wined3d: Introduce wined3d_device_get_ds_cb().
[wine.git] / include / wine / wined3d.h
blob70ec52ffe270c469c0ba6f6d3f41003c7c47457f
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 enum wined3d_light_type
55 WINED3D_LIGHT_POINT = 1,
56 WINED3D_LIGHT_SPOT = 2,
57 WINED3D_LIGHT_DIRECTIONAL = 3,
58 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
59 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
62 enum wined3d_primitive_type
64 WINED3D_PT_UNDEFINED = 0,
65 WINED3D_PT_POINTLIST = 1,
66 WINED3D_PT_LINELIST = 2,
67 WINED3D_PT_LINESTRIP = 3,
68 WINED3D_PT_TRIANGLELIST = 4,
69 WINED3D_PT_TRIANGLESTRIP = 5,
70 WINED3D_PT_TRIANGLEFAN = 6,
71 WINED3D_PT_LINELIST_ADJ = 10,
72 WINED3D_PT_LINESTRIP_ADJ = 11,
73 WINED3D_PT_TRIANGLELIST_ADJ = 12,
74 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
77 enum wined3d_device_type
79 WINED3D_DEVICE_TYPE_HAL = 1,
80 WINED3D_DEVICE_TYPE_REF = 2,
81 WINED3D_DEVICE_TYPE_SW = 3,
82 WINED3D_DEVICE_TYPE_NULLREF = 4,
85 enum wined3d_degree_type
87 WINED3D_DEGREE_LINEAR = 1,
88 WINED3D_DEGREE_QUADRATIC = 2,
89 WINED3D_DEGREE_CUBIC = 3,
90 WINED3D_DEGREE_QUINTIC = 5,
93 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
94 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
95 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
97 enum wined3d_format_id
99 WINED3DFMT_UNKNOWN,
100 WINED3DFMT_B8G8R8_UNORM,
101 WINED3DFMT_B5G5R5X1_UNORM,
102 WINED3DFMT_B4G4R4A4_UNORM,
103 WINED3DFMT_B2G3R3_UNORM,
104 WINED3DFMT_B2G3R3A8_UNORM,
105 WINED3DFMT_B4G4R4X4_UNORM,
106 WINED3DFMT_R8G8B8X8_UNORM,
107 WINED3DFMT_B10G10R10A2_UNORM,
108 WINED3DFMT_P8_UINT_A8_UNORM,
109 WINED3DFMT_P8_UINT,
110 WINED3DFMT_L8_UNORM,
111 WINED3DFMT_L8A8_UNORM,
112 WINED3DFMT_L4A4_UNORM,
113 WINED3DFMT_R5G5_SNORM_L6_UNORM,
114 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
115 WINED3DFMT_R10G11B11_SNORM,
116 WINED3DFMT_R10G10B10X2_UINT,
117 WINED3DFMT_R10G10B10X2_SNORM,
118 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
119 WINED3DFMT_D16_LOCKABLE,
120 WINED3DFMT_D32_UNORM,
121 WINED3DFMT_S1_UINT_D15_UNORM,
122 WINED3DFMT_X8D24_UNORM,
123 WINED3DFMT_S4X4_UINT_D24_UNORM,
124 WINED3DFMT_L16_UNORM,
125 WINED3DFMT_S8_UINT_D24_FLOAT,
126 WINED3DFMT_R8G8_SNORM_Cx,
127 WINED3DFMT_R32G32B32A32_TYPELESS,
128 WINED3DFMT_R32G32B32A32_FLOAT,
129 WINED3DFMT_R32G32B32A32_UINT,
130 WINED3DFMT_R32G32B32A32_SINT,
131 WINED3DFMT_R32G32B32_TYPELESS,
132 WINED3DFMT_R32G32B32_FLOAT,
133 WINED3DFMT_R32G32B32_UINT,
134 WINED3DFMT_R32G32B32_SINT,
135 WINED3DFMT_R16G16B16A16_TYPELESS,
136 WINED3DFMT_R16G16B16A16_FLOAT,
137 WINED3DFMT_R16G16B16A16_UNORM,
138 WINED3DFMT_R16G16B16A16_UINT,
139 WINED3DFMT_R16G16B16A16_SNORM,
140 WINED3DFMT_R16G16B16A16_SINT,
141 WINED3DFMT_R32G32_TYPELESS,
142 WINED3DFMT_R32G32_FLOAT,
143 WINED3DFMT_R32G32_UINT,
144 WINED3DFMT_R32G32_SINT,
145 WINED3DFMT_R32G8X24_TYPELESS,
146 WINED3DFMT_D32_FLOAT_S8X24_UINT,
147 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
148 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
149 WINED3DFMT_R10G10B10A2_TYPELESS,
150 WINED3DFMT_R10G10B10A2_UNORM,
151 WINED3DFMT_R10G10B10A2_UINT,
152 WINED3DFMT_R10G10B10A2_SNORM,
153 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
154 WINED3DFMT_R11G11B10_FLOAT,
155 WINED3DFMT_R8G8B8A8_TYPELESS,
156 WINED3DFMT_R8G8B8A8_UNORM,
157 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
158 WINED3DFMT_R8G8B8A8_UINT,
159 WINED3DFMT_R8G8B8A8_SNORM,
160 WINED3DFMT_R8G8B8A8_SINT,
161 WINED3DFMT_R16G16_TYPELESS,
162 WINED3DFMT_R16G16_FLOAT,
163 WINED3DFMT_R16G16_UNORM,
164 WINED3DFMT_R16G16_UINT,
165 WINED3DFMT_R16G16_SNORM,
166 WINED3DFMT_R16G16_SINT,
167 WINED3DFMT_R32_TYPELESS,
168 WINED3DFMT_D32_FLOAT,
169 WINED3DFMT_R32_FLOAT,
170 WINED3DFMT_R32_UINT,
171 WINED3DFMT_R32_SINT,
172 WINED3DFMT_R24G8_TYPELESS,
173 WINED3DFMT_D24_UNORM_S8_UINT,
174 WINED3DFMT_R24_UNORM_X8_TYPELESS,
175 WINED3DFMT_X24_TYPELESS_G8_UINT,
176 WINED3DFMT_R8G8_TYPELESS,
177 WINED3DFMT_R8G8_UNORM,
178 WINED3DFMT_R8G8_UINT,
179 WINED3DFMT_R8G8_SNORM,
180 WINED3DFMT_R8G8_SINT,
181 WINED3DFMT_R16_TYPELESS,
182 WINED3DFMT_R16_FLOAT,
183 WINED3DFMT_D16_UNORM,
184 WINED3DFMT_R16_UNORM,
185 WINED3DFMT_R16_UINT,
186 WINED3DFMT_R16_SNORM,
187 WINED3DFMT_R16_SINT,
188 WINED3DFMT_R8_TYPELESS,
189 WINED3DFMT_R8_UNORM,
190 WINED3DFMT_R8_UINT,
191 WINED3DFMT_R8_SNORM,
192 WINED3DFMT_R8_SINT,
193 WINED3DFMT_A8_UNORM,
194 WINED3DFMT_R1_UNORM,
195 WINED3DFMT_R9G9B9E5_SHAREDEXP,
196 WINED3DFMT_R8G8_B8G8_UNORM,
197 WINED3DFMT_G8R8_G8B8_UNORM,
198 WINED3DFMT_BC1_TYPELESS,
199 WINED3DFMT_BC1_UNORM,
200 WINED3DFMT_BC1_UNORM_SRGB,
201 WINED3DFMT_BC2_TYPELESS,
202 WINED3DFMT_BC2_UNORM,
203 WINED3DFMT_BC2_UNORM_SRGB,
204 WINED3DFMT_BC3_TYPELESS,
205 WINED3DFMT_BC3_UNORM,
206 WINED3DFMT_BC3_UNORM_SRGB,
207 WINED3DFMT_BC4_TYPELESS,
208 WINED3DFMT_BC4_UNORM,
209 WINED3DFMT_BC4_SNORM,
210 WINED3DFMT_BC5_TYPELESS,
211 WINED3DFMT_BC5_UNORM,
212 WINED3DFMT_BC5_SNORM,
213 WINED3DFMT_B5G6R5_UNORM,
214 WINED3DFMT_B5G5R5A1_UNORM,
215 WINED3DFMT_B8G8R8A8_UNORM,
216 WINED3DFMT_B8G8R8X8_UNORM,
217 WINED3DFMT_B8G8R8A8_TYPELESS,
218 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
219 WINED3DFMT_B8G8R8X8_TYPELESS,
220 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
221 WINED3DFMT_BC6H_TYPELESS,
222 WINED3DFMT_BC6H_UF16,
223 WINED3DFMT_BC6H_SF16,
224 WINED3DFMT_BC7_TYPELESS,
225 WINED3DFMT_BC7_UNORM,
226 WINED3DFMT_BC7_UNORM_SRGB,
227 /* FOURCC formats. */
228 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
229 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
230 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
231 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
232 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
233 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
234 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
235 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
236 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
237 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
238 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
239 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
240 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
241 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
242 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
243 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
244 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
245 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
246 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
247 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
248 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
249 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
250 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
252 WINED3DFMT_FORCE_DWORD = 0xffffffff
255 enum wined3d_render_state
257 WINED3D_RS_ANTIALIAS = 2,
258 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
259 WINED3D_RS_WRAPU = 5,
260 WINED3D_RS_WRAPV = 6,
261 WINED3D_RS_ZENABLE = 7,
262 WINED3D_RS_FILLMODE = 8,
263 WINED3D_RS_SHADEMODE = 9,
264 WINED3D_RS_LINEPATTERN = 10,
265 WINED3D_RS_MONOENABLE = 11,
266 WINED3D_RS_ROP2 = 12,
267 WINED3D_RS_PLANEMASK = 13,
268 WINED3D_RS_ZWRITEENABLE = 14,
269 WINED3D_RS_ALPHATESTENABLE = 15,
270 WINED3D_RS_LASTPIXEL = 16,
271 WINED3D_RS_SRCBLEND = 19,
272 WINED3D_RS_DESTBLEND = 20,
273 WINED3D_RS_CULLMODE = 22,
274 WINED3D_RS_ZFUNC = 23,
275 WINED3D_RS_ALPHAREF = 24,
276 WINED3D_RS_ALPHAFUNC = 25,
277 WINED3D_RS_DITHERENABLE = 26,
278 WINED3D_RS_ALPHABLENDENABLE = 27,
279 WINED3D_RS_FOGENABLE = 28,
280 WINED3D_RS_SPECULARENABLE = 29,
281 WINED3D_RS_ZVISIBLE = 30,
282 WINED3D_RS_SUBPIXEL = 31,
283 WINED3D_RS_SUBPIXELX = 32,
284 WINED3D_RS_STIPPLEDALPHA = 33,
285 WINED3D_RS_FOGCOLOR = 34,
286 WINED3D_RS_FOGTABLEMODE = 35,
287 WINED3D_RS_FOGSTART = 36,
288 WINED3D_RS_FOGEND = 37,
289 WINED3D_RS_FOGDENSITY = 38,
290 WINED3D_RS_STIPPLEENABLE = 39,
291 WINED3D_RS_EDGEANTIALIAS = 40,
292 WINED3D_RS_COLORKEYENABLE = 41,
293 WINED3D_RS_MIPMAPLODBIAS = 46,
294 WINED3D_RS_RANGEFOGENABLE = 48,
295 WINED3D_RS_ANISOTROPY = 49,
296 WINED3D_RS_FLUSHBATCH = 50,
297 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
298 WINED3D_RS_STENCILENABLE = 52,
299 WINED3D_RS_STENCILFAIL = 53,
300 WINED3D_RS_STENCILZFAIL = 54,
301 WINED3D_RS_STENCILPASS = 55,
302 WINED3D_RS_STENCILFUNC = 56,
303 WINED3D_RS_STENCILREF = 57,
304 WINED3D_RS_STENCILMASK = 58,
305 WINED3D_RS_STENCILWRITEMASK = 59,
306 WINED3D_RS_TEXTUREFACTOR = 60,
307 WINED3D_RS_WRAP0 = 128,
308 WINED3D_RS_WRAP1 = 129,
309 WINED3D_RS_WRAP2 = 130,
310 WINED3D_RS_WRAP3 = 131,
311 WINED3D_RS_WRAP4 = 132,
312 WINED3D_RS_WRAP5 = 133,
313 WINED3D_RS_WRAP6 = 134,
314 WINED3D_RS_WRAP7 = 135,
315 WINED3D_RS_CLIPPING = 136,
316 WINED3D_RS_LIGHTING = 137,
317 WINED3D_RS_EXTENTS = 138,
318 WINED3D_RS_AMBIENT = 139,
319 WINED3D_RS_FOGVERTEXMODE = 140,
320 WINED3D_RS_COLORVERTEX = 141,
321 WINED3D_RS_LOCALVIEWER = 142,
322 WINED3D_RS_NORMALIZENORMALS = 143,
323 WINED3D_RS_COLORKEYBLENDENABLE = 144,
324 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
325 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
326 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
327 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
328 WINED3D_RS_VERTEXBLEND = 151,
329 WINED3D_RS_CLIPPLANEENABLE = 152,
330 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
331 WINED3D_RS_POINTSIZE = 154,
332 WINED3D_RS_POINTSIZE_MIN = 155,
333 WINED3D_RS_POINTSPRITEENABLE = 156,
334 WINED3D_RS_POINTSCALEENABLE = 157,
335 WINED3D_RS_POINTSCALE_A = 158,
336 WINED3D_RS_POINTSCALE_B = 159,
337 WINED3D_RS_POINTSCALE_C = 160,
338 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
339 WINED3D_RS_MULTISAMPLEMASK = 162,
340 WINED3D_RS_PATCHEDGESTYLE = 163,
341 WINED3D_RS_PATCHSEGMENTS = 164,
342 WINED3D_RS_DEBUGMONITORTOKEN = 165,
343 WINED3D_RS_POINTSIZE_MAX = 166,
344 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
345 WINED3D_RS_COLORWRITEENABLE = 168,
346 WINED3D_RS_TWEENFACTOR = 170,
347 WINED3D_RS_BLENDOP = 171,
348 WINED3D_RS_POSITIONDEGREE = 172,
349 WINED3D_RS_NORMALDEGREE = 173,
350 WINED3D_RS_SCISSORTESTENABLE = 174,
351 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
352 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
353 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
354 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
355 WINED3D_RS_ADAPTIVETESS_X = 180,
356 WINED3D_RS_ADAPTIVETESS_Y = 181,
357 WINED3D_RS_ADAPTIVETESS_Z = 182,
358 WINED3D_RS_ADAPTIVETESS_W = 183,
359 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
360 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
361 WINED3D_RS_BACK_STENCILFAIL = 186,
362 WINED3D_RS_BACK_STENCILZFAIL = 187,
363 WINED3D_RS_BACK_STENCILPASS = 188,
364 WINED3D_RS_BACK_STENCILFUNC = 189,
365 WINED3D_RS_COLORWRITEENABLE1 = 190,
366 WINED3D_RS_COLORWRITEENABLE2 = 191,
367 WINED3D_RS_COLORWRITEENABLE3 = 192,
368 WINED3D_RS_BLENDFACTOR = 193,
369 WINED3D_RS_SRGBWRITEENABLE = 194,
370 WINED3D_RS_DEPTHBIAS = 195,
371 WINED3D_RS_WRAP8 = 198,
372 WINED3D_RS_WRAP9 = 199,
373 WINED3D_RS_WRAP10 = 200,
374 WINED3D_RS_WRAP11 = 201,
375 WINED3D_RS_WRAP12 = 202,
376 WINED3D_RS_WRAP13 = 203,
377 WINED3D_RS_WRAP14 = 204,
378 WINED3D_RS_WRAP15 = 205,
379 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
380 WINED3D_RS_SRCBLENDALPHA = 207,
381 WINED3D_RS_DESTBLENDALPHA = 208,
382 WINED3D_RS_BLENDOPALPHA = 209,
384 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
386 enum wined3d_blend
388 WINED3D_BLEND_ZERO = 1,
389 WINED3D_BLEND_ONE = 2,
390 WINED3D_BLEND_SRCCOLOR = 3,
391 WINED3D_BLEND_INVSRCCOLOR = 4,
392 WINED3D_BLEND_SRCALPHA = 5,
393 WINED3D_BLEND_INVSRCALPHA = 6,
394 WINED3D_BLEND_DESTALPHA = 7,
395 WINED3D_BLEND_INVDESTALPHA = 8,
396 WINED3D_BLEND_DESTCOLOR = 9,
397 WINED3D_BLEND_INVDESTCOLOR = 10,
398 WINED3D_BLEND_SRCALPHASAT = 11,
399 WINED3D_BLEND_BOTHSRCALPHA = 12,
400 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
401 WINED3D_BLEND_BLENDFACTOR = 14,
402 WINED3D_BLEND_INVBLENDFACTOR = 15,
403 WINED3D_BLEND_SRC1COLOR = 16,
404 WINED3D_BLEND_INVSRC1COLOR = 17,
405 WINED3D_BLEND_SRC1ALPHA = 18,
406 WINED3D_BLEND_INVSRC1ALPHA = 19,
409 enum wined3d_blend_op
411 WINED3D_BLEND_OP_ADD = 1,
412 WINED3D_BLEND_OP_SUBTRACT = 2,
413 WINED3D_BLEND_OP_REVSUBTRACT = 3,
414 WINED3D_BLEND_OP_MIN = 4,
415 WINED3D_BLEND_OP_MAX = 5,
418 enum wined3d_vertex_blend_flags
420 WINED3D_VBF_DISABLE = 0,
421 WINED3D_VBF_1WEIGHTS = 1,
422 WINED3D_VBF_2WEIGHTS = 2,
423 WINED3D_VBF_3WEIGHTS = 3,
424 WINED3D_VBF_TWEENING = 255,
425 WINED3D_VBF_0WEIGHTS = 256,
428 enum wined3d_cmp_func
430 WINED3D_CMP_NEVER = 1,
