wined3d: Generate GLSL declarations for UAVs.
[wine.git] / dlls / wined3d / wined3d_private.h
blob02d2f58ad1fd25f104e60f00a73198a9f0c201e6
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <stdarg.h>
35 #include <math.h>
36 #include <limits.h>
37 #include "ntstatus.h"
38 #define WIN32_NO_STATUS
39 #define NONAMELESSUNION
40 #define NONAMELESSSTRUCT
41 #define COBJMACROS
42 #include "windef.h"
43 #include "winbase.h"
44 #include "winreg.h"
45 #include "wingdi.h"
46 #include "winuser.h"
47 #include "winternl.h"
48 #include "ddk/d3dkmthk.h"
49 #include "wine/debug.h"
50 #include "wine/unicode.h"
52 #include "objbase.h"
53 #include "wine/wined3d.h"
54 #include "wined3d_gl.h"
55 #include "wine/list.h"
56 #include "wine/rbtree.h"
57 #include "wine/wgl_driver.h"
59 #ifndef ARRAY_SIZE
60 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
61 #endif
63 /* Driver quirks */
64 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
65 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
66 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
67 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
68 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
69 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
70 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
71 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
72 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
73 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 /* Texture format fixups */
77 enum fixup_channel_source
79 CHANNEL_SOURCE_ZERO = 0,
80 CHANNEL_SOURCE_ONE = 1,
81 CHANNEL_SOURCE_X = 2,
82 CHANNEL_SOURCE_Y = 3,
83 CHANNEL_SOURCE_Z = 4,
84 CHANNEL_SOURCE_W = 5,
85 CHANNEL_SOURCE_COMPLEX0 = 6,
86 CHANNEL_SOURCE_COMPLEX1 = 7,
89 enum complex_fixup
91 COMPLEX_FIXUP_NONE = 0,
92 COMPLEX_FIXUP_YUY2 = 1,
93 COMPLEX_FIXUP_UYVY = 2,
94 COMPLEX_FIXUP_YV12 = 3,
95 COMPLEX_FIXUP_P8 = 4,
96 COMPLEX_FIXUP_NV12 = 5,
99 #include <pshpack2.h>
100 struct color_fixup_desc
102 unsigned short x_sign_fixup : 1;
103 unsigned short x_source : 3;
104 unsigned short y_sign_fixup : 1;
105 unsigned short y_source : 3;
106 unsigned short z_sign_fixup : 1;
107 unsigned short z_source : 3;
108 unsigned short w_sign_fixup : 1;
109 unsigned short w_source : 3;
111 #include <poppack.h>
113 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
114 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
116 static inline struct color_fixup_desc create_color_fixup_desc(
117 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
118 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
120 struct color_fixup_desc fixup =
122 sign0, src0,
123 sign1, src1,
124 sign2, src2,
125 sign3, src3,
127 return fixup;
130 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
132 struct color_fixup_desc fixup =
134 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
135 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
136 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
137 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
139 return fixup;
142 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
144 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
147 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
149 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
152 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
154 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
157 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
159 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
160 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
161 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
162 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
165 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
167 enum complex_fixup complex_fixup = 0;
168 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
169 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
170 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
171 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
172 return complex_fixup;
175 /* Device caps */
176 #define MAX_STREAM_OUT 4
177 #define MAX_STREAMS 16
178 #define MAX_TEXTURES 8
179 #define MAX_FRAGMENT_SAMPLERS 16
180 #define MAX_VERTEX_SAMPLERS 4
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
182 #define MAX_ACTIVE_LIGHTS 8
183 #define MAX_CLIP_DISTANCES WINED3DMAXUSERCLIPPLANES
184 #define MAX_CONSTANT_BUFFERS 15
185 #define MAX_SAMPLER_OBJECTS 16
186 #define MAX_SHADER_RESOURCE_VIEWS 128
187 #define MAX_UNORDERED_ACCESS_VIEWS 8
188 #define MAX_VERTEX_BLENDS 4
189 #define MAX_MULTISAMPLE_TYPES 8
191 struct min_lookup
193 GLenum mip[WINED3D_TEXF_LINEAR + 1];
196 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
197 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
199 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
201 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
203 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
204 return WINED3D_CMP_ALWAYS;
205 return func;
208 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
210 return magLookup[mag_filter];
213 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
214 enum wined3d_texture_filter_type mip_filter)
216 return minMipLookup[min_filter].mip[mip_filter];
219 /* float_16_to_32() and float_32_to_16() (see implementation in
220 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
221 * to standard C floats and vice versa. They do not depend on the encoding
222 * of the C float, so they are platform independent, but slow. On x86 and
223 * other IEEE 754 compliant platforms the conversion can be accelerated by
224 * bit shifting the exponent and mantissa. There are also some SSE-based
225 * assembly routines out there.
227 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
229 static inline float float_16_to_32(const unsigned short *in)
231 const unsigned short s = ((*in) & 0x8000u);
232 const unsigned short e = ((*in) & 0x7c00u) >> 10;
233 const unsigned short m = (*in) & 0x3ffu;
234 const float sgn = (s ? -1.0f : 1.0f);
236 if(e == 0) {
237 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
238 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
239 } else if(e < 31) {
240 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
241 } else {
242 if(m == 0) return sgn * INFINITY;
243 else return NAN;
247 static inline float float_24_to_32(DWORD in)
249 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
250 const unsigned short e = (in & 0x780000u) >> 19;
251 const unsigned int m = in & 0x7ffffu;
253 if (e == 0)
255 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
256 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
258 else if (e < 15)
260 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
262 else
264 if (m == 0) return sgn * INFINITY;
265 else return NAN;
269 static inline unsigned int wined3d_popcount(unsigned int x)
271 #ifdef HAVE___BUILTIN_POPCOUNT
272 return __builtin_popcount(x);
273 #else
274 x -= x >> 1 & 0x55555555;
275 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
276 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
277 #endif
280 #define ORM_BACKBUFFER 0
281 #define ORM_FBO 1
283 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
284 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
286 /* NOTE: When adding fields to this structure, make sure to update the default
287 * values in wined3d_main.c as well. */
288 struct wined3d_settings
290 DWORD max_gl_version;
291 BOOL glslRequested;
292 int offscreen_rendering_mode;
293 unsigned short pci_vendor_id;
294 unsigned short pci_device_id;
295 /* Memory tracking and object counting. */
296 UINT64 emulated_textureram;
297 char *logo;
298 int allow_multisampling;
299 unsigned int sample_count;
300 BOOL strict_draw_ordering;
301 BOOL always_offscreen;
302 BOOL check_float_constants;
303 unsigned int max_sm_vs;
304 unsigned int max_sm_hs;
305 unsigned int max_sm_ds;
306 unsigned int max_sm_gs;
307 unsigned int max_sm_ps;
308 unsigned int max_sm_cs;
309 BOOL no_3d;
312 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
314 enum wined3d_shader_resource_type
316 WINED3D_SHADER_RESOURCE_NONE,
317 WINED3D_SHADER_RESOURCE_BUFFER,
318 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
319 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
320 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
321 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
322 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
323 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
324 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
325 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
328 #define WINED3D_SHADER_CONST_VS_F 0x00000001
329 #define WINED3D_SHADER_CONST_VS_I 0x00000002
330 #define WINED3D_SHADER_CONST_VS_B 0x00000004
331 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
332 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
333 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
334 #define WINED3D_SHADER_CONST_PS_F 0x00000040
335 #define WINED3D_SHADER_CONST_PS_I 0x00000080
336 #define WINED3D_SHADER_CONST_PS_B 0x00000100
337 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
338 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
339 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
340 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
341 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
342 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
343 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
344 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
345 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
346 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
347 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
348 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
349 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
351 enum wined3d_shader_register_type
353 WINED3DSPR_TEMP = 0,
354 WINED3DSPR_INPUT = 1,
355 WINED3DSPR_CONST = 2,
356 WINED3DSPR_ADDR = 3,
357 WINED3DSPR_TEXTURE = 3,
358 WINED3DSPR_RASTOUT = 4,
359 WINED3DSPR_ATTROUT = 5,
360 WINED3DSPR_TEXCRDOUT = 6,
361 WINED3DSPR_OUTPUT = 6,
362 WINED3DSPR_CONSTINT = 7,
363 WINED3DSPR_COLOROUT = 8,
364 WINED3DSPR_DEPTHOUT = 9,
365 WINED3DSPR_SAMPLER = 10,
366 WINED3DSPR_CONST2 = 11,
367 WINED3DSPR_CONST3 = 12,
368 WINED3DSPR_CONST4 = 13,
369 WINED3DSPR_CONSTBOOL = 14,
370 WINED3DSPR_LOOP = 15,
371 WINED3DSPR_TEMPFLOAT16 = 16,
372 WINED3DSPR_MISCTYPE = 17,
373 WINED3DSPR_LABEL = 18,
374 WINED3DSPR_PREDICATE = 19,
375 WINED3DSPR_IMMCONST,
376 WINED3DSPR_CONSTBUFFER,
377 WINED3DSPR_IMMCONSTBUFFER,
378 WINED3DSPR_PRIMID,
379 WINED3DSPR_NULL,
380 WINED3DSPR_RESOURCE,
381 WINED3DSPR_UAV,
382 WINED3DSPR_OUTPOINTID,
383 WINED3DSPR_FORKINSTID,
384 WINED3DSPR_INCONTROLPOINT,
385 WINED3DSPR_OUTCONTROLPOINT,
386 WINED3DSPR_PATCHCONST,
387 WINED3DSPR_TESSCOORD,
388 WINED3DSPR_GROUPSHAREDMEM,
389 WINED3DSPR_THREADID,
390 WINED3DSPR_THREADGROUPID,
391 WINED3DSPR_LOCALTHREADID,
392 WINED3DSPR_LOCALTHREADINDEX,
393 WINED3DSPR_IDXTEMP,
394 WINED3DSPR_STREAM,
397 enum wined3d_data_type
399 WINED3D_DATA_FLOAT,
400 WINED3D_DATA_INT,
401 WINED3D_DATA_RESOURCE,
402 WINED3D_DATA_SAMPLER,
403 WINED3D_DATA_UAV,
404 WINED3D_DATA_UINT,
405 WINED3D_DATA_UNORM,
406 WINED3D_DATA_SNORM,
409 enum wined3d_immconst_type
411 WINED3D_IMMCONST_SCALAR,
412 WINED3D_IMMCONST_VEC4,
415 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
417 enum wined3d_shader_src_modifier
419 WINED3DSPSM_NONE = 0,
420 WINED3DSPSM_NEG = 1,
421 WINED3DSPSM_BIAS = 2,
422 WINED3DSPSM_BIASNEG = 3,
423 WINED3DSPSM_SIGN = 4,
424 WINED3DSPSM_SIGNNEG = 5,
425 WINED3DSPSM_COMP = 6,
426 WINED3DSPSM_X2 = 7,
427 WINED3DSPSM_X2NEG = 8,
428 WINED3DSPSM_DZ = 9,
429 WINED3DSPSM_DW = 10,
430 WINED3DSPSM_ABS = 11,
431 WINED3DSPSM_ABSNEG = 12,
432 WINED3DSPSM_NOT = 13,
435 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
436 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
437 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
438 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
439 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
441 enum wined3d_shader_dst_modifier
443 WINED3DSPDM_NONE = 0,
444 WINED3DSPDM_SATURATE = 1,
445 WINED3DSPDM_PARTIALPRECISION = 2,
446 WINED3DSPDM_MSAMPCENTROID = 4,
449 enum wined3d_shader_interpolation_mode
451 WINED3DSIM_CONSTANT = 1,
452 WINED3DSIM_LINEAR = 2,
453 WINED3DSIM_LINEAR_CENTROID = 3,
454 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
455 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
456 WINED3DSIM_LINEAR_SAMPLE = 6,
457 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
460 enum wined3d_shader_global_flags
462 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
463 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
466 enum wined3d_tessellator_domain
468 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
469 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
470 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
473 enum wined3d_tessellator_output_primitive
475 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
476 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
477 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
478 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
481 enum wined3d_tessellator_partitioning
483 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
484 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
485 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
486 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
489 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
490 #define WINED3DSI_TEXLD_PROJECT 0x1
491 #define WINED3DSI_TEXLD_BIAS 0x2
492 #define WINED3DSI_INDEXED_DYNAMIC 0x4
493 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
494 #define WINED3DSI_RESINFO_UINT 0x2
495 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
496 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
498 enum wined3d_shader_rel_op
500 WINED3D_SHADER_REL_OP_GT = 1,
501 WINED3D_SHADER_REL_OP_EQ = 2,
502 WINED3D_SHADER_REL_OP_GE = 3,
503 WINED3D_SHADER_REL_OP_LT = 4,
504 WINED3D_SHADER_REL_OP_NE = 5,
505 WINED3D_SHADER_REL_OP_LE = 6,
508 enum wined3d_shader_conditional_op
510 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
511 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
514 #define WINED3D_SM1_VS 0xfffeu
515 #define WINED3D_SM1_PS 0xffffu
516 #define WINED3D_SM4_PS 0x0000u
517 #define WINED3D_SM4_VS 0x0001u
518 #define WINED3D_SM4_GS 0x0002u
519 #define WINED3D_SM5_HS 0x0003u
520 #define WINED3D_SM5_DS 0x0004u
521 #define WINED3D_SM5_CS 0x0005u
523 /* Shader version tokens, and shader end tokens */
524 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
525 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
527 /* Shader backends */
529 /* TODO: Make this dynamic, based on shader limits ? */
530 #define MAX_ATTRIBS 16
531 #define MAX_REG_ADDR 1
532 #define MAX_REG_TEXCRD 8
533 #define MAX_REG_INPUT 32
534 #define MAX_REG_OUTPUT 32
535 #define WINED3D_MAX_CBS 15
536 #define WINED3D_MAX_CONSTS_B 16
537 #define WINED3D_MAX_CONSTS_I 16
538 #define WINED3D_MAX_VS_CONSTS_F 256
539 #define WINED3D_MAX_PS_CONSTS_F 224
541 /* FIXME: This needs to go up to 2048 for
542 * Shader model 3 according to msdn (and for software shaders) */
543 #define MAX_LABELS 16
545 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
547 struct wined3d_string_buffer
