2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
38 #define WIN32_NO_STATUS
39 #define NONAMELESSUNION
40 #define NONAMELESSSTRUCT
48 #include "ddk/d3dkmthk.h"
49 #include "wine/debug.h"
50 #include "wine/unicode.h"
53 #include "wine/wined3d.h"
54 #include "wined3d_gl.h"
55 #include "wine/list.h"
56 #include "wine/rbtree.h"
57 #include "wine/wgl_driver.h"
60 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
64 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
65 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
66 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
67 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
68 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
69 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
70 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
71 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
72 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
73 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 /* Texture format fixups */
77 enum fixup_channel_source
79 CHANNEL_SOURCE_ZERO
= 0,
80 CHANNEL_SOURCE_ONE
= 1,
85 CHANNEL_SOURCE_COMPLEX0
= 6,
86 CHANNEL_SOURCE_COMPLEX1
= 7,
91 COMPLEX_FIXUP_NONE
= 0,
92 COMPLEX_FIXUP_YUY2
= 1,
93 COMPLEX_FIXUP_UYVY
= 2,
94 COMPLEX_FIXUP_YV12
= 3,
96 COMPLEX_FIXUP_NV12
= 5,
100 struct color_fixup_desc
102 unsigned short x_sign_fixup
: 1;
103 unsigned short x_source
: 3;
104 unsigned short y_sign_fixup
: 1;
105 unsigned short y_source
: 3;
106 unsigned short z_sign_fixup
: 1;
107 unsigned short z_source
: 3;
108 unsigned short w_sign_fixup
: 1;
109 unsigned short w_source
: 3;
113 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
114 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
116 static inline struct color_fixup_desc
create_color_fixup_desc(
117 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
118 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
120 struct color_fixup_desc fixup
=
130 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
132 struct color_fixup_desc fixup
=
134 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
135 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
136 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
137 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
142 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
144 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
147 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
149 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
152 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
154 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
157 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
159 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
160 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
161 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
162 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
165 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
167 enum complex_fixup complex_fixup
= 0;
168 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
169 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
170 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
171 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
172 return complex_fixup
;
176 #define MAX_STREAM_OUT 4
177 #define MAX_STREAMS 16
178 #define MAX_TEXTURES 8
179 #define MAX_FRAGMENT_SAMPLERS 16
180 #define MAX_VERTEX_SAMPLERS 4
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
182 #define MAX_ACTIVE_LIGHTS 8
183 #define MAX_CLIP_DISTANCES WINED3DMAXUSERCLIPPLANES
184 #define MAX_CONSTANT_BUFFERS 15
185 #define MAX_SAMPLER_OBJECTS 16
186 #define MAX_SHADER_RESOURCE_VIEWS 128
187 #define MAX_UNORDERED_ACCESS_VIEWS 8
188 #define MAX_VERTEX_BLENDS 4
189 #define MAX_MULTISAMPLE_TYPES 8
193 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
196 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
197 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
199 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
201 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
203 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
204 return WINED3D_CMP_ALWAYS
;
208 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
210 return magLookup
[mag_filter
];
213 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
214 enum wined3d_texture_filter_type mip_filter
)
216 return minMipLookup
[min_filter
].mip
[mip_filter
];
219 /* float_16_to_32() and float_32_to_16() (see implementation in
220 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
221 * to standard C floats and vice versa. They do not depend on the encoding
222 * of the C float, so they are platform independent, but slow. On x86 and
223 * other IEEE 754 compliant platforms the conversion can be accelerated by
224 * bit shifting the exponent and mantissa. There are also some SSE-based
225 * assembly routines out there.
227 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
229 static inline float float_16_to_32(const unsigned short *in
)
231 const unsigned short s
= ((*in
) & 0x8000u
);
232 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
233 const unsigned short m
= (*in
) & 0x3ffu
;
234 const float sgn
= (s
? -1.0f
: 1.0f
);
237 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
238 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
240 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
242 if(m
== 0) return sgn
* INFINITY
;
247 static inline float float_24_to_32(DWORD in
)
249 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
250 const unsigned short e
= (in
& 0x780000u
) >> 19;
251 const unsigned int m
= in
& 0x7ffffu
;
255 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
256 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
260 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
264 if (m
== 0) return sgn
* INFINITY
;
269 static inline unsigned int wined3d_popcount(unsigned int x
)
271 #ifdef HAVE___BUILTIN_POPCOUNT
272 return __builtin_popcount(x
);
274 x
-= x
>> 1 & 0x55555555;
275 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
276 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
280 #define ORM_BACKBUFFER 0
283 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
284 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
286 /* NOTE: When adding fields to this structure, make sure to update the default
287 * values in wined3d_main.c as well. */
288 struct wined3d_settings
290 DWORD max_gl_version
;
292 int offscreen_rendering_mode
;
293 unsigned short pci_vendor_id
;
294 unsigned short pci_device_id
;
295 /* Memory tracking and object counting. */
296 UINT64 emulated_textureram
;
298 int allow_multisampling
;
299 unsigned int sample_count
;
300 BOOL strict_draw_ordering
;
301 BOOL always_offscreen
;
302 BOOL check_float_constants
;
303 unsigned int max_sm_vs
;
304 unsigned int max_sm_hs
;
305 unsigned int max_sm_ds
;
306 unsigned int max_sm_gs
;
307 unsigned int max_sm_ps
;
308 unsigned int max_sm_cs
;
312 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
314 enum wined3d_shader_resource_type
316 WINED3D_SHADER_RESOURCE_NONE
,
317 WINED3D_SHADER_RESOURCE_BUFFER
,
318 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
319 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
320 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
321 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
322 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
323 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
324 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
325 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
328 #define WINED3D_SHADER_CONST_VS_F 0x00000001
329 #define WINED3D_SHADER_CONST_VS_I 0x00000002
330 #define WINED3D_SHADER_CONST_VS_B 0x00000004
331 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
332 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
333 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
334 #define WINED3D_SHADER_CONST_PS_F 0x00000040
335 #define WINED3D_SHADER_CONST_PS_I 0x00000080
336 #define WINED3D_SHADER_CONST_PS_B 0x00000100
337 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
338 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
339 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
340 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
341 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
342 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
343 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
344 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
345 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
346 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
347 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
348 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
349 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
351 enum wined3d_shader_register_type
354 WINED3DSPR_INPUT
= 1,
355 WINED3DSPR_CONST
= 2,
357 WINED3DSPR_TEXTURE
= 3,
358 WINED3DSPR_RASTOUT
= 4,
359 WINED3DSPR_ATTROUT
= 5,
360 WINED3DSPR_TEXCRDOUT
= 6,
361 WINED3DSPR_OUTPUT
= 6,
362 WINED3DSPR_CONSTINT
= 7,
363 WINED3DSPR_COLOROUT
= 8,
364 WINED3DSPR_DEPTHOUT
= 9,
365 WINED3DSPR_SAMPLER
= 10,
366 WINED3DSPR_CONST2
= 11,
367 WINED3DSPR_CONST3
= 12,
368 WINED3DSPR_CONST4
= 13,
369 WINED3DSPR_CONSTBOOL
= 14,
370 WINED3DSPR_LOOP
= 15,
371 WINED3DSPR_TEMPFLOAT16
= 16,
372 WINED3DSPR_MISCTYPE
= 17,
373 WINED3DSPR_LABEL
= 18,
374 WINED3DSPR_PREDICATE
= 19,
376 WINED3DSPR_CONSTBUFFER
,
377 WINED3DSPR_IMMCONSTBUFFER
,
382 WINED3DSPR_OUTPOINTID
,
383 WINED3DSPR_FORKINSTID
,
384 WINED3DSPR_INCONTROLPOINT
,
385 WINED3DSPR_OUTCONTROLPOINT
,
386 WINED3DSPR_PATCHCONST
,
387 WINED3DSPR_TESSCOORD
,
388 WINED3DSPR_GROUPSHAREDMEM
,
390 WINED3DSPR_THREADGROUPID
,
391 WINED3DSPR_LOCALTHREADID
,
392 WINED3DSPR_LOCALTHREADINDEX
,
397 enum wined3d_data_type
401 WINED3D_DATA_RESOURCE
,
402 WINED3D_DATA_SAMPLER
,
409 enum wined3d_immconst_type
411 WINED3D_IMMCONST_SCALAR
,
412 WINED3D_IMMCONST_VEC4
,
415 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
417 enum wined3d_shader_src_modifier
419 WINED3DSPSM_NONE
= 0,
421 WINED3DSPSM_BIAS
= 2,
422 WINED3DSPSM_BIASNEG
= 3,
423 WINED3DSPSM_SIGN
= 4,
424 WINED3DSPSM_SIGNNEG
= 5,
425 WINED3DSPSM_COMP
= 6,
427 WINED3DSPSM_X2NEG
= 8,
430 WINED3DSPSM_ABS
= 11,
431 WINED3DSPSM_ABSNEG
= 12,
432 WINED3DSPSM_NOT
= 13,
435 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
436 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
437 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
438 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
439 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
441 enum wined3d_shader_dst_modifier
443 WINED3DSPDM_NONE
= 0,
444 WINED3DSPDM_SATURATE
= 1,
445 WINED3DSPDM_PARTIALPRECISION
= 2,
446 WINED3DSPDM_MSAMPCENTROID
= 4,
449 enum wined3d_shader_interpolation_mode
451 WINED3DSIM_CONSTANT
= 1,
452 WINED3DSIM_LINEAR
= 2,
453 WINED3DSIM_LINEAR_CENTROID
= 3,
454 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
455 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
456 WINED3DSIM_LINEAR_SAMPLE
= 6,
457 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
460 enum wined3d_shader_global_flags
462 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
463 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
466 enum wined3d_tessellator_domain
468 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
469 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
470 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
473 enum wined3d_tessellator_output_primitive
475 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
476 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
477 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
478 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
481 enum wined3d_tessellator_partitioning
483 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
484 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
485 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
486 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
489 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
490 #define WINED3DSI_TEXLD_PROJECT 0x1
491 #define WINED3DSI_TEXLD_BIAS 0x2
492 #define WINED3DSI_INDEXED_DYNAMIC 0x4
493 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
494 #define WINED3DSI_RESINFO_UINT 0x2
495 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
496 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
498 enum wined3d_shader_rel_op
500 WINED3D_SHADER_REL_OP_GT
= 1,
501 WINED3D_SHADER_REL_OP_EQ
= 2,
502 WINED3D_SHADER_REL_OP_GE
= 3,
503 WINED3D_SHADER_REL_OP_LT
= 4,
504 WINED3D_SHADER_REL_OP_NE
= 5,
505 WINED3D_SHADER_REL_OP_LE
= 6,
508 enum wined3d_shader_conditional_op
510 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
511 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
514 #define WINED3D_SM1_VS 0xfffeu
515 #define WINED3D_SM1_PS 0xffffu
516 #define WINED3D_SM4_PS 0x0000u
517 #define WINED3D_SM4_VS 0x0001u
518 #define WINED3D_SM4_GS 0x0002u
519 #define WINED3D_SM5_HS 0x0003u
520 #define WINED3D_SM5_DS 0x0004u
521 #define WINED3D_SM5_CS 0x0005u
523 /* Shader version tokens, and shader end tokens */
524 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
525 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
527 /* Shader backends */
529 /* TODO: Make this dynamic, based on shader limits ? */
530 #define MAX_ATTRIBS 16
531 #define MAX_REG_ADDR 1
532 #define MAX_REG_TEXCRD 8
533 #define MAX_REG_INPUT 32
534 #define MAX_REG_OUTPUT 32
535 #define WINED3D_MAX_CBS 15
536 #define WINED3D_MAX_CONSTS_B 16
537 #define WINED3D_MAX_CONSTS_I 16
538 #define WINED3D_MAX_VS_CONSTS_F 256
539 #define WINED3D_MAX_PS_CONSTS_F 224
541 /* FIXME: This needs to go up to 2048 for
542 * Shader model 3 according to msdn (and for software shaders) */
543 #define MAX_LABELS 16
545 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
