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[tomato.git] / release / src-rt-6.x.4708 / linux / linux-2.6.36 / drivers / gpu / drm / vmwgfx / svga3d_reg.h
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27 * svga3d_reg.h --
29 * SVGA 3D hardware definitions
32 #ifndef _SVGA3D_REG_H_
33 #define _SVGA3D_REG_H_
35 #include "svga_reg.h"
39 * 3D Hardware Version
41 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
42 * register. Is set by the host and read by the guest. This lets
43 * us make new guest drivers which are backwards-compatible with old
44 * SVGA hardware revisions. It does not let us support old guest
45 * drivers. Good enough for now.
49 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
50 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
51 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
53 typedef enum {
54 SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
55 SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
56 SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
57 SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
58 SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
59 SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
60 SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS65_B1,
61 } SVGA3dHardwareVersion;
64 * Generic Types
67 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
68 #define SVGA3D_NUM_CLIPPLANES 6
69 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8
73 * Surface formats.
75 * If you modify this list, be sure to keep GLUtil.c in sync. It
76 * includes the internal format definition of each surface in
77 * GLUtil_ConvertSurfaceFormat, and it contains a table of
78 * human-readable names in GLUtil_GetFormatName.
81 typedef enum SVGA3dSurfaceFormat {
82 SVGA3D_FORMAT_INVALID = 0,
84 SVGA3D_X8R8G8B8 = 1,
85 SVGA3D_A8R8G8B8 = 2,
87 SVGA3D_R5G6B5 = 3,
88 SVGA3D_X1R5G5B5 = 4,
89 SVGA3D_A1R5G5B5 = 5,
90 SVGA3D_A4R4G4B4 = 6,
92 SVGA3D_Z_D32 = 7,
93 SVGA3D_Z_D16 = 8,
94 SVGA3D_Z_D24S8 = 9,
95 SVGA3D_Z_D15S1 = 10,
97 SVGA3D_LUMINANCE8 = 11,
98 SVGA3D_LUMINANCE4_ALPHA4 = 12,
99 SVGA3D_LUMINANCE16 = 13,
100 SVGA3D_LUMINANCE8_ALPHA8 = 14,
102 SVGA3D_DXT1 = 15,
103 SVGA3D_DXT2 = 16,
104 SVGA3D_DXT3 = 17,
105 SVGA3D_DXT4 = 18,
106 SVGA3D_DXT5 = 19,
108 SVGA3D_BUMPU8V8 = 20,
109 SVGA3D_BUMPL6V5U5 = 21,
110 SVGA3D_BUMPX8L8V8U8 = 22,
111 SVGA3D_BUMPL8V8U8 = 23,
113 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
114 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
116 SVGA3D_A2R10G10B10 = 26,
118 /* signed formats */
119 SVGA3D_V8U8 = 27,
120 SVGA3D_Q8W8V8U8 = 28,
121 SVGA3D_CxV8U8 = 29,
123 /* mixed formats */
124 SVGA3D_X8L8V8U8 = 30,
125 SVGA3D_A2W10V10U10 = 31,
127 SVGA3D_ALPHA8 = 32,
129 /* Single- and dual-component floating point formats */
130 SVGA3D_R_S10E5 = 33,
131 SVGA3D_R_S23E8 = 34,
132 SVGA3D_RG_S10E5 = 35,
133 SVGA3D_RG_S23E8 = 36,
136 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
137 * the most efficient format to use when creating new surfaces
138 * expressly for index or vertex data.
140 SVGA3D_BUFFER = 37,
142 SVGA3D_Z_D24X8 = 38,
144 SVGA3D_V16U16 = 39,
146 SVGA3D_G16R16 = 40,
147 SVGA3D_A16B16G16R16 = 41,
149 /* Packed Video formats */
150 SVGA3D_UYVY = 42,
151 SVGA3D_YUY2 = 43,
153 SVGA3D_FORMAT_MAX
154 } SVGA3dSurfaceFormat;
156 typedef uint32 SVGA3dColor; /* a, r, g, b */
159 * These match the D3DFORMAT_OP definitions used by Direct3D. We need
160 * them so that we can query the host for what the supported surface
161 * operations are (when we're using the D3D backend, in particular),
162 * and so we can send those operations to the guest.
164 typedef enum {
165 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
166 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
167 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
168 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
169 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
170 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
171 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
174 * This format can be used as a render target if the current display mode
175 * is the same depth if the alpha channel is ignored. e.g. if the device
176 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
177 * format op list entry for A8R8G8B8 should have this cap.
179 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
182 * This format contains DirectDraw support (including Flip). This flag
183 * should not to be set on alpha formats.
185 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
188 * The rasterizer can support some level of Direct3D support in this format
189 * and implies that the driver can create a Context in this mode (for some
190 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
191 * flag must also be set.
193 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
196 * This is set for a private format when the driver has put the bpp in
197 * the structure.
199 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
202 * Indicates that this format can be converted to any RGB format for which
203 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
205 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
208 * Indicates that this format can be used to create offscreen plain surfaces.
210 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
213 * Indicated that this format can be read as an SRGB texture (meaning that the
214 * sampler will linearize the looked up data)
216 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
219 * Indicates that this format can be used in the bumpmap instructions
221 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
224 * Indicates that this format can be sampled by the displacement map sampler
226 SVGA3DFORMAT_OP_DMAP = 0x00020000,
229 * Indicates that this format cannot be used with texture filtering
231 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
234 * Indicates that format conversions are supported to this RGB format if
235 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
237 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
240 * Indicated that this format can be written as an SRGB target (meaning that the
241 * pixel pipe will DE-linearize data on output to format)
243 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
246 * Indicates that this format cannot be used with alpha blending
248 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
251 * Indicates that the device can auto-generated sublevels for resources
252 * of this format
254 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
257 * Indicates that this format can be used by vertex texture sampler
259 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
262 * Indicates that this format supports neither texture coordinate wrap
263 * modes, nor mipmapping
265 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
266 } SVGA3dFormatOp;
269 * This structure is a conversion of SVGA3DFORMAT_OP_*.
270 * Entries must be located at the same position.
