d3d11: Partially implement d3d11_device_CheckFeatureSupport().
[wine.git] / dlls / d3d11 / device.c
blob03fafc62040a1c8dea2545e5adfd1465b65a2a8b
1 /*
2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
30 const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
32 d3d_null_wined3d_object_destroyed,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D11DeviceContext *iface)
39 return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
42 static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
44 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
45 return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
48 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
49 REFIID riid, void **out)
51 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
53 if (IsEqualGUID(riid, &IID_ID3D11DeviceContext)
54 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
55 || IsEqualGUID(riid, &IID_IUnknown))
57 ID3D11DeviceContext_AddRef(iface);
58 *out = iface;
59 return S_OK;
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
63 *out = NULL;
64 return E_NOINTERFACE;
67 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContext *iface)
69 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
70 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
71 ULONG refcount = InterlockedIncrement(&context->refcount);
73 TRACE("%p increasing refcount to %u.\n", context, refcount);
75 if (refcount == 1)
77 ID3D11Device_AddRef(&device->ID3D11Device_iface);
80 return refcount;
83 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceContext *iface)
85 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
86 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
87 ULONG refcount = InterlockedDecrement(&context->refcount);
89 TRACE("%p decreasing refcount to %u.\n", context, refcount);
91 if (!refcount)
93 ID3D11Device_Release(&device->ID3D11Device_iface);
96 return refcount;
99 static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext *iface, ID3D11Device **device)
101 struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext(iface);
103 TRACE("iface %p, device %p.\n", iface, device);
105 *device = &device_object->ID3D11Device_iface;
106 ID3D11Device_AddRef(*device);
109 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
110 UINT *data_size, void *data)
112 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
114 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
116 return d3d_get_private_data(&context->private_store, guid, data_size, data);
119 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
120 UINT data_size, const void *data)
122 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
124 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
126 return d3d_set_private_data(&context->private_store, guid, data_size, data);
129 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext *iface,
130 REFGUID guid, const IUnknown *data)
132 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
134 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
136 return d3d_set_private_data_interface(&context->private_store, guid, data);
139 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
140 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
142 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
143 unsigned int i;
145 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
146 iface, start_slot, buffer_count, buffers);
148 wined3d_mutex_lock();
149 for (i = 0; i < buffer_count; ++i)
151 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
153 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
154 buffer ? buffer->wined3d_buffer : NULL);
156 wined3d_mutex_unlock();
159 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext *iface,
160 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
162 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
163 unsigned int i;
165 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
166 iface, start_slot, view_count, views);
168 wined3d_mutex_lock();
169 for (i = 0; i < view_count; ++i)
171 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
173 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
174 view ? view->wined3d_view : NULL);
176 wined3d_mutex_unlock();
179 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface,
180 ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
182 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
183 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
185 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
186 iface, shader, class_instances, class_instance_count);
188 if (class_instances)
189 FIXME("Dynamic linking is not implemented yet.\n");
191 wined3d_mutex_lock();
192 wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
193 wined3d_mutex_unlock();
196 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
197 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
199 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
200 unsigned int i;
202 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
203 iface, start_slot, sampler_count, samplers);
205 wined3d_mutex_lock();
206 for (i = 0; i < sampler_count; ++i)
208 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
210 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
211 sampler ? sampler->wined3d_sampler : NULL);
213 wined3d_mutex_unlock();
216 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
217 ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
219 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
220 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
222 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
223 iface, shader, class_instances, class_instance_count);
225 if (class_instances)
226 FIXME("Dynamic linking is not implemented yet.\n");
228 wined3d_mutex_lock();
229 wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
230 wined3d_mutex_unlock();
233 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface,
234 UINT index_count, UINT start_index_location, INT base_vertex_location)
236 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
238 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
239 iface, index_count, start_index_location, base_vertex_location);
241 wined3d_mutex_lock();
242 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
243 wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
244 wined3d_mutex_unlock();
247 static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface,
248 UINT vertex_count, UINT start_vertex_location)
250 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
252 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
253 iface, vertex_count, start_vertex_location);
255 wined3d_mutex_lock();
256 wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
257 wined3d_mutex_unlock();
260 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
261 UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
263 struct wined3d_resource *wined3d_resource;
264 struct wined3d_map_desc map_desc;
265 HRESULT hr;
267 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
268 iface, resource, subresource_idx, map_type, map_flags, mapped_subresource);
270 if (map_flags)
271 FIXME("Ignoring map_flags %#x.\n", map_flags);
273 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
275 wined3d_mutex_lock();
276 hr = wined3d_resource_map(wined3d_resource, subresource_idx,
277 &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
278 wined3d_mutex_unlock();
280 mapped_subresource->pData = map_desc.data;
281 mapped_subresource->RowPitch = map_desc.row_pitch;
282 mapped_subresource->DepthPitch = map_desc.slice_pitch;
284 return hr;
287 static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
288 UINT subresource_idx)
290 struct wined3d_resource *wined3d_resource;
292 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
294 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
296 wined3d_mutex_lock();
297 wined3d_resource_unmap(wined3d_resource, subresource_idx);
298 wined3d_mutex_unlock();
301 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
302 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
304 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
305 unsigned int i;
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface, start_slot, buffer_count, buffers);
310 wined3d_mutex_lock();
311 for (i = 0; i < buffer_count; ++i)
313 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
315 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
316 buffer ? buffer->wined3d_buffer : NULL);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface,
322 ID3D11InputLayout *input_layout)
324 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
325 struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
327 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
329 wined3d_mutex_lock();
330 wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL);
331 wined3d_mutex_unlock();
334 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
335 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
337 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
338 unsigned int i;
340 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
341 iface, start_slot, buffer_count, buffers, strides, offsets);
343 wined3d_mutex_lock();
344 for (i = 0; i < buffer_count; ++i)
346 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
348 wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
349 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
351 wined3d_mutex_unlock();
354 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface,
355 ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
357 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
358 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
360 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
361 iface, buffer, debug_dxgi_format(format), offset);
363 wined3d_mutex_lock();
364 wined3d_device_set_index_buffer(device->wined3d_device,
365 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
366 wined3dformat_from_dxgi_format(format), offset);
367 wined3d_mutex_unlock();
370 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext *iface,
371 UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
372 UINT start_instance_location)
374 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
376 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
377 "base_vertex_location %d, start_instance_location %u.\n",
378 iface, instance_index_count, instance_count, start_index_location,
379 base_vertex_location, start_instance_location);
381 wined3d_mutex_lock();
382 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
383 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
384 instance_index_count, start_instance_location, instance_count);
385 wined3d_mutex_unlock();
388 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
389 UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
391 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
393 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
394 "start_instance_location %u.\n",
395 iface, instance_vertex_count, instance_count, start_vertex_location,
396 start_instance_location);
398 wined3d_mutex_lock();
399 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
400 instance_vertex_count, start_instance_location, instance_count);
401 wined3d_mutex_unlock();
404 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
405 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
407 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
408 unsigned int i;
410 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
411 iface, start_slot, buffer_count, buffers);
413 wined3d_mutex_lock();
414 for (i = 0; i < buffer_count; ++i)
416 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
418 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
419 buffer ? buffer->wined3d_buffer : NULL);
421 wined3d_mutex_unlock();
424 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface,
425 ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
427 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
428 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
430 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
431 iface, shader, class_instances, class_instance_count);
433 if (class_instances)
434 FIXME("Dynamic linking is not implemented yet.\n");
436 wined3d_mutex_lock();
437 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
438 wined3d_mutex_unlock();
441 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
442 D3D11_PRIMITIVE_TOPOLOGY topology)
444 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
446 TRACE("iface %p, topology %u.\n", iface, topology);
448 wined3d_mutex_lock();
449 wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
450 wined3d_mutex_unlock();
453 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
454 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
456 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
457 unsigned int i;
459 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
461 wined3d_mutex_lock();
462 for (i = 0; i < view_count; ++i)
464 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
466 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
467 view ? view->wined3d_view : NULL);
469 wined3d_mutex_unlock();
472 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext *iface,
473 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
475 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
476 unsigned int i;
478 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
479 iface, start_slot, sampler_count, samplers);
481 wined3d_mutex_lock();
482 for (i = 0; i < sampler_count; ++i)
484 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
486 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
487 sampler ? sampler->wined3d_sampler : NULL);
489 wined3d_mutex_unlock();
492 static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
493 ID3D11Asynchronous *asynchronous)
495 FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
498 static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
499 ID3D11Asynchronous *asynchronous)
501 FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
504 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
505 ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
507 FIXME("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x stub!\n",
508 iface, asynchronous, data, data_size, data_flags);
510 return E_NOTIMPL;
513 static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext *iface,
514 ID3D11Predicate *predicate, BOOL value)
516 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
517 struct d3d_query *query;
519 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
521 query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
523 wined3d_mutex_lock();
524 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
525 wined3d_mutex_unlock();
528 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext *iface,
529 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
531 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
532 unsigned int i;
534 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
536 wined3d_mutex_lock();
537 for (i = 0; i < view_count; ++i)
539 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
541 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
542 view ? view->wined3d_view : NULL);
544 wined3d_mutex_unlock();
547 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext *iface,
548 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
550 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
551 unsigned int i;
553 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
554 iface, start_slot, sampler_count, samplers);
556 wined3d_mutex_lock();
557 for (i = 0; i < sampler_count; ++i)
559 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
561 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
562 sampler ? sampler->wined3d_sampler : NULL);
564 wined3d_mutex_unlock();
567 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext *iface,
568 UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
569 ID3D11DepthStencilView *depth_stencil_view)
571 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
572 struct d3d_depthstencil_view *dsv;
573 unsigned int i;
575 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
576 iface, render_target_view_count, render_target_views, depth_stencil_view);
578 wined3d_mutex_lock();
579 for (i = 0; i < render_target_view_count; ++i)
581 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]);
582 wined3d_device_set_rendertarget_view(device->wined3d_device, i, rtv ? rtv->wined3d_view : NULL, FALSE);
584 for (; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
586 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
589 dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
590 wined3d_device_set_depth_stencil_view(device->wined3d_device, dsv ? dsv->wined3d_view : NULL);
591 wined3d_mutex_unlock();
594 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
595 ID3D11DeviceContext *iface, UINT render_target_view_count,
596 ID3D11RenderTargetView *const *render_target_views, ID3D11DepthStencilView *depth_stencil_view,
597 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
598 ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
600 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
601 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
602 "initial_counts %p partial-stub!\n",
603 iface, render_target_view_count, render_target_views, depth_stencil_view,
604 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
605 initial_counts);
607 if (render_target_view_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
609 d3d11_immediate_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views,
610 depth_stencil_view);
614 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
615 ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
617 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
618 static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
619 const D3D11_BLEND_DESC *desc;
621 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
622 iface, blend_state, debug_float4(blend_factor), sample_mask);
624 if (!blend_factor)
625 blend_factor = default_blend_factor;
627 if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f)
628 FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
630 wined3d_mutex_lock();
631 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
632 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
633 if (!(device->blend_state = unsafe_impl_from_ID3D11BlendState(blend_state)))
635 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
636 wined3d_device_set_render_state(device->wined3d_device,
637 WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
638 wined3d_device_set_render_state(device->wined3d_device,
639 WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL);
640 wined3d_device_set_render_state(device->wined3d_device,
641 WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL);
642 wined3d_device_set_render_state(device->wined3d_device,
643 WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL);
644 wined3d_mutex_unlock();
645 return;
648 desc = &device->blend_state->desc;
649 /* glSampleCoverage() */
650 if (desc->AlphaToCoverageEnable)
651 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable);
652 /* glEnableIndexedEXT(GL_BLEND, ...) */
653 FIXME("Per-rendertarget blend not implemented.\n");
654 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
655 desc->RenderTarget[0].BlendEnable);
656 if (desc->RenderTarget[0].BlendEnable)
658 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND,
659 desc->RenderTarget[0].SrcBlend);
660 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND,
661 desc->RenderTarget[0].DestBlend);
662 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP,
663 desc->RenderTarget[0].BlendOp);
664 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
665 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA,
666 desc->RenderTarget[0].SrcBlendAlpha);
667 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA,
