Removed all promotion stuff from the menu.
[tagua/yd.git] / src / mainwindow.cpp
blob60af7dfbfa64a9351787bf902b8a08fb90fdf8be
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "mainwindow.h"
12 #include <boost/scoped_ptr.hpp>
13 #include <kaction.h>
14 #include <kstandardaction.h>
15 #include <kactioncollection.h>
16 #include <kicon.h>
17 #include <klocale.h>
18 #include <kurl.h>
19 #include <kfiledialog.h>
20 #include <kio/netaccess.h>
21 #include <kmessagebox.h>
22 #include <kmenubar.h>
23 #include <QKeySequence>
24 #include <QStackedWidget>
25 #include <QDockWidget>
26 #include <QCloseEvent>
27 #include <QTextStream>
28 #include <QTextCodec>
29 #include <ktabwidget.h>
30 #include "chesstable.h"
31 #include "console.h"
32 #include "clock.h"
33 #include "newgame.h"
34 #include "variants.h"
35 #include "gameinfo.h"
36 #include "controllers/editgame.h"
37 #include "controllers/editposition.h"
38 #include "engineinfo.h"
39 #include "movelist_table.h"
40 #include "icsconnection.h"
41 #include "qconnect.h"
42 #include "mastersettings.h"
43 #include "flash.h"
44 #include "foreach.h"
45 #include "pgnparser.h"
46 #include "pref_highlight.h"
47 #include "pref_preferences.h"
49 using namespace Qt;
50 using namespace boost;
52 MainWindow::~MainWindow() {
53 delete console;
54 qApp->quit();
57 MainWindow::MainWindow(const QString& variant)
58 : KXmlGuiWindow(0) {
59 setObjectName("tagua_main");
60 m_main = new KTabWidget(this);
61 setCentralWidget(m_main);
63 m_movelist_stack = new QStackedWidget;
65 connect(m_main, SIGNAL(currentChanged(int)),
66 this, SLOT(changeTab(int)));
67 connect(m_main, SIGNAL(closeTab()),
68 this, SLOT(closeTab()));
70 movelist_dock = new QDockWidget(this);
71 movelist_dock->setWidget(m_movelist_stack);
72 movelist_dock->setWindowTitle(i18n("Move list"));
73 movelist_dock->setObjectName("move_list");
74 addDockWidget(Qt::LeftDockWidgetArea, movelist_dock, Qt::Vertical);
75 movelist_dock->show();
77 ChessTable* board = new ChessTable;
79 board->setFocus();
81 console_dock = new QDockWidget(this);
82 console = new Console(0, i18n("FICS Connection"));
83 console_dock->setWidget(console);
84 console_dock->setFocusProxy(console);
85 console_dock->setWindowTitle(i18n("Console"));
86 console_dock->setObjectName("console");
87 addDockWidget(Qt::BottomDockWidgetArea, console_dock, Qt::Horizontal);
88 console_dock->setWindowFlags(console_dock->windowFlags() & ~Qt::WindowStaysOnTopHint);
89 console_dock->show();
91 connect(board, SIGNAL(error(ErrorCode)), this, SLOT(displayErrorMessage(ErrorCode)));
92 //BROKEN connect(board->clock(), SIGNAL(labelClicked(int)), &ui(), SLOT(setTurn(int)));
94 // start in edit game mode
95 newGame(variant, AbstractPosition::Ptr());
97 setupActions();
98 setupGUI();
99 setupEngineMenu();
100 updatePromotionType();
103 ChessTable* MainWindow::table() {
104 return qobject_cast<ChessTable*>(m_main->currentWidget());
107 KAction* MainWindow::installRegularAction(const QString& name, const KIcon& icon, const QString& text, QObject* obj, const char* slot) {
108 KAction* temp = new KAction(icon, text, this);
109 actionCollection()->addAction(name, temp);
110 connect(temp, SIGNAL(triggered(bool)), obj, slot);
111 return temp;
114 void MainWindow::setupEngineMenu() {
115 QMenu* engine_menu = 0;
116 SettingArray engine_settings = settings().group("engines").array("engine");
117 foreach (Settings s, engine_settings) {
118 if (!engine_menu) {
119 // this way the menu is created only if there is at least one engine
120 engine_menu = menuBar()->addMenu(i18n("E&ngines"));
123 QString name;
