2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
11 #include "mainwindow.h"
12 #include <boost/scoped_ptr.hpp>
14 #include <kstandardaction.h>
15 #include <kactioncollection.h>
19 #include <kfiledialog.h>
20 #include <kio/netaccess.h>
21 #include <kmessagebox.h>
23 #include <QKeySequence>
24 #include <QStackedWidget>
25 #include <QDockWidget>
26 #include <QCloseEvent>
27 #include <QTextStream>
29 #include <ktabwidget.h>
30 #include "chesstable.h"
34 #include "variants/variants.h"
35 #include "variants/xchess/piecetype.h"
36 #include "variants/chess.h"
38 #include "controllers/editgame.h"
39 #include "controllers/editposition.h"
40 #include "engineinfo.h"
41 #include "movelist_table.h"
42 #include "icsconnection.h"
44 #include "mastersettings.h"
47 #include "pgnparser.h"
48 #include "pref_highlight.h"
49 #include "pref_preferences.h"
52 using namespace boost
;
54 MainWindow::~MainWindow() {
59 MainWindow::MainWindow()
61 setObjectName("tagua_main");
62 m_main
= new KTabWidget(this);
63 setCentralWidget(m_main
);
65 m_movelist_stack
= new QStackedWidget
;
67 connect(m_main
, SIGNAL(currentChanged(int)),
68 this, SLOT(changeTab(int)));
69 connect(m_main
, SIGNAL(closeTab()),
70 this, SLOT(closeTab()));
72 movelist_dock
= new QDockWidget(this);
73 movelist_dock
->setWidget(m_movelist_stack
);
74 movelist_dock
->setWindowTitle(i18n("Move list"));
75 movelist_dock
->setObjectName("move_list");
76 addDockWidget(Qt::LeftDockWidgetArea
, movelist_dock
, Qt::Vertical
);
77 movelist_dock
->show();
79 ChessTable
* board
= new ChessTable
;
83 console_dock
= new QDockWidget(this);
84 console
= new Console(0, i18n("FICS Connection"));
85 console_dock
->setWidget(console
);
86 console_dock
->setFocusProxy(console
);
87 console_dock
->setWindowTitle(i18n("Console"));
88 console_dock
->setObjectName("console");
89 addDockWidget(Qt::BottomDockWidgetArea
, console_dock
, Qt::Horizontal
);
90 console_dock
->setWindowFlags(console_dock
->windowFlags() & ~Qt::WindowStaysOnTopHint
);
93 connect(board
, SIGNAL(error(ErrorCode
)), this, SLOT(displayErrorMessage(ErrorCode
)));
94 //BROKEN connect(board->clock(), SIGNAL(labelClicked(int)), &ui(), SLOT(setTurn(int)));
96 // start in edit game mode
97 newGame("chess", AbstractPosition::Ptr());
102 updatePromotionType();
105 ChessTable
* MainWindow::table() {
106 return qobject_cast
<ChessTable
*>(m_main
->currentWidget());
109 KAction
* MainWindow::addPromotionAction(const QString
& name
, const QString
& text
, const char* uiSlot
) {
110 KAction
* temp
= new KAction(KIcon(name
), text
, this);
111 temp
->setCheckable(true);
112 connect(temp
, SIGNAL(triggered(bool)), &ui(), uiSlot
);
113 m_promote_group
->addAction(temp
);
114 actionCollection()->addAction(name
, temp
);
118 KAction
* MainWindow::installRegularAction(const QString
& name
, const KIcon
& icon
, const QString
& text
, QObject
* obj
, const char* slot
) {
119 KAction
* temp
= new KAction(icon
, text
, this);
120 actionCollection()->addAction(name
