Prepare 1.0 alpha3 release.
[tagua/yd.git] / src / ui.cpp
blob0f13e52c9ef288b938a171fd585fdb7b3f93fd23
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include <QApplication>
12 #include <QClipboard>
13 #include <KActionCollection>
14 #include <KAction>
15 #include <KDebug>
16 #include "ui.h"
17 #include "controllers/abstract.h"
18 #include "graphicalgame.h"
20 using namespace boost;
22 #define SYNC_ACTION(NAME, ENUM) \
23 m_ui->m_actions->action(NAME)->setEnabled(state & GraphicalGame::ENUM)
24 class UIActionStateObserver : public ActionStateObserver {
25 const UI* m_ui;
26 Controller* m_controller;
27 public:
28 UIActionStateObserver(const UI* ui, const shared_ptr<Controller>& controller)
29 : m_ui(ui)
30 , m_controller(controller.get()) { }
32 virtual void notifyActionStateChange(GraphicalGame::ActionState state) {
33 // check that the associated controller is active
34 if (m_ui->controller().get() == m_controller) {
35 SYNC_ACTION("begin", BEGIN);
36 SYNC_ACTION("back", BACK);
37 SYNC_ACTION("forward", FORWARD);
38 SYNC_ACTION("end", END);
39 SYNC_ACTION("edit_undo", UNDO);
40 SYNC_ACTION("edit_redo", REDO);
44 #undef SYNC_ACTION
46 UI::UI(KActionCollection* actions)
47 : m_current_tab(NULL)
48 , m_actions(actions) {
51 boost::shared_ptr<Controller>& UI::controller() {
52 Q_ASSERT(m_current_tab);
54 boost::shared_ptr<Controller>& res = m_controller[m_current_tab];
55 Q_ASSERT(res);
57 return res;
60 boost::shared_ptr<Controller> UI::controller() const {
61 Q_ASSERT(m_current_tab);
63 ControllerMap::const_iterator it = m_controller.find(m_current_tab);
64 Q_ASSERT(it != m_controller.end());
65 return it->second;
68 void UI::addController(QWidget* w, const shared_ptr<Controller>& controller) {
69 m_current_tab = w;
70 setController(controller);
73 void UI::setController(const shared_ptr<Controller>& controller) {
74 Q_ASSERT(m_current_tab);
75 m_controller[m_current_tab] = controller;
76 controller->setUI(*this);
79 void UI::removeController(QWidget* w) {
80 controller()->end();
81 kDebug() << "removing controller " << w;
82 m_controller.erase(w);
85 void UI::setCurrentTab(QWidget* w) {
86 m_current_tab = w;
87 controller()->activate();
90 bool UI::undo() {
91 controller()->undo();
92 return true;
95 bool UI::redo() {
96 controller()->redo();
97 return true;
100 bool UI::truncate() {
101 controller()->truncate();
102 return true;
105 bool UI::promoteVariation() {
106 controller()->promoteVariation();
107 return true;
110 bool UI::back() {
111 return controller()->back();
114 bool UI::forward() {
115 return controller()->forward();
118 void UI::gotoFirst() {
119 controller()->gotoFirst();
122 void UI::gotoLast() {
123 controller()->gotoLast();
126 void UI::pgnCopy() {
127 QClipboard* cb = QApplication::clipboard();
128 cb->setText(currentPGN());
131 QString UI::currentPGN() {
132 return controller()->save();
135 void UI::pgnPaste() {
136 QClipboard* cb = QApplication::clipboard();
137 pgnPaste(cb->text());
140 void UI::pgnPaste(const QString&) {
141 //controller()->loadPGN(pgn);
144 void UI::pgnPaste(const PGN& pgn) {
145 controller()->loadPGN(pgn);
148 void UI::clearBoard() {
149 controller()->clearBoard();
152 void UI::setStartingPosition() {
153 controller()->setStartingPosition();
156 void UI::copyPosition() {
157 QClipboard* cb = QApplication::clipboard();
158 cb->setText(controller()->fen());
161 void UI::pastePosition() {
162 QClipboard* cb = QApplication::clipboard();
163 controller()->setFEN(cb->text());
166 void UI::setTurn(int turn) {
167 controller()->setTurn(turn);
170 AbstractPosition::Ptr UI::position() const {
171 return controller()->currentPosition();
174 void UI::createCtrlAction() {
175 controller()->createCtrlAction();
178 void UI::destroyCtrlAction() {
179 controller()->destroyCtrlAction();
182 ActionCollection* UI::variantActions() const {
183 return controller()->variantActions();
186 EntityToken UI::addPlayingEngine(int side, const shared_ptr<Engine>& engine) {
187 return controller()->addPlayingEngine(side, engine);
190 // EntityToken UI::addAnalysingEngine(const shared_ptr<Engine>& engine) {
191 // return controller()->addAnalysingEngine(engine);
192 // }
194 void UI::removeEntity(const EntityToken& token) {
195 controller()->removeEntity(token);
198 void UI::end() {
199 controller() = controller()->end();
202 void UI::detach() {
203 controller()->detach();
206 QString UI::currentVariant() const {
207 return controller()->variant();
210 void UI::reloadSettings() {
211 for (ControllerMap::iterator it = m_controller.begin(),
212 end = m_controller.end();
213 it != end;
214 ++it) {
215 it->second->reloadSettings();
219 shared_ptr<ActionStateObserver>
220 UI::createActionStateObserver(const shared_ptr<Controller>& controller) const {
221 return shared_ptr<UIActionStateObserver>(
222 new UIActionStateObserver(this, controller));
225 KUrl UI::url() const { return controller()->url(); }
226 void UI::setUrl(const KUrl& url) { controller()->setUrl(url); }