* wesnoth-mode.el (wesnoth-insert-tag): Avoid wrapping around any preprecessor
[wesnoth-mode.git] / wesnoth-wml-additions.cfg
blobfea67852241e9345f28e6fc2b1fd34783e77d03c
1 # This is a sample file to demonstrate the format for providing additional WML
2 # information to wesnoth-mode.  The format is an outline of a valid element
3 # structure in WML; attributes do not currently requiring a value.
5 [multiplayer]
6     [music]
7         name=
8         append=
9         play_once=
10         immediate=
11         ms_before=
12         ms_after=
13     [/music]
14     [event]
15         [unit]
16             [status]
17                 poisoned=
18                 slowed=
19                 stone=
20                 hides=
21             [/status]
22             [modifications]
23                 [object]
24                     [effect]
25                         attack_weight=
26                     [/effect]
27                 [/object]
28             [/modifications]
29         [/unit]
30     [/event]
31 [/multiplayer]
33 [era]
34     [multiplayer_side]
35         
36     [/multiplayer_side]
37 [/era]
39 # wesnoth-wml-additions.cfg ends here