549 struct list entry;
550 char *buffer;
551 unsigned int buffer_size;
552 unsigned int content_size;
555 enum WINED3D_SHADER_INSTRUCTION_HANDLER
557 WINED3DSIH_ABS,
558 WINED3DSIH_ADD,
559 WINED3DSIH_AND,
560 WINED3DSIH_BEM,
561 WINED3DSIH_BFI,
562 WINED3DSIH_BFREV,
563 WINED3DSIH_BREAK,
564 WINED3DSIH_BREAKC,
565 WINED3DSIH_BREAKP,
566 WINED3DSIH_BUFINFO,
567 WINED3DSIH_CALL,
568 WINED3DSIH_CALLNZ,
569 WINED3DSIH_CASE,
570 WINED3DSIH_CMP,
571 WINED3DSIH_CND,
572 WINED3DSIH_CONTINUE,
573 WINED3DSIH_CRS,
574 WINED3DSIH_CUT,
575 WINED3DSIH_CUT_STREAM,
576 WINED3DSIH_DCL,
577 WINED3DSIH_DCL_CONSTANT_BUFFER,
578 WINED3DSIH_DCL_GLOBAL_FLAGS,
579 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
580 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
581 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
582 WINED3DSIH_DCL_INDEXABLE_TEMP,
583 WINED3DSIH_DCL_INPUT,
584 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
585 WINED3DSIH_DCL_INPUT_PRIMITIVE,
586 WINED3DSIH_DCL_INPUT_PS,
587 WINED3DSIH_DCL_INPUT_PS_SGV,
588 WINED3DSIH_DCL_INPUT_PS_SIV,
589 WINED3DSIH_DCL_INPUT_SGV,
590 WINED3DSIH_DCL_INPUT_SIV,
591 WINED3DSIH_DCL_OUTPUT,
592 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
593 WINED3DSIH_DCL_OUTPUT_SIV,
594 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
595 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
596 WINED3DSIH_DCL_SAMPLER,
597 WINED3DSIH_DCL_STREAM,
598 WINED3DSIH_DCL_TEMPS,
599 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
600 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
601 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
602 WINED3DSIH_DCL_TGSM_RAW,
603 WINED3DSIH_DCL_TGSM_STRUCTURED,
604 WINED3DSIH_DCL_THREAD_GROUP,
605 WINED3DSIH_DCL_UAV_TYPED,
606 WINED3DSIH_DCL_VERTICES_OUT,
607 WINED3DSIH_DEF,
608 WINED3DSIH_DEFAULT,
609 WINED3DSIH_DEFB,
610 WINED3DSIH_DEFI,
611 WINED3DSIH_DIV,
612 WINED3DSIH_DP2,
613 WINED3DSIH_DP2ADD,
614 WINED3DSIH_DP3,
615 WINED3DSIH_DP4,
616 WINED3DSIH_DST,
617 WINED3DSIH_DSX,
618 WINED3DSIH_DSX_COARSE,
619 WINED3DSIH_DSX_FINE,
620 WINED3DSIH_DSY,
621 WINED3DSIH_DSY_COARSE,
622 WINED3DSIH_DSY_FINE,
623 WINED3DSIH_ELSE,
624 WINED3DSIH_EMIT,
625 WINED3DSIH_EMIT_STREAM,
626 WINED3DSIH_ENDIF,
627 WINED3DSIH_ENDLOOP,
628 WINED3DSIH_ENDREP,
629 WINED3DSIH_ENDSWITCH,
630 WINED3DSIH_EQ,
631 WINED3DSIH_EXP,
632 WINED3DSIH_EXPP,
633 WINED3DSIH_FRC,
634 WINED3DSIH_FTOI,
635 WINED3DSIH_FTOU,
636 WINED3DSIH_GATHER4,
637 WINED3DSIH_GATHER4_C,
638 WINED3DSIH_GE,
639 WINED3DSIH_HS_CONTROL_POINT_PHASE,
640 WINED3DSIH_HS_DECLS,
641 WINED3DSIH_HS_FORK_PHASE,
642 WINED3DSIH_HS_JOIN_PHASE,
643 WINED3DSIH_IADD,
644 WINED3DSIH_IEQ,
645 WINED3DSIH_IF,
646 WINED3DSIH_IFC,
647 WINED3DSIH_IGE,
648 WINED3DSIH_ILT,
649 WINED3DSIH_IMAD,
650 WINED3DSIH_IMAX,
651 WINED3DSIH_IMIN,
652 WINED3DSIH_IMM_ATOMIC_ALLOC,
653 WINED3DSIH_IMM_ATOMIC_CONSUME,
654 WINED3DSIH_IMUL,
655 WINED3DSIH_INE,
656 WINED3DSIH_INEG,
657 WINED3DSIH_ISHL,
658 WINED3DSIH_ISHR,
659 WINED3DSIH_ITOF,
660 WINED3DSIH_LABEL,
661 WINED3DSIH_LD,
662 WINED3DSIH_LD2DMS,
663 WINED3DSIH_LD_RAW,
664 WINED3DSIH_LD_STRUCTURED,
665 WINED3DSIH_LD_UAV_TYPED,
666 WINED3DSIH_LIT,
667 WINED3DSIH_LOD,
668 WINED3DSIH_LOG,
669 WINED3DSIH_LOGP,
670 WINED3DSIH_LOOP,
671 WINED3DSIH_LRP,
672 WINED3DSIH_LT,
673 WINED3DSIH_M3x2,
674 WINED3DSIH_M3x3,
675 WINED3DSIH_M3x4,
676 WINED3DSIH_M4x3,
677 WINED3DSIH_M4x4,
678 WINED3DSIH_MAD,
679 WINED3DSIH_MAX,
680 WINED3DSIH_MIN,
681 WINED3DSIH_MOV,
682 WINED3DSIH_MOVA,
683 WINED3DSIH_MOVC,
684 WINED3DSIH_MUL,
685 WINED3DSIH_NE,
686 WINED3DSIH_NOP,
687 WINED3DSIH_NOT,
688 WINED3DSIH_NRM,
689 WINED3DSIH_OR,
690 WINED3DSIH_PHASE,
691 WINED3DSIH_POW,
692 WINED3DSIH_RCP,
693 WINED3DSIH_REP,
694 WINED3DSIH_RESINFO,
695 WINED3DSIH_RET,
696 WINED3DSIH_ROUND_NE,
697 WINED3DSIH_ROUND_NI,
698 WINED3DSIH_ROUND_PI,
699 WINED3DSIH_ROUND_Z,
700 WINED3DSIH_RSQ,
701 WINED3DSIH_SAMPLE,
702 WINED3DSIH_SAMPLE_B,
703 WINED3DSIH_SAMPLE_C,
704 WINED3DSIH_SAMPLE_C_LZ,
705 WINED3DSIH_SAMPLE_GRAD,
706 WINED3DSIH_SAMPLE_INFO,
707 WINED3DSIH_SAMPLE_LOD,
708 WINED3DSIH_SAMPLE_POS,
709 WINED3DSIH_SETP,
710 WINED3DSIH_SGE,
711 WINED3DSIH_SGN,
712 WINED3DSIH_SINCOS,
713 WINED3DSIH_SLT,
714 WINED3DSIH_SQRT,
715 WINED3DSIH_STORE_RAW,
716 WINED3DSIH_STORE_STRUCTURED,
717 WINED3DSIH_STORE_UAV_TYPED,
718 WINED3DSIH_SUB,
719 WINED3DSIH_SWAPC,
720 WINED3DSIH_SWITCH,
721 WINED3DSIH_TEX,
722 WINED3DSIH_TEXBEM,
723 WINED3DSIH_TEXBEML,
724 WINED3DSIH_TEXCOORD,
725 WINED3DSIH_TEXDEPTH,
726 WINED3DSIH_TEXDP3,
727 WINED3DSIH_TEXDP3TEX,
728 WINED3DSIH_TEXKILL,
729 WINED3DSIH_TEXLDD,
730 WINED3DSIH_TEXLDL,
731 WINED3DSIH_TEXM3x2DEPTH,
732 WINED3DSIH_TEXM3x2PAD,
733 WINED3DSIH_TEXM3x2TEX,
734 WINED3DSIH_TEXM3x3,
735 WINED3DSIH_TEXM3x3DIFF,
736 WINED3DSIH_TEXM3x3PAD,
737 WINED3DSIH_TEXM3x3SPEC,
738 WINED3DSIH_TEXM3x3TEX,
739 WINED3DSIH_TEXM3x3VSPEC,
740 WINED3DSIH_TEXREG2AR,
741 WINED3DSIH_TEXREG2GB,
742 WINED3DSIH_TEXREG2RGB,
743 WINED3DSIH_UBFE,
744 WINED3DSIH_UDIV,
745 WINED3DSIH_UGE,
746 WINED3DSIH_ULT,
747 WINED3DSIH_UMAX,
748 WINED3DSIH_UMIN,
749 WINED3DSIH_USHR,
750 WINED3DSIH_UTOF,
751 WINED3DSIH_XOR,
752 WINED3DSIH_TABLE_SIZE
755 enum wined3d_shader_type
757 WINED3D_SHADER_TYPE_PIXEL,
758 WINED3D_SHADER_TYPE_VERTEX,
759 WINED3D_SHADER_TYPE_GEOMETRY,
760 WINED3D_SHADER_TYPE_HULL,
761 WINED3D_SHADER_TYPE_DOMAIN,
762 WINED3D_SHADER_TYPE_COMPUTE,
763 WINED3D_SHADER_TYPE_COUNT,
766 struct wined3d_shader_version
768 enum wined3d_shader_type type;
769 BYTE major;
770 BYTE minor;
773 struct wined3d_shader_resource_info
775 enum wined3d_shader_resource_type type;
776 enum wined3d_data_type data_type;
779 #define WINED3D_SAMPLER_DEFAULT ~0x0u
781 struct wined3d_shader_sampler_map_entry
783 unsigned int resource_idx;
784 unsigned int sampler_idx;
785 unsigned int bind_idx;
788 struct wined3d_shader_sampler_map
790 struct wined3d_shader_sampler_map_entry *entries;
791 size_t size;
792 size_t count;
795 struct wined3d_shader_immediate_constant_buffer
797 unsigned int vec4_count;
798 DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
801 struct wined3d_shader_indexable_temp
803 struct list entry;
804 unsigned int register_idx;
805 unsigned int register_size;
806 unsigned int component_count;
809 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
811 struct wined3d_shader_reg_maps
813 struct wined3d_shader_version shader_version;
814 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
815 BYTE address; /* MAX_REG_ADDR, 1 */
816 WORD labels; /* MAX_LABELS, 16 */
817 DWORD temporary; /* 32 */
818 unsigned int temporary_count;
819 DWORD *constf; /* pixel, vertex */
820 struct list indexable_temps;
821 const struct wined3d_shader_immediate_constant_buffer *icb;
822 union
824 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
825 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
826 } u;
827 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
828 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
829 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
830 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
831 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
832 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
833 UINT cb_sizes[WINED3D_MAX_CBS];
835 struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
836 struct wined3d_shader_sampler_map sampler_map;
837 DWORD sampler_comparison_mode;
838 BYTE bumpmat; /* MAX_TEXTURES, 8 */
839 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
840 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
842 WORD usesnrm : 1;
843 WORD vpos : 1;
844 WORD usesdsx : 1;
845 WORD usesdsy : 1;
846 WORD usestexldd : 1;
847 WORD usesmova : 1;
848 WORD usesfacing : 1;
849 WORD usesrelconstF : 1;
850 WORD fog : 1;
851 WORD usestexldl : 1;
852 WORD usesifc : 1;
853 WORD usescall : 1;
854 WORD usespow : 1;
855 WORD point_size : 1;
856 WORD padding : 2;
858 DWORD rt_mask; /* Used render targets, 32 max. */
860 /* Whether or not loops are used in this shader, and nesting depth */
861 unsigned loop_depth;
862 UINT min_rel_offset, max_rel_offset;
865 /* Keeps track of details for TEX_M#x# instructions which need to maintain
866 * state information between multiple instructions. */
867 struct wined3d_shader_tex_mx
869 unsigned int current_row;
870 DWORD texcoord_w[2];
873 struct wined3d_shader_loop_state
875 UINT current_depth;
876 UINT current_reg;
879 struct wined3d_shader_context
881 const struct wined3d_shader *shader;
882 const struct wined3d_gl_info *gl_info;
883 const struct wined3d_shader_reg_maps *reg_maps;
884 struct wined3d_string_buffer *buffer;
885 struct wined3d_shader_tex_mx *tex_mx;
886 struct wined3d_shader_loop_state *loop_state;
887 void *backend_data;
890 struct wined3d_shader_register_index
892 const struct wined3d_shader_src_param *rel_addr;
893 unsigned int offset;
896 struct wined3d_shader_register
898 enum wined3d_shader_register_type type;
899 enum wined3d_data_type data_type;
900 struct wined3d_shader_register_index idx[2];
901 enum wined3d_immconst_type immconst_type;
902 DWORD immconst_data[4];
905 struct wined3d_shader_dst_param
907 struct wined3d_shader_register reg;
908 DWORD write_mask;
909 DWORD modifiers;
910 DWORD shift;
913 struct wined3d_shader_src_param
915 struct wined3d_shader_register reg;
916 DWORD swizzle;
917 enum wined3d_shader_src_modifier modifiers;
920 struct wined3d_shader_semantic
922 enum wined3d_decl_usage usage;
923 UINT usage_idx;
924 enum wined3d_shader_resource_type resource_type;
925 enum wined3d_data_type resource_data_type;
926 struct wined3d_shader_dst_param reg;
929 struct wined3d_shader_register_semantic
931 struct wined3d_shader_dst_param reg;
932 enum wined3d_sysval_semantic sysval_semantic;
935 struct wined3d_shader_structured_resource
937 struct wined3d_shader_dst_param reg;
938 unsigned int byte_stride;
941 struct wined3d_shader_tgsm_raw
943 struct wined3d_shader_dst_param reg;
944 unsigned int byte_count;
947 struct wined3d_shader_tgsm_structured
949 struct wined3d_shader_dst_param reg;
950 unsigned int byte_stride;
951 unsigned int structure_count;
954 struct wined3d_shader_thread_group_size
956 unsigned int x, y, z;
959 struct wined3d_shader_texel_offset
961 signed char u, v, w;
964 struct wined3d_shader_instruction
966 const struct wined3d_shader_context *ctx;
967 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
968 DWORD flags;
969 BOOL coissue;
970 const struct wined3d_shader_src_param *predicate;
971 UINT dst_count;
972 const struct wined3d_shader_dst_param *dst;
973 UINT src_count;
974 const struct wined3d_shader_src_param *src;
975 struct wined3d_shader_texel_offset texel_offset;
976 union
978 struct wined3d_shader_semantic semantic;
979 struct wined3d_shader_register_semantic register_semantic;
980 enum wined3d_primitive_type primitive_type;
981 struct wined3d_shader_dst_param dst;
982 struct wined3d_shader_src_param src;
983 UINT count;
984 const struct wined3d_shader_immediate_constant_buffer *icb;
985 struct wined3d_shader_structured_resource structured_resource;
986 struct wined3d_shader_tgsm_raw tgsm_raw;
987 struct wined3d_shader_tgsm_structured tgsm_structured;
988 struct wined3d_shader_thread_group_size thread_group_size;
989 enum wined3d_tessellator_domain tessellator_domain;
990 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
991 enum wined3d_tessellator_partitioning tessellator_partitioning;
992 float max_tessellation_factor;
993 struct wined3d_shader_indexable_temp indexable_temp;
994 } declaration;
997 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
999 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1002 struct wined3d_shader_attribute
1004 enum wined3d_decl_usage usage;
1005 UINT usage_idx;
1008 struct wined3d_shader_loop_control
1010 unsigned int count;
1011 unsigned int start;
1012 int step;
1015 struct wined3d_shader_frontend
1017 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
1018 void (*shader_free)(void *data);
1019 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1020 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1021 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1024 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1025 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1027 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1029 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
1030 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
1032 struct shader_caps
1034 unsigned int vs_version;
1035 unsigned int hs_version;
1036 unsigned int ds_version;
1037 unsigned int gs_version;
1038 unsigned int ps_version;
1039 unsigned int cs_version;
1041 DWORD vs_uniform_count;
1042 DWORD ps_uniform_count;
1043 float ps_1x_max_value;
1044 DWORD varying_count;
1046 DWORD wined3d_caps;
1049 enum wined3d_gl_resource_type
1051 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1052 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1053 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1054 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1055 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1056 WINED3D_GL_RES_TYPE_BUFFER = 5,
1057 WINED3D_GL_RES_TYPE_RB = 6,
1058 WINED3D_GL_RES_TYPE_COUNT = 7,
1061 enum vertexprocessing_mode {
1062 fixedfunction,
1063 vertexshader,
1064 pretransformed
1067 #define WINED3D_CONST_NUM_UNUSED ~0U
1069 enum wined3d_ffp_ps_fog_mode
1071 WINED3D_FFP_PS_FOG_OFF,
1072 WINED3D_FFP_PS_FOG_LINEAR,
1073 WINED3D_FFP_PS_FOG_EXP,
1074 WINED3D_FFP_PS_FOG_EXP2,
1077 /* Stateblock dependent parameters which have to be hardcoded
1078 * into the shader code
1081 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1082 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1083 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1084 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1085 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1087 /* Used for Shader Model 1 pixel shaders to track the bound texture
1088 * type. 2D and RECT textures are separated through NP2 fixup. */
1089 enum wined3d_shader_tex_types
1091 WINED3D_SHADER_TEX_2D = 0,
1092 WINED3D_SHADER_TEX_3D = 1,
1093 WINED3D_SHADER_TEX_CUBE = 2,
1096 struct ps_compile_args {
1097 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
1098 enum vertexprocessing_mode vp_mode;
1099 enum wined3d_ffp_ps_fog_mode fog;
1100 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1101 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */
1102 WORD srgb_correction;
1103 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1104 D3D9 has a limit of 16 samplers and the fixup is superfluous
1105 in D3D10 (unconditional NP2 support mandatory). */
1106 WORD np2_fixup;
1107 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
1108 WORD texcoords_initialized; /* MAX_TEXTURES, 8 */
1109 DWORD pointsprite : 1;
1110 DWORD flatshading : 1;
1111 DWORD alpha_test_func : 3;
1112 DWORD render_offscreen : 1;
1113 DWORD padding : 26;
1116 enum fog_src_type {
1117 VS_FOG_Z = 0,
1118 VS_FOG_COORD = 1
1121 struct vs_compile_args
1123 BYTE fog_src;
1124 BYTE clip_enabled : 1;
1125 BYTE point_size : 1;
1126 BYTE per_vertex_point_size : 1;
1127 BYTE flatshading : 1;
1128 BYTE next_shader_type : 3;
1129 BYTE padding : 1;
1130 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1131 unsigned int next_shader_input_count;
1134 struct gs_compile_args
1136 unsigned int ps_input_count;
1139 struct wined3d_context;
1140 struct wined3d_state;
1141 struct fragment_pipeline;
