2 Copyright (c) 2006-2007 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006-2007 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
11 #include "mainwindow.h"
12 #include <boost/scoped_ptr.hpp>
14 #include <QKeySequence>
15 #include <QStackedWidget>
16 #include <QDockWidget>
17 #include <QCloseEvent>
18 #include <QTextStream>
22 #include <KStandardAction>
23 #include <KActionCollection>
26 #include <KFileDialog>
27 #include <kio/netaccess.h>
28 #include <KMessageBox>
30 #include <KTemporaryFile>
32 #include <core/color.h>
33 #include <core/state.h>
36 #include "actioncollection.h"
37 #include "chesstable.h"
43 #include "controllers/editgame.h"
44 #include "controllers/editposition.h"
45 #include "engineinfo.h"
46 #include "movelist_table.h"
47 #include "icsconnection.h"
49 #include "mastersettings.h"
52 #include "pgnparser.h"
53 #include "pref_highlight.h"
54 #include "pref_preferences.h"
55 #include "tabwidget.h"
58 using namespace boost
;
60 MainWindow::~MainWindow() {
65 MainWindow::MainWindow(const QString
& variant
)
67 , m_ui(actionCollection()) {
68 setObjectName("tagua_main");
69 m_main
= new TabWidget(this);
70 m_main
->setTabBarHidden(true);
71 setCentralWidget(m_main
);
73 m_movelist_stack
= new QStackedWidget
;
75 connect(m_main
, SIGNAL(currentChanged(int)),
76 this, SLOT(changeTab(int)));
77 connect(m_main
, SIGNAL(closeTab()),
78 this, SLOT(closeTab()));
80 movelist_dock
= new QDockWidget(this);
81 movelist_dock
->setWidget(m_movelist_stack
);
82 movelist_dock
->setWindowTitle(i18n("Move list"));
83 movelist_dock
->setObjectName("move_list");
84 addDockWidget(Qt::LeftDockWidgetArea
, movelist_dock
, Qt::Vertical
);
85 movelist_dock
->show();
87 Variant
* v
= Variants::self().create(variant
);
88 ChessTable
* board
= new ChessTable(v
);
92 console_dock
= new QDockWidget(this);
93 console
= new Console(0, i18n("FICS Connection"));
94 console_dock
->setWidget(console
);
95 console_dock
->setFocusProxy(console
);
96 console_dock
->setWindowTitle(i18n("Console"));
97 console_dock
->setObjectName("console");
98 addDockWidget(Qt::BottomDockWidgetArea
, console_dock
, Qt::Horizontal
);
99 console_dock
->setWindowFlags(console_dock
->windowFlags() & ~Qt::WindowStaysOnTopHint
);
100 console_dock
->show();
102 settings().onChange(this, "settingsChanged");
104 connect(board
, SIGNAL(error(ErrorCode
)), this, SLOT(displayErrorMessage(ErrorCode
)));
110 // start in edit game mode
111 newGame(v
->name(), StatePtr(), true);
112 updateVariantActions();
115 ChessTable
* MainWindow::table() {
116 return qobject_cast
<ChessTable
*>(m_main
->currentWidget());
119 KAction
* MainWindow::installRegularAction(const QString
& name
, const KIcon
& icon
, const QString
& text
, QObject
* obj
, const char* slot
) {
120 KAction
* temp
= new KAction(icon
, text
, this);
121 actionCollection()->addAction(name
, temp
);
122 connect(temp
, SIGNAL(triggered(bool)), obj
, slot
);
126 void MainWindow::setupEngineMenu() {
127 QMenu
* engine_menu
= 0;
128 SettingArray engine_settings
= settings().group("engines").array("engine");
129 foreach (Settings s
, engine_settings
) {
131 // this way the menu is created only if there is at least one engine
132 engine_menu
= menuBar()->addMenu(i18n("E&ngines"));
136 EngineDetails engine_details
;
137 engine_details
.load(s
);
139 EngineInfo
* engine
= new EngineInfo(engine_details
, ui());
141 m_engines
.push_back(engine
);
143 QMenu
* menu
= engine_menu
->addMenu(engine_details
.name
);
146 KAction