431 WINED3D_CMP_LESS = 2,
432 WINED3D_CMP_EQUAL = 3,
433 WINED3D_CMP_LESSEQUAL = 4,
434 WINED3D_CMP_GREATER = 5,
435 WINED3D_CMP_NOTEQUAL = 6,
436 WINED3D_CMP_GREATEREQUAL = 7,
437 WINED3D_CMP_ALWAYS = 8,
440 enum wined3d_depth_buffer_type
442 WINED3D_ZB_FALSE = 0,
443 WINED3D_ZB_TRUE = 1,
444 WINED3D_ZB_USEW = 2,
447 enum wined3d_fog_mode
449 WINED3D_FOG_NONE = 0,
450 WINED3D_FOG_EXP = 1,
451 WINED3D_FOG_EXP2 = 2,
452 WINED3D_FOG_LINEAR = 3,
455 enum wined3d_shade_mode
457 WINED3D_SHADE_FLAT = 1,
458 WINED3D_SHADE_GOURAUD = 2,
459 WINED3D_SHADE_PHONG = 3,
462 enum wined3d_fill_mode
464 WINED3D_FILL_POINT = 1,
465 WINED3D_FILL_WIREFRAME = 2,
466 WINED3D_FILL_SOLID = 3,
469 enum wined3d_cull
471 WINED3D_CULL_NONE = 1,
472 WINED3D_CULL_FRONT = 2,
473 WINED3D_CULL_BACK = 3,
476 enum wined3d_stencil_op
478 WINED3D_STENCIL_OP_KEEP = 1,
479 WINED3D_STENCIL_OP_ZERO = 2,
480 WINED3D_STENCIL_OP_REPLACE = 3,
481 WINED3D_STENCIL_OP_INCR_SAT = 4,
482 WINED3D_STENCIL_OP_DECR_SAT = 5,
483 WINED3D_STENCIL_OP_INVERT = 6,
484 WINED3D_STENCIL_OP_INCR = 7,
485 WINED3D_STENCIL_OP_DECR = 8,
488 enum wined3d_material_color_source
490 WINED3D_MCS_MATERIAL = 0,
491 WINED3D_MCS_COLOR1 = 1,
492 WINED3D_MCS_COLOR2 = 2,
495 enum wined3d_patch_edge_style
497 WINED3D_PATCH_EDGE_DISCRETE = 0,
498 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
501 enum wined3d_swap_effect
503 WINED3D_SWAP_EFFECT_DISCARD = 1,
504 WINED3D_SWAP_EFFECT_FLIP = 2,
505 WINED3D_SWAP_EFFECT_COPY = 3,
506 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
509 enum wined3d_sampler_state
511 WINED3D_SAMP_ADDRESS_U = 1,
512 WINED3D_SAMP_ADDRESS_V = 2,
513 WINED3D_SAMP_ADDRESS_W = 3,
514 WINED3D_SAMP_BORDER_COLOR = 4,
515 WINED3D_SAMP_MAG_FILTER = 5,
516 WINED3D_SAMP_MIN_FILTER = 6,
517 WINED3D_SAMP_MIP_FILTER = 7,
518 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
519 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
520 WINED3D_SAMP_MAX_ANISOTROPY = 10,
521 WINED3D_SAMP_SRGB_TEXTURE = 11,
522 WINED3D_SAMP_ELEMENT_INDEX = 12,
523 WINED3D_SAMP_DMAP_OFFSET = 13,
525 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
527 enum wined3d_multisample_type
529 WINED3D_MULTISAMPLE_NONE = 0,
530 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
531 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
532 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
533 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
534 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
535 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
536 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
537 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
538 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
539 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
540 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
541 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
542 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
543 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
544 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
545 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
548 enum wined3d_texture_stage_state
550 WINED3D_TSS_COLOR_OP = 0,
551 WINED3D_TSS_COLOR_ARG1 = 1,
552 WINED3D_TSS_COLOR_ARG2 = 2,
553 WINED3D_TSS_ALPHA_OP = 3,
554 WINED3D_TSS_ALPHA_ARG1 = 4,
555 WINED3D_TSS_ALPHA_ARG2 = 5,
556 WINED3D_TSS_BUMPENV_MAT00 = 6,
557 WINED3D_TSS_BUMPENV_MAT01 = 7,
558 WINED3D_TSS_BUMPENV_MAT10 = 8,
559 WINED3D_TSS_BUMPENV_MAT11 = 9,
560 WINED3D_TSS_TEXCOORD_INDEX = 10,
561 WINED3D_TSS_BUMPENV_LSCALE = 11,
562 WINED3D_TSS_BUMPENV_LOFFSET = 12,
563 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
564 WINED3D_TSS_COLOR_ARG0 = 14,
565 WINED3D_TSS_ALPHA_ARG0 = 15,
566 WINED3D_TSS_RESULT_ARG = 16,
567 WINED3D_TSS_CONSTANT = 17,
568 WINED3D_TSS_INVALID = ~0U,
570 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
572 enum wined3d_texture_transform_flags
574 WINED3D_TTFF_DISABLE = 0,
575 WINED3D_TTFF_COUNT1 = 1,
576 WINED3D_TTFF_COUNT2 = 2,
577 WINED3D_TTFF_COUNT3 = 3,
578 WINED3D_TTFF_COUNT4 = 4,
579 WINED3D_TTFF_PROJECTED = 256,
582 enum wined3d_texture_op
584 WINED3D_TOP_DISABLE = 1,
585 WINED3D_TOP_SELECT_ARG1 = 2,
586 WINED3D_TOP_SELECT_ARG2 = 3,
587 WINED3D_TOP_MODULATE = 4,
588 WINED3D_TOP_MODULATE_2X = 5,
589 WINED3D_TOP_MODULATE_4X = 6,
590 WINED3D_TOP_ADD = 7,
591 WINED3D_TOP_ADD_SIGNED = 8,
592 WINED3D_TOP_ADD_SIGNED_2X = 9,
593 WINED3D_TOP_SUBTRACT = 10,
594 WINED3D_TOP_ADD_SMOOTH = 11,
595 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
596 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
597 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
598 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
599 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
600 WINED3D_TOP_PREMODULATE = 17,
601 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
602 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
603 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
604 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
605 WINED3D_TOP_BUMPENVMAP = 22,
606 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
607 WINED3D_TOP_DOTPRODUCT3 = 24,
608 WINED3D_TOP_MULTIPLY_ADD = 25,
609 WINED3D_TOP_LERP = 26,
612 enum wined3d_texture_address
614 WINED3D_TADDRESS_WRAP = 1,
615 WINED3D_TADDRESS_MIRROR = 2,
616 WINED3D_TADDRESS_CLAMP = 3,
617 WINED3D_TADDRESS_BORDER = 4,
618 WINED3D_TADDRESS_MIRROR_ONCE = 5,
621 enum wined3d_transform_state
623 WINED3D_TS_VIEW = 2,
624 WINED3D_TS_PROJECTION = 3,
625 WINED3D_TS_TEXTURE0 = 16,
626 WINED3D_TS_TEXTURE1 = 17,
627 WINED3D_TS_TEXTURE2 = 18,
628 WINED3D_TS_TEXTURE3 = 19,
629 WINED3D_TS_TEXTURE4 = 20,
630 WINED3D_TS_TEXTURE5 = 21,
631 WINED3D_TS_TEXTURE6 = 22,
632 WINED3D_TS_TEXTURE7 = 23,
633 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
634 WINED3D_TS_WORLD1 = 257,
635 WINED3D_TS_WORLD2 = 258,
636 WINED3D_TS_WORLD3 = 259,
639 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
641 enum wined3d_basis_type
643 WINED3D_BASIS_BEZIER = 0,
644 WINED3D_BASIS_BSPLINE = 1,
645 WINED3D_BASIS_INTERPOLATE = 2,
648 enum wined3d_cubemap_face
650 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
651 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
652 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
653 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
654 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
655 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
658 enum wined3d_texture_filter_type
660 WINED3D_TEXF_NONE = 0,
661 WINED3D_TEXF_POINT = 1,
662 WINED3D_TEXF_LINEAR = 2,
663 WINED3D_TEXF_ANISOTROPIC = 3,
664 WINED3D_TEXF_FLAT_CUBIC = 4,
665 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
666 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
667 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
670 enum wined3d_resource_type
672 WINED3D_RTYPE_BUFFER = 1,
673 WINED3D_RTYPE_TEXTURE_2D = 2,
674 WINED3D_RTYPE_TEXTURE_3D = 3,
677 enum wined3d_pool
679 WINED3D_POOL_DEFAULT = 0,
680 WINED3D_POOL_MANAGED = 1,
681 WINED3D_POOL_SYSTEM_MEM = 2,
682 WINED3D_POOL_SCRATCH = 3,
685 enum wined3d_query_type
687 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
688 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
689 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
690 WINED3D_QUERY_TYPE_VCACHE = 4,
691 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
692 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
693 WINED3D_QUERY_TYPE_EVENT = 8,
694 WINED3D_QUERY_TYPE_OCCLUSION = 9,
695 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
696 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
697 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
698 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
699 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
700 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
701 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
702 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
703 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
706 struct wined3d_query_data_timestamp_disjoint
708 UINT64 frequency;
709 BOOL disjoint;
712 #define WINED3DISSUE_BEGIN (1u << 1)
713 #define WINED3DISSUE_END (1u << 0)
714 #define WINED3DGETDATA_FLUSH (1u << 0)
716 enum wined3d_stateblock_type
718 WINED3D_SBT_ALL = 1,
719 WINED3D_SBT_PIXEL_STATE = 2,
720 WINED3D_SBT_VERTEX_STATE = 3,
721 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
724 enum wined3d_decl_method
726 WINED3D_DECL_METHOD_DEFAULT = 0,
727 WINED3D_DECL_METHOD_PARTIAL_U = 1,
728 WINED3D_DECL_METHOD_PARTIAL_V = 2,
729 WINED3D_DECL_METHOD_CROSS_UV = 3,
730 WINED3D_DECL_METHOD_UV = 4,
731 WINED3D_DECL_METHOD_LOOKUP = 5,
732 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
735 enum wined3d_decl_usage
737 WINED3D_DECL_USAGE_POSITION = 0,
738 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
739 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
740 WINED3D_DECL_USAGE_NORMAL = 3,
741 WINED3D_DECL_USAGE_PSIZE = 4,
742 WINED3D_DECL_USAGE_TEXCOORD = 5,
743 WINED3D_DECL_USAGE_TANGENT = 6,
744 WINED3D_DECL_USAGE_BINORMAL = 7,
745 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
746 WINED3D_DECL_USAGE_POSITIONT = 9,
747 WINED3D_DECL_USAGE_COLOR = 10,
748 WINED3D_DECL_USAGE_FOG = 11,
749 WINED3D_DECL_USAGE_DEPTH = 12,
750 WINED3D_DECL_USAGE_SAMPLE = 13
753 enum wined3d_sysval_semantic
755 WINED3D_SV_POSITION = 1,
756 WINED3D_SV_CLIP_DISTANCE = 2,
757 WINED3D_SV_CULL_DISTANCE = 3,
758 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
759 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
760 WINED3D_SV_VERTEX_ID = 6,
761 WINED3D_SV_PRIMITIVE_ID = 7,
762 WINED3D_SV_INSTANCE_ID = 8,
763 WINED3D_SV_IS_FRONT_FACE = 9,
764 WINED3D_SV_SAMPLE_INDEX = 10,
765 WINED3D_SV_QUAD_U0_TESS_FACTOR = 11,
766 WINED3D_SV_QUAD_V0_TESS_FACTOR = 12,
767 WINED3D_SV_QUAD_U1_TESS_FACTOR = 13,
768 WINED3D_SV_QUAD_V1_TESS_FACTOR = 14,
769 WINED3D_SV_QUAD_U_INNER_TESS_FACTOR = 15,
770 WINED3D_SV_QUAD_V_INNER_TESS_FACTOR = 16,
771 WINED3D_SV_TRIANGLE_U_TESS_FACTOR = 17,
772 WINED3D_SV_TRIANGLE_V_TESS_FACTOR = 18,
773 WINED3D_SV_TRIANGLE_W_TESS_FACTOR = 19,
774 WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR = 20,
775 WINED3D_SV_LINE_DETAIL_TESS_FACTOR = 21,
776 WINED3D_SV_LINE_DENSITY_TESS_FACTOR = 22,
779 enum wined3d_component_type
781 WINED3D_TYPE_UNKNOWN = 0,
782 WINED3D_TYPE_UINT = 1,
783 WINED3D_TYPE_INT = 2,
784 WINED3D_TYPE_FLOAT = 3,
787 enum wined3d_scanline_ordering
789 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
790 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
791 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
794 enum wined3d_display_rotation
796 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
797 WINED3D_DISPLAY_ROTATION_0 = 1,
798 WINED3D_DISPLAY_ROTATION_90 = 2,
799 WINED3D_DISPLAY_ROTATION_180 = 3,
800 WINED3D_DISPLAY_ROTATION_270 = 4,
803 enum wined3d_shader_byte_code_format
805 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1 = 0,
806 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4 = 1,
809 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
810 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
811 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
812 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
814 #define WINED3DADAPTER_DEFAULT 0
815 #define WINED3DENUM_NO_WHQL_LEVEL 2
817 #define WINED3DTSS_TCI_PASSTHRU 0x00000
818 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
819 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
820 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
821 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
823 #define WINED3DTA_SELECTMASK 0x0000000f
824 #define WINED3DTA_DIFFUSE 0x00000000
825 #define WINED3DTA_CURRENT 0x00000001
826 #define WINED3DTA_TEXTURE 0x00000002
827 #define WINED3DTA_TFACTOR 0x00000003
828 #define WINED3DTA_SPECULAR 0x00000004
829 #define WINED3DTA_TEMP 0x00000005
830 #define WINED3DTA_CONSTANT 0x00000006
831 #define WINED3DTA_COMPLEMENT 0x00000010
832 #define WINED3DTA_ALPHAREPLICATE 0x00000020
834 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
835 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
836 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
837 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
838 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
839 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
840 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
841 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
842 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
843 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
845 #define WINED3DDP_MAXTEXCOORD 8
