2 Copyright (c) 2006-2007 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006-2007 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
11 #include "mainwindow.h"
12 #include <boost/scoped_ptr.hpp>
14 #include <QKeySequence>
15 #include <QStackedWidget>
16 #include <QDockWidget>
17 #include <QCloseEvent>
18 #include <QTextStream>
22 #include <KStandardAction>
23 #include <KActionCollection>
26 #include <KFileDialog>
27 #include <kio/netaccess.h>
28 #include <KMessageBox>
30 #include <KTemporaryFile>
32 #include <core/behaviour.h>
33 #include <core/color.h>
34 #include <core/state.h>
37 #include "actioncollection.h"
38 #include "chesstable.h"
44 #include "controllers/editgame.h"
45 #include "controllers/editposition.h"
46 #include "engineinfo.h"
47 #include "movelist_table.h"
48 #include "icsconnection.h"
50 #include "mastersettings.h"
53 #include "pgnparser.h"
54 #include "pref_highlight.h"
55 #include "pref_preferences.h"
56 #include "tabwidget.h"
59 using namespace boost
;
61 MainWindow::~MainWindow() {
66 MainWindow::MainWindow(const QString
& variant
)
68 , m_ui(actionCollection()) {
69 setObjectName("tagua_main");
70 m_main
= new TabWidget(this);
71 m_main
->setTabBarHidden(true);
72 setCentralWidget(m_main
);
74 m_movelist_stack
= new QStackedWidget
;
76 connect(m_main
, SIGNAL(currentChanged(int)),
77 this, SLOT(changeTab(int)));
78 connect(m_main
, SIGNAL(closeTab()),
79 this, SLOT(closeTab()));
81 movelist_dock
= new QDockWidget(this);
82 movelist_dock
->setWidget(m_movelist_stack
);
83 movelist_dock
->setWindowTitle(i18n("Move list"));
84 movelist_dock
->setObjectName("move_list");
85 addDockWidget(Qt::LeftDockWidgetArea
, movelist_dock
, Qt::Vertical
);
86 movelist_dock
->show();
88 Variant
* v
= Variants::self().create(variant
);
89 ChessTable
* board
= new ChessTable(v
);
93 console_dock
= new QDockWidget(this);
94 console
= new Console(0, i18n("FICS Connection"));
95 console_dock
->setWidget(console
);
96 console_dock
->setFocusProxy(console
);
97 console_dock
->setWindowTitle(i18n("Console"));
98 console_dock
->setObjectName("console");
99 addDockWidget(Qt::BottomDockWidgetArea
, console_dock
, Qt::Horizontal
);
100 console_dock
->setWindowFlags(console_dock
->windowFlags() & ~Qt::WindowStaysOnTopHint
);
101 console_dock
->show();
103 settings().onChange(this, "settingsChanged");
105 connect(board
, SIGNAL(error(ErrorCode
)), this, SLOT(displayErrorMessage(ErrorCode
)));
111 // start in edit game mode
112 newGame(v
->name(), StatePtr(), true);
113 updateVariantActions();
116 ChessTable
* MainWindow::table() {
117 return qobject_cast
<ChessTable
*>(m_main
->currentWidget());
120 KAction
* MainWindow::installRegularAction(const QString
& name
, const KIcon
& icon
, const QString
& text
, QObject
* obj
, const char* slot
) {
121 KAction
* temp
= new KAction(icon
, text
, this);
122 actionCollection()->addAction(name
, temp
);
123 connect(temp
, SIGNAL(triggered(bool)), obj
, slot
);
127 void MainWindow::setupEngineMenu() {
128 QMenu
* engine_menu
= 0;
129 SettingArray engine_settings
= settings().group("engines").array("engine");
130 foreach (Settings s
, engine_settings
) {
132 // this way the menu is created only if there is at least one engine
133 engine_menu
= menuBar()->addMenu(i18n("E&ngines"));
137 EngineDetails engine_details
;
138 engine_details
.load(s
);
140 EngineInfo
* engine
= new EngineInfo(engine_details
, ui());
142 m_engines
.push_back(engine
);
144 QMenu
* menu
= engine_menu
->addMenu(engine_details
.name
);
147 KAction
* play_white