* play_white
= new KAction(i18n("Play as &white"), this);
147 play_white
->setCheckable(true);
148 connect(play_white
, SIGNAL(triggered()), engine
, SLOT(playAsWhite()));
149 menu
->addAction(play_white
);
152 KAction
* play_black
= new KAction(i18n("Play as &black"), this);
153 play_black
->setCheckable(true);
154 connect(play_black
, SIGNAL(triggered()), engine
, SLOT(playAsBlack()));
155 menu
->addAction(play_black
);
157 #if 0 // disable analysis for the moment
159 KAction
* analyze
= new KAction(i18n("&Analyze"), this);
160 analyze
->setCheckable(true);
161 connect(analyze
, SIGNAL(triggered()), engine
, SLOT(analyze()));
162 menu
->addAction(analyze
);
168 void MainWindow::setupActions() {
171 KStandardAction::openNew(this, SLOT(newGame()), actionCollection());
172 KStandardAction::open(this, SLOT(loadGame()), actionCollection());
173 KStandardAction::save(this, SLOT(saveGame()), actionCollection());
174 KStandardAction::saveAs(this, SLOT(saveGameAs()), actionCollection());
175 KStandardAction::quit(this, SLOT(quit()), actionCollection());
176 KStandardAction::preferences(this, SLOT(preferences()), actionCollection());
178 installRegularAction("back", KIcon("go-previous"), i18n("&Back"), &ui(), SLOT(back()));
179 installRegularAction("forward", KIcon("go-next"), i18n("&Forward"), &ui(), SLOT(forward()));
180 installRegularAction("begin", KIcon("go-first"), i18n("Be&gin"), &ui(), SLOT(gotoFirst()));
181 installRegularAction("end", KIcon("go-last"), i18n("&End"), &ui(), SLOT(gotoLast()));
182 installRegularAction("connect", KIcon("connection-established"), i18n("&Connect"), this, SLOT(icsConnect()));
183 installRegularAction("disconnect", KIcon("connect-no"), i18n("&Disconnect"), this, SLOT(icsDisconnect()));
185 KStandardAction::undo(&ui(), SLOT(undo()), actionCollection());
186 KStandardAction::redo(&ui(), SLOT(redo()), actionCollection());
188 // installRegularAction("pgnCopy", KIcon("edit-copy"), i18n("Copy PGN"), this, SLOT(pgnCopy()));
189 // installRegularAction("pgnPaste", KIcon("edit-paste"), i18n("Paste PGN"), this, SLOT(pgnPaste()));
190 installRegularAction("editPosition", KIcon("edit"), i18n("&Edit position"), this, SLOT(editPosition()));
191 installRegularAction("clearBoard", KIcon("edit-delete"), i18n("&Clear board"), &ui(), SLOT(clearBoard()));
192 installRegularAction("setStartingPosition", KIcon("contents"), i18n("&Set starting position"),
193 &ui(), SLOT(setStartingPosition()));
194 // installRegularAction("copyPosition", KIcon(), i18n("&Copy position"), &ui(), SLOT(copyPosition()));
195 // installRegularAction("pastePosition", KIcon(), i18n("&Paste position"), &ui(), SLOT(pastePosition()));
196 tmp
= installRegularAction("flip", KIcon("rotate"), i18n("&Flip view"), this, SLOT(flipView()));
197 tmp
->setShortcut(Qt::CTRL
+ Qt::Key_F
);
198 installRegularAction("toggleConsole", KIcon("openterm"), i18n("Toggle &console"), this, SLOT(toggleConsole()));
199 installRegularAction("toggleMoveList", KIcon("view_text"), i18n("Toggle &move list"), this, SLOT(toggleMoveList()));
202 void MainWindow::updateVariantActions() {
203 ActionCollection
* variant_actions
= m_ui
.variantActions();
204 unplugActionList("variantActions");
205 if (variant_actions
) {
206 plugActionList("variantActions", variant_actions
->actions());
209 WARNING("No variant actions");
213 void MainWindow::readSettings() { }
214 void MainWindow::writeSettings() { }
216 void MainWindow::closeEvent(QCloseEvent
* e
) {
223 void MainWindow::keyPressEvent(QKeyEvent