547 struct wined3d_string_buffer
551 unsigned int buffer_size
;
552 unsigned int content_size
;
555 enum WINED3D_SHADER_INSTRUCTION_HANDLER
575 WINED3DSIH_CUT_STREAM
,
577 WINED3DSIH_DCL_CONSTANT_BUFFER
,
578 WINED3DSIH_DCL_GLOBAL_FLAGS
,
579 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
580 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
581 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
582 WINED3DSIH_DCL_INDEXABLE_TEMP
,
583 WINED3DSIH_DCL_INPUT
,
584 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
585 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
586 WINED3DSIH_DCL_INPUT_PS
,
587 WINED3DSIH_DCL_INPUT_PS_SGV
,
588 WINED3DSIH_DCL_INPUT_PS_SIV
,
589 WINED3DSIH_DCL_INPUT_SGV
,
590 WINED3DSIH_DCL_INPUT_SIV
,
591 WINED3DSIH_DCL_OUTPUT
,
592 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
593 WINED3DSIH_DCL_OUTPUT_SIV
,
594 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
595 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
596 WINED3DSIH_DCL_SAMPLER
,
597 WINED3DSIH_DCL_STREAM
,
598 WINED3DSIH_DCL_TEMPS
,
599 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
600 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
601 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
602 WINED3DSIH_DCL_TGSM_RAW
,
603 WINED3DSIH_DCL_TGSM_STRUCTURED
,
604 WINED3DSIH_DCL_THREAD_GROUP
,
605 WINED3DSIH_DCL_UAV_TYPED
,
606 WINED3DSIH_DCL_VERTICES_OUT
,
618 WINED3DSIH_DSX_COARSE
,
621 WINED3DSIH_DSY_COARSE
,
625 WINED3DSIH_EMIT_STREAM
,
629 WINED3DSIH_ENDSWITCH
,
637 WINED3DSIH_GATHER4_C
,
639 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
641 WINED3DSIH_HS_FORK_PHASE
,
642 WINED3DSIH_HS_JOIN_PHASE
,
652 WINED3DSIH_IMM_ATOMIC_ALLOC
,
653 WINED3DSIH_IMM_ATOMIC_CONSUME
,
664 WINED3DSIH_LD_STRUCTURED
,
665 WINED3DSIH_LD_UAV_TYPED
,
704 WINED3DSIH_SAMPLE_C_LZ
,
705 WINED3DSIH_SAMPLE_GRAD
,
706 WINED3DSIH_SAMPLE_INFO
,
707 WINED3DSIH_SAMPLE_LOD
,
708 WINED3DSIH_SAMPLE_POS
,
715 WINED3DSIH_STORE_RAW
,
716 WINED3DSIH_STORE_STRUCTURED
,
717 WINED3DSIH_STORE_UAV_TYPED
,
727 WINED3DSIH_TEXDP3TEX
,
731 WINED3DSIH_TEXM3x2DEPTH
,
732 WINED3DSIH_TEXM3x2PAD
,
733 WINED3DSIH_TEXM3x2TEX
,
735 WINED3DSIH_TEXM3x3DIFF
,
736 WINED3DSIH_TEXM3x3PAD
,
737 WINED3DSIH_TEXM3x3SPEC
,
738 WINED3DSIH_TEXM3x3TEX
,
739 WINED3DSIH_TEXM3x3VSPEC
,
740 WINED3DSIH_TEXREG2AR
,
741 WINED3DSIH_TEXREG2GB
,
742 WINED3DSIH_TEXREG2RGB
,
752 WINED3DSIH_TABLE_SIZE
755 enum wined3d_shader_type
757 WINED3D_SHADER_TYPE_PIXEL
,
758 WINED3D_SHADER_TYPE_VERTEX
,
759 WINED3D_SHADER_TYPE_GEOMETRY
,
760 WINED3D_SHADER_TYPE_HULL
,
761 WINED3D_SHADER_TYPE_DOMAIN
,
762 WINED3D_SHADER_TYPE_COMPUTE
,
763 WINED3D_SHADER_TYPE_COUNT
,
766 struct wined3d_shader_version
768 enum wined3d_shader_type type
;
773 struct wined3d_shader_resource_info
775 enum wined3d_shader_resource_type type
;
776 enum wined3d_data_type data_type
;
779 #define WINED3D_SAMPLER_DEFAULT ~0x0u
781 struct wined3d_shader_sampler_map_entry
783 unsigned int resource_idx
;
784 unsigned int sampler_idx
;
785 unsigned int bind_idx
;
788 struct wined3d_shader_sampler_map
790 struct wined3d_shader_sampler_map_entry
*entries
;
795 struct wined3d_shader_immediate_constant_buffer
797 unsigned int vec4_count
;
798 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
801 struct wined3d_shader_indexable_temp
804 unsigned int register_idx
;
805 unsigned int register_size
;
806 unsigned int component_count
;
809 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
811 struct wined3d_shader_reg_maps
813 struct wined3d_shader_version shader_version
;
814 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
815 BYTE address
; /* MAX_REG_ADDR, 1 */
816 WORD labels
; /* MAX_LABELS, 16 */
817 DWORD temporary
; /* 32 */
818 unsigned int temporary_count
;
819 DWORD
*constf
; /* pixel, vertex */
820 struct list indexable_temps
;
821 const struct wined3d_shader_immediate_constant_buffer
*icb
;
824 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
825 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
827 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
828 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
829 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
830 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
831 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
832 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
833 UINT cb_sizes
[WINED3D_MAX_CBS
];
835 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
836 struct wined3d_shader_sampler_map sampler_map
;
837 DWORD sampler_comparison_mode
;
838 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
839 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
840 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
849 WORD usesrelconstF
: 1;
858 DWORD rt_mask
; /* Used render targets, 32 max. */
860 /* Whether or not loops are used in this shader, and nesting depth */
862 UINT min_rel_offset
, max_rel_offset
;
865 /* Keeps track of details for TEX_M#x# instructions which need to maintain
866 * state information between multiple instructions. */
867 struct wined3d_shader_tex_mx
869 unsigned int current_row
;
873 struct wined3d_shader_loop_state
879 struct wined3d_shader_context
881 const struct wined3d_shader
*shader
;
882 const struct wined3d_gl_info
*gl_info
;
883 const struct wined3d_shader_reg_maps
*reg_maps
;
884 struct wined3d_string_buffer
*buffer
;
885 struct wined3d_shader_tex_mx
*tex_mx
;
886 struct wined3d_shader_loop_state
*loop_state
;
890 struct wined3d_shader_register_index
892 const struct wined3d_shader_src_param
*rel_addr
;
896 struct wined3d_shader_register
898 enum wined3d_shader_register_type type
;
899 enum wined3d_data_type data_type
;
900 struct wined3d_shader_register_index idx
[2];
901 enum wined3d_immconst_type immconst_type
;
902 DWORD immconst_data
[4];
905 struct wined3d_shader_dst_param
907 struct wined3d_shader_register reg
;
913 struct wined3d_shader_src_param
915 struct wined3d_shader_register reg
;
917 enum wined3d_shader_src_modifier modifiers
;
920 struct wined3d_shader_semantic
922 enum wined3d_decl_usage usage
;
924 enum wined3d_shader_resource_type resource_type
;
925 enum wined3d_data_type resource_data_type
;
926 struct wined3d_shader_dst_param reg
;
929 struct wined3d_shader_register_semantic
931 struct wined3d_shader_dst_param reg
;
932 enum wined3d_sysval_semantic sysval_semantic
;
935 struct wined3d_shader_structured_resource
937 struct wined3d_shader_dst_param reg
;
938 unsigned int byte_stride
;
941 struct wined3d_shader_tgsm_raw
943 struct wined3d_shader_dst_param reg
;
944 unsigned int byte_count
;
947 struct wined3d_shader_tgsm_structured
949 struct wined3d_shader_dst_param reg
;
950 unsigned int byte_stride
;
951 unsigned int structure_count
;
954 struct wined3d_shader_thread_group_size
956 unsigned int x
, y
, z
;
959 struct wined3d_shader_texel_offset
964 struct wined3d_shader_instruction
966 const struct wined3d_shader_context
*ctx
;
967 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
970 const struct wined3d_shader_src_param
*predicate
;
972 const struct wined3d_shader_dst_param
*dst
;
974 const struct wined3d_shader_src_param
*src
;
975 struct wined3d_shader_texel_offset texel_offset
;
978 struct wined3d_shader_semantic semantic
;
979 struct wined3d_shader_register_semantic register_semantic
;
980 enum wined3d_primitive_type primitive_type
;
981 struct wined3d_shader_dst_param dst
;
982 struct wined3d_shader_src_param src
;
984 const struct wined3d_shader_immediate_constant_buffer
*icb
;
985 struct wined3d_shader_structured_resource structured_resource
;
986 struct wined3d_shader_tgsm_raw tgsm_raw
;
987 struct wined3d_shader_tgsm_structured tgsm_structured
;
988 struct wined3d_shader_thread_group_size thread_group_size
;
989 enum wined3d_tessellator_domain tessellator_domain
;
990 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
991 enum wined3d_tessellator_partitioning tessellator_partitioning
;
992 float max_tessellation_factor
;
993 struct wined3d_shader_indexable_temp indexable_temp
;
997 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
999 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1002 struct wined3d_shader_attribute
1004 enum wined3d_decl_usage usage
;
1008 struct wined3d_shader_loop_control
1015 struct wined3d_shader_frontend
1017 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
1018 void (*shader_free
)(void *data
);
1019 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1020 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1021 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1024 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1025 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1027 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1029 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
1030 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
1034 unsigned int vs_version
;
1035 unsigned int hs_version
;
1036 unsigned int ds_version
;
1037 unsigned int gs_version
;
1038 unsigned int ps_version
;
1039 unsigned int cs_version
;
1041 DWORD vs_uniform_count
;
1042 DWORD ps_uniform_count
;
1043 float ps_1x_max_value
;
1044 DWORD varying_count
;
1049 enum wined3d_gl_resource_type
1051 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1052 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1053 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1054 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1055 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1056 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1057 WINED3D_GL_RES_TYPE_RB
= 6,
1058 WINED3D_GL_RES_TYPE_COUNT
= 7,
1061 enum vertexprocessing_mode
{
1067 #define WINED3D_CONST_NUM_UNUSED ~0U
1069 enum wined3d_ffp_ps_fog_mode
1071 WINED3D_FFP_PS_FOG_OFF
,
1072 WINED3D_FFP_PS_FOG_LINEAR
,
1073 WINED3D_FFP_PS_FOG_EXP
,
1074 WINED3D_FFP_PS_FOG_EXP2
,
1077 /* Stateblock dependent parameters which have to be hardcoded
1078 * into the shader code
1081 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1082 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1083 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1084 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1085 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1087 /* Used for Shader Model 1 pixel shaders to track the bound texture
1088 * type. 2D and RECT textures are separated through NP2 fixup. */
1089 enum wined3d_shader_tex_types
1091 WINED3D_SHADER_TEX_2D
= 0,
1092 WINED3D_SHADER_TEX_3D
= 1,
1093 WINED3D_SHADER_TEX_CUBE
= 2,
1096 struct ps_compile_args
{
1097 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
1098 enum vertexprocessing_mode vp_mode
;
1099 enum wined3d_ffp_ps_fog_mode fog
;
1100 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1101 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
1102 WORD srgb_correction
;
1103 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1104 D3D9 has a limit of 16 samplers and the fixup is superfluous
1105 in D3D10 (unconditional NP2 support mandatory). */
1107 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
1108 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
1109 DWORD pointsprite
: 1;
1110 DWORD flatshading
: 1;
1111 DWORD alpha_test_func
: 3;
1112 DWORD render_offscreen
: 1;
1121 struct vs_compile_args
1124 BYTE clip_enabled
: 1;
1125 BYTE point_size
: 1;
1126 BYTE per_vertex_point_size
: 1;
1127 BYTE flatshading
: 1;
1128 BYTE next_shader_type
: 3;
1130 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1131 unsigned int next_shader_input_count
;
1134 struct gs_compile_args
1136 unsigned int ps_input_count
;
1139 struct wined3d_context
;
1140 struct wined3d_state
;
1141 struct fragment_pipeline
;
1142 struct wined3d_vertex_pipe_ops
;
1144 struct wined3d_shader_backend_ops
1146 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1147 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1148 const struct wined3d_state
*state
);
1149 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1150 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
1151 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
1152 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
1153 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1154 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1155 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1156 const struct wined3d_state
*state
);
1157 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1158 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1159 const struct fragment_pipeline
*fragment_pipe
);
1160 void (*shader_free_private
)(struct wined3d_device
*device
);
1161 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1162 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1163 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1164 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1165 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1166 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1169 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1170 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1171 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1173 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1175 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1176 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1177 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1178 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1180 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1182 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1183 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1184 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1185 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1188 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1190 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1191 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1193 /* Checking of API calls */
