Add pointer-style cursor for better menu usability
[tennix.git] / graphics.c
blob73db1fe9f5852ca0a694da78f92cc4e488ab2350
2 /**
4 * Tennix! SDL Port
5 * Copyright (C) 2003, 2007, 2008, 2009 Thomas Perl <thp@thpinfo.com>
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
20 * MA 02110-1301, USA.
22 **/
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <math.h>
27 #include <unistd.h>
28 #include <assert.h>
29 #include <ctype.h>
30 #include <string.h>
32 #include "tennix.h"
33 #include "graphics.h"
34 #include "archive.h"
35 #include "sound.h"
37 static Image* images;
39 static SDL_Surface *buffer;
40 static SDL_Surface *background;
42 static SDL_Rect *rect_update_cache;
43 static SDL_Rect *rect_update_old;
44 static int rect_update_cache_current;
45 static int rect_update_old_count;
47 Uint32 fading_start = 0;
49 static const char* graphics[] = {
50 "court.png",
51 "shadow.png",
52 "player-racket.png",
53 "ball.png",
54 "smallish-font.png",
55 "dkc2.png",
56 "referee.png",
57 "ctt_hard.png",
58 "ctt_clay.png",
59 "ctt_grass.png",
60 "sidebar.png",
61 "tennixlogo.png",
62 "btnplay.png",
63 "btnresume.png",
64 "btnquit.png",
65 "stadium.png",
66 "fog.png",
67 "fog2.png",
68 "night.png",
69 "talk.png",
70 "cursor.png"
73 void init_graphics() {
74 int i;
75 char *d;
76 SDL_Surface* data;
77 SDL_Surface* tmp;
78 TennixArchive *tnxar;
80 rect_update_cache = (SDL_Rect*)calloc(RECT_UPDATE_CACHE, sizeof(SDL_Rect));
81 rect_update_old = (SDL_Rect*)calloc(RECT_UPDATE_CACHE, sizeof(SDL_Rect));
82 rect_update_cache_current = 0;
83 rect_update_old_count = 0;
85 images = (Image*)calloc( GR_COUNT, sizeof( Image));
87 buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, WIDTH, HEIGHT,
88 screen->format->BitsPerPixel,
89 screen->format->Rmask,
90 screen->format->Gmask,
91 screen->format->Bmask,
92 screen->format->Amask);
94 background = SDL_CreateRGBSurface(SDL_SWSURFACE, WIDTH, HEIGHT,
95 screen->format->BitsPerPixel,
96 screen->format->Rmask,
97 screen->format->Gmask,
98 screen->format->Bmask,
99 screen->format->Amask);
101 if( buffer == NULL) {
102 fprintf( stderr, "Cannot create buffer surface: %s\n", SDL_GetError());
105 tnxar = tnxar_open(ARCHIVE_FILE);
106 if (tnxar == NULL) {
107 /* not found in cwd - try installed... */
108 tnxar = tnxar_open(ARCHIVE_FILE_INSTALLED);
109 assert(tnxar != NULL);
112 draw_button(40, (HEIGHT-40)/2, WIDTH-80, 40, 100, 100, 100, 1);
113 store_screen();
114 updatescr();
116 for( i=0; i<GR_COUNT; i++) {
117 if (tnxar_set_current_filename(tnxar, graphics[i]) != 0) {
118 d = tnxar_read_current(tnxar);
119 tmp = IMG_Load_RW(SDL_RWFromMem(d, tnxar_size_current(tnxar)), 0);
120 free(d);
121 } else {
122 fprintf(stderr, "Cannot find file: %s\n", graphics[i]);
123 exit(EXIT_FAILURE);
125 if( !tmp) {
126 fprintf( stderr, "Error: %s\n", SDL_GetError());
127 continue;
130 if( GRAPHICS_IS_FONT(i)) {