* event
) {
224 if (event
->key() == Qt::Key_F5
) {
225 ui().createCtrlAction();
229 void MainWindow::keyReleaseEvent(QKeyEvent
* event
) {
230 if (event
->key() == Qt::Key_F5
) {
231 ui().destroyCtrlAction();
235 void MainWindow::changeTab(int index
) {
236 m_ui
.setCurrentTab(m_main
->currentWidget());
237 m_movelist_stack
->setCurrentIndex(index
);
238 updateVariantActions();
241 void MainWindow::closeTab() {
242 if (m_main
->count() > 1) {
243 int old_index
= m_main
->currentIndex();
244 ChessTable
* old_board
= table();
246 int new_index
= old_index
- 1;
248 new_index
= old_index
+ 1;
249 m_main
->setCurrentIndex(new_index
);
251 m_main
->removeTab(old_index
);
252 m_movelist_stack
->removeWidget(m_movelist_stack
->widget(old_index
));
253 m_ui
.removeController(old_board
);
255 if (m_main
->count() <= 1) {
256 m_main
->setTabBarHidden(true);
259 #if 0 // this doesn't work... why?
260 ChessTable
* old_board
= table();
261 m_ui
.removeController(old_board
);
262 m_movelist_stack
->removeWidget(
263 m_movelist_stack
->widget(m_main
->currentIndex()));
264 m_main
->removeTab(m_main
->currentIndex());
268 if (m_main
->count() <= 1) {
269 m_main
->hideTabBar();
272 // update ui controller (just in case...)
273 m_ui
.setCurrentTab(m_main
->currentWidget());
278 void MainWindow::createTab(ChessTable
* board
, const shared_ptr
<Controller
>& controller
,
279 const QString
& caption
, int index
) {
281 index
= m_main
->addTab(board
, caption
);
283 m_main
->insertTab(index
, board
, caption
);
285 m_ui
.addController(board
, controller
);
286 // m_ui.setCurrentTab(board);
287 m_movelist_stack
->addWidget(board
->moveListTable());
289 m_main
->setCurrentIndex(index
);
290 m_movelist_stack
->setCurrentIndex(index
);
292 if (m_main
->count() > 1) m_main
->setTabBarHidden(false);
296 void MainWindow::cleanupGame(const QString
& what
, const QString
& result
) {
303 void MainWindow::cleanupGame() {
308 bool MainWindow::newGame(const QString
& variantName
,
309 const StatePtr
& startingPos
,
311 Variant
* variant
= Variants::self().create(variantName
);
313 WARNING("no variant " << variantName
<< " found");
314 variant
= Variants::self().create("chess");
318 ChessTable
* board
= newTab
? new ChessTable(variant
) : table();
319 QString text
= QString("Editing %1 game").arg(variant
->name().toLower());
321 shared_ptr
<Controller
> controller(
322 new EditGameController(board
, startingPos
));
324 createTab(board
, controller
, text
);
327 unplugActionList("variantActions");
328 ui().setController(controller
);
329 table()->setPlayers(Player(), Player());
330 m_main
->setTabText(m_main
->currentIndex(), text
);
335 ERROR("Could not find the chess variant");
342 void MainWindow::editPosition() {
345 shared_ptr
<Controller
> controller(new EditPositionController(table(), ChessVariant::info()));
346 m_main
->setTabText(m_main
->currentIndex(), "Editing chess position");
347 ui().setController(controller
);
351 void MainWindow::setupGame(const GameInfo
* gameInfo
, const PositionInfo
& style12
) {
352 QString variantCode
= gameInfo
->variant();
353 Variant
* variant
= Variants::self().create(variantCode
);
354 shared_ptr
<EditGameController
> controller(
355 new EditGameController(table()));
356 Q_ASSERT(style12
.relation
== PositionInfo::NotMyMove
||
357 style12
.relation
== PositionInfo::MyMove
);
360 const IColor
* turn
= style12
.position
->turn();
361 const IColor
* side
= style12
.relation
== PositionInfo::MyMove
?