1194 /* --------------------- */
1195 #ifndef WINE_NO_DEBUG_MSGS
1196 #define checkGLcall(A) \
1198 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1199 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1200 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1203 #define checkGLcall(A) do {} while(0)
1206 enum wined3d_ffp_idx
1208 WINED3D_FFP_POSITION
= 0,
1209 WINED3D_FFP_BLENDWEIGHT
= 1,
1210 WINED3D_FFP_BLENDINDICES
= 2,
1211 WINED3D_FFP_NORMAL
= 3,
1212 WINED3D_FFP_PSIZE
= 4,
1213 WINED3D_FFP_DIFFUSE
= 5,
1214 WINED3D_FFP_SPECULAR
= 6,
1215 WINED3D_FFP_TEXCOORD0
= 7,
1216 WINED3D_FFP_TEXCOORD1
= 8,
1217 WINED3D_FFP_TEXCOORD2
= 9,
1218 WINED3D_FFP_TEXCOORD3
= 10,
1219 WINED3D_FFP_TEXCOORD4
= 11,
1220 WINED3D_FFP_TEXCOORD5
= 12,
1221 WINED3D_FFP_TEXCOORD6
= 13,
1222 WINED3D_FFP_TEXCOORD7
= 14,
1223 WINED3D_FFP_ATTRIBS_COUNT
= 15,
1226 enum wined3d_ffp_emit_idx
1228 WINED3D_FFP_EMIT_FLOAT1
,
1229 WINED3D_FFP_EMIT_FLOAT2
,
1230 WINED3D_FFP_EMIT_FLOAT3
,
1231 WINED3D_FFP_EMIT_FLOAT4
,
1232 WINED3D_FFP_EMIT_D3DCOLOR
,
1233 WINED3D_FFP_EMIT_UBYTE4
,
1234 WINED3D_FFP_EMIT_SHORT2
,
1235 WINED3D_FFP_EMIT_SHORT4
,
1236 WINED3D_FFP_EMIT_UBYTE4N
,
1237 WINED3D_FFP_EMIT_SHORT2N
,
1238 WINED3D_FFP_EMIT_SHORT4N
,
1239 WINED3D_FFP_EMIT_USHORT2N
,
1240 WINED3D_FFP_EMIT_USHORT4N
,
1241 WINED3D_FFP_EMIT_UDEC3
,
1242 WINED3D_FFP_EMIT_DEC3N
,
1243 WINED3D_FFP_EMIT_FLOAT16_2
,
1244 WINED3D_FFP_EMIT_FLOAT16_4
,
1245 WINED3D_FFP_EMIT_INVALID
,
1246 WINED3D_FFP_EMIT_COUNT
1249 struct wined3d_bo_address
1251 GLuint buffer_object
;
1255 struct wined3d_const_bo_address
1257 GLuint buffer_object
;
1261 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1263 return (struct wined3d_const_bo_address
*)data
;
1266 struct wined3d_stream_info_element
1268 const struct wined3d_format
*format
;
1269 struct wined3d_bo_address data
;
1271 unsigned int stream_idx
;
1272 unsigned int divisor
;
1275 struct wined3d_stream_info
1277 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1278 DWORD position_transformed
: 1;
1280 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1281 WORD use_map
; /* MAX_ATTRIBS, 16 */
1284 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1285 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
1286 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1287 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1291 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1292 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1294 /* Routines and structures related to state management */
1296 #define STATE_RENDER(a) (a)
1297 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1299 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1300 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1302 /* + 1 because samplers start with 0 */
1303 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1304 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1306 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1307 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1309 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1310 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1312 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1313 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1315 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1316 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1318 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1319 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1320 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1321 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1323 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1324 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1326 #define STATE_VIEWPORT (STATE_VDECL + 1)
1327 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1329 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1330 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1331 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1332 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1334 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1335 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1337 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1338 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIP_DISTANCES - 1))
1340 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIP_DISTANCES))
1341 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1343 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1344 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1346 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1347 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1349 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1350 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1352 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1353 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1355 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1356 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1358 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1359 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1361 #define STATE_HIGHEST (STATE_COLOR_KEY)
1369 /* Direct3D terminology with little modifications. We do not have an issued
1370 * state because only the driver knows about it, but we have a created state
1371 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1372 enum wined3d_query_state
1379 struct wined3d_query_ops
1381 BOOL (*query_poll
)(struct wined3d_query
*query
);
1382 void (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1385 struct wined3d_query
1390 struct wined3d_device
*device
;
1391 enum wined3d_query_state state
;
1392 enum wined3d_query_type type
;
1395 const struct wined3d_query_ops
*query_ops
;
1398 union wined3d_gl_query_object
1404 struct wined3d_event_query
1406 struct wined3d_query query
;
1409 union wined3d_gl_query_object object
;
1410 struct wined3d_context
*context
;
1414 enum wined3d_event_query_result
1416 WINED3D_EVENT_QUERY_OK
,
1417 WINED3D_EVENT_QUERY_WAITING
,
1418 WINED3D_EVENT_QUERY_NOT_STARTED
,
1419 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1420 WINED3D_EVENT_QUERY_ERROR
1423 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1424 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1425 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1426 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1427 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1429 struct wined3d_occlusion_query
1431 struct wined3d_query query
;
1435 struct wined3d_context
*context
;
1439 struct wined3d_timestamp_query
1441 struct wined3d_query query
;
1445 struct wined3d_context
*context
;
1449 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1450 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1452 struct wined3d_context
1454 const struct wined3d_gl_info
*gl_info
;
1455 const struct wined3d_d3d_info
*d3d_info
;
1456 const struct StateEntry
*state_table
;
1457 /* State dirtification
1458 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1459 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1460 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1461 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1463 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1464 DWORD numDirtyEntries
;
1465 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1467 struct wined3d_device
*device
;
1468 struct wined3d_swapchain
*swapchain
;
1471 struct wined3d_texture
*texture
;
1472 unsigned int sub_resource_idx
;
1474 DWORD tid
; /* Thread ID which owns this context at the moment */
1476 /* Stores some information about the context state for optimization */
1477 DWORD render_offscreen
: 1;
1478 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1479 DWORD last_was_pshader
: 1;
1480 DWORD last_was_vshader
: 1;
1481 DWORD last_was_normal
: 1;
1482 DWORD namedArraysLoaded
: 1;
1483 DWORD numberedArraysLoaded
: 1;
1484 DWORD last_was_blit
: 1;
1485 DWORD last_was_ckey
: 1;
1486 DWORD fog_coord
: 1;
1487 DWORD fog_enabled
: 1;
1488 DWORD num_untracked_materials
: 2; /* Max value 2 */
1490 DWORD destroyed
: 1;
1492 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1493 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1494 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1495 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1496 DWORD use_immediate_mode_draw
: 1;
1497 DWORD rebind_fbo
: 1;
1498 DWORD needs_set
: 1;
1499 DWORD hdc_is_private
: 1;
1500 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1501 DWORD update_shader_resource_bindings
: 1;
1502 DWORD destroy_delayed
: 1;
1504 DWORD last_swizzle_map
; /* MAX_ATTRIBS, 16 */
1505 DWORD shader_update_mask
;
1506 DWORD constant_update_mask
;
1507 DWORD numbered_array_mask
;
1508 GLenum tracking_parm
; /* Which source is tracking current colour */
1509 GLenum untracked_materials
[2];
1510 UINT blit_w
, blit_h
;
1511 enum fogsource fog_source
;
1512 DWORD active_texture
;
1513 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1515 UINT instance_count
;
1517 /* The actual opengl context */
1522 HWND restore_pf_win
;
1529 void *shader_backend_data
;
1530 void *fragment_pipe_data
;
1533 UINT fbo_entry_count
;
1534 struct list fbo_list
;
1535 struct list fbo_destroy_list
;
1536 struct fbo_entry
*current_fbo
;
1537 GLuint fbo_read_binding
;
1538 GLuint fbo_draw_binding
;
1539 struct wined3d_surface
**blit_targets
;
1540 struct wined3d_fbo_entry_key
*fbo_key
;
1541 GLenum
*draw_buffers
;
1542 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1545 GLuint
*free_occlusion_queries
;
1546 UINT free_occlusion_query_size
;
1547 UINT free_occlusion_query_count
;
1548 struct list occlusion_queries
;
1550 union wined3d_gl_query_object
*free_event_queries
;
1551 UINT free_event_query_size
;
1552 UINT free_event_query_count
;
1553 struct list event_queries
;
1555 GLuint
*free_timestamp_queries
;
1556 UINT free_timestamp_query_size
;
1557 UINT free_timestamp_query_count
;
1558 struct list timestamp_queries
;
1560 struct wined3d_stream_info stream_info
;
1562 /* Fences for GL_APPLE_flush_buffer_range */
1563 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1564 unsigned int num_buffer_queries
;
1566 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1567 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1569 /* Extension emulation */
1570 GLint gl_fog_source
;
1571 GLfloat fog_coord_value
;
1572 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1573 GLuint dummy_arbfp_prog
;
1576 struct wined3d_fb_state
1578 struct wined3d_rendertarget_view
**render_targets
;
1579 struct wined3d_rendertarget_view
*depth_stencil
;
1582 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1586 DWORD representative
;
1587 APPLYSTATEFUNC apply
;
1590 struct StateEntryTemplate
1593 struct StateEntry content
;
1594 enum wined3d_gl_extension extension
;
1597 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1598 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1599 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1601 struct fragment_caps
1604 DWORD PrimitiveMiscCaps
;
1605 DWORD TextureOpCaps
;
1606 DWORD MaxTextureBlendStages
;
1607 DWORD MaxSimultaneousTextures
;
1610 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1611 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1613 struct fragment_pipeline
1615 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1616 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1617 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1618 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1619 void (*free_private
)(struct wined3d_device
*device
);
1620 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1621 void (*free_context_data
)(struct wined3d_context
*context
);
1622 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1623 const struct StateEntryTemplate
*states
;
1626 struct wined3d_vertex_caps
1629 BOOL emulated_flatshading
;
1630 BOOL ffp_generic_attributes
;
1631 DWORD max_active_lights
;
1632 DWORD max_vertex_blend_matrices
;
1633 DWORD max_vertex_blend_matrix_index
;
1634 DWORD vertex_processing_caps
;
1636 DWORD max_user_clip_planes
;
1640 struct wined3d_vertex_pipe_ops
1642 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1643 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1644 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1645 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1646 void (*vp_free
)(struct wined3d_device
*device
);
1647 const struct StateEntryTemplate
*vp_states
;
1650 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1651 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1652 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1653 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1654 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1655 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1656 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1657 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1659 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1660 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1661 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1663 /* "Base" state table */
1664 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1665 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1666 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1667 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1669 enum wined3d_blit_op
1671 WINED3D_BLIT_OP_COLOR_BLIT
,
1672 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
1673 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1674 WINED3D_BLIT_OP_COLOR_FILL
,
1675 WINED3D_BLIT_OP_DEPTH_FILL
,
1676 WINED3D_BLIT_OP_DEPTH_BLIT
,
1679 /* Shaders for color conversions in blits. Do not do blit operations while
1680 * already under the GL lock. */