, temp
);
121 connect(temp
, SIGNAL(triggered(bool)), obj
, slot
);
125 void MainWindow::setupEngineMenu() {
126 QMenu
* engine_menu
= 0;
127 SettingArray engine_settings
= settings().group("engines").array("engine");
128 foreach (Settings s
, engine_settings
) {
130 // this way the menu is created only if there is at least one engine
131 engine_menu
= menuBar()->addMenu(i18n("E&ngines"));
135 EngineDetails engine_details
;
136 s
["name"] >> engine_details
.name
;
137 s
["path"] >> engine_details
.path
;
138 engine_details
.type
= EngineDetails::typeFromName(s
["type"].value
<QString
>());
140 s
["work-path"] >> engine_details
.workPath
;
142 kDebug() << "creating engine " << engine_details
.name
<< endl
;
143 EngineInfo
* engine
= new EngineInfo(engine_details
, ui());
145 m_engines
.push_back(engine
);
147 QMenu
* menu
= engine_menu
->addMenu(engine_details
.name
);
150 KAction
* play_white
= new KAction(i18n("Play as &white"), this);
151 connect(play_white
, SIGNAL(triggered()), engine
, SLOT(playAsWhite()));
152 menu
->addAction(play_white
);
155 KAction
* play_black
= new KAction(i18n("Play as &black"), this);
156 connect(play_black
, SIGNAL(triggered()), engine
, SLOT(playAsBlack()));
157 menu
->addAction(play_black
);
160 KAction
* analyze
= new KAction(i18n("&Analyze"), this);
161 analyze
->setCheckable(true);
162 connect(analyze
, SIGNAL(triggered()), engine
, SLOT(analyze()));
163 menu
->addAction(analyze
);
168 void MainWindow::setupActions() {
169 KStandardAction::openNew(this, SLOT(newGame()), actionCollection());
170 KStandardAction::open(this, SLOT(loadGame()), actionCollection());
171 KStandardAction::quit(this, SLOT(quit()), actionCollection());
173 m_promote_group
= new QActionGroup(this);
175 m_promote_queen
= addPromotionAction("promoteQueen", i18n("Promote to &queen"), SLOT(promoteToQueen()));
176 m_promote_rook
= addPromotionAction("promoteRook", i18n("Promote to &Rook"), SLOT(promoteToRook()));
177 m_promote_bishop
= addPromotionAction("promoteBishop", i18n("Promote to &Bishop"), SLOT(promoteToBishop()));
178 m_promote_knight
= addPromotionAction("promoteKnight", i18n("Promote to K&night"), SLOT(promoteToKnight()));
180 m_do_promotion
= installRegularAction("doPromotion", KIcon("favorites"), i18n("Do &promotion"), &ui(),SLOT(setDoPromotion(bool)));
181 m_do_promotion
->setCheckable(true);
183 installRegularAction("back", KIcon("go-previous"), i18n("&Back"), &ui(), SLOT(back()));
184 installRegularAction("forward", KIcon("go-next"), i18n("&Forward"), &ui(), SLOT(forward()));
185 installRegularAction("begin", KIcon("go-first"), i18n("Be&gin"), &ui(), SLOT(gotoFirst()));
186 installRegularAction("end", KIcon("go-last"), i18n("&End"), &ui(), SLOT(gotoLast()));
187 installRegularAction("connect", KIcon("connection-established"), i18n("&Connect"), this, SLOT(icsConnect()));
188 installRegularAction("disconnect", KIcon("connect-no"), i18n("&Disconnect"), this, SLOT(icsDisconnect()));
