Make sure FPS limit in the main menu is always correct
[tennix.git] / graphics.h
blob9b8c262a6422e3c10428740b84e91677cd12c25f
2 /**
4 * Tennix! SDL Port
5 * Copyright (C) 2003, 2007, 2008 Thomas Perl <thp@perli.net>
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
20 * MA 02110-1301, USA.
22 **/
24 #ifndef __GRAPHICS_H
25 #define __GRAPHICS_H
27 #include "tennix.h"
29 #include "SDL_image.h"
31 #define RECT_UPDATE_CACHE 150
33 #define FADE_DURATION 500
34 #define BUTTON_HIGHLIGHT 0.4
35 #define BUTTON_BORDER 2
37 #define GET_PIXEL_DATA(surface,x,y) (*((Uint32*)(surface->pixels + x * surface->format->BytesPerPixel + y * surface->pitch)))
39 #define GET_PIXEL_RGB(surface,x,y,r,g,b) (SDL_GetRGB( GET_PIXEL_DATA(surface,x,y), surface->format, r, g, b))
40 #define SET_PIXEL_RGB(surface,x,y,r,g,b) (GET_PIXEL_DATA(surface,x,y)=SDL_MapRGB(surface->format, r, g, b))
42 typedef struct {
43 SDL_Surface* data;
44 } Image;
46 typedef unsigned int image_id;
47 enum {
48 GR_COURT = 0,
49 GR_SHADOW,
50 GR_RACKET,
51 GR_BALL,
52 GR_SMALLISH_FONT,
53 GR_DKC2_FONT,
54 GR_REFEREE,
55 GR_CTT_HARD,
56 GR_CTT_CLAY,
57 GR_CTT_GRASS,
58 GR_SIDEBAR,
59 GR_TENNIXLOGO,
60 GR_BTN_PLAY,
61 GR_BTN_RESUME,
62 GR_BTN_QUIT,
63 GR_STADIUM,
64 GR_FOG,
65 GR_FOG2,
66 GR_NIGHT,
67 GR_COUNT
70 #define GRAPHICS_IS_FONT(id) ((id == GR_SMALLISH_FONT) || (id == GR_DKC2_FONT))
71 #define GR_CTT_FIRST GR_CTT_HARD
72 #define GR_CTT_LAST GR_CTT_GRASS
74 enum {
75 ANIMATION_NONE = 0,
76 ANIMATION_WAVE = 1,
77 ANIMATION_BUNGEE = 2,
78 ANIMATION_PENDULUM = 4,
79 ANIMATION_COUNT = 8
82 void init_graphics();
83 void uninit_graphics();
84 int get_image_width(image_id);
85 int get_image_height(image_id);
86 int get_sprite_width(image_id, int);
87 void show_sprite(image_id, int, int, int, int, int);
88 #define show_image(id, x_offset, y_offset, opacity) show_sprite(id, 0, 1, x_offset, y_offset, opacity)
89 void line_horiz( int y, Uint8 r, Uint8 g, Uint8 b);
90 void line_vert( int x, Uint8 r, Uint8 g, Uint8 b);
91 void rectangle( int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b);
92 void fill_image_offset(image_id id, int x, int y, int w, int h, int offset_x, int offset_y);
93 #define fill_image(id, x, y, w, h) fill_image_offset(id, x, y, w, h, 0, 0)
94 void draw_button( int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b, char pressed);
95 void draw_button_text( char* s, int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b, char pressed);
96 #define draw_button_object(button,mx,my) (draw_button_text(button.text, button.x, button.y, button.w, button.h, button.r, button.g, button.b, M_POS_BUTTON(button, mx, my)))
98 void clear_screen();
99 void store_screen();
100 void reset_screen();
102 void clearscr();
103 void update_rect(Sint32 x, Sint32 y, Sint32 w, Sint32 h);
104 #define update_rect2(r) (update_rect(r.x, r.y, r.w, r.h))
105 void updatescr();
106 void start_fade();
107 int is_fading();
109 int font_get_metrics( image_id id, char ch, int* xp, int* wp);
110 int font_draw_char( image_id id, char ch, int x_offset, int y_offset);
111 void font_draw_string_alpha( image_id id, const char* s, int x_offset, int y_offset, int start, int animation, int opacity);
112 #define font_draw_string(id,s,x_offset,y_offset,start,animation) font_draw_string_alpha(id,s,x_offset,y_offset,start,animation,255)
113 int font_get_string_width( image_id id, const char* s);
115 void draw_line_faded( int x1, int y1, int x2, int y2, int r, int g, int b, int r2, int g2, int b2);
116 #define draw_line(x1,y1,x2,y2,r,g,b) draw_line_faded(x1,y1,x2,y2,r,g,b,r,g,b)
118 #endif