847 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
848 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
849 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
850 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
851 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
852 #define WINED3D_BIND_RENDER_TARGET 0x00000020
853 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
854 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
856 #define WINED3DUSAGE_RENDERTARGET 0x00000001
857 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
858 #define WINED3DUSAGE_WRITEONLY 0x00000008
859 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
860 #define WINED3DUSAGE_DONOTCLIP 0x00000020
861 #define WINED3DUSAGE_POINTS 0x00000040
862 #define WINED3DUSAGE_RTPATCHES 0x00000080
863 #define WINED3DUSAGE_NPATCHES 0x00000100
864 #define WINED3DUSAGE_DYNAMIC 0x00000200
865 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
866 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
867 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
868 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
869 #define WINED3DUSAGE_DMAP 0x00004000
870 #define WINED3DUSAGE_TEXTAPI 0x10000000
871 #define WINED3DUSAGE_MASK 0x10007fff
873 #define WINED3DUSAGE_PRIVATE 0x00400000
874 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
875 #define WINED3DUSAGE_TEXTURE 0x01000000
876 #define WINED3DUSAGE_OWNDC 0x02000000
877 #define WINED3DUSAGE_STATICDECL 0x04000000
878 #define WINED3DUSAGE_OVERLAY 0x08000000
880 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
881 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
882 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
883 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
884 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
885 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
886 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
887 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
889 #define WINED3D_MAP_READONLY 0x0010
890 #define WINED3D_MAP_NOSYSLOCK 0x0800
891 #define WINED3D_MAP_NOOVERWRITE 0x1000
892 #define WINED3D_MAP_DISCARD 0x2000
893 #define WINED3D_MAP_DONOTWAIT 0x4000
894 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
896 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
898 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
899 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
900 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
901 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
902 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
903 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
905 #define WINED3DMAXUSERCLIPPLANES 32
906 #define WINED3DCLIPPLANE0 (1u << 0)
907 #define WINED3DCLIPPLANE1 (1u << 1)
908 #define WINED3DCLIPPLANE2 (1u << 2)
909 #define WINED3DCLIPPLANE3 (1u << 3)
910 #define WINED3DCLIPPLANE4 (1u << 4)
911 #define WINED3DCLIPPLANE5 (1u << 5)
913 /* FVF (Flexible Vertex Format) codes */
914 #define WINED3DFVF_RESERVED0 0x0001
915 #define WINED3DFVF_POSITION_MASK 0x400e
916 #define WINED3DFVF_XYZ 0x0002
917 #define WINED3DFVF_XYZRHW 0x0004
918 #define WINED3DFVF_XYZB1 0x0006
919 #define WINED3DFVF_XYZB2 0x0008
920 #define WINED3DFVF_XYZB3 0x000a
921 #define WINED3DFVF_XYZB4 0x000c
922 #define WINED3DFVF_XYZB5 0x000e
923 #define WINED3DFVF_XYZW 0x4002
924 #define WINED3DFVF_NORMAL 0x0010
925 #define WINED3DFVF_PSIZE 0x0020
926 #define WINED3DFVF_DIFFUSE 0x0040
927 #define WINED3DFVF_SPECULAR 0x0080
928 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
929 #define WINED3DFVF_TEXCOUNT_SHIFT 8
930 #define WINED3DFVF_TEX0 0x0000
931 #define WINED3DFVF_TEX1 0x0100
932 #define WINED3DFVF_TEX2 0x0200
933 #define WINED3DFVF_TEX3 0x0300
934 #define WINED3DFVF_TEX4 0x0400
935 #define WINED3DFVF_TEX5 0x0500
936 #define WINED3DFVF_TEX6 0x0600
937 #define WINED3DFVF_TEX7 0x0700
938 #define WINED3DFVF_TEX8 0x0800
939 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
940 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
941 #define WINED3DFVF_RESERVED2 0x6000
943 #define WINED3DFVF_TEXTUREFORMAT1 3u
944 #define WINED3DFVF_TEXTUREFORMAT2 0u
945 #define WINED3DFVF_TEXTUREFORMAT3 1u
946 #define WINED3DFVF_TEXTUREFORMAT4 2u
947 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
948 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
949 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
950 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
952 /* Clear flags */
953 #define WINED3DCLEAR_TARGET 0x00000001
954 #define WINED3DCLEAR_ZBUFFER 0x00000002
955 #define WINED3DCLEAR_STENCIL 0x00000004
957 /* Stream source flags */
958 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
959 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
961 /* SetPrivateData flags */
962 #define WINED3DSPD_IUNKNOWN 0x00000001
964 /* IWineD3D::CreateDevice behaviour flags */
965 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
966 #define WINED3DCREATE_PUREDEVICE 0x00000010
967 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
968 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
969 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
970 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
971 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
972 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
973 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
974 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
975 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
976 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
977 #define WINED3DCREATE_SCREENSAVER 0x10000000
979 /* VTF defines */
980 #define WINED3DDMAPSAMPLER 0x100
981 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
982 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
983 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
984 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
986 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
987 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
988 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
989 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
990 #define WINED3DCAPS3_RESERVED 0x8000001f
992 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
993 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
994 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
995 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
996 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
997 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
998 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1000 #define WINED3DDTCAPS_UBYTE4 0x00000001
1001 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1002 #define WINED3DDTCAPS_SHORT2N 0x00000004
1003 #define WINED3DDTCAPS_SHORT4N 0x00000008
1004 #define WINED3DDTCAPS_USHORT2N 0x00000010
1005 #define WINED3DDTCAPS_USHORT4N 0x00000020
1006 #define WINED3DDTCAPS_UDEC3 0x00000040
1007 #define WINED3DDTCAPS_DEC3N 0x00000080
1008 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1009 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1011 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1012 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1013 #define WINED3DFVFCAPS_PSIZE 0x00100000
1015 #define WINED3DLINECAPS_TEXTURE 0x00000001
1016 #define WINED3DLINECAPS_ZTEST 0x00000002
1017 #define WINED3DLINECAPS_BLEND 0x00000004
1018 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1019 #define WINED3DLINECAPS_FOG 0x00000010
1020 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1022 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1023 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1025 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1026 #define WINED3DPBLENDCAPS_ONE 0x00000002
1027 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1028 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1029 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1030 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1031 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1032 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1033 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1034 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1035 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1036 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1037 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1038 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1040 #define WINED3DPCMPCAPS_NEVER 0x00000001
1041 #define WINED3DPCMPCAPS_LESS 0x00000002
1042 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1043 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1044 #define WINED3DPCMPCAPS_GREATER 0x00000010
1045 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1046 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1047 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1049 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1050 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1051 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1052 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1053 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1054 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1055 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1056 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1057 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1058 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1059 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1060 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1061 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1062 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1063 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1064 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1065 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1066 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1067 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1069 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1070 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1071 #define WINED3DPS20_MAX_NUMTEMPS 32
1072 #define WINED3DPS20_MIN_NUMTEMPS 12
1073 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1074 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1075 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1076 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1078 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1079 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1080 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1081 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1082 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1084 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1085 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1086 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1087 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1088 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1089 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1091 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1092 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1093 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1094 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1095 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1096 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1097 #define WINED3DSTENCILCAPS_INCR 0x00000040
1098 #define WINED3DSTENCILCAPS_DECR 0x00000080
1099 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1101 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1102 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1103 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1104 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1105 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1106 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1107 #define WINED3DTEXOPCAPS_ADD 0x00000040
1108 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1109 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1110 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1111 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1112 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1113 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1114 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1115 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1116 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1117 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1118 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1119 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1120 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1121 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1122 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1123 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1124 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1125 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1126 #define WINED3DTEXOPCAPS_LERP 0x02000000
