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d3d11va: use the internal surface size after the alignment has been applied
2017-12-13
Ste
v
e
L
h
omme
d3
d
1
1v
a
: use the intern
a
l surfac
e
size after the alignment
.
.
.
commit
|
commitdiff
|
tree
2017-12-13
Ste
v
e
Lhomme
h
w
:d3d: use
the textu
r
e
height as t
h
e
p
lane height
.
.
.
commit
|
commitdiff
|
tree
2017-12-13
Steve Lhomme
d
ire
c
t3
d
11: fix
t
h
e bits per channel
commit
|
commitdiff
|
tree
2017-12-13
Ste
v
e Lhom
m
e
d3
d
11_fm
t
: add the
p
ossibility
to
select an RGB format
commit
|
commitdiff
|
tree
2017-12-13
Steve Lh
o
m
me
dire
c
t3d11: code cleaning
commit
|
commitdiff
|
tree
2017-12-13
Steve Lhomme
d
i
rect3d1
1
: dis
p
lay
a
l
l the visible
pixels
commit
|
commitdiff
|
tree
2017-12-13
Steve
L
ho
m
m
e
dire
c
t3
d
11: fil
l
the padding area with bla
c
k on CPU
.
.
.
commit
|
commitdiff
|
tree
2017-12-13
St
e
ve Lh
o
mme
d
irect3d11: map all p
l
anes at once
commit
|
commitdiff
|
tree
2017-12-13
Steve Lhomme
direct3d11: c
o
de
c
leaning
commit
|
commitdiff
|
tree
2017-12-13
Steve
L
h
o
m
m
e
d
i
rect3d11
:
only resize th
e
swapchain and
c
reate new
.
.
.
commit
|
commitdiff
|
tree
2017-12-13
Steve Lhom
m
e
direct3d1
1
: pa
s
s some va
r
iables as
c
o
n
st
commit
|
commitdiff
|
tree
2017-12-13
S
tev
e
Lhomme
hw:d3d11:
Fix crashes when mixing D3D11 f
i
l
t
ers with
.
.
.
commit
|
commitdiff
|
tree
2017-12-08
St
e
v
e Lhomm
e
dir
e
ct3d11: the quad always have the decoder si
z
e,
.
.
.
commit
|
commitdiff
|
tree
2017-12-06
S
t
eve Lhomme
demux:mkv: don't crash if
a
child element has an un
k
n
o
wn
.
.
.
commit
|
commitdiff
|
tree
2017-12-06
S
teve Lhomme
c
ontrib:ebml: D
o
not use
e
lemen
t
s with an unknown size
.
.
.
commit
|
commitdiff
|
tree
2017-12-05
St
e
ve Lhomm
e
v
out:win
3
2
:common:
n
o need to trace DXGI
leaks h
e
re
commit
|
commitdiff
|
tree
2017-12-03
Steve Lho
m
me
d3d11_fmt: con
s
ider d
r
ivers are alw
a
ys O
K
on the
W
i
nstore
.
.
.
commit
|
commitdiff
|
tree
2017-12-03
S
teve Lhomme
dxva2: d
i
sabl
e
HEVC 10 bits decoding on older Intel
.
.
.
commit
|
commitdiff
|
tree
2017-12-03
Steve Lhomme
d3d9_fmt: a
d
d a
f
un
c
tion to check the driver ve
n
dor
.
.
.
commit
|
commitdiff
|
tree
2017-12-03
S
teve Lhomme
dxgi_fmt: use a gen
e
ri
c
way to get
t
h
e
vendo
r
string
commit
|
commitdiff
|
tree
2017-12-03
Ste
v
e Lhomme
d
xgi_
f
mt: remove unneeded i
n
cludes
commit
|
commitdiff
|
tree
2017-12-03
Stev
e
Lh
o
mme
d3d
9
: include dxg
i
_fm
t
.
h
commit
|
commitdiff
|
tree
2017-12-03
S
t
e
ve Lhomme
dxgi_f
m
t:
m
o
ve the manufacturer ID
s
in dxgi_fm
t
.
h
commit
|
commitdiff
|
tree
2017-11-30
Steve
Lhom
m
e
contrib:ebml: do
n
ot re
a
d further t
h
an allowed
commit
|
commitdiff
|
tree
2017-11-30
Steve
L
ho
m
m
e
d3d11va: disable H
E
VC 10 bits
d
ecoding
o
n
older drivers
commit
|
commitdiff
|
tree
2017-11-30
Ste
v
e Lhomme
di
r
ect3d11:
use
D3D1
1
C
heckDr
i
verVe
r
sion() t
o
check
.