124 EngineDetails engine_details;
125 s["name"] >> engine_details.name;
126 s["path"] >> engine_details.path;
127 engine_details.type = EngineDetails::typeFromName(s["type"].value<QString>());
128 if (s["work-path"])
129 s["work-path"] >> engine_details.workPath;
131 kDebug() << "creating engine " << engine_details.name << endl;
132 EngineInfo* engine = new EngineInfo(engine_details, ui());
134 m_engines.push_back(engine);
136 QMenu* menu = engine_menu->addMenu(engine_details.name);
139 KAction* play_white = new KAction(i18n("Play as &white"), this);
140 play_white->setCheckable(true);
141 connect(play_white, SIGNAL(triggered()), engine, SLOT(playAsWhite()));
142 menu->addAction(play_white);
145 KAction* play_black = new KAction(i18n("Play as &black"), this);
146 play_black->setCheckable(true);
147 connect(play_black, SIGNAL(triggered()), engine, SLOT(playAsBlack()));
148 menu->addAction(play_black);
150 #if 0 // disable analysis for the moment
152 KAction* analyze = new KAction(i18n("&Analyze"), this);
153 analyze->setCheckable(true);
154 connect(analyze, SIGNAL(triggered()), engine, SLOT(analyze()));
155 menu->addAction(analyze);
157 #endif
161 void MainWindow::setupActions() {
162 KStandardAction::openNew(this, SLOT(newGame()), actionCollection());
163 KStandardAction::open(this, SLOT(loadGame()), actionCollection());
164 KStandardAction::quit(this, SLOT(quit()), actionCollection());
166 installRegularAction("back", KIcon("go-previous"), i18n("&Back"), &ui(), SLOT(back()));
167 installRegularAction("forward", KIcon("go-next"), i18n("&Forward"), &ui(), SLOT(forward()));
168 installRegularAction("begin", KIcon("go-first"), i18n("Be&gin"), &ui(), SLOT(gotoFirst()));
169 installRegularAction("end", KIcon("go-last"), i18n("&End"), &ui(), SLOT(gotoLast()));
170 installRegularAction("connect", KIcon("connection-established"), i18n("&Connect"), this, SLOT(icsConnect()));
171 installRegularAction("disconnect", KIcon("connect-no"), i18n("&Disconnect"), this, SLOT(icsDisconnect()));
173 KStandardAction::undo(&ui(), SLOT(undo()), actionCollection());
174 KStandardAction::redo(&ui(), SLOT(redo()), actionCollection());
176 installRegularAction("pgnCopy", KIcon("edit-copy"), i18n("Copy PGN"), this, SLOT(pgnCopy()));
177 installRegularAction("pgnPaste", KIcon("edit-paste"), i18n("Paste PGN"), this, SLOT(pgnPaste()));
178 installRegularAction("editPosition", KIcon("edit"), i18n("&Edit position"), this, SLOT(editPosition()));
179 installRegularAction("clearBoard", KIcon("edit-delete"), i18n("&Clear board"), &ui(), SLOT(clearBoard()));
180 installRegularAction("setStartingPosition", KIcon("contents"), i18n("&Set starting position"),
181 &ui(), SLOT(setStartingPosition()));
182 installRegularAction("copyPosition", KIcon(), i18n("&Copy position"), &ui(), SLOT(copyPosition()));
183 installRegularAction("pastePosition", KIcon(), i18n("&Paste position"), &ui(), SLOT(pastePosition()));
184 installRegularAction("flip", KIcon("rotate"), i18n("&Flip view"), this, SLOT(flipView()));
185 installRegularAction("toggleConsole", KIcon("openterm"), i18n("Toggle &console"), this, SLOT(toggleConsole()));
186 installRegularAction("toggleMoveList", KIcon("view_text"), i18n("Toggle &move list"), this, SLOT(toggleMoveList()));
187 installRegularAction("configure", KIcon("configure"), i18n("&Configure Tagua..."), this, SLOT(preferences()));
190 void MainWindow::updatePromotionType() {
191 // TODO: I'm removing this code because it causes a crash
192 // and I don't want to investigate further, since the promotion
193 // stuff needs to be changed completely.
