Agent::notifyMove now takes an Index instead of a move-position pair.
[tagua/yd.git] / src / entities / examinationentity.cpp
blobb840ee403fd7cf2f03b633f6f9bd8b2fc03d6860
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "examinationentity.h"
12 #include "game.h"
13 #include "icsconnection.h"
14 #include "positioninfo.h"
15 #include "algebraicnotation.h"
16 #include "pgnparser.h"
17 #include "variants/xchess/piecetype.h"
19 #include <iostream>
21 ExaminationEntity::ExaminationEntity(VariantInfo* variant, const boost::shared_ptr<Game>& game,
22 int game_number, const boost::shared_ptr<ICSConnection>& connection,
23 AgentGroup* group)
24 : UserEntity(game, QUEEN)
25 , m_variant(variant)
26 , m_game_number(game_number)
27 , m_connection(connection)
28 , m_dispatcher(group, this) { }
30 QString ExaminationEntity::save() const {
31 return m_game->pgn();
34 void ExaminationEntity::loadPGN(const PGN& pgn) {
35 m_game->load(pgn);
38 AbstractMove::Ptr ExaminationEntity::testMove(const NormalUserMove&) const {
39 return AbstractMove::Ptr();
41 AbstractMove::Ptr ExaminationEntity::testMove(const DropUserMove&) const {
42 return AbstractMove::Ptr();
45 bool ExaminationEntity::testPremove(const NormalUserMove&) const { return false; }
46 bool ExaminationEntity::testPremove(const DropUserMove&) const { return false; }
47 void ExaminationEntity::executeMove(boost::shared_ptr<AbstractMove>) { }
48 void ExaminationEntity::addPremove(const NormalUserMove&) { }
49 void ExaminationEntity::addPremove(const DropUserMove&) { }
50 void ExaminationEntity::cancelPremove() { }
51 InteractionType ExaminationEntity::validTurn(const Point&) const { return NoAction; }
52 InteractionType ExaminationEntity::validTurn(int) const { return NoAction; }
53 bool ExaminationEntity::movable(const Point&) const { return false; }
54 bool ExaminationEntity::jump(const Index&) { return true; }
56 bool ExaminationEntity::gotoFirst() {
57 m_connection->sendText("back 99999");
58 return true;
61 bool ExaminationEntity::gotoLast() {
62 m_connection->sendText("forward 99999");
63 return true;
66 bool ExaminationEntity::goTo(const Index& index) {
67 std::pair<int, int> steps = m_game->index().stepsTo(index);
68 if (steps.first == 0) {
69 m_connection->sendText(QString("forward %1").arg(steps.second));
70 return true;
72 else if (steps.second == 0) {
73 m_connection->sendText(QString("back %1").arg(steps.first));
74 return true;
76 else return false;
79 bool ExaminationEntity::forward() {
80 std::cout << "[entity] forward" << std::endl;
81 m_connection->sendText("forward");
82 return true;
85 bool ExaminationEntity::back() {
86 m_connection->sendText("back");
87 return true;
90 bool ExaminationEntity::undo() { return true; }
91 bool ExaminationEntity::redo() { return true; }
92 bool ExaminationEntity::truncate() { return true; }
93 bool ExaminationEntity::promoteVariation() { return true; }
95 void ExaminationEntity::notifyStyle12(const PositionInfo& style12, bool /*is_starting*/) {
96 m_dispatcher.clockUpdate(style12.whiteTime, style12.blackTime);
98 if (style12.index() > 0) {
99 AbstractMove::Ptr last_move = m_variant->getVerboseMove(
100 style12.position->previousTurn(),
101 VerboseNotation(style12.lastMove, style12.position->size().y));
102 m_game->insert(last_move, style12.position, style12.index());
105 m_game->goTo(style12.index());
107 void ExaminationEntity::notifyPool(const class PoolInfo&) { /*TODO */ }
108 void ExaminationEntity::notifyMoveList(int, AbstractPosition::Ptr, const PGN&){ /* TODO */ }
109 void ExaminationEntity::notifyMove(const Index&) { }
110 void ExaminationEntity::notifyBack() { }
111 void ExaminationEntity::notifyForward() { }
112 void ExaminationEntity::notifyGotoFirst() { }
113 void ExaminationEntity::notifyGotoLast() { }
115 bool ExaminationEntity::attach() {
116 return m_game->lastMainlineIndex() == 0;