1142 struct wined3d_vertex_pipe_ops;
1144 struct wined3d_shader_backend_ops
1146 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1147 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1148 const struct wined3d_state *state);
1149 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1150 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
1151 enum wined3d_gl_resource_type tex_type, const SIZE *ds_mask_size);
1152 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
1153 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1154 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1155 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1156 const struct wined3d_state *state);
1157 void (*shader_destroy)(struct wined3d_shader *shader);
1158 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1159 const struct fragment_pipeline *fragment_pipe);
1160 void (*shader_free_private)(struct wined3d_device *device);
1161 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1162 void (*shader_free_context_data)(struct wined3d_context *context);
1163 void (*shader_init_context_state)(struct wined3d_context *context);
1164 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
1165 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1166 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1169 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1170 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1171 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1173 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1175 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1176 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1177 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1178 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1180 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1182 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1183 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1184 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1185 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1188 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1190 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
1191 const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
1193 /* Checking of API calls */
1194 /* --------------------- */
1195 #ifndef WINE_NO_DEBUG_MSGS
1196 #define checkGLcall(A) \
1197 do { \
1198 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1199 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1200 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1201 } while(0)
1202 #else
1203 #define checkGLcall(A) do {} while(0)
1204 #endif
1206 enum wined3d_ffp_idx
1208 WINED3D_FFP_POSITION = 0,
1209 WINED3D_FFP_BLENDWEIGHT = 1,
1210 WINED3D_FFP_BLENDINDICES = 2,
1211 WINED3D_FFP_NORMAL = 3,
1212 WINED3D_FFP_PSIZE = 4,
1213 WINED3D_FFP_DIFFUSE = 5,
1214 WINED3D_FFP_SPECULAR = 6,
1215 WINED3D_FFP_TEXCOORD0 = 7,
1216 WINED3D_FFP_TEXCOORD1 = 8,
1217 WINED3D_FFP_TEXCOORD2 = 9,
1218 WINED3D_FFP_TEXCOORD3 = 10,
1219 WINED3D_FFP_TEXCOORD4 = 11,
1220 WINED3D_FFP_TEXCOORD5 = 12,
1221 WINED3D_FFP_TEXCOORD6 = 13,
1222 WINED3D_FFP_TEXCOORD7 = 14,
1223 WINED3D_FFP_ATTRIBS_COUNT = 15,
1226 enum wined3d_ffp_emit_idx
1228 WINED3D_FFP_EMIT_FLOAT1,
1229 WINED3D_FFP_EMIT_FLOAT2,
1230 WINED3D_FFP_EMIT_FLOAT3,
1231 WINED3D_FFP_EMIT_FLOAT4,
1232 WINED3D_FFP_EMIT_D3DCOLOR,
1233 WINED3D_FFP_EMIT_UBYTE4,
1234 WINED3D_FFP_EMIT_SHORT2,
1235 WINED3D_FFP_EMIT_SHORT4,
1236 WINED3D_FFP_EMIT_UBYTE4N,
1237 WINED3D_FFP_EMIT_SHORT2N,
1238 WINED3D_FFP_EMIT_SHORT4N,
1239 WINED3D_FFP_EMIT_USHORT2N,
1240 WINED3D_FFP_EMIT_USHORT4N,
1241 WINED3D_FFP_EMIT_UDEC3,
1242 WINED3D_FFP_EMIT_DEC3N,
1243 WINED3D_FFP_EMIT_FLOAT16_2,
1244 WINED3D_FFP_EMIT_FLOAT16_4,
1245 WINED3D_FFP_EMIT_INVALID,
1246 WINED3D_FFP_EMIT_COUNT
1249 struct wined3d_bo_address
1251 GLuint buffer_object;
1252 BYTE *addr;
1255 struct wined3d_const_bo_address
1257 GLuint buffer_object;
1258 const BYTE *addr;
1261 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1263 return (struct wined3d_const_bo_address *)data;
1266 struct wined3d_stream_info_element
1268 const struct wined3d_format *format;
1269 struct wined3d_bo_address data;
1270 GLsizei stride;
1271 unsigned int stream_idx;
1272 unsigned int divisor;
1275 struct wined3d_stream_info
1277 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1278 DWORD position_transformed : 1;
1279 DWORD all_vbo : 1;
1280 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1281 WORD use_map; /* MAX_ATTRIBS, 16 */
1284 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1285 int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
1286 unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
1287 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
1289 #define eps 1e-8f
1291 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1292 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1294 /* Routines and structures related to state management */
1296 #define STATE_RENDER(a) (a)
1297 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1299 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1300 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1302 /* + 1 because samplers start with 0 */
1303 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1304 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1306 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1307 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1309 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1310 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1312 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1313 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1315 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1316 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1318 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1319 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1320 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1321 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1323 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1324 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1326 #define STATE_VIEWPORT (STATE_VDECL + 1)
1327 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1329 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1330 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1331 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1332 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1334 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1335 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1337 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1338 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIP_DISTANCES - 1))
1340 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIP_DISTANCES))
1341 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1343 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1344 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1346 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1347 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1349 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1350 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1352 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1353 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1355 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1356 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1358 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1359 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1361 #define STATE_HIGHEST (STATE_COLOR_KEY)
1363 enum fogsource {
1364 FOGSOURCE_FFP,
1365 FOGSOURCE_VS,
1366 FOGSOURCE_COORD,
1369 /* Direct3D terminology with little modifications. We do not have an issued
1370 * state because only the driver knows about it, but we have a created state
1371 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1372 enum wined3d_query_state
1374 QUERY_CREATED,
1375 QUERY_SIGNALLED,
1376 QUERY_BUILDING
1379 struct wined3d_query_ops
1381 BOOL (*query_poll)(struct wined3d_query *query);
1382 void (*query_issue)(struct wined3d_query *query, DWORD flags);
1385 struct wined3d_query
1387 LONG ref;
1389 void *parent;
1390 struct wined3d_device *device;
1391 enum wined3d_query_state state;
1392 enum wined3d_query_type type;
1393 const void *data;
1394 DWORD data_size;
1395 const struct wined3d_query_ops *query_ops;
1398 union wined3d_gl_query_object
1400 GLuint id;
1401 GLsync sync;
1404 struct wined3d_event_query
1406 struct wined3d_query query;
1408 struct list entry;
1409 union wined3d_gl_query_object object;
1410 struct wined3d_context *context;
1411 BOOL signalled;
1414 enum wined3d_event_query_result
1416 WINED3D_EVENT_QUERY_OK,
1417 WINED3D_EVENT_QUERY_WAITING,
1418 WINED3D_EVENT_QUERY_NOT_STARTED,
1419 WINED3D_EVENT_QUERY_WRONG_THREAD,
1420 WINED3D_EVENT_QUERY_ERROR
1423 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1424 enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
1425 const struct wined3d_device *device) DECLSPEC_HIDDEN;
1426 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1427 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1429 struct wined3d_occlusion_query
1431 struct wined3d_query query;
1433 struct list entry;
1434 GLuint id;
1435 struct wined3d_context *context;
1436 UINT64 samples;
1439 struct wined3d_timestamp_query
1441 struct wined3d_query query;
1443 struct list entry;
1444 GLuint id;
1445 struct wined3d_context *context;
1446 UINT64 timestamp;
1449 void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1450 void context_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1452 struct wined3d_context
1454 const struct wined3d_gl_info *gl_info;
1455 const struct wined3d_d3d_info *d3d_info;
1456 const struct StateEntry *state_table;
1457 /* State dirtification
1458 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1459 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1460 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1461 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1463 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1464 DWORD numDirtyEntries;
1465 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1467 struct wined3d_device *device;
1468 struct wined3d_swapchain *swapchain;
1469 struct
1471 struct wined3d_texture *texture;
1472 unsigned int sub_resource_idx;
1473 } current_rt;
1474 DWORD tid; /* Thread ID which owns this context at the moment */
1476 /* Stores some information about the context state for optimization */
1477 DWORD render_offscreen : 1;
1478 DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1479 DWORD last_was_pshader : 1;
1480 DWORD last_was_vshader : 1;
1481 DWORD last_was_normal : 1;
1482 DWORD namedArraysLoaded : 1;
1483 DWORD numberedArraysLoaded : 1;
1484 DWORD last_was_blit : 1;
1485 DWORD last_was_ckey : 1;
1486 DWORD fog_coord : 1;
1487 DWORD fog_enabled : 1;
1488 DWORD num_untracked_materials : 2; /* Max value 2 */
1489 DWORD current : 1;
1490 DWORD destroyed : 1;
1491 DWORD valid : 1;
1492 DWORD texShaderBumpMap : 8; /* MAX_TEXTURES, 8 */
1493 DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */
1494 DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */
1495 DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */
1496 DWORD use_immediate_mode_draw : 1;
1497 DWORD rebind_fbo : 1;
1498 DWORD needs_set : 1;
1499 DWORD hdc_is_private : 1;
1500 DWORD hdc_has_format : 1; /* only meaningful if hdc_is_private */
1501 DWORD update_shader_resource_bindings : 1;
1502 DWORD destroy_delayed : 1;
1503 DWORD padding : 13;
1504 DWORD last_swizzle_map; /* MAX_ATTRIBS, 16 */
1505 DWORD shader_update_mask;
1506 DWORD constant_update_mask;
1507 DWORD numbered_array_mask;
1508 GLenum tracking_parm; /* Which source is tracking current colour */
1509 GLenum untracked_materials[2];
1510 UINT blit_w, blit_h;
1511 enum fogsource fog_source;
1512 DWORD active_texture;
1513 DWORD texture_type[MAX_COMBINED_SAMPLERS];
1515 UINT instance_count;
1517 /* The actual opengl context */
1518 UINT level;
1519 HGLRC restore_ctx;
1520 HDC restore_dc;
1521 int restore_pf;
1522 HWND restore_pf_win;
1523 HGLRC glCtx;
1524 HWND win_handle;
1525 HDC hdc;
1526 int pixel_format;
1527 GLint aux_buffers;
1529 void *shader_backend_data;
1530 void *fragment_pipe_data;
1532 /* FBOs */
1533 UINT fbo_entry_count;
1534 struct list fbo_list;
1535 struct list fbo_destroy_list;
1536 struct fbo_entry *current_fbo;
1537 GLuint fbo_read_binding;
1538 GLuint fbo_draw_binding;
1539 struct wined3d_surface **blit_targets;
1540 struct wined3d_fbo_entry_key *fbo_key;
1541 GLenum *draw_buffers;
1542 DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
1544 /* Queries */
1545 GLuint *free_occlusion_queries;
1546 UINT free_occlusion_query_size;
1547 UINT free_occlusion_query_count;
1548 struct list occlusion_queries;
1550 union wined3d_gl_query_object *free_event_queries;
1551 UINT free_event_query_size;
1552 UINT free_event_query_count;
1553 struct list event_queries;
1555 GLuint *free_timestamp_queries;
1556 UINT free_timestamp_query_size;
1557 UINT free_timestamp_query_count;
1558 struct list timestamp_queries;
1560 struct wined3d_stream_info stream_info;
1562 /* Fences for GL_APPLE_flush_buffer_range */
1563 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1564 unsigned int num_buffer_queries;
1566 DWORD tex_unit_map[MAX_COMBINED_SAMPLERS];
1567 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1569 /* Extension emulation */
1570 GLint gl_fog_source;
1571 GLfloat fog_coord_value;
1572 GLfloat color[4], fogstart, fogend, fogcolor[4];
1573 GLuint dummy_arbfp_prog;
1576 struct wined3d_fb_state
1578 struct wined3d_rendertarget_view **render_targets;
1579 struct wined3d_rendertarget_view *depth_stencil;
1582 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1584 struct StateEntry
1586 DWORD representative;
1587 APPLYSTATEFUNC apply;
1590 struct StateEntryTemplate
1592 DWORD state;
1593 struct StateEntry content;
1594 enum wined3d_gl_extension extension;
1597 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1598 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1599 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1601 struct fragment_caps
1603 DWORD wined3d_caps;
1604 DWORD PrimitiveMiscCaps;
1605 DWORD TextureOpCaps;
1606 DWORD MaxTextureBlendStages;
1607 DWORD MaxSimultaneousTextures;
1610 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1611 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1613 struct fragment_pipeline
1615 void (*enable_extension)(const struct wined3d_gl_info *gl_info, BOOL enable);
1616 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1617 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
1618 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1619 void (*free_private)(struct wined3d_device *device);
1620 BOOL (*allocate_context_data)(struct wined3d_context *context);
1621 void (*free_context_data)(struct wined3d_context *context);
1622 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1623 const struct StateEntryTemplate *states;
1626 struct wined3d_vertex_caps
1628 BOOL xyzrhw;
1629 BOOL emulated_flatshading;
1630 BOOL ffp_generic_attributes;
1631 DWORD max_active_lights;
1632 DWORD max_vertex_blend_matrices;
1633 DWORD max_vertex_blend_matrix_index;
1634 DWORD vertex_processing_caps;
1635 DWORD fvf_caps;
1636 DWORD max_user_clip_planes;
