)
1894 + (box
->left
* format
->byte_count
);
1898 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1900 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
1903 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
1905 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
1906 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
1909 ++resource
->map_count
;
1910 ++sub_resource
->map_count
;
1912 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
1913 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
1918 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
1920 struct wined3d_texture_sub_resource
*sub_resource
;
1921 struct wined3d_device
*device
= resource
->device
;
1922 const struct wined3d_gl_info
*gl_info
= NULL
;
1923 struct wined3d_context
*context
= NULL
;
1924 struct wined3d_texture
*texture
;
1925 struct wined3d_bo_address data
;
1927 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
1929 texture
= texture_from_resource(resource
);
1930 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1931 return E_INVALIDARG
;
1933 if (!sub_resource
->map_count
)
1935 WARN("Trying to unmap unmapped sub-resource.\n");
1936 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1938 return WINEDDERR_NOTLOCKED
;
1941 if (device
->d3d_initialized
)
1943 context
= context_acquire(device
, NULL
, 0);
1944 gl_info
= context
->gl_info
;
1947 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1948 wined3d_texture_unmap_bo_address(&data
, gl_info
, GL_PIXEL_UNPACK_BUFFER
);
1951 context_release(context
);
1953 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1955 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
1956 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
1958 else if (resource
->format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
1960 FIXME("Depth / stencil buffer locking is not implemented.\n");
1963 --sub_resource
->map_count
;
1964 if (!--resource
->map_count
&& texture
->update_map_binding
)
1965 wined3d_texture_update_map_binding(texture
);
1970 static const struct wined3d_resource_ops texture_resource_ops
=
1972 texture_resource_incref
,
1973 texture_resource_decref
,
1974 texture_resource_preload
,
1975 wined3d_texture_unload
,
1976 texture_resource_sub_resource_map
,
1977 texture_resource_sub_resource_unmap
,
1980 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1981 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
1982 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1984 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
1985 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1986 struct wined3d_surface
*surfaces
;
1987 UINT pow2_width
, pow2_height
;
1991 if (!(desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
> 1
1992 && !gl_info
->supported
[EXT_TEXTURE_ARRAY
])
1994 WARN("OpenGL implementation does not support array textures.\n");
1995 return WINED3DERR_INVALIDCALL
;
1998 /* TODO: It should only be possible to create textures for formats
1999 * that are reported as supported. */
2000 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2002 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2003 return WINED3DERR_INVALIDCALL
;
2006 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& desc
->pool
== WINED3D_POOL_MANAGED
)
2007 FIXME("Trying to create a managed texture with dynamic usage.\n");
2008 if (!(desc
->usage
& (WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_DEPTHSTENCIL
))
2009 && (flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
))
2010 WARN("Creating a mappable texture in the default pool that doesn't specify dynamic usage.\n");
2011 if (desc
->usage
& WINED3DUSAGE_RENDERTARGET
&& desc
->pool
!= WINED3D_POOL_DEFAULT
)
2012 FIXME("Trying to create a render target that isn't in the default pool.\n");
2014 pow2_width
= desc
->width
;
2015 pow2_height
= desc
->height
;
2016 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)))
2017 && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2019 /* level_count == 0 returns an error as well. */
2020 if (level_count
!= 1 || layer_count
!= 1)
2022 if (desc
->pool
!= WINED3D_POOL_SCRATCH
)
2024 WARN("Attempted to create a mipmapped/cube/array NPOT texture without unconditional NPOT support.\n");
2025 return WINED3DERR_INVALIDCALL
;
2028 WARN("Creating a scratch mipmapped/cube/array NPOT texture despite lack of HW support.\n");
2030 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
2032 if (!gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
2034 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
, desc
->usage
);
2036 /* TODO: Add support for non-power-of-two compressed textures. */
2037 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
2038 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
2040 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
2041 desc
->width
, desc
->height
);
2042 return WINED3DERR_NOTAVAILABLE
;
2045 /* Find the nearest pow2 match. */
2046 pow2_width
= pow2_height
= 1;
2047 while (pow2_width
< desc
->width
)
2049 while (pow2_height
< desc
->height
)
2051 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
2054 texture
->pow2_width
= pow2_width
;
2055 texture
->pow2_height
= pow2_height
;
2057 if ((pow2_width
> gl_info
->limits
.texture_size
|| pow2_height
> gl_info
->limits
.texture_size
)
2058 && (desc
->usage
& WINED3DUSAGE_TEXTURE
))
2060 /* One of four options:
2061 * 1: Do the same as we do with NPOT and scale the texture. (Any
2062 * texture ops would require the texture to be scaled which is
2063 * potentially slow.)
