1 - PGN load confused after returning from variations - gamestate issue ?
4 - gnushogi engine gets confused when moving through history => generic pb ?
5 - tooltips for figurines, for people who can't read kanji
6 - allow for more complex moves (eg. Lion in Chu Shogi)
7 -> maybe by splitting target square, so the piece gets all different
8 moves in one click, depending on which part of the square is hit ?
9 - allow to setup and play problems (tsume shogi)
12 - engine options (eg. select difficulty level)
13 - do not allow selection of more than 1 engine for the same side
14 - allow to declare engines system-wide
17 - pools overlap when too many pieces were captured
18 - decorated move could show captured piece
21 - gnushogi engine should catch "Illegal move: " notices from gnushogi
22 - engine should detect endgame conditions from gnushogi:
23 "Drawn game!" "Black mates!"
24 (gnushogi only reports a draw on one side !?)
28 - implement ACS protocol and shogi-server extended commands
29 http://www.computer-shogi.org/protocol/tcp_ip_server_11_e.html
30 http://shogi-server.sourceforge.jp/protocol.html
32 fetching games from the net for learning:
33 - http://play.chessvariants.org/
34 - http://brainking.com/