wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().
[wine.git] / dlls / wined3d / view.c
bloba8651ab8bbb59a5d5cccacd1b1c3bede417a9626
1 /*
2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
29 static BOOL is_stencil_view_format(const struct wined3d_format *format)
31 return format->id == WINED3DFMT_X24_TYPELESS_G8_UINT
32 || format->id == WINED3DFMT_X32_TYPELESS_G8X24_UINT;
35 static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
36 const struct wined3d_view_desc *desc, const struct wined3d_texture *texture)
38 static const struct
40 GLenum texture_target;
41 unsigned int view_flags;
42 GLenum view_target;
43 enum wined3d_gl_extension extension;
45 view_types[] =
47 {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
48 {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
49 {GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
50 {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
51 {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
52 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
53 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
54 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
55 {GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
57 unsigned int i;
59 for (i = 0; i < ARRAY_SIZE(view_types); ++i)
61 if (view_types[i].texture_target != texture->target || view_types[i].view_flags != desc->flags)
62 continue;
63 if (gl_info->supported[view_types[i].extension])
64 return view_types[i].view_target;
66 FIXME("Extension %#x not supported.\n", view_types[i].extension);
69 FIXME("Unhandled view flags %#x for texture target %#x.\n", desc->flags, texture->target);
70 return texture->target;
73 static const struct wined3d_format *validate_resource_view(const struct wined3d_view_desc *desc,
74 struct wined3d_resource *resource, BOOL mip_slice)
76 const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
77 const struct wined3d_format *format;
79 format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
80 if (resource->type == WINED3D_RTYPE_BUFFER && (desc->flags & WINED3D_VIEW_BUFFER_RAW))
82 if (format->id != WINED3DFMT_R32_TYPELESS)
84 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format->id));
85 return NULL;
88 format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
91 if (wined3d_format_is_typeless(format))
93 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format->id));
94 return NULL;
97 if (resource->type == WINED3D_RTYPE_BUFFER)
99 struct wined3d_buffer *buffer = buffer_from_resource(resource);
100 unsigned int buffer_size, element_size;
102 if (buffer->desc.structure_byte_stride)
104 if (desc->format_id != WINED3DFMT_UNKNOWN)
106 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc->format_id));
107 return NULL;
110 format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
111 element_size = buffer->desc.structure_byte_stride;
113 else
115 element_size = format->byte_count;
118 if (!element_size)
119 return NULL;
121 buffer_size = buffer->resource.size / element_size;
122 if (desc->u.buffer.start_idx >= buffer_size
123 || desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx)
124 return NULL;
126 else
128 struct wined3d_texture *texture = texture_from_resource(resource);
129 unsigned int depth_or_layer_count;
131 if (resource->format->id != format->id && !wined3d_format_is_typeless(resource->format)
132 && !wined3d_formats_are_srgb_variants(resource->format->id, format->id))
134 WARN("Trying to create incompatible view for non typeless format %s.\n",
135 debug_d3dformat(format->id));
136 return NULL;
139 if (mip_slice && resource->type == WINED3D_RTYPE_TEXTURE_3D)
140 depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
141 else
142 depth_or_layer_count = texture->layer_count;
144 if (!desc->u.texture.level_count
145 || (mip_slice && desc->u.texture.level_count != 1)
146 || desc->u.texture.level_idx >= texture->level_count
147 || desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
148 || !desc->u.texture.layer_count
149 || desc->u.texture.layer_idx >= depth_or_layer_count
150 || desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
151 return NULL;
154 return format;
157 static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target,
158 const struct wined3d_view_desc *desc, struct wined3d_texture *texture,
159 const struct wined3d_format *view_format)
161 const struct wined3d_gl_info *gl_info;