1683 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1684 void (*free_private
)(struct wined3d_device
*device
);
1685 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1686 const struct wined3d_color_key
*color_key
);
1687 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1688 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1689 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1690 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1691 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1692 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1693 const RECT
*rect
, const struct wined3d_color
*color
);
1694 HRESULT (*depth_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1695 const RECT
*rect
, DWORD clear_flags
, float depth
, DWORD stencil
);
1696 void (*blit_surface
)(struct wined3d_device
*device
, enum wined3d_blit_op op
, DWORD filter
,
1697 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1698 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1699 const struct wined3d_color_key
*color_key
);
1702 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1703 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1704 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1706 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
1707 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1708 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1709 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1710 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1713 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1714 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1715 void context_alloc_event_query(struct wined3d_context
*context
,
1716 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1717 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1718 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1719 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1720 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_state
*state
,
1721 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1722 BOOL
context_apply_draw_state(struct wined3d_context
*context
,
1723 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
1724 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1725 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1726 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1727 unsigned int unit
) DECLSPEC_HIDDEN
;
1728 void context_bind_dummy_textures(const struct wined3d_device
*device
,
1729 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1730 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1731 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1732 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
1733 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1734 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1735 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1736 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1737 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1738 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1739 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1740 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1741 void context_gl_resource_released(struct wined3d_device
*device
,
1742 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
1743 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1744 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1745 void context_resource_released(const struct wined3d_device
*device
,
1746 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1747 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
1748 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1749 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1750 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1751 void context_state_drawbuf(struct wined3d_context
*context
,
1752 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1753 void context_state_fb(struct wined3d_context
*context
,
1754 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1755 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1756 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1757 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1759 /*****************************************************************************
1760 * Internal representation of a light
1762 struct wined3d_light_info
1764 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1765 DWORD OriginalIndex
;
1769 /* Converted parms to speed up swapping lights */
1770 struct wined3d_vec4 position
;
1771 struct wined3d_vec4 direction
;
1778 /* The default light parameters */
1779 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1781 struct wined3d_pixel_format
1783 int iPixelFormat
; /* WGL pixel format */
1784 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1785 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1786 int depthSize
, stencilSize
;
1787 BOOL windowDrawable
;
1793 enum wined3d_pci_vendor
1795 HW_VENDOR_SOFTWARE
= 0x0000,
1796 HW_VENDOR_AMD
= 0x1002,
1797 HW_VENDOR_NVIDIA
= 0x10de,
1798 HW_VENDOR_VMWARE
= 0x15ad,
1799 HW_VENDOR_INTEL
= 0x8086,
1802 enum wined3d_pci_device
1806 CARD_AMD_RAGE_128PRO
= 0x5246,
1807 CARD_AMD_RADEON_7200
= 0x5144,
1808 CARD_AMD_RADEON_8500
= 0x514c,
1809 CARD_AMD_RADEON_9500
= 0x4144,
1810 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1811 CARD_AMD_RADEON_X700
= 0x5e4c,
1812 CARD_AMD_RADEON_X1600
= 0x71c2,
1813 CARD_AMD_RADEON_HD2350
= 0x94c7,
1814 CARD_AMD_RADEON_HD2600
= 0x9581,
1815 CARD_AMD_RADEON_HD2900
= 0x9400,
1816 CARD_AMD_RADEON_HD3200
= 0x9620,
1817 CARD_AMD_RADEON_HD3850
= 0x9515,
1818 CARD_AMD_RADEON_HD4200M
= 0x9712,
1819 CARD_AMD_RADEON_HD4350
= 0x954f,
1820 CARD_AMD_RADEON_HD4600
= 0x9495,
1821 CARD_AMD_RADEON_HD4700
= 0x944e,
1822 CARD_AMD_RADEON_HD4800
= 0x944c,
1823 CARD_AMD_RADEON_HD5400
= 0x68f9,
1824 CARD_AMD_RADEON_HD5600
= 0x68d8,
1825 CARD_AMD_RADEON_HD5700
= 0x68be,
1826 CARD_AMD_RADEON_HD5800
= 0x6898,
1827 CARD_AMD_RADEON_HD5900
= 0x689c,
1828 CARD_AMD_RADEON_HD6300
= 0x9803,
1829 CARD_AMD_RADEON_HD6400
= 0x6770,
1830 CARD_AMD_RADEON_HD6410D
= 0x9644,
1831 CARD_AMD_RADEON_HD6480G
= 0x9648,
1832 CARD_AMD_RADEON_HD6550D
= 0x9640,
1833 CARD_AMD_RADEON_HD6600
= 0x6758,
1834 CARD_AMD_RADEON_HD6600M
= 0x6741,
1835 CARD_AMD_RADEON_HD6700
= 0x68ba,
1836 CARD_AMD_RADEON_HD6800
= 0x6739,
1837 CARD_AMD_RADEON_HD6900
= 0x6719,
1838 CARD_AMD_RADEON_HD7660D
= 0x9901,
1839 CARD_AMD_RADEON_HD7700
= 0x683d,
1840 CARD_AMD_RADEON_HD7800
= 0x6819,
1841 CARD_AMD_RADEON_HD7900
= 0x679a,
1842 CARD_AMD_RADEON_HD8600M
= 0x6660,
1843 CARD_AMD_RADEON_HD8670
= 0x6610,
1844 CARD_AMD_RADEON_HD8770
= 0x665c,
1845 CARD_AMD_RADEON_R3
= 0x9830,
1846 CARD_AMD_RADEON_R7
= 0x130f,
1847 CARD_AMD_RADEON_R9
= 0x67b1,
1848 CARD_AMD_RADEON_RX_460
= 0x67ef,
1849 CARD_AMD_RADEON_RX_480
= 0x67df,
1851 CARD_NVIDIA_RIVA_128
= 0x0018,
1852 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1853 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1854 CARD_NVIDIA_GEFORCE
= 0x0100,
1855 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1856 CARD_NVIDIA_GEFORCE2
= 0x0150,
1857 CARD_NVIDIA_GEFORCE3
= 0x0200,
1858 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1859 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1860 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1861 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1862 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1863 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1864 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1865 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1866 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1867 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1868 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1869 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1870 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1871 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1872 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1873 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1874 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1875 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1876 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1877 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1878 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1879 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1880 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1881 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1882 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1883 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1884 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
1885 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1886 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1887 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1888 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1889 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
1890 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1891 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1892 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1893 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1894 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1895 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1896 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1897 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1898 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1899 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1900 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1901 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
1902 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1903 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1904 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1905 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1906 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1907 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1908 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1909 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1910 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1911 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1912 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1913 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1914 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1915 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1916 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1917 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1918 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1919 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1920 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1921 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1922 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1923 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1924 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1925 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1926 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1927 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1928 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1929 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1930 CARD_NVIDIA_GEFORCE_GTX675MX
= 0x11a7,
1931 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1932 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
1933 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
1934 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
1935 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
1936 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1937 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1938 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1939 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1940 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
1941 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1942 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1943 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1944 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1945 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1946 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
1947 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
1948 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
1949 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
1950 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
1951 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
1952 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
1953 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
1954 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
1955 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
1956 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
1957 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
1958 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
1959 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
1960 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
1961 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
1962 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1963 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1964 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
1965 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
1966 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
1967 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
1968 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
1970 CARD_VMWARE_SVGA3D
= 0x0405,
1972 CARD_INTEL_830M
= 0x3577,
1973 CARD_INTEL_855GM
= 0x3582,
1974 CARD_INTEL_845G
= 0x2562,
1975 CARD_INTEL_865G
= 0x2572,
1976 CARD_INTEL_915G
= 0x2582,
1977 CARD_INTEL_E7221G
= 0x258a,
1978 CARD_INTEL_915GM
= 0x2592,
1979 CARD_INTEL_945G
= 0x2772,
1980 CARD_INTEL_945GM