.
.
commit
|
commitdiff
|
tree
2017-11-30
St
e
ve
L
homme
d3
d
11
_
fmt: add a
fu
n
cti
o
n to query the
driver version
commit
|
commitdiff
|
tree
2017-11-30
Ste
v
e Lhomme
d3d11: use defines for the manufacturer IDs
commit
|
commitdiff
|
tree
2017-11-29
Ste
v
e L
h
omme
hw:d3d11: Al
w
ays r
e
q
u
e
s
t
dec
o
der suppor
t
fr
o
m the
de
v
ice
.
.
.
commit
|
commitdiff
|
tree
2017-11-29
Steve
L
homme
codec:aom:
fix compil
a
tion with
r
ec
e
nt libaom
v
e
rsions
commit
|
commitdiff
|
tree
2017-11-28
St
e
ve
Lhom
m
e
d
e
mux:
m
kv: keep the cue
in
f
o eve
n
if the tra
c
k is not
.
.
.
commit
|
commitdiff
|
tree
2017-11-28
St
e
v
e Lhomme
d3d11_fmt: d
e
tect bog
u
s pitch
commit
|
commitdiff
|
tree
2017-11-28
Ste
v
e
Lhomme
direct3d
1
1: assum
e
the vout
is forced for Winstore
.
.
.
commit
|
commitdiff
|
tree
2017-11-28
Steve
L
h
o
m
m
e
direct3d11: use a
f
allback chrom
a
when defau
l
t
doesn
.
.
.
commit
|
commitdiff
|
tree
2017-11-28
Steve Lhomme
d
i
rect3d11: move the ou
t
put c
h
roma setup in a separate
.
.
.
commit
|
commitdiff
|
tree
2017-11-28
Steve Lhomme
d
i
r
e
ct3d11: do the staging
texture allocati
o
n ea
r
ly
commit
|
commitdiff
|
tree
2017-11-28
S
teve Lh
o
mme
direct3d11: split the forma
t
specific
al
l
oca
t
ions a
n
d
.
.
.
commit
|
commitdiff
|
tree
2017-11-28
Stev
e
Lhomme
direct3
d
11: the device and
s
w
apchain on
l
y depend on
.
.
.
commit
|
commitdiff
|
tree
2017-11-28
Steve Lhomme
direc
t
3
d
11:
o
nly set successfu
l
state
when at th
e
end
commit
|
commitdiff
|
tree
2017-11-28
St
e
ve
Lhomme
direct3d11: rem
o
ve w
r
ite-only p_ch
r
oma_sampling
commit
|
commitdiff
|
tree
2017-11-27
Steve Lhom
m
e
ac
c
ess:dshow: fi
x
cra
s
h
w
hen
opening d
s
h
o
w:// fails
commit
|
commitdiff
|
tree
2017-11-27
Ste
v
e
Lhomme
demux:mkv:
fix double fr
e
e introduced
commit
|
commitdiff
|
tree
2017-11-27
Steve Lhomme
demux:mk
v
: keep rea
d
in
g
data in th
e
p
a
r
ent eve
n
if
.
.
.
commit
|
commitdiff
|
tree
2017-11-27
S
t
eve Lh
o
mme
d
emux:mk
v
: do not even try
t
o
read bogus
data if t
h
e
.
.
.
commit
|
commitdiff
|
tree
2017-11-27
Steve
Lhomme
vout:win32:co
m
mon:
no
need to crop
t
he
source for
D
3
D11
commit
|
commitdiff
|
tree
2017-11-27
Steve Lhomme
d
i
r
ect3d11: set the textu
r
e s
i
ze af
t
e
r
we
know we use
.
.
.
commit
|
commitdiff
|
tree
2017-11-27
Steve Lhomme
hw:
d
3d9
:
dxva
2
_deinterlace: fix null
p
ointe
r
derefer
e
n
ce
commit
|
commitdiff
|
tree
2017-11-27
Steve Lhomme
hw:d3d9:dxa9:
r
emove dead code
commit
|
commitdiff
|
tree
2017-11-24
S
t
e
v
e
Lhomme
mkv:chapter_command: use better values for r
e
gisters
commit
|
commitdiff
|
tree
2017-11-24
S
teve Lh
o
mme
d
irect3d
1
1: do no
t
use th
e
padding size to compute
.
.
