d3d11: Handle 3D textures in wined3d_resource_from_d3d10_resource().
[wine.git] / dlls / d3d11 / texture.c
blob17fb4b1da37cad8645541aacf9b4a215b9476f5f
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 /* ID3D11Texture2D methods */
30 static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
32 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
35 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
37 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
41 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
42 || IsEqualGUID(riid, &IID_ID3D11Resource)
43 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
44 || IsEqualGUID(riid, &IID_IUnknown))
46 *object = &texture->ID3D11Texture2D_iface;
47 IUnknown_AddRef((IUnknown *)*object);
48 return S_OK;
50 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
51 || IsEqualGUID(riid, &IID_ID3D10Resource)
52 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
54 *object = &texture->ID3D10Texture2D_iface;
55 IUnknown_AddRef((IUnknown *)*object);
56 return S_OK;
59 if (texture->dxgi_surface)
61 TRACE("Forwarding to dxgi surface.\n");
62 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
65 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
67 *object = NULL;
68 return E_NOINTERFACE;
71 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
73 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
74 ULONG refcount = InterlockedIncrement(&texture->refcount);
76 TRACE("%p increasing refcount to %u.\n", texture, refcount);
78 if (refcount == 1)
80 ID3D11Device_AddRef(texture->device);
81 wined3d_mutex_lock();
82 wined3d_texture_incref(texture->wined3d_texture);
83 wined3d_mutex_unlock();
86 return refcount;
89 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
91 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
92 ULONG refcount = InterlockedDecrement(&texture->refcount);
94 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
96 if (!refcount)
98 ID3D11Device *device = texture->device;
100 wined3d_mutex_lock();
101 wined3d_texture_decref(texture->wined3d_texture);
102 wined3d_mutex_unlock();
103 /* Release the device last, it may cause the wined3d device to be
104 * destroyed. */
105 ID3D11Device_Release(device);
108 return refcount;
111 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
113 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
115 TRACE("iface %p, device %p.\n", iface, device);
117 *device = texture->device;
118 ID3D11Device_AddRef(*device);
121 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
122 REFGUID guid, UINT *data_size, void *data)
124 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
125 IDXGISurface *dxgi_surface;
126 HRESULT hr;
128 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
130 if (texture->dxgi_surface
131 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
133 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
134 IDXGISurface_Release(dxgi_surface);
135 return hr;
138 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
141 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
142 REFGUID guid, UINT data_size, const void *data)
144 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
145 IDXGISurface *dxgi_surface;
146 HRESULT hr;
148 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
150 if (texture->dxgi_surface
151 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
153 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
154 IDXGISurface_Release(dxgi_surface);
155 return hr;
158 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
161 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
162 REFGUID guid, const IUnknown *data)
164 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
165 IDXGISurface *dxgi_surface;
166 HRESULT hr;
168 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
170 if (texture->dxgi_surface
171 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
173 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
174 IDXGISurface_Release(dxgi_surface);
175 return hr;
178 return d3d_set_private_data_interface(&texture->private_store, guid, data);
181 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
182 D3D11_RESOURCE_DIMENSION *resource_dimension)
184 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
186 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
189 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
191 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
194 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
196 FIXME("iface %p stub!\n", iface);
198 return 0;
201 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
203 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
204 struct wined3d_resource_desc wined3d_desc;
206 TRACE("iface %p, desc %p.\n", iface, desc);
208 *desc = texture->desc;
210 wined3d_mutex_lock();
211 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
212 wined3d_mutex_unlock();
214 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
215 * to get everything from wined3d, but e.g. bind flags don't exist as such
216 * there (yet). */
217 desc->Width = wined3d_desc.width;
218 desc->Height = wined3d_desc.height;
219 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
220 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
221 ? 1 : wined3d_desc.multisample_type;
222 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
225 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
227 /* IUnknown methods */
228 d3d11_texture2d_QueryInterface,
229 d3d11_texture2d_AddRef,
230 d3d11_texture2d_Release,
231 /* ID3D11DeviceChild methods */
232 d3d11_texture2d_GetDevice,
233 d3d11_texture2d_GetPrivateData,
234 d3d11_texture2d_SetPrivateData,
235 d3d11_texture2d_SetPrivateDataInterface,
236 /* ID3D11Resource methods */
237 d3d11_texture2d_GetType,
238 d3d11_texture2d_SetEvictionPriority,
239 d3d11_texture2d_GetEvictionPriority,
240 /* ID3D11Texture2D methods */
241 d3d11_texture2d_GetDesc,
244 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
246 if (!iface)
247 return NULL;
248 assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
249 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
252 /* IUnknown methods */
254 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
256 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
258 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
260 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
263 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
265 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
267 TRACE("iface %p.\n", iface);
269 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
272 static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
274 struct d3d_texture2d *texture = parent;
276 if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
277 wined3d_private_store_cleanup(&texture->private_store);
278 HeapFree(GetProcessHeap(), 0, texture);
281 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
283 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