194 #if 0
195 int ptype = m_ui.promotionType();
196 if (ptype == 0)
197 m_promote_group->setEnabled(false);
198 else {
199 m_promote_group->setEnabled(true);
200 switch(ptype) {
201 case QUEEN:
202 m_promote_queen->setChecked(true);
203 break;
204 case ROOK:
205 m_promote_rook->setChecked(true);
206 break;
207 case BISHOP:
208 m_promote_bishop->setChecked(true);
209 break;
210 case KNIGHT:
211 m_promote_knight->setChecked(true);
212 break;
213 default:
214 m_promote_group->setEnabled(false);
218 std::cout << "do promotion: " << m_ui.doPromotion() << std::endl;
219 m_do_promotion->setChecked(m_ui.doPromotion());
220 #endif
223 void MainWindow::readSettings() { }
224 void MainWindow::writeSettings() { }
226 void MainWindow::closeEvent(QCloseEvent* e) {
227 e->accept();
228 writeSettings();
229 delete this;
233 void MainWindow::keyPressEvent(QKeyEvent* event) {
234 if (event->key() == Qt::Key_F5) {
235 ui().createCtrlAction();
239 void MainWindow::keyReleaseEvent(QKeyEvent* event) {
240 if (event->key() == Qt::Key_F5) {
241 ui().destroyCtrlAction();
245 void MainWindow::changeTab(int index) {
246 m_ui.setCurrentTab(m_main->currentWidget());
247 m_movelist_stack->setCurrentIndex(index);
248 updatePromotionType();
251 void MainWindow::closeTab() {
252 if (m_main->count() > 1) {
253 ChessTable* old_board = table();
254 m_ui.removeController(old_board);
255 m_movelist_stack->removeWidget(
256 m_movelist_stack->widget(m_main->currentIndex()));
257 m_main->removeTab(m_main->currentIndex());
259 delete old_board;
261 if (m_main->count() <= 1) {
262 m_main->setTabBarHidden(true);
265 // update ui controller (just in case...)
266 m_ui.setCurrentTab(m_main->currentWidget());
270 void MainWindow::createTab(ChessTable* board, const shared_ptr<Controller>& controller,
271 const QString& caption, int index) {
272 if (index == -1)
273 index = m_main->addTab(board, caption);
274 else
275 m_main->insertTab(index, board, caption);
277 m_main->setCurrentIndex(index);
278 m_ui.addController(board, controller);
279 m_ui.setCurrentTab(board);
280 m_movelist_stack->addWidget(board->moveListTable());
281 m_movelist_stack->setCurrentIndex(index);
282 if (m_main->count() > 1) m_main->setTabBarHidden(false);
286 void MainWindow::cleanupGame(const QString& what, const QString& result) {
287 Q_UNUSED(what);
288 Q_UNUSED(result);
290 cleanupGame();
293 void MainWindow::cleanupGame() {
294 ui().detach();
295 ui().end();
299 bool MainWindow::newGame(const QString& variantName, AbstractPosition::Ptr startingPos) {
300 VariantInfo* variant = Variant::variant(variantName);
301 if (!variant) {
302 variant = Variant::variant("chess");
305 if (variant) {
306 ChessTable* board = new ChessTable;
307 shared_ptr<Controller> controller(new EditGameController(
308 board, variant, startingPos));
309 createTab(board, controller,
310 QString("Editing %1 game").arg(variant->name().toLower()));
311 return true;
313 else return false;
317 void MainWindow::editPosition() {
318 //BROKEN
319 #if 0
320 shared_ptr<Controller> controller(new EditPositionController(table(), ChessVariant::info()));
321 m_main->setTabText(m_main->currentIndex(), "Editing chess position");
322 ui().setController(controller);
323 #endif
326 void MainWindow::setupGame(const GameInfo* gameInfo, const PositionInfo& style12) {
