5 * Copyright (C) 2003, 2007, 2008 Thomas Perl <thp@perli.net>
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
33 static SDL_Surface
*buffer
;
34 static SDL_Surface
*background
;
36 static SDL_Rect
*rect_update_cache
;
37 static SDL_Rect
*rect_update_old
;
38 static int rect_update_cache_current
;
39 static int rect_update_old_count
;
41 static Uint32 fading_start
= 0;
43 #include "data/graphics_data.c"
44 static const ResourceData graphics
[] = {
47 RESOURCE(player_racket
),
49 RESOURCE(smallish_font
),
66 void init_graphics() {
72 tmp
= IMG_Load_RW( SDL_RWFromConstMem( icon
, sizeof(icon
)), 1);
74 SDL_WM_SetIcon( tmp
, NULL
);
75 SDL_FreeSurface( tmp
);
79 rect_update_cache
= (SDL_Rect
*)calloc(RECT_UPDATE_CACHE
, sizeof(SDL_Rect
));
80 rect_update_old
= (SDL_Rect
*)calloc(RECT_UPDATE_CACHE
, sizeof(SDL_Rect
));
81 rect_update_cache_current
= 0;
82 rect_update_old_count
= 0;
84 images
= (Image
*)calloc( GR_COUNT
, sizeof( Image
));
86 for( i
=0; i
<GR_COUNT
; i
++) {
87 tmp
= IMG_Load_RW( SDL_RWFromConstMem( graphics
[i
].data
, graphics
[i
].size
), 1);
89 fprintf( stderr
, "Error: %s\n", SDL_GetError());
93 if( GRAPHICS_IS_FONT(i
)) {
94 /* Convert to RGB w/ colorkey=black for opacity support */
95 SDL_SetColorKey( tmp
, SDL_SRCCOLORKEY
| SDL_RLEACCEL
, SDL_MapRGB( tmp
->format
, 0, 0, 0));
96 data
= SDL_ConvertSurface( tmp
, screen
->format
, SDL_SRCCOLORKEY
| SDL_RLEACCEL
);
98 /* Convert to RGBA for alpha channel from PNG */
99 data
= SDL_DisplayFormatAlpha( tmp
);
101 SDL_FreeSurface( tmp
);
104 fprintf( stderr
, "Error: %s\n", SDL_GetError());
107 images
[i
].data
= data
;
110 buffer
= SDL_CreateRGBSurface(SDL_SWSURFACE
, WIDTH
, HEIGHT
,
111 screen
->format
->BitsPerPixel
,
112 screen
->format
->Rmask
,
113 screen
->format
->Gmask
,
114 screen
->format
->Bmask
,
115 screen
->format
->Amask
);
117 background
= SDL_CreateRGBSurface(SDL_SWSURFACE
, WIDTH
, HEIGHT
,
118 screen
->format
->BitsPerPixel
,
119 screen
->format
->Rmask
,
120 screen
->format
->Gmask
,
121 screen
->format
->Bmask
,
122 screen
->format
->Amask
);
124 if( buffer
== NULL
) {
125 fprintf( stderr
, "Cannot create buffer surface: %s\n", SDL_GetError());
129 void uninit_graphics() {
132 for( i
=0; i
<GR_COUNT
; i
++) {
133 SDL_FreeSurface( images
[i
].data
);
136 if( buffer
!= NULL
) {
137 SDL_FreeSurface( buffer
);
140 if (background
!= NULL
) {
141 SDL_FreeSurface(background
);
144 free(rect_update_cache
);
145 free(rect_update_old
);
149 int get_image_width( image_id id
) {
150 return images
[id
].data
->w
;
153 int get_image_height( image_id id
) {
154 return images
[id
].data
->h
;
157 int get_sprite_width( image_id id
, int items
) {
158 return images