285 TRACE("iface %p.\n", iface);
287 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
290 /* ID3D10DeviceChild methods */
292 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
294 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
296 TRACE("iface %p, device %p.\n", iface, device);
298 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
301 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
302 REFGUID guid, UINT *data_size, void *data)
304 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
306 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
308 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
311 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
312 REFGUID guid, UINT data_size, const void *data)
314 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
316 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
318 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
321 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
322 REFGUID guid, const IUnknown *data)
324 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
326 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
328 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
331 /* ID3D10Resource methods */
333 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
334 D3D10_RESOURCE_DIMENSION *resource_dimension)
336 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
338 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
341 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
343 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
346 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
348 FIXME("iface %p stub!\n", iface);
350 return 0;
353 /* ID3D10Texture2D methods */
355 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
356 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
358 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
359 struct wined3d_map_desc wined3d_map_desc;
360 HRESULT hr;
362 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
363 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
365 if (map_flags)
366 FIXME("Ignoring map_flags %#x.\n", map_flags);
368 wined3d_mutex_lock();
369 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
370 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
372 mapped_texture->pData = wined3d_map_desc.data;
373 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
375 wined3d_mutex_unlock();
377 return hr;
380 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
382 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
384 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
386 wined3d_mutex_lock();
387 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
388 wined3d_mutex_unlock();
391 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
393 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
394 D3D11_TEXTURE2D_DESC d3d11_desc;
396 TRACE("iface %p, desc %p\n", iface, desc);
398 d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
400 desc->Width = d3d11_desc.Width;
401 desc->Height = d3d11_desc.Height;
402 desc->MipLevels = d3d11_desc.MipLevels;
403 desc->ArraySize = d3d11_desc.ArraySize;
404 desc->Format = d3d11_desc.Format;
405 desc->SampleDesc = d3d11_desc.SampleDesc;
406 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
407 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
408 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
409 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
412 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
414 /* IUnknown methods */
415 d3d10_texture2d_QueryInterface,
416 d3d10_texture2d_AddRef,
417 d3d10_texture2d_Release,
418 /* ID3D10DeviceChild methods */
419 d3d10_texture2d_GetDevice,
420 d3d10_texture2d_GetPrivateData,
421 d3d10_texture2d_SetPrivateData,
422 d3d10_texture2d_SetPrivateDataInterface,
423 /* ID3D10Resource methods */
424 d3d10_texture2d_GetType,
425 d3d10_texture2d_SetEvictionPriority,
426 d3d10_texture2d_GetEvictionPriority,
427 /* ID3D10Texture2D methods */
428 d3d10_texture2d_Map,
429 d3d10_texture2d_Unmap,
430 d3d10_texture2d_GetDesc,
433 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
435 if (!iface)
436 return NULL;
437 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
438 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
441 static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
443 d3d_texture2d_wined3d_object_released,
446 static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
448 if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM
449 || desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
450 || desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))
451 return FALSE;
453 if (desc->Usage != D3D11_USAGE_DEFAULT)
454 return FALSE;
456 return TRUE;
459 static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc)
461 if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
462 && desc->ArraySize < 6)
464 WARN("Invalid array size %u for cube texture.\n", desc->ArraySize);
465 return FALSE;
468 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE
469 && !is_gdi_compatible_texture(desc))
471 WARN("Incompatible description used to create GDI compatible texture.\n");
472 return FALSE;
475 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
476 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
478 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET and "
479 "D3D11_BIND_SHADER_RESOURCE.\n");
480 return FALSE;
483 return TRUE;
486 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
487 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out)
489 struct wined3d_resource_desc wined3d_desc;
490 struct d3d_texture2d *texture;
491 unsigned int levels;
492 DWORD flags = 0;
493 HRESULT hr;
495 if (!validate_texture2d_desc(desc))
497 WARN("Failed to validate texture desc.\n");
498 return E_INVALIDARG;
501 if (!(texture = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*texture))))
502 return E_OUTOFMEMORY;
504 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
505 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
506 texture->refcount = 1;
507 wined3d_mutex_lock();
508 wined3d_private_store_init(&texture->private_store);
509 texture->desc = *desc;
511 if (desc->SampleDesc.Count > 1)
512 FIXME("Multisampled textures not implemented.\n");
514 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
515 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
516 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
517 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
518 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
519 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
520 wined3d_desc.width = desc->Width;
521 wined3d_desc.height = desc->Height;
522 wined3d_desc.depth = 1;
523 wined3d_desc.size = 0;
525 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
527 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
528 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