= 0x27a2,
1981 CARD_INTEL_945GME
= 0x27ae,
1982 CARD_INTEL_Q35
= 0x29b2,
1983 CARD_INTEL_G33
= 0x29c2,
1984 CARD_INTEL_Q33
= 0x29d2,
1985 CARD_INTEL_PNVG
= 0xa001,
1986 CARD_INTEL_PNVM
= 0xa011,
1987 CARD_INTEL_965Q
= 0x2992,
1988 CARD_INTEL_965G
= 0x2982,
1989 CARD_INTEL_946GZ
= 0x2972,
1990 CARD_INTEL_965GM
= 0x2a02,
1991 CARD_INTEL_965GME
= 0x2a12,
1992 CARD_INTEL_GM45
= 0x2a42,
1993 CARD_INTEL_IGD
= 0x2e02,
1994 CARD_INTEL_Q45
= 0x2e12,
1995 CARD_INTEL_G45
= 0x2e22,
1996 CARD_INTEL_G41
= 0x2e32,
1997 CARD_INTEL_B43
= 0x2e92,
1998 CARD_INTEL_ILKD
= 0x0042,
1999 CARD_INTEL_ILKM
= 0x0046,
2000 CARD_INTEL_SNBD
= 0x0122,
2001 CARD_INTEL_SNBM
= 0x0126,
2002 CARD_INTEL_SNBS
= 0x010a,
2003 CARD_INTEL_IVBD
= 0x0162,
2004 CARD_INTEL_IVBM
= 0x0166,
2005 CARD_INTEL_IVBS
= 0x015a,
2006 CARD_INTEL_HWD
= 0x0412,
2007 CARD_INTEL_HWM
= 0x0416,
2008 CARD_INTEL_HD5300
= 0x161e,
2009 CARD_INTEL_HD5500
= 0x1616,
2010 CARD_INTEL_HD5600
= 0x1612,
2011 CARD_INTEL_HD6000
= 0x1626,
2012 CARD_INTEL_I6100
= 0x162b,
2013 CARD_INTEL_IP6200
= 0x1622,
2014 CARD_INTEL_IPP6300
= 0x162a,
2015 CARD_INTEL_HD510_1
= 0x1902,
2016 CARD_INTEL_HD510_2
= 0x1906,
2017 CARD_INTEL_HD510_3
= 0x190b,
2018 CARD_INTEL_HD515
= 0x191e,
2019 CARD_INTEL_HD520_1
= 0x1916,
2020 CARD_INTEL_HD520_2
= 0x1921,
2021 CARD_INTEL_HD530_1
= 0x1912,
2022 CARD_INTEL_HD530_2
= 0x191b,
2023 CARD_INTEL_HDP530
= 0x191d,
2024 CARD_INTEL_I540
= 0x1926,
2025 CARD_INTEL_I550
= 0x1927,
2026 CARD_INTEL_I555
= 0x192b,
2027 CARD_INTEL_IP555
= 0x192d,
2028 CARD_INTEL_IP580_1
= 0x1932,
2029 CARD_INTEL_IP580_2
= 0x193b,
2030 CARD_INTEL_IPP580_1
= 0x193a,
2031 CARD_INTEL_IPP580_2
= 0x193d,
2034 struct wined3d_fbo_ops
2036 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
2037 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
2038 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
2039 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
2040 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
2041 GLsizei width
, GLsizei height
);
2042 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
2043 GLenum internalformat
, GLsizei width
, GLsizei height
);
2044 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
2045 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
2046 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
2047 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
2048 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
2049 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
2050 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
2051 GLenum textarget
, GLuint texture
, GLint level
);
2052 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
2053 GLenum textarget
, GLuint texture
, GLint level
);
2054 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
2055 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
2056 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
2057 GLuint texture
, GLint level
, GLint layer
);
2058 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
2059 GLenum renderbuffertarget
, GLuint renderbuffer
);
2060 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
2061 GLenum pname
, GLint
*params
);
2062 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2063 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
2064 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
2067 struct wined3d_gl_limits
2072 UINT texture_coords
;
2073 unsigned int vertex_uniform_blocks
;
2074 unsigned int geometry_uniform_blocks
;
2075 unsigned int fragment_uniform_blocks
;
2076 UINT fragment_samplers
;
2077 UINT vertex_samplers
;
2078 UINT combined_samplers
;
2079 UINT general_combiners
;
2080 UINT user_clip_distances
;
2082 UINT texture3d_size
;
2083 float pointsize_max
;
2084 float pointsize_min
;
2089 UINT vertex_attribs
;
2092 UINT glsl_vs_float_constants
;
2093 UINT glsl_ps_float_constants
;
2095 UINT arb_vs_float_constants
;
2096 UINT arb_vs_native_constants
;
2097 UINT arb_vs_instructions
;
2099 UINT arb_ps_float_constants
;
2100 UINT arb_ps_local_constants
;
2101 UINT arb_ps_native_constants
;
2102 UINT arb_ps_instructions
;
2106 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
2107 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2109 struct wined3d_gl_info
2111 DWORD selected_gl_version
;
2113 struct wined3d_gl_limits limits
;
2114 DWORD reserved_glsl_constants
, reserved_arb_constants
;
2116 BOOL supported
[WINED3D_GL_EXT_COUNT
];
2117 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
2118 float fixed_polyoffset_scale
, float_polyoffset_scale
;
2120 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
2121 struct opengl_funcs gl_ops
;
2122 struct wined3d_fbo_ops fbo_ops
;
2124 struct wined3d_format
*formats
;
2125 unsigned int format_count
;
2128 struct wined3d_driver_info
2130 enum wined3d_pci_vendor vendor
;
2131 enum wined3d_pci_device device
;
2133 const char *description
;
2139 struct wined3d_d3d_limits
2141 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
2142 DWORD vs_uniform_count
;
2143 DWORD ps_uniform_count
;
2146 UINT ffp_blend_stages
;
2147 UINT ffp_vertex_blend_matrices
;
2150 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
2151 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
2152 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
2153 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
2155 struct wined3d_ffp_attrib_ops
2157 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
2158 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
2159 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
2160 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
2161 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
2162 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
2165 struct wined3d_d3d_info
2167 struct wined3d_d3d_limits limits
;
2168 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
2170 BOOL emulated_flatshading
;
2171 BOOL ffp_generic_attributes
;
2173 BOOL shader_color_key
;
2174 DWORD valid_rt_mask
;
2175 DWORD wined3d_creation_flags
;
2178 /* The adapter structure */
2179 struct wined3d_adapter
2182 POINT monitor_position
;
2183 enum wined3d_format_id screen_format
;
2185 struct wined3d_gl_info gl_info
;
2186 struct wined3d_d3d_info d3d_info
;
2187 struct wined3d_driver_info driver_info
;
2188 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2189 unsigned int cfg_count
;
2190 struct wined3d_pixel_format
*cfgs
;
2192 UINT64 vram_bytes_used
;
2195 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2196 const struct fragment_pipeline
*fragment_pipe
;
2197 const struct wined3d_shader_backend_ops
*shader_backend
;
2198 const struct blit_shader
*blitter
;
2201 struct wined3d_caps_gl_ctx
2207 HGLRC restore_gl_ctx
;
2209 const struct wined3d_gl_info
*gl_info
;
2211 GLuint test_program_id
;
2214 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
2215 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
2216 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2217 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
2219 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2220 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
2222 enum projection_types
2235 /*****************************************************************************
2236 * Fixed function pipeline replacements
2238 #define ARG_UNUSED 0xff
2239 struct texture_stage_op
2251 struct color_fixup_desc color_fixup
;
2252 unsigned tex_type
: 3;
2254 unsigned projected
: 2;
2255 unsigned padding
: 10;
2258 struct ffp_frag_settings
2260 struct texture_stage_op op
[MAX_TEXTURES
];
2261 enum wined3d_ffp_ps_fog_mode fog
;
2262 unsigned char sRGB_write
;
2263 unsigned char emul_clipplanes
;
2264 unsigned char texcoords_initialized
;
2265 unsigned char color_key_enabled
: 1;
2266 unsigned char pointsprite
: 1;
2267 unsigned char flatshading
: 1;
2268 unsigned char alpha_test_func
: 3;
2269 unsigned char padding
: 2;
2272 struct ffp_frag_desc
2274 struct wine_rb_entry entry
;
2275 struct ffp_frag_settings settings
;
2278 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2279 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
2281 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2283 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2284 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2285 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2286 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2287 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2288 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2289 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
2290 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2292 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2293 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2295 enum wined3d_ffp_vs_fog_mode
2297 WINED3D_FFP_VS_FOG_OFF
= 0,
2298 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2299 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2300 WINED3D_FFP_VS_FOG_RANGE
= 3,
2303 #define WINED3D_FFP_TCI_SHIFT 16
2304 #define WINED3D_FFP_TCI_MASK 0xffu
2306 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2307 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2309 struct wined3d_ffp_vs_settings
2311 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
2312 DWORD diffuse_source
: 2;
2313 DWORD emissive_source
: 2;
2314 DWORD ambient_source
: 2;
2315 DWORD specular_source
: 2;
2317 DWORD transformed
: 1;
2318 DWORD vertexblends
: 2;
2321 DWORD normalize
: 1;
2323 DWORD localviewer
: 1;
2324 DWORD point_size
: 1;
2325 DWORD per_vertex_point_size
: 1;
2327 DWORD texcoords
: 8; /* MAX_TEXTURES */
2328 DWORD ortho_fog
: 1;
2329 DWORD flatshading
: 1;
2332 DWORD texgen
[MAX_TEXTURES
];
2334 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
2337 struct wined3d_ffp_vs_desc
2339 struct wine_rb_entry entry
;
2340 struct wined3d_ffp_vs_settings settings
;
2343 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2344 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2351 struct wined3d_adapter adapters
[1];
2354 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2355 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2356 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2358 struct wined3d_rasterizer_state
2361 struct wined3d_rasterizer_state_desc desc
;
2363 struct wined3d_device
*device
;
2366 struct wined3d_stream_output
2368 struct wined3d_buffer
*buffer
;
2372 struct wined3d_stream_state
2374 struct wined3d_buffer
*buffer
;
2381 #define WINED3D_STATE_NO_REF 0x00000001
2382 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2384 struct wined3d_state
2387 const struct wined3d_fb_state
*fb
;
2389 struct wined3d_vertex_declaration
*vertex_declaration
;
2390 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2391 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2392 struct wined3d_buffer
*index_buffer
;
2393 enum wined3d_format_id index_format
;
2394 unsigned int index_offset
;
2395 int base_vertex_index
;
2396 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2397 GLenum gl_primitive_type
;
2398 struct wined3d_query
*predicate
;
2399 BOOL predicate_value
;
2401 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2402 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2403 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2404 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2406 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2407 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2408 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2410 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2411 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2412 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2414 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2415 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2416 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2418 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2419 struct wined3d_vec4 clip_planes
[MAX_CLIP_DISTANCES
];
2420 struct wined3d_material material
;
2421 struct wined3d_viewport viewport
;
2424 /* Light hashmap. Collisions are handled using linked lists. */
2425 #define LIGHTMAP_SIZE 43
2426 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2427 struct list light_map
[LIGHTMAP_SIZE
];
2428 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2430 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2431 struct wined3d_rasterizer_state
*rasterizer_state
;
2434 #define WINED3D_UNMAPPED_STAGE ~0U
2436 /* Multithreaded flag. Removed from the public header to signal that
2437 * wined3d_device_create() ignores it. */
2438 #define WINED3DCREATE_MULTITHREADED 0x00000004
2440 struct wined3d_device
2444 /* WineD3D Information */
2445 struct wined3d_device_parent
*device_parent
;
2446 struct wined3d
*wined3d
;
2447 struct wined3d_adapter
*adapter
;
2449 /* Window styles to restore when switching fullscreen mode */
2453 const struct wined3d_shader_backend_ops
*shader_backend
;
2455 void *fragment_priv
;
2458 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2459 /* Array of functions for states which are handled by more than one pipeline part */
2460 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2461 const struct blit_shader
*blitter
;
2463 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2464 BYTE bCursorVisible
: 1;
2465 BYTE d3d_initialized
: 1;
2466 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2467 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2468 BYTE filter_messages
: 1;
2471 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2475 struct wined3d_state state
;
2476 struct wined3d_state
*update_state
;
2477 struct wined3d_stateblock
*recording
;
2479 /* Internal use fields */
2480 struct wined3d_device_creation_parameters create_parms
;
2483 struct wined3d_rendertarget_view
*back_buffer_view
;
2484 struct wined3d_swapchain
**swapchains
;
2485 UINT swapchain_count