668 desc->RenderTarget[0].DestBlendAlpha);
669 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA,
670 desc->RenderTarget[0].BlendOpAlpha);
672 FIXME("Color mask > 3 not implemented.\n");
673 wined3d_device_set_render_state(device->wined3d_device,
674 WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
675 wined3d_device_set_render_state(device->wined3d_device,
676 WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
677 wined3d_device_set_render_state(device->wined3d_device,
678 WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
679 wined3d_device_set_render_state(device->wined3d_device,
680 WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
681 wined3d_mutex_unlock();
684 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface,
685 ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
687 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
688 const D3D11_DEPTH_STENCILOP_DESC *stencil_desc;
689 const D3D11_DEPTH_STENCIL_DESC *desc;
691 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
692 iface, depth_stencil_state, stencil_ref);
694 wined3d_mutex_lock();
695 device->stencil_ref = stencil_ref;
696 if (!(device->depth_stencil_state = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
698 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, TRUE);
699 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL);
700 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, D3D11_COMPARISON_LESS);
701 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
702 wined3d_mutex_unlock();
703 return;
706 desc = &device->depth_stencil_state->desc;
708 if (desc->FrontFace.StencilFailOp != desc->BackFace.StencilFailOp
709 || desc->FrontFace.StencilDepthFailOp != desc->BackFace.StencilDepthFailOp
710 || desc->FrontFace.StencilPassOp != desc->BackFace.StencilPassOp
711 || desc->FrontFace.StencilFunc != desc->BackFace.StencilFunc)
712 FIXME("Two-sided stencil testing not supported.\n");
714 stencil_desc = &desc->FrontFace;
716 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, desc->DepthEnable);
717 if (desc->DepthEnable)
719 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, desc->DepthWriteMask);
720 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, desc->DepthFunc);
723 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, desc->StencilEnable);
724 if (desc->StencilEnable)
726 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILMASK, desc->StencilReadMask);
727 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILWRITEMASK, desc->StencilWriteMask);
728 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFAIL, stencil_desc->StencilFailOp);
729 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILZFAIL,
730 stencil_desc->StencilDepthFailOp);
731 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILPASS, stencil_desc->StencilPassOp);
732 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFUNC, stencil_desc->StencilFunc);
733 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILREF, stencil_ref);
735 wined3d_mutex_unlock();
738 static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
739 ID3D11Buffer *const *buffers, const UINT *offsets)
741 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
742 unsigned int count, i;
744 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
746 count = min(buffer_count, D3D11_SO_BUFFER_SLOT_COUNT);
747 wined3d_mutex_lock();
748 for (i = 0; i < count; ++i)
750 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
752 wined3d_device_set_stream_output(device->wined3d_device, i,
753 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
755 for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
757 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
759 wined3d_mutex_unlock();
762 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext *iface)
764 FIXME("iface %p stub!\n", iface);
767 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext *iface,
768 ID3D11Buffer *buffer, UINT offset)
770 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
773 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
774 ID3D11Buffer *buffer, UINT offset)
776 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
779 static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
780 UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
782 FIXME("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u stub!\n",
783 iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
786 static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface,
787 ID3D11Buffer *buffer, UINT offset)
789 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
792 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface,
793 ID3D11RasterizerState *rasterizer_state)
795 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
796 const D3D11_RASTERIZER_DESC *desc;
798 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
800 wined3d_mutex_lock();
801 if (!(device->rasterizer_state = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
803 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
804 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW);
805 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
806 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
807 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
808 wined3d_mutex_unlock();
809 return;
812 desc = &device->rasterizer_state->desc;
813 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
814 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
815 /* glFrontFace() */
816 if (desc->FrontCounterClockwise)
817 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc->FrontCounterClockwise);
818 /* OpenGL style depth bias. */
819 if (desc->DepthBias || desc->SlopeScaledDepthBias)
820 FIXME("Ignoring depth bias.\n");
821 /* GL_DEPTH_CLAMP */
822 if (!desc->DepthClipEnable)
823 FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable);
824 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable);
825 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
826 wined3d_device_set_render_state(device->wined3d_device,
827 WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable);
828 wined3d_mutex_unlock();
831 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface,
832 UINT viewport_count, const D3D11_VIEWPORT *viewports)
834 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
835 struct wined3d_viewport wined3d_vp;
837 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
839 if (viewport_count > 1)
840 FIXME("Multiple viewports not implemented.\n");
842 if (!viewport_count)
843 return;
845 if (viewports[0].TopLeftX != (UINT)viewports[0].TopLeftX
846 || viewports[0].TopLeftY != (UINT)viewports[0].TopLeftY
847 || viewports[0].Width != (UINT)viewports[0].Width
848 || viewports[0].Height != (UINT)viewports[0].Height)
849 FIXME("Floating-point viewports not implemented.\n");
851 wined3d_vp.x = viewports[0].TopLeftX;
852 wined3d_vp.y = viewports[0].TopLeftY;
853 wined3d_vp.width = viewports[0].Width;
854 wined3d_vp.height = viewports[0].Height;
855 wined3d_vp.min_z = viewports[0].MinDepth;
856 wined3d_vp.max_z = viewports[0].MaxDepth;
858 wined3d_mutex_lock();
859 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
860 wined3d_mutex_unlock();
863 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
864 UINT rect_count, const D3D11_RECT *rects)
866 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
868 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
870 if (rect_count > 1)
871 FIXME("Multiple scissor rects not implemented.\n");
873 if (!rect_count)
874 return;
876 wined3d_mutex_lock();
877 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
878 wined3d_mutex_unlock();
881 static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,
882 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
883 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
885 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
886 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
887 struct wined3d_box wined3d_src_box;
889 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
890 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
891 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
892 src_resource, src_subresource_idx, src_box);
894 if (src_box)
896 wined3d_src_box.left = src_box->left;
897 wined3d_src_box.top = src_box->top;
898 wined3d_src_box.front = src_box->front;
899 wined3d_src_box.right = src_box->right;
900 wined3d_src_box.bottom = src_box->bottom;
901 wined3d_src_box.back = src_box->back;
904 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
905 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
906 wined3d_mutex_lock();
907 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
908 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
909 wined3d_mutex_unlock();
912 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface,
913 ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
915 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
916 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
918 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
920 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
921 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
922 wined3d_mutex_lock();
923 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
924 wined3d_mutex_unlock();
927 static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext *iface,
928 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
929 const void *data, UINT row_pitch, UINT depth_pitch)
931 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
932 struct wined3d_resource *wined3d_resource;
933 struct wined3d_box wined3d_box;
935 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
936 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
938 if (box)
940 wined3d_box.left = box->left;
941 wined3d_box.top = box->top;
942 wined3d_box.front = box->front;
943 wined3d_box.right = box->right;
944 wined3d_box.bottom = box->bottom;
945 wined3d_box.back = box->back;
948 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
949 wined3d_mutex_lock();
950 wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
951 subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
952 wined3d_mutex_unlock();
955 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface,
956 ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
958 FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
959 iface, dst_buffer, dst_offset, src_view);
962 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
963 ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
965 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
966 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
967 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
968 HRESULT hr;
970 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
971 iface, render_target_view, debug_float4(color_rgba));
973 if (!view)
974 return;
976 wined3d_mutex_lock();
977 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
978 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
979 ERR("Failed to clear view, hr %#x.\n", hr);
980 wined3d_mutex_unlock();
983 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface,
984 ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
986 FIXME("iface %p, unordered_access_view %p, values {%u %u %u %u} stub!\n",
987 iface, unordered_access_view, values[0], values[1], values[2], values[3]);
990 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
991 ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
993 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
994 iface, unordered_access_view, debug_float4(values));
997 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface,
998 ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
1000 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1001 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1002 DWORD wined3d_flags;
1003 HRESULT hr;
1005 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1006 iface, depth_stencil_view, flags, depth, stencil);
1008 if (!view)
1009 return;
1011 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
1013 wined3d_mutex_lock();
1014 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
1015 wined3d_flags, NULL, depth, stencil)))
1016 ERR("Failed to clear view, hr %#x.\n", hr);
1017 wined3d_mutex_unlock();
1020 static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface,
1021 ID3D11ShaderResourceView *view)
1023 FIXME("iface %p, view %p stub!\n", iface, view);
1026 static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface,
1027 ID3D11Resource *resource, FLOAT min_lod)
1029 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
1032 static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext *iface,
1033 ID3D11Resource *resource)
1035 FIXME("iface %p, resource %p stub!\n", iface, resource);
1037 return 0.0f;
1040 static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext *iface,
1041 ID3D11Resource *dst_resource, UINT dst_subresource_idx,
1042 ID3D11Resource *src_resource, UINT src_subresource_idx,
1043 DXGI_FORMAT format)
1045 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
1046 "format %s stub!\n",
1047 iface, dst_resource, dst_subresource_idx, src_resource, src_subresource_idx,
1048 debug_dxgi_format(format));
1051 static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext *iface,
1052 ID3D11CommandList *command_list, BOOL restore_state)
1054 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface, command_list, restore_state);
1057 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext *iface,
1058 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1060 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1061 iface, start_slot, view_count, views);
1064 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext *iface,
1065 ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1067 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1068 iface, shader, class_instances, class_instance_count);
1071 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext *iface,
1072 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1074 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1075 iface, start_slot, sampler_count, samplers);
1078 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
1079 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1081 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1082 iface, start_slot, buffer_count, buffers);
1085 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface,
1086 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1088 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1089 iface, start_slot, view_count, views);
1092 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext *iface,
1093 ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1095 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1096 iface, shader, class_instances, class_instance_count);
1099 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext *iface,
1100 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1102 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1103 iface, start_slot, sampler_count, samplers);
1106 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext *iface,
1107 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1109 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1110 iface, start_slot, buffer_count, buffers);
1113 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext *iface,
1114 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1116 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1117 iface, start_slot, view_count, views);
1120 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
1121 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
1123 FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
1124 iface, start_slot, view_count, views, initial_counts);
1127 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,
1128 ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1130 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1131 iface, shader, class_instances, class_instance_count);
1134 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext *iface,
1135 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1137 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1138 iface, start_slot, sampler_count, samplers);
1141 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext *iface,
1142 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1144 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1145 iface, start_slot, buffer_count, buffers);
1148 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext *iface,
1149 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1151 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1152 unsigned int i;
1154 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1155 iface, start_slot, buffer_count, buffers);
1157 wined3d_mutex_lock();
1158 for (i = 0; i < buffer_count; ++i)
1160 struct wined3d_buffer *wined3d_buffer;
1161 struct d3d_buffer *buffer_impl;
1163 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
1165 buffers[i] = NULL;
1166 continue;
1169 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1170 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1171 ID3D11Buffer_AddRef(buffers[i]);
1173 wined3d_mutex_unlock();
1176 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
1177 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1179 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1180 unsigned int i;
1182 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1183 iface, start_slot, view_count, views);
1185 wined3d_mutex_lock();
1186 for (i = 0; i < view_count; ++i)
1188 struct wined3d_shader_resource_view *wined3d_view;
1189 struct d3d_shader_resource_view *view_impl;
1191 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
1193 views[i] = NULL;
1194 continue;
1197 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1198 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1199 ID3D11ShaderResourceView_AddRef(views[i]);
1201 wined3d_mutex_unlock();
1204 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface,
1205 ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1207 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1208 struct wined3d_shader *wined3d_shader;
1209 struct d3d_pixel_shader *shader_impl;
1211 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1212 iface, shader, class_instances, class_instance_count);
1214 if (class_instances || class_instance_count)
1215 FIXME("Dynamic linking not implemented yet.\n");
1217 wined3d_mutex_lock();
1218 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
1220 wined3d_mutex_unlock();
1221 *shader = NULL;
1222 return;
1225 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1226 wined3d_mutex_unlock();
1227 *shader = &shader_impl->ID3D11PixelShader_iface;
1228 ID3D11PixelShader_AddRef(*shader);
1231 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext *iface,
1232 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1234 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1235 unsigned int i;
1237 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1238 iface, start_slot, sampler_count, samplers);
1240 wined3d_mutex_lock();
1241 for (i = 0; i < sampler_count; ++i)
1243 struct wined3d_sampler *wined3d_sampler;
1244 struct d3d_sampler_state *sampler_impl;
1246 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
1248 samplers[i] = NULL;
1249 continue;
1252 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1253 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1254 ID3D11SamplerState_AddRef(samplers[i]);
1256 wined3d_mutex_unlock();
1259 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface,
1260 ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1262 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1263 struct d3d_vertex_shader *shader_impl;
1264 struct wined3d_shader *wined3d_shader;
1266 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1267 iface, shader, class_instances, class_instance_count);
1269 if (class_instances || class_instance_count)
