1 - finalize deserialization breakages
2 - PGN save should write variant tag
3 - PGN load confused after returning from variations - gamestate issue ?
4 - save/load support for PalView continuations: (* 10. f5)
5 http://www.eurochess.org/games/games/kusadasi/palview4/manual/pgn.htm
8 - gnushogi engine gets confused when moving through history => generic pb ?
9 - tooltips for figurines, for people who can't read kanji
10 - allow for more complex moves (eg. Lion in Chu Shogi)
11 -> maybe by splitting target square, so the piece gets all different
12 moves in one click, depending on which part of the square is hit ?
13 - allow to setup and play problems (tsume shogi)
16 - engine options (eg. select difficulty level)
17 - do not allow selection of more than 1 engine for the same side
18 - allow to declare engines system-wide
21 - pools overlap when too many pieces were captured
22 - decorated move could show captured piece
25 - gnushogi engine should catch "Illegal move: " notices from gnushogi
26 - engine should detect endgame conditions from gnushogi:
27 "Drawn game!" "Black mates!"
28 (gnushogi only reports a draw on one side !?)
32 - implement ACS protocol and shogi-server extended commands
33 http://www.computer-shogi.org/protocol/tcp_ip_server_11_e.html
34 http://shogi-server.sourceforge.jp/protocol.html
36 fetching games from the net for learning:
37 - http://play.chessvariants.org/
38 - http://brainking.com/