;
2487 struct list resources
; /* a linked list to track resources created by the device */
2488 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2489 struct wine_rb_tree samplers
;
2491 /* Render Target Support */
2492 struct wined3d_fb_state fb
;
2493 struct wined3d_surface
*onscreen_depth_stencil
;
2494 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2496 /* For rendering to a texture using glCopyTexImage */
2497 GLuint depth_blt_texture
;
2499 /* Cursor management */
2504 UINT cursorWidth
, cursorHeight
;
2505 struct wined3d_texture
*cursor_texture
;
2506 HCURSOR hardwareCursor
;
2508 /* The Wine logo texture */
2509 struct wined3d_texture
*logo_texture
;
2511 /* Textures for when no other textures are mapped */
2518 GLuint tex_2d_array
;
2521 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2522 GLuint default_sampler
;
2523 GLuint null_sampler
;
2525 /* Command stream */
2526 struct wined3d_cs
*cs
;
2528 /* Context management */
2529 struct wined3d_context
**contexts
;
2533 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2534 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2535 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2536 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2537 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2538 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2539 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2540 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2541 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2542 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2543 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2544 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2545 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2546 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2547 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2549 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2551 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2552 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2553 return context
->isStateDirty
[idx
] & (1u << shift
);
2556 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2557 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2559 struct wined3d_resource_ops
2561 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2562 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2563 void (*resource_preload
)(struct wined3d_resource
*resource
);
2564 void (*resource_unload
)(struct wined3d_resource
*resource
);
2565 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2566 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2567 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2570 struct wined3d_resource
2575 struct wined3d_device
*device
;
2576 enum wined3d_resource_type type
;
2577 enum wined3d_gl_resource_type gl_type
;
2578 const struct wined3d_format
*format
;
2579 unsigned int format_flags
;
2580 enum wined3d_multisample_type multisample_type
;
2581 UINT multisample_quality
;
2583 enum wined3d_pool pool
;
2593 struct list resource_list_entry
;
2597 const struct wined3d_parent_ops
*parent_ops
;
2598 const struct wined3d_resource_ops
*resource_ops
;
2601 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2603 return resource
->resource_ops
->resource_incref(resource
);
2606 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2608 return resource
->resource_ops
->resource_decref(resource
);
2611 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
2613 InterlockedIncrement(&resource
->access_count
);
2616 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
2618 InterlockedDecrement(&resource
->access_count
);
2621 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
2623 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0));
2626 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2627 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2628 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2629 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2630 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2631 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2632 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2633 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2634 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2635 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2636 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2637 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2638 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2639 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2641 /* Tests show that the start address of resources is 32 byte aligned */
2642 #define RESOURCE_ALIGNMENT 16
2646 struct wined3d_sampler_desc sampler_desc
;
2647 unsigned int base_level
;
2651 struct wined3d_texture_ops
2653 void (*texture_upload_data
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2654 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
2655 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
);
2656 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2657 struct wined3d_context
*context
, DWORD location
);
2658 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2659 struct wined3d_context
*context
, BOOL srgb
);
2660 void (*texture_cleanup_sub_resources
)(struct wined3d_texture
*texture
);
2663 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2664 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
2665 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
2666 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
2667 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
2668 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
2669 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
2670 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
2671 #define WINED3D_TEXTURE_CONVERTED 0x00000100
2672 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
2673 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2674 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
2675 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
2676 #define WINED3D_TEXTURE_DISCARD 0x00002000
2677 #define WINED3D_TEXTURE_GET_DC 0x00004000
2679 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2681 struct wined3d_texture
2683 struct wined3d_resource resource
;
2684 const struct wined3d_texture_ops
*texture_ops
;
2685 struct gl_texture texture_rgb
, texture_srgb
;
2686 struct wined3d_swapchain
*swapchain
;
2687 unsigned int pow2_width
;
2688 unsigned int pow2_height
;
2691 unsigned int download_count
;
2692 unsigned int sysmem_count
;
2693 float pow2_matrix
[16];
2695 enum wined3d_texture_filter_type filter_type
;
2699 DWORD update_map_binding
;
2701 GLuint rb_multisample
;
2705 unsigned int row_pitch
;
2706 unsigned int slice_pitch
;
2708 /* May only be accessed from the command stream worker thread. */
2709 struct wined3d_texture_async
2713 /* Color keys for DDraw */
2714 struct wined3d_color_key dst_blt_color_key
;
2715 struct wined3d_color_key src_blt_color_key
;
2716 struct wined3d_color_key dst_overlay_color_key
;
2717 struct wined3d_color_key src_overlay_color_key
;
2718 struct wined3d_color_key gl_color_key
;
2719 DWORD color_key_flags
;
2722 struct wined3d_texture_sub_resource
2725 const struct wined3d_parent_ops
*parent_ops
;
2729 struct wined3d_surface
*surface
;
2731 unsigned int offset
;
2734 unsigned int map_count
;
2736 GLuint buffer_object
;
2740 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
2742 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2745 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2748 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2751 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
2754 return max(1, texture
->resource
.width
>> level
);
2757 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
2760 return max(1, texture
->resource
.height
>> level
);
2763 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
2766 return max(1, texture
->resource
.depth
>> level
);
2769 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
2772 return max(1, texture
->pow2_width
>> level
);
2775 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
2778 return max(1, texture
->pow2_height
>> level
);
2781 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2782 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2783 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2784 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2785 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2786 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2787 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2788 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
2789 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2790 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2791 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
2792 struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
2793 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2794 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
2795 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2796 void wined3d_texture_load(struct wined3d_texture
*texture
,
2797 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2798 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
2799 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2800 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
2801 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2802 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2803 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2804 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2805 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2806 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
2807 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2808 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2809 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
2810 const struct wined3d_gl_info
*gl_info
, GLenum binding
) DECLSPEC_HIDDEN
;
2811 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2812 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
2813 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
2814 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
2815 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2817 #define WINED3D_LOCATION_DISCARDED 0x00000001
2818 #define WINED3D_LOCATION_SYSMEM 0x00000002
2819 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2820 #define WINED3D_LOCATION_BUFFER 0x00000008
2821 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
2822 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
2823 #define WINED3D_LOCATION_DRAWABLE 0x00000040
2824 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
2825 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
2827 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2829 struct wined3d_renderbuffer_entry
2837 struct wined3d_fbo_resource
2841 GLuint level
, layer
;
2844 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
2845 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
2846 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
2854 struct wined3d_fbo_entry_key
2857 struct wined3d_fbo_resource objects
[1];
2861 struct wined3d_surface
2863 struct wined3d_texture
*container
;
2865 GLenum texture_target
;
2866 unsigned int texture_level
;
2867 unsigned int texture_layer
;
2873 struct list renderbuffers
;
2874 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2875 SIZE ds_current_size
;
2877 /* DirectDraw Overlay handling */
2878 RECT overlay_srcrect
;
2879 RECT overlay_destrect
;
2880 struct wined3d_surface
*overlay_dest
;
2881 struct list overlays
;
2882 struct list overlay_entry
;
2885 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
)
2887 return !context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2888 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
2891 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface
*surface
)
2893 return surface
->texture_layer
* surface
->container
->level_count
+ surface
->texture_level
;
2896 static inline struct wined3d_texture_sub_resource
*surface_get_sub_resource(struct wined3d_surface
*surface
)
2898 return &surface
->container
->sub_resources
[surface_get_sub_resource_idx(surface
)];
2901 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2902 const struct wined3d_context
*context
, BOOL srgb
)
2904 return srgb
&& needs_separate_srgb_gl_texture(context
)
2905 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2908 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
2909 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
2910 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2911 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2912 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2913 HRESULT
wined3d_surface_create_dc(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2914 void wined3d_surface_destroy_dc(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2915 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
2916 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2917 HRESULT
surface_load_location(struct wined3d_surface
*surface
,
2918 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2919 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2920 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2921 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2922 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2923 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2924 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2925 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2926 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2927 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2929 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2930 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2932 struct wined3d_sampler