1270 FIXME("Dynamic linking not implemented yet.\n");
1272 wined3d_mutex_lock();
1273 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
1275 wined3d_mutex_unlock();
1276 *shader = NULL;
1277 return;
1280 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1281 wined3d_mutex_unlock();
1282 *shader = &shader_impl->ID3D11VertexShader_iface;
1283 ID3D11VertexShader_AddRef(*shader);
1286 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext *iface,
1287 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1289 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1290 unsigned int i;
1292 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1293 iface, start_slot, buffer_count, buffers);
1295 wined3d_mutex_lock();
1296 for (i = 0; i < buffer_count; ++i)
1298 struct wined3d_buffer *wined3d_buffer;
1299 struct d3d_buffer *buffer_impl;
1301 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
1303 buffers[i] = NULL;
1304 continue;
1307 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1308 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1309 ID3D11Buffer_AddRef(buffers[i]);
1311 wined3d_mutex_unlock();
1314 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext *iface,
1315 ID3D11InputLayout **input_layout)
1317 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1318 struct wined3d_vertex_declaration *wined3d_declaration;
1319 struct d3d_input_layout *input_layout_impl;
1321 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
1323 wined3d_mutex_lock();
1324 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
1326 wined3d_mutex_unlock();
1327 *input_layout = NULL;
1328 return;
1331 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
1332 wined3d_mutex_unlock();
1333 *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
1334 ID3D11InputLayout_AddRef(*input_layout);
1337 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface,
1338 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
1340 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1341 unsigned int i;
1343 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1344 iface, start_slot, buffer_count, buffers, strides, offsets);
1346 wined3d_mutex_lock();
1347 for (i = 0; i < buffer_count; ++i)
1349 struct wined3d_buffer *wined3d_buffer;
1350 struct d3d_buffer *buffer_impl;
1352 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
1353 &wined3d_buffer, &offsets[i], &strides[i])))
1354 ERR("Failed to get vertex buffer %u.\n", start_slot + i);
1356 if (!wined3d_buffer)
1358 buffers[i] = NULL;
1359 continue;
1362 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1363 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
1365 wined3d_mutex_unlock();
1368 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext *iface,
1369 ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
1371 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1372 enum wined3d_format_id wined3d_format;
1373 struct wined3d_buffer *wined3d_buffer;
1374 struct d3d_buffer *buffer_impl;
1376 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
1378 wined3d_mutex_lock();
1379 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
1380 *format = dxgi_format_from_wined3dformat(wined3d_format);
1381 if (!wined3d_buffer)
1383 wined3d_mutex_unlock();
1384 *buffer = NULL;
1385 return;
1388 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1389 wined3d_mutex_unlock();
1390 ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface);
1393 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface,
1394 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1396 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1397 unsigned int i;
1399 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1400 iface, start_slot, buffer_count, buffers);
1402 wined3d_mutex_lock();
1403 for (i = 0; i < buffer_count; ++i)
1405 struct wined3d_buffer *wined3d_buffer;
1406 struct d3d_buffer *buffer_impl;
1408 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
1410 buffers[i] = NULL;
1411 continue;
1414 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1415 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1416 ID3D11Buffer_AddRef(buffers[i]);
1418 wined3d_mutex_unlock();
1421 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface,
1422 ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1424 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1425 struct d3d_geometry_shader *shader_impl;
1426 struct wined3d_shader *wined3d_shader;
1428 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1429 iface, shader, class_instances, class_instance_count);
1431 if (class_instances || class_instance_count)
1432 FIXME("Dynamic linking not implemented yet.\n");
1434 wined3d_mutex_lock();
1435 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
1437 wined3d_mutex_unlock();
1438 *shader = NULL;
1439 return;
1442 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1443 wined3d_mutex_unlock();
1444 *shader = &shader_impl->ID3D11GeometryShader_iface;
1445 ID3D11GeometryShader_AddRef(*shader);
1448 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,
1449 D3D11_PRIMITIVE_TOPOLOGY *topology)
1451 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1453 TRACE("iface %p, topology %p.\n", iface, topology);
1455 wined3d_mutex_lock();
1456 wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology);
1457 wined3d_mutex_unlock();
1460 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
1461 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1463 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1464 unsigned int i;
1466 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1468 wined3d_mutex_lock();
1469 for (i = 0; i < view_count; ++i)
1471 struct wined3d_shader_resource_view *wined3d_view;
1472 struct d3d_shader_resource_view *view_impl;
1474 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
1476 views[i] = NULL;
1477 continue;
1480 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1481 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1482 ID3D11ShaderResourceView_AddRef(views[i]);
1484 wined3d_mutex_unlock();
1487 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext *iface,
1488 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1490 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1491 unsigned int i;
1493 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1494 iface, start_slot, sampler_count, samplers);
1496 wined3d_mutex_lock();
1497 for (i = 0; i < sampler_count; ++i)
1499 struct wined3d_sampler *wined3d_sampler;
1500 struct d3d_sampler_state *sampler_impl;
1502 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
1504 samplers[i] = NULL;
1505 continue;
1508 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1509 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1510 ID3D11SamplerState_AddRef(samplers[i]);
1512 wined3d_mutex_unlock();
1515 static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext *iface,
1516 ID3D11Predicate **predicate, BOOL *value)
1518 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1519 struct wined3d_query *wined3d_predicate;
1520 struct d3d_query *predicate_impl;
1522 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
1524 wined3d_mutex_lock();
1525 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
1527 wined3d_mutex_unlock();
1528 *predicate = NULL;
1529 return;
1532 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
1533 wined3d_mutex_unlock();
1534 *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
1535 ID3D11Predicate_AddRef(*predicate);
1538 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface,
1539 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1541 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1542 unsigned int i;
1544 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1546 wined3d_mutex_lock();
1547 for (i = 0; i < view_count; ++i)
1549 struct wined3d_shader_resource_view *wined3d_view;
1550 struct d3d_shader_resource_view *view_impl;
1552 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
1554 views[i] = NULL;
1555 continue;
1558 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1559 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1560 ID3D11ShaderResourceView_AddRef(views[i]);
1562 wined3d_mutex_unlock();
1565 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface,
1566 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1568 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1569 unsigned int i;
1571 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1572 iface, start_slot, sampler_count, samplers);
1574 wined3d_mutex_lock();
1575 for (i = 0; i < sampler_count; ++i)
1577 struct d3d_sampler_state *sampler_impl;
1578 struct wined3d_sampler *wined3d_sampler;
1580 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
1582 samplers[i] = NULL;
1583 continue;
1586 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1587 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1588 ID3D11SamplerState_AddRef(samplers[i]);
1590 wined3d_mutex_unlock();
1593 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface,
1594 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1595 ID3D11DepthStencilView **depth_stencil_view)
1597 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1598 struct wined3d_rendertarget_view *wined3d_view;
1600 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1601 iface, render_target_view_count, render_target_views, depth_stencil_view);
1603 wined3d_mutex_lock();
1604 if (render_target_views)
1606 struct d3d_rendertarget_view *view_impl;
1607 unsigned int i;
1609 for (i = 0; i < render_target_view_count; ++i)
1611 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
1612 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1614 render_target_views[i] = NULL;
1615 continue;
1618 render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
1619 ID3D11RenderTargetView_AddRef(render_target_views[i]);
1623 if (depth_stencil_view)
1625 struct d3d_depthstencil_view *view_impl;
1627 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
1628 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1630 *depth_stencil_view = NULL;
1632 else
1634 *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
1635 ID3D11DepthStencilView_AddRef(*depth_stencil_view);
1638 wined3d_mutex_unlock();
1641 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1642 ID3D11DeviceContext *iface,
1643 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1644 ID3D11DepthStencilView **depth_stencil_view,
1645 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
1646 ID3D11UnorderedAccessView **unordered_access_views)
1648 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1649 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1650 "unordered_access_views %p stub!\n",
1651 iface, render_target_view_count, render_target_views, depth_stencil_view,
1652 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
1655 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,
1656 ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
1658 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
1659 iface, blend_state, blend_factor, sample_mask);
1662 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
1663 ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
1665 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n", iface, depth_stencil_state, stencil_ref);
1668 static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
1669 UINT buffer_count, ID3D11Buffer **buffers)
1671 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1672 unsigned int i;
1674 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
1676 wined3d_mutex_lock();
1677 for (i = 0; i < buffer_count; ++i)
1679 struct wined3d_buffer *wined3d_buffer;
1680 struct d3d_buffer *buffer_impl;
1682 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, NULL)))
1684 buffers[i] = NULL;
1685 continue;
1688 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1689 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1690 ID3D11Buffer_AddRef(buffers[i]);
1692 wined3d_mutex_unlock();
1695 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
1696 ID3D11RasterizerState **rasterizer_state)
1698 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1700 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
1702 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D11RasterizerState_iface : NULL))
1703 ID3D11RasterizerState_AddRef(*rasterizer_state);
1706 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
1707 UINT *viewport_count, D3D11_VIEWPORT *viewports)
1709 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1710 struct wined3d_viewport wined3d_vp;
1712 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
1714 if (!viewports)
1716 *viewport_count = 1;
1717 return;
1720 if (!*viewport_count)
1721 return;
1723 wined3d_mutex_lock();
1724 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
1725 wined3d_mutex_unlock();
1727 viewports[0].TopLeftX = wined3d_vp.x;
1728 viewports[0].TopLeftY = wined3d_vp.y;
1729 viewports[0].Width = wined3d_vp.width;
1730 viewports[0].Height = wined3d_vp.height;
1731 viewports[0].MinDepth = wined3d_vp.min_z;
1732 viewports[0].MaxDepth = wined3d_vp.max_z;
1734 if (*viewport_count > 1)
1735 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
1738 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext *iface,
1739 UINT *rect_count, D3D11_RECT *rects)
1741 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
1744 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext *iface,
1745 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1747 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
1750 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface,
1751 ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1753 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1754 iface, shader, class_instances, class_instance_count);
1757 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface,
1758 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1760 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1761 iface, start_slot, sampler_count, samplers);
1764 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext *iface,
1765 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1767 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1768 iface, start_slot, buffer_count, buffers);
1771 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext *iface,
1772 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1774 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1775 iface, start_slot, view_count, views);
1778 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceContext *iface,
1779 ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1781 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1782 iface, shader, class_instances, class_instance_count);
1785 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext *iface,
1786 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1788 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1789 iface, start_slot, sampler_count, samplers);
1792 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext *iface,
1793 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1795 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1796 iface, start_slot, buffer_count, buffers);
1799 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext *iface,
1800 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1802 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
1805 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext *iface,
1806 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
1808 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
1811 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceContext *iface,
1812 ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1814 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1815 iface, shader, class_instances, class_instance_count);
1818 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext *iface,
1819 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1821 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1822 iface, start_slot, sampler_count, samplers);
1825 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext *iface,
1826 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1828 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
1829 iface, start_slot, buffer_count, buffers);
1832 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext *iface)
1834 FIXME("iface %p stub!\n", iface);
1837 static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext *iface)
1839 FIXME("iface %p stub!\n", iface);
1842 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext *iface)
1844 TRACE("iface %p.\n", iface);
1846 return D3D11_DEVICE_CONTEXT_IMMEDIATE;
1849 static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext *iface)
1851 FIXME("iface %p stub!\n", iface);
1853 return 0;
1856 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext *iface,
1857 BOOL restore, ID3D11CommandList **command_list)
1859 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list);
1861 return E_NOTIMPL;
1864 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl =
1866 /* IUnknown methods */
1867 d3d11_immediate_context_QueryInterface,
1868 d3d11_immediate_context_AddRef,
1869 d3d11_immediate_context_Release,
1870 /* ID3D11DeviceChild methods */
1871 d3d11_immediate_context_GetDevice,
1872 d3d11_immediate_context_GetPrivateData,
1873 d3d11_immediate_context_SetPrivateData,
1874 d3d11_immediate_context_SetPrivateDataInterface,
1875 /* ID3D11DeviceContext methods */
1876 d3d11_immediate_context_VSSetConstantBuffers,
1877 d3d11_immediate_context_PSSetShaderResources,
1878 d3d11_immediate_context_PSSetShader,
1879 d3d11_immediate_context_PSSetSamplers,
1880 d3d11_immediate_context_VSSetShader,
1881 d3d11_immediate_context_DrawIndexed,
1882 d3d11_immediate_context_Draw,
1883 d3d11_immediate_context_Map,
1884 d3d11_immediate_context_Unmap,
1885 d3d11_immediate_context_PSSetConstantBuffers,
1886 d3d11_immediate_context_IASetInputLayout,
1887 d3d11_immediate_context_IASetVertexBuffers,
1888 d3d11_immediate_context_IASetIndexBuffer,
1889 d3d11_immediate_context_DrawIndexedInstanced,
1890 d3d11_immediate_context_DrawInstanced,
1891 d3d11_immediate_context_GSSetConstantBuffers,
1892 d3d11_immediate_context_GSSetShader,
1893 d3d11_immediate_context_IASetPrimitiveTopology,
1894 d3d11_immediate_context_VSSetShaderResources,
1895 d3d11_immediate_context_VSSetSamplers,
1896 d3d11_immediate_context_Begin,
1897 d3d11_immediate_context_End,
1898 d3d11_immediate_context_GetData,
1899 d3d11_immediate_context_SetPredication,
1900 d3d11_immediate_context_GSSetShaderResources,
1901 d3d11_immediate_context_GSSetSamplers,
1902 d3d11_immediate_context_OMSetRenderTargets,
1903 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews,
1904 d3d11_immediate_context_OMSetBlendState,
1905 d3d11_immediate_context_OMSetDepthStencilState,
1906 d3d11_immediate_context_SOSetTargets,
1907 d3d11_immediate_context_DrawAuto,
1908 d3d11_immediate_context_DrawIndexedInstancedIndirect,
1909 d3d11_immediate_context_DrawInstancedIndirect,
1910 d3d11_immediate_context_Dispatch,
1911 d3d11_immediate_context_DispatchIndirect,
1912 d3d11_immediate_context_RSSetState,
1913 d3d11_immediate_context_RSSetViewports,
1914 d3d11_immediate_context_RSSetScissorRects,
1915 d3d11_immediate_context_CopySubresourceRegion,
1916 d3d11_immediate_context_CopyResource,
1917 d3d11_immediate_context_UpdateSubresource,
1918 d3d11_immediate_context_CopyStructureCount,
1919 d3d11_immediate_context_ClearRenderTargetView,
1920 d3d11_immediate_context_ClearUnorderedAccessViewUint,
1921 d3d11_immediate_context_ClearUnorderedAccessViewFloat,
1922 d3d11_immediate_context_ClearDepthStencilView,
1923 d3d11_immediate_context_GenerateMips,
1924 d3d11_immediate_context_SetResourceMinLOD,
1925 d3d11_immediate_context_GetResourceMinLOD,
1926 d3d11_immediate_context_ResolveSubresource,
1927 d3d11_immediate_context_ExecuteCommandList,
1928 d3d11_immediate_context_HSSetShaderResources,
1929 d3d11_immediate_context_HSSetShader,