= new KAction(i18n("Play as &white"), this);
148 play_white
->setCheckable(true);
149 connect(play_white
, SIGNAL(triggered()), engine
, SLOT(playAsWhite()));
150 menu
->addAction(play_white
);
153 KAction
* play_black
= new KAction(i18n("Play as &black"), this);
154 play_black
->setCheckable(true);
155 connect(play_black
, SIGNAL(triggered()), engine
, SLOT(playAsBlack()));
156 menu
->addAction(play_black
);
158 #if 0 // disable analysis for the moment
160 KAction
* analyze
= new KAction(i18n("&Analyze"), this);
161 analyze
->setCheckable(true);
162 connect(analyze
, SIGNAL(triggered()), engine
, SLOT(analyze()));
163 menu
->addAction(analyze
);
169 void MainWindow::setupActions() {
172 KStandardAction::openNew(this, SLOT(newGame()), actionCollection());
173 KStandardAction::open(this, SLOT(loadGame()), actionCollection());
174 KStandardAction::save(this, SLOT(saveGame()), actionCollection());
175 KStandardAction::saveAs(this, SLOT(saveGameAs()), actionCollection());
176 KStandardAction::quit(this, SLOT(quit()), actionCollection());
177 KStandardAction::preferences(this, SLOT(preferences()), actionCollection());
179 installRegularAction("back", KIcon("go-previous"), i18n("&Back"), &ui(), SLOT(back()));
180 installRegularAction("forward", KIcon("go-next"), i18n("&Forward"), &ui(), SLOT(forward()));
181 installRegularAction("begin", KIcon("go-first"), i18n("Be&gin"), &ui(), SLOT(gotoFirst()));
182 installRegularAction("end", KIcon("go-last"), i18n("&End"), &ui(), SLOT(gotoLast()));
183 installRegularAction("connect", KIcon("connection-established"), i18n("&Connect"), this, SLOT(icsConnect()));
184 installRegularAction("disconnect", KIcon("connect-no"), i18n("&Disconnect"), this, SLOT(icsDisconnect()));
186 KStandardAction::undo(&ui(), SLOT(undo()), actionCollection());
187 KStandardAction::redo(&ui(), SLOT(redo()), actionCollection());
189 // installRegularAction("pgnCopy", KIcon("edit-copy"), i18n("Copy PGN"), this, SLOT(pgnCopy()));
190 // installRegularAction("pgnPaste", KIcon("edit-paste"), i18n("Paste PGN"), this, SLOT(pgnPaste()));
191 installRegularAction("editPosition", KIcon("edit"), i18n("&Edit position"), this, SLOT(editPosition()));
192 installRegularAction("clearBoard", KIcon("edit-delete"), i18n("&Clear board"), &ui(), SLOT(clearBoard()));
193 installRegularAction("setStartingPosition", KIcon("contents"), i18n("&Set starting position"),
194 &ui(), SLOT(setStartingPosition()));
195 // installRegularAction("copyPosition", KIcon(), i18n("&Copy position"), &ui(), SLOT(copyPosition()));
196 // installRegularAction("pastePosition", KIcon(), i18n("&Paste position"), &ui(), SLOT(pastePosition()));
197 tmp
= installRegularAction("flip", KIcon("rotate"), i18n("&Flip view"), this, SLOT(flipView()));
198 tmp
->setShortcut(Qt::CTRL
+ Qt::Key_F
);
199 installRegularAction("toggleConsole", KIcon("openterm"), i18n("Toggle &console"), this, SLOT(toggleConsole()));
200 installRegularAction("toggleMoveList", KIcon("view_text"), i18n("Toggle &move list"), this, SLOT(toggleMoveList()));
203 void MainWindow::updateVariantActions() {
204 ActionCollection
* variant_actions
= m_ui
.variantActions();
205 unplugActionList("variantActions");
206 if (variant_actions
) {
207 plugActionList("variantActions", variant_actions
->actions());
210 WARNING("No variant actions");
214 void MainWindow::readSettings() { }
215 void MainWindow::writeSettings() { }
217 void MainWindow::closeEvent(QCloseEvent
* e
) {
224 void MainWindow::keyPressEvent(QKeyEvent
* event
) {
225 if (event
