Ported shogi.
[tagua/yd.git] / src / hlvariant / chess / variant.h
blob76ecc62e5a8df6bf5a81604f015a22c639578ff5
1 /*
2 Copyright (c) 2007 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2007 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #ifndef HLVARIANT__CHESS__VARIANT_H
12 #define HLVARIANT__CHESS__VARIANT_H
14 #include "movegenerator.h"
15 #include "serializer.h"
16 #include "export.h"
17 #include "option.h"
18 #include "../animator.h"
19 #include "../movefactory.h"
21 class VariantInfo;
23 namespace HLVariant {
24 namespace Chess {
26 struct TAGUA_EXPORT Variant {
27 typedef GameState<CustomBoard<8, 8, Piece>, Move> GameState;
28 typedef LegalityCheck<GameState> LegalityCheck;
29 typedef MoveGenerator<LegalityCheck> MoveGenerator;
30 typedef Serializer<MoveGenerator> Serializer;
31 typedef SimpleAnimator<Variant> Animator;
32 typedef MoveFactory<GameState> MoveFactory;
34 static const bool hasICS = true;
35 static const bool m_simple_moves = false;
36 static const char *m_name;
37 static const char *m_theme_proxy;
39 static int moveListLayout() { return 0; }
41 static VariantInfo* static_chess_variant;
42 static VariantInfo* info();
43 static OptList positionOptions() { return OptList(); }
47 } // namespace Chess
48 } // namespace HLVariant
50 #endif // HLVARIANT__CHESS__VARIANT_H