2064 * 2: Set the texture to the maximum size (bad idea).
2065 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
2066 * 4: Create the surface, but allow it to be used only for DirectDraw
2067 * Blts. Some apps (e.g. Swat 3) create textures with a height of
2068 * 16 and a width > 3000 and blt 16x16 letter areas from them to
2069 * the render target. */
2070 if (desc
->pool
== WINED3D_POOL_DEFAULT
|| desc
->pool
== WINED3D_POOL_MANAGED
)
2072 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
2073 return WINED3DERR_NOTAVAILABLE
;
2076 /* We should never use this surface in combination with OpenGL. */
2077 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
2080 /* Calculate levels for mip mapping. */
2081 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2083 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2085 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
2086 return WINED3DERR_INVALIDCALL
;
2089 if (level_count
!= 1)
2091 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
2092 return WINED3DERR_INVALIDCALL
;
2096 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, layer_count
, level_count
, desc
,
2097 flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
2099 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2103 /* Precalculated scaling for 'faked' non power of two texture coords. */
2104 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
2106 texture
->pow2_matrix
[0] = (float)desc
->width
;
2107 texture
->pow2_matrix
[5] = (float)desc
->height
;
2108 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
2109 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
2113 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2115 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
2116 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
2117 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
2121 texture
->pow2_matrix
[0] = 1.0f
;
2122 texture
->pow2_matrix
[5] = 1.0f
;
2124 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
2125 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
2126 else if (layer_count
> 1)
2127 texture
->target
= GL_TEXTURE_2D_ARRAY
;
2129 texture
->target
= GL_TEXTURE_2D
;
2131 texture
->pow2_matrix
[10] = 1.0f
;
2132 texture
->pow2_matrix
[15] = 1.0f
;
2133 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
2135 if (wined3d_texture_use_pbo(texture
, gl_info
))
2136 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2138 if (level_count
> ~(SIZE_T
)0 / layer_count
2139 || !(surfaces
= wined3d_calloc(level_count
* layer_count
, sizeof(*surfaces
))))
2141 wined3d_texture_cleanup_sync(texture
);
2142 return E_OUTOFMEMORY
;
2145 /* Generate all the surfaces. */
2146 for (i
= 0; i
< texture
->level_count
; ++i
)
2148 for (j
= 0; j
< texture
->layer_count
; ++j
)
2150 static const GLenum cube_targets
[6] =
2152 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
2153 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
2154 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
2155 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
2156 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
2157 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
2159 struct wined3d_texture_sub_resource
*sub_resource
;
2160 unsigned int idx
= j
* texture
->level_count
+ i
;
2161 struct wined3d_surface
*surface
;
2163 surface
= &surfaces
[idx
];
2164 surface
->container
= texture
;
2165 surface
->texture_target
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? cube_targets
[j
] : texture
->target
;
2166 surface
->texture_level
= i
;
2167 surface
->texture_layer
= j
;
2168 list_init(&surface
->renderbuffers
);
2169 list_init(&surface
->overlays
);
2171 sub_resource
= &texture
->sub_resources
[idx
];
2172 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2173 sub_resource
->u
.surface
= surface
;
2174 if (!(texture
->resource
.usage
& WINED3DUSAGE_DEPTHSTENCIL
))
2176 wined3d_texture_validate_location(texture
, idx
, WINED3D_LOCATION_SYSMEM
);
2177 wined3d_texture_invalidate_location(texture
, idx
, ~WINED3D_LOCATION_SYSMEM
);
2180 if (FAILED(hr
= device_parent
->ops
->surface_created(device_parent
,
2181 texture
, idx
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2183 WARN("Failed to create surface parent, hr %#x.\n", hr
);
2184 sub_resource
->parent
= NULL
;
2185 wined3d_texture_cleanup_sync(texture
);
2189 TRACE("parent %p, parent_ops %p.\n", sub_resource
->parent
, sub_resource
->parent_ops
);