->key() == Qt::Key_F5
) {
226 ui().createCtrlAction();
230 void MainWindow::keyReleaseEvent(QKeyEvent
* event
) {
231 if (event
->key() == Qt::Key_F5
) {
232 ui().destroyCtrlAction();
236 void MainWindow::changeTab(int index
) {
237 m_ui
.setCurrentTab(m_main
->currentWidget());
238 m_movelist_stack
->setCurrentIndex(index
);
239 updateVariantActions();
242 void MainWindow::closeTab() {
243 if (m_main
->count() > 1) {
244 int old_index
= m_main
->currentIndex();
245 ChessTable
* old_board
= table();
247 int new_index
= old_index
- 1;
249 new_index
= old_index
+ 1;
250 m_main
->setCurrentIndex(new_index
);
252 m_main
->removeTab(old_index
);
253 m_movelist_stack
->removeWidget(m_movelist_stack
->widget(old_index
));
254 m_ui
.removeController(old_board
);
256 if (m_main
->count() <= 1) {
257 m_main
->setTabBarHidden(true);
260 #if 0 // this doesn't work... why?
261 ChessTable
* old_board
= table();
262 m_ui
.removeController(old_board
);
263 m_movelist_stack
->removeWidget(
264 m_movelist_stack
->widget(m_main
->currentIndex()));
265 m_main
->removeTab(m_main
->currentIndex());
269 if (m_main
->count() <= 1) {
270 m_main
->hideTabBar();
273 // update ui controller (just in case...)
274 m_ui
.setCurrentTab(m_main
->currentWidget());
279 void MainWindow::createTab(ChessTable
* board
, const shared_ptr
<Controller
>& controller
,
280 const QString
& caption
, int index
) {
282 index
= m_main
->addTab(board
, caption
);
284 m_main
->insertTab(index
, board
, caption
);
286 m_ui
.addController(board
, controller
);
287 // m_ui.setCurrentTab(board);
288 m_movelist_stack
->addWidget(board
->moveListTable());
290 m_main
->setCurrentIndex(index
);
291 m_movelist_stack
->setCurrentIndex(index
);
293 if (m_main
->count() > 1) m_main
->setTabBarHidden(false);
297 void MainWindow::cleanupGame(const QString
& what
, const QString
& result
) {
304 void MainWindow::cleanupGame() {
309 bool MainWindow::newGame(const QString
& variantName
,
310 const StatePtr
& startingPos
,
312 Variant
* variant
= Variants::self().create(variantName
);
314 WARNING("no variant " << variantName
<< " found");
315 variant
= Variants::self().create("chess");
319 ChessTable
* board
= newTab
? new ChessTable(variant
) : table();
320 QString text
= QString("Editing %1 game").arg(variant
->name().toLower());
322 shared_ptr
<Controller
> controller(
323 new EditGameController(board
, startingPos
));
325 createTab(board
, controller
, text
);
328 unplugActionList("variantActions");
329 ui().setController(controller
);
330 table()->setPlayers(Player(), Player());
331 m_main
->setTabText(m_main
->currentIndex(), text
);
336 ERROR("Could not find the chess variant");
343 void MainWindow::editPosition() {
346 shared_ptr
<Controller
> controller(new EditPositionController(table(), ChessVariant::info()));
347 m_main
->setTabText(m_main
->currentIndex(), "Editing chess position");
348 ui().setController(controller
);
352 void MainWindow::setupGame(const GameInfo
* gameInfo
, const PositionInfo
& style12
) {
353 QString variantCode
= gameInfo
->variant();
354 Variant
* variant
= Variants::self().create(variantCode
);
355 shared_ptr
<EditGameController
> controller(
356 new EditGameController(table()));
357 Q_ASSERT(style12
.relation
== PositionInfo::NotMyMove
||
358 style12
.relation
== PositionInfo::MyMove
);
361 const IColor
* turn
= style12
.position
->turn();
362 const IBehaviour
* behaviour
= style12
.position
->behaviour();
363 if (!behaviour
) return;
364 const IColor
* side
= style12
.relation
== PositionInfo::MyMove
?
