FPS Limiting for the main menu display code
[tennix.git] / graphics.c
blobe5faac0baca2bc392711a035044af4cab91371ee
2 /**
4 * Tennix! SDL Port
5 * Copyright (C) 2003, 2007, 2008 Thomas Perl <thp@perli.net>
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
20 * MA 02110-1301, USA.
22 **/
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <math.h>
28 #include "tennix.h"
29 #include "graphics.h"
31 static Image* images;
33 static SDL_Surface *buffer;
34 static SDL_Surface *background;
36 static SDL_Rect *rect_update_cache;
37 static SDL_Rect *rect_update_old;
38 static int rect_update_cache_current;
39 static int rect_update_old_count;
41 static Uint32 fading_start = 0;
43 #include "data/graphics_data.c"
44 static const ResourceData graphics[] = {
45 RESOURCE(court),
46 RESOURCE(shadow),
47 RESOURCE(player_racket),
48 RESOURCE(ball),
49 RESOURCE(smallish_font),
50 RESOURCE(dkc2),
51 RESOURCE(referee),
52 RESOURCE(ctt_hard),
53 RESOURCE(ctt_clay),
54 RESOURCE(ctt_grass),
55 RESOURCE(sidebar),
56 RESOURCE(tennixlogo),
57 RESOURCE(btnplay),
58 RESOURCE(btnresume),
59 RESOURCE(btnquit)
62 void init_graphics() {
63 int i;
64 SDL_Surface* data;
65 SDL_Surface* tmp;
67 #ifndef MACOSX
68 tmp = IMG_Load_RW( SDL_RWFromConstMem( icon, sizeof(icon)), 1);
69 if( tmp != NULL) {
70 SDL_WM_SetIcon( tmp, NULL);
71 SDL_FreeSurface( tmp);
73 #endif
75 rect_update_cache = (SDL_Rect*)calloc(RECT_UPDATE_CACHE, sizeof(SDL_Rect));
76 rect_update_old = (SDL_Rect*)calloc(RECT_UPDATE_CACHE, sizeof(SDL_Rect));
77 rect_update_cache_current = 0;
78 rect_update_old_count = 0;
80 images = (Image*)calloc( GR_COUNT, sizeof( Image));
82 for( i=0; i<GR_COUNT; i++) {
83 tmp = IMG_Load_RW( SDL_RWFromConstMem( graphics[i].data, graphics[i].size), 1);
84 if( !tmp) {
85 fprintf( stderr, "Error: %s\n", SDL_GetError());
86 continue;
89 if( GRAPHICS_IS_FONT(i)) {
90 /* Convert to RGB w/ colorkey=black for opacity support */
91 SDL_SetColorKey( tmp, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB( tmp->format, 0, 0, 0));
92 data = SDL_ConvertSurface( tmp, screen->format, SDL_SRCCOLORKEY | SDL_RLEACCEL);
93 } else {
94 /* Convert to RGBA for alpha channel from PNG */
95 data = SDL_DisplayFormatAlpha( tmp);
97 SDL_FreeSurface( tmp);
99 if( !data) {
100 fprintf( stderr, "Error: %s\n", SDL_GetError());
101 continue;
103 images[i].data = data;
106 buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, WIDTH, HEIGHT,
107 screen->format->BitsPerPixel,
108 screen->format->Rmask,
109 screen->format->Gmask,
110 screen->format->Bmask,
111 screen->format->Amask);
113 background = SDL_CreateRGBSurface(SDL_SWSURFACE, WIDTH, HEIGHT,
114 screen->format->BitsPerPixel,
115 screen->format->Rmask,
116 screen->format->Gmask,
117 screen->format->Bmask,
118 screen->format->Amask);
120 if( buffer == NULL) {
121 fprintf( stderr, "Cannot create buffer surface: %s\n", SDL_GetError());
125 void uninit_graphics() {
126 int i;
128 for( i=0; i<GR_COUNT; i++) {
129 SDL_FreeSurface( images[i].data);
132 if( buffer != NULL) {
133 SDL_FreeSurface( buffer);
136 if (background != NULL) {
137 SDL_FreeSurface(background);
140 free(rect_update_cache);