.
commit
|
commitdiff
|
tree
2017-11-24
S
t
eve Lho
m
m
e
h
w:d3d11:d3d
1
1_fil
t
e
r
s: fix leak
commit
|
commitdiff
|
tree
2017-11-24
Ste
v
e
Lhomme
hw:d
3
d11:
d
3d11_
d
einterlace: c
h
eck values
are ok
commit
|
commitdiff
|
tree
2017-11-24
S
t
eve Lhomme
hw:d3
d
9:dx
v
a2_deinterlace:
use D3D9_Create/Destroy
commit
|
commitdiff
|
tree
2017-11-24
St
e
ve Lhomme
h
w
:d3d11
:
d3d
1
1_sur
f
ace
:
re
l
ea
s
e
the loc
a
l d3d_dev on
.
.
.
commit
|
commitdiff
|
tree
2017-11-24
S
teve Lho
m
m
e
h
w:d3d11:
d
3d11_inst
a
nce: alway
s
s
e
t
th
e
d
3
dcontext
.
.
.
commit
|
commitdiff
|
tree
2017-11-24
Steve Lhomme
hw:d3d9:dxa9: use D3D9_Create/Destro
y
to load
/
unloa
d
.
.
.
commit
|
commitdiff
|
tree
2017-11-24
Steve Lhomme
mkv: only a
l
low one
video track at a ti
m
e
commit
|
commitdiff
|
tree
2017-11-23
Steve Lhomme
dxva2_deinterlace: creat
e
the texture for pic
t
ures
.
.
.
commit
|
commitdiff
|
tree
2017-11-23
S
t
eve
L
homme
d3d11_dei
n
t
erlace: crea
t
e the
texture
for pictu
r
e
s
.
.
.
commit
|
commitdiff
|
tree
2017-11-23
S
tev
e
Lh
o
mm
e
hw:d3d9
:
m
a
k
e use of
D
3D9_FilterHoldInstance()
commit
|
commitdiff
|
tree
2017-11-23
Steve Lhomme
h
w:d3d11
:
m
a
ke
u
se of D3D
1
1
_
FilterHoldInstance(
)
commit
|
commitdiff
|
tree
2017-11-23
S
t
eve Lhomme
hw:d3
d
11: use d3d1
1
_device_t
i
nstead of ID3D11Device
commit
|
commitdiff
|
tree
2017-11-23
Steve Lh
o
mme
h
w
:d3d9:
u
se d3d9
_
d
e
vice
_
t instead of ID
i
rec
t
3
DDe
v
ice9
commit
|
commitdiff
|
tree
2017-11-23
Ste
v
e Lhomme
hw:d3
d
9
:
add a file to contr
o
l the D3
D
9
device
com
m
on
.
.
.
commit
|
commitdiff
|
tree
2017-11-23
Stev
e
Lho
m
me
hw:d3d11: add a file to cont
r
ol the D3D11 device co
m
mon
.
.
.
commit
|
commitdiff
|
tree
2017-11-23
S
t
eve Lhomme
hw:d3d9: move al
l
t
he filters into
a si
n
gle module
commit
|
commitdiff
|
tree
2017-11-23
Steve Lhomme
hw:d3d11
:
move
a
l
l
t
h
e filters into a single module
commit
|
commitdiff
|
tree
2017-11-23
Steve
Lhomme
hw:d3d9:
rename th
e
O
p
en/Cl
o
se for each
m
odule
commit
|
commitdiff
|
tree
2017-11-23
Steve L
h
omme
h
w:d3d11: renam
e
the Open/Close
for
each module
commit
|
commitdiff
|
tree
2017-11-23
S
teve Lhomme
d3d
1
1_
f
il
t
e
rs
:
f
i
x
a
djust output
w
hen all values are
.
.
.
commit
|
commitdiff
|
tree
2017-11-23
Ste
v
e Lhomme
dxva2_deinterlac
e
: clean
c
od
e
commit
|
commitdiff
|
tree
2017-11-23
Ste
v
e Lhomme
dxa
9
: c
l
ean code
commit
|
commitdiff
|
tree
2017-11-23
Steve Lhomme
hw:d3d1
1
:
clean code
commit
|
commitdiff
|
tree
2017-11-23
S
teve Lhomme
hw:d3d9:
move the filter
s
code in hw/d3d9
commit
|
commitdiff
|
tree
2017-11-23
Steve
Lhomm
e
h
w
:d3d11: m
o
v
e
the
filters code in hw/d3d11
commit
|
commitdiff
|
tree
2017-11-23
Steve Lhomme
hw:d3d9:
m
ove the filter modules dec
l
aration i
n
modules
.