1930 d3d11_immediate_context_HSSetSamplers,
1931 d3d11_immediate_context_HSSetConstantBuffers,
1932 d3d11_immediate_context_DSSetShaderResources,
1933 d3d11_immediate_context_DSSetShader,
1934 d3d11_immediate_context_DSSetSamplers,
1935 d3d11_immediate_context_DSSetConstantBuffers,
1936 d3d11_immediate_context_CSSetShaderResources,
1937 d3d11_immediate_context_CSSetUnorderedAccessViews,
1938 d3d11_immediate_context_CSSetShader,
1939 d3d11_immediate_context_CSSetSamplers,
1940 d3d11_immediate_context_CSSetConstantBuffers,
1941 d3d11_immediate_context_VSGetConstantBuffers,
1942 d3d11_immediate_context_PSGetShaderResources,
1943 d3d11_immediate_context_PSGetShader,
1944 d3d11_immediate_context_PSGetSamplers,
1945 d3d11_immediate_context_VSGetShader,
1946 d3d11_immediate_context_PSGetConstantBuffers,
1947 d3d11_immediate_context_IAGetInputLayout,
1948 d3d11_immediate_context_IAGetVertexBuffers,
1949 d3d11_immediate_context_IAGetIndexBuffer,
1950 d3d11_immediate_context_GSGetConstantBuffers,
1951 d3d11_immediate_context_GSGetShader,
1952 d3d11_immediate_context_IAGetPrimitiveTopology,
1953 d3d11_immediate_context_VSGetShaderResources,
1954 d3d11_immediate_context_VSGetSamplers,
1955 d3d11_immediate_context_GetPredication,
1956 d3d11_immediate_context_GSGetShaderResources,
1957 d3d11_immediate_context_GSGetSamplers,
1958 d3d11_immediate_context_OMGetRenderTargets,
1959 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews,
1960 d3d11_immediate_context_OMGetBlendState,
1961 d3d11_immediate_context_OMGetDepthStencilState,
1962 d3d11_immediate_context_SOGetTargets,
1963 d3d11_immediate_context_RSGetState,
1964 d3d11_immediate_context_RSGetViewports,
1965 d3d11_immediate_context_RSGetScissorRects,
1966 d3d11_immediate_context_HSGetShaderResources,
1967 d3d11_immediate_context_HSGetShader,
1968 d3d11_immediate_context_HSGetSamplers,
1969 d3d11_immediate_context_HSGetConstantBuffers,
1970 d3d11_immediate_context_DSGetShaderResources,
1971 d3d11_immediate_context_DSGetShader,
1972 d3d11_immediate_context_DSGetSamplers,
1973 d3d11_immediate_context_DSGetConstantBuffers,
1974 d3d11_immediate_context_CSGetShaderResources,
1975 d3d11_immediate_context_CSGetUnorderedAccessViews,
1976 d3d11_immediate_context_CSGetShader,
1977 d3d11_immediate_context_CSGetSamplers,
1978 d3d11_immediate_context_CSGetConstantBuffers,
1979 d3d11_immediate_context_ClearState,
1980 d3d11_immediate_context_Flush,
1981 d3d11_immediate_context_GetType,
1982 d3d11_immediate_context_GetContextFlags,
1983 d3d11_immediate_context_FinishCommandList,
1986 static void d3d11_immediate_context_init(struct d3d11_immediate_context *context, struct d3d_device *device)
1988 context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl;
1989 context->refcount = 1;
1991 ID3D11Device_AddRef(&device->ID3D11Device_iface);
1993 wined3d_private_store_init(&context->private_store);
1996 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *context)
1998 wined3d_private_store_cleanup(&context->private_store);
2001 /* ID3D11Device methods */
2003 static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
2005 struct d3d_device *device = impl_from_ID3D11Device(iface);
2006 return IUnknown_QueryInterface(device->outer_unk, riid, out);
2009 static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
2011 struct d3d_device *device = impl_from_ID3D11Device(iface);
2012 return IUnknown_AddRef(device->outer_unk);
2015 static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
2017 struct d3d_device *device = impl_from_ID3D11Device(iface);
2018 return IUnknown_Release(device->outer_unk);
2021 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
2022 const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
2024 struct d3d_device *device = impl_from_ID3D11Device(iface);
2025 struct d3d_buffer *object;
2026 HRESULT hr;
2028 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
2030 if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
2031 return hr;
2033 *buffer = &object->ID3D11Buffer_iface;
2035 return S_OK;
2038 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
2039 const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
2041 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
2043 return E_NOTIMPL;
2046 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
2047 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
2049 struct d3d_device *device = impl_from_ID3D11Device(iface);
2050 struct d3d_texture2d *object;
2051 HRESULT hr;
2053 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2055 if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
2056 return hr;
2058 *texture = &object->ID3D11Texture2D_iface;
2060 return S_OK;
2063 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
2064 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
2066 struct d3d_device *device = impl_from_ID3D11Device(iface);
2067 struct d3d_texture3d *object;
2068 HRESULT hr;
2070 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2072 if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
2073 return hr;
2075 *texture = &object->ID3D11Texture3D_iface;
2077 return S_OK;
2080 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
2081 ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
2083 struct d3d_device *device = impl_from_ID3D11Device(iface);
2084 struct d3d_shader_resource_view *object;
2085 HRESULT hr;
2087 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2089 if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
2090 return hr;
2092 *view = &object->ID3D11ShaderResourceView_iface;
2094 return S_OK;
2097 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
2098 ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
2100 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
2102 return E_NOTIMPL;
2105 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
2106 ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
2108 struct d3d_device *device = impl_from_ID3D11Device(iface);
2109 struct d3d_rendertarget_view *object;
2110 HRESULT hr;
2112 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2114 if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
2115 return hr;
2117 *view = &object->ID3D11RenderTargetView_iface;
2119 return S_OK;
2122 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
2123 ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
2125 struct d3d_device *device = impl_from_ID3D11Device(iface);
2126 struct d3d_depthstencil_view *object;
2127 HRESULT hr;
2129 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2131 if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
2132 return hr;
2134 *view = &object->ID3D11DepthStencilView_iface;
2136 return S_OK;
2139 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
2140 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
2141 SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
2143 struct d3d_device *device = impl_from_ID3D11Device(iface);
2144 struct d3d_input_layout *object;
2145 HRESULT hr;
2147 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
2148 "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
2149 shader_byte_code_length, input_layout);
2151 if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count,
2152 shader_byte_code, shader_byte_code_length, &object)))
2153 return hr;
2155 *input_layout = &object->ID3D11InputLayout_iface;
2157 return S_OK;
2160 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
2161 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
2163 struct d3d_device *device = impl_from_ID3D11Device(iface);
2164 struct d3d_vertex_shader *object;
2165 HRESULT hr;
2167 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2168 iface, byte_code, byte_code_length, class_linkage, shader);
2170 if (class_linkage)
2171 FIXME("Class linkage is not implemented yet.\n");
2173 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
2174 return hr;
2176 *shader = &object->ID3D11VertexShader_iface;
2178 return S_OK;
2181 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
2182 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2184 struct d3d_device *device = impl_from_ID3D11Device(iface);
2185 struct d3d_geometry_shader *object;
2186 HRESULT hr;
2188 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2189 iface, byte_code, byte_code_length, class_linkage, shader);
2191 if (class_linkage)
2192 FIXME("Class linkage is not implemented yet.\n");
2194 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object)))
2195 return hr;
2197 *shader = &object->ID3D11GeometryShader_iface;
2199 return S_OK;
2202 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
2203 const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
2204 UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterized_stream,
2205 ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2207 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
2208 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
2209 iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
2210 rasterized_stream, class_linkage, shader);
2212 return E_NOTIMPL;
2215 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
2216 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
2218 struct d3d_device *device = impl_from_ID3D11Device(iface);
2219 struct d3d_pixel_shader *object;
2220 HRESULT hr;
2222 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2223 iface, byte_code, byte_code_length, class_linkage, shader);
2225 if (class_linkage)
2226 FIXME("Class linkage is not implemented yet.\n");
2228 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
2229 return hr;
2231 *shader = &object->ID3D11PixelShader_iface;
2233 return S_OK;
2236 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
2237 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
2239 struct d3d_device *device = impl_from_ID3D11Device(iface);
2240 struct d3d11_hull_shader *object;
2241 HRESULT hr;
2243 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2244 iface, byte_code, byte_code_length, class_linkage, shader);
2246 if (class_linkage)
2247 FIXME("Class linkage is not implemented yet.\n");
2249 if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object)))
2250 return hr;
2252 *shader = &object->ID3D11HullShader_iface;
2254 return S_OK;
2257 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
2258 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
2260 struct d3d_device *device = impl_from_ID3D11Device(iface);
2261 struct d3d11_domain_shader *object;
2262 HRESULT hr;
2264 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2265 iface, byte_code, byte_code_length, class_linkage, shader);
2267 if (class_linkage)
2268 FIXME("Class linkage is not implemented yet.\n");
2270 if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object)))
2271 return hr;
2273 *shader = &object->ID3D11DomainShader_iface;
2275 return S_OK;
2278 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
2279 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
2281 struct d3d_device *device = impl_from_ID3D11Device(iface);
2282 struct d3d11_compute_shader *object;
2283 HRESULT hr;
2285 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2286 iface, byte_code, byte_code_length, class_linkage, shader);
2288 if (class_linkage)
2289 FIXME("Class linkage is not implemented yet.\n");
2291 if (FAILED(hr = d3d11_compute_shader_create(device, byte_code, byte_code_length, &object)))
2292 return hr;
2294 *shader = &object->ID3D11ComputeShader_iface;
2296 return S_OK;
2299 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
2300 ID3D11ClassLinkage **class_linkage)
2302 struct d3d_device *device = impl_from_ID3D11Device(iface);
2303 struct d3d11_class_linkage *object;
2304 HRESULT hr;
2306 TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
2308 if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
2309 return hr;
2311 *class_linkage = &object->ID3D11ClassLinkage_iface;
2313 return S_OK;
2316 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
2317 const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
2319 struct d3d_device *device = impl_from_ID3D11Device(iface);
2320 struct d3d_blend_state *object;
2321 struct wine_rb_entry *entry;
2322 D3D11_BLEND_DESC tmp_desc;
2323 unsigned int i, j;
2324 HRESULT hr;
2326 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
2328 if (!desc)
2329 return E_INVALIDARG;
2331 /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
2332 * D3D11_BLEND_DESC as a key in the rbtree. */
2333 memset(&tmp_desc, 0, sizeof(tmp_desc));
2334 tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
2335 tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
2336 for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
2338 j = desc->IndependentBlendEnable ? i : 0;
2339 tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
2340 tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
2341 tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
2342 tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
2343 tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
2344 tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
2345 tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
2346 tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
2349 wined3d_mutex_lock();
2350 if ((entry = wine_rb_get(&device->blend_states, &tmp_desc)))
2352 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
2354 TRACE("Returning existing blend state %p.\n", object);
2355 *blend_state = &object->ID3D11BlendState_iface;
2356 ID3D11BlendState_AddRef(*blend_state);
2357 wined3d_mutex_unlock();
2359 return S_OK;
2361 wined3d_mutex_unlock();
2363 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2364 return E_OUTOFMEMORY;
2366 if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
2368 WARN("Failed to initialize blend state, hr %#x.\n", hr);
2369 HeapFree(GetProcessHeap(), 0, object);
2370 return hr;
2373 TRACE("Created blend state %p.\n", object);
2374 *blend_state = &object->ID3D11BlendState_iface;
2376 return S_OK;
2379 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
2380 const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
2382 struct d3d_device *device = impl_from_ID3D11Device(iface);
2383 struct d3d_depthstencil_state *object;
2384 D3D11_DEPTH_STENCIL_DESC tmp_desc;
2385 struct wine_rb_entry *entry;
2386 HRESULT hr;
2388 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
2390 if (!desc)
2391 return E_INVALIDARG;
2393 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
2394 * it as a key in the rbtree. */
2395 memset(&tmp_desc, 0, sizeof(tmp_desc));
2396 tmp_desc.DepthEnable = desc->DepthEnable;
2397 if (desc->DepthEnable)
2399 tmp_desc.DepthWriteMask = desc->DepthWriteMask;
2400 tmp_desc.DepthFunc = desc->DepthFunc;
2402 else
2404 tmp_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
2405 tmp_desc.DepthFunc = D3D11_COMPARISON_LESS;
2407 tmp_desc.StencilEnable = desc->StencilEnable;
2408 if (desc->StencilEnable)
2410 tmp_desc.StencilReadMask = desc->StencilReadMask;
2411 tmp_desc.StencilWriteMask = desc->StencilWriteMask;
2412 tmp_desc.FrontFace = desc->FrontFace;
2413 tmp_desc.BackFace = desc->BackFace;
2415 else
2417 tmp_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
2418 tmp_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
2419 tmp_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
2420 tmp_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
2421 tmp_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
2422 tmp_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
2423 tmp_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
2424 tmp_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
2425 tmp_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
2426 tmp_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
2429 wined3d_mutex_lock();
2430 if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
2432 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
2434 TRACE("Returning existing depthstencil state %p.\n", object);
2435 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
2436 ID3D11DepthStencilState_AddRef(*depth_stencil_state);
2437 wined3d_mutex_unlock();
2439 return S_OK;
2441 wined3d_mutex_unlock();
2443 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2444 return E_OUTOFMEMORY;
2446 if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
2448 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
2449 HeapFree(GetProcessHeap(), 0, object);
2450 return hr;
2453 TRACE("Created depthstencil state %p.\n", object);
2454 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
2456 return S_OK;
2459 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
2460 const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
2462 struct d3d_device *device = impl_from_ID3D11Device(iface);
2463 struct d3d_rasterizer_state *object;
2464 struct wine_rb_entry *entry;
2465 HRESULT hr;
2467 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
2469 if (!desc)
2470 return E_INVALIDARG;
2472 wined3d_mutex_lock();
2473 if ((entry = wine_rb_get(&device->rasterizer_states, desc)))
2475 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_rasterizer_state, entry);
2477 TRACE("Returning existing rasterizer state %p.\n", object);
2478 *rasterizer_state = &object->ID3D11RasterizerState_iface;
2479 ID3D11RasterizerState_AddRef(*rasterizer_state);
2480 wined3d_mutex_unlock();
2482 return S_OK;
2484 wined3d_mutex_unlock();
2486 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2487 return E_OUTOFMEMORY;
2489 if (FAILED(hr = d3d_rasterizer_state_init(object, device, desc)))
2491 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
2492 HeapFree(GetProcessHeap(), 0, object);
2493 return hr;
2496 TRACE("Created rasterizer state %p.\n", object);
2497 *rasterizer_state = &object->ID3D11RasterizerState_iface;
2499 return S_OK;
2502 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
2503 const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
2505 struct d3d_device *device = impl_from_ID3D11Device(iface);
2506 D3D11_SAMPLER_DESC normalized_desc;
2507 struct d3d_sampler_state *object;
2508 struct wine_rb_entry *entry;
2509 HRESULT hr;
2511 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
2513 if (!desc)
2514 return E_INVALIDARG;
2516 normalized_desc = *desc;
2517 if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
2518 normalized_desc.MaxAnisotropy = 0;
2519 if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
2520 normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
2521 if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
2522 && normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
2523 && normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
2524 memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
2526 wined3d_mutex_lock();
2527 if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
2529 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
2531 TRACE("Returning existing sampler state %p.\n", object);
2532 *sampler_state = &object->ID3D11SamplerState_iface;
2533 ID3D11SamplerState_AddRef(*sampler_state);
2534 wined3d_mutex_unlock();
2536 return S_OK;
2538 wined3d_mutex_unlock();
2540 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2541 return E_OUTOFMEMORY;
2543 if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc)))
2545 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
2546 HeapFree(GetProcessHeap(), 0, object);
2547 return hr;
2550 TRACE("Created sampler state %p.\n", object);
2551 *sampler_state = &object->ID3D11SamplerState_iface;
2553 return S_OK;
2556 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
2557 const D3D11_QUERY_DESC *desc, ID3D11Query **query)
2559 struct d3d_device *device = impl_from_ID3D11Device(iface);
2560 struct d3d_query *object;
2561 HRESULT hr;
2563 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
2565 if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
2566 return hr;
2568 if (query)
2570 *query = &object->ID3D11Query_iface;
2571 return S_OK;
2574 ID3D11Query_Release(&object->ID3D11Query_iface);
2575 return S_FALSE;
2578 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
2579 ID3D11Predicate **predicate)