1128 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1129 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1130 #define WINED3DVS20_MAX_NUMTEMPS 32
1131 #define WINED3DVS20_MIN_NUMTEMPS 12
1132 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1133 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1135 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1137 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1138 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1139 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1140 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1141 #define WINED3DCAPS2_RESERVED 0x02000000
1142 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1143 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1144 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1146 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1147 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1148 #define WINED3DPRASTERCAPS_XOR 0x00000004
1149 #define WINED3DPRASTERCAPS_PAT 0x00000008
1150 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1151 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1152 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1153 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1154 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1155 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1156 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1157 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1158 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1159 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1160 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1161 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1162 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1163 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1164 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1165 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1166 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1167 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1168 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1169 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1170 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1171 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1172 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1174 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1175 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1176 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1177 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1178 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1179 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1180 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1181 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1182 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1183 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1184 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1185 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1186 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1187 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1188 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1189 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1190 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1191 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1192 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1193 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1194 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1196 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1197 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1198 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1199 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1200 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1201 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1202 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1203 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1204 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1205 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1206 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1207 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1208 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1209 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1210 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1211 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1212 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1213 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1214 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1216 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1217 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1218 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1219 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1220 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1221 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1222 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1223 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1224 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1225 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1226 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1227 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1228 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1229 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1230 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1231 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1233 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1234 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1235 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1236 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1237 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1238 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1239 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1240 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1241 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1243 #define WINED3DCURSORCAPS_COLOR 0x00000001
1244 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1246 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1247 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1248 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1249 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1250 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1251 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1252 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1253 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1254 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1255 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1256 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1257 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1258 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1259 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1260 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1261 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1262 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1263 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1264 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1265 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1266 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1267 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1268 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1269 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1271 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1272 #define WINED3D_NO3D 0x00000002
1273 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1274 #define WINED3D_PRESENT_CONVERSION 0x00000008
1275 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1276 #define WINED3D_FOCUS_MESSAGES 0x00000020
1277 #define WINED3D_HANDLE_RESTORE 0x00000040
1278 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1279 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1280 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1281 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1282 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1283 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1285 #define WINED3D_RESZ_CODE 0x7fa05000
1287 #define WINED3D_CKEY_DST_BLT 0x00000002
1288 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1289 #define WINED3D_CKEY_SRC_BLT 0x00000008
1290 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1292 /* dwDDFX */
1293 /* arithmetic stretching along y axis */
1294 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1295 /* mirror on y axis */
1296 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1297 /* mirror on x axis */
1298 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1299 /* do not tear */
1300 #define WINEDDBLTFX_NOTEARING 0x00000008
1301 /* 180 degrees clockwise rotation */
1302 #define WINEDDBLTFX_ROTATE180 0x00000010
1303 /* 270 degrees clockwise rotation */
1304 #define WINEDDBLTFX_ROTATE270 0x00000020
1305 /* 90 degrees clockwise rotation */
1306 #define WINEDDBLTFX_ROTATE90 0x00000040
1307 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1308 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1309 /* add dwZBufferBaseDest to every source z value before compare */
1310 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1312 #define WINED3D_BLT_FX 0x00000800
1313 #define WINED3D_BLT_DST_CKEY 0x00002000
1314 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1315 #define WINED3D_BLT_SRC_CKEY 0x00008000
1316 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1317 #define WINED3D_BLT_WAIT 0x01000000
1318 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1319 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1320 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1321 #define WINED3D_BLT_MASK 0x0901e800
1323 /* dwFlags for GetBltStatus */
1324 #define WINEDDGBS_CANBLT 0x00000001
1325 #define WINEDDGBS_ISBLTDONE 0x00000002
1327 /* dwFlags for GetFlipStatus */
1328 #define WINEDDGFS_CANFLIP 0x00000001
1329 #define WINEDDGFS_ISFLIPDONE 0x00000002
1331 /* dwFlags for Flip */
1332 #define WINEDDFLIP_WAIT 0x00000001
1333 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1334 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1335 #define WINEDDFLIP_NOVSYNC 0x00000008
1336 #define WINEDDFLIP_STEREO 0x00000010
1337 #define WINEDDFLIP_DONOTWAIT 0x00000020
1338 #define WINEDDFLIP_INTERVAL2 0x02000000
1339 #define WINEDDFLIP_INTERVAL3 0x03000000
1340 #define WINEDDFLIP_INTERVAL4 0x04000000
1342 #define WINEDDOVER_ALPHADEST 0x00000001
1343 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1344 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1345 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1346 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1347 #define WINEDDOVER_ALPHASRC 0x00000020
1348 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1349 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1350 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1351 #define WINEDDOVER_HIDE 0x00000200
1352 #define WINEDDOVER_KEYDEST 0x00000400
1353 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1354 #define WINEDDOVER_KEYSRC 0x00001000
1355 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1356 #define WINEDDOVER_SHOW 0x00004000
1357 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1358 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1359 #define WINEDDOVER_REFRESHALL 0x00020000
1360 #define WINEDDOVER_DDFX 0x00080000
1361 #define WINEDDOVER_AUTOFLIP 0x00100000
1362 #define WINEDDOVER_BOB 0x00200000
1363 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1364 #define WINEDDOVER_INTERLEAVED 0x00800000
1366 /* DirectDraw Caps */
1367 #define WINEDDSCAPS_RESERVED1 0x00000001
1368 #define WINEDDSCAPS_ALPHA 0x00000002
1369 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1370 #define WINEDDSCAPS_COMPLEX 0x00000008
1371 #define WINEDDSCAPS_FLIP 0x00000010
1372 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1373 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1374 #define WINEDDSCAPS_OVERLAY 0x00000080
