Reimplemented engine dialog.
[tagua/yd.git] / src / mainwindow.cpp
blob02a65978db365a7a5dfef0489a358f0867e8bc23
1 /*
2 Copyright (c) 2006-2007 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006-2007 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "mainwindow.h"
12 #include <boost/scoped_ptr.hpp>
13 #include <kaction.h>
14 #include <kstandardaction.h>
15 #include <kactioncollection.h>
16 #include <kicon.h>
17 #include <klocale.h>
18 #include <kurl.h>
19 #include <kfiledialog.h>
20 #include <kio/netaccess.h>
21 #include <kmessagebox.h>
22 #include <kmenubar.h>
23 #include <QKeySequence>
24 #include <QStackedWidget>
25 #include <QDockWidget>
26 #include <QCloseEvent>
27 #include <QTextStream>
28 #include <QTextCodec>
30 #include "actioncollection.h"
31 #include "chesstable.h"
32 #include "console.h"
33 #include "clock.h"
34 #include "newgame.h"
35 #include "variants.h"
36 #include "gameinfo.h"
37 #include "controllers/editgame.h"
38 #include "controllers/editposition.h"
39 #include "engineinfo.h"
40 #include "movelist_table.h"
41 #include "icsconnection.h"
42 #include "qconnect.h"
43 #include "mastersettings.h"
44 #include "flash.h"
45 #include "foreach.h"
46 #include "pgnparser.h"
47 #include "pref_highlight.h"
48 #include "pref_preferences.h"
49 #include "tabwidget.h"
51 using namespace Qt;
52 using namespace boost;
54 MainWindow::~MainWindow() {
55 delete console;
56 qApp->quit();
59 MainWindow::MainWindow(const QString& variant)
60 : KXmlGuiWindow(0) {
61 setObjectName("tagua_main");
62 m_main = new TabWidget(this);
63 m_main->setTabBarHidden(true);
64 setCentralWidget(m_main);
66 m_movelist_stack = new QStackedWidget;
68 connect(m_main, SIGNAL(currentChanged(int)),
69 this, SLOT(changeTab(int)));
70 connect(m_main, SIGNAL(closeTab()),
71 this, SLOT(closeTab()));
73 movelist_dock = new QDockWidget(this);
74 movelist_dock->setWidget(m_movelist_stack);
75 movelist_dock->setWindowTitle(i18n("Move list"));
76 movelist_dock->setObjectName("move_list");
77 addDockWidget(Qt::LeftDockWidgetArea, movelist_dock, Qt::Vertical);
78 movelist_dock->show();
80 ChessTable* board = new ChessTable;
82 board->setFocus();
84 console_dock = new QDockWidget(this);
85 console = new Console(0, i18n("FICS Connection"));
86 console_dock->setWidget(console);
87 console_dock->setFocusProxy(console);
88 console_dock->setWindowTitle(i18n("Console"));
89 console_dock->setObjectName("console");
90 addDockWidget(Qt::BottomDockWidgetArea, console_dock, Qt::Horizontal);
91 console_dock->setWindowFlags(console_dock->windowFlags() & ~Qt::WindowStaysOnTopHint);
92 console_dock->show();
94 settings().onChange(this, "settingsChanged");
96 connect(board, SIGNAL(error(ErrorCode)), this, SLOT(displayErrorMessage(ErrorCode)));
97 //BROKEN connect(board->clock(), SIGNAL(labelClicked(int)), &ui(), SLOT(setTurn(int)));
99 // start in edit game mode
100 newGame(variant, AbstractPosition::Ptr(), true);
102 setupActions();
103 setupGUI();
104 setupEngineMenu();
105 updateVariantActions();
108 ChessTable* MainWindow::table() {
109 return qobject_cast<ChessTable*>(m_main->currentWidget());
112 KAction* MainWindow::installRegularAction(const QString& name, const KIcon& icon, const QString& text, QObject* obj, const char* slot) {
113 KAction* temp = new KAction(icon, text, this);
114 actionCollection()->addAction(name, temp);
115 connect(temp, SIGNAL(triggered(bool)), obj, slot);
116 return temp;
