3 * Improved handling of composite glyphs.
5 * Implement option `-p' to pre-hint glyphs with original hints before
6 conversion takes place.
8 * Don't add a DSIG table if there is none in the input font.
10 * Human-readable error messages instead of hexadecimal error codes.
12 * Better tests (both at runtime and compile time) to reject too old FreeType
18 * Rendering on iOS is now expected to give good results.
20 * No bad rendering at very large PPEM values.
25 * The bytecode has been changed to `create' twilight points. This should
26 avoid rendering artifacts on some platforms.
31 * Fix font generation; sometimes the `glyf' table was one byte too short,
32 making the font invalid.
37 * Fix bytecode bugs which prevented correct rendering on some platforms.