Implemented variant actions.
[tagua/yd.git] / src / mainwindow.cpp
blob26266c674501be4921ea91a240322926aaaf3810
1 /*
2 Copyright (c) 2006-2007 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006-2007 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "mainwindow.h"
12 #include <boost/scoped_ptr.hpp>
13 #include <kaction.h>
14 #include <kstandardaction.h>
15 #include <kactioncollection.h>
16 #include <kicon.h>
17 #include <klocale.h>
18 #include <kurl.h>
19 #include <kfiledialog.h>
20 #include <kio/netaccess.h>
21 #include <kmessagebox.h>
22 #include <kmenubar.h>
23 #include <QKeySequence>
24 #include <QStackedWidget>
25 #include <QDockWidget>
26 #include <QCloseEvent>
27 #include <QTextStream>
28 #include <QTextCodec>
29 #include <ktabwidget.h>
31 #include "actioncollection.h"
32 #include "chesstable.h"
33 #include "console.h"
34 #include "clock.h"
35 #include "newgame.h"
36 #include "variants.h"
37 #include "gameinfo.h"
38 #include "controllers/editgame.h"
39 #include "controllers/editposition.h"
40 #include "engineinfo.h"
41 #include "movelist_table.h"
42 #include "icsconnection.h"
43 #include "qconnect.h"
44 #include "mastersettings.h"
45 #include "flash.h"
46 #include "foreach.h"
47 #include "pgnparser.h"
48 #include "pref_highlight.h"
49 #include "pref_preferences.h"
51 using namespace Qt;
52 using namespace boost;
54 MainWindow::~MainWindow() {
55 delete console;
56 qApp->quit();
59 MainWindow::MainWindow(const QString& variant)
60 : KXmlGuiWindow(0) {
61 setObjectName("tagua_main");
62 m_main = new KTabWidget(this);
63 setCentralWidget(m_main);
65 m_movelist_stack = new QStackedWidget;
67 connect(m_main, SIGNAL(currentChanged(int)),
68 this, SLOT(changeTab(int)));
69 connect(m_main, SIGNAL(closeTab()),
70 this, SLOT(closeTab()));
72 movelist_dock = new QDockWidget(this);
73 movelist_dock->setWidget(m_movelist_stack);
74 movelist_dock->setWindowTitle(i18n("Move list"));
75 movelist_dock->setObjectName("move_list");
76 addDockWidget(Qt::LeftDockWidgetArea, movelist_dock, Qt::Vertical);
77 movelist_dock->show();
79 ChessTable* board = new ChessTable;
81 board->setFocus();
83 console_dock = new QDockWidget(this);
84 console = new Console(0, i18n("FICS Connection"));
85 console_dock->setWidget(console);
86 console_dock->setFocusProxy(console);
87 console_dock->setWindowTitle(i18n("Console"));
88 console_dock->setObjectName("console");
89 addDockWidget(Qt::BottomDockWidgetArea, console_dock, Qt::Horizontal);
90 console_dock->setWindowFlags(console_dock->windowFlags() & ~Qt::WindowStaysOnTopHint);
91 console_dock->show();
93 connect(board, SIGNAL(error(ErrorCode)), this, SLOT(displayErrorMessage(ErrorCode)));
94 //BROKEN connect(board->clock(), SIGNAL(labelClicked(int)), &ui(), SLOT(setTurn(int)));
96 // start in edit game mode
97 newGame(variant, AbstractPosition::Ptr());
99 setupActions();
100 setupGUI();
101 setupEngineMenu();
102 updateVariantActions();
105 ChessTable* MainWindow::table() {
106 return qobject_cast<ChessTable*>(m_main->currentWidget());
109 KAction* MainWindow::installRegularAction(const QString& name, const KIcon& icon, const QString& text, QObject* obj, const char* slot) {
110 KAction* temp = new KAction(icon, text, this);
111 actionCollection()->addAction(name, temp);
112 connect(temp, SIGNAL(triggered(bool)), obj, slot);
113 return temp;
116 void MainWindow::setupEngineMenu() {
117 QMenu* engine_menu = 0;
118 SettingArray engine_settings = settings().group("engines").array("engine");
119 foreach (Settings s, engine_settings) {
120 if (!engine_menu) {
121 // this way the menu is created only if there is at least one engine
122 engine_menu = menuBar()->addMenu(i18n("E&ngines"));
125 QString name;
126 EngineDetails engine_details;
127 s["name"] >> engine_details.name;
128 s["path"] >> engine_details.path;
129 engine_details.type = EngineDetails::typeFromName(s["type"].value<QString>());
130 if (s["work-path"])
131 s["work-path"] >> engine_details.workPath;
133 kDebug() << "creating engine " << engine_details.name << endl;
134 EngineInfo* engine = new EngineInfo(engine_details, ui());
136 m_engines.push_back(engine);
