Prepare 1.0 alpha3 release.
[tagua/yd.git] / src / mainwindow.cpp
blobac17d8995c9af2ec5ea8b7da1e59d617d0ca4cc0
1 /*
2 Copyright (c) 2006-2008 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006-2007 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "mainwindow.h"
12 #include <boost/scoped_ptr.hpp>
14 #include <QKeySequence>
15 #include <QStackedWidget>
16 #include <QDockWidget>
17 #include <QCloseEvent>
18 #include <QTextStream>
19 #include <QTextCodec>
21 #include <KAction>
22 #include <KActionCollection>
23 #include <KDebug>
24 #include <KFileDialog>
25 #include <KIcon>
26 #include <KLocale>
27 #include <kio/netaccess.h>
28 #include <KMessageBox>
29 #include <KMenuBar>
30 #include <KStandardAction>
31 #include <KTemporaryFile>
33 #include "actioncollection.h"
34 #include "chesstable.h"
35 #include "console.h"
36 #include "clock.h"
37 #include "newgame.h"
38 #include "variants.h"
39 #include "gameinfo.h"
40 #include "controllers/editgame.h"
41 #include "controllers/editposition.h"
42 #include "engineinfo.h"
43 #include "movelist_table.h"
44 #include "icsconnection.h"
45 #include "qconnect.h"
46 #include "mastersettings.h"
47 #include "flash.h"
48 #include "foreach.h"
49 #include "pgnparser.h"
50 #include "pref_highlight.h"
51 #include "pref_preferences.h"
52 #include "tabwidget.h"
54 using namespace Qt;
55 using namespace boost;
57 MainWindow::~MainWindow() {
58 delete console;
59 qApp->quit();
62 MainWindow::MainWindow(const QString& variant)
63 : KXmlGuiWindow(0)
64 , m_ui(actionCollection()) {
65 setObjectName("tagua_main");
66 m_main = new TabWidget(this);
67 m_main->setTabBarHidden(true);
68 setCentralWidget(m_main);
70 m_movelist_stack = new QStackedWidget;
72 connect(m_main, SIGNAL(closeTab()),
73 this, SLOT(closeTab()));
75 movelist_dock = new QDockWidget(this);
76 movelist_dock->setWidget(m_movelist_stack);
77 movelist_dock->setWindowTitle(i18n("Move list"));
78 movelist_dock->setObjectName("move_list");
79 addDockWidget(Qt::LeftDockWidgetArea, movelist_dock, Qt::Vertical);
80 movelist_dock->show();
82 ChessTable* board = new ChessTable;
84 board->setFocus();
86 console_dock = new QDockWidget(this);
87 console = new Console(0, i18n("FICS Connection"));
88 console_dock->setWidget(console);
89 console_dock->setFocusProxy(console);
90 console_dock->setWindowTitle(i18n("Console"));
91 console_dock->setObjectName("console");
92 addDockWidget(Qt::BottomDockWidgetArea, console_dock, Qt::Horizontal);
93 console_dock->setWindowFlags(console_dock->windowFlags() & ~Qt::WindowStaysOnTopHint);
94 console_dock->show();
96 settings().onChange(this, "settingsChanged");
98 connect(board, SIGNAL(error(ErrorCode)), this, SLOT(displayErrorMessage(ErrorCode)));
99 //BROKEN connect(board->clock(), SIGNAL(labelClicked(int)), &ui(), SLOT(setTurn(int)));
101 setupActions();
102 setupGUI();
103 setupEngineMenu();
105 // start in edit game mode
106 newGame(variant, AbstractPosition::Ptr(), true);
107 updateVariantActions();
109 // finally hook the signal, now that we're ready to process it
110 connect(m_main, SIGNAL(currentChanged(int)),
111 this, SLOT(changeTab(int)));
114 ChessTable* MainWindow::table() {
115 return qobject_cast<ChessTable*>(m_main->currentWidget());
118 KAction* MainWindow::installRegularAction(const QString& name, const KIcon& icon, const QString& text, QObject* obj, const char* slot) {
119 KAction* temp = new KAction(icon, text, this);
120 actionCollection()->addAction(name, temp);
121 connect(temp, SIGNAL(triggered(bool)), obj, slot);
122 return temp;
125 void MainWindow::setupEngineMenu() {
126 QMenu* engine_menu = 0;