119 void MainWindow::setupEngineMenu() {
120 QMenu* engine_menu = 0;
121 SettingArray engine_settings = settings().group("engines").array("engine");
122 foreach (Settings s, engine_settings) {
123 if (!engine_menu) {
124 // this way the menu is created only if there is at least one engine
125 engine_menu = menuBar()->addMenu(i18n("E&ngines"));
128 QString name;
129 EngineDetails engine_details;
130 engine_details.load(s);
132 kDebug() << "creating engine " << engine_details.name << endl;
133 EngineInfo* engine = new EngineInfo(engine_details, ui());
135 m_engines.push_back(engine);
137 QMenu* menu = engine_menu->addMenu(engine_details.name);
140 KAction* play_white = new KAction(i18n("Play as &white"), this);
141 play_white->setCheckable(true);
142 connect(play_white, SIGNAL(triggered()), engine, SLOT(playAsWhite()));
143 menu->addAction(play_white);
146 KAction* play_black = new KAction(i18n("Play as &black"), this);
147 play_black->setCheckable(true);
148 connect(play_black, SIGNAL(triggered()), engine, SLOT(playAsBlack()));
149 menu->addAction(play_black);
151 #if 0 // disable analysis for the moment
153 KAction* analyze = new KAction(i18n("&Analyze"), this);
154 analyze->setCheckable(true);
155 connect(analyze, SIGNAL(triggered()), engine, SLOT(analyze()));
156 menu->addAction(analyze);
158 #endif
162 void MainWindow::setupActions() {
163 KStandardAction::openNew(this, SLOT(newGame()), actionCollection());
164 KStandardAction::open(this, SLOT(loadGame()), actionCollection());
165 KStandardAction::quit(this, SLOT(quit()), actionCollection());
166 KStandardAction::preferences(this, SLOT(preferences()), actionCollection());
168 installRegularAction("back", KIcon("go-previous"), i18n("&Back"), &ui(), SLOT(back()));
169 installRegularAction("forward", KIcon("go-next"), i18n("&Forward"), &ui(), SLOT(forward()));
170 installRegularAction("begin", KIcon("go-first"), i18n("Be&gin"), &ui(), SLOT(gotoFirst()));
171 installRegularAction("end", KIcon("go-last"), i18n("&End"), &ui(), SLOT(gotoLast()));
172 installRegularAction("connect", KIcon("connection-established"), i18n("&Connect"), this, SLOT(icsConnect()));
173 installRegularAction("disconnect", KIcon("connect-no"), i18n("&Disconnect"), this, SLOT(icsDisconnect()));
175 KStandardAction::undo(&ui(), SLOT(undo()), actionCollection());
176 KStandardAction::redo(&ui(), SLOT(redo()), actionCollection());
178 // installRegularAction("pgnCopy", KIcon("edit-copy"), i18n("Copy PGN"), this, SLOT(pgnCopy()));
179 // installRegularAction("pgnPaste", KIcon("edit-paste"), i18n("Paste PGN"), this, SLOT(pgnPaste()));
180 installRegularAction("editPosition", KIcon("edit"), i18n("&Edit position"), this, SLOT(editPosition()));
181 installRegularAction("clearBoard", KIcon("edit-delete"), i18n("&Clear board"), &ui(), SLOT(clearBoard()));
182 installRegularAction("setStartingPosition", KIcon("contents"), i18n("&Set starting position"),
183 &ui(), SLOT(setStartingPosition()));
184 installRegularAction("copyPosition", KIcon(), i18n("&Copy position"), &ui(), SLOT(copyPosition()));
185 installRegularAction("pastePosition", KIcon(), i18n("&Paste position"), &ui(), SLOT(pastePosition()));
186 installRegularAction("flip", KIcon("rotate"), i18n("&Flip view"), this, SLOT(flipView()));
187 installRegularAction("toggleConsole", KIcon("openterm"), i18n("Toggle &console"), this, SLOT(toggleConsole()));