327 QString variantCode = gameInfo->variant();
328 VariantInfo* variant = Variant::variant(variantCode);
329 shared_ptr<EditGameController> controller(new EditGameController(
330 table(), variant));
331 Q_ASSERT(style12.relation == PositionInfo::NotMyMove ||
332 style12.relation == PositionInfo::MyMove);
334 // set opponent side
335 int side = (style12.relation == PositionInfo::MyMove ^ style12.turn == 0) ? 0 : 1;
337 if (controller->addICSPlayer(side, style12.gameNumber, m_connection)) {
338 ui().setController(controller);
339 table()->setPlayers(gameInfo->white(), gameInfo->black());
340 m_main->setTabText(m_main->currentIndex(),
341 QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
342 .arg(style12.blackPlayer));
346 void MainWindow::setupExaminedGame(const GameInfo* /*gameInfo*/, const PositionInfo& style12) {
347 shared_ptr<EditGameController> controller(new EditGameController(
348 table(), Variant::variant("chess")));
349 if (controller->setExaminationMode(style12.gameNumber, m_connection)) {
350 table()->setPlayers(Player(style12.whitePlayer, -1),
351 Player(style12.blackPlayer, -1));
352 ui().setController(controller);
353 m_main->setTabText(m_main->currentIndex(),
354 QString("Examining - %1 vs %2").arg(style12.whitePlayer)
355 .arg(style12.blackPlayer));
360 void MainWindow::setupObservedGame(const GameInfo* g, const PositionInfo& style12) {
361 std::auto_ptr<ChessTable> board(new ChessTable);
363 shared_ptr<EditGameController> controller(new EditGameController(
364 board.get(), Variant::variant(g->variant())));
365 if (controller->setObserveMode(style12.gameNumber, m_connection)) {
366 board->setPlayers(Player(style12.whitePlayer, -1),
367 Player(style12.blackPlayer, -1));
368 // ui().setController(controller);
369 //std::cout << "adding tab" << std::endl;
370 createTab(board.get(), controller,
371 QString("Observing - %1 vs %2").arg(style12.whitePlayer)
372 .arg(style12.blackPlayer));
373 board.release();
377 void MainWindow::setupPGN(const QString& s) {
378 PGN pgn(s);
380 std::map<QString, QString>::const_iterator var = pgn.m_tags.find("Variant");
381 VariantInfo *variant;
383 if(var == pgn.m_tags.end())
384 variant = Variant::variant("Chess");
385 else if(!(variant = Variant::variant(var->second))) {
386 std::cout << " --> MainWindow::setupPGN: Error, no such variant " << var->second << std::endl;
387 return;
390 shared_ptr<EditGameController> controller(new EditGameController(
391 table(), variant));
392 ui().setController(controller);
393 controller->loadPGN(pgn);
395 // table()->setPlayers(gameInfo->white(), gameInfo->black());
396 // m_main->setTabText(m_main->currentIndex(),
397 // QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
398 // .arg(style12.blackPlayer));
401 bool MainWindow::openFile(const QString& filename) {
402 QFileInfo info(filename);
404 if(info.isDir()) {
405 KMessageBox::sorry(this, i18n("You have specified a folder"), i18n("Error"));
406 return false;
409 if(!info.exists() || !info.isFile()) {
410 KMessageBox::sorry(this, i18n("The specified file does not exist"), i18n("Error"));
411 return false;
414 QFile file(filename);
416 if(!file.open(QIODevice::ReadOnly)) {
417 KMessageBox::sorry(this, i18n("You do not have read permission to this file."), i18n("Error"));
418 return false;
421 QTextStream stream(&file);
422 QTextCodec *codec;