272 typedef union {
273 uint32 value;
274 struct {
275 uint32 texture : 1;
276 uint32 volumeTexture : 1;
277 uint32 cubeTexture : 1;
278 uint32 offscreenRenderTarget : 1;
279 uint32 sameFormatRenderTarget : 1;
280 uint32 unknown1 : 1;
281 uint32 zStencil : 1;
282 uint32 zStencilArbitraryDepth : 1;
283 uint32 sameFormatUpToAlpha : 1;
284 uint32 unknown2 : 1;
285 uint32 displayMode : 1;
286 uint32 acceleration3d : 1;
287 uint32 pixelSize : 1;
288 uint32 convertToARGB : 1;
289 uint32 offscreenPlain : 1;
290 uint32 sRGBRead : 1;
291 uint32 bumpMap : 1;
292 uint32 dmap : 1;
293 uint32 noFilter : 1;
294 uint32 memberOfGroupARGB : 1;
295 uint32 sRGBWrite : 1;
296 uint32 noAlphaBlend : 1;
297 uint32 autoGenMipMap : 1;
298 uint32 vertexTexture : 1;
299 uint32 noTexCoordWrapNorMip : 1;
301 } SVGA3dSurfaceFormatCaps;
304 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
305 * must fit in a uint32.
308 typedef enum {
309 SVGA3D_RS_INVALID = 0,
310 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
311 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
312 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
313 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
314 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
315 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
316 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
317 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
318 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
319 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
320 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
321 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
322 SVGA3D_RS_STENCILREF = 13, /* uint32 */
323 SVGA3D_RS_STENCILMASK = 14, /* uint32 */
324 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
325 SVGA3D_RS_FOGSTART = 16, /* float */
326 SVGA3D_RS_FOGEND = 17, /* float */
327 SVGA3D_RS_FOGDENSITY = 18, /* float */
328 SVGA3D_RS_POINTSIZE = 19, /* float */
329 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
330 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
331 SVGA3D_RS_POINTSCALE_A = 22, /* float */
332 SVGA3D_RS_POINTSCALE_B = 23, /* float */
333 SVGA3D_RS_POINTSCALE_C = 24, /* float */
334 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
335 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
336 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
337 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
338 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
339 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
340 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
341 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
342 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
343 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
344 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
345 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
346 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
347 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
348 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
349 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
350 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
351 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
352 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
353 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
354 SVGA3D_RS_ZBIAS = 45, /* float */
355 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
356 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
357 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
358 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
359 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
360 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
361 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
362 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
363 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
364 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
365 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
366 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
367 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
368 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
369 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
370 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
371 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
372 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
373 SVGA3D_RS_DEPTHBIAS = 64, /* float */
377 * Output Gamma Level
379 * Output gamma effects the gamma curve of colors that are output from the
380 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
381 * value is <= 0.0, gamma correction is ignored and linear color space is
382 * used.
385 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
386 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
387 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
388 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
389 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
390 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
391 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
392 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
393 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
394 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
395 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
396 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
397 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
398 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
399 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
400 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
401 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
402 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
403 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
404 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
405 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
406 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
407 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
408 SVGA3D_RS_TWEENFACTOR = 88, /* float */
409 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
410 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
411 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
412 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
413 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
414 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
415 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
416 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
417 SVGA3D_RS_MAX
418 } SVGA3dRenderStateName;
420 typedef enum {
421 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
422 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
423 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
424 } SVGA3dVertexMaterial;
426 typedef enum {
427 SVGA3D_FILLMODE_INVALID = 0,
428 SVGA3D_FILLMODE_POINT = 1,
429 SVGA3D_FILLMODE_LINE = 2,
430 SVGA3D_FILLMODE_FILL = 3,
431 SVGA3D_FILLMODE_MAX
432 } SVGA3dFillModeType;
435 typedef
436 union {
437 struct {
438 uint16 mode; /* SVGA3dFillModeType */
439 uint16 face; /* SVGA3dFace */
441 uint32 uintValue;
442 } SVGA3dFillMode;
444 typedef enum {
445 SVGA3D_SHADEMODE_INVALID = 0,
446 SVGA3D_SHADEMODE_FLAT = 1,
447 SVGA3D_SHADEMODE_SMOOTH = 2,
448 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
449 SVGA3D_SHADEMODE_MAX
450 } SVGA3dShadeMode;
452 typedef
453 union {
454 struct {
455 uint16 repeat;
456 uint16 pattern;
458 uint32 uintValue;
459 } SVGA3dLinePattern;
461 typedef enum {
462 SVGA3D_BLENDOP_INVALID = 0,
463 SVGA3D_BLENDOP_ZERO = 1,
464 SVGA3D_BLENDOP_ONE = 2,
465 SVGA3D_BLENDOP_SRCCOLOR = 3,
466 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
467 SVGA3D_BLENDOP_SRCALPHA = 5,
468 SVGA3D_BLENDOP_INVSRCALPHA = 6,
469 SVGA3D_BLENDOP_DESTALPHA = 7,
470 SVGA3D_BLENDOP_INVDESTALPHA = 8,
471 SVGA3D_BLENDOP_DESTCOLOR = 9,
472 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
473 SVGA3D_BLENDOP_SRCALPHASAT = 11,
474 SVGA3D_BLENDOP_BLENDFACTOR = 12,
475 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
476 SVGA3D_BLENDOP_MAX
477 } SVGA3dBlendOp;
479 typedef enum {
480 SVGA3D_BLENDEQ_INVALID = 0,
481 SVGA3D_BLENDEQ_ADD = 1,
482 SVGA3D_BLENDEQ_SUBTRACT = 2,
483 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
484 SVGA3D_BLENDEQ_MINIMUM = 4,
485 SVGA3D_BLENDEQ_MAXIMUM = 5,
486 SVGA3D_BLENDEQ_MAX
487 } SVGA3dBlendEquation;
489 typedef enum {
490 SVGA3D_FRONTWINDING_INVALID = 0,
491 SVGA3D_FRONTWINDING_CW = 1,
492 SVGA3D_FRONTWINDING_CCW = 2,
493 SVGA3D_FRONTWINDING_MAX
494 } SVGA3dFrontWinding;
496 typedef enum {
497 SVGA3D_FACE_INVALID = 0,
498 SVGA3D_FACE_NONE = 1,
499 SVGA3D_FACE_FRONT = 2,
500 SVGA3D_FACE_BACK = 3,
501 SVGA3D_FACE_FRONT_BACK = 4,
502 SVGA3D_FACE_MAX
503 } SVGA3dFace;
506 * The order and the values should not be changed
509 typedef enum {
510 SVGA3D_CMP_INVALID = 0,
511 SVGA3D_CMP_NEVER = 1,
512 SVGA3D_CMP_LESS = 2,
513 SVGA3D_CMP_EQUAL = 3,
514 SVGA3D_CMP_LESSEQUAL = 4,
515 SVGA3D_CMP_GREATER = 5,
516 SVGA3D_CMP_NOTEQUAL = 6,
517 SVGA3D_CMP_GREATEREQUAL = 7,
518 SVGA3D_CMP_ALWAYS = 8,
519 SVGA3D_CMP_MAX
520 } SVGA3dCmpFunc;
523 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
524 * the fog factor to be specified in the alpha component of the specular
525 * (a.k.a. secondary) vertex color.
