2 Copyright (c) 2006-2007 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006-2007 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
11 #include "mainwindow.h"
12 #include <boost/scoped_ptr.hpp>
14 #include <kstandardaction.h>
15 #include <kactioncollection.h>
19 #include <kfiledialog.h>
20 #include <kio/netaccess.h>
21 #include <kmessagebox.h>
23 #include <QKeySequence>
24 #include <QStackedWidget>
25 #include <QDockWidget>
26 #include <QCloseEvent>
27 #include <QTextStream>
30 #include "actioncollection.h"
31 #include "chesstable.h"
37 #include "controllers/editgame.h"
38 #include "controllers/editposition.h"
39 #include "engineinfo.h"
40 #include "movelist_table.h"
41 #include "icsconnection.h"
43 #include "mastersettings.h"
46 #include "pgnparser.h"
47 #include "pref_highlight.h"
48 #include "pref_preferences.h"
49 #include "tabwidget.h"
52 using namespace boost
;
54 MainWindow::~MainWindow() {
59 MainWindow::MainWindow(const QString
& variant
)
61 setObjectName("tagua_main");
62 m_main
= new TabWidget(this);
63 m_main
->setTabBarHidden(true);
64 setCentralWidget(m_main
);
66 m_movelist_stack
= new QStackedWidget
;
68 connect(m_main
, SIGNAL(currentChanged(int)),
69 this, SLOT(changeTab(int)));
70 connect(m_main
, SIGNAL(closeTab()),
71 this, SLOT(closeTab()));
73 movelist_dock
= new QDockWidget(this);
74 movelist_dock
->setWidget(m_movelist_stack
);
75 movelist_dock
->setWindowTitle(i18n("Move list"));
76 movelist_dock
->setObjectName("move_list");
77 addDockWidget(Qt::LeftDockWidgetArea
, movelist_dock
, Qt::Vertical
);
78 movelist_dock
->show();
80 ChessTable
* board
= new ChessTable
;
84 console_dock
= new QDockWidget(this);
85 console
= new Console(0, i18n("FICS Connection"));
86 console_dock
->setWidget(console
);
87 console_dock
->setFocusProxy(console
);
88 console_dock
->setWindowTitle(i18n("Console"));
89 console_dock
->setObjectName("console");
90 addDockWidget(Qt::BottomDockWidgetArea
, console_dock
, Qt::Horizontal
);
91 console_dock
->setWindowFlags(console_dock
->windowFlags() & ~Qt::WindowStaysOnTopHint
);
94 settings().onChange(this, "settingsChanged");
96 connect(board
, SIGNAL(error(ErrorCode
)), this, SLOT(displayErrorMessage(ErrorCode
)));
97 //BROKEN connect(board->clock(), SIGNAL(labelClicked(int)), &ui(), SLOT(setTurn(int)));
99 // start in edit game mode
100 newGame(variant
, AbstractPosition::Ptr(), true);
105 updateVariantActions();
108 ChessTable
* MainWindow::table() {
109 return qobject_cast
<ChessTable
*>(m_main
->currentWidget());
112 KAction
* MainWindow::installRegularAction(const QString
& name
, const KIcon
& icon
, const QString
& text
, QObject
* obj
, const char* slot
) {
113 KAction
* temp
= new KAction(icon
, text
, this);
114 actionCollection()->addAction(name
, temp
);
115 connect(temp
, SIGNAL(triggered(bool)), obj
, slot
);
119 void MainWindow::setupEngineMenu() {
120 QMenu
* engine_menu
= 0;
121 SettingArray engine_settings
= settings().group("engines").array("engine");
122 foreach (Settings s
, engine_settings
) {
124 // this way the menu is created only if there is at least one engine
125 engine_menu
= menuBar()->addMenu(i18n("E&ngines"));
129 EngineDetails engine_details
;
130 engine_details
.load(s
);
132 kDebug() << "creating engine " << engine_details
.name
<< endl
;
133 EngineInfo
* engine
= new EngineInfo(engine_details
, ui());
135 m_engines
.push_back(engine
);
137 QMenu
* menu
= engine_menu
->addMenu(engine_details
.name
);
140 KAction
* play_white
= new KAction(i18n("Play as &white"), this);
141 play_white
->setCheckable(true);
142 connect(play_white
, SIGNAL(triggered()), engine
, SLOT(playAsWhite()));
143 menu
->addAction(play_white
);
146 KAction
* play_black
= new KAction(i18n("Play as &black"), this);
147 play_black
->setCheckable(true);
148 connect(play_black
, SIGNAL(triggered()), engine
