d3d8/tests: Make the window client rect match the d3d swapchain size.
[wine.git] / dlls / d3d8 / d3d8_private.h
blob8177b5e3d65591b38715ea9243db43bcc6d842a3
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "d3d8.h"
37 #include "wine/wined3d.h"
39 #define D3DPRESENTFLAGS_MASK 0x00000fffu
41 /* CreateVertexShader can return > 0xFFFF */
42 #define VS_HIGHESTFIXEDFXF 0xF0000000
44 /* ===========================================================================
45 Macros
46 =========================================================================== */
47 /* Not nice, but it lets wined3d support different versions of directx */
48 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
49 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
50 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
51 _pD3D8Caps->Caps = _pWineCaps->Caps; \
52 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
53 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
54 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
55 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
56 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
57 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
58 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
59 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
60 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
61 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
62 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
63 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
64 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
65 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
66 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
67 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
68 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
69 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
70 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
71 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
72 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
73 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
74 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
75 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
76 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
77 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
78 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
79 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
80 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
81 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
82 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
83 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
84 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
85 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
86 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
87 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
88 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
89 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
90 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
91 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
92 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
93 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
94 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
95 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
96 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
97 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
98 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
99 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
100 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
101 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
103 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
105 struct d3d8
107 IDirect3D8 IDirect3D8_iface;
108 LONG refcount;
109 struct wined3d *wined3d;
112 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
114 /*****************************************************************************
115 * IDirect3DDevice8 implementation structure
118 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
119 #define D3D8_INVALID_HANDLE ~0U
121 enum d3d8_handle_type
123 D3D8_HANDLE_FREE,
124 D3D8_HANDLE_VS,
125 D3D8_HANDLE_PS,
126 D3D8_HANDLE_SB,
129 struct d3d8_handle_entry
131 void *object;
132 enum d3d8_handle_type type;
135 struct d3d8_handle_table
137 struct d3d8_handle_entry *entries;
138 struct d3d8_handle_entry *free_entries;
139 UINT table_size;
140 UINT entry_count;
143 struct FvfToDecl
145 DWORD fvf;
146 struct d3d8_vertex_declaration *declaration;
149 enum d3d8_device_state
151 D3D8_DEVICE_STATE_OK,
152 D3D8_DEVICE_STATE_LOST,
153 D3D8_DEVICE_STATE_NOT_RESET,
156 struct d3d8_device
158 /* IUnknown fields */
159 IDirect3DDevice8 IDirect3DDevice8_iface;
160 struct wined3d_device_parent device_parent;
161 LONG ref;
162 struct wined3d_device *wined3d_device;
163 IDirect3D8 *d3d_parent;
164 struct d3d8_handle_table handle_table;
166 /* FVF management */
167 struct FvfToDecl *decls;
168 UINT numConvertedDecls, declArraySize;
170 /* User data draws */
171 struct wined3d_buffer *vertex_buffer;
172 UINT vertex_buffer_size;
173 UINT vertex_buffer_pos;
174 struct wined3d_buffer *index_buffer;
175 UINT index_buffer_size;
176 UINT index_buffer_pos;
178 LONG device_state;
179 /* Avoids recursion with nested ReleaseRef to 0 */
180 BOOL inDestruction;
182 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
183 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
184 struct d3d8_swapchain *implicit_swapchain;
187 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
188 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
190 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
192 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
195 struct d3d8_resource
197 LONG refcount;
198 struct wined3d_private_store private_store;
201 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
202 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
203 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
204 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
205 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
206 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
207 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
209 struct d3d8_volume
211 IDirect3DVolume8 IDirect3DVolume8_iface;
212 struct d3d8_resource resource;
213 struct wined3d_texture *wined3d_texture;
214 unsigned int sub_resource_idx;
215 struct d3d8_texture *texture;
218 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
219 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
221 struct d3d8_swapchain
223 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
224 LONG refcount;
225 struct wined3d_swapchain *wined3d_swapchain;
226 IDirect3DDevice8 *parent_device;
229 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
230 struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
232 struct d3d8_surface
234 IDirect3DSurface8 IDirect3DSurface8_iface;
235 struct d3d8_resource resource;
236 struct wined3d_texture *wined3d_texture;
237 unsigned int sub_resource_idx;
238 struct list rtv_entry;
239 struct wined3d_rendertarget_view *wined3d_rtv;
240 IDirect3DDevice8 *parent_device;
241 IUnknown *container;
242 struct d3d8_texture *texture;
245 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
246 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
247 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
248 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
249 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
250 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
251 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
253 struct d3d8_vertexbuffer
255 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
256 struct d3d8_resource resource;
257 struct wined3d_buffer *wined3d_buffer;
258 IDirect3DDevice8 *parent_device;
259 DWORD fvf;
262 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
263 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
264 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
266 struct d3d8_indexbuffer
268 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
269 struct d3d8_resource resource;
270 struct wined3d_buffer *wined3d_buffer;
271 IDirect3DDevice8 *parent_device;
272 enum wined3d_format_id format;
275 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
276 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
277 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
279 struct d3d8_texture
281 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
282 struct d3d8_resource resource;
283 struct wined3d_texture *wined3d_texture;
284 IDirect3DDevice8 *parent_device;
285 struct list rtv_list;
288 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
289 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
290 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
291 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
292 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
293 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
294 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
296 struct d3d8_vertex_declaration
298 DWORD *elements;
299 DWORD elements_size; /* Size of elements, in bytes */
300 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
301 DWORD shader_handle;
304 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
305 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
306 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
307 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
308 struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
310 struct d3d8_vertex_shader
312 struct d3d8_vertex_declaration *vertex_declaration;
313 struct wined3d_shader *wined3d_shader;
316 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
317 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
318 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
320 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
322 struct d3d8_pixel_shader
324 DWORD handle;
325 struct wined3d_shader *wined3d_shader;
328 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
329 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
330 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
332 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
333 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
334 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
335 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
337 #endif /* __WINE_D3DX8_PRIVATE_H */