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30 #include "WorkQueue.h"
32 #include "WorkQueueItem.h"
33 #include <wtf/Assertions.h>
35 static const unsigned queueLength
= 1024;
37 static WorkQueueItem
* theQueue
[queueLength
];
38 static unsigned startOfQueue
;
39 static unsigned endOfQueue
;
41 WorkQueue
* WorkQueue::shared()
43 static WorkQueue
* sharedInstance
= new WorkQueue
;
44 return sharedInstance
;
47 WorkQueue::WorkQueue()
52 void WorkQueue::queue(WorkQueueItem
* item
)
54 ASSERT(endOfQueue
< queueLength
);
55 ASSERT(endOfQueue
>= startOfQueue
);
62 theQueue
[endOfQueue
++] = item
;
65 WorkQueueItem
* WorkQueue::dequeue()
67 ASSERT(endOfQueue
>= startOfQueue
);
69 if (startOfQueue
== endOfQueue
)
72 return theQueue
[startOfQueue
++];
75 unsigned WorkQueue::count()
77 return endOfQueue
- startOfQueue
;
80 void WorkQueue::clear()
82 for (unsigned i
= startOfQueue
; i
< endOfQueue
; ++i
) {
91 bool WorkQueue::processWork()
93 bool startedLoad
= false;
95 while (!startedLoad
&& count()) {
96 WorkQueueItem
* item
= dequeue();
98 startedLoad
= item
->invoke();
102 // If we're done and we didn't start a load, then we're really done, so return true.