2191 TRACE("Created surface level %u, layer %u @ %p.\n", i
, j
, surface
);
2193 if (((desc
->usage
& WINED3DUSAGE_OWNDC
) || (device
->wined3d
->flags
& WINED3D_NO3D
))
2194 && FAILED(hr
= wined3d_surface_create_dc(surface
)))
2196 wined3d_texture_cleanup_sync(texture
);
2205 /* This call just uploads data, the caller is responsible for binding the
2206 * correct texture. */
2207 /* Context activation is done by the caller. */
2208 static void texture3d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2209 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
2210 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
)
2212 const struct wined3d_format
*format
= texture
->resource
.format
;
2213 unsigned int level
= sub_resource_idx
% texture
->level_count
;
2214 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2215 unsigned int x
, y
, z
, update_w
, update_h
, update_d
;
2216 unsigned int dst_row_pitch
, dst_slice_pitch
;
2217 unsigned int width
, height
, depth
;
2218 const void *mem
= data
->addr
;
2219 void *converted_mem
= NULL
;
2221 TRACE("texture %p, sub_resource_idx %u, context %p, box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
2222 texture
, sub_resource_idx
, context
, debug_box(box
),
2223 data
->buffer_object
, data
->addr
, row_pitch
, slice_pitch
);
2225 width
= wined3d_texture_get_level_width(texture
, level
);
2226 height
= wined3d_texture_get_level_height(texture
, level
);
2227 depth
= wined3d_texture_get_level_depth(texture
, level
);
2241 update_w
= box
->right
- box
->left
;
2242 update_h
= box
->bottom
- box
->top
;
2243 update_d
= box
->back
- box
->front
;
2246 if (format
->convert
)
2248 if (data
->buffer_object
)
2249 ERR("Loading a converted texture from a PBO.\n");
2250 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2251 ERR("Converting a block-based format.\n");
2253 dst_row_pitch
= update_w
* format
->conv_byte_count
;
2254 dst_slice_pitch
= dst_row_pitch
* update_h
;
2256 converted_mem
= wined3d_calloc(update_d
, dst_slice_pitch
);
2257 format
->convert(data
->addr
, converted_mem
, row_pitch
, slice_pitch
,
2258 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, update_d
);
2259 mem
= converted_mem
;
2263 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &dst_row_pitch
, &dst_slice_pitch
);
2264 if (row_pitch
!= dst_row_pitch
|| slice_pitch
!= dst_slice_pitch
)
2265 FIXME("Ignoring row/slice pitch (%u/%u).\n", row_pitch
, slice_pitch
);
2268 if (data
->buffer_object
)
2270 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, data
->buffer_object
));
2271 checkGLcall("glBindBuffer");
2274 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D
, level
, x
, y
, z
,
2275 update_w
, update_h
, update_d
, format
->glFormat
, format
->glType
, mem
));
2276 checkGLcall("glTexSubImage3D");
2278 if (data
->buffer_object
)
2280 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2281 checkGLcall("glBindBuffer");
2284 HeapFree(GetProcessHeap(), 0, converted_mem
);
2287 /* Context activation is done by the caller. */
2288 static void texture3d_download_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2289 const struct wined3d_context
*context
, const struct wined3d_bo_address
*data
)
2291 const struct wined3d_format
*format
= texture
->resource
.format
;
2292 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2294 if (format
->convert
)
2296 FIXME("Attempting to download a converted volume, format %s.\n",
2297 debug_d3dformat(format
->id
));
2301 if (data
->buffer_object
)
2303 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
2304 checkGLcall("glBindBuffer");
2307 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_3D
, sub_resource_idx
,
2308 format
->glFormat
, format
->glType
, data
->addr
);
2309 checkGLcall("glGetTexImage");
2311 if (data
->buffer_object
)
2313 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2314 checkGLcall("glBindBuffer");
2319 /* Context activation is done by the caller. */
2320 static void texture3d_srgb_transfer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2321 struct wined3d_context
*context
, BOOL dest_is_srgb
)
2323 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2324 unsigned int row_pitch
, slice_pitch
;
2325 struct wined3d_bo_address data
;
2327 /* Optimisations are possible, but the effort should be put into either
2328 * implementing EXT_SRGB_DECODE in the driver or finding out why we
2329 * picked the wrong copy for the original upload and fixing that.