527 typedef enum {
528 SVGA3D_FOGFUNC_INVALID = 0,
529 SVGA3D_FOGFUNC_EXP = 1,
530 SVGA3D_FOGFUNC_EXP2 = 2,
531 SVGA3D_FOGFUNC_LINEAR = 3,
532 SVGA3D_FOGFUNC_PER_VERTEX = 4
533 } SVGA3dFogFunction;
536 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
537 * or per-pixel basis.
539 typedef enum {
540 SVGA3D_FOGTYPE_INVALID = 0,
541 SVGA3D_FOGTYPE_VERTEX = 1,
542 SVGA3D_FOGTYPE_PIXEL = 2,
543 SVGA3D_FOGTYPE_MAX = 3
544 } SVGA3dFogType;
547 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
548 * computed using the eye Z value of each pixel (or vertex), whereas range-
549 * based fog is computed using the actual distance (range) to the eye.
551 typedef enum {
552 SVGA3D_FOGBASE_INVALID = 0,
553 SVGA3D_FOGBASE_DEPTHBASED = 1,
554 SVGA3D_FOGBASE_RANGEBASED = 2,
555 SVGA3D_FOGBASE_MAX = 3
556 } SVGA3dFogBase;
558 typedef enum {
559 SVGA3D_STENCILOP_INVALID = 0,
560 SVGA3D_STENCILOP_KEEP = 1,
561 SVGA3D_STENCILOP_ZERO = 2,
562 SVGA3D_STENCILOP_REPLACE = 3,
563 SVGA3D_STENCILOP_INCRSAT = 4,
564 SVGA3D_STENCILOP_DECRSAT = 5,
565 SVGA3D_STENCILOP_INVERT = 6,
566 SVGA3D_STENCILOP_INCR = 7,
567 SVGA3D_STENCILOP_DECR = 8,
568 SVGA3D_STENCILOP_MAX
569 } SVGA3dStencilOp;
571 typedef enum {
572 SVGA3D_CLIPPLANE_0 = (1 << 0),
573 SVGA3D_CLIPPLANE_1 = (1 << 1),
574 SVGA3D_CLIPPLANE_2 = (1 << 2),
575 SVGA3D_CLIPPLANE_3 = (1 << 3),
576 SVGA3D_CLIPPLANE_4 = (1 << 4),
577 SVGA3D_CLIPPLANE_5 = (1 << 5),
578 } SVGA3dClipPlanes;
580 typedef enum {
581 SVGA3D_CLEAR_COLOR = 0x1,
582 SVGA3D_CLEAR_DEPTH = 0x2,
583 SVGA3D_CLEAR_STENCIL = 0x4
584 } SVGA3dClearFlag;
586 typedef enum {
587 SVGA3D_RT_DEPTH = 0,
588 SVGA3D_RT_STENCIL = 1,
589 SVGA3D_RT_COLOR0 = 2,
590 SVGA3D_RT_COLOR1 = 3,
591 SVGA3D_RT_COLOR2 = 4,
592 SVGA3D_RT_COLOR3 = 5,
593 SVGA3D_RT_COLOR4 = 6,
594 SVGA3D_RT_COLOR5 = 7,
595 SVGA3D_RT_COLOR6 = 8,
596 SVGA3D_RT_COLOR7 = 9,
597 SVGA3D_RT_MAX,
598 SVGA3D_RT_INVALID = ((uint32)-1),
599 } SVGA3dRenderTargetType;
601 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
603 typedef
604 union {
605 struct {
606 uint32 red : 1;
607 uint32 green : 1;
608 uint32 blue : 1;
609 uint32 alpha : 1;
611 uint32 uintValue;
612 } SVGA3dColorMask;
614 typedef enum {
615 SVGA3D_VBLEND_DISABLE = 0,
616 SVGA3D_VBLEND_1WEIGHT = 1,
617 SVGA3D_VBLEND_2WEIGHT = 2,
618 SVGA3D_VBLEND_3WEIGHT = 3,
619 } SVGA3dVertexBlendFlags;
621 typedef enum {
622 SVGA3D_WRAPCOORD_0 = 1 << 0,
623 SVGA3D_WRAPCOORD_1 = 1 << 1,
624 SVGA3D_WRAPCOORD_2 = 1 << 2,
625 SVGA3D_WRAPCOORD_3 = 1 << 3,
626 SVGA3D_WRAPCOORD_ALL = 0xF,
627 } SVGA3dWrapFlags;
630 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
631 * must fit in a uint32.
634 typedef enum {
635 SVGA3D_TS_INVALID = 0,
636 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
637 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
638 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
639 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
640 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
641 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
642 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
643 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
644 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
645 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
646 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
647 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
648 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
649 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
650 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
651 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
652 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
653 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
654 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
655 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
656 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
657 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
658 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
659 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
663 * Sampler Gamma Level
665 * Sampler gamma effects the color of samples taken from the sampler. A
666 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
667 * gamma value is ignored and a linear space is used.