529 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
530 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
532 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
533 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
534 texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
536 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
537 wined3d_private_store_cleanup(&texture->private_store);
538 HeapFree(GetProcessHeap(), 0, texture);
539 wined3d_mutex_unlock();
540 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
541 hr = E_INVALIDARG;
542 return hr;
544 texture->desc.MipLevels = levels;
546 if (desc->MipLevels == 1 && desc->ArraySize == 1)
548 IWineDXGIDevice *wine_device;
550 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
551 (void **)&wine_device)))
553 ERR("Device should implement IWineDXGIDevice.\n");
554 wined3d_texture_decref(texture->wined3d_texture);
555 wined3d_mutex_unlock();
556 return E_FAIL;
559 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
560 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
561 IWineDXGIDevice_Release(wine_device);
562 if (FAILED(hr))
564 ERR("Failed to create DXGI surface, returning %#.x\n", hr);
565 texture->dxgi_surface = NULL;
566 wined3d_texture_decref(texture->wined3d_texture);
567 wined3d_mutex_unlock();
568 return hr;
571 wined3d_mutex_unlock();
573 ID3D11Device_AddRef(texture->device = &device->ID3D11Device_iface);
575 TRACE("Created texture %p.\n", texture);
576 *out = texture;
578 return S_OK;
581 /* ID3D11Texture3D methods */
583 static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
585 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
588 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
590 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
592 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
594 if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
595 || IsEqualGUID(riid, &IID_ID3D11Resource)
596 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
597 || IsEqualGUID(riid, &IID_IUnknown))
599 IUnknown_AddRef(iface);
600 *object = iface;
601 return S_OK;
603 else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
604 || IsEqualGUID(riid, &IID_ID3D10Resource)
605 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
607 IUnknown_AddRef(iface);
608 *object = &texture->ID3D10Texture3D_iface;
609 return S_OK;
612 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
614 *object = NULL;
615 return E_NOINTERFACE;
618 static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
620 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
621 ULONG refcount = InterlockedIncrement(&texture->refcount);
623 TRACE("%p increasing refcount to %u.\n", texture, refcount);
625 if (refcount == 1)
627 ID3D11Device_AddRef(texture->device);
628 wined3d_mutex_lock();
629 wined3d_texture_incref(texture->wined3d_texture);
630 wined3d_mutex_unlock();
633 return refcount;
636 static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
638 struct d3d_texture3d *texture = parent;
640 wined3d_private_store_cleanup(&texture->private_store);
641 HeapFree(GetProcessHeap(), 0, parent);
644 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
646 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
647 ULONG refcount = InterlockedDecrement(&texture->refcount);
649 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
651 if (!refcount)
653 ID3D11Device *device = texture->device;
655 wined3d_mutex_lock();
656 wined3d_texture_decref(texture->wined3d_texture);
657 wined3d_mutex_unlock();
658 /* Release the device last, it may cause the wined3d device to be
659 * destroyed. */
660 ID3D11Device_Release(device);
663 return refcount;
666 static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
668 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
670 TRACE("iface %p, device %p.\n", iface, device);
672 *device = texture->device;
673 ID3D11Device_AddRef(*device);
676 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
677 REFGUID guid, UINT *data_size, void *data)
679 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
681 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
683 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
686 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
687 REFGUID guid, UINT data_size, const void *data)
689 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
691 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
693 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
696 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
697 REFGUID guid, const IUnknown *data)
699 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
701 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
703 return d3d_set_private_data_interface(&texture->private_store, guid, data);
706 static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
707 D3D11_RESOURCE_DIMENSION *resource_dimension)
709 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
711 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
714 static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
716 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
719 static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
721 FIXME("iface %p stub!\n", iface);
723 return 0;
726 static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
728 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
730 TRACE("iface %p, desc %p.\n", iface, desc);
732 *desc = texture->desc;
735 static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
737 /* IUnknown methods */
738 d3d11_texture3d_QueryInterface,
739 d3d11_texture3d_AddRef,
740 d3d11_texture3d_Release,
741 /* ID3D11DeviceChild methods */
742 d3d11_texture3d_GetDevice,
743 d3d11_texture3d_GetPrivateData,
744 d3d11_texture3d_SetPrivateData,
745 d3d11_texture3d_SetPrivateDataInterface,
746 /* ID3D11Resource methods */
747 d3d11_texture3d_GetType,
748 d3d11_texture3d_SetEvictionPriority,
749 d3d11_texture3d_GetEvictionPriority,
750 /* ID3D11Texture3D methods */
751 d3d11_texture3d_GetDesc,
754 /* ID3D10Texture3D methods */
756 static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
758 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
761 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
763 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
765 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
767 return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
770 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
772 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
774 TRACE("iface %p.\n", iface);
776 return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
779 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
781 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
783 TRACE("iface %p.\n", iface);
785 return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
788 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
790 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