1637 DWORD raster_caps;
1640 struct wined3d_vertex_pipe_ops
1642 void (*vp_enable)(const struct wined3d_gl_info *gl_info, BOOL enable);
1643 void (*vp_get_caps)(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps);
1644 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
1645 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1646 void (*vp_free)(struct wined3d_device *device);
1647 const struct StateEntryTemplate *vp_states;
1650 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1651 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN;
1652 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1653 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1654 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1655 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1656 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1657 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN;
1659 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
1660 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
1661 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
1663 /* "Base" state table */
1664 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1665 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
1666 const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
1667 const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1669 enum wined3d_blit_op
1671 WINED3D_BLIT_OP_COLOR_BLIT,
1672 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
1673 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
1674 WINED3D_BLIT_OP_COLOR_FILL,
1675 WINED3D_BLIT_OP_DEPTH_FILL,
1676 WINED3D_BLIT_OP_DEPTH_BLIT,
1679 /* Shaders for color conversions in blits. Do not do blit operations while
1680 * already under the GL lock. */
1681 struct blit_shader
1683 HRESULT (*alloc_private)(struct wined3d_device *device);
1684 void (*free_private)(struct wined3d_device *device);
1685 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface,
1686 const struct wined3d_color_key *color_key);
1687 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1688 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info,
1689 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1690 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1691 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
1692 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
1693 const RECT *rect, const struct wined3d_color *color);
1694 HRESULT (*depth_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
1695 const RECT *rect, DWORD clear_flags, float depth, DWORD stencil);
1696 void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
1697 struct wined3d_surface *src_surface, const RECT *src_rect,
1698 struct wined3d_surface *dst_surface, const RECT *dst_rect,
1699 const struct wined3d_color_key *color_key);
1702 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1703 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1704 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1706 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
1707 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info,
1708 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1709 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1710 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
1711 DECLSPEC_HIDDEN;
1713 struct wined3d_context *context_acquire(const struct wined3d_device *device,
1714 struct wined3d_surface *target) DECLSPEC_HIDDEN;
1715 void context_alloc_event_query(struct wined3d_context *context,
1716 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1717 void context_alloc_occlusion_query(struct wined3d_context *context,
1718 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1719 void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1720 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_state *state,
1721 UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
1722 BOOL context_apply_draw_state(struct wined3d_context *context,
1723 const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
1724 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1725 struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1726 void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
1727 unsigned int unit) DECLSPEC_HIDDEN;
1728 void context_bind_dummy_textures(const struct wined3d_device *device,
1729 const struct wined3d_context *context) DECLSPEC_HIDDEN;
1730 void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
1731 void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1732 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_texture *target,
1733 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1734 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
1735 void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1736 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1737 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1738 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1739 GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context) DECLSPEC_HIDDEN;
1740 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1741 void context_gl_resource_released(struct wined3d_device *device,
1742 GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
1743 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
1744 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1745 void context_resource_released(const struct wined3d_device *device,
1746 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1747 void context_restore(struct wined3d_context *context, struct wined3d_surface *restore) DECLSPEC_HIDDEN;
1748 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1749 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1750 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1751 void context_state_drawbuf(struct wined3d_context *context,
1752 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1753 void context_state_fb(struct wined3d_context *context,
1754 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1755 void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
1756 void context_stream_info_from_declaration(struct wined3d_context *context,
1757 const struct wined3d_state *state, struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
1759 /*****************************************************************************
1760 * Internal representation of a light
1762 struct wined3d_light_info
1764 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1765 DWORD OriginalIndex;
1766 LONG glIndex;
1767 BOOL enabled;
1769 /* Converted parms to speed up swapping lights */
1770 struct wined3d_vec4 position;
1771 struct wined3d_vec4 direction;
1772 float exponent;
1773 float cutoff;
1775 struct list entry;
1778 /* The default light parameters */
1779 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
1781 struct wined3d_pixel_format
1783 int iPixelFormat; /* WGL pixel format */
1784 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1785 int redSize, greenSize, blueSize, alphaSize, colorSize;
1786 int depthSize, stencilSize;
1787 BOOL windowDrawable;
1788 BOOL doubleBuffer;
1789 int auxBuffers;
1790 int numSamples;
1793 enum wined3d_pci_vendor
1795 HW_VENDOR_SOFTWARE = 0x0000,
1796 HW_VENDOR_AMD = 0x1002,
1797 HW_VENDOR_NVIDIA = 0x10de,
1798 HW_VENDOR_VMWARE = 0x15ad,
1799 HW_VENDOR_INTEL = 0x8086,
1802 enum wined3d_pci_device
1804 CARD_WINE = 0x0000,
1806 CARD_AMD_RAGE_128PRO = 0x5246,
1807 CARD_AMD_RADEON_7200 = 0x5144,
1808 CARD_AMD_RADEON_8500 = 0x514c,
1809 CARD_AMD_RADEON_9500 = 0x4144,
1810 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1811 CARD_AMD_RADEON_X700 = 0x5e4c,
1812 CARD_AMD_RADEON_X1600 = 0x71c2,
1813 CARD_AMD_RADEON_HD2350 = 0x94c7,
1814 CARD_AMD_RADEON_HD2600 = 0x9581,
1815 CARD_AMD_RADEON_HD2900 = 0x9400,
1816 CARD_AMD_RADEON_HD3200 = 0x9620,
1817 CARD_AMD_RADEON_HD3850 = 0x9515,
1818 CARD_AMD_RADEON_HD4200M = 0x9712,
1819 CARD_AMD_RADEON_HD4350 = 0x954f,
1820 CARD_AMD_RADEON_HD4600 = 0x9495,
1821 CARD_AMD_RADEON_HD4700 = 0x944e,
1822 CARD_AMD_RADEON_HD4800 = 0x944c,
1823 CARD_AMD_RADEON_HD5400 = 0x68f9,
1824 CARD_AMD_RADEON_HD5600 = 0x68d8,
1825 CARD_AMD_RADEON_HD5700 = 0x68be,
1826 CARD_AMD_RADEON_HD5800 = 0x6898,
1827 CARD_AMD_RADEON_HD5900 = 0x689c,
1828 CARD_AMD_RADEON_HD6300 = 0x9803,
1829 CARD_AMD_RADEON_HD6400 = 0x6770,
1830 CARD_AMD_RADEON_HD6410D = 0x9644,
1831 CARD_AMD_RADEON_HD6480G = 0x9648,
1832 CARD_AMD_RADEON_HD6550D = 0x9640,
1833 CARD_AMD_RADEON_HD6600 = 0x6758,
1834 CARD_AMD_RADEON_HD6600M = 0x6741,
1835 CARD_AMD_RADEON_HD6700 = 0x68ba,
1836 CARD_AMD_RADEON_HD6800 = 0x6739,
1837 CARD_AMD_RADEON_HD6900 = 0x6719,
1838 CARD_AMD_RADEON_HD7660D = 0x9901,
1839 CARD_AMD_RADEON_HD7700 = 0x683d,
1840 CARD_AMD_RADEON_HD7800 = 0x6819,
1841 CARD_AMD_RADEON_HD7900 = 0x679a,
1842 CARD_AMD_RADEON_HD8600M = 0x6660,
1843 CARD_AMD_RADEON_HD8670 = 0x6610,
1844 CARD_AMD_RADEON_HD8770 = 0x665c,
1845 CARD_AMD_RADEON_R3 = 0x9830,
1846 CARD_AMD_RADEON_R7 = 0x130f,
1847 CARD_AMD_RADEON_R9 = 0x67b1,
1848 CARD_AMD_RADEON_RX_460 = 0x67ef,
1849 CARD_AMD_RADEON_RX_480 = 0x67df,
1851 CARD_NVIDIA_RIVA_128 = 0x0018,
1852 CARD_NVIDIA_RIVA_TNT = 0x0020,
1853 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1854 CARD_NVIDIA_GEFORCE = 0x0100,
1855 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1856 CARD_NVIDIA_GEFORCE2 = 0x0150,
1857 CARD_NVIDIA_GEFORCE3 = 0x0200,
1858 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1859 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1860 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1861 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1862 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1863 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1864 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1865 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1866 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1867 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1868 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1869 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1870 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
1871 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1872 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1873 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1874 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1875 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1876 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1877 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1878 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1879 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
1880 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
1881 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1882 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1883 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1884 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
1885 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1886 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1887 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1888 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1889 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
1890 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1891 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1892 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1893 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
1894 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
1895 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1896 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1897 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1898 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1899 CARD_NVIDIA_GEFORCE_410M = 0x1055,
1900 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1901 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
1902 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1903 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1904 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1905 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1906 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
1907 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1908 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1909 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1910 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
1911 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
1912 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
1913 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
1914 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
1915 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
1916 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1917 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1918 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
1919 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
1920 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
1921 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
1922 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
1923 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
1924 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
1925 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
1926 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
1927 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
1928 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
1929 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
1930 CARD_NVIDIA_GEFORCE_GTX675MX = 0x11a7,
1931 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
1932 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
1933 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
1934 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
1935 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
1936 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
1937 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
1938 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
1939 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
1940 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
1941 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
1942 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
1943 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
1944 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
1945 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
1946 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
1947 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
1948 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
1949 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
1950 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
1951 CARD_NVIDIA_GEFORCE_830M = 0x1340,
1952 CARD_NVIDIA_GEFORCE_840M = 0x1341,
1953 CARD_NVIDIA_GEFORCE_845M = 0x1344,
1954 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
1955 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
1956 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
1957 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
1958 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
1959 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
1960 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
1961 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
1962 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