127 SettingArray engine_settings = settings().group("engines").array("engine");
128 foreach (Settings s, engine_settings) {
129 if (!engine_menu) {
130 // this way the menu is created only if there is at least one engine
131 engine_menu = menuBar()->addMenu(i18n("E&ngines"));
134 QString name;
135 EngineDetails engine_details;
136 engine_details.load(s);
138 EngineInfo* engine = new EngineInfo(engine_details, ui());
140 m_engines.push_back(engine);
142 QMenu* menu = engine_menu->addMenu(engine_details.name);
145 KAction* play_white = new KAction(i18n("Play as &white"), this);
146 play_white->setCheckable(true);
147 connect(play_white, SIGNAL(triggered()), engine, SLOT(playAsWhite()));
148 menu->addAction(play_white);
151 KAction* play_black = new KAction(i18n("Play as &black"), this);
152 play_black->setCheckable(true);
153 connect(play_black, SIGNAL(triggered()), engine, SLOT(playAsBlack()));
154 menu->addAction(play_black);
156 #if 0 // disable analysis for the moment
158 KAction* analyze = new KAction(i18n("&Analyze"), this);
159 analyze->setCheckable(true);
160 connect(analyze, SIGNAL(triggered()), engine, SLOT(analyze()));
161 menu->addAction(analyze);
163 #endif
167 void MainWindow::setupActions() {
168 KAction* tmp;
170 KStandardAction::openNew(this, SLOT(newGame()), actionCollection());
171 KStandardAction::open(this, SLOT(loadGame()), actionCollection());
172 KStandardAction::save(this, SLOT(saveGame()), actionCollection());
173 KStandardAction::saveAs(this, SLOT(saveGameAs()), actionCollection());
174 KStandardAction::quit(this, SLOT(quit()), actionCollection());
175 KStandardAction::preferences(this, SLOT(preferences()), actionCollection());
177 installRegularAction("back", KIcon("go-previous"), i18n("&Back"), &ui(), SLOT(back()));
178 installRegularAction("forward", KIcon("go-next"), i18n("&Forward"), &ui(), SLOT(forward()));
179 installRegularAction("begin", KIcon("go-first"), i18n("Be&gin"), &ui(), SLOT(gotoFirst()));
180 installRegularAction("end", KIcon("go-last"), i18n("&End"), &ui(), SLOT(gotoLast()));
181 installRegularAction("connect", KIcon("network-connect"), i18n("&Connect"), this, SLOT(icsConnect()));
182 installRegularAction("disconnect", KIcon("network-disconnect"),
183 i18n("&Disconnect"), this, SLOT(icsDisconnect()));
185 KStandardAction::undo(&ui(), SLOT(undo()), actionCollection());
186 KStandardAction::redo(&ui(), SLOT(redo()), actionCollection());
188 // installRegularAction("pgnCopy", KIcon("edit-copy"), i18n("Copy PGN"), this, SLOT(pgnCopy()));
189 // installRegularAction("pgnPaste", KIcon("edit-paste"), i18n("Paste PGN"), this, SLOT(pgnPaste()));
190 installRegularAction("editPosition", KIcon("edit"), i18n("&Edit position"), this, SLOT(editPosition()));
191 installRegularAction("clearBoard", KIcon("edit-delete"), i18n("&Clear board"), &ui(), SLOT(clearBoard()));
192 installRegularAction("setStartingPosition", KIcon("contents"), i18n("&Set starting position"),
193 &ui(), SLOT(setStartingPosition()));
194 // installRegularAction("copyPosition", KIcon(), i18n("&Copy position"), &ui(), SLOT(copyPosition()));
195 // installRegularAction("pastePosition", KIcon(), i18n("&Paste position"), &ui(), SLOT(pastePosition()));
196 tmp = installRegularAction("flip", KIcon("object-rotate-left"), i18n("&Flip view"), this, SLOT(flipView()));
197 tmp->setShortcut(Qt::CTRL + Qt::Key_F);
198 installRegularAction("toggleConsole", KIcon("utilities-terminal"), i18n("Toggle &console"), this, SLOT(toggleConsole()));
199 installRegularAction("toggleMoveList", KIcon("view-list-tree"), i18n("Toggle &move list"), this, SLOT(toggleMoveList()));
202 void MainWindow::updateVariantActions(bool unplug) {