.
.
commit
|
commitdiff
|
tree
2017-11-23
Steve L
h
o
mme
hw:d3d11: move the filter modules d
e
clar
a
ti
o
n i
n
modul
e
s
.
.
.
commit
|
commitdiff
|
tree
2017-11-23
Stev
e
Lhomme
d3d11: use
i
s_d3d11_opaque(
)
is more place
s
commit
|
commitdiff
|
tree
2017-11-23
S
te
v
e Lhomme
d3d1
1
_surface: use D3D11_Cre
a
te/D3D11_
D
e
stro
y
commit
|
commitdiff
|
tree
2017-11-23
S
teve Lhomme
d3d11_fmt: reduce t
h
e
size of processor suppo
r
t logs
commit
|
commitdiff
|
tree
2017-11-23
Steve Lhomme
d3d11:
mov
e
the processor input/output su
p
port loggi
n
g
.
.
.
commit
|
commitdiff
|
tree
2017-11-21
S
teve
L
homme
cont
r
ib:g
m
e: al
w
ays
b
uild a
s
tatic library on
W
ind
o
w
s
commit
|
commitdiff
|
tree
2017-11-21
Steve Lhomm
e
di
r
e
ct3d11: link with d3d11 on Winstore builds
commit
|
commitdiff
|
tree
2017-11-21
Steve Lhomme
d
i
rect3d
1
1
: fix comp
i
lation for
Wi
n
s
tore
commit
|
commitdiff
|
tree
2017-11-21
Steve Lhomme
d
3
d11va: fix Winst
o
re compilation
commit
|
commitdiff
|
tree
2017-11-20
Steve Lhomme
d3d
1
1_fmt:
m
ove the DX
G
I
debug
h
andlin
g
i
n
D
3
D
11_CreateDevi
c
e
commit
|
commitdiff
|
tree
2017-11-20
Steve Lho
m
me
directx_va:
move the
DXVA2 loading outside of directx_va
commit
|
commitdiff
|
tree
2017-11-20
S
t
e
ve Lhomme
dir
e
ctx_va:
r
emo
v
e unused d3
d
d
ev
commit
|
commitdiff
|
tree
2017-11-20
Steve
Lhomme
di
r
e
c
tx
_
va: do not load
t
he DL
L
if it's
already l
o
ad
e
d
commit
|
commitdiff
|
tree
2017-11-20
St
e
ve Lhomme
d3
d
11_fmt: keep tr
a
ck if we own the devic
e
or not
commit
|
commitdiff
|
tree
2017-11-20
Steve L
h
om
m
e
d3d
1
1
:
use
D
3D11_Create and D3D1
1
_Destroy
commit
|
commitdiff
|
tree
2017-11-20
S
tev
e
Lhom
m
e
d3d11
_
f
m
t: add D3D11_Cre
a
te and D3D11
_
Des
t
r
oy
commit
|
commitdiff
|
tree
2017-11-20
Steve Lhomme
d3d11va: make
u
s
e
of d3d11_device_t
r
ather than internal
.
.
.
commit
|
commitdiff
|
tree
2017-11-20
Steve
Lhom
m
e
d
irect3d11: use D3D11
_
ReleaseDevice(
)
commit
|
commitdiff
|
tree
2017-11-20
Steve
Lho
m
me
d3d
1
1_fmt: add D3D11_Release
D
e
v
i
ce()
commit
|
commitdiff
|
tree
2017-11-20
Ste
v
e Lhomme
d3d
1
1_fmt: simpl
i
fy
the call to D3D11_CreateDevice()
commit
|
commitdiff
|
tree
2017-11-20
Steve
Lhomme
d
3d11_fmt: introd
u
ce
d
3d11_hand
l
e_t to
k
eep a handle
.
.
.
commit
|
commitdiff
|
tree
2017-11-20
Steve Lhomme
direc
t
3d11:
r
ena
m
e h
d
3d
1
1
to d3d_dev
commit
|
commitdiff
|
tree
2017-11-20
Steve
Lho
m
me
d3d11
:
renam
e
d3d11_handle_t t
o
d
3
d
11
_
device_t
commit
|
commitdiff
|
tree
2017-11-20
Stev
e
Lhomme
d3d9_fmt: make
I
Direct3D9_GetAdapterDispl
a
yMode simpler
commit
|
commitdiff
|
tree
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