2581 struct d3d_device *device = impl_from_ID3D11Device(iface);
2582 struct d3d_query *object;
2583 HRESULT hr;
2585 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
2587 if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object)))
2588 return hr;
2590 if (predicate)
2592 *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface;
2593 return S_OK;
2596 ID3D11Query_Release(&object->ID3D11Query_iface);
2597 return S_FALSE;
2600 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
2601 ID3D11Counter **counter)
2603 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
2605 return E_NOTIMPL;
2608 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
2609 ID3D11DeviceContext **context)
2611 FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
2613 return E_NOTIMPL;
2616 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
2617 void **out)
2619 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
2621 return E_NOTIMPL;
2624 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
2625 UINT *format_support)
2627 FIXME("iface %p, format %u, format_support %p stub!\n", iface, format, format_support);
2629 return E_NOTIMPL;
2632 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
2633 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
2635 struct d3d_device *device = impl_from_ID3D11Device(iface);
2636 struct wined3d_device_creation_parameters params;
2637 struct wined3d *wined3d;
2638 HRESULT hr;
2640 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
2641 iface, debug_dxgi_format(format), sample_count, quality_level_count);
2643 if (!quality_level_count)
2644 return E_INVALIDARG;
2646 *quality_level_count = 0;
2648 if (!sample_count)
2649 return E_FAIL;
2650 if (sample_count == 1)
2652 *quality_level_count = 1;
2653 return S_OK;
2655 if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT)
2656 return E_FAIL;
2658 wined3d_mutex_lock();
2659 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
2660 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
2661 hr = wined3d_check_device_multisample_type(wined3d, params.adapter_idx, params.device_type,
2662 wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count);
2663 wined3d_mutex_unlock();
2665 if (hr == WINED3DERR_INVALIDCALL)
2666 return E_INVALIDARG;
2667 if (hr == WINED3DERR_NOTAVAILABLE)
2668 return S_OK;
2669 return hr;
2672 static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
2674 FIXME("iface %p, info %p stub!\n", iface, info);
2677 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
2678 D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
2679 char *units, UINT *units_length, char *description, UINT *description_length)
2681 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
2682 "units %p, units_length %p, description %p, description_length %p stub!\n",
2683 iface, desc, type, active_counter_count, name, name_length,
2684 units, units_length, description, description_length);
2686 return E_NOTIMPL;
2689 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
2690 void *feature_support_data, UINT feature_support_data_size)
2692 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
2693 iface, feature, feature_support_data, feature_support_data_size);
2695 switch (feature)
2697 case D3D11_FEATURE_THREADING:
2699 D3D11_FEATURE_DATA_THREADING *threading_data = feature_support_data;
2700 if (feature_support_data_size != sizeof(*threading_data))
2702 WARN("Invalid data size.\n");
2703 return E_INVALIDARG;
2706 threading_data->DriverConcurrentCreates = FALSE;
2707 threading_data->DriverCommandLists = FALSE;
2708 return S_OK;
2711 default:
2712 FIXME("Unhandled feature %#x.\n", feature);
2713 return E_NOTIMPL;
2717 static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
2718 UINT *data_size, void *data)
2720 IDXGIDevice *dxgi_device;
2721 HRESULT hr;
2723 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
2725 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
2726 return hr;
2727 hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
2728 IDXGIDevice_Release(dxgi_device);
2730 return hr;
2733 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
2734 UINT data_size, const void *data)
2736 IDXGIDevice *dxgi_device;
2737 HRESULT hr;
2739 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
2741 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
2742 return hr;
2743 hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
2744 IDXGIDevice_Release(dxgi_device);
2746 return hr;
2749 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
2750 const IUnknown *data)
2752 IDXGIDevice *dxgi_device;
2753 HRESULT hr;
2755 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
2757 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
2758 return hr;
2759 hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
2760 IDXGIDevice_Release(dxgi_device);
2762 return hr;
2765 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
2767 struct d3d_device *device = impl_from_ID3D11Device(iface);
2769 TRACE("iface %p.\n", iface);
2771 return device->feature_level;
2774 static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
2776 FIXME("iface %p stub!\n", iface);
2778 return 0;
2781 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
2783 FIXME("iface %p stub!\n", iface);
2785 return S_OK;
2788 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
2789 ID3D11DeviceContext **immediate_context)
2791 struct d3d_device *device = impl_from_ID3D11Device(iface);
2793 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
2795 *immediate_context = &device->immediate_context.ID3D11DeviceContext_iface;
2796 ID3D11DeviceContext_AddRef(*immediate_context);
2799 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
2801 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2803 return E_NOTIMPL;
2806 static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
2808 FIXME("iface %p stub!\n", iface);
2810 return 0;
2813 static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
2815 /* IUnknown methods */
2816 d3d11_device_QueryInterface,
2817 d3d11_device_AddRef,
2818 d3d11_device_Release,
2819 /* ID3D11Device methods */
2820 d3d11_device_CreateBuffer,
2821 d3d11_device_CreateTexture1D,
2822 d3d11_device_CreateTexture2D,
2823 d3d11_device_CreateTexture3D,
2824 d3d11_device_CreateShaderResourceView,
2825 d3d11_device_CreateUnorderedAccessView,
2826 d3d11_device_CreateRenderTargetView,
2827 d3d11_device_CreateDepthStencilView,
2828 d3d11_device_CreateInputLayout,
2829 d3d11_device_CreateVertexShader,
2830 d3d11_device_CreateGeometryShader,
2831 d3d11_device_CreateGeometryShaderWithStreamOutput,
2832 d3d11_device_CreatePixelShader,
2833 d3d11_device_CreateHullShader,
2834 d3d11_device_CreateDomainShader,
2835 d3d11_device_CreateComputeShader,
2836 d3d11_device_CreateClassLinkage,
2837 d3d11_device_CreateBlendState,
2838 d3d11_device_CreateDepthStencilState,
2839 d3d11_device_CreateRasterizerState,
2840 d3d11_device_CreateSamplerState,
2841 d3d11_device_CreateQuery,
2842 d3d11_device_CreatePredicate,
2843 d3d11_device_CreateCounter,
2844 d3d11_device_CreateDeferredContext,
2845 d3d11_device_OpenSharedResource,
2846 d3d11_device_CheckFormatSupport,
2847 d3d11_device_CheckMultisampleQualityLevels,
2848 d3d11_device_CheckCounterInfo,
2849 d3d11_device_CheckCounter,
2850 d3d11_device_CheckFeatureSupport,
2851 d3d11_device_GetPrivateData,
2852 d3d11_device_SetPrivateData,
2853 d3d11_device_SetPrivateDataInterface,
2854 d3d11_device_GetFeatureLevel,
2855 d3d11_device_GetCreationFlags,
2856 d3d11_device_GetDeviceRemovedReason,
2857 d3d11_device_GetImmediateContext,
2858 d3d11_device_SetExceptionMode,
2859 d3d11_device_GetExceptionMode,
2862 /* Inner IUnknown methods */
2864 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
2866 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
2869 static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
2871 struct d3d_device *device = impl_from_IUnknown(iface);
2873 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2875 if (IsEqualGUID(riid, &IID_ID3D11Device)
2876 || IsEqualGUID(riid, &IID_IUnknown))
2878 *out = &device->ID3D11Device_iface;
2880 else if (IsEqualGUID(riid, &IID_ID3D10Device1)
2881 || IsEqualGUID(riid, &IID_ID3D10Device))
2883 *out = &device->ID3D10Device1_iface;
2885 else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
2887 *out = &device->ID3D10Multithread_iface;
2889 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
2891 *out = &device->IWineDXGIDeviceParent_iface;
2893 else
2895 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2896 *out = NULL;
2897 return E_NOINTERFACE;
2900 IUnknown_AddRef((IUnknown *)*out);
2901 return S_OK;
2904 static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
2906 struct d3d_device *device = impl_from_IUnknown(iface);
2907 ULONG refcount = InterlockedIncrement(&device->refcount);
2909 TRACE("%p increasing refcount to %u.\n", device, refcount);
2911 return refcount;
2914 static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
2916 struct d3d_device *device = impl_from_IUnknown(iface);
2917 ULONG refcount = InterlockedDecrement(&device->refcount);
2919 TRACE("%p decreasing refcount to %u.\n", device, refcount);
2921 if (!refcount)
2923 d3d11_immediate_context_destroy(&device->immediate_context);
2924 if (device->wined3d_device)
2926 wined3d_mutex_lock();
2927 wined3d_device_decref(device->wined3d_device);
2928 wined3d_mutex_unlock();
2930 wine_rb_destroy(&device->sampler_states, NULL, NULL);
2931 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
2932 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
2933 wine_rb_destroy(&device->blend_states, NULL, NULL);
2936 return refcount;
2939 /* IUnknown methods */
2941 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
2942 void **ppv)
2944 struct d3d_device *device = impl_from_ID3D10Device(iface);
2945 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
2948 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
2950 struct d3d_device *device = impl_from_ID3D10Device(iface);
2951 return IUnknown_AddRef(device->outer_unk);
2954 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
2956 struct d3d_device *device = impl_from_ID3D10Device(iface);
2957 return IUnknown_Release(device->outer_unk);
2960 /* ID3D10Device methods */
2962 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
2963 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
2965 struct d3d_device *device = impl_from_ID3D10Device(iface);
2966 unsigned int i;
2968 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2969 iface, start_slot, buffer_count, buffers);
2971 wined3d_mutex_lock();
2972 for (i = 0; i < buffer_count; ++i)
2974 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
2976 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
2977 buffer ? buffer->wined3d_buffer : NULL);
2979 wined3d_mutex_unlock();
2982 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
2983 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
2985 struct d3d_device *device = impl_from_ID3D10Device(iface);
2986 unsigned int i;
2988 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2989 iface, start_slot, view_count, views);
2991 wined3d_mutex_lock();
2992 for (i = 0; i < view_count; ++i)
2994 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
2996 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
2997 view ? view->wined3d_view : NULL);
2999 wined3d_mutex_unlock();
3002 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
3003 ID3D10PixelShader *shader)
3005 struct d3d_device *device = impl_from_ID3D10Device(iface);
3006 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
3008 TRACE("iface %p, shader %p\n", iface, shader);
3010 wined3d_mutex_lock();
3011 wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
3012 wined3d_mutex_unlock();
3015 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
3016 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3018 struct d3d_device *device = impl_from_ID3D10Device(iface);
3019 unsigned int i;
3021 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3022 iface, start_slot, sampler_count, samplers);
3024 wined3d_mutex_lock();
3025 for (i = 0; i < sampler_count; ++i)
3027 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3029 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
3030 sampler ? sampler->wined3d_sampler : NULL);
3032 wined3d_mutex_unlock();
3035 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
3036 ID3D10VertexShader *shader)
3038 struct d3d_device *device = impl_from_ID3D10Device(iface);
3039 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
3041 TRACE("iface %p, shader %p\n", iface, shader);
3043 wined3d_mutex_lock();
3044 wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
3045 wined3d_mutex_unlock();
3048 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
3049 UINT start_index_location, INT base_vertex_location)
3051 struct d3d_device *device = impl_from_ID3D10Device(iface);
3053 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
3054 iface, index_count, start_index_location, base_vertex_location);
3056 wined3d_mutex_lock();
3057 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
3058 wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
3059 wined3d_mutex_unlock();
3062 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
3063 UINT start_vertex_location)
3065 struct d3d_device *device = impl_from_ID3D10Device(iface);
3067 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
3068 iface, vertex_count, start_vertex_location);
3070 wined3d_mutex_lock();
3071 wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
3072 wined3d_mutex_unlock();
3075 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
3076 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3078 struct d3d_device *device = impl_from_ID3D10Device(iface);
3079 unsigned int i;
3081 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3082 iface, start_slot, buffer_count, buffers);
3084 wined3d_mutex_lock();
3085 for (i = 0; i < buffer_count; ++i)
3087 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3089 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
3090 buffer ? buffer->wined3d_buffer : NULL);
3092 wined3d_mutex_unlock();
3095 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
3096 ID3D10InputLayout *input_layout)
3098 struct d3d_device *device = impl_from_ID3D10Device(iface);
3099 struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
3101 TRACE("iface %p, input_layout %p\n", iface, input_layout);
3103 wined3d_mutex_lock();
3104 wined3d_device_set_vertex_declaration(device->wined3d_device,
3105 layout ? layout->wined3d_decl : NULL);
3106 wined3d_mutex_unlock();
3109 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
3110 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
3112 struct d3d_device *device = impl_from_ID3D10Device(iface);
3113 unsigned int i;
3115 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
3116 iface, start_slot, buffer_count, buffers, strides, offsets);
3118 wined3d_mutex_lock();
3119 for (i = 0; i < buffer_count; ++i)
3121 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3123 wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
3124 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
3126 wined3d_mutex_unlock();
3129 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
3130 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
3132 struct d3d_device *device = impl_from_ID3D10Device(iface);
3133 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
3135 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
3136 iface, buffer, debug_dxgi_format(format), offset);
3138 wined3d_mutex_lock();
3139 wined3d_device_set_index_buffer(device->wined3d_device,
3140 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
3141 wined3dformat_from_dxgi_format(format), offset);
3142 wined3d_mutex_unlock();
3145 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
3146 UINT instance_index_count, UINT instance_count, UINT start_index_location,
3147 INT base_vertex_location, UINT start_instance_location)
3149 struct d3d_device *device = impl_from_ID3D10Device(iface);
3151 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
3152 "base_vertex_location %d, start_instance_location %u.\n",
3153 iface, instance_index_count, instance_count, start_index_location,
3154 base_vertex_location, start_instance_location);
3156 wined3d_mutex_lock();
3157 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
3158 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
3159 instance_index_count, start_instance_location, instance_count);
3160 wined3d_mutex_unlock();
3163 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
3164 UINT instance_vertex_count, UINT instance_count,
3165 UINT start_vertex_location, UINT start_instance_location)
3167 struct d3d_device *device = impl_from_ID3D10Device(iface);
3169 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
3170 "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
3171 start_vertex_location, start_instance_location);
3173 wined3d_mutex_lock();
3174 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
3175 instance_vertex_count, start_instance_location, instance_count);
3176 wined3d_mutex_unlock();
3179 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
3180 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3182 struct d3d_device *device = impl_from_ID3D10Device(iface);
3183 unsigned int i;
3185 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3186 iface, start_slot, buffer_count, buffers);
3188 wined3d_mutex_lock();
3189 for (i = 0; i < buffer_count; ++i)
3191 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3193 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
3194 buffer ? buffer->wined3d_buffer : NULL);
3196 wined3d_mutex_unlock();
3199 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
3201 struct d3d_device *device = impl_from_ID3D10Device(iface);
3202 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
3204 TRACE("iface %p, shader %p.\n", iface, shader);
3206 wined3d_mutex_lock();
3207 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
3208 wined3d_mutex_unlock();
3211 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
3212 D3D10_PRIMITIVE_TOPOLOGY topology)
3214 struct d3d_device *device = impl_from_ID3D10Device(iface);
3216 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
3218 wined3d_mutex_lock();
3219 wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
3220 wined3d_mutex_unlock();
3223 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
3224 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3226 struct d3d_device *device = impl_from_ID3D10Device(iface);
3227 unsigned int i;
3229 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3230 iface, start_slot, view_count, views);
3232 wined3d_mutex_lock();
3233 for (i = 0; i < view_count; ++i)
3235 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3237 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
3238 view ? view->wined3d_view : NULL);
3240 wined3d_mutex_unlock();
3243 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
3244 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3246 struct d3d_device *device = impl_from_ID3D10Device(iface);
3247 unsigned int i;
3249 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3250 iface, start_slot, sampler_count, samplers);
3252 wined3d_mutex_lock();
3253 for (i = 0; i < sampler_count; ++i)
3255 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3257 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
3258 sampler ? sampler->wined3d_sampler : NULL);
3260 wined3d_mutex_unlock();
3263 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
3265 struct d3d_device *device = impl_from_ID3D10Device(iface);
3266 struct d3d_query *query;
3268 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
3270 query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
3271 wined3d_mutex_lock();
3272 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
3273 wined3d_mutex_unlock();
3276 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
