Implement night for world map + automatic night mode
[tennix.git] / graphics.h
blobaf47008f64003d291d5fce1796689b84b7e9c7d8
2 /**
4 * Tennix! SDL Port
5 * Copyright (C) 2003, 2007, 2008, 2009 Thomas Perl <thp@thpinfo.com>
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
20 * MA 02110-1301, USA.
22 **/
24 #ifndef __GRAPHICS_H
25 #define __GRAPHICS_H
27 #include "tennix.h"
29 #include "SDL_image.h"
31 #define RECT_UPDATE_CACHE 150
33 #define FADE_DURATION 500
34 #define BUTTON_HIGHLIGHT 0.4
35 #define BUTTON_BORDER 2
37 #define GET_PIXEL_DATA(surface,x,y) (*((Uint32*)((char*)surface->pixels + x * surface->format->BytesPerPixel + y * surface->pitch)))
39 #define GET_PIXEL_RGB(surface,x,y,r,g,b) (SDL_GetRGB( GET_PIXEL_DATA(surface,x,y), surface->format, r, g, b))
40 #define SET_PIXEL_RGB(surface,x,y,r,g,b) (GET_PIXEL_DATA(surface,x,y)=SDL_MapRGB(surface->format, r, g, b))
42 typedef struct {
43 SDL_Surface* data;
44 } Image;
46 typedef unsigned int image_id;
47 enum {
48 GR_COURT = 0,
49 GR_SHADOW,
50 GR_RACKET,
51 GR_BALL,
52 GR_SMALLISH_FONT,
53 GR_DKC2_FONT,
54 GR_REFEREE,
55 GR_CTT_HARD,
56 GR_CTT_CLAY,
57 GR_CTT_GRASS,
58 GR_SIDEBAR,
59 GR_TENNIXLOGO,
60 GR_BTN_PLAY,
61 GR_BTN_RESUME,
62 GR_BTN_QUIT,
63 GR_STADIUM,
64 GR_FOG,
65 GR_FOG2,
66 GR_NIGHT,
67 GR_TALK,
68 GR_CURSOR,
69 GR_WORLDMAP,
70 GR_LOC_MARGARET_COURT_ARENA,
71 GR_LOC_STADE_ROLAND_GARROS,
72 GR_LOC_COURT_NO_1,
73 GR_LOC_ARTHUR_ASHE_STADIUM,
74 #ifdef NONFREE_LOCATIONS
75 GR_LOC_TRAINING_CAMP,
76 #endif
77 GR_COUNT
80 #define GRAPHICS_FONT_FIRST GR_SMALLISH_FONT
81 #define GRAPHICS_FONT_LAST GR_DKC2_FONT
83 #define GRAPHICS_IS_FONT(id) ((id>=GRAPHICS_FONT_FIRST) && (id<=GRAPHICS_FONT_LAST))
85 #define GRAPHICS_FONT_COUNT (GRAPHICS_FONT_LAST-GRAPHICS_FONT_FIRST+1)
87 #define GR_CTT_FIRST GR_CTT_HARD
88 #define GR_CTT_LAST GR_CTT_GRASS
90 enum {
91 ANIMATION_NONE = 0,
92 ANIMATION_WAVE = 1,
93 ANIMATION_BUNGEE = 2,
94 ANIMATION_PENDULUM = 4,
95 ANIMATION_COUNT = 8
98 void init_graphics();
99 void uninit_graphics();
100 int get_image_width(image_id);
101 int get_image_height(image_id);
102 int get_sprite_width(image_id, int);
103 void show_sprite(image_id, int, int, int, int, int);
104 #define show_image(id, x_offset, y_offset, opacity) show_sprite(id, 0, 1, x_offset, y_offset, opacity)
105 void line_horiz( int y, Uint8 r, Uint8 g, Uint8 b);
106 void line_vert( int x, Uint8 r, Uint8 g, Uint8 b);
107 void rectangle( int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b);
108 void rectangle_alpha(int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b, Uint8 opacity);
109 void fill_image_offset(image_id id, int x, int y, int w, int h, int offset_x, int offset_y);
110 #define fill_image(id, x, y, w, h) fill_image_offset(id, x, y, w, h, 0, 0)
111 void draw_button( int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b, char pressed);
112 void draw_button_text(const char* s, int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b, char pressed);
113 #define draw_button_object(button,mx,my) (draw_button_text(button.text, button.x, button.y, button.w, button.h, button.r, button.g, button.b, M_POS_BUTTON(button, mx, my)))
115 void clear_screen();
116 void store_screen();
117 void reset_screen();
119 void clearscr();
120 void update_rect(Sint32 x, Sint32 y, Sint32 w, Sint32 h);
121 #define update_rect2(r) (update_rect(r.x, r.y, r.w, r.h))
122 void updatescr();
123 void start_fade();
125 int font_get_metrics(image_id id, unsigned char ch, int* xp, int* wp);
126 int font_draw_char( image_id id, char ch, int x_offset, int y_offset);
127 void font_draw_string_alpha( image_id id, const char* s, int x_offset, int y_offset, int start, int animation, int opacity);
128 #define font_draw_string(id,s,x_offset,y_offset,start,animation) font_draw_string_alpha(id,s,x_offset,y_offset,start,animation,255)
129 int font_get_string_width( image_id id, const char* s);
131 void draw_line_faded( int x1, int y1, int x2, int y2, int r, int g, int b, int r2, int g2, int b2);
132 #define draw_line(x1,y1,x2,y2,r,g,b) draw_line_faded(x1,y1,x2,y2,r,g,b,r,g,b)
134 extern Uint32 fading_start;
136 #endif