2934 struct wine_rb_entry entry
;
2936 struct wined3d_device
*device
;
2938 struct wined3d_sampler_desc desc
;
2942 struct wined3d_vertex_declaration_element
2944 const struct wined3d_format
*format
;
2946 unsigned int input_slot
;
2947 unsigned int offset
;
2948 unsigned int output_slot
;
2949 enum wined3d_input_classification input_slot_class
;
2950 unsigned int instance_data_step_rate
;
2956 struct wined3d_vertex_declaration
2960 const struct wined3d_parent_ops
*parent_ops
;
2961 struct wined3d_device
*device
;
2963 struct wined3d_vertex_declaration_element
*elements
;
2966 BOOL position_transformed
;
2967 BOOL half_float_conv_needed
;
2970 struct wined3d_saved_states
2972 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2973 WORD streamSource
; /* MAX_STREAMS, 16 */
2974 WORD streamFreq
; /* MAX_STREAMS, 16 */
2975 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2976 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2977 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2978 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2979 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
2980 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
2981 BOOL ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2982 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
2983 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
2984 BOOL vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2985 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2986 DWORD primitive_type
: 1;
2990 DWORD vertexDecl
: 1;
2991 DWORD pixelShader
: 1;
2992 DWORD vertexShader
: 1;
2993 DWORD scissorRect
: 1;
3002 struct wined3d_stateblock
3004 LONG ref
; /* Note: Ref counting not required */
3005 struct wined3d_device
*device
;
3007 /* Array indicating whether things have been set or changed */
3008 struct wined3d_saved_states changed
;
3009 struct wined3d_state state
;
3011 /* Contained state management */
3012 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3013 unsigned int num_contained_render_states
;
3014 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
3015 unsigned int num_contained_transform_states
;
3016 DWORD contained_vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3017 unsigned int num_contained_vs_consts_i
;
3018 DWORD contained_vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3019 unsigned int num_contained_vs_consts_b
;
3020 DWORD contained_vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3021 unsigned int num_contained_vs_consts_f
;
3022 DWORD contained_ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3023 unsigned int num_contained_ps_consts_i
;
3024 DWORD contained_ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3025 unsigned int num_contained_ps_consts_b
;
3026 DWORD contained_ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3027 unsigned int num_contained_ps_consts_f
;
3028 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
3029 unsigned int num_contained_tss_states
;
3030 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
3031 unsigned int num_contained_sampler_states
;
3034 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
3036 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3037 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
3038 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
3039 DWORD flags
) DECLSPEC_HIDDEN
;
3040 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3042 enum wined3d_push_constants
3044 WINED3D_PUSH_CONSTANTS_VS_F
,
3045 WINED3D_PUSH_CONSTANTS_PS_F
,
3046 WINED3D_PUSH_CONSTANTS_VS_I
,
3047 WINED3D_PUSH_CONSTANTS_PS_I
,
3048 WINED3D_PUSH_CONSTANTS_VS_B
,
3049 WINED3D_PUSH_CONSTANTS_PS_B
,
3052 struct wined3d_cs_ops
3054 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
3055 void (*submit
)(struct wined3d_cs
*cs
);
3056 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3057 unsigned int start_idx
, unsigned int count
, const void *constants
);
3062 const struct wined3d_cs_ops
*ops
;
3063 struct wined3d_device
*device
;
3064 struct wined3d_fb_state fb
;
3065 struct wined3d_state state
;
3071 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3072 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3074 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
3075 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
3076 void wined3d_cs_emit_destroy_object(struct wined3d_cs
*cs
,
3077 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
3078 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
3079 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
3080 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3081 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
3082 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
) DECLSPEC_HIDDEN
;
3083 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
) DECLSPEC_HIDDEN
;
3084 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
3085 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
3086 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
3087 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
3088 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
3089 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3090 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3091 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
3092 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3093 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
3094 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
3095 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
3096 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
3097 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
3098 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
3099 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
3100 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
3101 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3102 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
3103 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
3104 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3105 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
3106 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3107 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
3108 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
3109 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3110 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
3111 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
3112 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
3113 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
3114 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
3115 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
3116 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
3117 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
3118 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
3119 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
3120 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
3121 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
3122 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
3123 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
3124 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
3125 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
3126 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
3127 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3128 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3129 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
3130 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
3131 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
3133 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
3134 unsigned int start_idx
, unsigned int count
, const void *constants
)
3136 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
3139 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3140 * fixed function semantics as D3DCOLOR or FLOAT16 */
3141 enum wined3d_buffer_conversion_type
3148 struct wined3d_map_range
3154 struct wined3d_buffer
3156 struct wined3d_resource resource
;
3158 struct wined3d_buffer_desc desc
;
3160 GLuint buffer_object
;
3161 GLenum buffer_object_usage
;
3162 GLenum buffer_type_hint
;
3163 unsigned int bind_flags
;
3167 struct wined3d_map_range
*maps
;
3168 ULONG maps_size
, modified_areas
;
3170 struct wined3d_event_query
*query
;
3172 /* conversion stuff */
3173 UINT decl_change_count
, full_conversion_count
;
3175 UINT stride
; /* 0 if no conversion */
3176 UINT conversion_stride
; /* 0 if no shifted conversion */
3177 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
3180 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
3182 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
3185 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3186 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
3187 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
3188 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
3189 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3190 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3191 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3192 DWORD location
) DECLSPEC_HIDDEN
;
3193 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3194 HRESULT
wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
3195 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
3196 HRESULT
wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
,
3197 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
3198 void wined3d_buffer_validate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
3200 struct wined3d_rendertarget_view
3204 struct wined3d_resource
*resource
;
3206 const struct wined3d_parent_ops
*parent_ops
;
3208 const struct wined3d_format
*format
;
3209 unsigned int format_flags
;
3210 unsigned int sub_resource_idx
;
3211 unsigned int buffer_offset
;
3214 unsigned int height
;
3218 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
3219 const struct wined3d_rendertarget_view
*view
)
3221 struct wined3d_texture
*texture
;
3223 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3226 texture
= texture_from_resource(view
->resource
);
3228 return texture
->sub_resources
[view
->sub_resource_idx
].u
.surface
;
3231 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
3232 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
3234 struct wined3d_shader_resource_view
3238 struct wined3d_resource
*resource
;
3240 const struct wined3d_parent_ops
*parent_ops
;
3246 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view
*view
,
3247 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3249 struct wined3d_unordered_access_view
3253 struct wined3d_resource
*resource
;
3255 const struct wined3d_parent_ops
*parent_ops
;
3257 const struct wined3d_format
*format
;
3260 struct wined3d_swapchain_ops
3262 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
3263 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
3264 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
3267 struct wined3d_swapchain
3271 const struct wined3d_parent_ops
*parent_ops
;
3272 const struct wined3d_swapchain_ops
*swapchain_ops
;
3273 struct wined3d_device
*device
;
3275 struct wined3d_texture
**back_buffers
;
3276 struct wined3d_texture
*front_buffer
;
3277 struct wined3d_swapchain_desc desc
;
3278 struct wined3d_display_mode original_mode
, d3d_mode
;
3279 RECT original_window_rect
;
3280 struct wined3d_gamma_ramp orig_gamma
;
3281 BOOL render_to_fbo
, reapply_mode
;
3282 const struct wined3d_format
*ds_format
;
3283 struct wined3d_palette
*palette
;
3284 RECT front_buffer_update
;
3286 LONG prev_time
, frames
; /* Performance tracking */
3288 struct wined3d_context
**context
;
3289 unsigned int num_contexts
;
3298 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3299 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3300 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3301 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3302 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3303 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3305 /*****************************************************************************
3306 * Utility function prototypes
3309 /* Trace routines */
3310 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3311 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3312 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
3313 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3314 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
3315 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
3316 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
3317 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
3318 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
3319 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3320 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
3321 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3322 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
3323 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
3324 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
3325 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
3326 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
3327 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
3328 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
3329 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
3330 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
3331 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
3332 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
3333 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
3334 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
3335 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
3336 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3338 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