141 free(rect_update_old);
142 free(images);
145 int get_image_width( image_id id) {
146 return images[id].data->w;
149 int get_image_height( image_id id) {
150 return images[id].data->h;
153 int get_sprite_width( image_id id, int items) {
154 return images[id].data->w / items;
157 void show_sprite( image_id id, int pos, int items, int x_offset, int y_offset, int opacity) {
158 SDL_Surface *bitmap;
159 SDL_Rect src, dst;
161 bitmap = images[id].data;
163 if( !bitmap) return;
165 SDL_SetAlpha( bitmap, SDL_SRCALPHA | SDL_RLEACCEL, opacity);
167 dst.w = src.w = bitmap->w/items;
168 dst.h = src.h = bitmap->h;
169 src.x = src.w*pos;
170 src.y = 0;
171 dst.x = x_offset;
172 dst.y = y_offset;
174 SDL_BlitSurface( bitmap, &src, screen, &dst);
175 update_rect2(dst);
178 void fill_image( image_id id, int x, int y, int w, int h) {
179 SDL_Surface *bitmap;
180 SDL_Rect src, dst;
181 int dx = 0, dy = 0, cx, cy;
183 if( id >= GR_COUNT) return;
185 bitmap = images[id].data;
186 src.x = src.y = 0;
188 while( dy < h) {
189 src.h = dst.h = cy = (h-dy > bitmap->h)?(bitmap->h):(h-dy);
190 dst.y = y+dy;
192 dx = 0;
193 while( dx < w) {
194 src.w = dst.w = cx = (w-dx > bitmap->w)?(bitmap->w):(w-dx);
195 dst.x = x+dx;
197 SDL_BlitSurface( bitmap, &src, screen, &dst);
198 update_rect2(dst);
200 dx += cx;
203 dy += cy;
207 void line_horiz( int y, Uint8 r, Uint8 g, Uint8 b) {
208 rectangle(0, y, screen->w, 1, r, g, b);
211 void line_vert( int x, Uint8 r, Uint8 g, Uint8 b) {
212 rectangle(x, 0, 1, screen->h, r, g, b);
215 void rectangle( int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b) {
216 Uint32 color = SDL_MapRGB( screen->format, r, g, b);
217 SDL_Rect rect;
219 rect.x = x;
220 rect.y = y;
221 rect.w = w;
222 rect.h = h;
224 SDL_FillRect( screen, &rect, color);
225 update_rect(x, y, w, h);
228 void draw_button( int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b, char pressed) {
229 float diff = (pressed?1.0-BUTTON_HIGHLIGHT:1.0+BUTTON_HIGHLIGHT);
230 int border = BUTTON_BORDER;
231 rectangle( x, y, w, h, r*diff, g*diff, b*diff);
232 rectangle( x+border, y+border, w-border, h-border, r/diff, g/diff, b/diff);
233 rectangle( x+border, y+border, w-2*border, h-2*border, r, g, b);
236 void draw_button_text( char* s, int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b, char pressed) {
237 int font_x, font_y;
238 pressed = pressed?1:0;
239 draw_button( x, y, w, h, r, g, b, pressed);
240 font_x = x + w/2 - font_get_string_width( GR_SMALLISH_FONT, s)/2 + pressed*BUTTON_BORDER;
241 font_y = y + h/2 - get_image_height( GR_SMALLISH_FONT)/2 + pressed*BUTTON_BORDER;
242 font_draw_string( GR_SMALLISH_FONT, s, font_x, font_y, 0, 0);
245 void clear_screen()
247 SDL_Rect rect;
249 rect.x = rect.y = 0;
250 rect.w = WIDTH;
251 rect.h = HEIGHT;
253 SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0, 0, 0));
256 void store_screen()
258 SDL_BlitSurface(screen, NULL, background, NULL);
259 rect_update_old[0].x = rect_update_old[0].y = 0;
260 rect_update_old[0].w = WIDTH;
261 rect_update_old[0].h = HEIGHT;
262 rect_update_old_count = 1;
263 rect_update_cache_current = 0;
266 void reset_screen()
268 int i;
269 SDL_Rect* tmp;