362 style12
.position
->opponent(turn
) : turn
;
364 if (controller
->addICSPlayer(side
, style12
.gameNumber
, m_connection
)) {
365 ui().setController(controller
);
366 table()->setPlayers(gameInfo
->white(), gameInfo
->black());
367 m_main
->setTabText(m_main
->currentIndex(),
368 QString("FICS Game - %1 vs %2").arg(style12
.whitePlayer
)
369 .arg(style12
.blackPlayer
));
373 void MainWindow::setupExaminedGame(const GameInfo
* gameInfo
, const PositionInfo
& style12
) {
375 Variants::self().create(gameInfo
->variant()));
376 shared_ptr
<EditGameController
> controller(
377 new EditGameController(table()));
378 if (controller
->setExaminationMode(style12
.gameNumber
, m_connection
)) {
379 table()->setPlayers(Player(style12
.whitePlayer
, -1),
380 Player(style12
.blackPlayer
, -1));
381 ui().setController(controller
);
382 m_main
->setTabText(m_main
->currentIndex(),
383 QString("Examining - %1 vs %2").arg(style12
.whitePlayer
)
384 .arg(style12
.blackPlayer
));
389 void MainWindow::setupObservedGame(const GameInfo
* g
, const PositionInfo
& style12
) {
390 Variant
* variant
= Variants::self().create(g
->variant());
391 std::auto_ptr
<ChessTable
> board(new ChessTable(variant
));
393 shared_ptr
<EditGameController
> controller(
394 new EditGameController(board
.get()));
395 if (controller
->setObserveMode(style12
.gameNumber
, m_connection
)) {
396 board
->setPlayers(Player(style12
.whitePlayer
, -1),
397 Player(style12
.blackPlayer
, -1));
398 // ui().setController(controller);
399 //std::cout << "adding tab" << std::endl;
400 createTab(board
.get(), controller
,
401 QString("Observing - %1 vs %2").arg(style12
.whitePlayer
)
402 .arg(style12
.blackPlayer
));
407 void MainWindow::setupPGN(const QString
& s
) {
410 std::map
<QString
, QString
>::const_iterator var
= pgn
.m_tags
.find("Variant");
413 if (var
== pgn
.m_tags
.end()) {
414 variant
= Variants::self().create("chess");
416 else if (!(variant
= Variants::self().create(var
->second
))) {
417 std::cout
<< " --> MainWindow::setupPGN: Error, no such variant " << var
->second
<< std::endl
;
421 shared_ptr
<EditGameController
> controller(
422 new EditGameController(table()));
423 ui().setController(controller
);
424 controller
->loadPGN(pgn
);
426 // table()->setPlayers(gameInfo->white(), gameInfo->black());
427 // m_main->setTabText(m_main->currentIndex(),
428 // QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
429 // .arg(style12.blackPlayer));
432 bool MainWindow::openFile(const QString
& filename
) {
433 QFileInfo
info(filename
);
436 KMessageBox::sorry(this, i18n("You have specified a folder"), i18n("Error"));
440 if(!info
.exists() || !info
.isFile()) {
441 KMessageBox::sorry(this, i18n("The specified file does not exist"), i18n("Error"));
445 QFile
file(filename
);
447 if(!file
.open(QIODevice::ReadOnly
)) {
448 KMessageBox::sorry(this, i18n("You do not have read permission to this file."), i18n("Error"));
452 QTextStream
stream(&file
);
454 codec
= QTextCodec::codecForLocale();
455 stream
.setCodec(codec
);
457 setupPGN(stream
.readAll());
458 //ui().pgnPaste(stream.readAll());
462 void MainWindow::loadGame() {
463 KUrl url
= KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Open PGN file"));
469 if (KIO::NetAccess::download(url
, tmp_file
, this)) {
471 KIO::NetAccess::removeTempFile(tmp_file
);
474 KMessageBox::error(this, KIO::NetAccess::lastErrorString());
477 void MainWindow::saveGame() {
481 m_url
= saveGame(m_url
);
484 void MainWindow::saveGameAs() {
485 m_url
= saveGame(KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Save PGN file")));
488 KUrl
MainWindow::saveGame(const KUrl
& url
) {
492 if (!url
.isLocalFile()) {
493 // save in a temporary file
494 KTemporaryFile tmp_file
;
497 if (!KIO::NetAccess::upload(tmp_file
.fileName(), url
, this))
501 QFile
file(url
.path());
502 if (!file
.open(QIODevice::WriteOnly
))
510 void MainWindow::saveFile(QFile
& file
) {
511 QTextStream
stream(&file
);
513 codec
= QTextCodec::codecForLocale();
514 stream
.setCodec(codec
);
515 stream
<< ui().currentPGN() << "\n";
518 void MainWindow::createConnection(const QString
& username
, const QString
& password
,
519 const QString
& host
, quint16 port
,
520 const QString
& timeseal
, const QString
& timeseal_cmd
) {
521 m_connection
= shared_ptr
<ICSConnection
>(new ICSConnection
);
523 connect(m_connection
.get(), SIGNAL(established()), this, SLOT(onEstablishConnection()));
524 connect(m_connection
.get(), SIGNAL(hostLookup()), this, SLOT(onHostLookup()));
525 connect(m_connection
.get(), SIGNAL(hostFound()), this, SLOT(onHostFound()));
527 connect(m_connection
.get(), SIGNAL(receivedLine(QString
, int)), console
, SLOT(displayText(QString
, int)));
528 connect(m_connection
.get(), SIGNAL(receivedText(QString
, int)), console
, SLOT(displayText(QString
, int)));
530 connect(console
, SIGNAL(receivedInput(const QString
&)), m_connection
.get(), SLOT(sendText(const QString
&)));
531 connect(console
, SIGNAL(notify()), this, SLOT(flash()));
533 connect(m_connection
.get(), SIGNAL(loginPrompt()), this, SLOT(sendLogin()));
534 connect(m_connection
.get(), SIGNAL(registeredNickname()), this, SLOT(sendBlankPassword()));
535 connect(m_connection
.get(), SIGNAL(prompt()), this, SLOT(prompt()));
538 connect(m_connection
.get(), SIGNAL(creatingExaminedGame(const GameInfo
*, const PositionInfo
&)),
539 this, SLOT(setupExaminedGame(const GameInfo
*, const PositionInfo
&)));
540 connect(m_connection
.get(), SIGNAL(endingExaminedGame(int)), this, SLOT(cleanupGame()));
542 connect(m_connection
.get(), SIGNAL(creatingObservedGame(const GameInfo
*, const PositionInfo
&)),
543 this, SLOT(setupObservedGame(const GameInfo
*, const PositionInfo
&)));
544 connect(m_connection
.get(), SIGNAL(endingObservedGame(int)), this, SLOT(cleanupGame()));
547 connect(m_connection
.get(), SIGNAL(creatingGame(const GameInfo
*, const PositionInfo
&)),
548 this, SLOT(setupGame(const GameInfo
*, const PositionInfo
&)));
549 connect(m_connection
.get(), SIGNAL(endingGame(const QString
&, const QString
&)),
550 this, SLOT(cleanupGame(const QString
&, const QString
&)));
551 connect(m_connection
.get(), SIGNAL(notification()), this, SLOT(flash()));
553 m_connection
->establish(host
.toAscii().constData(), port
, timeseal
, timeseal_cmd
);
556 // send username / password combination