3277 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3279 struct d3d_device *device = impl_from_ID3D10Device(iface);
3280 unsigned int i;
3282 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3283 iface, start_slot, view_count, views);
3285 wined3d_mutex_lock();
3286 for (i = 0; i < view_count; ++i)
3288 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3290 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
3291 view ? view->wined3d_view : NULL);
3293 wined3d_mutex_unlock();
3296 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
3297 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3299 struct d3d_device *device = impl_from_ID3D10Device(iface);
3300 unsigned int i;
3302 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3303 iface, start_slot, sampler_count, samplers);
3305 wined3d_mutex_lock();
3306 for (i = 0; i < sampler_count; ++i)
3308 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3310 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
3311 sampler ? sampler->wined3d_sampler : NULL);
3313 wined3d_mutex_unlock();
3316 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
3317 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
3318 ID3D10DepthStencilView *depth_stencil_view)
3320 struct d3d_device *device = impl_from_ID3D10Device(iface);
3321 struct d3d_depthstencil_view *dsv;
3322 unsigned int i;
3324 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3325 iface, render_target_view_count, render_target_views, depth_stencil_view);
3327 wined3d_mutex_lock();
3328 for (i = 0; i < render_target_view_count; ++i)
3330 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
3332 wined3d_device_set_rendertarget_view(device->wined3d_device, i,
3333 rtv ? rtv->wined3d_view : NULL, FALSE);
3335 for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
3337 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
3340 dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
3341 wined3d_device_set_depth_stencil_view(device->wined3d_device,
3342 dsv ? dsv->wined3d_view : NULL);
3343 wined3d_mutex_unlock();
3346 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
3347 ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
3349 struct d3d_device *device = impl_from_ID3D10Device(iface);
3350 struct d3d_blend_state *blend_state_object;
3352 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
3353 iface, blend_state, debug_float4(blend_factor), sample_mask);
3355 blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
3356 d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
3357 blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
3360 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
3361 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
3363 struct d3d_device *device = impl_from_ID3D10Device(iface);
3364 struct d3d_depthstencil_state *ds_state_object;
3366 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
3367 iface, depth_stencil_state, stencil_ref);
3369 ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
3370 d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
3371 ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
3374 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
3375 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
3377 struct d3d_device *device = impl_from_ID3D10Device(iface);
3378 unsigned int count, i;
3380 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
3382 count = min(target_count, 4);
3383 wined3d_mutex_lock();
3384 for (i = 0; i < count; ++i)
3386 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
3388 wined3d_device_set_stream_output(device->wined3d_device, i,
3389 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
3392 for (i = count; i < 4; ++i)
3394 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
3396 wined3d_mutex_unlock();
3399 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
3401 FIXME("iface %p stub!\n", iface);
3404 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
3406 struct d3d_device *device = impl_from_ID3D10Device(iface);
3407 struct d3d_rasterizer_state *rasterizer_state_object;
3409 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
3411 rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
3412 d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext_iface,
3413 rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL);
3416 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
3417 UINT viewport_count, const D3D10_VIEWPORT *viewports)
3419 struct d3d_device *device = impl_from_ID3D10Device(iface);
3420 struct wined3d_viewport wined3d_vp;
3422 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
3424 if (viewport_count > 1)
3425 FIXME("Multiple viewports not implemented.\n");
3427 if (!viewport_count)
3428 return;
3430 wined3d_vp.x = viewports[0].TopLeftX;
3431 wined3d_vp.y = viewports[0].TopLeftY;
3432 wined3d_vp.width = viewports[0].Width;
3433 wined3d_vp.height = viewports[0].Height;
3434 wined3d_vp.min_z = viewports[0].MinDepth;
3435 wined3d_vp.max_z = viewports[0].MaxDepth;
3437 wined3d_mutex_lock();
3438 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
3439 wined3d_mutex_unlock();
3442 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
3443 UINT rect_count, const D3D10_RECT *rects)
3445 struct d3d_device *device = impl_from_ID3D10Device(iface);
3447 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
3449 if (rect_count > 1)
3450 FIXME("Multiple scissor rects not implemented.\n");
3452 if (!rect_count)
3453 return;
3455 wined3d_mutex_lock();
3456 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
3457 wined3d_mutex_unlock();
3460 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
3461 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
3462 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
3464 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
3465 struct d3d_device *device = impl_from_ID3D10Device(iface);
3466 struct wined3d_box wined3d_src_box;
3468 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
3469 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
3470 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
3471 src_resource, src_subresource_idx, src_box);
3473 if (src_box)
3475 wined3d_src_box.left = src_box->left;
3476 wined3d_src_box.top = src_box->top;
3477 wined3d_src_box.front = src_box->front;
3478 wined3d_src_box.right = src_box->right;
3479 wined3d_src_box.bottom = src_box->bottom;
3480 wined3d_src_box.back = src_box->back;
3483 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
3484 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
3485 wined3d_mutex_lock();
3486 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
3487 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
3488 wined3d_mutex_unlock();
3491 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
3492 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
3494 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
3495 struct d3d_device *device = impl_from_ID3D10Device(iface);
3497 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
3499 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
3500 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
3501 wined3d_mutex_lock();
3502 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
3503 wined3d_mutex_unlock();
3506 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
3507 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
3508 const void *data, UINT row_pitch, UINT depth_pitch)
3510 struct d3d_device *device = impl_from_ID3D10Device(iface);
3511 ID3D11Resource *d3d11_resource;
3513 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
3514 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
3516 ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
3517 d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext_iface,
3518 d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
3519 ID3D11Resource_Release(d3d11_resource);
3522 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
3523 ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
3525 struct d3d_device *device = impl_from_ID3D10Device(iface);
3526 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
3527 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
3528 HRESULT hr;
3530 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
3531 iface, render_target_view, debug_float4(color_rgba));
3533 if (!view)
3534 return;
3536 wined3d_mutex_lock();
3537 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
3538 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
3539 ERR("Failed to clear view, hr %#x.\n", hr);
3540 wined3d_mutex_unlock();
3543 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
3544 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
3546 struct d3d_device *device = impl_from_ID3D10Device(iface);
3547 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
3548 DWORD wined3d_flags;
3549 HRESULT hr;
3551 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
3552 iface, depth_stencil_view, flags, depth, stencil);
3554 if (!view)
3555 return;
3557 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
3559 wined3d_mutex_lock();
3560 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
3561 wined3d_flags, NULL, depth, stencil)))
3562 ERR("Failed to clear view, hr %#x.\n", hr);
3563 wined3d_mutex_unlock();
3566 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
3567 ID3D10ShaderResourceView *shader_resource_view)
3569 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
3572 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
3573 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
3574 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
3576 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
3577 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
3578 iface, dst_resource, dst_subresource_idx,
3579 src_resource, src_subresource_idx, debug_dxgi_format(format));
3582 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
3583 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
3585 struct d3d_device *device = impl_from_ID3D10Device(iface);
3586 unsigned int i;
3588 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3589 iface, start_slot, buffer_count, buffers);
3591 wined3d_mutex_lock();
3592 for (i = 0; i < buffer_count; ++i)
3594 struct wined3d_buffer *wined3d_buffer;
3595 struct d3d_buffer *buffer_impl;
3597 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
3599 buffers[i] = NULL;
3600 continue;
3603 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3604 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3605 ID3D10Buffer_AddRef(buffers[i]);
3607 wined3d_mutex_unlock();
3610 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
3611 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
3613 struct d3d_device *device = impl_from_ID3D10Device(iface);
3614 unsigned int i;
3616 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3617 iface, start_slot, view_count, views);
3619 wined3d_mutex_lock();
3620 for (i = 0; i < view_count; ++i)
3622 struct wined3d_shader_resource_view *wined3d_view;
3623 struct d3d_shader_resource_view *view_impl;
3625 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
3627 views[i] = NULL;
3628 continue;
3631 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
3632 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
3633 ID3D10ShaderResourceView_AddRef(views[i]);
3635 wined3d_mutex_unlock();
3638 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
3640 struct d3d_device *device = impl_from_ID3D10Device(iface);
3641 struct d3d_pixel_shader *shader_impl;
3642 struct wined3d_shader *wined3d_shader;
3644 TRACE("iface %p, shader %p.\n", iface, shader);
3646 wined3d_mutex_lock();
3647 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3649 wined3d_mutex_unlock();
3650 *shader = NULL;
3651 return;
3654 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3655 wined3d_mutex_unlock();
3656 *shader = &shader_impl->ID3D10PixelShader_iface;
3657 ID3D10PixelShader_AddRef(*shader);
3660 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
3661 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
3663 struct d3d_device *device = impl_from_ID3D10Device(iface);
3664 unsigned int i;
3666 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3667 iface, start_slot, sampler_count, samplers);
3669 wined3d_mutex_lock();
3670 for (i = 0; i < sampler_count; ++i)
3672 struct d3d_sampler_state *sampler_impl;
3673 struct wined3d_sampler *wined3d_sampler;
3675 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
3677 samplers[i] = NULL;
3678 continue;
3681 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
3682 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
3683 ID3D10SamplerState_AddRef(samplers[i]);
3685 wined3d_mutex_unlock();
3688 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
3690 struct d3d_device *device = impl_from_ID3D10Device(iface);
3691 struct d3d_vertex_shader *shader_impl;
3692 struct wined3d_shader *wined3d_shader;
3694 TRACE("iface %p, shader %p.\n", iface, shader);
3696 wined3d_mutex_lock();
3697 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
3699 wined3d_mutex_unlock();
3700 *shader = NULL;
3701 return;
3704 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3705 wined3d_mutex_unlock();
3706 *shader = &shader_impl->ID3D10VertexShader_iface;
3707 ID3D10VertexShader_AddRef(*shader);
3710 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
3711 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
3713 struct d3d_device *device = impl_from_ID3D10Device(iface);
3714 unsigned int i;
3716 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3717 iface, start_slot, buffer_count, buffers);
3719 wined3d_mutex_lock();
3720 for (i = 0; i < buffer_count; ++i)
3722 struct wined3d_buffer *wined3d_buffer;
3723 struct d3d_buffer *buffer_impl;
3725 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
3727 buffers[i] = NULL;
3728 continue;
3731 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3732 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3733 ID3D10Buffer_AddRef(buffers[i]);
3735 wined3d_mutex_unlock();
3738 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
3740 struct d3d_device *device = impl_from_ID3D10Device(iface);
3741 struct wined3d_vertex_declaration *wined3d_declaration;
3742 struct d3d_input_layout *input_layout_impl;
3744 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
3746 wined3d_mutex_lock();
3747 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
3749 wined3d_mutex_unlock();
3750 *input_layout = NULL;
3751 return;
3754 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
3755 wined3d_mutex_unlock();
3756 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
3757 ID3D10InputLayout_AddRef(*input_layout);
3760 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
3761 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
3763 struct d3d_device *device = impl_from_ID3D10Device(iface);
3764 unsigned int i;
3766 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
3767 iface, start_slot, buffer_count, buffers, strides, offsets);
3769 wined3d_mutex_lock();
3770 for (i = 0; i < buffer_count; ++i)
3772 struct wined3d_buffer *wined3d_buffer;
3773 struct d3d_buffer *buffer_impl;
3775 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
3776 &wined3d_buffer, &offsets[i], &strides[i])))
3777 ERR("Failed to get vertex buffer.\n");
3779 if (!wined3d_buffer)
3781 buffers[i] = NULL;
3782 continue;
3785 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3786 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3787 ID3D10Buffer_AddRef(buffers[i]);
3789 wined3d_mutex_unlock();
3792 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
3793 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
3795 struct d3d_device *device = impl_from_ID3D10Device(iface);
3796 enum wined3d_format_id wined3d_format;
3797 struct wined3d_buffer *wined3d_buffer;
3798 struct d3d_buffer *buffer_impl;
3800 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
3802 wined3d_mutex_lock();
3803 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
3804 *format = dxgi_format_from_wined3dformat(wined3d_format);
3805 if (!wined3d_buffer)
3807 wined3d_mutex_unlock();
3808 *buffer = NULL;
3809 return;
3812 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3813 wined3d_mutex_unlock();
3814 *buffer = &buffer_impl->ID3D10Buffer_iface;
3815 ID3D10Buffer_AddRef(*buffer);
3818 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
3819 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
3821 struct d3d_device *device = impl_from_ID3D10Device(iface);
3822 unsigned int i;
3824 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3825 iface, start_slot, buffer_count, buffers);
3827 wined3d_mutex_lock();
3828 for (i = 0; i < buffer_count; ++i)
3830 struct wined3d_buffer *wined3d_buffer;
3831 struct d3d_buffer *buffer_impl;
3833 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
3835 buffers[i] = NULL;
3836 continue;
3839 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3840 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3841 ID3D10Buffer_AddRef(buffers[i]);
3843 wined3d_mutex_unlock();
3846 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
3848 struct d3d_device *device = impl_from_ID3D10Device(iface);
3849 struct d3d_geometry_shader *shader_impl;
3850 struct wined3d_shader *wined3d_shader;
3852 TRACE("iface %p, shader %p.\n", iface, shader);
3854 wined3d_mutex_lock();
3855 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
3857 wined3d_mutex_unlock();
3858 *shader = NULL;
3859 return;
3862 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3863 wined3d_mutex_unlock();
3864 *shader = &shader_impl->ID3D10GeometryShader_iface;
3865 ID3D10GeometryShader_AddRef(*shader);
3868 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
3869 D3D10_PRIMITIVE_TOPOLOGY *topology)
3871 struct d3d_device *device = impl_from_ID3D10Device(iface);
3873 TRACE("iface %p, topology %p\n", iface, topology);
3875 wined3d_mutex_lock();
3876 wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology);
3877 wined3d_mutex_unlock();
3880 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
3881 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
3883 struct d3d_device *device = impl_from_ID3D10Device(iface);
3884 unsigned int i;
3886 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3887 iface, start_slot, view_count, views);
3889 wined3d_mutex_lock();
3890 for (i = 0; i < view_count; ++i)
3892 struct wined3d_shader_resource_view *wined3d_view;
3893 struct d3d_shader_resource_view *view_impl;
3895 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
3897 views[i] = NULL;
3898 continue;
3901 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
3902 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
3903 ID3D10ShaderResourceView_AddRef(views[i]);
3905 wined3d_mutex_unlock();
3908 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
3909 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
3911 struct d3d_device *device = impl_from_ID3D10Device(iface);
3912 unsigned int i;
3914 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3915 iface, start_slot, sampler_count, samplers);
3917 wined3d_mutex_lock();
3918 for (i = 0; i < sampler_count; ++i)
3920 struct d3d_sampler_state *sampler_impl;
3921 struct wined3d_sampler *wined3d_sampler;
3923 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
3925 samplers[i] = NULL;
3926 continue;
3929 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
3930 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
3931 ID3D10SamplerState_AddRef(samplers[i]);
3933 wined3d_mutex_unlock();
3936 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
3937 ID3D10Predicate **predicate, BOOL *value)
3939 struct d3d_device *device = impl_from_ID3D10Device(iface);
3940 struct wined3d_query *wined3d_predicate;
3941 struct d3d_query *predicate_impl;
3943 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
3945 wined3d_mutex_lock();
3946 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
3948 wined3d_mutex_unlock();
3949 *predicate = NULL;
3950 return;
3953 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