792 TRACE("iface %p, device %p.\n", iface, device);
794 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
797 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
798 REFGUID guid, UINT *data_size, void *data)
800 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
802 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
803 iface, debugstr_guid(guid), data_size, data);
805 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
808 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
809 REFGUID guid, UINT data_size, const void *data)
811 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
813 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
814 iface, debugstr_guid(guid), data_size, data);
816 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
819 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
820 REFGUID guid, const IUnknown *data)
822 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
824 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
826 return d3d_set_private_data_interface(&texture->private_store, guid, data);
829 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
830 D3D10_RESOURCE_DIMENSION *resource_dimension)
832 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
834 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
837 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
839 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
842 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
844 FIXME("iface %p stub!\n", iface);
846 return 0;
849 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
850 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
852 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
853 struct wined3d_map_desc wined3d_map_desc;
854 HRESULT hr;
856 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
857 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
859 if (map_flags)
860 FIXME("Ignoring map_flags %#x.\n", map_flags);
862 wined3d_mutex_lock();
863 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
864 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
866 mapped_texture->pData = wined3d_map_desc.data;
867 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
868 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
870 wined3d_mutex_unlock();
872 return hr;
875 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
877 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
879 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
881 wined3d_mutex_lock();
882 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
883 wined3d_mutex_unlock();
886 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
888 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
889 D3D11_TEXTURE3D_DESC d3d11_desc;
891 TRACE("iface %p, desc %p.\n", iface, desc);
893 d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
895 desc->Width = d3d11_desc.Width;
896 desc->Height = d3d11_desc.Height;
897 desc->Depth = d3d11_desc.Depth;
898 desc->MipLevels = d3d11_desc.MipLevels;
899 desc->Format = d3d11_desc.Format;
900 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
901 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
902 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
903 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
906 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
908 /* IUnknown methods */
909 d3d10_texture3d_QueryInterface,
910 d3d10_texture3d_AddRef,
911 d3d10_texture3d_Release,
912 /* ID3D10DeviceChild methods */
913 d3d10_texture3d_GetDevice,
914 d3d10_texture3d_GetPrivateData,
915 d3d10_texture3d_SetPrivateData,
916 d3d10_texture3d_SetPrivateDataInterface,
917 /* ID3D10Resource methods */
918 d3d10_texture3d_GetType,
919 d3d10_texture3d_SetEvictionPriority,
920 d3d10_texture3d_GetEvictionPriority,
921 /* ID3D10Texture3D methods */
922 d3d10_texture3d_Map,
923 d3d10_texture3d_Unmap,
924 d3d10_texture3d_GetDesc,
927 struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
929 if (!iface)
930 return NULL;
931 assert(iface->lpVtbl == &d3d10_texture3d_vtbl);
932 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
935 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
937 if (!iface)
938 return NULL;
939 assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
940 return impl_from_ID3D11Texture3D(iface);
943 static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
945 d3d_texture3d_wined3d_object_released,
948 static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
949 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
951 struct wined3d_resource_desc wined3d_desc;
952 unsigned int levels;
953 DWORD flags = 0;
954 HRESULT hr;
956 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
957 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
959 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET "
960 "and D3D11_BIND_SHADER_RESOURCE.\n");
961 return E_INVALIDARG;
964 texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
965 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
966 texture->refcount = 1;
967 wined3d_mutex_lock();
968 wined3d_private_store_init(&texture->private_store);
969 texture->desc = *desc;
971 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
972 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
973 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
974 wined3d_desc.multisample_quality = 0;
975 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
976 wined3d_desc.pool = desc->Usage == D3D11_USAGE_STAGING ? WINED3D_POOL_MANAGED : WINED3D_POOL_DEFAULT;
977 wined3d_desc.width = desc->Width;
978 wined3d_desc.height = desc->Height;
979 wined3d_desc.depth = desc->Depth;
980 wined3d_desc.size = 0;
982 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
984 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
985 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
987 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
988 1, levels, flags, (struct wined3d_sub_resource_data *)data, texture,
989 &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
991 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
992 wined3d_private_store_cleanup(&texture->private_store);
993 wined3d_mutex_unlock();
994 if (hr == WINED3DERR_INVALIDCALL)
995 hr = E_INVALIDARG;
996 return hr;
998 wined3d_mutex_unlock();
999 texture->desc.MipLevels = levels;
1001 texture->device = &device->ID3D11Device_iface;
1002 ID3D11Device_AddRef(texture->device);
1004 return S_OK;
1007 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
1008 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
1010 struct d3d_texture3d *object;
1011 HRESULT hr;
1013 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1014 return E_OUTOFMEMORY;
1016 if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
1018 WARN("Failed to initialize texture, hr %#x.\n", hr);
1019 HeapFree(GetProcessHeap(), 0, object);
1020 return hr;
1023 TRACE("Created texture %p.\n", object);
1024 *texture = object;
1026 return S_OK;