2331 * Also keep in mind that we want to avoid using resource.heap_memory
2332 * for DEFAULT pool surfaces. */
2333 WARN_(d3d_perf
)("Performing slow rgb/srgb volume transfer.\n");
2334 data
.buffer_object
= 0;
2335 if (!(data
.addr
= HeapAlloc(GetProcessHeap(), 0, sub_resource
->size
)))
2338 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2339 wined3d_texture_bind_and_dirtify(texture
, context
, !dest_is_srgb
);
2340 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2341 wined3d_texture_bind_and_dirtify(texture
, context
, dest_is_srgb
);
2342 texture3d_upload_data(texture
, sub_resource_idx
, context
,
2343 NULL
, wined3d_const_bo_address(&data
), row_pitch
, slice_pitch
);
2345 HeapFree(GetProcessHeap(), 0, data
.addr
);
2348 /* Context activation is done by the caller. */
2349 static BOOL
texture3d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2350 struct wined3d_context
*context
, DWORD location
)
2352 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2353 unsigned int row_pitch
, slice_pitch
;
2355 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
2360 case WINED3D_LOCATION_TEXTURE_RGB
:
2361 case WINED3D_LOCATION_TEXTURE_SRGB
:
2362 if (sub_resource
->locations
& WINED3D_LOCATION_SYSMEM
)
2364 struct wined3d_const_bo_address data
= {0, texture
->resource
.heap_memory
};
2365 data
.addr
+= sub_resource
->offset
;
2366 wined3d_texture_bind_and_dirtify(texture
, context
,
2367 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2368 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2369 texture3d_upload_data(texture
, sub_resource_idx
, context
, NULL
, &data
, row_pitch
, slice_pitch
);
2371 else if (sub_resource
->locations
& WINED3D_LOCATION_BUFFER
)
2373 struct wined3d_const_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2374 wined3d_texture_bind_and_dirtify(texture
, context
,
2375 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2376 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2377 texture3d_upload_data(texture
, sub_resource_idx
, context
, NULL
, &data
, row_pitch
, slice_pitch
);
2379 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2381 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, TRUE
);
2383 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
2385 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, FALSE
);
2389 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(sub_resource
->locations
));
2394 case WINED3D_LOCATION_SYSMEM
:
2395 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2397 struct wined3d_bo_address data
= {0, texture
->resource
.heap_memory
};
2399 data
.addr
+= sub_resource
->offset
;
2400 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2401 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2403 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2405 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2406 ++texture
->download_count
;
2410 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
2411 wined3d_debug_location(sub_resource
->locations
));
2416 case WINED3D_LOCATION_BUFFER
:
2417 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2419 struct wined3d_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2421 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2422 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2424 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2426 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2430 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
2431 wined3d_debug_location(sub_resource
->locations
));
2437 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location
),
2438 wined3d_debug_location(sub_resource
->locations
));
2445 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
2447 const struct wined3d_format
*format
= texture
->resource
.format
;
2448 GLenum internal
= srgb
? format
->glGammaInternal
: format
->glInternal
;
2449 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2450 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2453 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
2455 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
2457 GL_EXTCALL(glTexStorage3D(GL_TEXTURE_3D
, texture
->level_count
, internal
,
2458 wined3d_texture_get_level_width(texture
, 0),
2459 wined3d_texture_get_level_height(texture
, 0),
2460 wined3d_texture_get_level_depth(texture
, 0)));
2461 checkGLcall("glTexStorage3D");
2465 for (i
= 0; i
< sub_count
; ++i
)
2467 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, i
, internal
,
2468 wined3d_texture_get_level_width(texture
, i
),
2469 wined3d_texture_get_level_height(texture
, i
),
2470 wined3d_texture_get_level_depth(texture
, i
),
2471 0, format
->glFormat
, format
->glType
, NULL
));
2472 checkGLcall("glTexImage3D");
2477 static void texture3d_cleanup_sub_resources(struct wined3d_texture
*texture
)
2481 static const struct wined3d_texture_ops texture3d_ops
=
2483 texture3d_upload_data
,
2484 texture3d_load_location
,
2485 texture3d_prepare_texture
,
2486 texture3d_cleanup_sub_resources
,
2489 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2490 unsigned int level
, const struct wined3d_box
*box
)
2492 const struct wined3d_format
*format
= texture
->resource
.format
;
2493 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
