Add "--benchmark/-b" command line switch
[tennix.git] / tennix.c
blob187d39a686052668965c8e0f30be77da32be8922
2 /**
4 * Tennix! SDL Port
5 * Copyright (C) 2003, 2007, 2008 Thomas Perl <thp@perli.net>
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
20 * MA 02110-1301, USA.
22 **/
24 #include <stdio.h>
25 #include <time.h>
26 #include <libgen.h>
27 #include <string.h>
28 #include <stdlib.h>
30 #ifdef WIN32
31 #include <windows.h>
32 #endif
34 #include "tennix.h"
35 #include "game.h"
36 #include "graphics.h"
37 #include "sound.h"
38 #include "input.h"
40 SDL_Surface *screen;
42 #ifdef WIN32
44 /* IDs from the resource file */
45 #define START_BUTTON 1
46 #define CHECKBOX_FULLSCREEN 2
47 #define QUIT_BUTTON 3
49 BOOL CALLBACK ConfigDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
51 static int checkbox_is_checked;
53 switch (uMsg) {
54 case WM_CLOSE:
55 EndDialog(hwndDlg, IDCANCEL);
56 break;
57 case WM_COMMAND:
58 switch (wParam) {
59 case START_BUTTON:
60 EndDialog(hwndDlg, (checkbox_is_checked)?(IDYES):(IDNO));
61 break;
62 case QUIT_BUTTON:
63 EndDialog(hwndDlg, IDCANCEL);
64 break;
65 case CHECKBOX_FULLSCREEN:
66 checkbox_is_checked ^= 1;
67 break;
69 break;
70 default:
71 return FALSE;
73 return TRUE;
75 #endif
77 #ifdef WIN32
78 int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
79 LPSTR lpCmdLine, int nCmdShow) {
80 #else
81 int main( int argc, char** argv) {
82 #endif
83 int i, slide, slide_direction;
84 int ticks;
85 int mx, my;
86 Uint8 *keys;
87 Uint8 mb;
88 SDL_Event e;
89 int sdl_flags = SDL_SWSURFACE;
90 int btn_hovering = 0, btn_hovering_old = 0;
91 int slide_start;
92 bool mouse_pressed = false;
93 bool quit = false;
94 bool benchmark = false;
95 GameState *current_game = NULL, *prepared_game = NULL;
97 MenuButton btn_back = {
98 "Back to main menu",
99 MENU_OPTIONS_BORDER,
100 HEIGHT-(MENU_OPTIONS_BORDER+MENU_OPTIONS_BUTTON_HEIGHT),
101 MENU_OPTIONS_BUTTON_WIDTH, MENU_OPTIONS_BUTTON_HEIGHT,
102 255, 0, 0
104 MenuButton btn_start = {
105 "Start new game",
106 WIDTH-(MENU_OPTIONS_BORDER+MENU_OPTIONS_BUTTON_WIDTH),
107 HEIGHT-(MENU_OPTIONS_BORDER+MENU_OPTIONS_BUTTON_HEIGHT),
108 MENU_OPTIONS_BUTTON_WIDTH, MENU_OPTIONS_BUTTON_HEIGHT,
109 0, 255, 0
111 MenuButton btn_court_change = {
112 "change",
113 240,
115 50, MENU_OPTIONS_BUTTON_HEIGHT,
116 100, 100, 100
118 MenuButton btn_player1 = {
119 NULL,
120 380,
121 180,
122 MENU_OPTIONS_BUTTON_WIDTH, MENU_OPTIONS_BUTTON_HEIGHT,
123 50, 50, 255
125 MenuButton btn_player2 = {
126 NULL,
127 380,
128 180+MENU_OPTIONS_BORDER*2+MENU_OPTIONS_BUTTON_HEIGHT,
129 MENU_OPTIONS_BUTTON_WIDTH, MENU_OPTIONS_BUTTON_HEIGHT,
130 255, 50, 50
133 int state = MENU_STATE_STARTED;
135 #ifdef ENABLE_FPS_LIMIT
136 Uint32 ft, frames; /* frame timer and frames */
137 #endif
139 #ifdef MAEMO
140 sdl_flags |= SDL_FULLSCREEN;
141 #endif
143 #ifdef WIN32
144 int mb_result;
145 mb_result = DialogBox(hInstance, "CONFIG", 0, (DLGPROC)ConfigDialogProc);