3339 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
3340 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
3341 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
3342 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
3343 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
3344 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3345 void sampler_texdim(struct wined3d_context
*context
,
3346 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3347 void tex_alphaop(struct wined3d_context
*context
,
3348 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3349 void apply_pixelshader(struct wined3d_context
*context
,
3350 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3351 void state_alpha_test(struct wined3d_context
*context
,
3352 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3353 void state_fogcolor(struct wined3d_context
*context
,
3354 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3355 void state_fogdensity(struct wined3d_context
*context
,
3356 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3357 void state_fogstartend(struct wined3d_context
*context
,
3358 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3359 void state_fog_fragpart(struct wined3d_context
*context
,
3360 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3361 void state_nop(struct wined3d_context
*context
,
3362 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3363 void state_srgbwrite(struct wined3d_context
*context
,
3364 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3366 void state_clipping(struct wined3d_context
*context
,
3367 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3368 void clipplane(struct wined3d_context
*context
,
3369 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3370 void state_pointsprite_w(struct wined3d_context
*context
,
3371 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3372 void state_pointsprite(struct wined3d_context
*context
,
3373 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3374 void state_shademode(struct wined3d_context
*context
,
3375 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3377 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3380 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3381 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3383 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3385 struct wined3d_shader_lconst
3392 struct wined3d_shader_limits
3394 unsigned int sampler
;
3395 unsigned int constant_int
;
3396 unsigned int constant_float
;
3397 unsigned int constant_bool
;
3398 unsigned int packed_output
;
3399 unsigned int packed_input
;
3403 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3405 #define PRINTF_ATTR(fmt,args)
3408 struct wined3d_string_buffer_list
3413 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3414 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3415 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3416 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3417 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3419 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
3420 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
3421 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
3423 /* Vertex shader utility functions */
3424 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
3425 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
3427 struct wined3d_vertex_shader
3429 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
3432 struct wined3d_geometry_shader
3434 enum wined3d_primitive_type input_type
;
3435 enum wined3d_primitive_type output_type
;
3439 struct wined3d_pixel_shader
3441 /* Pixel shader input semantics */
3442 DWORD input_reg_map
[MAX_REG_INPUT
];
3443 BOOL input_reg_used
[MAX_REG_INPUT
];
3444 unsigned int declared_in_count
;
3446 /* Some information about the shader behavior */
3451 struct wined3d_shader
3454 const struct wined3d_shader_limits
*limits
;
3456 UINT functionLength
;
3457 BOOL load_local_constsF
;
3458 const struct wined3d_shader_frontend
*frontend
;
3459 void *frontend_data
;
3463 const struct wined3d_parent_ops
*parent_ops
;
3465 /* Programs this shader is linked with */
3466 struct list linked_programs
;
3468 /* Immediate constants (override global ones) */
3469 struct list constantsB
;
3470 struct list constantsF
;
3471 struct list constantsI
;
3472 struct wined3d_shader_reg_maps reg_maps
;
3473 BOOL lconst_inf_or_nan
;
3475 struct wined3d_shader_signature input_signature
;
3476 struct wined3d_shader_signature output_signature
;
3477 char *signature_strings
;
3479 /* Pointer to the parent device */
3480 struct wined3d_device
*device
;
3481 struct list shader_list_entry
;
3485 struct wined3d_vertex_shader vs
;
3486 struct wined3d_geometry_shader gs
;
3487 struct wined3d_pixel_shader ps
;
3491 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3492 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3493 BOOL position_transformed
, struct ps_compile_args
*args
,
3494 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3496 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3497 WORD swizzle_map
, struct vs_compile_args
*args
,
3498 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
3500 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3501 struct gs_compile_args
*args
) DECLSPEC_HIDDEN
;
3503 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3504 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3505 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3506 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3507 unsigned int max
) DECLSPEC_HIDDEN
;
3508 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3509 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3510 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3512 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3516 case WINED3DSPR_RASTOUT
:
3518 if (reg
->idx
[0].offset
)
3523 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3524 case WINED3DSPR_CONSTBOOL
: /* b# */
3525 case WINED3DSPR_LOOP
: /* aL */
3526 case WINED3DSPR_PREDICATE
: /* p0 */
3527 case WINED3DSPR_PRIMID
: /* primID */
3530 case WINED3DSPR_MISCTYPE
:
3531 switch (reg
->idx
[0].offset
)
3541 case WINED3DSPR_IMMCONST
:
3542 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3549 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3550 const struct wined3d_state
*state
, float *position_fixup
)
3552 float center_offset
;
3554 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3555 center_offset
= 63.0f
/ 64.0f
;
3557 center_offset
= -1.0f
/ 64.0f
;
3559 position_fixup
[0] = 1.0f
;
3560 position_fixup
[1] = 1.0f
;
3561 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3562 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3564 if (context
->render_offscreen
)
3566 position_fixup
[1] *= -1.0f
;
3567 position_fixup
[3] *= -1.0f
;
3571 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3573 struct wined3d_shader_lconst
*lconst
;
3575 if (shader
->load_local_constsF
)
3578 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3580 if (lconst
->idx
== reg
)
3587 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3588 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3589 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3590 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3591 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3592 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3593 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3594 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3595 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3596 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3597 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3598 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3599 float *start
, float *end
) DECLSPEC_HIDDEN
;
3601 /* Using additional shader constants (uniforms in GLSL / program environment
3602 * or local parameters in ARB) is costly:
3603 * ARB only knows float4 parameters and GLSL compiler are not really smart
3604 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3605 * (in fact most compilers map a float2 to a full float4 uniform).
3607 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3608 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3609 * into a single shader constant (uniform / program parameter).
3611 * This structure is shared between the GLSL and the ARB backend.*/
3612 struct ps_np2fixup_info
{
3613 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3614 WORD active
; /* bitfield indicating if we can apply the fixup */
3618 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3619 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3621 struct wined3d_palette
3624 struct wined3d_device
*device
;
3627 RGBQUAD colors
[256];
3631 /* DirectDraw utility functions */
3632 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3634 /*****************************************************************************
3635 * Pixel format management
3638 /* WineD3D pixel format flags */
3639 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3640 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3641 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3642 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3643 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3644 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3645 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3646 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3647 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3648 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3649 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3650 #define WINED3DFMT_FLAG_VTF 0x00002000
3651 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3652 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3653 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3654 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3655 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3656 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3657 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3658 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3660 struct wined3d_rational
3666 struct wined3d_color_key_conversion
3668 enum wined3d_format_id dst_format
;
3669 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3670 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3673 struct wined3d_format
3675 enum wined3d_format_id id
;
3677 D3DDDIFORMAT ddi_format
;
3692 UINT block_byte_count
;
3694 enum wined3d_ffp_emit_idx emit_idx
;
3695 GLint component_count
;
3697 GLint gl_vtx_format
;
3698 GLboolean gl_normalized
;
3699 unsigned int attribute_size
;
3702 GLint glGammaInternal
;
3706 UINT conv_byte_count
;
3707 DWORD multisample_types
;
3708 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3709 struct wined3d_rational height_scale
;
3710 struct color_fixup_desc color_fixup
;
3711 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3712 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3714 enum wined3d_format_id typeless_id
;
3715 GLenum gl_view_class
;
3718 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3719 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3720 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3721 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
3722 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3723 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3724 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
3725 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3726 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3727 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3728 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3729 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3730 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3731 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3733 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
3735 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
3738 static inline void *wined3d_calloc(SIZE_T count
, SIZE_T size
)
3740 if (count
> ~(SIZE_T
)0 / size
)
3742 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, count
* size
);
3745 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3747 /* Check state->vertex_declaration to allow this to be used before the
3748 * stream info is validated, for example in device_update_tex_unit_map(). */
3749 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
3750 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
3753 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3755 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3758 static inline void context_apply_state(struct wined3d_context
*context
,
3759 const struct wined3d_state
*state
, DWORD state_id
)
3761 const struct StateEntry
*state_table
= context
->state_table
;
3762 DWORD rep
= state_table
[state_id
].representative
;
3763 state_table
[rep
].apply(context
, state
, rep
);
3766 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
3767 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
3769 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
3770 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
3771 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
3774 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
3776 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
3777 && !is_scaling_fixup(format
->color_fixup
);
3780 static inline struct wined3d_surface
*context_get_rt_surface(const struct wined3d_context
*context
)
3782 struct wined3d_texture
*texture
= context
->current_rt
.texture
;
3786 return texture
->sub_resources
[context
->current_rt
.sub_resource_idx
].u
.surface
;
3789 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3790 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3792 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))