, SLOT(playAsBlack()));
149 menu
->addAction(play_black
);
151 #if 0 // disable analysis for the moment
153 KAction
* analyze
= new KAction(i18n("&Analyze"), this);
154 analyze
->setCheckable(true);
155 connect(analyze
, SIGNAL(triggered()), engine
, SLOT(analyze()));
156 menu
->addAction(analyze
);
162 void MainWindow::setupActions() {
163 KStandardAction::openNew(this, SLOT(newGame()), actionCollection());
164 KStandardAction::open(this, SLOT(loadGame()), actionCollection());
165 KStandardAction::quit(this, SLOT(quit()), actionCollection());
166 KStandardAction::preferences(this, SLOT(preferences()), actionCollection());
168 installRegularAction("back", KIcon("go-previous"), i18n("&Back"), &ui(), SLOT(back()));
169 installRegularAction("forward", KIcon("go-next"), i18n("&Forward"), &ui(), SLOT(forward()));
170 installRegularAction("begin", KIcon("go-first"), i18n("Be&gin"), &ui(), SLOT(gotoFirst()));
171 installRegularAction("end", KIcon("go-last"), i18n("&End"), &ui(), SLOT(gotoLast()));
172 installRegularAction("connect", KIcon("connection-established"), i18n("&Connect"), this, SLOT(icsConnect()));
173 installRegularAction("disconnect", KIcon("connect-no"), i18n("&Disconnect"), this, SLOT(icsDisconnect()));
175 KStandardAction::undo(&ui(), SLOT(undo()), actionCollection());
176 KStandardAction::redo(&ui(), SLOT(redo()), actionCollection());
178 // installRegularAction("pgnCopy", KIcon("edit-copy"), i18n("Copy PGN"), this, SLOT(pgnCopy()));
179 // installRegularAction("pgnPaste", KIcon("edit-paste"), i18n("Paste PGN"), this, SLOT(pgnPaste()));
180 installRegularAction("editPosition", KIcon("edit"), i18n("&Edit position"), this, SLOT(editPosition()));
181 installRegularAction("clearBoard", KIcon("edit-delete"), i18n("&Clear board"), &ui(), SLOT(clearBoard()));
182 installRegularAction("setStartingPosition", KIcon("contents"), i18n("&Set starting position"),
183 &ui(), SLOT(setStartingPosition()));
184 installRegularAction("copyPosition", KIcon(), i18n("&Copy position"), &ui(), SLOT(copyPosition()));
185 installRegularAction("pastePosition", KIcon(), i18n("&Paste position"), &ui(), SLOT(pastePosition()));
186 installRegularAction("flip", KIcon("rotate"), i18n("&Flip view"), this, SLOT(flipView()));
187 installRegularAction("toggleConsole", KIcon("openterm"), i18n("Toggle &console"), this, SLOT(toggleConsole()));
188 installRegularAction("toggleMoveList", KIcon("view_text"), i18n("Toggle &move list"), this, SLOT(toggleMoveList()));
191 void MainWindow::updateVariantActions() {
192 ActionCollection
* variant_actions
= m_ui
.variantActions();
193 unplugActionList("variantActions");
194 if (variant_actions
) {
195 plugActionList("variantActions", variant_actions
->actions());
198 WARNING("No variant actions");
202 void MainWindow::readSettings() { }
203 void MainWindow::writeSettings() { }
205 void MainWindow::closeEvent(QCloseEvent
* e
) {
212 void MainWindow::keyPressEvent(QKeyEvent
* event
) {
213 if (event
->key() == Qt::Key_F5
) {
214 ui().createCtrlAction();
218 void MainWindow::keyReleaseEvent(QKeyEvent
* event
) {
219 if (event
->key() == Qt::Key_F5
) {
220 ui().destroyCtrlAction();
224 void MainWindow::changeTab(int index
) {
225 m_ui
.setCurrentTab(m_main
->currentWidget());
226 m_movelist_stack
->setCurrentIndex(index
);
227 updateVariantActions();
230 void MainWindow::closeTab() {
231 if (m_main
->count() > 1) {
232 int old_index
= m_main
->currentIndex();
233 ChessTable
* old_board
= table();
235 int new_index
= old_index
- 1;
237 new_index
= old_index
+ 1;
238 m_main
->setCurrentIndex(new_index
);
240 m_main
->removeTab(old_index
);
241 m_movelist_stack
->removeWidget(m_movelist_stack
->widget(old_index
));
242 m_ui
.removeController(old_board
);
244 if (m_main
->count() <= 1) {
245 m_main
->setTabBarHidden(true);
248 #if 0 // this doesn't work... why?
