2 Copyright (c) 2007 Paolo Capriotti <p.capriotti@gmail.com>
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
10 #include "behaviour.h"
12 #include <core/board.h>
13 #include <core/piece.h>
14 #include <core/poolcollection.h>
15 #include <core/pool.h>
16 #include <core/state.h>
19 namespace Crazyhouse
{
21 Behaviour::Behaviour(IBehaviour
* behaviour
)
22 : Delegators::Behaviour(behaviour
) { }
24 IBehaviour
* Behaviour::clone() const {
25 IBehaviour
* dgate_clone
;
26 Q_ASSERT(QMetaObject::invokeMethod(m_dgate_behaviour
, "clone",
27 Q_RETURN_ARG(IBehaviour
*, dgate_clone
)));
28 return new Behaviour(dgate_clone
);
31 void Behaviour::captureOn(IState
* state
, const Point
& square
) const {
32 Piece captured
= state
->board()->get(square
);
33 if (captured
!= Piece()) {
34 if (captured
.get("promoted").toBool()) {
35 captured
.setType(pawn
);
37 state
->pools()->pool(opponent(captured
.color()))->insert(-1, captured
);
39 m_dgate_behaviour
->captureOn(state
, square
);
42 } // namespace Crazyhouse