147 switch (mb_result) {
148 case IDYES:
149 sdl_flags |= SDL_FULLSCREEN;
150 break;
151 case IDCANCEL:
152 return 0;
153 break;
154 default:
155 break;
157 #else
158 fprintf( stderr, "Tennix %s\n%s\n%s\n\n", VERSION, COPYRIGHT, URL);
160 bool do_help = false;
161 i = 1;
162 while (i < argc) {
163 /* A poor/lazy man's getopt */
164 #define OPTION_SET(longopt,shortopt) \
165 (strcmp(argv[i], longopt)==0 || strcmp(argv[i], shortopt)==0)
166 #define OPTION_VALUE \
167 ((i+1 < argc)?(argv[i+1]):(NULL))
168 #define OPTION_VALUE_PROCESSED \
169 (i++)
170 if (OPTION_SET("--fullscreen", "-f")) {
171 sdl_flags |= SDL_FULLSCREEN;
173 else if (OPTION_SET("--help", "-h")) {
174 do_help = true;
176 else if (OPTION_SET("--list-joysticks", "-J")) {
177 SDL_Init(SDL_INIT_JOYSTICK);
178 joystick_list();
179 return 0;
181 else if (OPTION_SET("--benchmark", "-b")) {
182 benchmark = true;
184 else if (OPTION_SET("--joystick", "-j")) {
185 SDL_Init(SDL_INIT_JOYSTICK);
186 if (OPTION_VALUE == NULL) {
187 fprintf(stderr, "Error: You need to specify the name of the joystick as parameter.\n");
188 do_help = true;
189 break;
191 if (joystick_open(OPTION_VALUE)==0) {
192 fprintf(stderr, "Warning: Cannot find joystick \"%s\" - Ignored.\n", OPTION_VALUE);
193 break;
195 OPTION_VALUE_PROCESSED;
197 else {
198 fprintf(stderr, "Ignoring unknown option: %s\n", argv[i]);
200 i++;
203 if (do_help == true) {
204 fprintf(stderr, "Usage: %s [--fullscreen|-f] [--help|-h] [--list-joysticks|-J] [--joystick|-j] [joystick name]\n", argv[0]);
205 return 0;
207 #endif
209 if (benchmark) {
210 srand(100);
211 } else {
212 srand((unsigned)time(NULL));
215 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) == -1) {
216 fprintf( stderr, "Can't init SDL: %s\n", SDL_GetError());
217 exit( 1);
220 SDL_VideoInfo* vi = (SDL_VideoInfo*)SDL_GetVideoInfo();
221 if( (screen = SDL_SetVideoMode( WIDTH, HEIGHT, vi->vfmt->BitsPerPixel, sdl_flags)) == NULL) {
222 fprintf( stderr, "Can't set video mode: %s\n", SDL_GetError());
223 exit( 1);
226 SDL_WM_SetCaption( "Tennix " VERSION, "Tennix");
227 SDL_ShowCursor( SDL_DISABLE);
228 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, 1);
230 init_graphics();
231 init_sound();
232 init_joystick();
234 #ifdef ENABLE_FPS_LIMIT
235 frames = 0;
236 ft = SDL_GetTicks();
237 #endif
239 if (benchmark) {
240 GameState* g = gamestate_new();
241 g->player1.type = PLAYER_TYPE_AI;
242 g->player2.type = PLAYER_TYPE_AI;
243 g->timelimit = BENCHMARK_TIMELIMIT*1000;
244 gameloop(g);
245 free(g);
246 exit(0);
249 i = 0;
250 /* Sliding initialization */
251 ticks = SDL_GetTicks();
252 slide = slide_start = get_image_width(GR_SIDEBAR);
253 slide_direction = 0;
254 while(!quit) {
255 /* State transitions */
256 switch (state) {
257 case MENU_STATE_STARTED:
258 state = MENU_STATE_SLIDE_TO_MAINMENU;
259 break;
260 case MENU_STATE_SLIDE_TO_MAINMENU:
261 slide = slide_start;
262 slide_direction = -1;
263 state = MENU_STATE_SLIDE_TO_MAINMENU_IN_PROGRESS;
264 break;
265 case MENU_STATE_SLIDE_TO_MAINMENU_IN_PROGRESS:
266 if (slide == 0) {
267 slide_direction = 0;
268 state = MENU_STATE_MAINMENU;
270 break;
271 case MENU_STATE_MAINMENU:
272 free(prepared_game);
273 prepared_game = NULL;
274 break;
275 case MENU_STATE_SLIDE_TO_OPTIONS:
276 slide = 1;
277 slide_direction = 3;
278 state = MENU_STATE_SLIDE_TO_OPTIONS_IN_PROGRESS;
279 break;
280 case MENU_STATE_SLIDE_TO_OPTIONS_IN_PROGRESS:
281 if (slide == slide_start) {
282 start_fade();
283 state = MENU_STATE_OPTIONS;
285 break;
286 case MENU_STATE_OPTIONS:
287 /* Prepare a new game */
288 if (prepared_game == NULL) {
289 prepared_game = gamestate_new();
290 btn_player1.text = "Keyboard (W-S-D)";
291 btn_player2.text = "Computer (AI)";
293 break;
294 case MENU_STATE_SLIDE_TO_GAME:
295 /*slide = 1;
296 slide_direction = 2;
297 state = MENU_STATE_SLIDE_TO_GAME_IN_PROGRESS;
298 break;
299 case MENU_STATE_SLIDE_TO_GAME_IN_PROGRESS:
300 if (slide == slide_start) {
301 state = MENU_STATE_GAME;
303 state = MENU_STATE_GAME;
304 break;
305 case MENU_STATE_SLIDE_TO_RESUME:
306 slide = 1;
307 slide_direction = 2;
308 state = MENU_STATE_SLIDE_TO_RESUME_IN_PROGRESS;
309 break;
310 case MENU_STATE_SLIDE_TO_RESUME_IN_PROGRESS:
311 if (slide == slide_start) {
312 state = MENU_STATE_RESUME;
314 break;
315 case MENU_STATE_GAME:
316 if (prepared_game == NULL) {
317 fprintf(stderr, "Game not yet prepared!\n");
318 exit(EXIT_FAILURE);
320 /* Cancel a possibly started game */
321 free(current_game);
322 current_game = prepared_game;
323 prepared_game = NULL;
324 /* no break - we are continuing with "resume" */
325 case MENU_STATE_RESUME:
326 if (current_game == NULL) {
327 fprintf(stderr, "Cannot resume game!\n");
328 exit(EXIT_FAILURE);
330 start_fade();
331 gameloop(current_game);
332 SDL_Delay(150);
333 while(SDL_PollEvent(&e));
334 #ifdef ENABLE_FPS_LIMIT
335 frames = 0;
336 ft = SDL_GetTicks();
337 #endif
338 start_fade();
339 state = MENU_STATE_SLIDE_TO_MAINMENU;
340 break;
341 case MENU_STATE_SLIDE_TO_QUIT:
342 slide = 1;
343 slide_direction = 3;
344 state = MENU_STATE_SLIDE_TO_QUIT_IN_PROGRESS;
345 break;
346 case MENU_STATE_SLIDE_TO_QUIT_IN_PROGRESS:
347 if (slide == slide_start) {
348 state = MENU_STATE_QUIT;
350 break;
351 case MENU_STATE_QUIT:
352 quit = true;
353 break;
354 default:
355 fprintf(stderr, "State error: %d\n", state);
356 exit(EXIT_FAILURE);
359 /* Sliding */
360 if (SDL_GetTicks() > ticks + 20) {
361 if (slide >= 1 && slide <= slide_start) {
362 slide += slide_direction+(slide_direction*slide/(sqrt(2*slide)));
363 slide = MAX(0, MIN(slide_start, slide));
364 } else if (slide_direction != 0) {
365 slide_direction = 0;
367 ticks = SDL_GetTicks();
370 /* Graphics */
371 #ifdef DEBUG
372 if (state != MENU_STATE_OPTIONS) {
373 fill_image_offset(GR_FOG, 0, 0, WIDTH, HEIGHT, -i, 0);