249 ChessTable
* old_board
= table();
250 m_ui
.removeController(old_board
);
251 m_movelist_stack
->removeWidget(
252 m_movelist_stack
->widget(m_main
->currentIndex()));
253 m_main
->removeTab(m_main
->currentIndex());
257 if (m_main
->count() <= 1) {
258 m_main
->hideTabBar();
261 // update ui controller (just in case...)
262 m_ui
.setCurrentTab(m_main
->currentWidget());
267 void MainWindow::createTab(ChessTable
* board
, const shared_ptr
<Controller
>& controller
,
268 const QString
& caption
, int index
) {
270 index
= m_main
->addTab(board
, caption
);
272 m_main
->insertTab(index
, board
, caption
);
274 m_ui
.addController(board
, controller
);
275 m_ui
.setCurrentTab(board
);
276 m_movelist_stack
->addWidget(board
->moveListTable());
278 m_main
->setCurrentIndex(index
);
279 m_movelist_stack
->setCurrentIndex(index
);
281 if (m_main
->count() > 1) m_main
->setTabBarHidden(false);
285 void MainWindow::cleanupGame(const QString
& what
, const QString
& result
) {
292 void MainWindow::cleanupGame() {
298 bool MainWindow::newGame(const QString
& variantName
, AbstractPosition::Ptr startingPos
,
300 VariantPtr variant
= Variants::instance().get(variantName
);
302 WARNING("no variant " << variantName
<< " found");
303 variant
= Variants::instance().get("chess");
307 ChessTable
* board
= newTab
? new ChessTable
: table();
308 QString text
= QString("Editing %1 game").arg(variant
->name().toLower());
310 shared_ptr
<Controller
> controller(new EditGameController(
311 board
, variant
, startingPos
));
313 createTab(board
, controller
, text
);
316 unplugActionList("variantActions");
317 ui().setController(controller
);
318 table()->setPlayers(Player(), Player());
319 m_main
->setTabText(m_main
->currentIndex(), text
);
324 ERROR("Could not find the chess variant");
331 void MainWindow::editPosition() {
334 shared_ptr
<Controller
> controller(new EditPositionController(table(), ChessVariant::info()));
335 m_main
->setTabText(m_main
->currentIndex(), "Editing chess position");
336 ui().setController(controller
);
340 void MainWindow::setupGame(const GameInfo
* gameInfo
, const PositionInfo
& style12
) {
341 QString variantCode
= gameInfo
->variant();
342 VariantPtr variant
= Variants::instance().get(variantCode
);
343 shared_ptr
<EditGameController
> controller(new EditGameController(
345 Q_ASSERT(style12
.relation
== PositionInfo::NotMyMove
||
346 style12
.relation
== PositionInfo::MyMove
);
349 int side
= (style12
.relation
== PositionInfo::MyMove
^ style12
.turn
== 0) ? 0 : 1;
351 if (controller
->addICSPlayer(side
, style12
.gameNumber
, m_connection
)) {
352 ui().setController(controller
);
353 table()->setPlayers(gameInfo
->white(), gameInfo
->black());
354 m_main
->setTabText(m_main
->currentIndex(),
355 QString("FICS Game - %1 vs %2").arg(style12
.whitePlayer
)
356 .arg(style12
.blackPlayer
));
360 void MainWindow::setupExaminedGame(const GameInfo
* gameInfo
, const PositionInfo
& style12
) {
361 shared_ptr
<EditGameController
> controller(
362 new EditGameController(table(), Variants::instance().get(gameInfo
->variant())));
363 if (controller
->setExaminationMode(style12
.gameNumber
, m_connection
)) {
364 table()->setPlayers(Player(style12
.whitePlayer
, -1),
365 Player(style12
.blackPlayer
, -1));
366 ui().setController(controller
);
367 m_main
->setTabText(m_main
->currentIndex(),
368 QString("Examining - %1 vs %2").arg(style12
.whitePlayer
)
369 .arg(style12
.blackPlayer
));
374 void MainWindow::setupObservedGame(const GameInfo
* g
, const PositionInfo
& style12
) {
375 std::auto_ptr
<ChessTable
> board(new ChessTable
);
377 shared_ptr
<EditGameController
> controller(new EditGameController(
378 board
.get(), Variants::instance().get(g
->variant())));
379 if (controller