423 codec = QTextCodec::codecForLocale();
424 stream.setCodec(codec);
426 setupPGN(stream.readAll());
427 //ui().pgnPaste(stream.readAll());
428 return true;
431 void MainWindow::loadGame() {
432 KUrl url = KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Open PGN file"));
434 if(url.isEmpty())
435 return;
437 QString tmp_file;
438 if (KIO::NetAccess::download(url, tmp_file, this)) {
439 openFile(tmp_file);
440 KIO::NetAccess::removeTempFile(tmp_file);
442 else
443 KMessageBox::error(this, KIO::NetAccess::lastErrorString());
446 void MainWindow::createConnection(const QString& username, const QString& password,
447 const QString& host, quint16 port,
448 const QString& timeseal, const QString& timeseal_cmd) {
449 m_connection = shared_ptr<ICSConnection>(new ICSConnection);
451 connect(m_connection.get(), SIGNAL(established()), this, SLOT(onEstablishConnection()));
452 connect(m_connection.get(), SIGNAL(hostLookup()), this, SLOT(onHostLookup()));
453 connect(m_connection.get(), SIGNAL(hostFound()), this, SLOT(onHostFound()));
455 connect(m_connection.get(), SIGNAL(receivedLine(QString, int)), console, SLOT(displayText(QString, int)));
456 connect(m_connection.get(), SIGNAL(receivedText(QString, int)), console, SLOT(displayText(QString, int)));
458 connect(console, SIGNAL(receivedInput(const QString&)), m_connection.get(), SLOT(sendText(const QString&)));
459 connect(console, SIGNAL(notify()), this, SLOT(flash()));
461 connect(m_connection.get(), SIGNAL(loginPrompt()), this, SLOT(sendLogin()));
462 connect(m_connection.get(), SIGNAL(registeredNickname()), this, SLOT(sendBlankPassword()));
463 connect(m_connection.get(), SIGNAL(prompt()), this, SLOT(prompt()));
466 connect(m_connection.get(), SIGNAL(creatingExaminedGame(const GameInfo*, const PositionInfo&)),
467 this, SLOT(setupExaminedGame(const GameInfo*, const PositionInfo&)));
468 connect(m_connection.get(), SIGNAL(endingExaminedGame(int)), this, SLOT(cleanupGame()));
470 connect(m_connection.get(), SIGNAL(creatingObservedGame(const GameInfo*, const PositionInfo&)),
471 this, SLOT(setupObservedGame(const GameInfo*, const PositionInfo&)));
472 connect(m_connection.get(), SIGNAL(endingObservedGame(int)), this, SLOT(cleanupGame()));
475 connect(m_connection.get(), SIGNAL(creatingGame(const GameInfo*, const PositionInfo&)),
476 this, SLOT(setupGame(const GameInfo*, const PositionInfo&)));
477 connect(m_connection.get(), SIGNAL(endingGame(const QString&, const QString&)),
478 this, SLOT(cleanupGame(const QString&, const QString&)));
479 connect(m_connection.get(), SIGNAL(notification()), this, SLOT(flash()));
481 m_connection->establish(host.toAscii().constData(), port, timeseal, timeseal_cmd);
482 console->show();
484 // send username / password combination
485 if (!username.isEmpty()) {
486 m_connection->sendText(username);
487 m_connection->sendText(password);
490 quickConnectDialog.reset();
493 void MainWindow::icsConnect() {
494 quickConnectDialog = shared_ptr<QConnect>(new QConnect(this));
495 connect(quickConnectDialog.get(),
496 SIGNAL(acceptConnection(const QString&,
497 const QString&,
498 const QString&,
499 quint16,
500 const QString&,
501 const QString&)),
502 this,
503 SLOT(createConnection(const QString&,
504 const QString&,
505 const QString&,
506 quint16,
507 const QString&,
508 const QString&)));