1963 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
1964 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
1965 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
1966 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
1967 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
1968 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
1970 CARD_VMWARE_SVGA3D = 0x0405,
1972 CARD_INTEL_830M = 0x3577,
1973 CARD_INTEL_855GM = 0x3582,
1974 CARD_INTEL_845G = 0x2562,
1975 CARD_INTEL_865G = 0x2572,
1976 CARD_INTEL_915G = 0x2582,
1977 CARD_INTEL_E7221G = 0x258a,
1978 CARD_INTEL_915GM = 0x2592,
1979 CARD_INTEL_945G = 0x2772,
1980 CARD_INTEL_945GM = 0x27a2,
1981 CARD_INTEL_945GME = 0x27ae,
1982 CARD_INTEL_Q35 = 0x29b2,
1983 CARD_INTEL_G33 = 0x29c2,
1984 CARD_INTEL_Q33 = 0x29d2,
1985 CARD_INTEL_PNVG = 0xa001,
1986 CARD_INTEL_PNVM = 0xa011,
1987 CARD_INTEL_965Q = 0x2992,
1988 CARD_INTEL_965G = 0x2982,
1989 CARD_INTEL_946GZ = 0x2972,
1990 CARD_INTEL_965GM = 0x2a02,
1991 CARD_INTEL_965GME = 0x2a12,
1992 CARD_INTEL_GM45 = 0x2a42,
1993 CARD_INTEL_IGD = 0x2e02,
1994 CARD_INTEL_Q45 = 0x2e12,
1995 CARD_INTEL_G45 = 0x2e22,
1996 CARD_INTEL_G41 = 0x2e32,
1997 CARD_INTEL_B43 = 0x2e92,
1998 CARD_INTEL_ILKD = 0x0042,
1999 CARD_INTEL_ILKM = 0x0046,
2000 CARD_INTEL_SNBD = 0x0122,
2001 CARD_INTEL_SNBM = 0x0126,
2002 CARD_INTEL_SNBS = 0x010a,
2003 CARD_INTEL_IVBD = 0x0162,
2004 CARD_INTEL_IVBM = 0x0166,
2005 CARD_INTEL_IVBS = 0x015a,
2006 CARD_INTEL_HWD = 0x0412,
2007 CARD_INTEL_HWM = 0x0416,
2008 CARD_INTEL_HD5300 = 0x161e,
2009 CARD_INTEL_HD5500 = 0x1616,
2010 CARD_INTEL_HD5600 = 0x1612,
2011 CARD_INTEL_HD6000 = 0x1626,
2012 CARD_INTEL_I6100 = 0x162b,
2013 CARD_INTEL_IP6200 = 0x1622,
2014 CARD_INTEL_IPP6300 = 0x162a,
2015 CARD_INTEL_HD510_1 = 0x1902,
2016 CARD_INTEL_HD510_2 = 0x1906,
2017 CARD_INTEL_HD510_3 = 0x190b,
2018 CARD_INTEL_HD515 = 0x191e,
2019 CARD_INTEL_HD520_1 = 0x1916,
2020 CARD_INTEL_HD520_2 = 0x1921,
2021 CARD_INTEL_HD530_1 = 0x1912,
2022 CARD_INTEL_HD530_2 = 0x191b,
2023 CARD_INTEL_HDP530 = 0x191d,
2024 CARD_INTEL_I540 = 0x1926,
2025 CARD_INTEL_I550 = 0x1927,
2026 CARD_INTEL_I555 = 0x192b,
2027 CARD_INTEL_IP555 = 0x192d,
2028 CARD_INTEL_IP580_1 = 0x1932,
2029 CARD_INTEL_IP580_2 = 0x193b,
2030 CARD_INTEL_IPP580_1 = 0x193a,
2031 CARD_INTEL_IPP580_2 = 0x193d,
2034 struct wined3d_fbo_ops
2036 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
2037 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
2038 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
2039 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
2040 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
2041 GLsizei width, GLsizei height);
2042 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
2043 GLenum internalformat, GLsizei width, GLsizei height);
2044 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
2045 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
2046 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
2047 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
2048 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
2049 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
2050 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
2051 GLenum textarget, GLuint texture, GLint level);
2052 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
2053 GLenum textarget, GLuint texture, GLint level);
2054 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
2055 GLenum textarget, GLuint texture, GLint level, GLint layer);
2056 void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
2057 GLuint texture, GLint level, GLint layer);
2058 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
2059 GLenum renderbuffertarget, GLuint renderbuffer);
2060 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
2061 GLenum pname, GLint *params);
2062 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2063 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2064 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
2067 struct wined3d_gl_limits
2069 UINT buffers;
2070 UINT lights;
2071 UINT textures;
2072 UINT texture_coords;
2073 unsigned int vertex_uniform_blocks;
2074 unsigned int geometry_uniform_blocks;
2075 unsigned int fragment_uniform_blocks;
2076 UINT fragment_samplers;
2077 UINT vertex_samplers;
2078 UINT combined_samplers;
2079 UINT general_combiners;
2080 UINT user_clip_distances;
2081 UINT texture_size;
2082 UINT texture3d_size;
2083 float pointsize_max;
2084 float pointsize_min;
2085 UINT blends;
2086 UINT anisotropy;
2087 float shininess;
2088 UINT samples;
2089 UINT vertex_attribs;
2091 UINT glsl_varyings;
2092 UINT glsl_vs_float_constants;
2093 UINT glsl_ps_float_constants;
2095 UINT arb_vs_float_constants;
2096 UINT arb_vs_native_constants;
2097 UINT arb_vs_instructions;
2098 UINT arb_vs_temps;
2099 UINT arb_ps_float_constants;
2100 UINT arb_ps_local_constants;
2101 UINT arb_ps_native_constants;
2102 UINT arb_ps_instructions;
2103 UINT arb_ps_temps;
2106 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
2107 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2109 struct wined3d_gl_info
2111 DWORD selected_gl_version;
2112 DWORD glsl_version;
2113 struct wined3d_gl_limits limits;
2114 DWORD reserved_glsl_constants, reserved_arb_constants;
2115 DWORD quirks;
2116 BOOL supported[WINED3D_GL_EXT_COUNT];
2117 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
2118 float fixed_polyoffset_scale, float_polyoffset_scale;
2120 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
2121 struct opengl_funcs gl_ops;
2122 struct wined3d_fbo_ops fbo_ops;
2124 struct wined3d_format *formats;
2125 unsigned int format_count;
2128 struct wined3d_driver_info
2130 enum wined3d_pci_vendor vendor;
2131 enum wined3d_pci_device device;
2132 const char *name;
2133 const char *description;
2134 UINT64 vram_bytes;
2135 DWORD version_high;
2136 DWORD version_low;
2139 struct wined3d_d3d_limits
2141 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
2142 DWORD vs_uniform_count;
2143 DWORD ps_uniform_count;
2144 UINT varying_count;
2145 UINT ffp_textures;
2146 UINT ffp_blend_stages;
2147 UINT ffp_vertex_blend_matrices;
2150 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
2151 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
2152 typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
2153 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
2155 struct wined3d_ffp_attrib_ops
2157 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
2158 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
2159 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
2160 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
2161 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
2162 wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
2165 struct wined3d_d3d_info
2167 struct wined3d_d3d_limits limits;
2168 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
2169 BOOL xyzrhw;
2170 BOOL emulated_flatshading;
2171 BOOL ffp_generic_attributes;
2172 BOOL vs_clipping;
2173 BOOL shader_color_key;
2174 DWORD valid_rt_mask;
2175 DWORD wined3d_creation_flags;
2178 /* The adapter structure */
2179 struct wined3d_adapter
2181 UINT ordinal;
2182 POINT monitor_position;
2183 enum wined3d_format_id screen_format;
2185 struct wined3d_gl_info gl_info;
2186 struct wined3d_d3d_info d3d_info;
2187 struct wined3d_driver_info driver_info;
2188 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2189 unsigned int cfg_count;
2190 struct wined3d_pixel_format *cfgs;
2191 UINT64 vram_bytes;
2192 UINT64 vram_bytes_used;
2193 LUID luid;
2195 const struct wined3d_vertex_pipe_ops *vertex_pipe;
2196 const struct fragment_pipeline *fragment_pipe;
2197 const struct wined3d_shader_backend_ops *shader_backend;
2198 const struct blit_shader *blitter;
2201 struct wined3d_caps_gl_ctx
2203 HDC dc;
2204 HWND wnd;
2205 HGLRC gl_ctx;
2206 HDC restore_dc;
2207 HGLRC restore_gl_ctx;
2209 const struct wined3d_gl_info *gl_info;
2210 GLuint test_vbo;
2211 GLuint test_program_id;
2214 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) DECLSPEC_HIDDEN;
2215 BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter,
2216 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
2217 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
2219 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2220 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
2222 enum projection_types
2224 proj_none = 0,
2225 proj_count3 = 1,
2226 proj_count4 = 2
2229 enum dst_arg
2231 resultreg = 0,
2232 tempreg = 1
2235 /*****************************************************************************
2236 * Fixed function pipeline replacements
2238 #define ARG_UNUSED 0xff
2239 struct texture_stage_op
2241 unsigned cop : 8;
2242 unsigned carg1 : 8;
2243 unsigned carg2 : 8;
2244 unsigned carg0 : 8;
2246 unsigned aop : 8;
2247 unsigned aarg1 : 8;
2248 unsigned aarg2 : 8;
2249 unsigned aarg0 : 8;
2251 struct color_fixup_desc color_fixup;
2252 unsigned tex_type : 3;
2253 unsigned dst : 1;
2254 unsigned projected : 2;
2255 unsigned padding : 10;
2258 struct ffp_frag_settings
2260 struct texture_stage_op op[MAX_TEXTURES];
2261 enum wined3d_ffp_ps_fog_mode fog;
2262 unsigned char sRGB_write;
2263 unsigned char emul_clipplanes;
2264 unsigned char texcoords_initialized;
2265 unsigned char color_key_enabled : 1;
2266 unsigned char pointsprite : 1;
2267 unsigned char flatshading : 1;
2268 unsigned char alpha_test_func : 3;
2269 unsigned char padding : 2;
2272 struct ffp_frag_desc
2274 struct wine_rb_entry entry;
2275 struct ffp_frag_settings settings;
2278 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
2279 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
2281 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
2283 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2284 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
2285 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
2286 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
2287 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
2288 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
2289 void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) DECLSPEC_HIDDEN;
2290 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
2292 extern const float wined3d_srgb_const0[] DECLSPEC_HIDDEN;
2293 extern const float wined3d_srgb_const1[] DECLSPEC_HIDDEN;
2295 enum wined3d_ffp_vs_fog_mode
2297 WINED3D_FFP_VS_FOG_OFF = 0,
2298 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
2299 WINED3D_FFP_VS_FOG_DEPTH = 2,
2300 WINED3D_FFP_VS_FOG_RANGE = 3,
2303 #define WINED3D_FFP_TCI_SHIFT 16
2304 #define WINED3D_FFP_TCI_MASK 0xffu
2306 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2307 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2309 struct wined3d_ffp_vs_settings
2311 DWORD light_type : 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
2312 DWORD diffuse_source : 2;
2313 DWORD emissive_source : 2;
2314 DWORD ambient_source : 2;
2315 DWORD specular_source : 2;
2317 DWORD transformed : 1;
2318 DWORD vertexblends : 2;
2319 DWORD clipping : 1;
2320 DWORD normal : 1;
2321 DWORD normalize : 1;
2322 DWORD lighting : 1;
2323 DWORD localviewer : 1;
2324 DWORD point_size : 1;
2325 DWORD per_vertex_point_size : 1;
2326 DWORD fog_mode : 2;
2327 DWORD texcoords : 8; /* MAX_TEXTURES */
2328 DWORD ortho_fog : 1;
2329 DWORD flatshading : 1;
2330 DWORD padding : 10;
2332 DWORD texgen[MAX_TEXTURES];
2334 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
2337 struct wined3d_ffp_vs_desc
2339 struct wine_rb_entry entry;
2340 struct wined3d_ffp_vs_settings settings;
2343 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
2344 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
2346 struct wined3d
2348 LONG ref;
2349 DWORD flags;
2350 UINT adapter_count;
2351 struct wined3d_adapter adapters[1];
2354 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
2355 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
2356 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
2358 struct wined3d_rasterizer_state
2360 LONG refcount;
2361 struct wined3d_rasterizer_state_desc desc;
2363 struct wined3d_device *device;
2366 struct wined3d_stream_output
2368 struct wined3d_buffer *buffer;
2369 UINT offset;
2372 struct wined3d_stream_state
2374 struct wined3d_buffer *buffer;
2375 UINT offset;
2376 UINT stride;
2377 UINT frequency;
2378 UINT flags;
2381 #define WINED3D_STATE_NO_REF 0x00000001
2382 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2384 struct wined3d_state
2386 DWORD flags;
2387 const struct wined3d_fb_state *fb;
2389 struct wined3d_vertex_declaration *vertex_declaration;
2390 struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
2391 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2392 struct wined3d_buffer *index_buffer;
2393 enum wined3d_format_id index_format;
2394 unsigned int index_offset;
2395 int base_vertex_index;
2396 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2397 GLenum gl_primitive_type;
2398 struct wined3d_query *predicate;
2399 BOOL predicate_value;
2401 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
2402 struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
2403 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
2404 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
2406 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
2407 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
2408 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
2410 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
2411 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
2412 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
2414 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2415 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2416 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2418 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
2419 struct wined3d_vec4 clip_planes[MAX_CLIP_DISTANCES];
2420 struct wined3d_material material;
2421 struct wined3d_viewport viewport;
2422 RECT scissor_rect;
2424 /* Light hashmap. Collisions are handled using linked lists. */
2425 #define LIGHTMAP_SIZE 43
2426 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2427 struct list light_map[LIGHTMAP_SIZE];
2428 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS];
2430 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2431 struct wined3d_rasterizer_state *rasterizer_state;
2434 #define WINED3D_UNMAPPED_STAGE ~0U
2436 /* Multithreaded flag. Removed from the public header to signal that
2437 * wined3d_device_create() ignores it. */
2438 #define WINED3DCREATE_MULTITHREADED 0x00000004
2440 struct wined3d_device
2442 LONG ref;
2444 /* WineD3D Information */
2445 struct wined3d_device_parent *device_parent;
2446 struct wined3d *wined3d;
2447 struct wined3d_adapter *adapter;
2449 /* Window styles to restore when switching fullscreen mode */
2450 LONG style;
2451 LONG exStyle;
2453 const struct wined3d_shader_backend_ops *shader_backend;
2454 void *shader_priv;
2455 void *fragment_priv;
2456 void *vertex_priv;
2457 void *blit_priv;
2458 struct StateEntry StateTable[STATE_HIGHEST + 1];
2459 /* Array of functions for states which are handled by more than one pipeline part */
2460 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
2461 const struct blit_shader *blitter;
2463 BYTE vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
2464 BYTE bCursorVisible : 1;