->setObserveMode(style12
.gameNumber
, m_connection
)) {
380 board
->setPlayers(Player(style12
.whitePlayer
, -1),
381 Player(style12
.blackPlayer
, -1));
382 // ui().setController(controller);
383 //std::cout << "adding tab" << std::endl;
384 createTab(board
.get(), controller
,
385 QString("Observing - %1 vs %2").arg(style12
.whitePlayer
)
386 .arg(style12
.blackPlayer
));
391 void MainWindow::setupPGN(const QString
& s
) {
394 std::map
<QString
, QString
>::const_iterator var
= pgn
.m_tags
.find("Variant");
397 if (var
== pgn
.m_tags
.end()) {
398 variant
= Variants::instance().get("chess");
400 else if (!(variant
= Variants::instance().get(var
->second
))) {
401 std::cout
<< " --> MainWindow::setupPGN: Error, no such variant " << var
->second
<< std::endl
;
405 shared_ptr
<EditGameController
> controller(new EditGameController(
407 ui().setController(controller
);
408 controller
->loadPGN(pgn
);
410 // table()->setPlayers(gameInfo->white(), gameInfo->black());
411 // m_main->setTabText(m_main->currentIndex(),
412 // QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
413 // .arg(style12.blackPlayer));
416 bool MainWindow::openFile(const QString
& filename
) {
417 QFileInfo
info(filename
);
420 KMessageBox::sorry(this, i18n("You have specified a folder"), i18n("Error"));
424 if(!info
.exists() || !info
.isFile()) {
425 KMessageBox::sorry(this, i18n("The specified file does not exist"), i18n("Error"));
429 QFile
file(filename
);
431 if(!file
.open(QIODevice::ReadOnly
)) {
432 KMessageBox::sorry(this, i18n("You do not have read permission to this file."), i18n("Error"));
436 QTextStream
stream(&file
);
438 codec
= QTextCodec::codecForLocale();
439 stream
.setCodec(codec
);
441 setupPGN(stream
.readAll());
442 //ui().pgnPaste(stream.readAll());
446 void MainWindow::loadGame() {
447 KUrl url
= KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Open PGN file"));
453 if (KIO::NetAccess::download(url
, tmp_file
, this)) {
455 KIO::NetAccess::removeTempFile(tmp_file
);
458 KMessageBox::error(this, KIO::NetAccess::lastErrorString());
461 void MainWindow::createConnection(const QString
& username
, const QString
& password
,
462 const QString
& host
, quint16 port
,
463 const QString
& timeseal
, const QString
& timeseal_cmd
) {
464 m_connection
= shared_ptr
<ICSConnection
>(new ICSConnection
);
466 connect(m_connection
.get(), SIGNAL(established()), this, SLOT(onEstablishConnection()));
467 connect(m_connection
.get(), SIGNAL(hostLookup()), this, SLOT(onHostLookup()));
468 connect(m_connection
.get(), SIGNAL(hostFound()), this, SLOT(onHostFound()));
470 connect(m_connection
.get(), SIGNAL(receivedLine(QString
, int)), console
, SLOT(displayText(QString
, int)));
471 connect(m_connection
.get(), SIGNAL(receivedText(QString
, int)), console
, SLOT(displayText(QString
, int)));
473 connect(console
, SIGNAL(receivedInput(const QString
&)), m_connection
.get(), SLOT(sendText(const QString
&)));
474 connect(console
, SIGNAL(notify()), this, SLOT(flash()));
476 connect(m_connection
.get(), SIGNAL(loginPrompt()), this, SLOT(sendLogin()));
477 connect(m_connection
.get(), SIGNAL(registeredNickname()), this, SLOT(sendBlankPassword()));
478 connect(m_connection
.get(), SIGNAL(prompt()), this, SLOT(prompt()));
481 connect(m_connection
.get(), SIGNAL(creatingExaminedGame(const GameInfo
*, const PositionInfo
&)),
482 this, SLOT(setupExaminedGame(const GameInfo
*, const PositionInfo
&)));
483 connect(m_connection
.get(), SIGNAL(endingExaminedGame(int)), this, SLOT(cleanupGame()));
485 connect(m_connection
.get(), SIGNAL(creatingObservedGame(const GameInfo
*, const PositionInfo
&)),
486 this, SLOT(setupObservedGame(const GameInfo
*, const PositionInfo
&)));
487 connect(m_connection