670 SVGA3D_TS_GAMMA = 25, /* float */
671 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
672 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
673 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
674 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
675 SVGA3D_TS_MAX
676 } SVGA3dTextureStateName;
678 typedef enum {
679 SVGA3D_TC_INVALID = 0,
680 SVGA3D_TC_DISABLE = 1,
681 SVGA3D_TC_SELECTARG1 = 2,
682 SVGA3D_TC_SELECTARG2 = 3,
683 SVGA3D_TC_MODULATE = 4,
684 SVGA3D_TC_ADD = 5,
685 SVGA3D_TC_ADDSIGNED = 6,
686 SVGA3D_TC_SUBTRACT = 7,
687 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
688 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
689 SVGA3D_TC_BLENDCURRENTALPHA = 10,
690 SVGA3D_TC_BLENDFACTORALPHA = 11,
691 SVGA3D_TC_MODULATE2X = 12,
692 SVGA3D_TC_MODULATE4X = 13,
693 SVGA3D_TC_DSDT = 14,
694 SVGA3D_TC_DOTPRODUCT3 = 15,
695 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
696 SVGA3D_TC_ADDSIGNED2X = 17,
697 SVGA3D_TC_ADDSMOOTH = 18,
698 SVGA3D_TC_PREMODULATE = 19,
699 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
700 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
701 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
702 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
703 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
704 SVGA3D_TC_MULTIPLYADD = 25,
705 SVGA3D_TC_LERP = 26,
706 SVGA3D_TC_MAX
707 } SVGA3dTextureCombiner;
709 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
711 typedef enum {
712 SVGA3D_TEX_ADDRESS_INVALID = 0,
713 SVGA3D_TEX_ADDRESS_WRAP = 1,
714 SVGA3D_TEX_ADDRESS_MIRROR = 2,
715 SVGA3D_TEX_ADDRESS_CLAMP = 3,
716 SVGA3D_TEX_ADDRESS_BORDER = 4,
717 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
718 SVGA3D_TEX_ADDRESS_EDGE = 6,
719 SVGA3D_TEX_ADDRESS_MAX
720 } SVGA3dTextureAddress;
723 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
724 * disabled, and the rasterizer should use the magnification filter instead.
726 typedef enum {
727 SVGA3D_TEX_FILTER_NONE = 0,
728 SVGA3D_TEX_FILTER_NEAREST = 1,
729 SVGA3D_TEX_FILTER_LINEAR = 2,
730 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
731 SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented
732 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented
733 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented
734 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented
735 SVGA3D_TEX_FILTER_MAX
736 } SVGA3dTextureFilter;
738 typedef enum {
739 SVGA3D_TEX_TRANSFORM_OFF = 0,
740 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
741 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
742 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
743 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
744 SVGA3D_TEX_PROJECTED = (1 << 15),
745 } SVGA3dTexTransformFlags;
747 typedef enum {
748 SVGA3D_TEXCOORD_GEN_OFF = 0,
749 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
750 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
751 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
752 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
753 SVGA3D_TEXCOORD_GEN_MAX
754 } SVGA3dTextureCoordGen;
757 * Texture argument constants for texture combiner
759 typedef enum {
760 SVGA3D_TA_INVALID = 0,
761 SVGA3D_TA_CONSTANT = 1,
762 SVGA3D_TA_PREVIOUS = 2,
763 SVGA3D_TA_DIFFUSE = 3,
764 SVGA3D_TA_TEXTURE = 4,
765 SVGA3D_TA_SPECULAR = 5,
766 SVGA3D_TA_MAX
767 } SVGA3dTextureArgData;
769 #define SVGA3D_TM_MASK_LEN 4
771 /* Modifiers for texture argument constants defined above. */
772 typedef enum {
773 SVGA3D_TM_NONE = 0,
774 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
775 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
776 } SVGA3dTextureArgModifier;
778 #define SVGA3D_INVALID_ID ((uint32)-1)
779 #define SVGA3D_MAX_CLIP_PLANES 6
782 * This is the limit to the number of fixed-function texture
783 * transforms and texture coordinates we can support. It does *not*
784 * correspond to the number of texture image units (samplers) we
785 * support!
787 #define SVGA3D_MAX_TEXTURE_COORDS 8
790 * Vertex declarations
792 * Notes:
794 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
795 * draw with any POSITIONT vertex arrays, the programmable vertex
796 * pipeline will be implicitly disabled. Drawing will take place as if
797 * no vertex shader was bound.
800 typedef enum {
801 SVGA3D_DECLUSAGE_POSITION = 0,
802 SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1
803 SVGA3D_DECLUSAGE_BLENDINDICES, // 2
804 SVGA3D_DECLUSAGE_NORMAL, // 3
805 SVGA3D_DECLUSAGE_PSIZE, // 4
806 SVGA3D_DECLUSAGE_TEXCOORD, // 5
807 SVGA3D_DECLUSAGE_TANGENT, // 6
808 SVGA3D_DECLUSAGE_BINORMAL, // 7
809 SVGA3D_DECLUSAGE_TESSFACTOR, // 8
810 SVGA3D_DECLUSAGE_POSITIONT, // 9
811 SVGA3D_DECLUSAGE_COLOR, // 10
812 SVGA3D_DECLUSAGE_FOG, // 11
813 SVGA3D_DECLUSAGE_DEPTH, // 12
814 SVGA3D_DECLUSAGE_SAMPLE, // 13
815 SVGA3D_DECLUSAGE_MAX
816 } SVGA3dDeclUsage;
818 typedef enum {
819 SVGA3D_DECLMETHOD_DEFAULT = 0,
820 SVGA3D_DECLMETHOD_PARTIALU,
821 SVGA3D_DECLMETHOD_PARTIALV,
822 SVGA3D_DECLMETHOD_CROSSUV, // Normal
823 SVGA3D_DECLMETHOD_UV,
824 SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map
825 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
826 } SVGA3dDeclMethod;
828 typedef enum {
829 SVGA3D_DECLTYPE_FLOAT1 = 0,
830 SVGA3D_DECLTYPE_FLOAT2 = 1,
831 SVGA3D_DECLTYPE_FLOAT3 = 2,
832 SVGA3D_DECLTYPE_FLOAT4 = 3,
833 SVGA3D_DECLTYPE_D3DCOLOR = 4,
834 SVGA3D_DECLTYPE_UBYTE4 = 5,
835 SVGA3D_DECLTYPE_SHORT2 = 6,
836 SVGA3D_DECLTYPE_SHORT4 = 7,
837 SVGA3D_DECLTYPE_UBYTE4N = 8,
838 SVGA3D_DECLTYPE_SHORT2N = 9,
839 SVGA3D_DECLTYPE_SHORT4N = 10,
840 SVGA3D_DECLTYPE_USHORT2N = 11,
841 SVGA3D_DECLTYPE_USHORT4N = 12,
842 SVGA3D_DECLTYPE_UDEC3 = 13,
843 SVGA3D_DECLTYPE_DEC3N = 14,
844 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
845 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
846 SVGA3D_DECLTYPE_MAX,
847 } SVGA3dDeclType;
850 * This structure is used for the divisor for geometry instancing;
851 * it's a direct translation of the Direct3D equivalent.