162 unsigned int layer_idx, layer_count;
163 struct wined3d_context *context;
164 GLuint texture_name;
166 view->target = view_target;
168 context = context_acquire(texture->resource.device, NULL, 0);
169 gl_info = context->gl_info;
171 if (!gl_info->supported[ARB_TEXTURE_VIEW])
173 context_release(context);
174 FIXME("OpenGL implementation does not support texture views.\n");
175 return;
178 wined3d_texture_prepare_texture(texture, context, FALSE);
179 texture_name = wined3d_texture_get_texture_name(texture, context, FALSE);
181 layer_idx = desc->u.texture.layer_idx;
182 layer_count = desc->u.texture.layer_count;
183 if (view_target == GL_TEXTURE_3D && (layer_idx || layer_count != 1))
185 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx, layer_count);
186 layer_idx = 0;
187 layer_count = 1;
190 gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
191 GL_EXTCALL(glTextureView(view->name, view->target, texture_name, view_format->glInternal,
192 desc->u.texture.level_idx, desc->u.texture.level_count,
193 layer_idx, layer_count));
194 checkGLcall("Create texture view");
196 if (is_stencil_view_format(view_format))
198 static const GLint swizzle[] = {GL_ZERO, GL_RED, GL_ZERO, GL_ZERO};
200 if (!gl_info->supported[ARB_STENCIL_TEXTURING])
202 context_release(context);
203 FIXME("OpenGL implementation does not support stencil texturing.\n");
204 return;
207 context_bind_texture(context, view->target, view->name);
208 gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
209 gl_info->gl_ops.gl.p_glTexParameteri(view->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
210 checkGLcall("Initialize stencil view");
212 context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
213 context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
216 context_release(context);
219 static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_context *context,
220 struct wined3d_buffer *buffer, const struct wined3d_format *view_format,
221 unsigned int offset, unsigned int size)
223 const struct wined3d_gl_info *gl_info = context->gl_info;
225 if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
227 FIXME("OpenGL implementation does not support buffer textures.\n");
228 return;
231 if ((offset & (gl_info->limits.texture_buffer_offset_alignment - 1)))
233 FIXME("Buffer offset %u is not %u byte aligned.\n",
234 offset, gl_info->limits.texture_buffer_offset_alignment);
235 return;
238 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
240 view->target = GL_TEXTURE_BUFFER;
241 gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
243 context_bind_texture(context, GL_TEXTURE_BUFFER, view->name);
244 if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
246 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format->glInternal,
247 buffer->buffer_object, offset, size));
249 else
251 if (offset || size != buffer->resource.size)
252 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
253 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format->glInternal, buffer->buffer_object));
255 checkGLcall("Create buffer texture");
257 context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
258 context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
261 static void get_buffer_view_range(const struct wined3d_buffer *buffer,
262 const struct wined3d_view_desc *desc, const struct wined3d_format *view_format,
263 unsigned int *offset, unsigned int *size)
265 if (desc->format_id == WINED3DFMT_UNKNOWN)
267 *offset = desc->u.buffer.start_idx * buffer->desc.structure_byte_stride;
268 *size = desc->u.buffer.count * buffer->desc.structure_byte_stride;
270 else
272 *offset = desc->u.buffer.start_idx * view_format->byte_count;
273 *size = desc->u.buffer.count * view_format->byte_count;
277 static void create_buffer_view(struct wined3d_gl_view *view, struct wined3d_context *context,
278 const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
279 const struct wined3d_format *view_format)
281 unsigned int offset, size;
283 get_buffer_view_range(buffer, desc, view_format, &offset, &size);
284 create_buffer_texture(view, context, buffer, view_format, offset, size);
287 static void wined3d_view_invalidate_location(struct wined3d_resource *resource,
288 const struct wined3d_view_desc *desc, DWORD location)
290 unsigned int i, sub_resource_idx, layer_count;
291 struct wined3d_texture *texture;
293 if (resource->type == WINED3D_RTYPE_BUFFER)