190 KStandardAction::undo(&ui(), SLOT(undo()), actionCollection());
191 KStandardAction::redo(&ui(), SLOT(redo()), actionCollection());
193 installRegularAction("pgnCopy", KIcon("edit-copy"), i18n("Copy PGN"), this, SLOT(pgnCopy()));
194 installRegularAction("pgnPaste", KIcon("edit-paste"), i18n("Paste PGN"), this, SLOT(pgnPaste()));
195 installRegularAction("editPosition", KIcon("edit"), i18n("&Edit position"), this, SLOT(editPosition()));
196 installRegularAction("clearBoard", KIcon("edit-delete"), i18n("&Clear board"), &ui(), SLOT(clearBoard()));
197 installRegularAction("setStartingPosition", KIcon("contents"), i18n("&Set starting position"),
198 &ui(), SLOT(setStartingPosition()));
199 installRegularAction("copyPosition", KIcon(), i18n("&Copy position"), &ui(), SLOT(copyPosition()));
200 installRegularAction("pastePosition", KIcon(), i18n("&Paste position"), &ui(), SLOT(pastePosition()));
201 installRegularAction("flip", KIcon("rotate"), i18n("&Flip view"), this, SLOT(flipView()));
202 installRegularAction("toggleConsole", KIcon("openterm"), i18n("Toggle &console"), this, SLOT(toggleConsole()));
203 installRegularAction("toggleMoveList", KIcon("view_text"), i18n("Toggle &move list"), this, SLOT(toggleMoveList()));
204 installRegularAction("configure", KIcon("configure"), i18n("&Configure Tagua..."), this, SLOT(preferences()));
207 void MainWindow::updatePromotionType() {
208 // TODO: I'm removing this code because it causes a crash
209 // and I don't want to investigate further, since the promotion
210 // stuff needs to be changed completely.
212 int ptype
= m_ui
.promotionType();
214 m_promote_group
->setEnabled(false);
216 m_promote_group
->setEnabled(true);
219 m_promote_queen
->setChecked(true);
222 m_promote_rook
->setChecked(true);
225 m_promote_bishop
->setChecked(true);
228 m_promote_knight
->setChecked(true);
231 m_promote_group
->setEnabled(false);
235 std::cout
<< "do promotion: " << m_ui
.doPromotion() << std::endl
;
236 m_do_promotion
->setChecked(m_ui
.doPromotion());
240 void MainWindow::readSettings() { }
241 void MainWindow::writeSettings() { }
243 void MainWindow::closeEvent(QCloseEvent
* e
) {
250 void MainWindow::keyPressEvent(QKeyEvent
* event
) {
251 if (event
->key() == Qt::Key_F5
) {
252 ui().createCtrlAction();
256 void MainWindow::keyReleaseEvent(QKeyEvent
* event
) {
257 if (event
->key() == Qt::Key_F5
) {
258 ui().destroyCtrlAction();
262 void MainWindow::changeTab(int index
) {
263 m_ui
.setCurrentTab(m_main
->currentWidget());
264 m_movelist_stack
->setCurrentIndex(index
);
265 updatePromotionType();
268 void MainWindow::closeTab() {
269 if (m_main
->count() > 1) {
270 ChessTable
* old_board
= table();
271 m_ui
.removeController(old_board
);
272 m_movelist_stack
->removeWidget(
273 m_movelist_stack
->widget(m_main
->currentIndex()));
274 m_main
->removeTab(m_main
->currentIndex());
278 if (m_main
->count() <= 1) {
279 m_main
->setTabBarHidden(true);
282 // update ui controller (just in case...)