270 SDL_BlitSurface(background, NULL, screen, NULL);
272 for (i=0; i<rect_update_cache_current; i++) {
273 SDL_BlitSurface(background, &rect_update_cache[i], screen, &rect_update_cache[i]);
276 /* Save rects I've just updated for redraw later */
277 tmp = rect_update_cache;
278 rect_update_cache = rect_update_old;
279 rect_update_old = tmp;
280 rect_update_old_count = rect_update_cache_current;
281 rect_update_cache_current = 0;
284 void update_rect(Sint32 x, Sint32 y, Sint32 w, Sint32 h)
286 static int inside = 0;
287 if (inside) return;
288 inside = 1;
289 /*rectangle(x, y, w, h, 50+rand()%200, 50+rand()%200 ,50+rand()%200);*/
291 if ((x >= WIDTH) | (y >= HEIGHT) | (x+w <= 0) | (y+h <= 0) | (!w) | (!h)) {
292 inside = 0;
293 return;
296 if (rect_update_cache_current == RECT_UPDATE_CACHE) {
297 fprintf(stderr, "Overflow\n");
298 rect_update_cache_current = 0;
301 SDL_Rect* u = &(rect_update_cache[rect_update_cache_current]);
303 if (x < 0/* && x+w > 0*/) {
304 w += x;
305 x = 0;
307 if (y < 0/* && y+h > 0*/) {
308 h += y;
309 y = 0;
312 if (x+w >= WIDTH) {
313 w -= (x+w-WIDTH+1);
316 if (y+h >= HEIGHT) {
317 h -= (y+h-HEIGHT+1);
320 if (w==0 || h==0) {
321 inside = 0;
322 return;
325 u->x = x;
326 u->y = y;
327 u->w = w;
328 u->h = h;
330 rect_update_cache_current++;
332 inside = 0;
335 void updatescr()
337 int ticks = SDL_GetTicks();
338 SDL_Rect *r_current = NULL, *end_current = NULL;
339 SDL_Rect *r_old = NULL;
341 static int fading_last_time = 0;
342 int fading_now = is_fading();
344 if (fading_now) {
345 SDL_SetAlpha(buffer, SDL_SRCALPHA | SDL_RLEACCEL, 255-255*(ticks-fading_start)/FADE_DURATION);
346 SDL_BlitSurface(buffer, NULL, screen, NULL);
347 SDL_UpdateRect(screen, 0, 0, 0, 0);
348 } else if (fading_last_time && !fading_now) {
349 SDL_UpdateRect(screen, 0, 0, 0, 0);
350 } else {
351 if (rect_update_old_count == rect_update_cache_current) {
352 /* Merge rects into one single rect list */
353 r_old = rect_update_old;
354 r_current = rect_update_cache;
355 end_current = rect_update_cache + rect_update_cache_current;
356 while (r_current != end_current) {
357 r_old->w = MAX(r_current->x+r_current->w, r_old->x+r_old->w);
358 r_old->h = MAX(r_current->y+r_current->h, r_old->y+r_old->h);
359 r_old->x = MIN(r_current->x, r_old->x);
360 r_old->y = MIN(r_current->y, r_old->y);
361 r_old->w -= r_old->x;
362 r_old->h -= r_old->y;
364 r_current++;
365 r_old++;
367 SDL_UpdateRects(screen, rect_update_old_count, rect_update_old);
368 } else {
369 SDL_UpdateRects(screen, rect_update_old_count, rect_update_old);
370 SDL_UpdateRects(screen, rect_update_cache_current, rect_update_cache);
374 reset_screen();
375 fading_last_time = fading_now;
378 void start_fade() {
379 SDL_BlitSurface( screen, NULL, buffer, NULL);
380 fading_start = SDL_GetTicks();
383 int is_fading() {
384 return SDL_GetTicks() < fading_start+FADE_DURATION;
387 int font_get_metrics( image_id id, char ch, int* xp, int* wp) {
388 SDL_Surface *bitmap;
389 int pos, x = -1, w = 0;
390 int search_pos = 0, search_x = 0;
391 Uint8 red, green, blue;
393 if( id >= GR_COUNT) return 0;
395 pos = toupper( ch) - ' '; /* ' ' = first character in font bitmap */