2465 BYTE d3d_initialized : 1;
2466 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2467 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
2468 BYTE filter_messages : 1;
2469 BYTE padding : 2;
2471 unsigned char surface_alignment; /* Line Alignment of surfaces */
2473 WORD padding2 : 16;
2475 struct wined3d_state state;
2476 struct wined3d_state *update_state;
2477 struct wined3d_stateblock *recording;
2479 /* Internal use fields */
2480 struct wined3d_device_creation_parameters create_parms;
2481 HWND focus_window;
2483 struct wined3d_rendertarget_view *back_buffer_view;
2484 struct wined3d_swapchain **swapchains;
2485 UINT swapchain_count;
2487 struct list resources; /* a linked list to track resources created by the device */
2488 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
2489 struct wine_rb_tree samplers;
2491 /* Render Target Support */
2492 struct wined3d_fb_state fb;
2493 struct wined3d_surface *onscreen_depth_stencil;
2494 struct wined3d_rendertarget_view *auto_depth_stencil_view;
2496 /* For rendering to a texture using glCopyTexImage */
2497 GLuint depth_blt_texture;
2499 /* Cursor management */
2500 UINT xHotSpot;
2501 UINT yHotSpot;
2502 UINT xScreenSpace;
2503 UINT yScreenSpace;
2504 UINT cursorWidth, cursorHeight;
2505 struct wined3d_texture *cursor_texture;
2506 HCURSOR hardwareCursor;
2508 /* The Wine logo texture */
2509 struct wined3d_texture *logo_texture;
2511 /* Textures for when no other textures are mapped */
2512 struct
2514 GLuint tex_2d;
2515 GLuint tex_rect;
2516 GLuint tex_3d;
2517 GLuint tex_cube;
2518 GLuint tex_2d_array;
2519 } dummy_textures;
2521 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2522 GLuint default_sampler;
2523 GLuint null_sampler;
2525 /* Command stream */
2526 struct wined3d_cs *cs;
2528 /* Context management */
2529 struct wined3d_context **contexts;
2530 UINT context_count;
2533 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
2534 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
2535 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
2536 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2537 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2538 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
2539 UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
2540 BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
2541 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
2542 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
2543 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2544 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2545 void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
2546 struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
2547 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
2549 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
2551 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2552 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2553 return context->isStateDirty[idx] & (1u << shift);
2556 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2557 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2559 struct wined3d_resource_ops
2561 ULONG (*resource_incref)(struct wined3d_resource *resource);
2562 ULONG (*resource_decref)(struct wined3d_resource *resource);
2563 void (*resource_preload)(struct wined3d_resource *resource);
2564 void (*resource_unload)(struct wined3d_resource *resource);
2565 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2566 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2567 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2570 struct wined3d_resource
2572 LONG ref;
2573 LONG bind_count;
2574 LONG map_count;
2575 struct wined3d_device *device;
2576 enum wined3d_resource_type type;
2577 enum wined3d_gl_resource_type gl_type;
2578 const struct wined3d_format *format;
2579 unsigned int format_flags;
2580 enum wined3d_multisample_type multisample_type;
2581 UINT multisample_quality;
2582 DWORD usage;
2583 enum wined3d_pool pool;
2584 DWORD access_flags;
2585 DWORD draw_binding;
2586 DWORD map_binding;
2587 UINT width;
2588 UINT height;
2589 UINT depth;
2590 UINT size;
2591 DWORD priority;
2592 void *heap_memory;
2593 struct list resource_list_entry;
2594 LONG access_count;
2596 void *parent;
2597 const struct wined3d_parent_ops *parent_ops;
2598 const struct wined3d_resource_ops *resource_ops;
2601 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
2603 return resource->resource_ops->resource_incref(resource);
2606 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
2608 return resource->resource_ops->resource_decref(resource);
2611 static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
2613 InterlockedIncrement(&resource->access_count);
2616 static inline void wined3d_resource_release(struct wined3d_resource *resource)
2618 InterlockedDecrement(&resource->access_count);
2621 static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
2623 while (InterlockedCompareExchange(&resource->access_count, 0, 0));
2626 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2627 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
2628 enum wined3d_resource_type type, const struct wined3d_format *format,
2629 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2630 DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
2631 void *parent, const struct wined3d_parent_ops *parent_ops,
2632 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
2633 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2634 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2635 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2636 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2637 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2638 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2639 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2641 /* Tests show that the start address of resources is 32 byte aligned */
2642 #define RESOURCE_ALIGNMENT 16
2644 struct gl_texture
2646 struct wined3d_sampler_desc sampler_desc;
2647 unsigned int base_level;
2648 GLuint name;
2651 struct wined3d_texture_ops
2653 void (*texture_upload_data)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2654 const struct wined3d_context *context, const struct wined3d_box *box,
2655 const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch);
2656 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2657 struct wined3d_context *context, DWORD location);
2658 void (*texture_prepare_texture)(struct wined3d_texture *texture,
2659 struct wined3d_context *context, BOOL srgb);
2660 void (*texture_cleanup_sub_resources)(struct wined3d_texture *texture);
2663 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2664 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
2665 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
2666 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
2667 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
2668 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
2669 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
2670 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
2671 #define WINED3D_TEXTURE_CONVERTED 0x00000100
2672 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
2673 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2674 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
2675 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
2676 #define WINED3D_TEXTURE_DISCARD 0x00002000
2677 #define WINED3D_TEXTURE_GET_DC 0x00004000
2679 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2681 struct wined3d_texture
2683 struct wined3d_resource resource;
2684 const struct wined3d_texture_ops *texture_ops;
2685 struct gl_texture texture_rgb, texture_srgb;
2686 struct wined3d_swapchain *swapchain;
2687 unsigned int pow2_width;
2688 unsigned int pow2_height;
2689 UINT layer_count;
2690 UINT level_count;
2691 unsigned int download_count;
2692 unsigned int sysmem_count;
2693 float pow2_matrix[16];
2694 UINT lod;
2695 enum wined3d_texture_filter_type filter_type;
2696 DWORD sampler;
2697 DWORD flags;
2698 GLenum target;
2699 DWORD update_map_binding;
2701 GLuint rb_multisample;
2702 GLuint rb_resolved;
2704 void *user_memory;
2705 unsigned int row_pitch;
2706 unsigned int slice_pitch;
2708 /* May only be accessed from the command stream worker thread. */
2709 struct wined3d_texture_async
2711 DWORD flags;
2713 /* Color keys for DDraw */
2714 struct wined3d_color_key dst_blt_color_key;
2715 struct wined3d_color_key src_blt_color_key;
2716 struct wined3d_color_key dst_overlay_color_key;
2717 struct wined3d_color_key src_overlay_color_key;
2718 struct wined3d_color_key gl_color_key;
2719 DWORD color_key_flags;
2720 } async;
2722 struct wined3d_texture_sub_resource
2724 void *parent;
2725 const struct wined3d_parent_ops *parent_ops;
2727 union
2729 struct wined3d_surface *surface;
2730 } u;
2731 unsigned int offset;
2732 unsigned int size;
2734 unsigned int map_count;
2735 DWORD locations;
2736 GLuint buffer_object;
2737 } sub_resources[1];
2740 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
2742 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
2745 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
2746 BOOL srgb)
2748 return srgb ? &texture->texture_srgb : &texture->texture_rgb;
2751 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
2752 unsigned int level)
2754 return max(1, texture->resource.width >> level);
2757 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
2758 unsigned int level)
2760 return max(1, texture->resource.height >> level);
2763 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
2764 unsigned int level)
2766 return max(1, texture->resource.depth >> level);
2769 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
2770 unsigned int level)
2772 return max(1, texture->pow2_width >> level);
2775 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
2776 unsigned int level)
2778 return max(1, texture->pow2_height >> level);
2781 void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
2782 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context) DECLSPEC_HIDDEN;
2783 void wined3d_texture_bind(struct wined3d_texture *texture,
2784 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2785 void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
2786 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2787 BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
2788 unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
2789 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2790 void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2791 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
2792 struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2793 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2794 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
2795 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
2796 void wined3d_texture_load(struct wined3d_texture *texture,
2797 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2798 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
2799 unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2800 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size_t size,
2801 const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
2802 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2803 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2804 void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
2805 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2806 void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
2807 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
2808 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2809 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
2810 const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
2811 void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2812 const struct wined3d_context *context, const struct wined3d_box *box,
2813 const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
2814 void wined3d_texture_validate_location(struct wined3d_texture *texture,
2815 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
2817 #define WINED3D_LOCATION_DISCARDED 0x00000001
2818 #define WINED3D_LOCATION_SYSMEM 0x00000002
2819 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2820 #define WINED3D_LOCATION_BUFFER 0x00000008
2821 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
2822 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
2823 #define WINED3D_LOCATION_DRAWABLE 0x00000040
2824 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
2825 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
2827 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
2829 struct wined3d_renderbuffer_entry
2831 struct list entry;
2832 GLuint id;
2833 UINT width;
2834 UINT height;
2837 struct wined3d_fbo_resource
2839 GLuint object;
2840 GLenum target;
2841 GLuint level, layer;
2844 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
2845 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
2846 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
2848 struct fbo_entry
2850 struct list entry;
2851 DWORD flags;
2852 DWORD rt_mask;
2853 GLuint id;
2854 struct wined3d_fbo_entry_key
2856 DWORD rb_namespace;
2857 struct wined3d_fbo_resource objects[1];
2858 } key;
2861 struct wined3d_surface
2863 struct wined3d_texture *container;
2865 GLenum texture_target;
2866 unsigned int texture_level;
2867 unsigned int texture_layer;
2869 /* For GetDC */
2870 HBITMAP bitmap;
2871 HDC dc;
2873 struct list renderbuffers;
2874 const struct wined3d_renderbuffer_entry *current_renderbuffer;
2875 SIZE ds_current_size;
2877 /* DirectDraw Overlay handling */
2878 RECT overlay_srcrect;
2879 RECT overlay_destrect;
2880 struct wined3d_surface *overlay_dest;
2881 struct list overlays;
2882 struct list overlay_entry;
2885 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context)
2887 return !context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2888 && context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL;
2891 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface *surface)
2893 return surface->texture_layer * surface->container->level_count + surface->texture_level;
2896 static inline struct wined3d_texture_sub_resource *surface_get_sub_resource(struct wined3d_surface *surface)
2898 return &surface->container->sub_resources[surface_get_sub_resource_idx(surface)];
2901 static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface,
2902 const struct wined3d_context *context, BOOL srgb)
2904 return srgb && needs_separate_srgb_gl_texture(context)
2905 ? surface->container->texture_srgb.name : surface->container->texture_rgb.name;
2908 HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2909 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2910 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2911 HRESULT surface_color_fill(struct wined3d_surface *s,
2912 const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
2913 HRESULT wined3d_surface_create_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2914 void wined3d_surface_destroy_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2915 void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
2916 struct wined3d_context *context) DECLSPEC_HIDDEN;
2917 HRESULT surface_load_location(struct wined3d_surface *surface,