509 quickConnectDialog->show();
512 void MainWindow::destroyConnection() {
513 m_connection.reset();
516 void MainWindow::icsDisconnect() {
517 destroyConnection();
518 console->hide();
519 console->clear();
522 void MainWindow::testConnect() {
523 Settings s_ics = settings().group("ics");
524 if (s_ics["username"]) {
525 QString username = s_ics["username"].value<QString>();
526 QString password = (s_ics["password"] | "");
527 QString host = (s_ics["icsHost"] | "freechess.org");
528 quint16 port = (s_ics["icsPort"] | 5000);
529 createConnection(username, password, host, port, QString(), QString() );
531 else icsConnect();
535 void MainWindow::onEstablishConnection() {
536 // std::cout << "connection established" << std::endl;
539 void MainWindow::onConnectionError(int ) {
540 // std::cout << "connection error (" << code << ")" << std::endl;
543 void MainWindow::onHostLookup() {
544 // std::cout << "hostLookup..." << std::flush;
547 void MainWindow::onHostFound() {
548 // std::cout << "found" << std::endl;
552 void MainWindow::sendLogin() {
553 // std::cout << "sending username" << std::endl;
554 // connection->sendText(connection->username());
557 void MainWindow::sendBlankPassword() {
558 std::cout << "sending blank password" << std::endl;
559 m_connection->sendText("");
562 void MainWindow::prompt() {
563 if (!m_connection->initialized()) {
564 m_connection->startup();
565 m_connection->setInitialized();
569 void MainWindow::newGame() {
570 AbstractPosition::Ptr pos = ui().position();
571 scoped_ptr<NewGame> dialog(new NewGame(this, pos));
572 if (dialog->exec() == QDialog::Accepted) {
573 if(dialog->isCustom()) {
574 VariantInfo *vi = Variant::variant(dialog->variant());
575 std::cout << "vi[" << dialog->variant() << "] = " << vi << std::endl;
576 pos = vi->createCustomPosition(dialog->customOptions());
577 pos->setup();
579 else if (!dialog->playFromCurrent())
580 pos = AbstractPosition::Ptr();
581 if (!newGame(dialog->variant(), pos))
582 QMessageBox::information(this, tr("Error"), tr("Variant not implemented, yet"));
586 void MainWindow::quit() {
587 delete this;
590 void MainWindow::flipView() {
591 table()->flip();
594 void MainWindow::toggleConsole() {
595 if (console_dock->isVisible())
596 console_dock->hide();
597 else {
598 console_dock->show();
599 console_dock->setFocus(Qt::MouseFocusReason
600 /*Qt::ActiveWindowFocusReason*/ /*Qt::OtherFocusReason*/);
604 void MainWindow::toggleMoveList() {
605 if (movelist_dock->isVisible())
606 movelist_dock->hide();
607 else {
608 movelist_dock->show();
609 movelist_dock->setFocus(Qt::OtherFocusReason);
614 void MainWindow::displayMessage(const QString& msg) {
615 Q_UNUSED(msg); // TODO
616 // statusBar()->message(msg, 2000);
619 void MainWindow::displayErrorMessage(ErrorCode code) {
620 switch(code) {
621 case InvalidMove:
622 displayMessage(tr("Illegal move"));
623 break;
627 void MainWindow::flash() {
628 if( !isAncestorOf(QApplication::focusWidget()) )
629 Flash::flash(this);
632 #if 0
633 void MainWindow::prefHighlight() {
634 PrefHighlight dialog;
635 int result = dialog.exec();
636 if (result == QDialog::Accepted) {
637 dialog.apply();
640 #endif
642 void MainWindow::preferences() {
643 Preferences dialog(ui().currentVariant());
644 int result = dialog.exec();
645 if (result == QDialog::Accepted)
646 dialog.apply();