188 installRegularAction("toggleMoveList", KIcon("view_text"), i18n("Toggle &move list"), this, SLOT(toggleMoveList()));
191 void MainWindow::updateVariantActions() {
192 ActionCollection* variant_actions = m_ui.variantActions();
193 unplugActionList("variantActions");
194 if (variant_actions) {
195 plugActionList("variantActions", variant_actions->actions());
197 else {
198 WARNING("No variant actions");
202 void MainWindow::readSettings() { }
203 void MainWindow::writeSettings() { }
205 void MainWindow::closeEvent(QCloseEvent* e) {
206 e->accept();
207 writeSettings();
208 delete this;
212 void MainWindow::keyPressEvent(QKeyEvent* event) {
213 if (event->key() == Qt::Key_F5) {
214 ui().createCtrlAction();
218 void MainWindow::keyReleaseEvent(QKeyEvent* event) {
219 if (event->key() == Qt::Key_F5) {
220 ui().destroyCtrlAction();
224 void MainWindow::changeTab(int index) {
225 m_ui.setCurrentTab(m_main->currentWidget());
226 m_movelist_stack->setCurrentIndex(index);
227 updateVariantActions();
230 void MainWindow::closeTab() {
231 if (m_main->count() > 1) {
232 int old_index = m_main->currentIndex();
233 ChessTable* old_board = table();
235 int new_index = old_index - 1;
236 if (new_index < 0)
237 new_index = old_index + 1;
238 m_main->setCurrentIndex(new_index);
240 m_main->removeTab(old_index);
241 m_movelist_stack->removeWidget(m_movelist_stack->widget(old_index));
242 m_ui.removeController(old_board);
244 if (m_main->count() <= 1) {
245 m_main->setTabBarHidden(true);
248 #if 0 // this doesn't work... why?
249 ChessTable* old_board = table();
250 m_ui.removeController(old_board);
251 m_movelist_stack->removeWidget(
252 m_movelist_stack->widget(m_main->currentIndex()));
253 m_main->removeTab(m_main->currentIndex());
255 delete old_board;
257 if (m_main->count() <= 1) {
258 m_main->hideTabBar();
261 // update ui controller (just in case...)
262 m_ui.setCurrentTab(m_main->currentWidget());
263 #endif
267 void MainWindow::createTab(ChessTable* board, const shared_ptr<Controller>& controller,
268 const QString& caption, int index) {
269 if (index == -1)
270 index = m_main->addTab(board, caption);
271 else
272 m_main->insertTab(index, board, caption);
274 m_ui.addController(board, controller);
275 m_ui.setCurrentTab(board);
276 m_movelist_stack->addWidget(board->moveListTable());
278 m_main->setCurrentIndex(index);
279 m_movelist_stack->setCurrentIndex(index);
281 if (m_main->count() > 1) m_main->setTabBarHidden(false);
285 void MainWindow::cleanupGame(const QString& what, const QString& result) {
286 Q_UNUSED(what);
287 Q_UNUSED(result);
289 cleanupGame();
292 void MainWindow::cleanupGame() {
293 ui().detach();
294 ui().end();
298 bool MainWindow::newGame(const QString& variantName, AbstractPosition::Ptr startingPos,
299 bool newTab) {
300 VariantPtr variant = Variants::instance().get(variantName);
301 if (!variant) {
302 WARNING("no variant " << variantName << " found");
303 variant = Variants::instance().get("chess");
306 if (variant) {
307 ChessTable* board = newTab ? new ChessTable : table();
308 QString text = QString("Editing %1 game").arg(variant->name().toLower());
310 shared_ptr<Controller> controller(new EditGameController(
311 board, variant, startingPos));
312 if (newTab) {
313 createTab(board, controller, text);
315 else {
316 unplugActionList("variantActions");
317 ui().setController(controller);
318 table()->setPlayers(Player(), Player());
319 m_main->setTabText(m_main->currentIndex(), text);