.get(), SIGNAL(endingObservedGame(int)), this, SLOT(cleanupGame()));
490 connect(m_connection
.get(), SIGNAL(creatingGame(const GameInfo
*, const PositionInfo
&)),
491 this, SLOT(setupGame(const GameInfo
*, const PositionInfo
&)));
492 connect(m_connection
.get(), SIGNAL(endingGame(const QString
&, const QString
&)),
493 this, SLOT(cleanupGame(const QString
&, const QString
&)));
494 connect(m_connection
.get(), SIGNAL(notification()), this, SLOT(flash()));
496 m_connection
->establish(host
.toAscii().constData(), port
, timeseal
, timeseal_cmd
);
499 // send username / password combination
500 if (!username
.isEmpty()) {
501 m_connection
->sendText(username
);
502 m_connection
->sendText(password
);
505 quickConnectDialog
.reset();
508 void MainWindow::icsConnect() {
509 quickConnectDialog
= shared_ptr
<QConnect
>(new QConnect(this));
510 connect(quickConnectDialog
.get(),
511 SIGNAL(acceptConnection(const QString
&,
518 SLOT(createConnection(const QString
&,
524 quickConnectDialog
->show();
527 void MainWindow::destroyConnection() {
528 m_connection
.reset();
531 void MainWindow::icsDisconnect() {
537 void MainWindow::testConnect() {
538 Settings s_ics
= settings().group("ics");
539 if (s_ics
["username"]) {
540 QString username
= s_ics
["username"].value
<QString
>();
541 QString password
= (s_ics
["password"] | "");
542 QString host
= (s_ics
["icsHost"] | "freechess.org");
543 quint16 port
= (s_ics
["icsPort"] | 5000);
544 createConnection(username
, password
, host
, port
, QString(), QString() );
550 void MainWindow::onEstablishConnection() {
551 // std::cout << "connection established" << std::endl;
554 void MainWindow::onConnectionError(int ) {
555 // std::cout << "connection error (" << code << ")" << std::endl;
558 void MainWindow::onHostLookup() {
559 // std::cout << "hostLookup..." << std::flush;
562 void MainWindow::onHostFound() {
563 // std::cout << "found" << std::endl;
567 void MainWindow::sendLogin() {
568 // std::cout << "sending username" << std::endl;
569 // connection->sendText(connection->username());
572 void MainWindow::sendBlankPassword() {
573 m_connection
->sendText("");
576 void MainWindow::prompt() {
577 if (!m_connection
->initialized()) {
578 m_connection
->startup();
579 m_connection
->setInitialized();
583 void MainWindow::newGame() {
584 AbstractPosition::Ptr pos
= ui().position();
585 scoped_ptr
<NewGame
> dialog(new NewGame(this));
586 if (dialog
->exec() == QDialog::Accepted
) {
587 if (!newGame(dialog
->variant(), PositionPtr(), dialog
->newTab()))
588 QMessageBox::information(this, i18n("Error"), i18n("Error creating game"));
592 void MainWindow::quit() {
596 void MainWindow::flipView() {
600 void MainWindow::toggleConsole() {
601 if (console_dock
->isVisible())
602 console_dock
->hide();
604 console_dock
->show();
605 console_dock
->setFocus(Qt::MouseFocusReason
606 /*Qt::ActiveWindowFocusReason*/ /*Qt::OtherFocusReason*/);
610 void MainWindow::toggleMoveList() {
611 if (movelist_dock
->isVisible())
612 movelist_dock
->hide();
614 movelist_dock
->show();
615 movelist_dock
->setFocus(Qt::OtherFocusReason
);
620 void MainWindow::displayMessage(const QString
& msg
) {
621 Q_UNUSED(msg
); // TODO
622 // statusBar()->message(msg, 2000);
625 void MainWindow::displayErrorMessage(ErrorCode code
) {
628 displayMessage(i18n("Illegal move"));
633 void MainWindow::flash() {
634 if( !isAncestorOf(QApplication::focusWidget()) )
639 void MainWindow::prefHighlight() {
640 PrefHighlight dialog
;
641 int result
= dialog
.exec();
642 if (result
== QDialog::Accepted
) {
648 void MainWindow::preferences() {
649 Preferences
dialog(ui().currentVariant());
650 int result
= dialog
.exec();
651 if (result
== QDialog::Accepted
)
655 void MainWindow::settingsChanged() {
656 ui().reloadSettings();