397 bitmap = images[id].data;
399 SDL_LockSurface( bitmap);
400 while( search_x < bitmap->w) {
401 GET_PIXEL_RGB( bitmap, search_x, 0, &red, &green, &blue);
403 /* Increase pos counter if we have a "marker" pixel (255,0,255) */
404 if( red > 250 && green < 10 && blue > 250) {
405 search_pos++;
406 if( search_pos == pos) {
407 x = search_x;
408 } else if( search_pos == pos + 1) {
409 w = search_x - x;
410 break;
414 search_x++;
416 SDL_UnlockSurface( bitmap);
418 if( wp != NULL) (*wp) = w;
419 if( xp != NULL) (*xp) = x;
421 return w;
424 int font_draw_char( image_id id, char ch, int x_offset, int y_offset) {
425 SDL_Surface *bitmap;
426 SDL_Rect src, dst;
427 int x = -1, w = 0;
429 font_get_metrics( id, ch, &x, &w);
430 if( x == -1) return w;
432 bitmap = images[id].data;
434 dst.w = src.w = w;
435 dst.h = src.h = bitmap->h - 1;
436 src.x = x;
437 src.y = 1;
438 dst.x = x_offset;
439 dst.y = y_offset;
441 SDL_BlitSurface( bitmap, &src, screen, &dst);
443 return src.w;
446 void font_draw_string_alpha( image_id id, const char* s, int x_offset, int y_offset, int start, int animation, int opacity) {
447 int y = y_offset;
448 int x = x_offset;
449 int i, additional_x = 0, additional_y = 0;
450 float xw = 0.0, xw_diff;
451 SDL_Surface *bitmap;
453 if( id > GR_COUNT) return;
455 bitmap = images[id].data;
456 SDL_SetAlpha( bitmap, SDL_SRCALPHA | SDL_RLEACCEL, opacity);
458 if( animation & ANIMATION_BUNGEE) {
459 xw = (25.0*sinf( start/10.0));
460 xw_diff = 0.0;
461 x -= xw / 2;
464 if( animation & ANIMATION_PENDULUM) {
465 x -= (int)(20.0*sinf( start/20.0));
466 additional_x += 21;
469 for( i=0; i<strlen(s); i++) {
470 if( animation & ANIMATION_WAVE) {
471 y = y_offset + (int)(3.0*sinf( start/10.0 + x/30.0));
473 x += font_draw_char( id, s[i], x, y);
474 if( animation & ANIMATION_BUNGEE) {
475 xw_diff += xw/strlen(s);
476 if( xw_diff > 1.0 || xw_diff < -1.0) {
477 x += (int)(xw_diff);
478 if( xw_diff > 1.0) {
479 xw_diff -= 1.0;
480 } else {
481 xw_diff += 1.0;
486 if (animation & ANIMATION_WAVE) {
487 additional_y += 4;
489 if (animation & ANIMATION_BUNGEE) {
490 additional_x += 26;
492 update_rect(x_offset-additional_x, y_offset-additional_y, x-x_offset+additional_x*2, get_image_height(id)+additional_y*2);
495 int font_get_string_width( image_id id, const char* s) {
496 int w = 0, i;
498 for( i=0; i<strlen(s); i++) {
499 w += font_get_metrics( id, s[i], NULL, NULL);
502 return w;
505 void draw_line_faded( int x1, int y1, int x2, int y2, int r, int g, int b, int r2, int g2, int b2) {
506 float step, dx, dy, x = x1, y = y1;
507 int i;
508 char fade = (r!=r2 || g!=g2 || b!=b2);
510 step = (float)(abs(x2-x1)>abs(y2-y1)?abs(x2-x1):abs(y2-y1));
511 dx = (float)(x2-x1) / step;
512 dy = (float)(y2-y1) / step;
514 SDL_LockSurface( screen);
515 for( i=0; i<step; i++) {
516 x += dx;
517 y += dy;
518 if( x < 0.0 || x >= WIDTH || y < 0.0 || y >= HEIGHT) {
519 continue;
521 if( fade) {
522 SET_PIXEL_RGB( screen, (int)x, (int)y, (r*(step-i)+r2*i)/step, (g*(step-i)+g2*i)/step, (b*(step-i)+b2*i)/step);
523 } else {
524 SET_PIXEL_RGB( screen, (int)x, (int)y, r, g, b);
527 SDL_UnlockSurface( screen);