321 return true;
323 else {
324 ERROR("Could not find the chess variant");
325 exit(1);
326 return false;
331 void MainWindow::editPosition() {
332 //BROKEN
333 #if 0
334 shared_ptr<Controller> controller(new EditPositionController(table(), ChessVariant::info()));
335 m_main->setTabText(m_main->currentIndex(), "Editing chess position");
336 ui().setController(controller);
337 #endif
340 void MainWindow::setupGame(const GameInfo* gameInfo, const PositionInfo& style12) {
341 QString variantCode = gameInfo->variant();
342 VariantPtr variant = Variants::instance().get(variantCode);
343 shared_ptr<EditGameController> controller(new EditGameController(
344 table(), variant));
345 Q_ASSERT(style12.relation == PositionInfo::NotMyMove ||
346 style12.relation == PositionInfo::MyMove);
348 // set opponent side
349 int side = (style12.relation == PositionInfo::MyMove ^ style12.turn == 0) ? 0 : 1;
351 if (controller->addICSPlayer(side, style12.gameNumber, m_connection)) {
352 ui().setController(controller);
353 table()->setPlayers(gameInfo->white(), gameInfo->black());
354 m_main->setTabText(m_main->currentIndex(),
355 QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
356 .arg(style12.blackPlayer));
360 void MainWindow::setupExaminedGame(const GameInfo* gameInfo, const PositionInfo& style12) {
361 shared_ptr<EditGameController> controller(
362 new EditGameController(table(), Variants::instance().get(gameInfo->variant())));
363 if (controller->setExaminationMode(style12.gameNumber, m_connection)) {
364 table()->setPlayers(Player(style12.whitePlayer, -1),
365 Player(style12.blackPlayer, -1));
366 ui().setController(controller);
367 m_main->setTabText(m_main->currentIndex(),
368 QString("Examining - %1 vs %2").arg(style12.whitePlayer)
369 .arg(style12.blackPlayer));
374 void MainWindow::setupObservedGame(const GameInfo* g, const PositionInfo& style12) {
375 std::auto_ptr<ChessTable> board(new ChessTable);
377 shared_ptr<EditGameController> controller(new EditGameController(
378 board.get(), Variants::instance().get(g->variant())));
379 if (controller->setObserveMode(style12.gameNumber, m_connection)) {
380 board->setPlayers(Player(style12.whitePlayer, -1),
381 Player(style12.blackPlayer, -1));
382 // ui().setController(controller);
383 //std::cout << "adding tab" << std::endl;
384 createTab(board.get(), controller,
385 QString("Observing - %1 vs %2").arg(style12.whitePlayer)
386 .arg(style12.blackPlayer));
387 board.release();
391 void MainWindow::setupPGN(const QString& s) {
392 PGN pgn(s);
394 std::map<QString, QString>::const_iterator var = pgn.m_tags.find("Variant");
395 VariantPtr variant;
397 if (var == pgn.m_tags.end()) {
398 variant = Variants::instance().get("chess");
400 else if (!(variant = Variants::instance().get(var->second))) {
401 std::cout << " --> MainWindow::setupPGN: Error, no such variant " << var->second << std::endl;
402 return;
405 shared_ptr<EditGameController> controller(new EditGameController(
406 table(), variant));
407 ui().setController(controller);
408 controller->loadPGN(pgn);
410 // table()->setPlayers(gameInfo->white(), gameInfo->black());
411 // m_main->setTabText(m_main->currentIndex(),
412 // QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
413 // .arg(style12.blackPlayer));
416 bool MainWindow::openFile(const QString& filename) {
417 QFileInfo info(filename);
419 if(info.isDir()) {