853 typedef union {
854 struct {
856 * For index data, this number represents the number of instances to draw.
857 * For instance data, this number represents the number of
858 * instances/vertex in this stream
860 uint32 count : 30;
863 * This is 1 if this is supposed to be the data that is repeated for
864 * every instance.
866 uint32 indexedData : 1;
869 * This is 1 if this is supposed to be the per-instance data.
871 uint32 instanceData : 1;
874 uint32 value;
875 } SVGA3dVertexDivisor;
877 typedef enum {
878 SVGA3D_PRIMITIVE_INVALID = 0,
879 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
880 SVGA3D_PRIMITIVE_POINTLIST = 2,
881 SVGA3D_PRIMITIVE_LINELIST = 3,
882 SVGA3D_PRIMITIVE_LINESTRIP = 4,
883 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
884 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
885 SVGA3D_PRIMITIVE_MAX
886 } SVGA3dPrimitiveType;
888 typedef enum {
889 SVGA3D_COORDINATE_INVALID = 0,
890 SVGA3D_COORDINATE_LEFTHANDED = 1,
891 SVGA3D_COORDINATE_RIGHTHANDED = 2,
892 SVGA3D_COORDINATE_MAX
893 } SVGA3dCoordinateType;
895 typedef enum {
896 SVGA3D_TRANSFORM_INVALID = 0,
897 SVGA3D_TRANSFORM_WORLD = 1,
898 SVGA3D_TRANSFORM_VIEW = 2,
899 SVGA3D_TRANSFORM_PROJECTION = 3,
900 SVGA3D_TRANSFORM_TEXTURE0 = 4,
901 SVGA3D_TRANSFORM_TEXTURE1 = 5,
902 SVGA3D_TRANSFORM_TEXTURE2 = 6,
903 SVGA3D_TRANSFORM_TEXTURE3 = 7,
904 SVGA3D_TRANSFORM_TEXTURE4 = 8,
905 SVGA3D_TRANSFORM_TEXTURE5 = 9,
906 SVGA3D_TRANSFORM_TEXTURE6 = 10,
907 SVGA3D_TRANSFORM_TEXTURE7 = 11,
908 SVGA3D_TRANSFORM_WORLD1 = 12,
909 SVGA3D_TRANSFORM_WORLD2 = 13,
910 SVGA3D_TRANSFORM_WORLD3 = 14,
911 SVGA3D_TRANSFORM_MAX
912 } SVGA3dTransformType;
914 typedef enum {
915 SVGA3D_LIGHTTYPE_INVALID = 0,
916 SVGA3D_LIGHTTYPE_POINT = 1,
917 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
918 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
919 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
920 SVGA3D_LIGHTTYPE_MAX
921 } SVGA3dLightType;
923 typedef enum {
924 SVGA3D_CUBEFACE_POSX = 0,
925 SVGA3D_CUBEFACE_NEGX = 1,
926 SVGA3D_CUBEFACE_POSY = 2,
927 SVGA3D_CUBEFACE_NEGY = 3,
928 SVGA3D_CUBEFACE_POSZ = 4,
929 SVGA3D_CUBEFACE_NEGZ = 5,
930 } SVGA3dCubeFace;
932 typedef enum {
933 SVGA3D_SHADERTYPE_COMPILED_DX8 = 0,
934 SVGA3D_SHADERTYPE_VS = 1,
935 SVGA3D_SHADERTYPE_PS = 2,
936 SVGA3D_SHADERTYPE_MAX
937 } SVGA3dShaderType;
939 typedef enum {
940 SVGA3D_CONST_TYPE_FLOAT = 0,
941 SVGA3D_CONST_TYPE_INT = 1,
942 SVGA3D_CONST_TYPE_BOOL = 2,
943 } SVGA3dShaderConstType;
945 #define SVGA3D_MAX_SURFACE_FACES 6
947 typedef enum {
948 SVGA3D_STRETCH_BLT_POINT = 0,
949 SVGA3D_STRETCH_BLT_LINEAR = 1,
950 SVGA3D_STRETCH_BLT_MAX
951 } SVGA3dStretchBltMode;
953 typedef enum {
954 SVGA3D_QUERYTYPE_OCCLUSION = 0,
955 SVGA3D_QUERYTYPE_MAX
956 } SVGA3dQueryType;
958 typedef enum {
959 SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
960 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
961 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
962 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */
963 } SVGA3dQueryState;
965 typedef enum {
966 SVGA3D_WRITE_HOST_VRAM = 1,
967 SVGA3D_READ_HOST_VRAM = 2,
968 } SVGA3dTransferType;
971 * The maximum number vertex arrays we're guaranteed to support in
972 * SVGA_3D_CMD_DRAWPRIMITIVES.
974 #define SVGA3D_MAX_VERTEX_ARRAYS 32
977 * Identifiers for commands in the command FIFO.
979 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
980 * the SVGA3D protocol and remain reserved; they should not be used in the
981 * future.
983 * IDs between 1040 and 1999 (inclusive) are available for use by the
984 * current SVGA3D protocol.
986 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
987 * and up.
990 #define SVGA_3D_CMD_LEGACY_BASE 1000
991 #define SVGA_3D_CMD_BASE 1040
993 #define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0
994 #define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1
995 #define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2
996 #define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3
997 #define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4
998 #define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5
999 #define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6
1000 #define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7
1001 #define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8
1002 #define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9
1003 #define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10
1004 #define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11
1005 #define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12
1006 #define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13
1007 #define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14
1008 #define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15
1009 #define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16
1010 #define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17
1011 #define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 // Deprecated
1012 #define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19
1013 #define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20
1014 #define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21
1015 #define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22
1016 #define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23
1017 #define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24
1018 #define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25
1019 #define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26
1020 #define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27
1021 #define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 // Deprecated
1022 #define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
1023 #define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 30
1025 #define SVGA_3D_CMD_FUTURE_MAX 2000
1028 * Common substructures used in multiple FIFO commands:
1031 typedef struct {
1032 union {
1033 struct {
1034 uint16 function; // SVGA3dFogFunction
1035 uint8 type; // SVGA3dFogType
1036 uint8 base; // SVGA3dFogBase
1038 uint32 uintValue;
1040 } SVGA3dFogMode;
1043 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1044 * is a surface ID as well as face/mipmap indices.