1375 #define WINEDDSCAPS_PALETTE 0x00000100
1376 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1377 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1378 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1379 #define WINEDDSCAPS_TEXTURE 0x00001000
1380 #define WINEDDSCAPS_3DDEVICE 0x00002000
1381 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1382 #define WINEDDSCAPS_VISIBLE 0x00008000
1383 #define WINEDDSCAPS_WRITEONLY 0x00010000
1384 #define WINEDDSCAPS_ZBUFFER 0x00020000
1385 #define WINEDDSCAPS_OWNDC 0x00040000
1386 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1387 #define WINEDDSCAPS_HWCODEC 0x00100000
1388 #define WINEDDSCAPS_MODEX 0x00200000
1389 #define WINEDDSCAPS_MIPMAP 0x00400000
1390 #define WINEDDSCAPS_RESERVED2 0x00800000
1391 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1392 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1393 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1394 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1395 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1396 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1398 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1399 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1400 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1401 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1402 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1403 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1404 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1405 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1406 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1407 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1408 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1409 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1410 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1411 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1412 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1413 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1414 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1415 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1416 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1418 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1419 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1420 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1421 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1422 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1423 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1424 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1425 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1426 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1427 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1428 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1429 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1430 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1431 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1432 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1433 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1434 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1435 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1436 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1437 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1438 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1439 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1440 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1441 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1442 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1443 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1444 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1445 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1447 #define WINEDDCAPS_3D 0x00000001
1448 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1449 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1450 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1451 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1452 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1453 #define WINEDDCAPS_BLT 0x00000040
1454 #define WINEDDCAPS_BLTQUEUE 0x00000080
1455 #define WINEDDCAPS_BLTFOURCC 0x00000100
1456 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1457 #define WINEDDCAPS_GDI 0x00000400
1458 #define WINEDDCAPS_OVERLAY 0x00000800
1459 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1460 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1461 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1462 #define WINEDDCAPS_PALETTE 0x00008000
1463 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1464 #define WINEDDCAPS_READSCANLINE 0x00020000
1465 #define WINEDDCAPS_STEREOVIEW 0x00040000
1466 #define WINEDDCAPS_VBI 0x00080000
1467 #define WINEDDCAPS_ZBLTS 0x00100000
1468 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1469 #define WINEDDCAPS_COLORKEY 0x00400000
1470 #define WINEDDCAPS_ALPHA 0x00800000
1471 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1472 #define WINEDDCAPS_NOHARDWARE 0x02000000
1473 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1474 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1475 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1476 #define WINEDDCAPS_CANCLIP 0x20000000
1477 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1478 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1480 #define WINEDDCAPS2_CERTIFIED 0x00000001
1481 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1482 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1483 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1484 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1485 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1486 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1487 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1488 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1489 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1490 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1491 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1492 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1493 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1494 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1495 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1496 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1497 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1498 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1499 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1500 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1501 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1502 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1503 #define WINEDDCAPS2_STEREO 0x02000000
1504 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1506 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1507 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1508 #define WINED3D_PALETTE_ALPHA 0x00000004
1510 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1511 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1512 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1513 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1515 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1517 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1518 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1520 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1521 #define WINED3D_STREAM_OUTPUT_GAP 0xffffffff
1522 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1524 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1525 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1526 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1527 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1528 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1530 struct wined3d_display_mode
1532 UINT width;
1533 UINT height;
1534 UINT refresh_rate;
1535 enum wined3d_format_id format_id;
1536 enum wined3d_scanline_ordering scanline_ordering;
1539 struct wined3d_color
1541 float r;
1542 float g;
1543 float b;
1544 float a;
1547 struct wined3d_vec3
1549 float x;
1550 float y;
1551 float z;
1554 struct wined3d_vec4
1556 float x;
1557 float y;
1558 float z;
1559 float w;
1562 struct wined3d_dvec4
1564 double x;
1565 double y;
1566 double z;
1567 double w;
1570 struct wined3d_ivec4
1572 int x;
1573 int y;
1574 int z;
1575 int w;
1578 struct wined3d_uvec4
1580 unsigned int x;
1581 unsigned int y;
1582 unsigned int z;
1583 unsigned int w;
1586 struct wined3d_matrix
1588 float _11, _12, _13, _14;
1589 float _21, _22, _23, _24;
1590 float _31, _32, _33, _34;
1591 float _41, _42, _43, _44;
1594 struct wined3d_light
1596 enum wined3d_light_type type;
1597 struct wined3d_color diffuse;
1598 struct wined3d_color specular;
1599 struct wined3d_color ambient;
1600 struct wined3d_vec3 position;
1601 struct wined3d_vec3 direction;
1602 float range;
1603 float falloff;
1604 float attenuation0;
1605 float attenuation1;
1606 float attenuation2;
1607 float theta;
1608 float phi;
1611 struct wined3d_material
1613 struct wined3d_color diffuse;
1614 struct wined3d_color ambient;
1615 struct wined3d_color specular;
1616 struct wined3d_color emissive;
1617 float power;
1620 struct wined3d_viewport
1622 UINT x;
1623 UINT y;
1624 UINT width;
1625 UINT height;
1626 float min_z;
1627 float max_z;
1630 struct wined3d_gamma_ramp
1632 WORD red[256];
1633 WORD green[256];
1634 WORD blue[256];
1637 struct wined3d_line_pattern
1639 WORD repeat_factor;
1640 WORD line_pattern;
1643 struct wined3d_rect_patch_info
1645 UINT start_vertex_offset_width;
1646 UINT start_vertex_offset_height;
1647 UINT width;
1648 UINT height;
1649 UINT stride;
1650 enum wined3d_basis_type basis;
1651 enum wined3d_degree_type degree;
1654 struct wined3d_tri_patch_info
1656 UINT start_vertex_offset;
1657 UINT vertex_count;
1658 enum wined3d_basis_type basis;
1659 enum wined3d_degree_type degree;
1662 struct wined3d_adapter_identifier
1664 char *driver;
1665 UINT driver_size;
1666 char *description;
1667 UINT description_size;
1668 char *device_name;
1669 UINT device_name_size;
1670 LARGE_INTEGER driver_version;
1671 DWORD vendor_id;
1672 DWORD device_id;
1673 DWORD subsystem_id;
1674 DWORD revision;
1675 GUID device_identifier;
1676 DWORD whql_level;
1677 LUID adapter_luid;
1678 SIZE_T video_memory;
1681 struct wined3d_swapchain_desc
1683 UINT backbuffer_width;
1684 UINT backbuffer_height;
1685 enum wined3d_format_id backbuffer_format;
1686 UINT backbuffer_count;
1687 enum wined3d_multisample_type multisample_type;
1688 DWORD multisample_quality;
1689 enum wined3d_swap_effect swap_effect;
1690 HWND device_window;
1691 BOOL windowed;
1692 BOOL enable_auto_depth_stencil;
1693 enum wined3d_format_id auto_depth_stencil_format;
1694 DWORD flags;
1695 UINT refresh_rate;
1696 UINT swap_interval;
1697 BOOL auto_restore_display_mode;
1700 struct wined3d_resource_desc
1702 enum wined3d_resource_type resource_type;
1703 enum wined3d_format_id format;
1704 enum wined3d_multisample_type multisample_type;
1705 UINT multisample_quality;
1706 DWORD usage;
1707 enum wined3d_pool pool;
1708 UINT width;
1709 UINT height;
1710 UINT depth;
1711 UINT size;
1714 struct wined3d_sub_resource_desc
1716 enum wined3d_format_id format;
1717 enum wined3d_multisample_type multisample_type;
1718 UINT multisample_quality;
1719 DWORD usage;
1720 enum wined3d_pool pool;
1721 UINT width;
1722 UINT height;
1723 UINT depth;
1724 UINT size;
1727 struct wined3d_clip_status
1729 DWORD clip_union;
1730 DWORD clip_intersection;
1733 enum wined3d_input_classification
1735 WINED3D_INPUT_PER_VERTEX_DATA,
1736 WINED3D_INPUT_PER_INSTANCE_DATA,
1739 struct wined3d_vertex_element
1741 enum wined3d_format_id format;
1742 unsigned int input_slot;
1743 unsigned int offset;
1744 unsigned int output_slot; /* D3D 8 & 10 */
1745 enum wined3d_input_classification input_slot_class;
1746 unsigned int instance_data_step_rate;
1747 BYTE method;
1748 BYTE usage;
1749 BYTE usage_idx;
1752 struct wined3d_device_creation_parameters
1754 UINT adapter_idx;
1755 enum wined3d_device_type device_type;
1756 HWND focus_window;
1757 DWORD flags;
1760 struct wined3d_raster_status
1762 BOOL in_vblank;
1763 UINT scan_line;
1766 struct wined3d_map_desc
1768 UINT row_pitch;
1769 UINT slice_pitch;
1770 void *data;
1773 struct wined3d_sub_resource_data
1775 const void *data;
1776 unsigned int row_pitch;
1777 unsigned int slice_pitch;
1780 struct wined3d_box
1782 UINT left;