203 ActionCollection* variant_actions = m_ui.variantActions();
204 if (unplug)
205 unplugActionList("variantActions");
206 if (variant_actions) {
207 plugActionList("variantActions", variant_actions->actions());
209 else {
210 kWarning() << "No variant actions";
214 void MainWindow::readSettings() { }
215 void MainWindow::writeSettings() { }
217 void MainWindow::closeEvent(QCloseEvent* e) {
218 e->accept();
219 writeSettings();
220 delete this;
224 void MainWindow::keyPressEvent(QKeyEvent* event) {
225 if (event->key() == Qt::Key_F5) {
226 ui().createCtrlAction();
230 void MainWindow::keyReleaseEvent(QKeyEvent* event) {
231 if (event->key() == Qt::Key_F5) {
232 ui().destroyCtrlAction();
236 void MainWindow::changeTab(int index) {
237 m_ui.setCurrentTab(m_main->currentWidget());
238 m_movelist_stack->setCurrentIndex(index);
239 updateVariantActions();
242 void MainWindow::closeTab() {
243 if (m_main->count() > 1) {
244 int old_index = m_main->currentIndex();
245 ChessTable* old_board = table();
247 int new_index = old_index - 1;
248 if (new_index < 0)
249 new_index = old_index + 1;
250 m_main->setCurrentIndex(new_index);
252 m_main->removeTab(old_index);
253 m_movelist_stack->removeWidget(m_movelist_stack->widget(old_index));
254 m_ui.removeController(old_board);
256 if (m_main->count() <= 1) {
257 m_main->setTabBarHidden(true);
260 #if 0 // this doesn't work... why?
261 ChessTable* old_board = table();
262 m_ui.removeController(old_board);
263 m_movelist_stack->removeWidget(
264 m_movelist_stack->widget(m_main->currentIndex()));
265 m_main->removeTab(m_main->currentIndex());
267 delete old_board;
269 if (m_main->count() <= 1) {
270 m_main->hideTabBar();
273 // update ui controller (just in case...)
274 m_ui.setCurrentTab(m_main->currentWidget());
275 #endif
279 void MainWindow::createTab(ChessTable* board, const shared_ptr<Controller>& controller,
280 const QString& caption, int index) {
281 if (index == -1)
282 index = m_main->addTab(board, caption);
283 else
284 m_main->insertTab(index, board, caption);
286 m_ui.addController(board, controller);
287 // m_ui.setCurrentTab(board);
288 m_movelist_stack->addWidget(board->moveListTable());
290 m_main->setCurrentIndex(index);
291 m_movelist_stack->setCurrentIndex(index);
293 if (m_main->count() > 1) m_main->setTabBarHidden(false);
297 void MainWindow::cleanupGame(const QString& what, const QString& result) {
298 Q_UNUSED(what);
299 Q_UNUSED(result);
301 cleanupGame();
304 void MainWindow::cleanupGame() {
305 ui().detach();
306 ui().end();
309 bool MainWindow::newGame(const QString& variantName, AbstractPosition::Ptr startingPos,
310 bool newTab) {
311 VariantPtr variant = Variants::instance().get(variantName);
312 if (!variant) {
313 kWarning() << "no variant" << variantName << "found - trying 'chess'.";
314 variant = Variants::instance().get("chess");
316 if (!variant) {
317 kError() << "Could not find the chess variant";
318 exit(1);
319 return false;
322 ChessTable* board = newTab ? new ChessTable : table();
323 QString text = QString("Editing %1 game").arg(variant->name().toLower());
325 shared_ptr<Controller> controller(new EditGameController(
326 board, variant, startingPos));
327 if (newTab) {
328 createTab(board, controller, text);
330 else {
331 unplugActionList("variantActions");
332 ui().setController(controller);
333 table()->setPlayers(Player(), Player());
334 m_main->setTabText(m_main->currentIndex(), text);
335 updateVariantActions(false);
337 return true;
341 void MainWindow::editPosition() {
342 //BROKEN
343 #if 0
344 shared_ptr<Controller> controller(new EditPositionController(table(), ChessVariant::info()));