365 behaviour
->opponent(turn
) : turn
;
367 if (controller
->addICSPlayer(side
, style12
.gameNumber
, m_connection
)) {
368 ui().setController(controller
);
369 table()->setPlayers(gameInfo
->white(), gameInfo
->black());
370 m_main
->setTabText(m_main
->currentIndex(),
371 QString("FICS Game - %1 vs %2").arg(style12
.whitePlayer
)
372 .arg(style12
.blackPlayer
));
376 void MainWindow::setupExaminedGame(const GameInfo
* gameInfo
, const PositionInfo
& style12
) {
378 Variants::self().create(gameInfo
->variant()));
379 shared_ptr
<EditGameController
> controller(
380 new EditGameController(table()));
381 if (controller
->setExaminationMode(style12
.gameNumber
, m_connection
)) {
382 table()->setPlayers(Player(style12
.whitePlayer
, -1),
383 Player(style12
.blackPlayer
, -1));
384 ui().setController(controller
);
385 m_main
->setTabText(m_main
->currentIndex(),
386 QString("Examining - %1 vs %2").arg(style12
.whitePlayer
)
387 .arg(style12
.blackPlayer
));
392 void MainWindow::setupObservedGame(const GameInfo
* g
, const PositionInfo
& style12
) {
393 Variant
* variant
= Variants::self().create(g
->variant());
394 std::auto_ptr
<ChessTable
> board(new ChessTable(variant
));
396 shared_ptr
<EditGameController
> controller(
397 new EditGameController(board
.get()));
398 if (controller
->setObserveMode(style12
.gameNumber
, m_connection
)) {
399 board
->setPlayers(Player(style12
.whitePlayer
, -1),
400 Player(style12
.blackPlayer
, -1));
401 // ui().setController(controller);
402 //std::cout << "adding tab" << std::endl;
403 createTab(board
.get(), controller
,
404 QString("Observing - %1 vs %2").arg(style12
.whitePlayer
)
405 .arg(style12
.blackPlayer
));
410 void MainWindow::setupPGN(const QString
& s
) {
413 std::map
<QString
, QString
>::const_iterator var
= pgn
.m_tags
.find("Variant");
416 if (var
== pgn
.m_tags
.end()) {
417 variant
= Variants::self().create("chess");
419 else if (!(variant
= Variants::self().create(var
->second
))) {
420 std::cout
<< " --> MainWindow::setupPGN: Error, no such variant " << var
->second
<< std::endl
;
424 shared_ptr
<EditGameController
> controller(
425 new EditGameController(table()));
426 ui().setController(controller
);
427 controller
->loadPGN(pgn
);
429 // table()->setPlayers(gameInfo->white(), gameInfo->black());
430 // m_main->setTabText(m_main->currentIndex(),
431 // QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
432 // .arg(style12.blackPlayer));
435 bool MainWindow::openFile(const QString
& filename
) {
436 QFileInfo
info(filename
);
439 KMessageBox::sorry(this, i18n("You have specified a folder"), i18n("Error"));
443 if(!info
.exists() || !info
.isFile()) {
444 KMessageBox::sorry(this, i18n("The specified file does not exist"), i18n("Error"));
448 QFile
file(filename
);
450 if(!file
.open(QIODevice::ReadOnly
)) {
451 KMessageBox::sorry(this, i18n("You do not have read permission to this file."), i18n("Error"));
455 QTextStream
stream(&file
);
457 codec
= QTextCodec::codecForLocale();
458 stream
.setCodec(codec
);
460 setupPGN(stream
.readAll());
461 //ui().pgnPaste(stream.readAll());
465 void MainWindow::loadGame() {
466 KUrl url
= KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Open PGN file"));
472 if (KIO::NetAccess::download(url
, tmp_file
, this)) {
474 KIO::NetAccess::removeTempFile(tmp_file
);
477 KMessageBox::error(this, KIO::NetAccess::lastErrorString());
480 void MainWindow::saveGame() {
484 m_url
= saveGame(m_url
);
487 void MainWindow::saveGameAs() {
488 m_url
= saveGame(KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Save PGN file")));
491 KUrl
MainWindow::saveGame(const KUrl
& url
) {
495 if (!url
.isLocalFile()) {
496 // save in a temporary file
497 KTemporaryFile tmp_file
;
500 if (!KIO::NetAccess::upload(tmp_file
.fileName(), url
, this))
504 QFile
file(url
.path());
505 if (!file
.open(QIODevice::WriteOnly
))
513 void MainWindow::saveFile(QFile
& file
) {
514 QTextStream
stream(&file
);
516 codec
= QTextCodec::codecForLocale();
517 stream
.setCodec(codec
);
518 stream
<< ui().currentPGN() << "\n";
521 void MainWindow::createConnection(const QString
& username
, const QString
& password
,
522 const QString
& host
, quint16 port
,
523 const QString
& timeseal
, const QString
& timeseal_cmd
) {
524 m_connection
= shared_ptr
<ICSConnection
>(new ICSConnection
);
526 connect(m_connection
.get(), SIGNAL(established()), this, SLOT(onEstablishConnection()));
527 connect(m_connection
.get(), SIGNAL(hostLookup()), this, SLOT(onHostLookup()));
528 connect(m_connection
.get(), SIGNAL(hostFound()), this, SLOT(onHostFound()));
530 connect(m_connection
.get(), SIGNAL(receivedLine(QString
, int)), console
, SLOT(displayText(QString
, int)));
531 connect(m_connection
.get(), SIGNAL(receivedText(QString
, int)), console
, SLOT(displayText(QString
, int)));
533 connect(console
, SIGNAL(receivedInput(const QString
&)), m_connection
.get(), SLOT(sendText(const QString
&)));
534 connect(console
, SIGNAL(notify()), this, SLOT(flash()));
536 connect(m_connection
.get(), SIGNAL(loginPrompt()), this, SLOT(sendLogin()));
537 connect(m_connection
.get(), SIGNAL(registeredNickname()), this, SLOT(sendBlankPassword()));
538 connect(m_connection
.get(), SIGNAL(prompt()), this, SLOT(prompt()));
541 connect(m_connection
.get(), SIGNAL(creatingExaminedGame(const GameInfo
*, const PositionInfo
&)),
542 this, SLOT(setupExaminedGame(const GameInfo
*, const PositionInfo
&)));
543 connect(m_connection
.get(), SIGNAL(endingExaminedGame(int)), this, SLOT(cleanupGame()));
545 connect(m_connection
.get(), SIGNAL(creatingObservedGame(const GameInfo
*, const PositionInfo
&)),
546 this, SLOT(setupObservedGame(const GameInfo
*, const PositionInfo
&)));
547 connect(m_connection
.get(), SIGNAL(endingObservedGame(int)), this, SLOT(cleanupGame()));
550 connect(m_connection
.get(), SIGNAL(creatingGame(const GameInfo
*, const PositionInfo
&)),
551 this, SLOT(setupGame(const GameInfo
*, const PositionInfo
&)));
552 connect(m_connection
.get(), SIGNAL(endingGame(const QString
&, const QString
&)),
553 this, SLOT(cleanupGame(const QString
&, const QString
&)));
554 connect(m_connection
.get(), SIGNAL(notification()), this, SLOT(flash()));
556 m_connection
->establish(host
.toAscii().constData(), port
, timeseal
, timeseal_cmd
);
559 // send username / password combination