131 /* Convert to RGB w/ colorkey=black for opacity support */
132 SDL_SetColorKey( tmp, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB( tmp->format, 0, 0, 0));
133 data = SDL_ConvertSurface( tmp, screen->format, SDL_SRCCOLORKEY | SDL_RLEACCEL);
134 } else {
135 /* Convert to RGBA for alpha channel from PNG */
136 data = SDL_DisplayFormatAlpha( tmp);
138 SDL_FreeSurface( tmp);
140 if( !data) {
141 fprintf( stderr, "Error: %s\n", SDL_GetError());
142 continue;
144 images[i].data = data;
146 draw_button(40, (HEIGHT-40)/2, (WIDTH-80)*i/(GR_COUNT+SOUND_MAX), 40, 100, 250, 100, 0);
147 rectangle(40+BUTTON_BORDER*2, (HEIGHT-40)/2+20+BUTTON_BORDER, (WIDTH-80)*i/(GR_COUNT+SOUND_MAX)-BUTTON_BORDER*2, 10, 170, 250, 170);
148 updatescr();
150 tnxar_close(tnxar);
153 void uninit_graphics() {
154 int i;
156 for( i=0; i<GR_COUNT; i++) {
157 SDL_FreeSurface( images[i].data);
160 if( buffer != NULL) {
161 SDL_FreeSurface( buffer);
164 if (background != NULL) {
165 SDL_FreeSurface(background);
168 free(rect_update_cache);
169 free(rect_update_old);
170 free(images);
173 int get_image_width( image_id id) {
174 return images[id].data->w;
177 int get_image_height( image_id id) {
178 return images[id].data->h;
181 int get_sprite_width( image_id id, int items) {
182 return images[id].data->w / items;
185 void show_sprite( image_id id, int pos, int items, int x_offset, int y_offset, int opacity) {
186 SDL_Surface *bitmap;
187 SDL_Rect src, dst;
189 bitmap = images[id].data;
191 if( !bitmap) return;
193 SDL_SetAlpha( bitmap, SDL_SRCALPHA | SDL_RLEACCEL, opacity);
195 dst.w = src.w = bitmap->w/items;
196 dst.h = src.h = bitmap->h;
197 src.x = src.w*pos;
198 src.y = 0;
199 dst.x = x_offset;
200 dst.y = y_offset;
202 SDL_BlitSurface( bitmap, &src, screen, &dst);
203 update_rect2(dst);
206 void fill_image_offset( image_id id, int x, int y, int w, int h, int offset_x, int offset_y) {
207 SDL_Surface *bitmap;
208 SDL_Rect src, dst;
209 int dx = 0, dy = 0, cx, cy;
211 if( id >= GR_COUNT) return;
213 bitmap = images[id].data;
215 /* Make negative offsets positive */
216 if (offset_x < 0) {
217 offset_x = (offset_x%bitmap->w)+bitmap->w;
219 if (offset_y < 0) {
220 offset_y = (offset_y%bitmap->h)+bitmap->h;
223 src.y = offset_y % bitmap->h;
224 while( dy < h) {
225 src.h = dst.h = cy = (h-dy > bitmap->h-src.y)?(bitmap->h-src.y):(h-dy);
226 dst.y = y+dy;
228 dx = 0;
229 src.x = offset_x % bitmap->w;
230 while( dx < w) {
231 src.w = dst.w = cx = (w-dx > bitmap->w-src.x)?(bitmap->w-src.x):(w-dx);
232 dst.x = x+dx;
234 SDL_BlitSurface( bitmap, &src, screen, &dst);
235 update_rect2(dst);
237 dx += cx;
238 src.x = 0;
241 dy += cy;
242 src.y = 0;
246 void line_horiz( int y, Uint8 r, Uint8 g, Uint8 b) {
247 rectangle(0, y, screen->w, 1, r, g, b);
250 void line_vert( int x, Uint8 r, Uint8 g, Uint8 b) {
251 rectangle(x, 0, 1, screen->h, r, g, b);