[id
].data
->w
/ items
;
161 void show_sprite( image_id id
, int pos
, int items
, int x_offset
, int y_offset
, int opacity
) {
165 bitmap
= images
[id
].data
;
169 SDL_SetAlpha( bitmap
, SDL_SRCALPHA
| SDL_RLEACCEL
, opacity
);
171 dst
.w
= src
.w
= bitmap
->w
/items
;
172 dst
.h
= src
.h
= bitmap
->h
;
178 SDL_BlitSurface( bitmap
, &src
, screen
, &dst
);
182 void fill_image_offset( image_id id
, int x
, int y
, int w
, int h
, int offset_x
, int offset_y
) {
185 int dx
= 0, dy
= 0, cx
, cy
;
187 if( id
>= GR_COUNT
) return;
189 bitmap
= images
[id
].data
;
191 /* Make negative offsets positive */
193 offset_x
= (offset_x
%bitmap
->w
)+bitmap
->w
;
196 offset_y
= (offset_y
%bitmap
->h
)+bitmap
->h
;
199 src
.y
= offset_y
% bitmap
->h
;
201 src
.h
= dst
.h
= cy
= (h
-dy
> bitmap
->h
-src
.y
)?(bitmap
->h
-src
.y
):(h
-dy
);
205 src
.x
= offset_x
% bitmap
->w
;
207 src
.w
= dst
.w
= cx
= (w
-dx
> bitmap
->w
-src
.x
)?(bitmap
->w
-src
.x
):(w
-dx
);
210 SDL_BlitSurface( bitmap
, &src
, screen
, &dst
);
222 void line_horiz( int y
, Uint8 r
, Uint8 g
, Uint8 b
) {
223 rectangle(0, y
, screen
->w
, 1, r
, g
, b
);
226 void line_vert( int x
, Uint8 r
, Uint8 g
, Uint8 b
) {
227 rectangle(x
, 0, 1, screen
->h
, r
, g
, b
);
230 void rectangle( int x
, int y
, int w
, int h
, Uint8 r
, Uint8 g
, Uint8 b
) {
231 Uint32 color
= SDL_MapRGB( screen
->format
, r
, g
, b
);
239 SDL_FillRect( screen
, &rect
, color
);
240 update_rect(x
, y
, w
, h
);
243 void draw_button( int x
, int y
, int w
, int h
, Uint8 r
, Uint8 g
, Uint8 b
, char pressed
) {
244 float diff
= (pressed
?1.0-BUTTON_HIGHLIGHT
:1.0+BUTTON_HIGHLIGHT
);
245 int border
= BUTTON_BORDER
;
246 rectangle( x
, y
, w
, h
, r
*diff
, g
*diff
, b
*diff
);
247 rectangle( x
+border
, y
+border
, w
-border
, h
-border
, r
/diff
, g
/diff
, b
/diff
);
248 rectangle( x
+border
, y
+border
, w
-2*border
, h
-2*border
, r
, g
, b
);
251 void draw_button_text( char* s
, int x
, int y
, int w
, int h
, Uint8 r
, Uint8 g
, Uint8 b
, char pressed
) {
253 pressed
= pressed
?1:0;
254 draw_button( x
, y
, w
, h
, r
, g
, b
, pressed
);
255 font_x
= x
+ w
/2 - font_get_string_width( GR_SMALLISH_FONT
, s
)/2 + pressed
*BUTTON_BORDER
;
256 font_y
= y
+ h
/2 - get_image_height( GR_SMALLISH_FONT
)/2 + pressed
*BUTTON_BORDER
;
257 font_draw_string( GR_SMALLISH_FONT
, s
, font_x
, font_y
, 0, 0);
268 SDL_FillRect(screen
, &rect
, SDL_MapRGB(screen
->format
, 0, 0, 0));
273 SDL_BlitSurface(screen
, NULL
, background
, NULL
);
274 rect_update_old
[0].x
= rect_update_old
[0].y
= 0;
275 rect_update_old
[0].w
= WIDTH
;
276 rect_update_old
[0].h
= HEIGHT
;
277 rect_update_old_count
= 1;
278 rect_update_cache_current