1047 typedef
1048 struct SVGA3dSurfaceImageId {
1049 uint32 sid;
1050 uint32 face;
1051 uint32 mipmap;
1052 } SVGA3dSurfaceImageId;
1054 typedef
1055 struct SVGA3dGuestImage {
1056 SVGAGuestPtr ptr;
1058 uint32 pitch;
1059 } SVGA3dGuestImage;
1063 * FIFO command format definitions:
1067 * The data size header following cmdNum for every 3d command
1069 typedef
1070 struct {
1071 uint32 id;
1072 uint32 size;
1073 } SVGA3dCmdHeader;
1076 * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
1077 * optional mipmaps and cube faces.
1080 typedef
1081 struct {
1082 uint32 width;
1083 uint32 height;
1084 uint32 depth;
1085 } SVGA3dSize;
1087 typedef enum {
1088 SVGA3D_SURFACE_CUBEMAP = (1 << 0),
1089 SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
1090 SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
1091 SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
1092 SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
1093 SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
1094 SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
1095 SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
1096 SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
1097 } SVGA3dSurfaceFlags;
1099 typedef
1100 struct {
1101 uint32 numMipLevels;
1102 } SVGA3dSurfaceFace;
1104 typedef
1105 struct {
1106 uint32 sid;
1107 SVGA3dSurfaceFlags surfaceFlags;
1108 SVGA3dSurfaceFormat format;
1109 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
1111 * Followed by an SVGA3dSize structure for each mip level in each face.
1113 * A note on surface sizes: Sizes are always specified in pixels,
1114 * even if the true surface size is not a multiple of the minimum
1115 * block size of the surface's format. For example, a 3x3x1 DXT1
1116 * compressed texture would actually be stored as a 4x4x1 image in
1117 * memory.
1119 } SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
1121 typedef
1122 struct {
1123 uint32 sid;
1124 } SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
1126 typedef
1127 struct {
1128 uint32 cid;
1129 } SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
1131 typedef
1132 struct {
1133 uint32 cid;
1134 } SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
1136 typedef
1137 struct {
1138 uint32 cid;
1139 SVGA3dClearFlag clearFlag;
1140 uint32 color;
1141 float depth;
1142 uint32 stencil;
1143 /* Followed by variable number of SVGA3dRect structures */
1144 } SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
1146 typedef
1147 struct SVGA3dCopyRect {
1148 uint32 x;
1149 uint32 y;
1150 uint32 w;
1151 uint32 h;
1152 uint32 srcx;
1153 uint32 srcy;
1154 } SVGA3dCopyRect;
1156 typedef
1157 struct SVGA3dCopyBox {
1158 uint32 x;
1159 uint32 y;
1160 uint32 z;
1161 uint32 w;
1162 uint32 h;
1163 uint32 d;
1164 uint32 srcx;
1165 uint32 srcy;
1166 uint32 srcz;
1167 } SVGA3dCopyBox;
1169 typedef
1170 struct {
1171 uint32 x;
1172 uint32 y;
1173 uint32 w;
1174 uint32 h;
1175 } SVGA3dRect;
1177 typedef
1178 struct {
1179 uint32 x;
1180 uint32 y;
1181 uint32 z;
1182 uint32 w;
1183 uint32 h;
1184 uint32 d;
1185 } SVGA3dBox;
1187 typedef
1188 struct {
1189 uint32 x;
1190 uint32 y;
1191 uint32 z;
1192 } SVGA3dPoint;
1194 typedef
1195 struct {
1196 SVGA3dLightType type;
1197 SVGA3dBool inWorldSpace;
1198 float diffuse[4];
1199 float specular[4];
1200 float ambient[4];
1201 float position[4];
1202 float direction[4];
1203 float range;
1204 float falloff;
1205 float attenuation0;
1206 float attenuation1;
1207 float attenuation2;
1208 float theta;
1209 float phi;
1210 } SVGA3dLightData;
1212 typedef
1213 struct {
1214 uint32 sid;
1215 /* Followed by variable number of SVGA3dCopyRect structures */
1216 } SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
1218 typedef
1219 struct {
1220 SVGA3dRenderStateName state;
1221 union {
1222 uint32 uintValue;
1223 float floatValue;
1225 } SVGA3dRenderState;
1227 typedef
1228 struct {
1229 uint32 cid;
1230 /* Followed by variable number of SVGA3dRenderState structures */
1231 } SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
1233 typedef
1234 struct {
1235 uint32 cid;
1236 SVGA3dRenderTargetType type;
1237 SVGA3dSurfaceImageId target;
1238 } SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
1240 typedef
1241 struct {
1242 SVGA3dSurfaceImageId src;
1243 SVGA3dSurfaceImageId dest;
1244 /* Followed by variable number of SVGA3dCopyBox structures */
1245 } SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
1247 typedef
1248 struct {
1249 SVGA3dSurfaceImageId src;
1250 SVGA3dSurfaceImageId dest;
1251 SVGA3dBox boxSrc;
1252 SVGA3dBox boxDest;
1253 SVGA3dStretchBltMode mode;
1254 } SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
1256 typedef
1257 struct {
1259 * If the discard flag is present in a surface DMA operation, the host may
1260 * discard the contents of the current mipmap level and face of the target
1261 * surface before applying the surface DMA contents.
1263 uint32 discard : 1;
1266 * If the unsynchronized flag is present, the host may perform this upload
1267 * without syncing to pending reads on this surface.
1269 uint32 unsynchronized : 1;
1272 * Guests *MUST* set the reserved bits to 0 before submitting the command
1273 * suffix as future flags may occupy these bits.
