Renamed AnimationSettings -> AnimationManager.
[tagua/yd.git] / src / piecepool.cpp
blob45ceb8ad32c0f108f82aecc25939e2ee3d9836ae
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
12 #include "piecepool.h"
14 #include <core/color.h>
15 #include "chessboard.h"
17 PiecePool::PiecePool(const IColor* pool, ChessBoard* b,
18 const AnimationManager& animManager,
19 KGameCanvasAbstract* parent)
20 : ClickableCanvas(parent)
21 , m_pool(pool)
22 , m_board(b)
23 , m_flipped(false)
24 , m_square_size(0)
25 , m_width(1)
26 , m_dragged_index(-1)
27 , m_anim_manager(animManager) {
28 setGridWidth(1);
32 PiecePool::~PiecePool() { }
35 QPoint PiecePool::toReal(int i) const {
36 int x = i % m_width;
37 int y = i / m_width;
39 if (y & 1)
40 x = m_width - 1 - x;
42 if (m_flipped)
43 y = -1 - y;
45 return QPoint(x, y) * m_square_size;
49 int PiecePool::toLogical(const QPoint& p) const {
50 int x = p.x() / m_square_size;
51 int y = p.y() / m_square_size;
53 if (x<0 || x >= m_width)
54 return -1;
56 if (m_flipped)
57 y = -y;
59 if (y & 1)
60 x = m_width - 1 - x;
62 int retv = y * m_width + x;
63 if (retv < 0 || static_cast<unsigned int>(retv) >= m_sprites.size())
64 return -1;
66 return retv;
70 void PiecePool::settingsChanged() {
75 void PiecePool::setGridWidth(int w) {
76 m_width = w > 0 ? w : 1;
79 QRect PiecePool::boardRect() {
80 Q_ASSERT(m_width > 0);
81 int height = (m_sprites.size() + m_width - 1) / m_width;
82 QSize sz(m_width, m_flipped ? -height : height);
83 return QRect(pos(), sz * m_square_size);
87 int PiecePool::fill() {
88 return m_sprites.size();
92 void PiecePool::clear() {
93 m_sprites.clear();
96 void PiecePool::insertSprite(int index, const NamedSprite& nsprite) {
97 if(m_dragged && index > m_dragged_index)
98 index--;
100 if(index < 0 || index > fill() ) {
101 ERROR("invalid index " << index);
102 return;
105 m_sprites.resize(m_sprites.size()+1);
107 for(int i = m_sprites.size()-1; i > index; i--) {
108 // double speed = (1.0 + 1.0 / (i - index + 1)) * 0.4;
109 m_sprites[i] = m_sprites[i-1];
110 // FIXME restore pool animations
111 // animate(Animate::Pool::move(m_sprites[i], i));
114 m_sprites[index] = nsprite;
116 // FIXME restore pool animations
117 // animate(Animate::Pool::move(m_sprites[index], index), Animate::Instant);
118 // animate(Animate::Pool::appear(m_sprites[index]));
122 NamedSprite PiecePool::getSprite(int index) {
123 if(m_dragged && index == m_dragged_index)
124 return m_dragged;
126 if(m_dragged && index > m_dragged_index)
127 index--;
129 if(index < 0 || index >= (int)m_sprites.size() ) {
130 ERROR("invalid index " << index);
131 return NamedSprite();
134 return m_sprites[index];
138 void PiecePool::removeSprite(int index) {
139 if(m_dragged && index == m_dragged_index) {
140 m_dragged = NamedSprite();
141 m_dragged_index = -1;
142 return;
145 if(m_dragged && index > m_dragged_index)
146 index--;
148 if(index < 0 || index >= (int)m_sprites.size() ) {
149 ERROR("invalid index " << index);
150 return;
153 takeSpriteAt(index);
157 NamedSprite PiecePool::takeSprite(int index) {
158 if(m_dragged && index == m_dragged_index) {
159 NamedSprite retv = m_dragged;
160 m_dragged = NamedSprite();
161 m_dragged_index = -1;
163 return retv;
166 ERROR("Only the sprite being dropped can be taken from the pool.");
167 return NamedSprite();
168 #if 0
169 if(m_dragged && index > m_dragged_index)
170 index--;
172 if(index < 0 || index >= (int)m_sprites.size() ) {
173 ERROR("invalid index " << index);
174 return NamedSprite();
177 return takeSpriteAt(index);
178 #endif
182 NamedSprite PiecePool::takeSpriteAt(int index) {
183 if(index < 0 || index >= (int)m_sprites.size() ) {
184 ERROR("invalid index " << index);
185 return NamedSprite();
188 NamedSprite retv = m_sprites[index];