295 wined3d_buffer_invalidate_location(buffer_from_resource(resource), location);
296 return;
299 texture = texture_from_resource(resource);
301 sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
302 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? desc->u.texture.layer_count : 1;
303 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
304 wined3d_texture_invalidate_location(texture, sub_resource_idx, location);
307 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
309 ULONG refcount = InterlockedIncrement(&view->refcount);
311 TRACE("%p increasing refcount to %u.\n", view, refcount);
313 return refcount;
316 static void wined3d_rendertarget_view_destroy_object(void *object)
318 struct wined3d_rendertarget_view *view = object;
319 struct wined3d_device *device = view->resource->device;
321 if (view->gl_view.name)
323 const struct wined3d_gl_info *gl_info;
324 struct wined3d_context *context;
326 context = context_acquire(device, NULL, 0);
327 gl_info = context->gl_info;
328 context_gl_resource_released(device, view->gl_view.name, FALSE);
329 gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name);
330 checkGLcall("glDeleteTextures");
331 context_release(context);
334 HeapFree(GetProcessHeap(), 0, view);
337 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
339 ULONG refcount = InterlockedDecrement(&view->refcount);
341 TRACE("%p decreasing refcount to %u.\n", view, refcount);
343 if (!refcount)
345 struct wined3d_resource *resource = view->resource;
346 struct wined3d_device *device = resource->device;
348 /* Call wined3d_object_destroyed() before releasing the resource,
349 * since releasing the resource may end up destroying the parent. */
350 view->parent_ops->wined3d_object_destroyed(view->parent);
351 wined3d_cs_destroy_object(device->cs, wined3d_rendertarget_view_destroy_object, view);
352 wined3d_resource_decref(resource);
355 return refcount;
358 void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view)
360 TRACE("view %p.\n", view);
362 return view->parent;
365 void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
367 struct wined3d_texture *texture;
369 TRACE("view %p.\n", view);
371 if (view->resource->type == WINED3D_RTYPE_BUFFER)
372 return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
374 texture = texture_from_resource(view->resource);
376 return texture->sub_resources[view->sub_resource_idx].parent;
379 void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent)
381 TRACE("view %p, parent %p.\n", view, parent);
383 view->parent = parent;
386 struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view)
388 TRACE("view %p.\n", view);
390 return view->resource;
393 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
394 const struct wined3d_context *context, unsigned int *width, unsigned int *height)
396 const struct wined3d_texture *texture;
398 if (view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
400 *width = view->width;
401 *height = view->height;
402 return;
405 texture = texture_from_resource(view->resource);
406 if (texture->swapchain)
408 /* The drawable size of an onscreen drawable is the surface size.
409 * (Actually: The window size, but the surface is created in window
410 * size.) */
411 *width = texture->resource.width;
412 *height = texture->resource.height;
414 else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
416 const struct wined3d_swapchain *swapchain = context->swapchain;
418 /* The drawable size of a backbuffer / aux buffer offscreen target is
419 * the size of the current context's drawable, which is the size of
420 * the back buffer of the swapchain the active context belongs to. */
421 *width = swapchain->desc.backbuffer_width;
422 *height = swapchain->desc.backbuffer_height;
424 else
426 unsigned int level_idx = view->sub_resource_idx % texture->level_count;
428 /* The drawable size of an FBO target is the OpenGL texture size,
429 * which is the power of two size. */
430 *width = wined3d_texture_get_level_pow2_width(texture, level_idx);
431 *height = wined3d_texture_get_level_pow2_height(texture, level_idx);
435 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
436 struct wined3d_context *context, DWORD location)
438 struct wined3d_resource *resource = view->resource;
439 unsigned int i, sub_resource_idx, layer_count;
440 struct wined3d_texture *texture;