345 m_main->setTabText(m_main->currentIndex(), "Editing chess position");
346 ui().setController(controller);
347 #endif
350 void MainWindow::setupGame(const GameInfo* gameInfo, const PositionInfo& style12) {
351 QString variantCode = gameInfo->variant();
352 VariantPtr variant = Variants::instance().get(variantCode);
353 shared_ptr<EditGameController> controller(new EditGameController(
354 table(), variant));
355 Q_ASSERT(style12.relation == PositionInfo::NotMyMove ||
356 style12.relation == PositionInfo::MyMove);
358 // set opponent side
359 int side = (style12.relation == PositionInfo::MyMove ^ style12.turn == 0) ? 0 : 1;
361 if (controller->addICSPlayer(side, style12.gameNumber, m_connection)) {
362 ui().setController(controller);
363 table()->setPlayers(gameInfo->white(), gameInfo->black());
364 m_main->setTabText(m_main->currentIndex(),
365 QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
366 .arg(style12.blackPlayer));
370 void MainWindow::setupExaminedGame(const GameInfo* gameInfo, const PositionInfo& style12) {
371 shared_ptr<EditGameController> controller(
372 new EditGameController(table(), Variants::instance().get(gameInfo->variant())));
373 if (controller->setExaminationMode(style12.gameNumber, m_connection)) {
374 table()->setPlayers(Player(style12.whitePlayer, -1),
375 Player(style12.blackPlayer, -1));
376 ui().setController(controller);
377 m_main->setTabText(m_main->currentIndex(),
378 QString("Examining - %1 vs %2").arg(style12.whitePlayer)
379 .arg(style12.blackPlayer));
384 void MainWindow::setupObservedGame(const GameInfo* g, const PositionInfo& style12) {
385 std::auto_ptr<ChessTable> board(new ChessTable);
387 shared_ptr<EditGameController> controller(new EditGameController(
388 board.get(), Variants::instance().get(g->variant())));
389 if (controller->setObserveMode(style12.gameNumber, m_connection)) {
390 board->setPlayers(Player(style12.whitePlayer, -1),
391 Player(style12.blackPlayer, -1));
392 // ui().setController(controller);
393 //kDebug() << "adding tab";
394 createTab(board.get(), controller,
395 QString("Observing - %1 vs %2").arg(style12.whitePlayer)
396 .arg(style12.blackPlayer));
397 board.release();
401 void MainWindow::setupPGN(const QString& s) {
402 PGN pgn(s);
404 std::map<QString, QString>::const_iterator var = pgn.m_tags.find("Variant");
405 QString variant;
407 if (var == pgn.m_tags.end())
408 variant = "chess";
409 else
410 variant = var->second;
412 newGame(variant, PositionPtr(), false);
413 ui().pgnPaste(pgn);
416 bool MainWindow::openFile(const QString& filename) {
417 QFileInfo info(filename);
419 if(info.isDir()) {
420 KMessageBox::sorry(this, i18n("You have specified a folder"), i18n("Error"));
421 return false;
424 if(!info.exists() || !info.isFile()) {
425 KMessageBox::sorry(this, i18n("The specified file does not exist"), i18n("Error"));
426 return false;
429 QFile file(filename);
431 if(!file.open(QIODevice::ReadOnly)) {
432 KMessageBox::sorry(this, i18n("You do not have read permission to this file."), i18n("Error"));
433 return false;
436 QTextStream stream(&file);
437 QTextCodec *codec;
438 codec = QTextCodec::codecForLocale();
439 stream.setCodec(codec);
441 setupPGN(stream.readAll());
442 //ui().pgnPaste(stream.readAll());
443 return true;
446 void MainWindow::loadGame() {
447 KUrl url = KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Open PGN file"));
449 if(url.isEmpty())
450 return;
452 QString tmp_file;
453 if (KIO::NetAccess::download(url, tmp_file, this)) {
454 openFile(tmp_file);
455 KIO::NetAccess::removeTempFile(tmp_file);
457 else