283 m_ui
.setCurrentTab(m_main
->currentWidget());
287 void MainWindow::createTab(ChessTable
* board
, const shared_ptr
<Controller
>& controller
,
288 const QString
& caption
, int index
) {
290 index
= m_main
->addTab(board
, caption
);
292 m_main
->insertTab(index
, board
, caption
);
294 m_main
->setCurrentIndex(index
);
295 m_ui
.addController(board
, controller
);
296 m_ui
.setCurrentTab(board
);
297 m_movelist_stack
->addWidget(board
->moveListTable());
298 m_movelist_stack
->setCurrentIndex(index
);
299 if (m_main
->count() > 1) m_main
->setTabBarHidden(false);
303 void MainWindow::cleanupGame(const QString
& what
, const QString
& result
) {
310 void MainWindow::cleanupGame() {
316 bool MainWindow::newGame(const QString
& variantName
, AbstractPosition::Ptr startingPos
) {
317 VariantInfo
* variant
= Variant::variant(variantName
);
319 ChessTable
* board
= new ChessTable
;
320 shared_ptr
<Controller
> controller(new EditGameController(
321 board
, variant
, startingPos
));
322 createTab(board
, controller
,
323 QString("Editing %1 game").arg(variantName
.toLower()));
330 void MainWindow::editPosition() {
333 shared_ptr
<Controller
> controller(new EditPositionController(table(), ChessVariant::info()));
334 m_main
->setTabText(m_main
->currentIndex(), "Editing chess position");
335 ui().setController(controller
);
339 void MainWindow::setupGame(const GameInfo
* gameInfo
, const PositionInfo
& style12
) {
340 QString variantCode
= gameInfo
->variant();
341 VariantInfo
* variant
= Variant::variant(variantCode
);
342 shared_ptr
<EditGameController
> controller(new EditGameController(
344 Q_ASSERT(style12
.relation
== PositionInfo::NotMyMove
||
345 style12
.relation
== PositionInfo::MyMove
);
348 int side
= (style12
.relation
== PositionInfo::MyMove
^ style12
.turn
== 0) ? 0 : 1;
350 if (controller
->addICSPlayer(side
, style12
.gameNumber
, m_connection
)) {
351 ui().setController(controller
);
352 table()->setPlayers(gameInfo
->white(), gameInfo
->black());
353 m_main
->setTabText(m_main
->currentIndex(),
354 QString("FICS Game - %1 vs %2").arg(style12
.whitePlayer
)
355 .arg(style12
.blackPlayer
));
359 void MainWindow::setupExaminedGame(const GameInfo
* /*gameInfo*/, const PositionInfo
& style12
) {
360 shared_ptr
<EditGameController
> controller(new EditGameController(
361 table(), ChessVariant::info()));
362 if (controller
->setExaminationMode(style12
.gameNumber
, m_connection
)) {
363 table()->setPlayers(Player(style12
.whitePlayer
, -1),
364 Player(style12
.blackPlayer
, -1));
365 ui().setController(controller
);
366 m_main
->setTabText(m_main
->currentIndex(),
367 QString("Examining - %1 vs %2").arg(style12
.whitePlayer
)
368 .arg(style12
.blackPlayer
));
373 void MainWindow::setupObservedGame(const GameInfo
* g
, const PositionInfo
& style12
) {
374 std::auto_ptr
<ChessTable
> board(new ChessTable
);
376 shared_ptr
<EditGameController
> controller(new EditGameController(
377 board
.get(), Variant::variant(g
->variant())));
378 if (controller
->setObserveMode(style12
.gameNumber
, m_connection
)) {
379 board
->setPlayers(Player(style12
.whitePlayer
, -1),
380 Player(style12
.blackPlayer
, -1));
381 // ui().setController(controller);
382 //std::cout << "adding tab" << std::endl;
383 createTab(board
.get(), controller
,
384 QString("Observing - %1 vs %2").arg(style12
.whitePlayer
)
385 .arg(style12
.blackPlayer
));
390 void MainWindow::setupPGN(const QString
& s
) {
393 std::map
<QString
, QString
>::const_iterator var
= pgn
.m_tags
.find("Variant");
394 VariantInfo
*variant
;
396 if(var
== pgn
.m_tags
.end())
397 variant