442 if (resource->type == WINED3D_RTYPE_BUFFER)
444 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
445 return;
448 texture = texture_from_resource(resource);
449 sub_resource_idx = view->sub_resource_idx;
450 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
451 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
452 wined3d_texture_prepare_location(texture, sub_resource_idx, context, location);
455 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
456 struct wined3d_context *context, DWORD location)
458 struct wined3d_resource *resource = view->resource;
459 unsigned int i, sub_resource_idx, layer_count;
460 struct wined3d_texture *texture;
462 if (resource->type == WINED3D_RTYPE_BUFFER)
464 wined3d_buffer_load_location(buffer_from_resource(resource), context, location);
465 return;
468 texture = texture_from_resource(resource);
469 sub_resource_idx = view->sub_resource_idx;
470 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
471 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
472 wined3d_texture_load_location(texture, sub_resource_idx, context, location);
475 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view, DWORD location)
477 struct wined3d_resource *resource = view->resource;
478 unsigned int i, sub_resource_idx, layer_count;
479 struct wined3d_texture *texture;
481 if (resource->type == WINED3D_RTYPE_BUFFER)
483 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
484 return;
487 texture = texture_from_resource(resource);
488 sub_resource_idx = view->sub_resource_idx;
489 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
490 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
491 wined3d_texture_validate_location(texture, sub_resource_idx, location);
494 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view, DWORD location)
496 wined3d_view_invalidate_location(view->resource, &view->desc, location);
499 static void wined3d_render_target_view_cs_init(void *object)
501 struct wined3d_rendertarget_view *view = object;
502 struct wined3d_resource *resource = view->resource;
503 const struct wined3d_view_desc *desc = &view->desc;
505 if (resource->type == WINED3D_RTYPE_BUFFER)
507 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
509 else
511 struct wined3d_texture *texture = texture_from_resource(resource);
512 unsigned int depth_or_layer_count;
514 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
515 depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
516 else
517 depth_or_layer_count = texture->layer_count;
519 if (resource->format->id != view->format->id
520 || (view->layer_count != 1 && view->layer_count != depth_or_layer_count))
522 if (resource->format->gl_view_class != view->format->gl_view_class)
524 FIXME("Render target view not supported, resource format %s, view format %s.\n",
525 debug_d3dformat(resource->format->id), debug_d3dformat(view->format->id));
526 return;
528 if (texture->swapchain && texture->swapchain->desc.backbuffer_count > 1)
530 FIXME("Swapchain views not supported.\n");
531 return;
534 create_texture_view(&view->gl_view, texture->target, desc, texture, view->format);
539 static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
540 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
541 void *parent, const struct wined3d_parent_ops *parent_ops)
543 view->refcount = 1;
544 view->parent = parent;
545 view->parent_ops = parent_ops;
547 if (!(view->format = validate_resource_view(desc, resource, TRUE)))
548 return E_INVALIDARG;
549 view->format_flags = view->format->flags[resource->gl_type];
550 view->desc = *desc;
552 if (resource->type == WINED3D_RTYPE_BUFFER)
554 view->sub_resource_idx = 0;
555 view->layer_count = 1;
556 view->width = desc->u.buffer.count;
557 view->height = 1;
559 else
561 struct wined3d_texture *texture = texture_from_resource(resource);
563 view->sub_resource_idx = desc->u.texture.level_idx;
564 if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
565 view->sub_resource_idx += desc->u.texture.layer_idx * texture->level_count;
566 view->layer_count = desc->u.texture.layer_count;
567 view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
568 view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
571 wined3d_resource_incref(view->resource = resource);
573 wined3d_cs_init_object(resource->device->cs, wined3d_render_target_view_cs_init, view);
575 return WINED3D_OK;
578 HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