1783 UINT top;
1784 UINT right;
1785 UINT bottom;
1786 UINT front;
1787 UINT back;
1790 struct wined3d_vertex_shader_caps
1792 DWORD caps;
1793 INT dynamic_flow_control_depth;
1794 INT temp_count;
1795 INT static_flow_control_depth;
1798 struct wined3d_pixel_shader_caps
1800 DWORD caps;
1801 INT dynamic_flow_control_depth;
1802 INT temp_count;
1803 INT static_flow_control_depth;
1804 INT instruction_slot_count;
1807 struct wined3d_ddraw_caps
1809 DWORD caps;
1810 DWORD caps2;
1811 DWORD color_key_caps;
1812 DWORD fx_caps;
1813 DWORD fx_alpha_caps;
1814 DWORD sv_caps;
1815 DWORD svb_caps;
1816 DWORD svb_color_key_caps;
1817 DWORD svb_fx_caps;
1818 DWORD vsb_caps;
1819 DWORD vsb_color_key_caps;
1820 DWORD vsb_fx_caps;
1821 DWORD ssb_caps;
1822 DWORD ssb_color_key_caps;
1823 DWORD ssb_fx_caps;
1824 DWORD dds_caps;
1827 typedef struct _WINED3DCAPS
1829 enum wined3d_device_type DeviceType;
1830 UINT AdapterOrdinal;
1832 DWORD Caps;
1833 DWORD Caps2;
1834 DWORD Caps3;
1835 DWORD PresentationIntervals;
1837 DWORD CursorCaps;
1838 DWORD DevCaps;
1839 DWORD PrimitiveMiscCaps;
1840 DWORD RasterCaps;
1841 DWORD ZCmpCaps;
1842 DWORD SrcBlendCaps;
1843 DWORD DestBlendCaps;
1844 DWORD AlphaCmpCaps;
1845 DWORD ShadeCaps;
1846 DWORD TextureCaps;
1847 DWORD TextureFilterCaps;
1848 DWORD CubeTextureFilterCaps;
1849 DWORD VolumeTextureFilterCaps;
1850 DWORD TextureAddressCaps;
1851 DWORD VolumeTextureAddressCaps;
1852 DWORD LineCaps;
1854 DWORD MaxTextureWidth;
1855 DWORD MaxTextureHeight;
1856 DWORD MaxVolumeExtent;
1857 DWORD MaxTextureRepeat;
1858 DWORD MaxTextureAspectRatio;
1859 DWORD MaxAnisotropy;
1860 float MaxVertexW;
1862 float GuardBandLeft;
1863 float GuardBandTop;
1864 float GuardBandRight;
1865 float GuardBandBottom;
1867 float ExtentsAdjust;
1868 DWORD StencilCaps;
1870 DWORD FVFCaps;
1871 DWORD TextureOpCaps;
1872 DWORD MaxTextureBlendStages;
1873 DWORD MaxSimultaneousTextures;
1875 DWORD VertexProcessingCaps;
1876 DWORD MaxActiveLights;
1877 DWORD MaxUserClipPlanes;
1878 DWORD MaxVertexBlendMatrices;
1879 DWORD MaxVertexBlendMatrixIndex;
1881 float MaxPointSize;
1883 DWORD MaxPrimitiveCount;
1884 DWORD MaxVertexIndex;
1885 DWORD MaxStreams;
1886 DWORD MaxStreamStride;
1888 DWORD VertexShaderVersion;
1889 DWORD MaxVertexShaderConst;
1891 DWORD PixelShaderVersion;
1892 float PixelShader1xMaxValue;
1894 /* DX 9 */
1895 DWORD DevCaps2;
1897 float MaxNpatchTessellationLevel;
1898 DWORD Reserved5; /* undocumented */
1900 UINT MasterAdapterOrdinal;
1901 UINT AdapterOrdinalInGroup;
1902 UINT NumberOfAdaptersInGroup;
1903 DWORD DeclTypes;
1904 DWORD NumSimultaneousRTs;
1905 DWORD StretchRectFilterCaps;
1906 struct wined3d_vertex_shader_caps VS20Caps;
1907 struct wined3d_pixel_shader_caps PS20Caps;
1908 DWORD VertexTextureFilterCaps;
1909 DWORD MaxVShaderInstructionsExecuted;
1910 DWORD MaxPShaderInstructionsExecuted;
1911 DWORD MaxVertexShader30InstructionSlots;
1912 DWORD MaxPixelShader30InstructionSlots;
1913 DWORD Reserved2; /* Not in the microsoft headers but documented */
1914 DWORD Reserved3;
1916 struct wined3d_ddraw_caps ddraw_caps;
1918 BOOL shader_double_precision;
1919 } WINED3DCAPS;
1921 struct wined3d_color_key
1923 DWORD color_space_low_value; /* low boundary of color space that is to
1924 * be treated as Color Key, inclusive */
1925 DWORD color_space_high_value; /* high boundary of color space that is
1926 * to be treated as Color Key, inclusive */
1929 struct wined3d_blt_fx
1931 DWORD fx;
1932 struct wined3d_color_key dst_color_key;
1933 struct wined3d_color_key src_color_key;
1936 struct wined3d_buffer_desc
1938 unsigned int byte_width;
1939 DWORD usage;
1940 unsigned int bind_flags;
1941 unsigned int cpu_access_flags;
1942 unsigned int misc_flags;
1943 unsigned int structure_byte_stride;
1946 struct wined3d_rasterizer_state_desc
1948 BOOL front_ccw;
1951 struct wined3d_sampler_desc
1953 enum wined3d_texture_address address_u;
1954 enum wined3d_texture_address address_v;
1955 enum wined3d_texture_address address_w;
1956 float border_color[4];
1957 enum wined3d_texture_filter_type mag_filter;
1958 enum wined3d_texture_filter_type min_filter;
1959 enum wined3d_texture_filter_type mip_filter;
1960 float lod_bias;
1961 float min_lod;
1962 float max_lod;
1963 unsigned int mip_base_level;
1964 unsigned int max_anisotropy;
1965 BOOL compare;
1966 enum wined3d_cmp_func comparison_func;
1967 BOOL srgb_decode;
1970 struct wined3d_shader_signature_element
1972 const char *semantic_name;
1973 unsigned int semantic_idx;
1974 unsigned int stream_idx;
1975 enum wined3d_sysval_semantic sysval_semantic;
1976 enum wined3d_component_type component_type;
1977 unsigned int register_idx;
1978 DWORD mask;
1981 struct wined3d_shader_signature
1983 UINT element_count;
1984 struct wined3d_shader_signature_element *elements;
1987 struct wined3d_shader_desc
1989 const DWORD *byte_code;
1990 size_t byte_code_size;
1991 enum wined3d_shader_byte_code_format format;
1992 struct wined3d_shader_signature input_signature;
1993 struct wined3d_shader_signature output_signature;
1994 unsigned int max_version;
1997 struct wined3d_stream_output_element
1999 unsigned int stream_idx;
2000 unsigned int register_idx;
2001 BYTE component_idx;
2002 BYTE component_count;
2003 BYTE output_slot;
2006 struct wined3d_stream_output_desc
2008 struct wined3d_stream_output_element *elements;
2009 unsigned int element_count;
2010 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2011 unsigned int buffer_stride_count;
2012 unsigned int rasterizer_stream_idx;
2015 struct wined3d_view_desc
2017 enum wined3d_format_id format_id;
2018 unsigned int flags;
2019 union
2021 struct
2023 unsigned int start_idx;
2024 unsigned int count;
2025 } buffer;
2026 struct
2028 unsigned int level_idx;
2029 unsigned int level_count;
2030 unsigned int layer_idx;
2031 unsigned int layer_count;
2032 } texture;
2033 } u;
2036 struct wined3d_output_desc
2038 WCHAR device_name[CCHDEVICENAME];
2039 RECT desktop_rect;
2040 BOOL attached_to_desktop;
2041 enum wined3d_display_rotation rotation;
2042 HMONITOR monitor;
2045 struct wined3d_parent_ops
2047 void (__stdcall *wined3d_object_destroyed)(void *parent);
2050 struct wined3d;
2051 struct wined3d_buffer;
2052 struct wined3d_device;
2053 struct wined3d_palette;
2054 struct wined3d_query;
2055 struct wined3d_rasterizer_state;
2056 struct wined3d_rendertarget_view;
2057 struct wined3d_resource;
2058 struct wined3d_sampler;
2059 struct wined3d_shader;
2060 struct wined3d_shader_resource_view;
2061 struct wined3d_stateblock;
2062 struct wined3d_swapchain;
2063 struct wined3d_texture;
2064 struct wined3d_unordered_access_view;
2065 struct wined3d_vertex_declaration;
2067 struct wined3d_device_parent
2069 const struct wined3d_device_parent_ops *ops;
2072 struct wined3d_device_parent_ops
2074 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2075 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2076 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2077 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2078 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2079 void **parent, const struct wined3d_parent_ops **parent_ops);
2080 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2081 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2082 void **parent, const struct wined3d_parent_ops **parent_ops);
2083 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2084 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2085 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2086 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2089 struct wined3d_private_store
2091 struct list content;
2094 struct wined3d_private_data
2096 struct list entry;
2098 GUID tag;
2099 DWORD flags; /* DDSPD_* */
2100 DWORD size;
2101 union
2103 BYTE data[1];
2104 IUnknown *object;
2105 } content;
2108 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2110 void __stdcall wined3d_mutex_lock(void);
2111 void __stdcall wined3d_mutex_unlock(void);
2113 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2114 enum wined3d_format_id format_id, UINT width);
2115 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2116 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2117 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2118 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2119 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2120 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2121 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2122 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2123 enum wined3d_format_id target_format_id);
2124 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2125 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2126 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2127 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2128 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2129 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2130 struct wined3d * __cdecl wined3d_create(DWORD flags);
2131 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2132 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2133 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2134 UINT mode_idx, struct wined3d_display_mode *mode);
2135 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2136 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2137 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2138 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2139 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2140 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2141 DWORD flags, struct wined3d_adapter_identifier *identifier);
2142 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2143 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2144 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2145 struct wined3d_raster_status *raster_status);
2146 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2147 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2148 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2149 struct wined3d_output_desc *desc);
2150 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2151 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2152 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2153 UINT adapter_idx, const struct wined3d_display_mode *mode);
2155 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2156 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2157 struct wined3d_buffer **buffer);
2158 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2159 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2160 struct wined3d_buffer **buffer);
2161 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2162 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2163 struct wined3d_buffer **buffer);
2164 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2165 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2166 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2167 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2169 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2170 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2171 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2172 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2173 const struct wined3d_color *color, float z, DWORD stencil);
2174 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2175 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2176 const struct wined3d_color *color, float depth, DWORD stencil);
2177 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2178 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2179 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2180 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2181 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2182 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2183 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2184 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2185 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2186 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2187 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2188 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2189 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2190 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2191 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2192 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2193 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2194 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2195 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2196 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2197 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2198 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2199 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2200 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2201 UINT plane_idx, struct wined3d_vec4 *plane);