2494 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
2495 unsigned int width_mask
, height_mask
;
2497 if ((box
->left
>= box
->right
)
2498 || (box
->top
>= box
->bottom
)
2499 || (box
->right
> width
)
2500 || (box
->bottom
> height
))
2503 /* This assumes power of two block sizes, but NPOT block sizes would be
2506 * This also assumes that the format's block depth is 1. */
2507 width_mask
= format
->block_width
- 1;
2508 height_mask
= format
->block_height
- 1;
2510 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
2511 || (box
->right
& width_mask
&& box
->right
!= width
)
2512 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
2518 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
2519 UINT layer_count
, UINT level_count
, struct wined3d_device
*device
, void *parent
,
2520 const struct wined3d_parent_ops
*parent_ops
)
2522 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
2523 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2527 if (layer_count
!= 1)
2529 ERR("Invalid layer count for volume texture.\n");
2530 return E_INVALIDARG
;
2533 /* TODO: It should only be possible to create textures for formats
2534 * that are reported as supported. */
2535 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2537 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2538 return WINED3DERR_INVALIDCALL
;
2541 if (!gl_info
->supported
[EXT_TEXTURE3D
])
2543 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
2544 return WINED3DERR_INVALIDCALL
;
2547 /* Calculate levels for mip mapping. */
2548 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2550 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2552 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
2553 return WINED3DERR_INVALIDCALL
;
2556 if (level_count
!= 1)
2558 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
2559 return WINED3DERR_INVALIDCALL
;
2563 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (desc
->pool
== WINED3D_POOL_MANAGED
2564 || desc
->pool
== WINED3D_POOL_SCRATCH
))
2566 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc
->pool
));
2567 return WINED3DERR_INVALIDCALL
;
2570 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2572 UINT pow2_w
, pow2_h
, pow2_d
;
2574 while (pow2_w
< desc
->width
)
2577 while (pow2_h
< desc
->height
)
2580 while (pow2_d
< desc
->depth
)
2583 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
2585 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
2587 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
2591 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
2592 desc
->width
, desc
->height
, desc
->depth
);
2593 return WINED3DERR_INVALIDCALL
;
2598 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, level_count
, desc
,
2599 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
2601 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2605 texture
->pow2_matrix
[0] = 1.0f
;
2606 texture
->pow2_matrix
[5] = 1.0f
;
2607 texture
->pow2_matrix
[10] = 1.0f
;
2608 texture
->pow2_matrix
[15] = 1.0f
;
2609 texture
->target
= GL_TEXTURE_3D
;
2611 if (wined3d_texture_use_pbo(texture
, gl_info
))
2613 wined3d_resource_free_sysmem(&texture
->resource
);
2614 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2617 /* Generate all the surfaces. */
2618 for (i
= 0; i
< texture
->level_count
; ++i
)
2620 struct wined3d_texture_sub_resource
*sub_resource
;
2622 sub_resource
= &texture
->sub_resources
[i
];
2623 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2625 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
2626 texture
, i
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2628 WARN("Failed to create volume parent, hr %#x.\n", hr
);
2629 sub_resource
->parent
= NULL
;
2630 wined3d_texture_cleanup_sync(texture
);
2634 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
2636 TRACE("Created volume level %u.\n", i
);
2642 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2643 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
2644 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
2646 struct wined3d_texture_sub_resource
*dst_resource
, *src_resource
= NULL
;
2648 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
2649 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
2650 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
2651 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
2653 if (!(dst_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
))
2654 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2655 return WINED3DERR_INVALIDCALL
;
2659 if (!(src_resource
= wined3d_texture_get_sub_resource(src_texture
, src_sub_resource_idx
))
2660 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2661 return WINED3DERR_INVALIDCALL
;
2664 return wined3d_surface_blt(dst_resource
->u
.surface
, dst_rect
,
2665 src_resource
? src_resource
->u
.surface
: NULL
, src_rect
, flags
, fx
, filter
);
2668 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
2669 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
2671 struct wined3d_surface
*surface
;
2673 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
2675 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2676 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
2678 WARN("Invalid sub-resource specified.\n");