579 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
580 struct wined3d_rendertarget_view **view)
582 struct wined3d_rendertarget_view *object;
583 HRESULT hr;
585 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
586 desc, resource, parent, parent_ops, view);
588 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
589 return E_OUTOFMEMORY;
591 if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops)))
593 HeapFree(GetProcessHeap(), 0, object);
594 WARN("Failed to initialise view, hr %#x.\n", hr);
595 return hr;
598 TRACE("Created render target view %p.\n", object);
599 *view = object;
601 return hr;
604 HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
605 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
606 struct wined3d_rendertarget_view **view)
608 struct wined3d_view_desc desc;
610 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
611 texture, sub_resource_idx, parent, parent_ops, view);
613 desc.format_id = texture->resource.format->id;
614 desc.flags = 0;
615 desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
616 desc.u.texture.level_count = 1;
617 desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
618 desc.u.texture.layer_count = 1;
620 return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
623 ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
625 ULONG refcount = InterlockedIncrement(&view->refcount);
627 TRACE("%p increasing refcount to %u.\n", view, refcount);
629 return refcount;
632 static void wined3d_shader_resource_view_destroy_object(void *object)
634 struct wined3d_shader_resource_view *view = object;
636 if (view->gl_view.name)
638 const struct wined3d_gl_info *gl_info;
639 struct wined3d_context *context;
641 context = context_acquire(view->resource->device, NULL, 0);
642 gl_info = context->gl_info;
643 gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name);
644 checkGLcall("glDeleteTextures");
645 context_release(context);
648 HeapFree(GetProcessHeap(), 0, view);
651 ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
653 ULONG refcount = InterlockedDecrement(&view->refcount);
655 TRACE("%p decreasing refcount to %u.\n", view, refcount);
657 if (!refcount)
659 struct wined3d_resource *resource = view->resource;
660 struct wined3d_device *device = resource->device;
662 /* Call wined3d_object_destroyed() before releasing the resource,
663 * since releasing the resource may end up destroying the parent. */
664 view->parent_ops->wined3d_object_destroyed(view->parent);
665 wined3d_cs_destroy_object(device->cs, wined3d_shader_resource_view_destroy_object, view);
666 wined3d_resource_decref(resource);
669 return refcount;
672 void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view)
674 TRACE("view %p.\n", view);
676 return view->parent;
679 static void wined3d_shader_resource_view_cs_init(void *object)
681 struct wined3d_shader_resource_view *view = object;
682 struct wined3d_resource *resource = view->resource;
683 const struct wined3d_format *view_format;
684 const struct wined3d_gl_info *gl_info;
685 const struct wined3d_view_desc *desc;
686 GLenum view_target;
688 view_format = view->format;
689 gl_info = &resource->device->adapter->gl_info;
690 desc = &view->desc;
692 if (resource->type == WINED3D_RTYPE_BUFFER)
694 struct wined3d_buffer *buffer = buffer_from_resource(resource);
695 struct wined3d_context *context;
697 context = context_acquire(resource->device, NULL, 0);
698 create_buffer_view(&view->gl_view, context, desc, buffer, view_format);
699 context_release(context);
701 else
703 struct wined3d_texture *texture = texture_from_resource(resource);
705 view_target = get_texture_view_target(gl_info, desc, texture);
707 if (resource->format->id == view_format->id && texture->target == view_target
708 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture->level_count
709 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture->layer_count
710 && !is_stencil_view_format(view_format))
712 TRACE("Creating identity shader resource view.\n");
714 else if (texture->swapchain && texture->swapchain->desc.backbuffer_count > 1)
716 FIXME("Swapchain shader resource views not supported.\n");
718 else if (resource->format->typeless_id == view_format->typeless_id
719 && resource->format->gl_view_class == view_format->gl_view_class)
721 create_texture_view(&view->gl_view, view_target, desc, texture, view_format);
