Make MainWindow::newGame code more readable.
[tagua/yd.git] / src / graphicalsystem.cpp
blobb15e30f9580ea3850f6a67131f869b339e9383ee
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "graphicalsystem.h"
12 #include "chesstable.h"
13 #include "board.h"
14 #include "clock.h"
15 #include "piecepool.h"
16 #include "pointconverter.h"
17 #include "sprite.h"
18 #include "animation.h"
19 #include "pref_theme.h"
20 #include "movelist_table.h"
21 #include "mastersettings.h"
23 using namespace boost;
25 //BEGIN GraphicalSystem
27 GraphicalSystem::GraphicalSystem(ChessTable* view,
28 AbstractPosition::Ptr startingPosition,
29 const VariantPtr& variant)
30 : m_view(view)
31 , m_variant(variant) {
33 m_pos = startingPosition->clone();
34 Point s = m_pos->size();
35 for(int i=0;i<s.x;i++)
36 for(int j=0;j<s.y;j++)
37 m_pos->set(Point(i,j), AbstractPiece::Ptr());
39 m_board = view->board();
41 m_board->createGrid(m_pos->size(), m_pos->borderCoords());
42 m_board->reset();
44 m_view->pool(0)->clear();
45 m_view->pool(1)->clear();
47 m_animator = m_variant->createAnimator(this);
49 // settings().onChange(this, "settingsChanged", "Loader::Theme");
50 settingsChanged();
52 if (startingPosition)
53 warp(AbstractMove::Ptr(), startingPosition);
56 GraphicalSystem::~GraphicalSystem() {
59 const PointConverter* GraphicalSystem::converter() const {
60 return m_board->converter();
63 AbstractPosition::Ptr GraphicalSystem::position() const {
64 return m_pos;
67 void GraphicalSystem::settingsChanged() {
68 /* recreate the animator to reload its settings */
69 m_animator = m_variant->createAnimator(this);
71 ThemeInfo theme = PrefTheme::getBestTheme(m_variant, "pieces");
72 ThemeInfo sqtheme = PrefTheme::getBestTheme(m_variant, "squares");
73 ThemeInfo figtheme = PrefTheme::getBestTheme(m_variant, "figurines");
74 ThemeInfo ctrltheme = PrefTheme::getBestTheme(m_variant, "controls");
76 m_board->loader()->setTheme(theme);
77 m_board->tagsLoader()->setTheme(sqtheme);
78 m_board->controlsLoader()->setTheme(ctrltheme);
80 for(int i=0;i<2;i++)
81 m_view->pool(i)->loader()->setTheme(theme);
83 for(int i=0;i<2;i++)
84 m_view->clock(i)->controlsLoader()->setTheme(ctrltheme);
86 m_view->moveListTable()->setLoaderTheme(figtheme);
87 m_view->moveListTable()->settingsChanged();
89 //clear board and pool, forcing reload
90 m_view->settingsChanged();
93 void GraphicalSystem::setup(const shared_ptr<UserEntity>& entity) {
94 m_view->setEntity(entity);
97 NamedSprite GraphicalSystem::getSprite(const Point& p) {
98 if (!m_board->m_sprites.valid(p))
99 return NamedSprite();
101 return m_board->m_sprites[p];
104 NamedSprite GraphicalSystem::takeSprite(const Point& p) {
105 if (!m_board->m_sprites.valid(p))
106 return NamedSprite();
108 NamedSprite retv = m_board->m_sprites[p];
109 m_board->m_sprites[p] = NamedSprite();
110 return retv;
113 NamedSprite GraphicalSystem::setPiece(const Point& p, const AbstractPiece* piece, bool show) {
114 return m_board->m_sprites[p] = createPiece(p, piece, show);
117 NamedSprite GraphicalSystem::createPiece(const Point& p, const AbstractPiece* piece, bool show) {
118 Q_ASSERT(piece);
119 if (!m_board->m_sprites.valid(p))
120 return NamedSprite();
122 NamedSprite s(piece->name(), SpritePtr(new Sprite(m_board->loadSprite(piece->name()),