2679 return WINEDDERR_NOTAOVERLAYSURFACE
;
2682 surface
= texture
->sub_resources
[sub_resource_idx
].u
.surface
;
2683 if (!surface
->overlay_dest
)
2685 TRACE("Overlay not visible.\n");
2688 return WINEDDERR_OVERLAYNOTVISIBLE
;
2691 *x
= surface
->overlay_destrect
.left
;
2692 *y
= surface
->overlay_destrect
.top
;
2694 TRACE("Returning position %d, %d.\n", *x
, *y
);
2699 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
2700 unsigned int sub_resource_idx
, LONG x
, LONG y
)
2702 struct wined3d_texture_sub_resource
*sub_resource
;
2703 struct wined3d_surface
*surface
;
2706 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
2708 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2709 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2711 WARN("Invalid sub-resource specified.\n");
2712 return WINEDDERR_NOTAOVERLAYSURFACE
;
2715 surface
= sub_resource
->u
.surface
;
2716 w
= surface
->overlay_destrect
.right
- surface
->overlay_destrect
.left
;
2717 h
= surface
->overlay_destrect
.bottom
- surface
->overlay_destrect
.top
;
2718 SetRect(&surface
->overlay_destrect
, x
, y
, x
+ w
, y
+ h
);
2723 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2724 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2725 const RECT
*dst_rect
, DWORD flags
)
2727 struct wined3d_texture_sub_resource
*sub_resource
, *dst_sub_resource
;
2728 struct wined3d_surface
*surface
, *dst_surface
;
2730 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
2731 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
2732 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
2733 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
2735 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2736 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2738 WARN("Invalid sub-resource specified.\n");
2739 return WINEDDERR_NOTAOVERLAYSURFACE
;
2742 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2743 || !(dst_sub_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
)))
2745 WARN("Invalid destination sub-resource specified.\n");
2746 return WINED3DERR_INVALIDCALL
;
2749 surface
= sub_resource
->u
.surface
;
2751 surface
->overlay_srcrect
= *src_rect
;
2753 SetRect(&surface
->overlay_srcrect
, 0, 0,
2754 wined3d_texture_get_level_width(texture
, surface
->texture_level
),
2755 wined3d_texture_get_level_height(texture
, surface
->texture_level
));
2757 dst_surface
= dst_sub_resource
->u
.surface
;
2759 surface
->overlay_destrect
= *dst_rect
;
2761 SetRect(&surface
->overlay_destrect
, 0, 0,
2762 wined3d_texture_get_level_width(dst_texture
, dst_surface
->texture_level
),
2763 wined3d_texture_get_level_height(dst_texture
, dst_surface
->texture_level
));
2765 if (surface
->overlay_dest
&& (surface
->overlay_dest
!= dst_surface
|| flags
& WINEDDOVER_HIDE
))
2767 surface
->overlay_dest
= NULL
;
2768 list_remove(&surface
->overlay_entry
);
2771 if (flags
& WINEDDOVER_SHOW
)
2773 if (surface
->overlay_dest
!= dst_surface
)
2775 surface
->overlay_dest
= dst_surface
;
2776 list_add_tail(&dst_surface
->overlays
, &surface
->overlay_entry
);
2779 else if (flags
& WINEDDOVER_HIDE
)
2781 /* Tests show that the rectangles are erased on hide. */
2782 SetRectEmpty(&surface
->overlay_srcrect
);
2783 SetRectEmpty(&surface
->overlay_destrect
);
2784 surface
->overlay_dest
= NULL
;
2790 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2792 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2794 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2796 if (sub_resource_idx
>= sub_count
)
2798 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2802 return texture
->sub_resources
[sub_resource_idx
].parent
;
2805 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
2806 unsigned int sub_resource_idx
, void *parent
)
2808 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2810 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
2812 if (sub_resource_idx
>= sub_count
)
2814 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2818 texture
->sub_resources
[sub_resource_idx
].parent
= parent
;
2821 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
2822 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
2824 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2825 const struct wined3d_resource
*resource
;
2826 unsigned int level_idx
;
2828 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
2830 if (sub_resource_idx
>= sub_count
)
2832 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2833 return WINED3DERR_INVALIDCALL
;
2836 resource
= &texture
->resource
;
2837 desc
->format
= resource
->format
->id
;
2838 desc
->multisample_type
= resource
->multisample_type
;
2839 desc
->multisample_quality
= resource
->multisample_quality
;
2840 desc
->usage
= resource
->usage
;
2841 desc
->pool
= resource
->pool
;
2843 level_idx
= sub_resource_idx
% texture
->level_count
;
2844 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
2845 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
2846 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
2847 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
2852 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2853 UINT layer_count
, UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
,