723 else if (wined3d_format_is_depth_view(resource->format->id, view_format->id))
725 create_texture_view(&view->gl_view, view_target, desc, texture, resource->format);
727 else
729 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
730 debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id));
735 static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
736 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
737 void *parent, const struct wined3d_parent_ops *parent_ops)
739 view->refcount = 1;
740 view->parent = parent;
741 view->parent_ops = parent_ops;
743 if (!(view->format = validate_resource_view(desc, resource, FALSE)))
744 return E_INVALIDARG;
745 view->desc = *desc;
747 wined3d_resource_incref(view->resource = resource);
749 wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view);
751 return WINED3D_OK;
754 HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
755 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
756 struct wined3d_shader_resource_view **view)
758 struct wined3d_shader_resource_view *object;
759 HRESULT hr;
761 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
762 desc, resource, parent, parent_ops, view);
764 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
765 return E_OUTOFMEMORY;
767 if (FAILED(hr = wined3d_shader_resource_view_init(object, desc, resource, parent, parent_ops)))
769 HeapFree(GetProcessHeap(), 0, object);
770 WARN("Failed to initialise view, hr %#x.\n", hr);
771 return hr;
774 TRACE("Created shader resource view %p.\n", object);
775 *view = object;
777 return WINED3D_OK;
780 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view,
781 unsigned int unit, struct wined3d_sampler *sampler, struct wined3d_context *context)
783 const struct wined3d_gl_info *gl_info = context->gl_info;
784 struct wined3d_texture *texture;
786 context_active_texture(context, gl_info, unit);
788 if (view->gl_view.name)
790 context_bind_texture(context, view->gl_view.target, view->gl_view.name);
791 wined3d_sampler_bind(sampler, unit, NULL, context);
792 return;
795 if (view->resource->type == WINED3D_RTYPE_BUFFER)
797 FIXME("Buffer shader resources not supported.\n");
798 return;
801 texture = wined3d_texture_from_resource(view->resource);
802 wined3d_texture_bind(texture, context, FALSE);
803 wined3d_sampler_bind(sampler, unit, texture, context);
806 /* Context activation is done by the caller. */
807 static void shader_resource_view_bind_and_dirtify(struct wined3d_shader_resource_view *view,
808 struct wined3d_context *context)
810 if (context->active_texture < ARRAY_SIZE(context->rev_tex_unit_map))
812 DWORD active_sampler = context->rev_tex_unit_map[context->active_texture];
813 if (active_sampler != WINED3D_UNMAPPED_STAGE)
814 context_invalidate_state(context, STATE_SAMPLER(active_sampler));
816 /* FIXME: Ideally we'd only do this when touching a binding that's used by
817 * a shader. */
818 context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
819 context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
821 context_bind_texture(context, view->gl_view.target, view->gl_view.name);
824 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view)
826 struct wined3d_texture *texture = texture_from_resource(view->resource);
827 unsigned int i, j, layer_count, level_count, base_level, max_level;
828 const struct wined3d_gl_info *gl_info;
829 struct wined3d_context *context;
830 struct gl_texture *gl_tex;
831 DWORD location;
832 BOOL srgb;
834 TRACE("view %p.\n", view);
836 context = context_acquire(view->resource->device, NULL, 0);
837 gl_info = context->gl_info;
838 layer_count = view->desc.u.texture.layer_count;
839 level_count = view->desc.u.texture.level_count;
840 base_level = view->desc.u.texture.level_idx;
841 max_level = base_level + level_count - 1;
843 srgb = !!(texture->flags & WINED3D_TEXTURE_IS_SRGB);
844 location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
845 for (i = 0; i < layer_count; ++i)
846 wined3d_texture_load_location(texture, i * level_count + base_level, context, location);
847 if (view->gl_view.name)
848 shader_resource_view_bind_and_dirtify(view, context);
849 else
850 wined3d_texture_bind_and_dirtify(texture, context, srgb);
851 if (gl_info->supported[ARB_SAMPLER_OBJECTS])
852 GL_EXTCALL(glBindSampler(context->active_texture, 0));
853 gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, base_level);