254 void rectangle( int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b) {
255 Uint32 color = SDL_MapRGB( screen->format, r, g, b);
256 SDL_Rect rect;
258 rect.x = x;
259 rect.y = y;
260 rect.w = w;
261 rect.h = h;
263 SDL_FillRect( screen, &rect, color);
264 update_rect(x, y, w, h);
267 void draw_button( int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b, char pressed) {
268 float diff = (pressed?1.0-BUTTON_HIGHLIGHT:1.0+BUTTON_HIGHLIGHT);
269 rectangle(x, y, w, h, MIN(r*diff, 255), MIN(g*diff, 255), MIN(b*diff, 255));
270 rectangle(x+BUTTON_BORDER, y+BUTTON_BORDER, w-BUTTON_BORDER, h-BUTTON_BORDER, MIN(r/diff, 255), MIN(g/diff, 255), MIN(b/diff, 255));
271 rectangle(x+BUTTON_BORDER, y+BUTTON_BORDER, w-2*BUTTON_BORDER, h-2*BUTTON_BORDER, r, g, b);
274 void draw_button_text(const char* s, int x, int y, int w, int h, Uint8 r, Uint8 g, Uint8 b, char pressed) {
275 int font_x, font_y;
276 pressed = pressed?1:0;
277 draw_button( x, y, w, h, r, g, b, pressed);
278 font_x = x + w/2 - font_get_string_width( GR_SMALLISH_FONT, s)/2 + pressed*BUTTON_BORDER;
279 font_y = y + h/2 - get_image_height( GR_SMALLISH_FONT)/2 + pressed*BUTTON_BORDER;
280 font_draw_string( GR_SMALLISH_FONT, s, font_x, font_y, 0, 0);
283 void clear_screen()
285 SDL_Rect rect;
287 rect.x = rect.y = 0;
288 rect.w = WIDTH;
289 rect.h = HEIGHT;
291 SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0, 0, 0));
294 void store_screen()
296 SDL_BlitSurface(screen, NULL, background, NULL);
297 rect_update_old[0].x = rect_update_old[0].y = 0;
298 rect_update_old[0].w = WIDTH;
299 rect_update_old[0].h = HEIGHT;
300 rect_update_old_count = 1;
301 rect_update_cache_current = 0;
304 void reset_screen()
306 int i;
307 SDL_Rect* tmp;
308 SDL_BlitSurface(background, NULL, screen, NULL);
310 for (i=0; i<rect_update_cache_current; i++) {
311 SDL_BlitSurface(background, &rect_update_cache[i], screen, &rect_update_cache[i]);
314 /* Save rects I've just updated for redraw later */
315 tmp = rect_update_cache;
316 rect_update_cache = rect_update_old;
317 rect_update_old = tmp;
318 rect_update_old_count = rect_update_cache_current;
319 rect_update_cache_current = 0;
322 void update_rect(Sint32 x, Sint32 y, Sint32 w, Sint32 h)
324 SDL_Rect* u = NULL;
325 static int inside = 0;
326 if (inside) return;
327 inside = 1;
329 #ifdef DRAW_UPDATE_RECTANGLE
330 rectangle(x, y, w, h, 50+rand()%200, 50+rand()%200 ,50+rand()%200);
331 #endif
333 if ((x >= WIDTH) | (y >= HEIGHT) | (x+w <= 0) | (y+h <= 0) | (!w) | (!h)) {
334 inside = 0;
335 return;
338 if (rect_update_cache_current == RECT_UPDATE_CACHE) {
339 fprintf(stderr, "Overflow\n");
340 rect_update_cache_current = 0;
343 u = &(rect_update_cache[rect_update_cache_current]);
345 if (x < 0/* && x+w > 0*/) {
346 w += x;
347 x = 0;
349 if (y < 0/* && y+h > 0*/) {
350 h += y;
351 y = 0;
354 if (x+w >= WIDTH) {
355 w -= (x+w-WIDTH+1);