560 if (!username
.isEmpty()) {
561 m_connection
->sendText(username
);
562 m_connection
->sendText(password
);
565 quickConnectDialog
.reset();
568 void MainWindow::icsConnect() {
569 quickConnectDialog
= shared_ptr
<QConnect
>(new QConnect(this));
570 connect(quickConnectDialog
.get(),
571 SIGNAL(acceptConnection(const QString
&,
578 SLOT(createConnection(const QString
&,
584 quickConnectDialog
->show();
587 void MainWindow::destroyConnection() {
588 m_connection
.reset();
591 void MainWindow::icsDisconnect() {
597 void MainWindow::testConnect() {
598 Settings s_ics
= settings().group("ics");
599 if (s_ics
["username"]) {
600 QString username
= s_ics
["username"].value
<QString
>();
601 QString password
= (s_ics
["password"] | "");
602 QString host
= (s_ics
["icsHost"] | "freechess.org");
603 quint16 port
= (s_ics
["icsPort"] | 5000);
604 createConnection(username
, password
, host
, port
, QString(), QString() );
610 void MainWindow::onEstablishConnection() {
611 // std::cout << "connection established" << std::endl;
614 void MainWindow::onConnectionError(int ) {
615 // std::cout << "connection error (" << code << ")" << std::endl;
618 void MainWindow::onHostLookup() {
619 // std::cout << "hostLookup..." << std::flush;
622 void MainWindow::onHostFound() {
623 // std::cout << "found" << std::endl;
627 void MainWindow::sendLogin() {
628 // std::cout << "sending username" << std::endl;
629 // connection->sendText(connection->username());
632 void MainWindow::sendBlankPassword() {
633 m_connection
->sendText("");
636 void MainWindow::prompt() {
637 if (!m_connection
->initialized()) {
638 m_connection
->startup();
639 m_connection
->setInitialized();
643 void MainWindow::newGame() {
644 StatePtr pos
= ui().position();
645 scoped_ptr
<NewGame
> dialog(new NewGame(this));
646 if (dialog
->exec() == QDialog::Accepted
) {
647 if (!newGame(dialog
->variant(), StatePtr(), dialog
->newTab()))
648 QMessageBox::information(this, i18n("Error"), i18n("Error creating game"));
652 void MainWindow::quit() {
656 void MainWindow::flipView() {
660 void MainWindow::toggleConsole() {
661 if (console_dock
->isVisible())
662 console_dock
->hide();
664 console_dock
->show();
665 console_dock
->setFocus(Qt::MouseFocusReason
666 /*Qt::ActiveWindowFocusReason*/ /*Qt::OtherFocusReason*/);
670 void MainWindow::toggleMoveList() {
671 if (movelist_dock
->isVisible())
672 movelist_dock
->hide();
674 movelist_dock
->show();
675 movelist_dock
->setFocus(Qt::OtherFocusReason
);
680 void MainWindow::displayMessage(const QString
& msg
) {
681 Q_UNUSED(msg
); // TODO
682 // statusBar()->message(msg, 2000);
685 void MainWindow::displayErrorMessage(ErrorCode code
) {
688 displayMessage(i18n("Illegal move"));
693 void MainWindow::flash() {
694 if( !isAncestorOf(QApplication::focusWidget()) )
699 void MainWindow::prefHighlight() {
700 PrefHighlight dialog
;
701 int result
= dialog
.exec();
702 if (result
== QDialog::Accepted
) {
708 void MainWindow::preferences() {
709 Preferences
dialog(ui().currentVariant());
710 int result
= dialog
.exec();
711 if (result
== QDialog::Accepted
)
715 void MainWindow::settingsChanged() {
716 ui().reloadSettings();