1275 uint32 reserved : 30;
1276 } SVGA3dSurfaceDMAFlags;
1278 typedef
1279 struct {
1280 SVGA3dGuestImage guest;
1281 SVGA3dSurfaceImageId host;
1282 SVGA3dTransferType transfer;
1284 * Followed by variable number of SVGA3dCopyBox structures. For consistency
1285 * in all clipping logic and coordinate translation, we define the
1286 * "source" in each copyBox as the guest image and the
1287 * "destination" as the host image, regardless of transfer
1288 * direction.
1290 * For efficiency, the SVGA3D device is free to copy more data than
1291 * specified. For example, it may round copy boxes outwards such
1292 * that they lie on particular alignment boundaries.
1294 } SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
1297 * SVGA3dCmdSurfaceDMASuffix --
1299 * This is a command suffix that will appear after a SurfaceDMA command in
1300 * the FIFO. It contains some extra information that hosts may use to
1301 * optimize performance or protect the guest. This suffix exists to preserve
1302 * backwards compatibility while also allowing for new functionality to be
1303 * implemented.
1306 typedef
1307 struct {
1308 uint32 suffixSize;
1311 * The maximum offset is used to determine the maximum offset from the
1312 * guestPtr base address that will be accessed or written to during this
1313 * surfaceDMA. If the suffix is supported, the host will respect this
1314 * boundary while performing surface DMAs.
1316 * Defaults to MAX_UINT32
1318 uint32 maximumOffset;
1321 * A set of flags that describes optimizations that the host may perform
1322 * while performing this surface DMA operation. The guest should never rely
1323 * on behaviour that is different when these flags are set for correctness.
1325 * Defaults to 0
1327 SVGA3dSurfaceDMAFlags flags;
1328 } SVGA3dCmdSurfaceDMASuffix;
1331 * SVGA_3D_CMD_DRAW_PRIMITIVES --
1333 * This command is the SVGA3D device's generic drawing entry point.
1334 * It can draw multiple ranges of primitives, optionally using an
1335 * index buffer, using an arbitrary collection of vertex buffers.
1337 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
1338 * during this draw call. The declarations specify which surface
1339 * the vertex data lives in, what that vertex data is used for,
1340 * and how to interpret it.
1342 * Each SVGA3dPrimitiveRange defines a collection of primitives
1343 * to render using the same vertex arrays. An index buffer is
1344 * optional.
1347 typedef
1348 struct {
1350 * A range hint is an optional specification for the range of indices
1351 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
1352 * that the entire array will be used.
1354 * These are only hints. The SVGA3D device may use them for
1355 * performance optimization if possible, but it's also allowed to
1356 * ignore these values.
1358 uint32 first;
1359 uint32 last;
1360 } SVGA3dArrayRangeHint;
1362 typedef
1363 struct {
1365 * Define the origin and shape of a vertex or index array. Both
1366 * 'offset' and 'stride' are in bytes. The provided surface will be
1367 * reinterpreted as a flat array of bytes in the same format used
1368 * by surface DMA operations. To avoid unnecessary conversions, the
1369 * surface should be created with the SVGA3D_BUFFER format.
1371 * Index 0 in the array starts 'offset' bytes into the surface.
1372 * Index 1 begins at byte 'offset + stride', etc. Array indices may
1373 * not be negative.
1375 uint32 surfaceId;
1376 uint32 offset;
1377 uint32 stride;
1378 } SVGA3dArray;
1380 typedef
1381 struct {
1383 * Describe a vertex array's data type, and define how it is to be
1384 * used by the fixed function pipeline or the vertex shader. It
1385 * isn't useful to have two VertexDecls with the same
1386 * VertexArrayIdentity in one draw call.
1388 SVGA3dDeclType type;
1389 SVGA3dDeclMethod method;
1390 SVGA3dDeclUsage usage;
1391 uint32 usageIndex;
1392 } SVGA3dVertexArrayIdentity;
1394 typedef
1395 struct {
1396 SVGA3dVertexArrayIdentity identity;
1397 SVGA3dArray array;
1398 SVGA3dArrayRangeHint rangeHint;
1399 } SVGA3dVertexDecl;
1401 typedef
1402 struct {
1404 * Define a group of primitives to render, from sequential indices.
1406 * The value of 'primitiveType' and 'primitiveCount' imply the
1407 * total number of vertices that will be rendered.
1409 SVGA3dPrimitiveType primType;
1410 uint32 primitiveCount;
1413 * Optional index buffer. If indexArray.surfaceId is
1414 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
1415 * without an index buffer is identical to rendering with an index
1416 * buffer containing the sequence [0, 1, 2, 3, ...].
1418 * If an index buffer is in use, indexWidth specifies the width in
1419 * bytes of each index value. It must be less than or equal to
1420 * indexArray.stride.
1422 * (Currently, the SVGA3D device requires index buffers to be tightly
1423 * packed. In other words, indexWidth == indexArray.stride)
1425 SVGA3dArray indexArray;
1426 uint32 indexWidth;
1429 * Optional index bias. This number is added to all indices from
1430 * indexArray before they are used as vertex array indices. This
1431 * can be used in multiple ways:
1433 * - When not using an indexArray, this bias can be used to
1434 * specify where in the vertex arrays to begin rendering.
1436 * - A positive number here is equivalent to increasing the
1437 * offset in each vertex array.
1439 * - A negative number can be used to render using a small
1440 * vertex array and an index buffer that contains large
1441 * values. This may be used by some applications that
1442 * crop a vertex buffer without modifying their index
1443 * buffer.
1445 * Note that rendering with a negative bias value may be slower and
1446 * use more memory than rendering with a positive or zero bias.