2202 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2203 struct wined3d_clip_status *clip_status);
2204 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2205 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2206 struct wined3d_device_creation_parameters *creation_parameters);
2207 struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
2208 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2209 unsigned int idx);
2210 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2211 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2212 unsigned int idx);
2213 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2214 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2215 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2216 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2217 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2218 struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx);
2219 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2220 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2221 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2222 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2223 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2224 UINT idx);
2225 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2226 struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
2227 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2228 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2229 enum wined3d_format_id *format, unsigned int *offset);
2230 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2231 UINT light_idx, struct wined3d_light *light);
2232 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2233 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2234 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2235 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2236 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2237 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2238 enum wined3d_primitive_type *primitive_topology);
2239 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2240 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2241 unsigned int start_idx, unsigned int count, BOOL *constants);
2242 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2243 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2244 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2245 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2246 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2247 UINT idx);
2248 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2249 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2250 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2251 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2252 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2253 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2254 unsigned int view_idx);
2255 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2256 UINT sampler_idx, enum wined3d_sampler_state state);
2257 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2258 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2259 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2260 UINT idx, UINT *offset);
2261 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2262 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2263 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2264 UINT stream_idx, UINT *divider);
2265 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2266 UINT swapchain_idx);
2267 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2268 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2269 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2270 UINT stage, enum wined3d_texture_stage_state state);
2271 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2272 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2273 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2274 const struct wined3d_device *device, unsigned int idx);
2275 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2276 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2277 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2278 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2279 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2280 unsigned int start_idx, unsigned int count, BOOL *constants);
2281 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2282 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2283 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2284 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2285 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2286 UINT idx);
2287 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2288 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2289 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2290 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2291 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2292 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2293 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2294 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2295 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2296 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2297 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2298 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2299 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2300 wined3d_device_reset_cb callback, BOOL reset_state);
2301 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2302 const RECT *window_rect);
2303 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2304 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2305 UINT plane_idx, const struct wined3d_vec4 *plane);
2306 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2307 const struct wined3d_clip_status *clip_status);
2308 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2309 void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2310 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2311 unsigned int idx, struct wined3d_shader_resource_view *view);
2312 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2313 unsigned int idx, struct wined3d_sampler *sampler);
2314 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2315 struct wined3d_unordered_access_view *uav);
2316 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2317 int x_screen_space, int y_screen_space, DWORD flags);
2318 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2319 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2320 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2321 struct wined3d_rendertarget_view *view);
2322 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2323 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2324 void __cdecl wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2325 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2326 unsigned int idx, struct wined3d_shader_resource_view *view);
2327 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2328 unsigned int idx, struct wined3d_sampler *sampler);
2329 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2330 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2331 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2332 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2333 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2334 UINT idx, struct wined3d_shader_resource_view *view);
2335 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2336 void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2337 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2338 unsigned int idx, struct wined3d_shader_resource_view *view);
2339 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2340 unsigned int idx, struct wined3d_sampler *sampler);
2341 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2342 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2343 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2344 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2345 UINT light_idx, const struct wined3d_light *light);
2346 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2347 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2348 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2349 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2350 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2351 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2352 struct wined3d_query *predicate, BOOL value);
2353 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2354 enum wined3d_primitive_type primitive_topology);
2355 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2356 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2357 unsigned int start_idx, unsigned int count, const BOOL *constants);
2358 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2359 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2360 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2361 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2362 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2363 UINT idx, struct wined3d_shader_resource_view *view);
2364 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2365 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2366 struct wined3d_rasterizer_state *rasterizer_state);
2367 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2368 enum wined3d_render_state state, DWORD value);
2369 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2370 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2371 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2372 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2373 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2374 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2375 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2376 struct wined3d_buffer *buffer, UINT offset);
2377 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2378 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2379 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2380 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2381 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2382 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2383 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2384 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2385 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2386 unsigned int idx, struct wined3d_unordered_access_view *uav);
2387 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2388 struct wined3d_vertex_declaration *declaration);
2389 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2390 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2391 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2392 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2393 unsigned int start_idx, unsigned int count, const BOOL *constants);
2394 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2395 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2396 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2397 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2398 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2399 UINT idx, struct wined3d_shader_resource_view *view);
2400 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2401 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2402 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2403 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2404 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2405 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2406 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2407 unsigned int depth_pitch);
2408 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2409 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2410 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2412 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2413 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2414 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2415 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2416 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2417 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2418 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2419 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2420 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2422 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2423 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2424 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2425 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2426 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2427 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2428 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2429 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2430 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2432 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2434 list_init(&store->content);