= Variant::variant("Chess");
398 else if(!(variant
= Variant::variant(var
->second
))) {
399 std::cout
<< " --> MainWindow::setupPGN: Error, no such variant " << var
->second
<< std::endl
;
403 shared_ptr
<EditGameController
> controller(new EditGameController(
405 ui().setController(controller
);
406 controller
->loadPGN(pgn
);
408 // table()->setPlayers(gameInfo->white(), gameInfo->black());
409 // m_main->setTabText(m_main->currentIndex(),
410 // QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
411 // .arg(style12.blackPlayer));
414 bool MainWindow::openFile(const QString
& filename
) {
415 QFileInfo
info(filename
);
418 KMessageBox::sorry(this, i18n("You have specified a folder"), i18n("Error"));
422 if(!info
.exists() || !info
.isFile()) {
423 KMessageBox::sorry(this, i18n("The specified file does not exist"), i18n("Error"));
427 QFile
file(filename
);
429 if(!file
.open(QIODevice::ReadOnly
)) {
430 KMessageBox::sorry(this, i18n("You do not have read permission to this file."), i18n("Error"));
434 QTextStream
stream(&file
);
436 codec
= QTextCodec::codecForLocale();
437 stream
.setCodec(codec
);
439 setupPGN(stream
.readAll());
440 //ui().pgnPaste(stream.readAll());
444 void MainWindow::loadGame() {
445 KUrl url
= KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Open PGN file"));
451 if (KIO::NetAccess::download(url
, tmp_file
, this)) {
453 KIO::NetAccess::removeTempFile(tmp_file
);
456 KMessageBox::error(this, KIO::NetAccess::lastErrorString());
459 void MainWindow::createConnection(const QString
& username
, const QString
& password
,
460 const QString
& host
, quint16 port
,
461 const QString
& timeseal
, const QString
& timeseal_cmd
) {
462 m_connection
= shared_ptr
<ICSConnection
>(new ICSConnection
);
464 connect(m_connection
.get(), SIGNAL(established()), this, SLOT(onEstablishConnection()));
465 connect(m_connection
.get(), SIGNAL(hostLookup()), this, SLOT(onHostLookup()));
466 connect(m_connection
.get(), SIGNAL(hostFound()), this, SLOT(onHostFound()));
468 connect(m_connection
.get(), SIGNAL(receivedLine(QString
, int)), console
, SLOT(displayText(QString
, int)));
469 connect(m_connection
.get(), SIGNAL(receivedText(QString
, int)), console
, SLOT(displayText(QString
, int)));
471 connect(console
, SIGNAL(receivedInput(const QString
&)), m_connection
.get(), SLOT(sendText(const QString
&)));
472 connect(console
, SIGNAL(notify()), this, SLOT(flash()));
474 connect(m_connection
.get(), SIGNAL(loginPrompt()), this, SLOT(sendLogin()));
475 connect(m_connection
.get(), SIGNAL(registeredNickname()), this, SLOT(sendBlankPassword()));
476 connect(m_connection
.get(), SIGNAL(prompt()), this, SLOT(prompt()));
479 connect(m_connection
.get(), SIGNAL(creatingExaminedGame(const GameInfo
*, const PositionInfo
&)),
480 this, SLOT(setupExaminedGame(const GameInfo
*, const PositionInfo
&)));
481 connect(m_connection
.get(), SIGNAL(endingExaminedGame(int)), this, SLOT(cleanupGame()));
483 connect(m_connection
.get(), SIGNAL(creatingObservedGame(const GameInfo
*, const PositionInfo
&)),
484 this, SLOT(setupObservedGame(const GameInfo
*, const PositionInfo
&)));
485 connect(m_connection
.get(), SIGNAL(endingObservedGame(int)), this, SLOT(cleanupGame()));
488 connect(m_connection
.get(), SIGNAL(creatingGame(const GameInfo
*, const PositionInfo
&)),
489 this, SLOT(setupGame(const GameInfo
*, const PositionInfo
&)));
490 connect(m_connection
.get(), SIGNAL(endingGame(const QString
&, const QString
&)),
491 this, SLOT(cleanupGame(const QString
&, const QString
&)));
492 connect(m_connection
.get(), SIGNAL(notification()), this, SLOT(flash()));