2854 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2856 struct wined3d_texture
*object
;
2859 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
2860 "parent %p, parent_ops %p, texture %p.\n",
2861 device
, desc
, layer_count
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
2865 WARN("Invalid layer count.\n");
2866 return E_INVALIDARG
;
2868 if ((desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
!= 6)
2870 ERR("Invalid layer count %u for legacy cubemap.\n", layer_count
);
2876 WARN("Invalid level count.\n");
2877 return WINED3DERR_INVALIDCALL
;
2880 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
2882 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
,
2883 desc
->format
, desc
->usage
);
2885 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
2886 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
2888 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
2889 desc
->multisample_quality
);
2890 return WINED3DERR_NOTAVAILABLE
;
2892 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
2893 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
2894 || desc
->multisample_quality
))
2896 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
2897 desc
->multisample_quality
);
2898 return WINED3DERR_NOTAVAILABLE
;
2902 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2903 FIELD_OFFSET(struct wined3d_texture
, sub_resources
[level_count
* layer_count
]))))
2904 return E_OUTOFMEMORY
;
2906 switch (desc
->resource_type
)
2908 case WINED3D_RTYPE_TEXTURE_2D
:
2909 hr
= texture_init(object
, desc
, layer_count
, level_count
, flags
, device
, parent
, parent_ops
);
2912 case WINED3D_RTYPE_TEXTURE_3D
:
2913 hr
= volumetexture_init(object
, desc
, layer_count
, level_count
, device
, parent
, parent_ops
);
2917 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
2918 hr
= WINED3DERR_INVALIDCALL
;
2924 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2925 HeapFree(GetProcessHeap(), 0, object
);
2929 /* FIXME: We'd like to avoid ever allocating system memory for the texture
2933 unsigned int sub_count
= level_count
* layer_count
;
2936 for (i
= 0; i
< sub_count
; ++i
)
2940 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
2941 wined3d_texture_cleanup_sync(object
);
2942 HeapFree(GetProcessHeap(), 0, object
);
2943 return E_INVALIDARG
;
2947 for (i
= 0; i
< sub_count
; ++i
)
2949 wined3d_device_update_sub_resource(device
, &object
->resource
,
2950 i
, NULL
, data
[i
].data
, data
[i
].row_pitch
, data
[i
].slice_pitch
);
2954 TRACE("Created texture %p.\n", object
);
2960 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
2962 struct wined3d_device
*device
= texture
->resource
.device
;
2963 struct wined3d_texture_sub_resource
*sub_resource
;
2964 struct wined3d_context
*context
= NULL
;
2965 struct wined3d_surface
*surface
;
2966 HRESULT hr
= WINED3D_OK
;
2968 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2970 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC
))
2972 WARN("Texture does not support GetDC\n");
2973 /* Don't touch the DC */
2974 return WINED3DERR_INVALIDCALL
;
2977 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2978 return WINED3DERR_INVALIDCALL
;
2980 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2982 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2983 return WINED3DERR_INVALIDCALL
;
2986 surface
= sub_resource
->u
.surface
;
2988 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2989 return WINED3DERR_INVALIDCALL
;
2991 if (device
->d3d_initialized
)
2992 context
= context_acquire(device
, NULL
, 0);
2994 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
2995 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
2998 hr
= wined3d_surface_create_dc(surface
);
3000 context_release(context
);
3002 return WINED3DERR_INVALIDCALL
;
3004 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3005 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
3006 ++texture
->resource
.map_count
;
3007 ++sub_resource
->map_count
;
3010 TRACE("Returning dc %p.\n", *dc
);
3015 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
3017 struct wined3d_device
*device
= texture
->resource
.device
;
3018 struct wined3d_texture_sub_resource
*sub_resource
;
3019 struct wined3d_surface
*surface
;
3021 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
3023 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3024 return WINED3DERR_INVALIDCALL
;
3026 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3028 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
3029 return WINED3DERR_INVALIDCALL
;
3032 surface
= sub_resource
->u
.surface
;
3034 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
3035 return WINED3DERR_INVALIDCALL
;
3037 if (surface
->dc
!= dc
)
3039 WARN("Application tries to release invalid DC %p, surface DC is %p.\n", dc
, surface
->dc
);
3040 return WINED3DERR_INVALIDCALL
;
3043 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
) && !(device
->wined3d
->flags
& WINED3D_NO3D
))
3044 wined3d_surface_destroy_dc(surface
);
3046 --sub_resource
->map_count
;
3047 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
3048 wined3d_texture_update_map_binding(texture
);
3049 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3050 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;