3954 wined3d_mutex_unlock();
3955 *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
3956 ID3D10Predicate_AddRef(*predicate);
3959 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
3960 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
3962 struct d3d_device *device = impl_from_ID3D10Device(iface);
3963 unsigned int i;
3965 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3966 iface, start_slot, view_count, views);
3968 wined3d_mutex_lock();
3969 for (i = 0; i < view_count; ++i)
3971 struct wined3d_shader_resource_view *wined3d_view;
3972 struct d3d_shader_resource_view *view_impl;
3974 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
3976 views[i] = NULL;
3977 continue;
3980 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
3981 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
3982 ID3D10ShaderResourceView_AddRef(views[i]);
3984 wined3d_mutex_unlock();
3987 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
3988 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
3990 struct d3d_device *device = impl_from_ID3D10Device(iface);
3991 unsigned int i;
3993 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3994 iface, start_slot, sampler_count, samplers);
3996 wined3d_mutex_lock();
3997 for (i = 0; i < sampler_count; ++i)
3999 struct d3d_sampler_state *sampler_impl;
4000 struct wined3d_sampler *wined3d_sampler;
4002 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
4004 samplers[i] = NULL;
4005 continue;
4008 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
4009 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
4010 ID3D10SamplerState_AddRef(samplers[i]);
4012 wined3d_mutex_unlock();
4015 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
4016 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
4018 struct d3d_device *device = impl_from_ID3D10Device(iface);
4019 struct wined3d_rendertarget_view *wined3d_view;
4021 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4022 iface, view_count, render_target_views, depth_stencil_view);
4024 wined3d_mutex_lock();
4025 if (render_target_views)
4027 struct d3d_rendertarget_view *view_impl;
4028 unsigned int i;
4030 for (i = 0; i < view_count; ++i)
4032 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
4033 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
4035 render_target_views[i] = NULL;
4036 continue;
4039 render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
4040 ID3D10RenderTargetView_AddRef(render_target_views[i]);
4044 if (depth_stencil_view)
4046 struct d3d_depthstencil_view *view_impl;
4048 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
4049 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
4051 *depth_stencil_view = NULL;
4053 else
4055 *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
4056 ID3D10DepthStencilView_AddRef(*depth_stencil_view);
4059 wined3d_mutex_unlock();
4062 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
4063 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
4065 struct d3d_device *device = impl_from_ID3D10Device(iface);
4067 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
4068 iface, blend_state, blend_factor, sample_mask);
4070 if ((*blend_state = device->blend_state ? (ID3D10BlendState *)&device->blend_state->ID3D10BlendState1_iface : NULL))
4071 ID3D10BlendState_AddRef(*blend_state);
4072 wined3d_mutex_lock();
4073 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
4074 *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
4075 wined3d_mutex_unlock();
4078 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
4079 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
4081 struct d3d_device *device = impl_from_ID3D10Device(iface);
4083 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
4084 iface, depth_stencil_state, stencil_ref);
4086 if ((*depth_stencil_state = device->depth_stencil_state
4087 ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
4088 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
4089 *stencil_ref = device->stencil_ref;
4092 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
4093 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
4095 struct d3d_device *device = impl_from_ID3D10Device(iface);
4096 unsigned int i;
4098 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
4099 iface, buffer_count, buffers, offsets);
4101 wined3d_mutex_lock();
4102 for (i = 0; i < buffer_count; ++i)
4104 struct wined3d_buffer *wined3d_buffer;
4105 struct d3d_buffer *buffer_impl;
4107 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
4109 buffers[i] = NULL;
4110 continue;
4113 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4114 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4115 ID3D10Buffer_AddRef(buffers[i]);
4117 wined3d_mutex_unlock();
4120 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
4122 struct d3d_device *device = impl_from_ID3D10Device(iface);
4124 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
4126 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
4127 ID3D10RasterizerState_AddRef(*rasterizer_state);
4130 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
4131 UINT *viewport_count, D3D10_VIEWPORT *viewports)
4133 struct d3d_device *device = impl_from_ID3D10Device(iface);
4134 struct wined3d_viewport wined3d_vp;
4136 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
4138 if (!viewports)
4140 *viewport_count = 1;
4141 return;
4144 if (!*viewport_count)
4145 return;
4147 wined3d_mutex_lock();
4148 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
4149 wined3d_mutex_unlock();
4151 viewports[0].TopLeftX = wined3d_vp.x;
4152 viewports[0].TopLeftY = wined3d_vp.y;
4153 viewports[0].Width = wined3d_vp.width;
4154 viewports[0].Height = wined3d_vp.height;
4155 viewports[0].MinDepth = wined3d_vp.min_z;
4156 viewports[0].MaxDepth = wined3d_vp.max_z;
4158 if (*viewport_count > 1)
4159 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
4162 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
4164 struct d3d_device *device = impl_from_ID3D10Device(iface);
4166 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
4168 if (!rects)
4170 *rect_count = 1;
4171 return;
4174 if (!*rect_count)
4175 return;
4177 wined3d_mutex_lock();
4178 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
4179 wined3d_mutex_unlock();
4180 if (*rect_count > 1)
4181 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
4184 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
4186 TRACE("iface %p.\n", iface);
4188 /* In the current implementation the device is never removed, so we can
4189 * just return S_OK here. */
4191 return S_OK;
4194 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
4196 FIXME("iface %p, flags %#x stub!\n", iface, flags);
4198 return E_NOTIMPL;
4201 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
4203 FIXME("iface %p stub!\n", iface);
4205 return 0;
4208 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
4209 REFGUID guid, UINT *data_size, void *data)
4211 struct d3d_device *device = impl_from_ID3D10Device(iface);
4213 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4215 return d3d11_device_GetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4218 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
4219 REFGUID guid, UINT data_size, const void *data)
4221 struct d3d_device *device = impl_from_ID3D10Device(iface);
4223 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4225 return d3d11_device_SetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4228 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
4229 REFGUID guid, const IUnknown *data)
4231 struct d3d_device *device = impl_from_ID3D10Device(iface);
4233 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
4235 return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device_iface, guid, data);
4238 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
4240 static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
4241 struct d3d_device *device = impl_from_ID3D10Device(iface);
4242 unsigned int i;
4244 TRACE("iface %p.\n", iface);
4246 wined3d_mutex_lock();
4247 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
4248 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
4250 wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL);
4252 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
4254 wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL);
4256 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
4258 wined3d_device_set_vs_cb(device->wined3d_device, i, NULL);
4260 wined3d_device_set_geometry_shader(device->wined3d_device, NULL);
4261 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
4263 wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL);
4265 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
4267 wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL);
4269 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
4271 wined3d_device_set_gs_cb(device->wined3d_device, i, NULL);
4273 wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
4274 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
4276 wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL);
4278 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
4280 wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL);
4282 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
4284 wined3d_device_set_ps_cb(device->wined3d_device, i, NULL);
4286 for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
4288 wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
4290 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
4291 wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
4292 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED);
4293 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
4295 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
4297 wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
4298 ID3D10Device1_OMSetDepthStencilState(iface, NULL, 0);
4299 ID3D10Device1_OMSetBlendState(iface, NULL, blend_factor, D3D10_DEFAULT_SAMPLE_MASK);
4300 ID3D10Device1_RSSetViewports(iface, 0, NULL);
4301 ID3D10Device1_RSSetScissorRects(iface, 0, NULL);
4302 ID3D10Device1_RSSetState(iface, NULL);
4303 for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
4305 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
4307 wined3d_device_set_predication(device->wined3d_device, NULL, FALSE);
4308 wined3d_mutex_unlock();
4311 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
4313 FIXME("iface %p stub!\n", iface);
4316 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
4317 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
4319 struct d3d_device *device = impl_from_ID3D10Device(iface);
4320 D3D11_BUFFER_DESC d3d11_desc;
4321 struct d3d_buffer *object;
4322 HRESULT hr;
4324 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
4326 d3d11_desc.ByteWidth = desc->ByteWidth;
4327 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4328 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4329 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4330 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4331 d3d11_desc.StructureByteStride = 0;
4333 if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4334 return hr;
4336 *buffer = &object->ID3D10Buffer_iface;
4338 return S_OK;
4341 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
4342 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
4344 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
4346 return E_NOTIMPL;
4349 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
4350 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4351 ID3D10Texture2D **texture)
4353 struct d3d_device *device = impl_from_ID3D10Device(iface);
4354 D3D11_TEXTURE2D_DESC d3d11_desc;
4355 struct d3d_texture2d *object;
4356 HRESULT hr;
4358 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4360 d3d11_desc.Width = desc->Width;
4361 d3d11_desc.Height = desc->Height;
4362 d3d11_desc.MipLevels = desc->MipLevels;
4363 d3d11_desc.ArraySize = desc->ArraySize;
4364 d3d11_desc.Format = desc->Format;
4365 d3d11_desc.SampleDesc = desc->SampleDesc;
4366 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4367 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4368 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4369 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4371 if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4372 return hr;
4374 *texture = &object->ID3D10Texture2D_iface;
4376 return S_OK;
4379 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
4380 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4381 ID3D10Texture3D **texture)
4383 struct d3d_device *device = impl_from_ID3D10Device(iface);
4384 D3D11_TEXTURE3D_DESC d3d11_desc;
4385 struct d3d_texture3d *object;
4386 HRESULT hr;
4388 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4390 d3d11_desc.Width = desc->Width;
4391 d3d11_desc.Height = desc->Height;
4392 d3d11_desc.Depth = desc->Depth;
4393 d3d11_desc.MipLevels = desc->MipLevels;
4394 d3d11_desc.Format = desc->Format;
4395 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4396 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4397 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4398 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4400 if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4401 return hr;
4403 *texture = &object->ID3D10Texture3D_iface;
4405 return S_OK;
4408 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
4409 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
4411 struct d3d_device *device = impl_from_ID3D10Device(iface);
4412 struct d3d_shader_resource_view *object;
4413 ID3D11Resource *d3d11_resource;
4414 HRESULT hr;
4416 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4418 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4420 ERR("Resource does not implement ID3D11Resource.\n");
4421 return E_FAIL;
4424 hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
4425 &object);
4426 ID3D11Resource_Release(d3d11_resource);
4427 if (FAILED(hr))
4428 return hr;
4430 *view = &object->ID3D10ShaderResourceView1_iface;
4432 return S_OK;
4435 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
4436 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
4438 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4440 return d3d10_device_CreateShaderResourceView1(iface, resource,
4441 (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
4444 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
4445 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
4447 struct d3d_device *device = impl_from_ID3D10Device(iface);
4448 struct d3d_rendertarget_view *object;
4449 ID3D11Resource *d3d11_resource;
4450 HRESULT hr;
4452 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4454 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4456 ERR("Resource does not implement ID3D11Resource.\n");
4457 return E_FAIL;
4460 hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
4461 ID3D11Resource_Release(d3d11_resource);
4462 if (FAILED(hr))
4463 return hr;
4465 *view = &object->ID3D10RenderTargetView_iface;
4467 return S_OK;
4470 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
4471 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
4473 struct d3d_device *device = impl_from_ID3D10Device(iface);
4474 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
4475 struct d3d_depthstencil_view *object;
4476 ID3D11Resource *d3d11_resource;
4477 HRESULT hr;
4479 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4481 if (desc)
4483 d3d11_desc.Format = desc->Format;
4484 d3d11_desc.ViewDimension = desc->ViewDimension;
4485 d3d11_desc.Flags = 0;
4486 memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
4489 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4491 ERR("Resource does not implement ID3D11Resource.\n");
4492 return E_FAIL;
4495 hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
4496 ID3D11Resource_Release(d3d11_resource);
4497 if (FAILED(hr))
4498 return hr;
4500 *view = &object->ID3D10DepthStencilView_iface;
4502 return S_OK;
4505 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
4506 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
4507 const void *shader_byte_code, SIZE_T shader_byte_code_length,
4508 ID3D10InputLayout **input_layout)
4510 struct d3d_device *device = impl_from_ID3D10Device(iface);
4511 struct d3d_input_layout *object;
4512 HRESULT hr;
4514 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
4515 "shader_byte_code_length %lu, input_layout %p\n",
4516 iface, element_descs, element_count, shader_byte_code,
4517 shader_byte_code_length, input_layout);
4519 if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count,
4520 shader_byte_code, shader_byte_code_length, &object)))
4521 return hr;
4523 *input_layout = &object->ID3D10InputLayout_iface;
4525 return S_OK;
4528 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
4529 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
4531 struct d3d_device *device = impl_from_ID3D10Device(iface);
4532 struct d3d_vertex_shader *object;
4533 HRESULT hr;
4535 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4536 iface, byte_code, byte_code_length, shader);
4538 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
4539 return hr;
4541 *shader = &object->ID3D10VertexShader_iface;
4543 return S_OK;
4546 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
4547 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
4549 struct d3d_device *device = impl_from_ID3D10Device(iface);
4550 struct d3d_geometry_shader *object;
4551 HRESULT hr;
4553 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4554 iface, byte_code, byte_code_length, shader);
4556 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object)))
4557 return hr;
4559 *shader = &object->ID3D10GeometryShader_iface;
4561 return S_OK;
4564 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
4565 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
4566 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
4568 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
4569 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
4570 iface, byte_code, byte_code_length, output_stream_decls,
4571 output_stream_decl_count, output_stream_stride, shader);
4573 return E_NOTIMPL;
4576 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
4577 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
4579 struct d3d_device *device = impl_from_ID3D10Device(iface);
4580 struct d3d_pixel_shader *object;
4581 HRESULT hr;
4583 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4584 iface, byte_code, byte_code_length, shader);
4586 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
4587 return hr;
4589 *shader = &object->ID3D10PixelShader_iface;
4591 return S_OK;
4594 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
4595 const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
4597 struct d3d_device *device = impl_from_ID3D10Device(iface);
4598 ID3D11BlendState *d3d11_blend_state;
4599 HRESULT hr;
4601 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
4603 if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device_iface, (D3D11_BLEND_DESC *)desc,
4604 &d3d11_blend_state)))
4605 return hr;
4607 hr = ID3D11BlendState_QueryInterface(d3d11_blend_state, &IID_ID3D10BlendState1, (void **)blend_state);
4608 ID3D11BlendState_Release(d3d11_blend_state);
4609 return hr;
4612 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
4613 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
4615 D3D10_BLEND_DESC1 d3d10_1_desc;
4616 unsigned int i;
4618 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
4620 if (!desc)
4621 return E_INVALIDARG;
4623 d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
4624 d3d10_1_desc.IndependentBlendEnable = FALSE;
4625 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
4627 if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
4628 || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
4629 d3d10_1_desc.IndependentBlendEnable = TRUE;
4632 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
4634 d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