123 m_board->piecesGroup(), m_board->converter()->toReal(p))) );
124 if (show)
125 s.sprite()->show();
126 return s;
129 void GraphicalSystem::setSprite(const Point& p, const NamedSprite& sprite) {
130 if (!m_board->m_sprites.valid(p))
131 return;
133 m_board->m_sprites[p] = sprite;
136 int GraphicalSystem::poolSize(int pool) {
137 return m_view->pool(pool)->fill();
140 NamedSprite GraphicalSystem::getPoolSprite(int pool, int index) {
141 return m_view->pool(pool)->getSprite(index);
144 void GraphicalSystem::removePoolSprite(int pool, int index) {
145 m_view->pool(pool)->removeSprite(index);
148 NamedSprite GraphicalSystem::takePoolSprite(int pool, int index) {
149 return m_view->pool(pool)->takeSprite(index);
152 NamedSprite GraphicalSystem::insertPoolPiece(int pool, int index, const AbstractPiece* piece) {
153 PiecePool *pl = m_view->pool(pool);
154 QPixmap px = pl->loadSprite(piece->name());
155 // QPixmap px = pl->m_loader(piece->name());
157 NamedSprite s( piece->name(), SpritePtr( new Sprite( px, pl, QPoint() ) ) );
158 pl->insertSprite(index, s);
159 return s;
162 std::pair<int, int> GraphicalSystem::droppedPoolPiece() {
163 return std::pair<int, int>(m_board->m_dropped_pool, m_board->m_dropped_index);
166 AnimationPtr GraphicalSystem::animate(const Animate::Scheme& scheme, Animate::AnimationType type) {
167 return scheme.run(m_view->animationSettings(), converter(), type);
171 #if 0
172 void GraphicalSystem::updatePool(AbstractPosition::PoolPtr pool) {
174 AbstractPosition::PoolPtr curr = m_pos->pool();
176 AbstractPosition::AbstractPool::iterator oldit = curr->begin();
177 AbstractPosition::AbstractPool::iterator newit = pool->begin();
179 while(oldit != curr->end() || newit != pool->end()) {
180 if(newit == pool->end() || (oldit != curr->end()
181 && oldit->first->less(newit->first) )) {
182 removeFromPool(oldit->first, oldit->second);
183 ++oldit;
185 else if (oldit == curr->end() || (newit != pool->end()
186 && newit->first->less(oldit->first) )) {
187 addToPool(newit->first, newit->second);
188 ++newit;
190 else {
191 Q_ASSERT(newit->first->equals(oldit->first));
192 if(oldit->second < newit->second)
193 addToPool(newit->first, newit->second - oldit->second);
194 else if(oldit->second > newit->second)
195 removeFromPool(newit->first, oldit->second - newit->second);
196 ++newit;
197 ++oldit;
202 void GraphicalSystem::addToPool(AbstractPiece::Ptr piece, int n) {
203 PiecePool *pool = m_view->pool(!piece->color());
204 QPixmap px = pool->m_loader(piece->name());
206 for(int i=0;i<n;i++) {
207 SpritePtr s = SpritePtr( new Sprite( px, pool->piecesGroup(), QPoint() ) );
208 pool->addPiece(Element(piece, s));
211 m_pos->addToPool(piece, n);
214 void GraphicalSystem::removeFromPool(AbstractPiece::Ptr piece, int n) {
215 PiecePool *pool = m_view->pool(!piece->color());
217 for(int i=0;i<n;i++)
218 pool->takePiece(piece);
219 m_pos->removeFromPool(piece, n);
221 #endif
223 #if 0
224 void GraphicalSystem::addTag(const QString& name, Point pt, bool over) {
225 m_board->addTag(name, pt, over);
228 void GraphicalSystem::clearTags(const QString& name) {
229 m_board->clearTags(name);
232 void GraphicalSystem::setTags(const QString& name, Point p1, Point p2,
233 Point p3, Point p4, Point p5, Point p6 ) {
234 m_board->setTags(name, p1, p2, p3, p4, p5, p6);
236 #endif
238 #if 0
