De-constify piece types.
[tagua/yd.git] / src / variants / shogi / behaviour.cpp
blobe152ae9ec5660ade8e138908afa9dd746017e433
1 /*
2 Copyright (c) 2007 Paolo Capriotti <p.capriotti@gmail.com>
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
8 */
10 #include "behaviour.h"
12 #include <core/board.h>
13 #include <core/piece.h>
14 #include <core/poolcollection.h>
15 #include <core/pool.h>
16 #include <core/state.h>
18 namespace Shogi {
20 Behaviour::Behaviour(const IBehaviour* behaviour)
21 : Delegators::Behaviour(behaviour) { }
23 void Behaviour::captureOn(IState* state, const Point& square) const {
24 Piece* captured = state->board()->get(square);
25 if (captured != NULL && *captured != Piece()) {
26 if (captured->get("promoted").toBool()) {
27 #warning un-promote
28 // FIXME: generalize this, and use Crazyhouse::Behaviour instead ?
29 //captured->setType(pawn);
31 state->pools()->pool(opponent(captured->color()))->insert(-1, *captured);
33 m_behaviour->captureOn(state, square);
36 } // namespace Shogi