4635 d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
4636 d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
4637 d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
4638 d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
4639 d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
4640 d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
4641 d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
4644 return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
4647 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
4648 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
4650 struct d3d_device *device = impl_from_ID3D10Device(iface);
4651 ID3D11DepthStencilState *d3d11_depth_stencil_state;
4652 HRESULT hr;
4654 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
4656 if (FAILED(hr = d3d11_device_CreateDepthStencilState(&device->ID3D11Device_iface,
4657 (const D3D11_DEPTH_STENCIL_DESC *)desc, &d3d11_depth_stencil_state)))
4658 return hr;
4660 hr = ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state, &IID_ID3D10DepthStencilState,
4661 (void **)depth_stencil_state);
4662 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state);
4663 return hr;
4666 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
4667 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
4669 struct d3d_device *device = impl_from_ID3D10Device(iface);
4670 ID3D11RasterizerState *d3d11_rasterizer_state;
4671 HRESULT hr;
4673 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
4675 if (FAILED(hr = d3d11_device_CreateRasterizerState(&device->ID3D11Device_iface,
4676 (const D3D11_RASTERIZER_DESC *)desc, &d3d11_rasterizer_state)))
4677 return hr;
4679 hr = ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state,
4680 &IID_ID3D10RasterizerState, (void **)rasterizer_state);
4681 ID3D11RasterizerState_Release(d3d11_rasterizer_state);
4682 return hr;
4685 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
4686 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
4688 struct d3d_device *device = impl_from_ID3D10Device(iface);
4689 ID3D11SamplerState *d3d11_sampler_state;
4690 HRESULT hr;
4692 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
4694 if (FAILED(hr = d3d11_device_CreateSamplerState(&device->ID3D11Device_iface,
4695 (const D3D11_SAMPLER_DESC *)desc, &d3d11_sampler_state)))
4696 return hr;
4698 hr = ID3D11SamplerState_QueryInterface(d3d11_sampler_state, &IID_ID3D10SamplerState, (void **)sampler_state);
4699 ID3D11SamplerState_Release(d3d11_sampler_state);
4700 return hr;
4703 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
4704 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
4706 struct d3d_device *device = impl_from_ID3D10Device(iface);
4707 struct d3d_query *object;
4708 HRESULT hr;
4710 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
4712 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
4713 return hr;
4715 if (query)
4717 *query = &object->ID3D10Query_iface;
4718 return S_OK;
4721 ID3D10Query_Release(&object->ID3D10Query_iface);
4722 return S_FALSE;
4725 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
4726 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
4728 struct d3d_device *device = impl_from_ID3D10Device(iface);
4729 struct d3d_query *object;
4730 HRESULT hr;
4732 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
4734 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object)))
4735 return hr;
4737 if (predicate)
4739 *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
4740 return S_OK;
4743 ID3D10Query_Release(&object->ID3D10Query_iface);
4744 return S_FALSE;
4747 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
4748 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
4750 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
4752 return E_NOTIMPL;
4755 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
4756 DXGI_FORMAT format, UINT *format_support)
4758 FIXME("iface %p, format %s, format_support %p stub!\n",
4759 iface, debug_dxgi_format(format), format_support);
4761 return E_NOTIMPL;
4764 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
4765 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
4767 struct d3d_device *device = impl_from_ID3D10Device(iface);
4769 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
4770 iface, debug_dxgi_format(format), sample_count, quality_level_count);
4772 return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device_iface, format,
4773 sample_count, quality_level_count);
4776 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
4778 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
4781 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
4782 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
4783 UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
4785 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
4786 "units %p, units_length %p, description %p, description_length %p stub!\n",
4787 iface, desc, type, active_counters, name, name_length,
4788 units, units_length, description, description_length);
4790 return E_NOTIMPL;
4793 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
4795 FIXME("iface %p stub!\n", iface);
4797 return 0;
4800 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
4801 HANDLE resource_handle, REFIID guid, void **resource)
4803 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
4804 iface, resource_handle, debugstr_guid(guid), resource);
4806 return E_NOTIMPL;
4809 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
4811 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
4814 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
4816 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
4819 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
4821 struct d3d_device *device = impl_from_ID3D10Device(iface);
4823 TRACE("iface %p.\n", iface);
4825 return device->feature_level;
4828 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
4830 /* IUnknown methods */
4831 d3d10_device_QueryInterface,
4832 d3d10_device_AddRef,
4833 d3d10_device_Release,
4834 /* ID3D10Device methods */
4835 d3d10_device_VSSetConstantBuffers,
4836 d3d10_device_PSSetShaderResources,
4837 d3d10_device_PSSetShader,
4838 d3d10_device_PSSetSamplers,
4839 d3d10_device_VSSetShader,
4840 d3d10_device_DrawIndexed,
4841 d3d10_device_Draw,
4842 d3d10_device_PSSetConstantBuffers,
4843 d3d10_device_IASetInputLayout,
4844 d3d10_device_IASetVertexBuffers,
4845 d3d10_device_IASetIndexBuffer,
4846 d3d10_device_DrawIndexedInstanced,
4847 d3d10_device_DrawInstanced,
4848 d3d10_device_GSSetConstantBuffers,
4849 d3d10_device_GSSetShader,
4850 d3d10_device_IASetPrimitiveTopology,
4851 d3d10_device_VSSetShaderResources,
4852 d3d10_device_VSSetSamplers,
4853 d3d10_device_SetPredication,
4854 d3d10_device_GSSetShaderResources,
4855 d3d10_device_GSSetSamplers,
4856 d3d10_device_OMSetRenderTargets,
4857 d3d10_device_OMSetBlendState,
4858 d3d10_device_OMSetDepthStencilState,
4859 d3d10_device_SOSetTargets,
4860 d3d10_device_DrawAuto,
4861 d3d10_device_RSSetState,
4862 d3d10_device_RSSetViewports,
4863 d3d10_device_RSSetScissorRects,
4864 d3d10_device_CopySubresourceRegion,
4865 d3d10_device_CopyResource,
4866 d3d10_device_UpdateSubresource,
4867 d3d10_device_ClearRenderTargetView,
4868 d3d10_device_ClearDepthStencilView,
4869 d3d10_device_GenerateMips,
4870 d3d10_device_ResolveSubresource,
4871 d3d10_device_VSGetConstantBuffers,
4872 d3d10_device_PSGetShaderResources,
4873 d3d10_device_PSGetShader,
4874 d3d10_device_PSGetSamplers,
4875 d3d10_device_VSGetShader,
4876 d3d10_device_PSGetConstantBuffers,
4877 d3d10_device_IAGetInputLayout,
4878 d3d10_device_IAGetVertexBuffers,
4879 d3d10_device_IAGetIndexBuffer,
4880 d3d10_device_GSGetConstantBuffers,
4881 d3d10_device_GSGetShader,
4882 d3d10_device_IAGetPrimitiveTopology,
4883 d3d10_device_VSGetShaderResources,
4884 d3d10_device_VSGetSamplers,
4885 d3d10_device_GetPredication,
4886 d3d10_device_GSGetShaderResources,
4887 d3d10_device_GSGetSamplers,
4888 d3d10_device_OMGetRenderTargets,
4889 d3d10_device_OMGetBlendState,
4890 d3d10_device_OMGetDepthStencilState,
4891 d3d10_device_SOGetTargets,
4892 d3d10_device_RSGetState,
4893 d3d10_device_RSGetViewports,
4894 d3d10_device_RSGetScissorRects,
4895 d3d10_device_GetDeviceRemovedReason,
4896 d3d10_device_SetExceptionMode,
4897 d3d10_device_GetExceptionMode,
4898 d3d10_device_GetPrivateData,
4899 d3d10_device_SetPrivateData,
4900 d3d10_device_SetPrivateDataInterface,
4901 d3d10_device_ClearState,
4902 d3d10_device_Flush,
4903 d3d10_device_CreateBuffer,
4904 d3d10_device_CreateTexture1D,
4905 d3d10_device_CreateTexture2D,
4906 d3d10_device_CreateTexture3D,
4907 d3d10_device_CreateShaderResourceView,
4908 d3d10_device_CreateRenderTargetView,
4909 d3d10_device_CreateDepthStencilView,
4910 d3d10_device_CreateInputLayout,
4911 d3d10_device_CreateVertexShader,
4912 d3d10_device_CreateGeometryShader,
4913 d3d10_device_CreateGeometryShaderWithStreamOutput,
4914 d3d10_device_CreatePixelShader,
4915 d3d10_device_CreateBlendState,
4916 d3d10_device_CreateDepthStencilState,
4917 d3d10_device_CreateRasterizerState,
4918 d3d10_device_CreateSamplerState,
4919 d3d10_device_CreateQuery,
4920 d3d10_device_CreatePredicate,
4921 d3d10_device_CreateCounter,
4922 d3d10_device_CheckFormatSupport,
4923 d3d10_device_CheckMultisampleQualityLevels,
4924 d3d10_device_CheckCounterInfo,
4925 d3d10_device_CheckCounter,
4926 d3d10_device_GetCreationFlags,
4927 d3d10_device_OpenSharedResource,
4928 d3d10_device_SetTextFilterSize,
4929 d3d10_device_GetTextFilterSize,
4930 d3d10_device_CreateShaderResourceView1,
4931 d3d10_device_CreateBlendState1,
4932 d3d10_device_GetFeatureLevel,
4935 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl =
4937 /* IUnknown methods */
4938 d3d_device_inner_QueryInterface,
4939 d3d_device_inner_AddRef,
4940 d3d_device_inner_Release,
4943 /* ID3D10Multithread methods */
4945 static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
4947 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
4950 static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
4952 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
4954 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
4956 return IUnknown_QueryInterface(device->outer_unk, iid, out);
4959 static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
4961 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
4963 TRACE("iface %p.\n", iface);
4965 return IUnknown_AddRef(device->outer_unk);
4968 static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
4970 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
4972 TRACE("iface %p.\n", iface);
4974 return IUnknown_Release(device->outer_unk);
4977 static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
4979 TRACE("iface %p.\n", iface);
4981 wined3d_mutex_lock();
4984 static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
4986 TRACE("iface %p.\n", iface);
4988 wined3d_mutex_unlock();
4991 static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
4993 FIXME("iface %p, protect %#x stub!\n", iface, protect);
4995 return TRUE;
4998 static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
5000 FIXME("iface %p stub!\n", iface);
5002 return TRUE;
5005 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
5007 d3d10_multithread_QueryInterface,
5008 d3d10_multithread_AddRef,
5009 d3d10_multithread_Release,
5010 d3d10_multithread_Enter,
5011 d3d10_multithread_Leave,
5012 d3d10_multithread_SetMultithreadProtected,
5013 d3d10_multithread_GetMultithreadProtected,
5016 /* IWineDXGIDeviceParent IUnknown methods */
5018 static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
5020 return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
5023 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
5024 REFIID riid, void **ppv)
5026 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5027 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
5030 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
5032 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5033 return IUnknown_AddRef(device->outer_unk);
5036 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
5038 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5039 return IUnknown_Release(device->outer_unk);
5042 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
5043 IWineDXGIDeviceParent *iface)
5045 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5046 return &device->device_parent;
5049 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
5051 /* IUnknown methods */
5052 dxgi_device_parent_QueryInterface,
5053 dxgi_device_parent_AddRef,
5054 dxgi_device_parent_Release,
5055 /* IWineDXGIDeviceParent methods */
5056 dxgi_device_parent_get_wined3d_device_parent,
5059 static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
5061 return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
5064 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5065 struct wined3d_device *wined3d_device)
5067 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5069 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
5071 wined3d_device_incref(wined3d_device);
5072 device->wined3d_device = wined3d_device;
5075 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5077 TRACE("device_parent %p.\n", device_parent);
5080 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
5082 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
5085 static HRESULT CDECL device_parent_sub_resource_created(struct wined3d_device_parent *device_parent,
5086 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent,
5087 const struct wined3d_parent_ops **parent_ops)
5089 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
5090 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
5092 *parent = NULL;
5093 *parent_ops = &d3d_null_wined3d_parent_ops;
5095 return S_OK;
5098 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
5099 void *container_parent, const struct wined3d_resource_desc *wined3d_desc,
5100 struct wined3d_texture **wined3d_texture)
5102 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5103 struct d3d_texture2d *texture;
5104 ID3D10Texture2D *texture_iface;
5105 D3D10_TEXTURE2D_DESC desc;
5106 HRESULT hr;
5108 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
5109 device_parent, container_parent, wined3d_desc, wined3d_texture);
5111 FIXME("Implement DXGI<->wined3d usage conversion.\n");
5113 desc.Width = wined3d_desc->width;
5114 desc.Height = wined3d_desc->height;
5115 desc.MipLevels = 1;
5116 desc.ArraySize = 1;
5117 desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
5118 desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
5119 desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
5120 desc.Usage = D3D10_USAGE_DEFAULT;
5121 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
5122 desc.CPUAccessFlags = 0;
5123 desc.MiscFlags = 0;
5125 if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
5126 &desc, NULL, &texture_iface)))
5128 WARN("CreateTexture2D failed, returning %#x.\n", hr);
5129 return hr;
5132 texture = impl_from_ID3D10Texture2D(texture_iface);
5134 *wined3d_texture = texture->wined3d_texture;
5135 wined3d_texture_incref(*wined3d_texture);
5136 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
5138 return S_OK;
5141 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5142 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5144 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5145 IWineDXGIDevice *wine_device;
5146 HRESULT hr;
5148 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5150 if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface,
5151 &IID_IWineDXGIDevice, (void **)&wine_device)))
5153 ERR("Device should implement IWineDXGIDevice.\n");
5154 return E_FAIL;
5157 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, TRUE, swapchain);
5158 IWineDXGIDevice_Release(wine_device);
5159 if (FAILED(hr))
5161 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
5162 return hr;
5165 return S_OK;
5168 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
5170 device_parent_wined3d_device_created,
5171 device_parent_mode_changed,
5172 device_parent_activate,
5173 device_parent_sub_resource_created,
5174 device_parent_sub_resource_created,
5175 device_parent_create_swapchain_texture,
5176 device_parent_create_swapchain,
5179 static void *d3d_rb_alloc(size_t size)
5181 return HeapAlloc(GetProcessHeap(), 0, size);
5184 static void *d3d_rb_realloc(void *ptr, size_t size)
5186 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
5189 static void d3d_rb_free(void *ptr)
5191 HeapFree(GetProcessHeap(), 0, ptr);
5194 static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
5196 const D3D11_SAMPLER_DESC *ka = key;
5197 const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
5199 return memcmp(ka, kb, sizeof(*ka));
5202 static const struct wine_rb_functions d3d_sampler_state_rb_ops =
5204 d3d_rb_alloc,
5205 d3d_rb_realloc,
5206 d3d_rb_free,
5207 d3d_sampler_state_compare,
5210 static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
5212 const D3D11_BLEND_DESC *ka = key;
5213 const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
5215 return memcmp(ka, kb, sizeof(*ka));
5218 static const struct wine_rb_functions d3d_blend_state_rb_ops =
5220 d3d_rb_alloc,
5221 d3d_rb_realloc,
5222 d3d_rb_free,
5223 d3d_blend_state_compare,
5226 static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
5228 const D3D11_DEPTH_STENCIL_DESC *ka = key;
5229 const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
5230 const struct d3d_depthstencil_state, entry)->desc;
5232 return memcmp(ka, kb, sizeof(*ka));
5235 static const struct wine_rb_functions d3d_depthstencil_state_rb_ops =
5237 d3d_rb_alloc,
5238 d3d_rb_realloc,
5239 d3d_rb_free,
5240 d3d_depthstencil_state_compare,
5243 static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
5245 const D3D11_RASTERIZER_DESC *ka = key;
5246 const D3D11_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc;
5248 return memcmp(ka, kb, sizeof(*ka));
5251 static const struct wine_rb_functions d3d_rasterizer_state_rb_ops =
5253 d3d_rb_alloc,
5254 d3d_rb_realloc,
5255 d3d_rb_free,
5256 d3d_rasterizer_state_compare,
5259 HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown)
5261 device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
5262 device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
5263 device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
5264 device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
5265 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;
5266 device->device_parent.ops = &d3d_wined3d_device_parent_ops;
5267 device->refcount = 1;
5268 /* COM aggregation always takes place */
5269 device->outer_unk = outer_unknown;
5271 d3d11_immediate_context_init(&device->immediate_context, device);
5272 ID3D11DeviceContext_Release(&device->immediate_context.ID3D11DeviceContext_iface);
5274 if (wine_rb_init(&device->blend_states, &d3d_blend_state_rb_ops) == -1)
5276 WARN("Failed to initialize blend state rbtree.\n");
5277 return E_FAIL;
5279 device->blend_factor[0] = 1.0f;
5280 device->blend_factor[1] = 1.0f;
5281 device->blend_factor[2] = 1.0f;
5282 device->blend_factor[3] = 1.0f;
5284 if (wine_rb_init(&device->depthstencil_states, &d3d_depthstencil_state_rb_ops) == -1)
5286 WARN("Failed to initialize depthstencil state rbtree.\n");
5287 wine_rb_destroy(&device->blend_states, NULL, NULL);
5288 return E_FAIL;
5291 if (wine_rb_init(&device->rasterizer_states, &d3d_rasterizer_state_rb_ops) == -1)
5293 WARN("Failed to initialize rasterizer state rbtree.\n");
5294 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
5295 wine_rb_destroy(&device->blend_states, NULL, NULL);
5296 return E_FAIL;
5299 if (wine_rb_init(&device->sampler_states, &d3d_sampler_state_rb_ops) == -1)
5301 WARN("Failed to initialize sampler state rbtree.\n");
5302 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
5303 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
5304 wine_rb_destroy(&device->blend_states, NULL, NULL);
5305 return E_FAIL;
5308 return S_OK;