= 0;
285 SDL_BlitSurface(background
, NULL
, screen
, NULL
);
287 for (i
=0; i
<rect_update_cache_current
; i
++) {
288 SDL_BlitSurface(background
, &rect_update_cache
[i
], screen
, &rect_update_cache
[i
]);
291 /* Save rects I've just updated for redraw later */
292 tmp
= rect_update_cache
;
293 rect_update_cache
= rect_update_old
;
294 rect_update_old
= tmp
;
295 rect_update_old_count
= rect_update_cache_current
;
296 rect_update_cache_current
= 0;
299 void update_rect(Sint32 x
, Sint32 y
, Sint32 w
, Sint32 h
)
301 static int inside
= 0;
304 /*rectangle(x, y, w, h, 50+rand()%200, 50+rand()%200 ,50+rand()%200);*/
306 if ((x
>= WIDTH
) | (y
>= HEIGHT
) | (x
+w
<= 0) | (y
+h
<= 0) | (!w
) | (!h
)) {
311 if (rect_update_cache_current
== RECT_UPDATE_CACHE
) {
312 fprintf(stderr
, "Overflow\n");
313 rect_update_cache_current
= 0;
316 SDL_Rect
* u
= &(rect_update_cache
[rect_update_cache_current
]);
318 if (x
< 0/* && x+w > 0*/) {
322 if (y
< 0/* && y+h > 0*/) {
345 rect_update_cache_current
++;
352 int ticks
= SDL_GetTicks();
353 SDL_Rect
*r_current
= NULL
, *end_current
= NULL
;
354 SDL_Rect
*r_old
= NULL
;
356 static int fading_last_time
= 0;
357 int fading_now
= is_fading();
360 SDL_SetAlpha(buffer
, SDL_SRCALPHA
| SDL_RLEACCEL
, 255-255*(ticks
-fading_start
)/FADE_DURATION
);
361 SDL_BlitSurface(buffer
, NULL
, screen
, NULL
);
362 SDL_UpdateRect(screen
, 0, 0, 0, 0);
363 } else if (fading_last_time
&& !fading_now
) {
364 SDL_UpdateRect(screen
, 0, 0, 0, 0);
366 if (rect_update_old_count
== rect_update_cache_current
) {
367 /* Merge rects into one single rect list */
368 r_old
= rect_update_old
;
369 r_current
= rect_update_cache
;
370 end_current
= rect_update_cache
+ rect_update_cache_current
;
371 while (r_current
!= end_current
) {
372 r_old
->w
= MAX(r_current
->x
+r_current
->w
, r_old
->x
+r_old
->w
);
373 r_old
->h
= MAX(r_current
->y
+r_current
->h
, r_old
->y
+r_old
->h
);
374 r_old
->x
= MIN(r_current
->x
, r_old
->x
);
375 r_old
->y
= MIN(r_current
->y
, r_old
->y
);
376 r_old
->w
-= r_old
->x
;
377 r_old
->h
-= r_old
->y
;
382 SDL_UpdateRects(screen
, rect_update_old_count
, rect_update_old
);
384 SDL_UpdateRects(screen
, rect_update_old_count
, rect_update_old
);
385 SDL_UpdateRects(screen
, rect_update_cache_current
, rect_update_cache
);
390 fading_last_time
= fading_now
;
394 SDL_BlitSurface( screen
, NULL
, buffer
, NULL
);
395 fading_start
= SDL_GetTicks();
399 return SDL_GetTicks() < fading_start
+FADE_DURATION
;
402 int font_get_metrics( image_id id
, char ch
, int* xp
, int* wp
) {
404 int pos
, x
= -1, w
= 0;
405 int search_pos
= 0, search_x
= 0;
406 Uint8 red
, green
, blue
;
408 if( id
>= GR_COUNT
) return 0;
410 pos