375 #endif
376 show_image(GR_SIDEBAR, WIDTH-get_image_width(GR_SIDEBAR)+slide, 0, 255);
377 show_image(GR_TENNIXLOGO, WIDTH-get_image_width(GR_SIDEBAR)-10, 20-slide, 255);
378 if (state != MENU_STATE_OPTIONS) {
379 /* Main Menu */
380 show_image(GR_BTN_PLAY, WIDTH-get_image_width(GR_BTN_PLAY)+slide+(slide/7)+3-(3*(btn_hovering==MENU_START)), 150, 255);
381 if (current_game != NULL) {
382 show_image(GR_BTN_RESUME, WIDTH-get_image_width(GR_BTN_RESUME)+slide+(slide/7)+3-(3*(btn_hovering==MENU_RESUME)), 230, 255);
383 font_draw_string(GR_DKC2_FONT, "current match:", 10, 10, 0, 0);
384 font_draw_string(GR_DKC2_FONT, current_game->sets_score_str, 10, 40, 0, 0);
386 show_image(GR_BTN_QUIT, WIDTH-get_image_width(GR_BTN_QUIT)+slide+(slide/7)+3-(3*(btn_hovering==MENU_QUIT)), 350, 255);
387 } else {
388 /* Options screen */
389 show_image(GR_TENNIXLOGO, WIDTH-get_image_width(GR_SIDEBAR)-10, 20, 255);
390 draw_button_object(btn_back, mx, my);
391 draw_button_object(btn_start, mx, my);
392 if (prepared_game != NULL) {
393 fill_image(prepared_game->court_type, MENU_OPTIONS_BORDER, MENU_OPTIONS_BORDER*2, get_image_width(GR_STADIUM), get_image_height(GR_STADIUM));
394 show_image(GR_STADIUM, MENU_OPTIONS_BORDER, MENU_OPTIONS_BORDER*2, 255);
395 draw_button_object(btn_court_change, mx, my);
396 font_draw_string(GR_DKC2_FONT, "Location", MENU_OPTIONS_BORDER, MENU_OPTIONS_BORDER, 0, 0);
397 draw_button_object(btn_player1, mx, my);
398 draw_button_object(btn_player2, mx, my);
399 font_draw_string(GR_DKC2_FONT, "Player 1", btn_player1.x, btn_player1.y-MENU_OPTIONS_BORDER, 0, 0);
400 font_draw_string(GR_DKC2_FONT, "Player 2", btn_player2.x, btn_player2.y-MENU_OPTIONS_BORDER, 0, 0);
404 SDL_PollEvent( &e);
405 if( e.type == SDL_QUIT) {
406 state = MENU_STATE_SLIDE_TO_QUIT;
407 /*break;*/
410 keys = SDL_GetKeyState( NULL);
411 mb = SDL_GetMouseState( &mx, &my);
413 btn_hovering_old = btn_hovering;
414 if (state == MENU_STATE_MAINMENU) {
415 btn_hovering = M_POS_DECODE(mx, my);
416 if (current_game == NULL) {
417 btn_hovering &= ~MENU_RESUME;
419 } else if (state == MENU_STATE_OPTIONS) {
420 if (M_POS_BUTTON(btn_back, mx, my)) {
421 btn_hovering = MENU_QUIT;
422 } else if (M_POS_BUTTON(btn_start, mx, my)) {
423 btn_hovering = MENU_START;
424 } else if (M_POS_BUTTON(btn_court_change, mx, my)) {
425 btn_hovering = MENU_COURT_CHANGE;
426 } else if (M_POS_BUTTON(btn_player1, mx, my)) {
427 btn_hovering = MENU_PLAYER1;
428 } else if (M_POS_BUTTON(btn_player2, mx, my)) {
429 btn_hovering = MENU_PLAYER2;
430 } else {
431 btn_hovering = 0;
433 } else {
434 /* No menu screen - no hovering. */
435 btn_hovering = 0;
437 #ifndef MAEMO /* On Maemo, we cannot really "hover" (touchscreen!) */
438 if (btn_hovering_old != btn_hovering && btn_hovering != 0) {
439 #ifdef HAVE_VOICE_FILES
440 if (btn_hovering == MENU_QUIT) {
441 play_sample(VOICE_QUIT_IT);
442 } else if (btn_hovering == MENU_START) {