854 gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, max_level);
855 gl_tex = wined3d_texture_get_gl_texture(texture, srgb);
856 if (context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
858 gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_SRGB_DECODE_EXT,
859 GL_SKIP_DECODE_EXT);
860 gl_tex->sampler_desc.srgb_decode = FALSE;
863 gl_info->fbo_ops.glGenerateMipmap(texture->target);
864 checkGLcall("glGenerateMipMap()");
866 for (i = 0; i < layer_count; ++i)
868 for (j = base_level + 1; j <= max_level; ++j)
870 wined3d_texture_validate_location(texture, i * level_count + j, location);
871 wined3d_texture_invalidate_location(texture, i * level_count + j, ~location);
875 gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, level_count - 1);
876 if (srgb)
877 texture->texture_srgb.base_level = base_level;
878 else
879 texture->texture_rgb.base_level = base_level;
881 context_release(context);
884 void CDECL wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view)
886 struct wined3d_texture *texture;
888 TRACE("view %p.\n", view);
890 if (view->resource->type == WINED3D_RTYPE_BUFFER)
892 WARN("Called on buffer resource %p.\n", view->resource);
893 return;
896 texture = texture_from_resource(view->resource);
897 if (!(texture->flags & WINED3D_TEXTURE_GENERATE_MIPMAPS))
899 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
900 return;
903 wined3d_cs_emit_generate_mipmaps(view->resource->device->cs, view);
906 ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view)
908 ULONG refcount = InterlockedIncrement(&view->refcount);
910 TRACE("%p increasing refcount to %u.\n", view, refcount);
912 return refcount;
915 static void wined3d_unordered_access_view_destroy_object(void *object)
917 struct wined3d_unordered_access_view *view = object;
919 if (view->gl_view.name || view->counter_bo)
921 const struct wined3d_gl_info *gl_info;
922 struct wined3d_context *context;
924 context = context_acquire(view->resource->device, NULL, 0);
925 gl_info = context->gl_info;
926 if (view->gl_view.name)
927 gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name);
928 if (view->counter_bo)
929 GL_EXTCALL(glDeleteBuffers(1, &view->counter_bo));
930 checkGLcall("delete resources");
931 context_release(context);
934 HeapFree(GetProcessHeap(), 0, view);
937 ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view)
939 ULONG refcount = InterlockedDecrement(&view->refcount);
941 TRACE("%p decreasing refcount to %u.\n", view, refcount);
943 if (!refcount)
945 struct wined3d_resource *resource = view->resource;
946 struct wined3d_device *device = resource->device;
948 /* Call wined3d_object_destroyed() before releasing the resource,
949 * since releasing the resource may end up destroying the parent. */
950 view->parent_ops->wined3d_object_destroyed(view->parent);
951 wined3d_cs_destroy_object(device->cs, wined3d_unordered_access_view_destroy_object, view);
952 wined3d_resource_decref(resource);
955 return refcount;
958 void * CDECL wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view)
960 TRACE("view %p.\n", view);
962 return view->parent;
965 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
966 DWORD location)
968 wined3d_view_invalidate_location(view->resource, &view->desc, location);
971 void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view *view,
972 const struct wined3d_uvec4 *clear_value, struct wined3d_context *context)
974 const struct wined3d_gl_info *gl_info = context->gl_info;
975 const struct wined3d_format *format;
976 struct wined3d_resource *resource;
977 struct wined3d_buffer *buffer;
978 unsigned int offset, size;
980 resource = view->resource;
981 if (resource->type != WINED3D_RTYPE_BUFFER)
983 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
984 return;
987 if (!gl_info->supported[ARB_CLEAR_BUFFER_OBJECT])
989 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
990 return;
993 format = view->format;
994 if (format->id != WINED3DFMT_R32_UINT && format->id != WINED3DFMT_R32_SINT
995 && format->id != WINED3DFMT_R32G32B32A32_UINT
996 && format->id != WINED3DFMT_R32G32B32A32_SINT)
998 FIXME("Not implemented for format %s.\n", debug_d3dformat(format->id));
999 return;
1002 buffer = buffer_from_resource(resource);
1003 wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
1004 wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_BUFFER);