358 if (y+h >= HEIGHT) {
359 h -= (y+h-HEIGHT+1);
362 if (w==0 || h==0) {
363 inside = 0;
364 return;
367 u->x = x;
368 u->y = y;
369 u->w = w;
370 u->h = h;
372 rect_update_cache_current++;
374 inside = 0;
377 void updatescr()
379 Uint32 ticks = SDL_GetTicks();
380 SDL_Rect *r_current = NULL, *end_current = NULL;
381 SDL_Rect *r_old = NULL;
383 static int fading_last_time = 0;
384 unsigned char fading_now = ticks < fading_start+FADE_DURATION;
386 if (fading_now) {
387 SDL_SetAlpha(buffer, SDL_SRCALPHA | SDL_RLEACCEL, 255-255*(ticks-fading_start)/FADE_DURATION);
388 SDL_BlitSurface(buffer, NULL, screen, NULL);
389 SDL_UpdateRect(screen, 0, 0, 0, 0);
390 } else if (fading_last_time && !fading_now) {
391 SDL_UpdateRect(screen, 0, 0, 0, 0);
392 } else {
393 if (rect_update_old_count == rect_update_cache_current) {
394 /* Merge rects into one single rect list */
395 r_old = rect_update_old;
396 r_current = rect_update_cache;
397 end_current = rect_update_cache + rect_update_cache_current;
398 while (r_current != end_current) {
399 r_old->w = MAX(r_current->x+r_current->w, r_old->x+r_old->w);
400 r_old->h = MAX(r_current->y+r_current->h, r_old->y+r_old->h);
401 r_old->x = MIN(r_current->x, r_old->x);
402 r_old->y = MIN(r_current->y, r_old->y);
403 r_old->w -= r_old->x;
404 r_old->h -= r_old->y;
406 r_current++;
407 r_old++;
409 SDL_UpdateRects(screen, rect_update_old_count, rect_update_old);
410 } else {
411 SDL_UpdateRects(screen, rect_update_old_count, rect_update_old);
412 SDL_UpdateRects(screen, rect_update_cache_current, rect_update_cache);
416 reset_screen();
417 fading_last_time = fading_now;
420 void start_fade() {
421 SDL_BlitSurface( screen, NULL, buffer, NULL);
422 fading_start = SDL_GetTicks();
425 int font_get_metrics(image_id id, unsigned char ch, int* xp, int* wp) {
426 /* Caching of x and width values for faster calculation */
427 static int xcache[0xFF][GRAPHICS_FONT_COUNT],
428 wcache[0xFF][GRAPHICS_FONT_COUNT];
429 static unsigned char cacheflag[0xFF][GRAPHICS_FONT_COUNT];
431 SDL_Surface *bitmap;
432 int pos, x = -1, w = 0;
433 int search_pos = 0, search_x = 0;
434 unsigned char font_index = id-GRAPHICS_FONT_FIRST;
435 Uint8 red, green, blue;
437 if(!GRAPHICS_IS_FONT(id)) return 0;
439 if (cacheflag[ch][font_index]) {
440 /* saved! */
441 if (xp != NULL) *xp = xcache[ch][font_index];
442 if (wp != NULL) *wp = wcache[ch][font_index];
443 return wcache[ch][font_index];
446 pos = toupper( ch) - ' '; /* ' ' = first character in font bitmap */
448 bitmap = images[id].data;
450 SDL_LockSurface( bitmap);
451 while( search_x < bitmap->w) {
452 GET_PIXEL_RGB( bitmap, search_x, 0, &red, &green, &blue);
454 /* Increase pos counter if we have a "marker" pixel (255,0,255) */
455 if( red > 250 && green < 10 && blue > 250) {
456 search_pos++;
457 if( search_pos == pos) {
458 x = search_x;
459 } else if( search_pos == pos + 1) {