2437 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2438 const struct wined3d_private_store *store, const GUID *tag)
2440 struct wined3d_private_data *data;
2441 struct list *entry;
2443 LIST_FOR_EACH(entry, &store->content)
2445 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2446 if (IsEqualGUID(&data->tag, tag))
2447 return data;
2449 return NULL;
2452 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2453 struct wined3d_private_data *entry)
2455 if (entry->flags & WINED3DSPD_IUNKNOWN)
2456 IUnknown_Release(entry->content.object);
2457 list_remove(&entry->entry);
2458 HeapFree(GetProcessHeap(), 0, entry);
2461 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2463 struct wined3d_private_data *data;
2464 struct list *e1, *e2;
2466 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2468 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2469 wined3d_private_store_free_private_data(store, data);
2473 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2474 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2476 struct wined3d_private_data *d, *old;
2477 const void *ptr = data;
2479 if (flags & WINED3DSPD_IUNKNOWN)
2481 if (data_size != sizeof(IUnknown *))
2482 return WINED3DERR_INVALIDCALL;
2483 ptr = &data;
2486 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2487 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2488 return E_OUTOFMEMORY;
2490 d->tag = *guid;
2491 d->flags = flags;
2492 d->size = data_size;
2494 memcpy(d->content.data, ptr, data_size);
2495 if (flags & WINED3DSPD_IUNKNOWN)
2496 IUnknown_AddRef(d->content.object);
2498 old = wined3d_private_store_get_private_data(store, guid);
2499 if (old)
2500 wined3d_private_store_free_private_data(store, old);
2501 list_add_tail(&store->content, &d->entry);
2503 return WINED3D_OK;
2506 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2507 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2508 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2509 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2510 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2511 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2513 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2514 struct wined3d_resource_desc *desc);
2515 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2516 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2517 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2518 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2519 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2520 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2521 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2522 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2524 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2525 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2526 struct wined3d_rendertarget_view **view);
2527 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2528 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2529 struct wined3d_rendertarget_view **view);
2530 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2531 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2532 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2533 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2534 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2535 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2537 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2538 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2539 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2540 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2541 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2543 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2544 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2545 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2546 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2547 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2548 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2549 struct wined3d_shader **shader);
2550 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2551 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2552 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2553 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2554 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2555 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2556 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2557 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2558 void *byte_code, UINT *byte_code_size);
2559 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2560 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2561 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2562 UINT start_idx, const float *src_data, UINT vector4f_count);
2564 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2565 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2566 struct wined3d_shader_resource_view **view);
2567 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2568 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2569 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2571 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2572 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2573 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2574 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2575 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2576 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2578 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2579 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2580 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2581 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2582 UINT backbuffer_idx);
2583 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2584 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2585 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2586 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2587 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2588 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2589 struct wined3d_gamma_ramp *ramp);
2590 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2591 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2592 struct wined3d_swapchain_desc *desc);
2593 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2594 struct wined3d_raster_status *raster_status);
2595 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2596 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2597 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags);
2598 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2599 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2600 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2601 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2602 const struct wined3d_display_mode *mode);
2603 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2604 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2605 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2606 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2607 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2608 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2610 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2611 UINT layer, const struct wined3d_box *dirty_region);
2612 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2613 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2614 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2615 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2616 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2617 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2618 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2619 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2620 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2621 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2622 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2623 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2624 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2625 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2626 unsigned int sub_resource_idx, LONG *x, LONG *y);
2627 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2628 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2629 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2630 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2631 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2632 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2633 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2634 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2635 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2636 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2637 enum wined3d_texture_filter_type filter_type);
2638 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2639 DWORD flags, const struct wined3d_color_key *color_key);
2640 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2641 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2642 unsigned int sub_resource_idx, LONG x, LONG y);
2643 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2644 unsigned int sub_resource_idx, void *parent);
2645 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2646 UINT width, UINT height, enum wined3d_format_id format_id,
2647 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2648 void *mem, UINT pitch);
2649 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2650 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2651 const RECT *dst_rect, DWORD flags);
2653 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2654 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2655 struct wined3d_unordered_access_view **view);
2656 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2657 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2658 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2660 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2661 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2662 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2663 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2664 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2665 struct wined3d_vertex_declaration **declaration);
2666 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2667 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2668 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2670 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2671 static inline unsigned int wined3d_log2i(unsigned int x)
2673 #ifdef HAVE___BUILTIN_CLZ
2674 return __builtin_clz(x) ^ 0x1f;
2675 #else
2676 static const unsigned int l[] =
2678 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2679 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2680 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2681 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2682 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2683 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2684 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2685 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2686 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2687 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2688 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2689 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2690 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2691 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2692 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2693 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2695 unsigned int i;
2697 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2698 #endif
2701 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2702 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2704 box->left = left;
2705 box->top = top;
2706 box->right = right;
2707 box->bottom = bottom;
2708 box->front = front;
2709 box->back = back;
2712 #endif /* __WINE_WINED3D_H */