138 QMenu* menu = engine_menu->addMenu(engine_details.name);
141 KAction* play_white = new KAction(i18n("Play as &white"), this);
142 play_white->setCheckable(true);
143 connect(play_white, SIGNAL(triggered()), engine, SLOT(playAsWhite()));
144 menu->addAction(play_white);
147 KAction* play_black = new KAction(i18n("Play as &black"), this);
148 play_black->setCheckable(true);
149 connect(play_black, SIGNAL(triggered()), engine, SLOT(playAsBlack()));
150 menu->addAction(play_black);
152 #if 0 // disable analysis for the moment
154 KAction* analyze = new KAction(i18n("&Analyze"), this);
155 analyze->setCheckable(true);
156 connect(analyze, SIGNAL(triggered()), engine, SLOT(analyze()));
157 menu->addAction(analyze);
159 #endif
163 void MainWindow::setupActions() {
164 KStandardAction::openNew(this, SLOT(newGame()), actionCollection());
165 KStandardAction::open(this, SLOT(loadGame()), actionCollection());
166 KStandardAction::quit(this, SLOT(quit()), actionCollection());
168 installRegularAction("back", KIcon("go-previous"), i18n("&Back"), &ui(), SLOT(back()));
169 installRegularAction("forward", KIcon("go-next"), i18n("&Forward"), &ui(), SLOT(forward()));
170 installRegularAction("begin", KIcon("go-first"), i18n("Be&gin"), &ui(), SLOT(gotoFirst()));
171 installRegularAction("end", KIcon("go-last"), i18n("&End"), &ui(), SLOT(gotoLast()));
172 installRegularAction("connect", KIcon("connection-established"), i18n("&Connect"), this, SLOT(icsConnect()));
173 installRegularAction("disconnect", KIcon("connect-no"), i18n("&Disconnect"), this, SLOT(icsDisconnect()));
175 KStandardAction::undo(&ui(), SLOT(undo()), actionCollection());
176 KStandardAction::redo(&ui(), SLOT(redo()), actionCollection());
178 installRegularAction("pgnCopy", KIcon("edit-copy"), i18n("Copy PGN"), this, SLOT(pgnCopy()));
179 installRegularAction("pgnPaste", KIcon("edit-paste"), i18n("Paste PGN"), this, SLOT(pgnPaste()));
180 installRegularAction("editPosition", KIcon("edit"), i18n("&Edit position"), this, SLOT(editPosition()));
181 installRegularAction("clearBoard", KIcon("edit-delete"), i18n("&Clear board"), &ui(), SLOT(clearBoard()));
182 installRegularAction("setStartingPosition", KIcon("contents"), i18n("&Set starting position"),
183 &ui(), SLOT(setStartingPosition()));
184 installRegularAction("copyPosition", KIcon(), i18n("&Copy position"), &ui(), SLOT(copyPosition()));
185 installRegularAction("pastePosition", KIcon(), i18n("&Paste position"), &ui(), SLOT(pastePosition()));
186 installRegularAction("flip", KIcon("rotate"), i18n("&Flip view"), this, SLOT(flipView()));
187 installRegularAction("toggleConsole", KIcon("openterm"), i18n("Toggle &console"), this, SLOT(toggleConsole()));
188 installRegularAction("toggleMoveList", KIcon("view_text"), i18n("Toggle &move list"), this, SLOT(toggleMoveList()));
189 installRegularAction("configure", KIcon("configure"), i18n("&Configure Tagua..."), this, SLOT(preferences()));
192 void MainWindow::updateVariantActions() {
193 ActionCollection* variant_actions = m_ui.variantActions();
194 unplugActionList("variantActions");
195 plugActionList("variantActions", variant_actions->actions());
198 void MainWindow::readSettings() { }
199 void MainWindow::writeSettings() { }
201 void MainWindow::closeEvent(QCloseEvent* e) {
202 e->accept();
203 writeSettings();
204 delete this;
208 void MainWindow::keyPressEvent(QKeyEvent* event) {
209 if (event->key() == Qt::Key_F5) {
210 ui().createCtrlAction();
214 void MainWindow::keyReleaseEvent(QKeyEvent* event) {
215 if (event->key() == Qt::Key_F5) {
216 ui().destroyCtrlAction();
220 void MainWindow::changeTab(int index) {
221 m_ui.setCurrentTab(m_main->currentWidget());
222 m_movelist_stack->setCurrentIndex(index);
223 updateVariantActions();
226 void MainWindow::closeTab() {
227 if (m_main->count() > 1) {
228 ChessTable* old_board = table();
229 m_ui.removeController(old_board);
230 m_movelist_stack->removeWidget(
231 m_movelist_stack->widget(m_main->currentIndex()));
232 m_main->removeTab(m_main->currentIndex());
234 delete old_board;
236 if (m_main->count() <= 1) {
237 m_main->setTabBarHidden(true);
240 // update ui controller (just in case...)