239 bool GraphicalSystem::consistent() const {
240 for (Point i = first(); i <= last(); i = next(i)) {
241 Element e = getElement(i);
242 if (static_cast<bool>(e.piece()) ^
243 static_cast<bool>(e.sprite())) return false;
245 return true;
247 #endif
249 #if 0
250 Point GraphicalSystem::first() const { return m_board->m_sprites.first(); }
251 Point GraphicalSystem::last() const { return m_board->m_sprites.last(); }
252 Point GraphicalSystem::next(const Point& p) const { return m_board->m_sprites.next(p); }
253 bool GraphicalSystem::valid(const Point& p) const { return m_board->m_sprites.valid(p); }
254 #endif
256 void GraphicalSystem::forward(const AbstractMove::Ptr& move,
257 const AbstractPosition::Ptr& pos,
258 const SpritePtr& /*movingSprite*/) {
259 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
261 if (move) {
262 AnimationPtr animation = m_animator->forward(pos, move);
263 //??? animation->setChainAbortions(false);
264 m_board->enqueue(animation);
265 m_board->setTags("highlighting", move->toUserMove().from, move->toUserMove().to);
267 m_pos->copyFrom(pos);
269 else
270 warp(AbstractMove::Ptr(), pos);
272 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
273 if(!(sel1 && sel2 && sel1->equals(sel2)))
274 m_board->cancelSelection();
276 m_board->cancelPremove();
277 m_view->updateTurn(pos->turn());
278 m_board->onPositionChanged();
281 void GraphicalSystem::back(const AbstractMove::Ptr& lastMove,
282 const AbstractMove::Ptr& move,
283 const AbstractPosition::Ptr& pos) {
284 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
286 if (move) {
287 AnimationPtr animation = m_animator->back(pos, move);
288 //??? animation->setChainAbortions(false);
289 m_board->enqueue(animation);
291 m_pos->copyFrom(pos);
293 else
294 warp(lastMove, pos);
296 if (lastMove)
297 m_board->setTags("highlighting", lastMove->toUserMove().from, lastMove->toUserMove().to);
298 else
299 m_board->clearTags("highlighting");
301 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
302 if(!(sel1 && sel2 && sel1->equals(sel2)))
303 m_board->cancelSelection();
304 m_board->cancelPremove();
305 m_view->updateTurn(pos->turn());
306 m_board->onPositionChanged();
309 void GraphicalSystem::warp(const AbstractMove::Ptr& lastMove,
310 const AbstractPosition::Ptr& pos) {
312 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
314 AnimationPtr animation = m_animator->warp(pos);
315 //??? animation->setChainAbortions(false);
316 if (animation) {
317 m_board->enqueue(animation);
320 m_pos->copyFrom(pos);
322 if (lastMove)
323 m_board->setTags("highlighting", lastMove->toUserMove().from, lastMove->toUserMove().to);
324 else
325 m_board->clearTags("highlighting");
327 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
328 if(!(sel1 && sel2 && sel1->equals(sel2)))
329 m_board->cancelSelection();
330 m_view->updateTurn(pos->turn());
331 m_board->onPositionChanged();
334 void GraphicalSystem::adjustSprite(const Point& p) {
335 SpritePtr sprite = m_board->m_sprites[p].sprite();
336 Q_ASSERT(sprite);
337 QPoint destination = m_board->converter()->toReal(p);
338 shared_ptr<Animation> animation(new MovementAnimation(sprite, destination));
339 m_board->enqueue(animation);
342 void GraphicalSystem::setTurn(int turn) {
343 m_pos->setTurn(turn);
344 m_view->updateTurn(m_pos->turn());