557 if (!username
.isEmpty()) {
558 m_connection
->sendText(username
);
559 m_connection
->sendText(password
);
562 quickConnectDialog
.reset();
565 void MainWindow::icsConnect() {
566 quickConnectDialog
= shared_ptr
<QConnect
>(new QConnect(this));
567 connect(quickConnectDialog
.get(),
568 SIGNAL(acceptConnection(const QString
&,
575 SLOT(createConnection(const QString
&,
581 quickConnectDialog
->show();
584 void MainWindow::destroyConnection() {
585 m_connection
.reset();
588 void MainWindow::icsDisconnect() {
594 void MainWindow::testConnect() {
595 Settings s_ics
= settings().group("ics");
596 if (s_ics
["username"]) {
597 QString username
= s_ics
["username"].value
<QString
>();
598 QString password
= (s_ics
["password"] | "");
599 QString host
= (s_ics
["icsHost"] | "freechess.org");
600 quint16 port
= (s_ics
["icsPort"] | 5000);
601 createConnection(username
, password
, host
, port
, QString(), QString() );
607 void MainWindow::onEstablishConnection() {
608 // std::cout << "connection established" << std::endl;
611 void MainWindow::onConnectionError(int ) {
612 // std::cout << "connection error (" << code << ")" << std::endl;
615 void MainWindow::onHostLookup() {
616 // std::cout << "hostLookup..." << std::flush;
619 void MainWindow::onHostFound() {
620 // std::cout << "found" << std::endl;
624 void MainWindow::sendLogin() {
625 // std::cout << "sending username" << std::endl;
626 // connection->sendText(connection->username());
629 void MainWindow::sendBlankPassword() {
630 m_connection
->sendText("");
633 void MainWindow::prompt() {
634 if (!m_connection
->initialized()) {
635 m_connection
->startup();
636 m_connection
->setInitialized();
640 void MainWindow::newGame() {
641 StatePtr pos
= ui().position();
642 scoped_ptr
<NewGame
> dialog(new NewGame(this));
643 if (dialog
->exec() == QDialog::Accepted
) {
644 if (!newGame(dialog
->variant(), StatePtr(), dialog
->newTab()))
645 QMessageBox::information(this, i18n("Error"), i18n("Error creating game"));
649 void MainWindow::quit() {
653 void MainWindow::flipView() {
657 void MainWindow::toggleConsole() {
658 if (console_dock
->isVisible())
659 console_dock
->hide();
661 console_dock
->show();
662 console_dock
->setFocus(Qt::MouseFocusReason
663 /*Qt::ActiveWindowFocusReason*/ /*Qt::OtherFocusReason*/);
667 void MainWindow::toggleMoveList() {
668 if (movelist_dock
->isVisible())
669 movelist_dock
->hide();
671 movelist_dock
->show();
672 movelist_dock
->setFocus(Qt::OtherFocusReason
);
677 void MainWindow::displayMessage(const QString
& msg
) {
678 Q_UNUSED(msg
); // TODO
679 // statusBar()->message(msg, 2000);
682 void MainWindow::displayErrorMessage(ErrorCode code
) {
685 displayMessage(i18n("Illegal move"));
690 void MainWindow::flash() {
691 if( !isAncestorOf(QApplication::focusWidget()) )
696 void MainWindow::prefHighlight() {
697 PrefHighlight dialog
;
698 int result
= dialog
.exec();
699 if (result
== QDialog::Accepted
) {
705 void MainWindow::preferences() {
706 Preferences
dialog(ui().currentVariant());
707 int result
= dialog
.exec();
708 if (result
== QDialog::Accepted
)
712 void MainWindow::settingsChanged() {
713 ui().reloadSettings();