1006 get_buffer_view_range(buffer, &view->desc, format, &offset, &size);
1007 context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object);
1008 GL_EXTCALL(glClearBufferSubData(buffer->buffer_type_hint, format->glInternal,
1009 offset, size, format->glFormat, format->glType, clear_value));
1010 checkGLcall("clear unordered access view");
1013 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
1014 unsigned int value)
1016 const struct wined3d_gl_info *gl_info;
1017 struct wined3d_context *context;
1019 if (!view->counter_bo)
1020 return;
1022 context = context_acquire(view->resource->device, NULL, 0);
1023 gl_info = context->gl_info;
1024 GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, view->counter_bo));
1025 GL_EXTCALL(glBufferSubData(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(value), &value));
1026 checkGLcall("set atomic counter");
1027 context_release(context);
1030 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
1031 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context)
1033 struct wined3d_bo_address dst, src;
1034 DWORD dst_location;
1036 if (!view->counter_bo)
1037 return;
1039 dst_location = wined3d_buffer_get_memory(buffer, &dst, buffer->locations);
1040 dst.addr += offset;
1042 src.buffer_object = view->counter_bo;
1043 src.addr = NULL;
1045 context_copy_bo_address(context, &dst, buffer->buffer_type_hint,
1046 &src, GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint));
1048 wined3d_buffer_invalidate_location(buffer, ~dst_location);
1051 static void wined3d_unordered_access_view_cs_init(void *object)
1053 struct wined3d_unordered_access_view *view = object;
1054 struct wined3d_resource *resource = view->resource;
1055 struct wined3d_view_desc *desc = &view->desc;
1056 const struct wined3d_gl_info *gl_info;
1058 gl_info = &resource->device->adapter->gl_info;
1060 if (resource->type == WINED3D_RTYPE_BUFFER)
1062 struct wined3d_buffer *buffer = buffer_from_resource(resource);
1063 struct wined3d_context *context;
1065 context = context_acquire(resource->device, NULL, 0);
1066 gl_info = context->gl_info;
1067 create_buffer_view(&view->gl_view, context, desc, buffer, view->format);
1068 if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
1070 static const GLuint initial_value = 0;
1071 GL_EXTCALL(glGenBuffers(1, &view->counter_bo));
1072 GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, view->counter_bo));
1073 GL_EXTCALL(glBufferData(GL_ATOMIC_COUNTER_BUFFER,
1074 sizeof(initial_value), &initial_value, GL_STATIC_DRAW));
1075 checkGLcall("create atomic counter buffer");
1077 context_release(context);
1079 else
1081 struct wined3d_texture *texture = texture_from_resource(resource);
1082 unsigned int depth_or_layer_count;
1084 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
1085 depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
1086 else
1087 depth_or_layer_count = texture->layer_count;
1089 if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
1091 create_texture_view(&view->gl_view, get_texture_view_target(gl_info, desc, texture),
1092 desc, texture, view->format);
1097 static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
1098 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1099 void *parent, const struct wined3d_parent_ops *parent_ops)
1101 view->refcount = 1;
1102 view->parent = parent;
1103 view->parent_ops = parent_ops;
1105 if (!(view->format = validate_resource_view(desc, resource, TRUE)))
1106 return E_INVALIDARG;
1107 view->desc = *desc;
1109 wined3d_resource_incref(view->resource = resource);
1111 wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view);
1113 return WINED3D_OK;
1116 HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
1117 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
1118 struct wined3d_unordered_access_view **view)
1120 struct wined3d_unordered_access_view *object;
1121 HRESULT hr;
1123 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
1124 desc, resource, parent, parent_ops, view);
1126 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1127 return E_OUTOFMEMORY;
1129 if (FAILED(hr = wined3d_unordered_access_view_init(object, desc, resource, parent, parent_ops)))
1131 HeapFree(GetProcessHeap(), 0, object);
1132 WARN("Failed to initialise view, hr %#x.\n", hr);
1133 return hr;
1136 TRACE("Created unordered access view %p.\n", object);
1137 *view = object;
1139 return WINED3D_OK;