458 KMessageBox::error(this, KIO::NetAccess::lastErrorString());
461 void MainWindow::saveGame() {
462 if (ui().url().isEmpty())
463 saveGameAs();
464 else
465 ui().setUrl(saveGame(ui().url()));
468 void MainWindow::saveGameAs() {
469 ui().setUrl(saveGame(KFileDialog::getSaveUrl(KUrl(), "*.pgn", this, i18n("Save PGN file"))));
472 bool MainWindow::checkOverwrite(const KUrl& url) {
473 if (!url.isLocalFile())
474 return true;
476 QFileInfo info(url.path());
477 if (!info.exists())
478 return true;
480 return KMessageBox::Cancel != KMessageBox::warningContinueCancel(this,
481 i18n("A file named \"%1\" already exists. "
482 "Are you sure you want to overwrite it?" , info.fileName()),
483 i18n("Overwrite File?"),
484 KGuiItem(i18n("&Overwrite")));
487 KUrl MainWindow::saveGame(const KUrl& url) {
488 if (!checkOverwrite(url))
489 return KUrl();
491 if (url.isEmpty())
492 return KUrl();
494 if (!url.isLocalFile()) {
495 // save in a temporary file
496 KTemporaryFile tmp_file;
497 tmp_file.open();
498 saveFile(tmp_file);
499 if (!KIO::NetAccess::upload(tmp_file.fileName(), url, this))
500 return KUrl();
502 else {
503 QFile file(url.path());
504 if (!file.open(QIODevice::WriteOnly))
505 return KUrl();
506 saveFile(file);
509 return url;
512 void MainWindow::saveFile(QFile& file) {
513 QTextStream stream(&file);
514 QTextCodec *codec;
515 codec = QTextCodec::codecForLocale();
516 stream.setCodec(codec);
517 stream << ui().currentPGN() << "\n";
520 void MainWindow::createConnection(const QString& username, const QString& password,
521 const QString& host, quint16 port,
522 const QString& timeseal, const QString& timeseal_cmd) {
523 m_connection = shared_ptr<ICSConnection>(new ICSConnection);
525 connect(m_connection.get(), SIGNAL(established()), this, SLOT(onEstablishConnection()));
526 connect(m_connection.get(), SIGNAL(hostLookup()), this, SLOT(onHostLookup()));
527 connect(m_connection.get(), SIGNAL(hostFound()), this, SLOT(onHostFound()));
529 connect(m_connection.get(), SIGNAL(receivedLine(QString, int)), console, SLOT(displayText(QString, int)));
530 connect(m_connection.get(), SIGNAL(receivedText(QString, int)), console, SLOT(displayText(QString, int)));
532 connect(console, SIGNAL(receivedInput(const QString&)), m_connection.get(), SLOT(sendText(const QString&)));
533 connect(console, SIGNAL(notify()), this, SLOT(flash()));
535 connect(m_connection.get(), SIGNAL(loginPrompt()), this, SLOT(sendLogin()));
536 connect(m_connection.get(), SIGNAL(registeredNickname()), this, SLOT(sendBlankPassword()));
537 connect(m_connection.get(), SIGNAL(prompt()), this, SLOT(prompt()));
540 connect(m_connection.get(), SIGNAL(creatingExaminedGame(const GameInfo*, const PositionInfo&)),
541 this, SLOT(setupExaminedGame(const GameInfo*, const PositionInfo&)));
542 connect(m_connection.get(), SIGNAL(endingExaminedGame(int)), this, SLOT(cleanupGame()));
544 connect(m_connection.get(), SIGNAL(creatingObservedGame(const GameInfo*, const PositionInfo&)),
545 this, SLOT(setupObservedGame(const GameInfo*, const PositionInfo&)));
546 connect(m_connection.get(), SIGNAL(endingObservedGame(int)), this, SLOT(cleanupGame()));
549 connect(m_connection.get(), SIGNAL(creatingGame(const GameInfo*, const PositionInfo&)),
550 this, SLOT(setupGame(const GameInfo*, const PositionInfo&)));
551 connect(m_connection.get(), SIGNAL(endingGame(const QString&, const QString&)),
552 this, SLOT(cleanupGame(const QString&, const QString&)));
553 connect(m_connection.get(), SIGNAL(notification()), this, SLOT(flash()));
555 m_connection->establish(host.toAscii().constData(), port, timeseal, timeseal_cmd);