189 if (!retv)
190 return NamedSprite();
191 // FIXME restore pool animations
192 // animate(Animate::Pool::disappear(retv));
194 for(int i = index; i < (int)m_sprites.size()-1; i++) {
195 // double speed = (1.0 + 1.0 / (i - index + 1)) * 0.4;
196 m_sprites[i] = m_sprites[i+1];
197 // FIXME restore pool animations
198 // animate(Animate::Pool::move(m_sprites[i], i));
200 m_sprites.resize(m_sprites.size()-1);
202 return retv;
206 void PiecePool::cancelDragging(bool fadeOff) {
207 if(!m_dragged)
208 return;
210 if (fadeOff) {
211 NamedSprite phantom = duplicate(m_dragged);
212 // FIXME restore pool animations
213 // animate(Animate::Pool::disappear(phantom));
216 m_dragged.sprite()->putInCanvas(this);
217 m_dragged.sprite()->setPixmap(loadSprite(m_dragged.name()));
218 insertSprite(m_dragged_index, m_dragged);
220 m_dragged = NamedSprite();
221 m_dragged_index = -1;
225 void PiecePool::flipAndMoveBy(QPoint p) {
226 QPoint deltapos = m_flipped ? -p : p;
227 moveTo(pos() + deltapos);
228 m_flipped = !m_flipped;
230 for(int i=0;i<(int)m_sprites.size(); i++) {
231 SpritePtr p = m_sprites[i].sprite();
232 p->setPixmap(loadSprite(m_sprites[i].name()));
233 // FIXME restore pool animations
234 // animate(Animate::Pool::move(m_sprites[i], i), Animate::Instant);
239 void PiecePool::onResize(int new_size, bool force_reload) {
240 if (m_square_size == new_size && !force_reload)
241 return;
243 m_square_size = new_size;
244 m_loader.setSize(m_square_size);
246 // update the sprites
247 for (int i=0;i<(int)m_sprites.size(); i++) {
248 m_sprites[i].sprite()->setPixmap(loadSprite(m_sprites[i].name()));
249 // FIXME restore pool animation
250 // m_main_animation->addAnimation(AnimationPtr(new InstantAnimation(m_sprites[i].sprite(), toReal(i))));
255 void PiecePool::onMouseRelease(const QPoint& pos, int button) {
256 if (button != Qt::LeftButton || !m_dragged)
257 return;
259 m_board->m_dropped_pool = m_pool;
260 m_board->m_dropped_index = m_dragged_index;
262 /* did the board take this sprite? */
263 m_board->dropOn( m_pool, m_dragged_index, pos + this->pos() - m_board->pos() );
265 m_board->m_dropped_pool = 0;
266 m_board->m_dropped_index = -1;
268 cancelDragging(true);
272 void PiecePool::onMousePress(const QPoint& pos, int button) {
273 if (button != Qt::LeftButton)
274 return;
276 if(m_dragged) {
277 ERROR("Eh? We are already dragging?");
278 cancelDragging(); //never remove implicitly a piece from the pool
281 int index = toLogical(pos);
282 if(index == -1)
283 return;
284 NamedSprite got = takeSpriteAt(index);
285 if(!got)
286 return;
288 got.sprite()->hide();
290 /* recreate the sprite, as "got" may be being animated */
291 QPixmap px = m_board->loadSprite(got.name());
292 QPoint at = pos + this->pos() - m_board->pos() - QPoint(px.width(), px.height())/2;
293 m_dragged = NamedSprite( got.name(), SpritePtr(new Sprite(px, m_board->piecesGroup(), at) ) );
294 m_dragged.sprite()->raise();
295 m_dragged.sprite()->show();
296 m_dragged_index = index;
300 void PiecePool::onMouseMove(const QPoint& pos, int /*button*/) {
301 if(m_dragged) {
302 m_dragged.sprite()->moveTo(pos + this->pos() - m_board->pos()
303 - QPoint(m_dragged.sprite()->pixmap().width(),
304 m_dragged.sprite()->pixmap().height() ) / 2 );
305 m_board->draggingOn( m_pool, m_dragged_index, pos + this->pos() - m_board->pos() );
309 QPixmap PiecePool::loadSprite(const QString& id) {
310 // use board flipped state here, because the pool
311 // flipping only refers to the displaying of pieces
312 // and should not affect their orientation (which should
313 // stay coherent with that of the pieces on the board).
314 return m_loader.piecePixmap(id, m_board->flipped());
317 const IndexConverter* PiecePool::converter() const { return this; }