= toupper( ch
) - ' '; /* ' ' = first character in font bitmap */
412 bitmap
= images
[id
].data
;
414 SDL_LockSurface( bitmap
);
415 while( search_x
< bitmap
->w
) {
416 GET_PIXEL_RGB( bitmap
, search_x
, 0, &red
, &green
, &blue
);
418 /* Increase pos counter if we have a "marker" pixel (255,0,255) */
419 if( red
> 250 && green
< 10 && blue
> 250) {
421 if( search_pos
== pos
) {
423 } else if( search_pos
== pos
+ 1) {
431 SDL_UnlockSurface( bitmap
);
433 if( wp
!= NULL
) (*wp
) = w
;
434 if( xp
!= NULL
) (*xp
) = x
;
439 int font_draw_char( image_id id
, char ch
, int x_offset
, int y_offset
) {
444 font_get_metrics( id
, ch
, &x
, &w
);
445 if( x
== -1) return w
;
447 bitmap
= images
[id
].data
;
450 dst
.h
= src
.h
= bitmap
->h
- 1;
456 SDL_BlitSurface( bitmap
, &src
, screen
, &dst
);
461 void font_draw_string_alpha( image_id id
, const char* s
, int x_offset
, int y_offset
, int start
, int animation
, int opacity
) {
464 int i
, additional_x
= 0, additional_y
= 0;
465 float xw
= 0.0, xw_diff
;
468 if( id
> GR_COUNT
) return;
470 bitmap
= images
[id
].data
;
471 SDL_SetAlpha( bitmap
, SDL_SRCALPHA
| SDL_RLEACCEL
, opacity
);
473 if( animation
& ANIMATION_BUNGEE
) {
474 xw
= (25.0*sinf( start
/10.0));
479 if( animation
& ANIMATION_PENDULUM
) {
480 x
-= (int)(20.0*sinf( start
/20.0));
484 for( i
=0; i
<strlen(s
); i
++) {
485 if( animation
& ANIMATION_WAVE
) {
486 y
= y_offset
+ (int)(3.0*sinf( start
/10.0 + x
/30.0));
488 x
+= font_draw_char( id
, s
[i
], x
, y
);
489 if( animation
& ANIMATION_BUNGEE
) {
490 xw_diff
+= xw
/strlen(s
);
491 if( xw_diff
> 1.0 || xw_diff
< -1.0) {
501 if (animation
& ANIMATION_WAVE
) {
504 if (animation
& ANIMATION_BUNGEE
) {
507 update_rect(x_offset
-additional_x
, y_offset
-additional_y
, x
-x_offset
+additional_x
*2, get_image_height(id
)+additional_y
*2);
510 int font_get_string_width( image_id id
, const char* s
) {
513 for( i
=0; i
<strlen(s
); i
++) {
514 w
+= font_get_metrics( id
, s
[i
], NULL
, NULL
);
520 void draw_line_faded( int x1
, int y1
, int x2
, int y2
, int r
, int g
, int b
, int r2
, int g2
, int b2
) {
521 float step
, dx
, dy
, x
= x1
, y
= y1
;
523 char fade
= (r
!=r2
|| g
!=g2
|| b
!=b2
);
525 step
= (float)(abs(x2
-x1
)>abs(y2
-y1
)?abs(x2
-x1
):abs(y2
-y1
));
526 dx
= (float)(x2
-x1
) / step
;
527 dy
= (float)(y2
-y1
) / step
;
529 SDL_LockSurface( screen
);
530 for( i
=0; i
<step
; i
++) {
533 if( x
< 0.0 || x
>= WIDTH
|| y
< 0.0 || y
>= HEIGHT
) {
537 SET_PIXEL_RGB( screen
, (int)x
, (int)y
, (r
*(step
-i
)+r2
*i
)/step
, (g
*(step
-i
)+g2
*i
)/step
, (b
*(step
-i
)+b2
*i
)/step
);
539 SET_PIXEL_RGB( screen
, (int)x
, (int)y
, r
, g
, b
);
542 SDL_UnlockSurface( screen
);