420 KMessageBox::sorry(this, i18n("You have specified a folder"), i18n("Error"));
421 return false;
424 if(!info.exists() || !info.isFile()) {
425 KMessageBox::sorry(this, i18n("The specified file does not exist"), i18n("Error"));
426 return false;
429 QFile file(filename);
431 if(!file.open(QIODevice::ReadOnly)) {
432 KMessageBox::sorry(this, i18n("You do not have read permission to this file."), i18n("Error"));
433 return false;
436 QTextStream stream(&file);
437 QTextCodec *codec;
438 codec = QTextCodec::codecForLocale();
439 stream.setCodec(codec);
441 setupPGN(stream.readAll());
442 //ui().pgnPaste(stream.readAll());
443 return true;
446 void MainWindow::loadGame() {
447 KUrl url = KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Open PGN file"));
449 if(url.isEmpty())
450 return;
452 QString tmp_file;
453 if (KIO::NetAccess::download(url, tmp_file, this)) {
454 openFile(tmp_file);
455 KIO::NetAccess::removeTempFile(tmp_file);
457 else
458 KMessageBox::error(this, KIO::NetAccess::lastErrorString());
461 void MainWindow::createConnection(const QString& username, const QString& password,
462 const QString& host, quint16 port,
463 const QString& timeseal, const QString& timeseal_cmd) {
464 m_connection = shared_ptr<ICSConnection>(new ICSConnection);
466 connect(m_connection.get(), SIGNAL(established()), this, SLOT(onEstablishConnection()));
467 connect(m_connection.get(), SIGNAL(hostLookup()), this, SLOT(onHostLookup()));
468 connect(m_connection.get(), SIGNAL(hostFound()), this, SLOT(onHostFound()));
470 connect(m_connection.get(), SIGNAL(receivedLine(QString, int)), console, SLOT(displayText(QString, int)));
471 connect(m_connection.get(), SIGNAL(receivedText(QString, int)), console, SLOT(displayText(QString, int)));
473 connect(console, SIGNAL(receivedInput(const QString&)), m_connection.get(), SLOT(sendText(const QString&)));
474 connect(console, SIGNAL(notify()), this, SLOT(flash()));
476 connect(m_connection.get(), SIGNAL(loginPrompt()), this, SLOT(sendLogin()));
477 connect(m_connection.get(), SIGNAL(registeredNickname()), this, SLOT(sendBlankPassword()));
478 connect(m_connection.get(), SIGNAL(prompt()), this, SLOT(prompt()));
481 connect(m_connection.get(), SIGNAL(creatingExaminedGame(const GameInfo*, const PositionInfo&)),
482 this, SLOT(setupExaminedGame(const GameInfo*, const PositionInfo&)));
483 connect(m_connection.get(), SIGNAL(endingExaminedGame(int)), this, SLOT(cleanupGame()));
485 connect(m_connection.get(), SIGNAL(creatingObservedGame(const GameInfo*, const PositionInfo&)),
486 this, SLOT(setupObservedGame(const GameInfo*, const PositionInfo&)));
487 connect(m_connection.get(), SIGNAL(endingObservedGame(int)), this, SLOT(cleanupGame()));
490 connect(m_connection.get(), SIGNAL(creatingGame(const GameInfo*, const PositionInfo&)),
491 this, SLOT(setupGame(const GameInfo*, const PositionInfo&)));
492 connect(m_connection.get(), SIGNAL(endingGame(const QString&, const QString&)),
493 this, SLOT(cleanupGame(const QString&, const QString&)));
494 connect(m_connection.get(), SIGNAL(notification()), this, SLOT(flash()));
496 m_connection->establish(host.toAscii().constData(), port, timeseal, timeseal_cmd);
497 console->show();
499 // send username / password combination
500 if (!username.isEmpty()) {
501 m_connection->sendText(username);
502 m_connection->sendText(password);
505 quickConnectDialog.reset();
508 void MainWindow::icsConnect() {