1448 int32 indexBias;
1449 } SVGA3dPrimitiveRange;
1451 typedef
1452 struct {
1453 uint32 cid;
1454 uint32 numVertexDecls;
1455 uint32 numRanges;
1458 * There are two variable size arrays after the
1459 * SVGA3dCmdDrawPrimitives structure. In order,
1460 * they are:
1462 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls'
1463 * 2. SVGA3dPrimitiveRange, quantity 'numRanges'
1464 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
1465 * the frequency divisor for this the corresponding vertex decl)
1467 } SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
1469 typedef
1470 struct {
1471 uint32 stage;
1472 SVGA3dTextureStateName name;
1473 union {
1474 uint32 value;
1475 float floatValue;
1477 } SVGA3dTextureState;
1479 typedef
1480 struct {
1481 uint32 cid;
1482 /* Followed by variable number of SVGA3dTextureState structures */
1483 } SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
1485 typedef
1486 struct {
1487 uint32 cid;
1488 SVGA3dTransformType type;
1489 float matrix[16];
1490 } SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
1492 typedef
1493 struct {
1494 float min;
1495 float max;
1496 } SVGA3dZRange;
1498 typedef
1499 struct {
1500 uint32 cid;
1501 SVGA3dZRange zRange;
1502 } SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
1504 typedef
1505 struct {
1506 float diffuse[4];
1507 float ambient[4];
1508 float specular[4];
1509 float emissive[4];
1510 float shininess;
1511 } SVGA3dMaterial;
1513 typedef
1514 struct {
1515 uint32 cid;
1516 SVGA3dFace face;
1517 SVGA3dMaterial material;
1518 } SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
1520 typedef
1521 struct {
1522 uint32 cid;
1523 uint32 index;
1524 SVGA3dLightData data;
1525 } SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
1527 typedef
1528 struct {
1529 uint32 cid;
1530 uint32 index;
1531 uint32 enabled;
1532 } SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
1534 typedef
1535 struct {
1536 uint32 cid;
1537 SVGA3dRect rect;
1538 } SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
1540 typedef
1541 struct {
1542 uint32 cid;
1543 SVGA3dRect rect;
1544 } SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1546 typedef
1547 struct {
1548 uint32 cid;
1549 uint32 index;
1550 float plane[4];
1551 } SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1553 typedef
1554 struct {
1555 uint32 cid;
1556 uint32 shid;
1557 SVGA3dShaderType type;
1558 /* Followed by variable number of DWORDs for shader bycode */
1559 } SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1561 typedef
1562 struct {
1563 uint32 cid;
1564 uint32 shid;
1565 SVGA3dShaderType type;
1566 } SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1568 typedef
1569 struct {
1570 uint32 cid;
1571 uint32 reg; /* register number */
1572 SVGA3dShaderType type;
1573 SVGA3dShaderConstType ctype;
1574 uint32 values[4];
1575 } SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1577 typedef
1578 struct {
1579 uint32 cid;
1580 SVGA3dShaderType type;
1581 uint32 shid;
1582 } SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1584 typedef
1585 struct {
1586 uint32 cid;
1587 SVGA3dQueryType type;
1588 } SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1590 typedef
1591 struct {
1592 uint32 cid;
1593 SVGA3dQueryType type;
1594 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1595 } SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1597 typedef
1598 struct {
1599 uint32 cid; /* Same parameters passed to END_QUERY */
1600 SVGA3dQueryType type;
1601 SVGAGuestPtr guestResult;
1602 } SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1604 typedef
1605 struct {
1606 uint32 totalSize; /* Set by guest before query is ended. */
1607 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1608 union { /* Set by host on exit from PENDING state */
1609 uint32 result32;
1611 } SVGA3dQueryResult;
1614 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1616 * This is a blit from an SVGA3D surface to a Screen Object. Just
1617 * like GMR-to-screen blits, this blit may be directed at a
1618 * specific screen or to the virtual coordinate space.
1620 * The blit copies from a rectangular region of an SVGA3D surface
1621 * image to a rectangular region of a screen or screens.
1623 * This command takes an optional variable-length list of clipping
1624 * rectangles after the body of the command. If no rectangles are
1625 * specified, there is no clipping region. The entire destRect is
1626 * drawn to. If one or more rectangles are included, they describe
1627 * a clipping region. The clip rectangle coordinates are measured
1628 * relative to the top-left corner of destRect.
1630 * This clipping region serves multiple purposes:
1632 * - It can be used to perform an irregularly shaped blit more
1633 * efficiently than by issuing many separate blit commands.
1635 * - It is equivalent to allowing blits with non-integer
1636 * source coordinates. You could blit just one half-pixel
1637 * of a source, for example, by specifying a larger
1638 * destination rectangle than you need, then removing
1639 * part of it using a clip rectangle.
1641 * Availability:
1642 * SVGA_FIFO_CAP_SCREEN_OBJECT
1644 * Limitations:
1646 * - Currently, no backend supports blits from a mipmap or face
1647 * other than the first one.
1650 typedef
1651 struct {
1652 SVGA3dSurfaceImageId srcImage;
1653 SVGASignedRect srcRect;
1654 uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
1655 SVGASignedRect destRect; /* Supports scaling if src/rest different size */
1656 /* Clipping: zero or more SVGASignedRects follow */
1657 } SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1661 typedef enum {
1662 SVGA3D_DEVCAP_3D = 0,
1663 SVGA3D_DEVCAP_MAX_LIGHTS = 1,
1664 SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */
1665 SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
1666 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
1667 SVGA3D_DEVCAP_VERTEX_SHADER = 5,
1668 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
1669 SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
1670 SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
1671 SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
1672 SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
1673 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
1674 SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */
1675 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */
1676 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */
1677 SVGA3D_DEVCAP_QUERY_TYPES = 15,
1678 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
1679 SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
1680 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
1681 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
1682 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
1683 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
1684 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
1685 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
1686 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
1687 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
1688 SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
1689 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
1690 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
1691 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
1692 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
1693 SVGA3D_DEVCAP_TEXTURE_OPS = 31,
1694 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
1695 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
1696 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
1697 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
1698 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
1699 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
1700 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
1701 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
1702 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
1703 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
1704 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
1705 SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
1706 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
1707 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
1708 SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
1709 SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
1710 SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
1711 SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
1712 SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
1713 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
1714 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
1715 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
1716 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
1717 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
1718 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
1719 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
1720 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
1721 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
1722 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
1723 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
1724 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
1727 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
1728 * render targets. This does no include the depth or stencil targets.
1730 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
1732 SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
1733 SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
1734 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
1735 SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
1736 SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
1739 * Don't add new caps into the previous section; the values in this
1740 * enumeration must not change. You can put new values right before
1741 * SVGA3D_DEVCAP_MAX.
1743 SVGA3D_DEVCAP_MAX /* This must be the last index. */
1744 } SVGA3dDevCapIndex;
1746 typedef union {
1747 Bool b;
1748 uint32 u;
1749 int32 i;
1750 float f;
1751 } SVGA3dDevCapResult;
1753 #endif /* _SVGA3D_REG_H_ */