460 w = search_x - x;
461 break;
465 search_x++;
467 SDL_UnlockSurface( bitmap);
469 if( wp != NULL) (*wp) = w;
470 if( xp != NULL) (*xp) = x;
472 cacheflag[ch][font_index]++;
473 xcache[ch][font_index] = x;
474 wcache[ch][font_index] = w;
476 return w;
479 int font_draw_char( image_id id, char ch, int x_offset, int y_offset) {
480 SDL_Surface *bitmap;
481 SDL_Rect src, dst;
482 int x = -1, w = 0;
484 font_get_metrics( id, ch, &x, &w);
485 if( x == -1) return w;
487 bitmap = images[id].data;
489 dst.w = src.w = w;
490 dst.h = src.h = bitmap->h - 1;
491 src.x = x;
492 src.y = 1;
493 dst.x = x_offset;
494 dst.y = y_offset;
496 SDL_BlitSurface( bitmap, &src, screen, &dst);
498 return src.w;
501 void font_draw_string_alpha( image_id id, const char* s, int x_offset, int y_offset, int start, int animation, int opacity) {
502 int y = y_offset;
503 int x = x_offset;
504 int additional_x = 0, additional_y = 0;
505 float xw = 0.0, xw_diff = 0.0;
506 unsigned int i;
507 SDL_Surface *bitmap;
509 if( id > GR_COUNT) return;
511 bitmap = images[id].data;
512 SDL_SetAlpha( bitmap, SDL_SRCALPHA | SDL_RLEACCEL, opacity);
514 if( animation & ANIMATION_BUNGEE) {
515 xw = (25.0*sinf( start/10.0));
516 x -= xw / 2;
519 if( animation & ANIMATION_PENDULUM) {
520 x -= (int)(20.0*sinf( start/20.0));
521 additional_x += 21;
524 for( i=0; i<strlen(s); i++) {
525 if( animation & ANIMATION_WAVE) {
526 y = y_offset + (int)(3.0*sinf( start/10.0 + x/30.0));
528 x += font_draw_char( id, s[i], x, y);
529 if( animation & ANIMATION_BUNGEE) {
530 xw_diff += xw/strlen(s);
531 if( xw_diff > 1.0 || xw_diff < -1.0) {
532 x += (int)(xw_diff);
533 if( xw_diff > 1.0) {
534 xw_diff -= 1.0;
535 } else {
536 xw_diff += 1.0;
541 if (animation & ANIMATION_WAVE) {
542 additional_y += 4;
544 if (animation & ANIMATION_BUNGEE) {
545 additional_x += 26;
547 update_rect(x_offset-additional_x, y_offset-additional_y, x-x_offset+additional_x*2, get_image_height(id)+additional_y*2);
550 int font_get_string_width( image_id id, const char* s) {
551 int w = 0;
552 unsigned int i;
554 for( i=0; i<strlen(s); i++) {
555 w += font_get_metrics( id, s[i], NULL, NULL);
558 return w;
561 void draw_line_faded( int x1, int y1, int x2, int y2, int r, int g, int b, int r2, int g2, int b2) {
562 float step, dx, dy, x = x1, y = y1;
563 int i;
564 char fade = (r!=r2 || g!=g2 || b!=b2);
566 step = (float)(abs(x2-x1)>abs(y2-y1)?abs(x2-x1):abs(y2-y1));
567 dx = (float)(x2-x1) / step;
568 dy = (float)(y2-y1) / step;
570 SDL_LockSurface( screen);
571 for( i=0; i<step; i++) {
572 x += dx;
573 y += dy;
574 if( x < 0.0 || x >= WIDTH || y < 0.0 || y >= HEIGHT) {
575 continue;
577 if( fade) {
578 SET_PIXEL_RGB( screen, (int)x, (int)y, (r*(step-i)+r2*i)/step, (g*(step-i)+g2*i)/step, (b*(step-i)+b2*i)/step);
579 } else {
580 SET_PIXEL_RGB( screen, (int)x, (int)y, r, g, b);
583 SDL_UnlockSurface( screen);