556 console->show();
558 // send username / password combination
559 if (!username.isEmpty()) {
560 m_connection->sendText(username);
561 m_connection->sendText(password);
564 quickConnectDialog.reset();
567 void MainWindow::icsConnect() {
568 quickConnectDialog = shared_ptr<QConnect>(new QConnect(this));
569 connect(quickConnectDialog.get(),
570 SIGNAL(acceptConnection(const QString&,
571 const QString&,
572 const QString&,
573 quint16,
574 const QString&,
575 const QString&)),
576 this,
577 SLOT(createConnection(const QString&,
578 const QString&,
579 const QString&,
580 quint16,
581 const QString&,
582 const QString&)));
583 quickConnectDialog->show();
586 void MainWindow::destroyConnection() {
587 m_connection.reset();
590 void MainWindow::icsDisconnect() {
591 destroyConnection();
592 console->hide();
593 console->clear();
596 void MainWindow::testConnect() {
597 Settings s_ics = settings().group("ics");
598 if (s_ics["username"]) {
599 QString username = s_ics["username"].value<QString>();
600 QString password = (s_ics["password"] | "");
601 QString host = (s_ics["icsHost"] | "freechess.org");
602 quint16 port = (s_ics["icsPort"] | 5000);
603 createConnection(username, password, host, port, QString(), QString() );
605 else icsConnect();
609 void MainWindow::onEstablishConnection() {
610 // kDebug() << "connection established";
613 void MainWindow::onConnectionError(int ) {
614 // kDebug() << "connection error (" << code << ")";
617 void MainWindow::onHostLookup() {
618 // kDebug() << "hostLookup..." << std::flush;
621 void MainWindow::onHostFound() {
622 // kDebug() << "found";
626 void MainWindow::sendLogin() {
627 // kDebug() << "sending username";
628 // connection->sendText(connection->username());
631 void MainWindow::sendBlankPassword() {
632 m_connection->sendText("");
635 void MainWindow::prompt() {
636 if (!m_connection->initialized()) {
637 m_connection->startup();
638 m_connection->setInitialized();
642 void MainWindow::newGame() {
643 AbstractPosition::Ptr pos = ui().position();
644 scoped_ptr<NewGame> dialog(new NewGame(this));
645 if (dialog->exec() == QDialog::Accepted) {
646 if (!newGame(dialog->variant(), PositionPtr(), dialog->newTab()))
647 QMessageBox::information(this, i18n("Error"), i18n("Error creating game"));
651 void MainWindow::quit() {
652 delete this;
655 void MainWindow::flipView() {
656 table()->flip();
659 void MainWindow::toggleConsole() {
660 if (console_dock->isVisible())
661 console_dock->hide();
662 else {
663 console_dock->show();
664 console_dock->setFocus(Qt::MouseFocusReason
665 /*Qt::ActiveWindowFocusReason*/ /*Qt::OtherFocusReason*/);
669 void MainWindow::toggleMoveList() {
670 if (movelist_dock->isVisible())
671 movelist_dock->hide();
672 else {
673 movelist_dock->show();
674 movelist_dock->setFocus(Qt::OtherFocusReason);
679 void MainWindow::displayMessage(const QString& msg) {
680 Q_UNUSED(msg); // TODO
681 // statusBar()->message(msg, 2000);
684 void MainWindow::displayErrorMessage(ErrorCode code) {
685 switch(code) {
686 case InvalidMove:
687 displayMessage(i18n("Illegal move"));
688 break;
692 void MainWindow::flash() {
693 if( !isAncestorOf(QApplication::focusWidget()) )
694 Flash::flash(this);
697 #if 0
698 void MainWindow::prefHighlight() {
699 PrefHighlight dialog;
700 int result = dialog.exec();
701 if (result == QDialog::Accepted) {
702 dialog.apply();
705 #endif
707 void MainWindow::preferences() {
708 Preferences dialog(ui().currentVariant());
709 int result = dialog.exec();
710 if (result == QDialog::Accepted)
711 dialog.apply();
714 void MainWindow::settingsChanged() {
715 ui().reloadSettings();