2918 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2919 void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2920 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
2921 const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
2922 void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2923 HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
2924 struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
2925 void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
2926 const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
2927 BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
2929 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
2930 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2932 struct wined3d_sampler
2934 struct wine_rb_entry entry;
2935 LONG refcount;
2936 struct wined3d_device *device;
2937 void *parent;
2938 struct wined3d_sampler_desc desc;
2939 GLuint name;
2942 struct wined3d_vertex_declaration_element
2944 const struct wined3d_format *format;
2945 BOOL ffp_valid;
2946 unsigned int input_slot;
2947 unsigned int offset;
2948 unsigned int output_slot;
2949 enum wined3d_input_classification input_slot_class;
2950 unsigned int instance_data_step_rate;
2951 BYTE method;
2952 BYTE usage;
2953 BYTE usage_idx;
2956 struct wined3d_vertex_declaration
2958 LONG ref;
2959 void *parent;
2960 const struct wined3d_parent_ops *parent_ops;
2961 struct wined3d_device *device;
2963 struct wined3d_vertex_declaration_element *elements;
2964 UINT element_count;
2966 BOOL position_transformed;
2967 BOOL half_float_conv_needed;
2970 struct wined3d_saved_states
2972 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2973 WORD streamSource; /* MAX_STREAMS, 16 */
2974 WORD streamFreq; /* MAX_STREAMS, 16 */
2975 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2976 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2977 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2978 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2979 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
2980 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
2981 BOOL ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
2982 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
2983 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
2984 BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
2985 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2986 DWORD primitive_type : 1;
2987 DWORD indices : 1;
2988 DWORD material : 1;
2989 DWORD viewport : 1;
2990 DWORD vertexDecl : 1;
2991 DWORD pixelShader : 1;
2992 DWORD vertexShader : 1;
2993 DWORD scissorRect : 1;
2994 DWORD padding : 4;
2997 struct StageState {
2998 DWORD stage;
2999 DWORD state;
3002 struct wined3d_stateblock
3004 LONG ref; /* Note: Ref counting not required */
3005 struct wined3d_device *device;
3007 /* Array indicating whether things have been set or changed */
3008 struct wined3d_saved_states changed;
3009 struct wined3d_state state;
3011 /* Contained state management */
3012 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
3013 unsigned int num_contained_render_states;
3014 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
3015 unsigned int num_contained_transform_states;
3016 DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
3017 unsigned int num_contained_vs_consts_i;
3018 DWORD contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
3019 unsigned int num_contained_vs_consts_b;
3020 DWORD contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3021 unsigned int num_contained_vs_consts_f;
3022 DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
3023 unsigned int num_contained_ps_consts_i;
3024 DWORD contained_ps_consts_b[WINED3D_MAX_CONSTS_B];
3025 unsigned int num_contained_ps_consts_b;
3026 DWORD contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3027 unsigned int num_contained_ps_consts_f;
3028 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
3029 unsigned int num_contained_tss_states;
3030 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
3031 unsigned int num_contained_sampler_states;
3034 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
3036 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
3037 void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
3038 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
3039 DWORD flags) DECLSPEC_HIDDEN;
3040 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
3042 enum wined3d_push_constants
3044 WINED3D_PUSH_CONSTANTS_VS_F,
3045 WINED3D_PUSH_CONSTANTS_PS_F,
3046 WINED3D_PUSH_CONSTANTS_VS_I,
3047 WINED3D_PUSH_CONSTANTS_PS_I,
3048 WINED3D_PUSH_CONSTANTS_VS_B,
3049 WINED3D_PUSH_CONSTANTS_PS_B,
3052 struct wined3d_cs_ops
3054 void *(*require_space)(struct wined3d_cs *cs, size_t size);
3055 void (*submit)(struct wined3d_cs *cs);
3056 void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
3057 unsigned int start_idx, unsigned int count, const void *constants);
3060 struct wined3d_cs
3062 const struct wined3d_cs_ops *ops;
3063 struct wined3d_device *device;
3064 struct wined3d_fb_state fb;
3065 struct wined3d_state state;
3067 size_t data_size;
3068 void *data;
3071 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
3072 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
3074 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
3075 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
3076 void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs,
3077 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
3078 void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
3079 unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
3080 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3081 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
3082 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags) DECLSPEC_HIDDEN;
3083 void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
3084 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
3085 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
3086 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
3087 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
3088 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
3089 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
3090 UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
3091 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
3092 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
3093 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
3094 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
3095 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
3096 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
3097 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
3098 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
3099 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
3100 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
3101 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
3102 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
3103 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
3104 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
3105 UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
3106 void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
3107 UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
3108 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
3109 enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
3110 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
3111 void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
3112 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
3113 void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
3114 struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
3115 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
3116 struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
3117 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
3118 UINT frequency, UINT flags) DECLSPEC_HIDDEN;
3119 void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
3120 void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
3121 enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
3122 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
3123 const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
3124 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
3125 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
3126 void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
3127 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3128 HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
3129 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
3130 HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
3131 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
3133 static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
3134 unsigned int start_idx, unsigned int count, const void *constants)
3136 cs->ops->push_constants(cs, p, start_idx, count, constants);
3139 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
3140 * fixed function semantics as D3DCOLOR or FLOAT16 */
3141 enum wined3d_buffer_conversion_type
3143 CONV_NONE,
3144 CONV_D3DCOLOR,
3145 CONV_POSITIONT,
3148 struct wined3d_map_range
3150 UINT offset;
3151 UINT size;
3154 struct wined3d_buffer
3156 struct wined3d_resource resource;
3158 struct wined3d_buffer_desc desc;
3160 GLuint buffer_object;
3161 GLenum buffer_object_usage;
3162 GLenum buffer_type_hint;
3163 unsigned int bind_flags;
3164 DWORD flags;
3165 void *map_ptr;
3167 struct wined3d_map_range *maps;
3168 ULONG maps_size, modified_areas;
3169 DWORD locations;
3170 struct wined3d_event_query *query;
3172 /* conversion stuff */
3173 UINT decl_change_count, full_conversion_count;
3174 UINT draw_count;
3175 UINT stride; /* 0 if no conversion */
3176 UINT conversion_stride; /* 0 if no shifted conversion */
3177 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
3180 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
3182 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
3185 void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
3186 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
3187 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
3188 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
3189 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
3190 const struct wined3d_state *state) DECLSPEC_HIDDEN;
3191 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context,
3192 DWORD location) DECLSPEC_HIDDEN;
3193 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
3194 HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
3195 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
3196 HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
3197 const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
3198 void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
3200 struct wined3d_rendertarget_view
3202 LONG refcount;
3204 struct wined3d_resource *resource;
3205 void *parent;
3206 const struct wined3d_parent_ops *parent_ops;
3208 const struct wined3d_format *format;
3209 unsigned int format_flags;
3210 unsigned int sub_resource_idx;
3211 unsigned int buffer_offset;
3213 unsigned int width;
3214 unsigned int height;
3215 unsigned int depth;
3218 static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
3219 const struct wined3d_rendertarget_view *view)
3221 struct wined3d_texture *texture;
3223 if (!view || view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
3224 return NULL;
3226 texture = texture_from_resource(view->resource);
3228 return texture->sub_resources[view->sub_resource_idx].u.surface;
3231 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
3232 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
3234 struct wined3d_shader_resource_view
3236 LONG refcount;
3238 struct wined3d_resource *resource;
3239 void *parent;
3240 const struct wined3d_parent_ops *parent_ops;
3242 GLenum target;
3243 GLuint object;
3246 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view,
3247 struct wined3d_context *context) DECLSPEC_HIDDEN;
3249 struct wined3d_unordered_access_view
3251 LONG refcount;
3253 struct wined3d_resource *resource;
3254 void *parent;
3255 const struct wined3d_parent_ops *parent_ops;
3257 const struct wined3d_format *format;
3260 struct wined3d_swapchain_ops
3262 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
3263 const RECT *src_rect, const RECT *dst_rect, DWORD flags);
3264 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
3267 struct wined3d_swapchain
3269 LONG ref;
3270 void *parent;
3271 const struct wined3d_parent_ops *parent_ops;
3272 const struct wined3d_swapchain_ops *swapchain_ops;
3273 struct wined3d_device *device;
3275 struct wined3d_texture **back_buffers;
3276 struct wined3d_texture *front_buffer;
3277 struct wined3d_swapchain_desc desc;
3278 struct wined3d_display_mode original_mode, d3d_mode;
3279 RECT original_window_rect;
3280 struct wined3d_gamma_ramp orig_gamma;
3281 BOOL render_to_fbo, reapply_mode;
3282 const struct wined3d_format *ds_format;
3283 struct wined3d_palette *palette;
3284 RECT front_buffer_update;
3286 LONG prev_time, frames; /* Performance tracking */
3288 struct wined3d_context **context;
3289 unsigned int num_contexts;
3291 HWND win_handle;
3292 HWND device_window;
3294 HDC backup_dc;
3295 HWND backup_wnd;
3298 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
3299 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3300 void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3301 HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3302 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3303 void swapchain_update_swap_interval(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3305 /*****************************************************************************
3306 * Utility function prototypes
3309 /* Trace routines */
3310 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
3311 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
3312 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
3313 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3314 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
3315 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
3316 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
3317 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
3318 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
3319 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
3320 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
3321 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
3322 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
3323 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
3324 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
3325 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
3326 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
3327 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
3328 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
3329 const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
3330 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
3331 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
3332 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
3333 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
3334 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
3335 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
3336 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