443 play_sample(VOICE_NEW_GAME);
444 } else {
445 play_sample(SOUND_MOUSEOVER);
447 #else
448 play_sample(SOUND_MOUSEOVER);
449 #endif
451 #endif
453 if( keys[SDLK_ESCAPE] || keys['q']) {
454 /* FIXME: do the state thingie! */
455 break;
458 if( keys['f']) {
459 SDL_WM_ToggleFullScreen( screen);
462 #ifndef MAEMO /* No mouse cursor on Maemo (we have a touchscreen) */
463 if (state == MENU_STATE_MAINMENU || state == MENU_STATE_OPTIONS) {
464 show_sprite( GR_RACKET, ((mb&SDL_BUTTON( SDL_BUTTON_LEFT))>0)+(((mb&SDL_BUTTON( SDL_BUTTON_RIGHT))>0)*2), 4, mx, my, 255);
466 #endif
468 /* Draw the "real" mouse coordinates */
469 /*rectangle(mx-1, my-1, 2, 2, 255, 255, 255);*/
471 /* Store the screen, because we are fading after this screen update */
472 /*if (!(mb & SDL_BUTTON(SDL_BUTTON_LEFT)) && btn_hovering != MENU_NONE && mouse_pressed == true) store_screen();*/
474 updatescr();
476 if( mb & SDL_BUTTON(SDL_BUTTON_LEFT)) {
477 mouse_pressed = true;
478 } else if (mouse_pressed == true) {
479 /* Mouse button released */
480 if (state == MENU_STATE_MAINMENU || state == MENU_STATE_OPTIONS) {
481 #ifdef HAVE_VOICE_FILES
482 if (btn_hovering == MENU_START) {
483 play_sample(VOICE_LETS_GO);
484 } else {
485 play_sample(SOUND_MOUSECLICK);
487 #else
488 play_sample(SOUND_MOUSECLICK);
489 #endif
491 if (state == MENU_STATE_MAINMENU) {
492 switch (btn_hovering) {
493 case MENU_START:
494 state = MENU_STATE_SLIDE_TO_OPTIONS;
495 break;
496 case MENU_RESUME:
497 state = MENU_STATE_SLIDE_TO_RESUME;
498 break;
499 case MENU_QUIT:
500 state = MENU_STATE_SLIDE_TO_QUIT;
501 break;
503 } else if (state == MENU_STATE_OPTIONS) {
504 switch (btn_hovering) {
505 case MENU_START:
506 state = MENU_STATE_SLIDE_TO_GAME;
507 break;
508 case MENU_QUIT:
509 state = MENU_STATE_SLIDE_TO_MAINMENU;
510 break;
511 case MENU_COURT_CHANGE:
512 prepared_game->court_type++;
513 if (prepared_game->court_type > GR_CTT_LAST) {
514 prepared_game->court_type = GR_CTT_FIRST;
516 break;
517 case MENU_PLAYER1:
518 switch (prepared_game->player1.type) {
519 case PLAYER_TYPE_HUMAN:
520 prepared_game->player1.type = PLAYER_TYPE_AI;
521 btn_player1.text = "Computer (AI)";
522 break;
523 case PLAYER_TYPE_AI:
524 prepared_game->player1.type = PLAYER_TYPE_HUMAN;
525 btn_player1.text = "Keyboard (W-S-D)";
526 break;
528 break;
529 case MENU_PLAYER2:
530 switch (prepared_game->player2.type) {
531 case PLAYER_TYPE_HUMAN:
532 prepared_game->player2.type = PLAYER_TYPE_AI;
533 btn_player2.text = "Computer (AI)";
534 break;
535 case PLAYER_TYPE_AI:
536 prepared_game->player2.type = PLAYER_TYPE_HUMAN;
537 btn_player2.text = "Keyboard (O-L-K)";
538 break;
540 break;
543 mouse_pressed = false;
545 i++;
546 #ifdef ENABLE_FPS_LIMIT
547 while (frames*1000.0/((float)(SDL_GetTicks()-ft+1))>(float)(DEFAULT_FPS)) {
548 SDL_Delay(10);
550 frames++;
551 #endif
554 uninit_graphics();
555 uninit_joystick();
557 SDL_Quit();
558 return 0;