494 m_connection
->establish(host
.toAscii().constData(), port
, timeseal
, timeseal_cmd
);
497 // send username / password combination
498 if (!username
.isEmpty()) {
499 m_connection
->sendText(username
);
500 m_connection
->sendText(password
);
503 quickConnectDialog
.reset();
506 void MainWindow::icsConnect() {
507 quickConnectDialog
= shared_ptr
<QConnect
>(new QConnect(this));
508 connect(quickConnectDialog
.get(),
509 SIGNAL(acceptConnection(const QString
&,
516 SLOT(createConnection(const QString
&,
522 quickConnectDialog
->show();
525 void MainWindow::destroyConnection() {
526 m_connection
.reset();
529 void MainWindow::icsDisconnect() {
535 void MainWindow::testConnect() {
536 Settings s_ics
= settings().group("ics");
537 if (s_ics
["username"]) {
538 QString username
= s_ics
["username"].value
<QString
>();
539 QString password
= (s_ics
["password"] | "");
540 QString host
= (s_ics
["icsHost"] | "freechess.org");
541 quint16 port
= (s_ics
["icsPort"] | 5000);
542 createConnection(username
, password
, host
, port
, QString(), QString() );
548 void MainWindow::onEstablishConnection() {
549 // std::cout << "connection established" << std::endl;
552 void MainWindow::onConnectionError(int ) {
553 // std::cout << "connection error (" << code << ")" << std::endl;
556 void MainWindow::onHostLookup() {
557 // std::cout << "hostLookup..." << std::flush;
560 void MainWindow::onHostFound() {
561 // std::cout << "found" << std::endl;
565 void MainWindow::sendLogin() {
566 // std::cout << "sending username" << std::endl;
567 // connection->sendText(connection->username());
570 void MainWindow::sendBlankPassword() {
571 std::cout
<< "sending blank password" << std::endl
;
572 m_connection
->sendText("");
575 void MainWindow::prompt() {
576 if (!m_connection
->initialized()) {
577 m_connection
->startup();
578 m_connection
->setInitialized();
582 void MainWindow::newGame() {
583 AbstractPosition::Ptr pos
= ui().position();
584 scoped_ptr
<NewGame
> dialog(new NewGame(this, pos
));
585 if (dialog
->exec() == QDialog::Accepted
) {
586 if(dialog
->isCustom()) {
587 VariantInfo
*vi
= Variant::variant(dialog
->variant());
588 std::cout
<< "vi[" << dialog
->variant() << "] = " << vi
<< std::endl
;
589 pos
= vi
->createCustomPosition(dialog
->customOptions());
592 else if (!dialog
->playFromCurrent())
593 pos
= AbstractPosition::Ptr();
594 if (!newGame(dialog
->variant(), pos
))
595 QMessageBox::information(this, tr("Error"), tr("Variant not implemented, yet"));
599 void MainWindow::quit() {
603 void MainWindow::flipView() {
607 void MainWindow::toggleConsole() {
608 if (console_dock
->isVisible())
609 console_dock
->hide();
611 console_dock
->show();
612 console_dock
->setFocus(Qt::MouseFocusReason
613 /*Qt::ActiveWindowFocusReason*/ /*Qt::OtherFocusReason*/);
617 void MainWindow::toggleMoveList() {
618 if (movelist_dock
->isVisible())
619 movelist_dock
->hide();
621 movelist_dock
->show();
622 movelist_dock
->setFocus(Qt::OtherFocusReason
);
627 void MainWindow::displayMessage(const QString
& msg
) {
628 Q_UNUSED(msg
); // TODO
629 // statusBar()->message(msg, 2000);
632 void MainWindow::displayErrorMessage(ErrorCode code
) {
635 displayMessage(tr("Illegal move"));
640 void MainWindow::flash() {
641 if( !isAncestorOf(QApplication::focusWidget()) )
646 void MainWindow::prefHighlight() {
647 PrefHighlight dialog
;
648 int result
= dialog
.exec();
649 if (result
== QDialog::Accepted
) {
655 void MainWindow::preferences() {
656 Preferences
dialog(ui().currentVariant());
657 int result
= dialog
.exec();
658 if (result
== QDialog::Accepted
)