3338 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
3339 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
3340 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
3341 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
3342 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
3343 void texture_activate_dimensions(const struct wined3d_texture *texture,
3344 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
3345 void sampler_texdim(struct wined3d_context *context,
3346 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3347 void tex_alphaop(struct wined3d_context *context,
3348 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3349 void apply_pixelshader(struct wined3d_context *context,
3350 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3351 void state_alpha_test(struct wined3d_context *context,
3352 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3353 void state_fogcolor(struct wined3d_context *context,
3354 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3355 void state_fogdensity(struct wined3d_context *context,
3356 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3357 void state_fogstartend(struct wined3d_context *context,
3358 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3359 void state_fog_fragpart(struct wined3d_context *context,
3360 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3361 void state_nop(struct wined3d_context *context,
3362 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3363 void state_srgbwrite(struct wined3d_context *context,
3364 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3366 void state_clipping(struct wined3d_context *context,
3367 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3368 void clipplane(struct wined3d_context *context,
3369 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3370 void state_pointsprite_w(struct wined3d_context *context,
3371 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3372 void state_pointsprite(struct wined3d_context *context,
3373 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3374 void state_shademode(struct wined3d_context *context,
3375 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
3377 GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
3379 /* Math utils */
3380 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
3381 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
3383 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
3385 struct wined3d_shader_lconst
3387 struct list entry;
3388 unsigned int idx;
3389 DWORD value[4];
3392 struct wined3d_shader_limits
3394 unsigned int sampler;
3395 unsigned int constant_int;
3396 unsigned int constant_float;
3397 unsigned int constant_bool;
3398 unsigned int packed_output;
3399 unsigned int packed_input;
3402 #ifdef __GNUC__
3403 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3404 #else
3405 #define PRINTF_ATTR(fmt,args)
3406 #endif
3408 struct wined3d_string_buffer_list
3410 struct list list;
3413 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
3414 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
3415 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3416 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
3417 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
3419 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
3420 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
3421 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
3423 /* Vertex shader utility functions */
3424 BOOL vshader_get_input(const struct wined3d_shader *shader,
3425 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
3427 struct wined3d_vertex_shader
3429 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
3432 struct wined3d_geometry_shader
3434 enum wined3d_primitive_type input_type;
3435 enum wined3d_primitive_type output_type;
3436 UINT vertices_out;
3439 struct wined3d_pixel_shader
3441 /* Pixel shader input semantics */
3442 DWORD input_reg_map[MAX_REG_INPUT];
3443 BOOL input_reg_used[MAX_REG_INPUT];
3444 unsigned int declared_in_count;
3446 /* Some information about the shader behavior */
3447 BOOL color0_mov;
3448 DWORD color0_reg;
3451 struct wined3d_shader
3453 LONG ref;
3454 const struct wined3d_shader_limits *limits;
3455 DWORD *function;
3456 UINT functionLength;
3457 BOOL load_local_constsF;
3458 const struct wined3d_shader_frontend *frontend;
3459 void *frontend_data;
3460 void *backend_data;
3462 void *parent;
3463 const struct wined3d_parent_ops *parent_ops;
3465 /* Programs this shader is linked with */
3466 struct list linked_programs;
3468 /* Immediate constants (override global ones) */
3469 struct list constantsB;
3470 struct list constantsF;
3471 struct list constantsI;
3472 struct wined3d_shader_reg_maps reg_maps;
3473 BOOL lconst_inf_or_nan;
3475 struct wined3d_shader_signature input_signature;
3476 struct wined3d_shader_signature output_signature;
3477 char *signature_strings;
3479 /* Pointer to the parent device */
3480 struct wined3d_device *device;
3481 struct list shader_list_entry;
3483 union
3485 struct wined3d_vertex_shader vs;
3486 struct wined3d_geometry_shader gs;
3487 struct wined3d_pixel_shader ps;
3488 } u;
3491 void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
3492 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3493 BOOL position_transformed, struct ps_compile_args *args,
3494 const struct wined3d_context *context) DECLSPEC_HIDDEN;
3496 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3497 WORD swizzle_map, struct vs_compile_args *args,
3498 const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
3500 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3501 struct gs_compile_args *args) DECLSPEC_HIDDEN;
3503 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3504 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3505 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3506 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
3507 unsigned int max) DECLSPEC_HIDDEN;
3508 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
3509 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
3510 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
3512 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
3514 switch (reg->type)
3516 case WINED3DSPR_RASTOUT:
3517 /* oFog & oPts */
3518 if (reg->idx[0].offset)
3519 return TRUE;
3520 /* oPos */
3521 return FALSE;
3523 case WINED3DSPR_DEPTHOUT: /* oDepth */
3524 case WINED3DSPR_CONSTBOOL: /* b# */
3525 case WINED3DSPR_LOOP: /* aL */
3526 case WINED3DSPR_PREDICATE: /* p0 */
3527 case WINED3DSPR_PRIMID: /* primID */
3528 return TRUE;
3530 case WINED3DSPR_MISCTYPE:
3531 switch (reg->idx[0].offset)
3533 case 0: /* vPos */
3534 return FALSE;
3535 case 1: /* vFace */
3536 return TRUE;
3537 default:
3538 return FALSE;
3541 case WINED3DSPR_IMMCONST:
3542 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
3544 default:
3545 return FALSE;
3549 static inline void shader_get_position_fixup(const struct wined3d_context *context,
3550 const struct wined3d_state *state, float *position_fixup)
3552 float center_offset;
3554 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
3555 center_offset = 63.0f / 64.0f;
3556 else
3557 center_offset = -1.0f / 64.0f;
3559 position_fixup[0] = 1.0f;
3560 position_fixup[1] = 1.0f;
3561 position_fixup[2] = center_offset / state->viewport.width;
3562 position_fixup[3] = -center_offset / state->viewport.height;
3564 if (context->render_offscreen)
3566 position_fixup[1] *= -1.0f;
3567 position_fixup[3] *= -1.0f;
3571 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
3573 struct wined3d_shader_lconst *lconst;
3575 if (shader->load_local_constsF)
3576 return FALSE;
3578 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
3580 if (lconst->idx == reg)
3581 return TRUE;
3584 return FALSE;
3587 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3588 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3589 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3590 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3591 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3592 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3593 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3594 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
3595 float *out_min, float *out_max) DECLSPEC_HIDDEN;
3596 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
3597 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
3598 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
3599 float *start, float *end) DECLSPEC_HIDDEN;
3601 /* Using additional shader constants (uniforms in GLSL / program environment
3602 * or local parameters in ARB) is costly:
3603 * ARB only knows float4 parameters and GLSL compiler are not really smart
3604 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3605 * (in fact most compilers map a float2 to a full float4 uniform).
3607 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3608 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3609 * into a single shader constant (uniform / program parameter).
3611 * This structure is shared between the GLSL and the ARB backend.*/
3612 struct ps_np2fixup_info {
3613 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
3614 WORD active; /* bitfield indicating if we can apply the fixup */
3615 WORD num_consts;
3618 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
3619 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
3621 struct wined3d_palette
3623 LONG ref;
3624 struct wined3d_device *device;
3626 unsigned int size;
3627 RGBQUAD colors[256];
3628 DWORD flags;
3631 /* DirectDraw utility functions */
3632 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
3634 /*****************************************************************************
3635 * Pixel format management
3638 /* WineD3D pixel format flags */
3639 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3640 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3641 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3642 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3643 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3644 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3645 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3646 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3647 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3648 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3649 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3650 #define WINED3DFMT_FLAG_VTF 0x00002000
3651 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3652 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3653 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3654 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3655 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3656 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3657 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3658 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3660 struct wined3d_rational
3662 UINT numerator;
3663 UINT denominator;
3666 struct wined3d_color_key_conversion
3668 enum wined3d_format_id dst_format;
3669 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width,
3670 unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key);
3673 struct wined3d_format
3675 enum wined3d_format_id id;
3677 D3DDDIFORMAT ddi_format;
3678 DWORD red_size;
3679 DWORD green_size;
3680 DWORD blue_size;
3681 DWORD alpha_size;
3682 DWORD red_offset;
3683 DWORD green_offset;
3684 DWORD blue_offset;
3685 DWORD alpha_offset;
3686 UINT byte_count;
3687 BYTE depth_size;
3688 BYTE stencil_size;
3690 UINT block_width;
3691 UINT block_height;
3692 UINT block_byte_count;
3694 enum wined3d_ffp_emit_idx emit_idx;
3695 GLint component_count;
3696 GLenum gl_vtx_type;
3697 GLint gl_vtx_format;
3698 GLboolean gl_normalized;
3699 unsigned int attribute_size;
3701 GLint glInternal;
3702 GLint glGammaInternal;
3703 GLint rtInternal;
3704 GLint glFormat;
3705 GLint glType;
3706 UINT conv_byte_count;
3707 DWORD multisample_types;
3708 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
3709 struct wined3d_rational height_scale;
3710 struct color_fixup_desc color_fixup;
3711 void (*convert)(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
3712 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth);
3714 enum wined3d_format_id typeless_id;
3715 GLenum gl_view_class;
3718 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3719 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3720 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
3721 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
3722 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3723 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
3724 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3725 const struct wined3d_color *color) DECLSPEC_HIDDEN;
3726 BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
3727 const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) DECLSPEC_HIDDEN;
3728 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
3729 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
3730 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
3731 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
3733 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
3735 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
3738 static inline void *wined3d_calloc(SIZE_T count, SIZE_T size)
3740 if (count > ~(SIZE_T)0 / size)
3741 return NULL;
3742 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size);
3745 static inline BOOL use_vs(const struct wined3d_state *state)
3747 /* Check state->vertex_declaration to allow this to be used before the
3748 * stream info is validated, for example in device_update_tex_unit_map(). */
3749 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
3750 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
3753 static inline BOOL use_ps(const struct wined3d_state *state)
3755 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
3758 static inline void context_apply_state(struct wined3d_context *context,
3759 const struct wined3d_state *state, DWORD state_id)
3761 const struct StateEntry *state_table = context->state_table;
3762 DWORD rep = state_table[state_id].representative;
3763 state_table[rep].apply(context, state, rep);
3766 static inline BOOL needs_srgb_write(const struct wined3d_context *context,
3767 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
3769 return (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
3770 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
3771 && fb->render_targets[0] && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE;
3774 static inline BOOL can_use_texture_swizzle(const struct wined3d_gl_info *gl_info, const struct wined3d_format *format)
3776 return gl_info->supported[ARB_TEXTURE_SWIZZLE] && !is_complex_fixup(format->color_fixup)
3777 && !is_scaling_fixup(format->color_fixup);
3780 static inline struct wined3d_surface *context_get_rt_surface(const struct wined3d_context *context)
3782 struct wined3d_texture *texture = context->current_rt.texture;
3784 if (!texture)
3785 return NULL;
3786 return texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
3789 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3790 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3792 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
3794 #endif