509 quickConnectDialog = shared_ptr<QConnect>(new QConnect(this));
510 connect(quickConnectDialog.get(),
511 SIGNAL(acceptConnection(const QString&,
512 const QString&,
513 const QString&,
514 quint16,
515 const QString&,
516 const QString&)),
517 this,
518 SLOT(createConnection(const QString&,
519 const QString&,
520 const QString&,
521 quint16,
522 const QString&,
523 const QString&)));
524 quickConnectDialog->show();
527 void MainWindow::destroyConnection() {
528 m_connection.reset();
531 void MainWindow::icsDisconnect() {
532 destroyConnection();
533 console->hide();
534 console->clear();
537 void MainWindow::testConnect() {
538 Settings s_ics = settings().group("ics");
539 if (s_ics["username"]) {
540 QString username = s_ics["username"].value<QString>();
541 QString password = (s_ics["password"] | "");
542 QString host = (s_ics["icsHost"] | "freechess.org");
543 quint16 port = (s_ics["icsPort"] | 5000);
544 createConnection(username, password, host, port, QString(), QString() );
546 else icsConnect();
550 void MainWindow::onEstablishConnection() {
551 // std::cout << "connection established" << std::endl;
554 void MainWindow::onConnectionError(int ) {
555 // std::cout << "connection error (" << code << ")" << std::endl;
558 void MainWindow::onHostLookup() {
559 // std::cout << "hostLookup..." << std::flush;
562 void MainWindow::onHostFound() {
563 // std::cout << "found" << std::endl;
567 void MainWindow::sendLogin() {
568 // std::cout << "sending username" << std::endl;
569 // connection->sendText(connection->username());
572 void MainWindow::sendBlankPassword() {
573 m_connection->sendText("");
576 void MainWindow::prompt() {
577 if (!m_connection->initialized()) {
578 m_connection->startup();
579 m_connection->setInitialized();
583 void MainWindow::newGame() {
584 AbstractPosition::Ptr pos = ui().position();
585 scoped_ptr<NewGame> dialog(new NewGame(this));
586 if (dialog->exec() == QDialog::Accepted) {
587 if (!newGame(dialog->variant(), PositionPtr(), dialog->newTab()))
588 QMessageBox::information(this, i18n("Error"), i18n("Error creating game"));
592 void MainWindow::quit() {
593 delete this;
596 void MainWindow::flipView() {
597 table()->flip();
600 void MainWindow::toggleConsole() {
601 if (console_dock->isVisible())
602 console_dock->hide();
603 else {
604 console_dock->show();
605 console_dock->setFocus(Qt::MouseFocusReason
606 /*Qt::ActiveWindowFocusReason*/ /*Qt::OtherFocusReason*/);
610 void MainWindow::toggleMoveList() {
611 if (movelist_dock->isVisible())
612 movelist_dock->hide();
613 else {
614 movelist_dock->show();
615 movelist_dock->setFocus(Qt::OtherFocusReason);
620 void MainWindow::displayMessage(const QString& msg) {
621 Q_UNUSED(msg); // TODO
622 // statusBar()->message(msg, 2000);
625 void MainWindow::displayErrorMessage(ErrorCode code) {
626 switch(code) {
627 case InvalidMove:
628 displayMessage(i18n("Illegal move"));
629 break;
633 void MainWindow::flash() {
634 if( !isAncestorOf(QApplication::focusWidget()) )
635 Flash::flash(this);
638 #if 0
639 void MainWindow::prefHighlight() {
640 PrefHighlight dialog;
641 int result = dialog.exec();
642 if (result == QDialog::Accepted) {
643 dialog.apply();
646 #endif
648 void MainWindow::preferences() {
649 Preferences dialog(ui().currentVariant());
650 int result = dialog.exec();
651 if (result == QDialog::Accepted)
652 dialog.apply();
655 void MainWindow::settingsChanged() {
656 ui().reloadSettings();