241 m_ui.setCurrentTab(m_main->currentWidget());
245 void MainWindow::createTab(ChessTable* board, const shared_ptr<Controller>& controller,
246 const QString& caption, int index) {
247 if (index == -1)
248 index = m_main->addTab(board, caption);
249 else
250 m_main->insertTab(index, board, caption);
252 m_main->setCurrentIndex(index);
253 m_ui.addController(board, controller);
254 m_ui.setCurrentTab(board);
255 m_movelist_stack->addWidget(board->moveListTable());
256 m_movelist_stack->setCurrentIndex(index);
257 if (m_main->count() > 1) m_main->setTabBarHidden(false);
261 void MainWindow::cleanupGame(const QString& what, const QString& result) {
262 Q_UNUSED(what);
263 Q_UNUSED(result);
265 cleanupGame();
268 void MainWindow::cleanupGame() {
269 ui().detach();
270 ui().end();
274 bool MainWindow::newGame(const QString& variantName, AbstractPosition::Ptr startingPos) {
275 VariantPtr variant = Variants::instance().get(variantName);
276 if (!variant) {
277 WARNING("no variant " << variantName << " found");
278 variant = Variants::instance().get("chess");
281 if (variant) {
282 ChessTable* board = new ChessTable;
283 shared_ptr<Controller> controller(new EditGameController(
284 board, variant, startingPos));
285 createTab(board, controller,
286 QString("Editing %1 game").arg(variant->name().toLower()));
287 return true;
289 else {
290 ERROR("Could not find the chess variant");
291 exit(1);
292 return false;
297 void MainWindow::editPosition() {
298 //BROKEN
299 #if 0
300 shared_ptr<Controller> controller(new EditPositionController(table(), ChessVariant::info()));
301 m_main->setTabText(m_main->currentIndex(), "Editing chess position");
302 ui().setController(controller);
303 #endif
306 void MainWindow::setupGame(const GameInfo* gameInfo, const PositionInfo& style12) {
307 QString variantCode = gameInfo->variant();
308 VariantPtr variant = Variants::instance().get(variantCode);
309 shared_ptr<EditGameController> controller(new EditGameController(
310 table(), variant));
311 Q_ASSERT(style12.relation == PositionInfo::NotMyMove ||
312 style12.relation == PositionInfo::MyMove);
314 // set opponent side
315 int side = (style12.relation == PositionInfo::MyMove ^ style12.turn == 0) ? 0 : 1;
317 if (controller->addICSPlayer(side, style12.gameNumber, m_connection)) {
318 ui().setController(controller);
319 table()->setPlayers(gameInfo->white(), gameInfo->black());
320 m_main->setTabText(m_main->currentIndex(),
321 QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
322 .arg(style12.blackPlayer));
326 void MainWindow::setupExaminedGame(const GameInfo* /*gameInfo*/, const PositionInfo& style12) {
327 shared_ptr<EditGameController> controller(new EditGameController(
328 table(), Variants::instance().get("chess")));
329 if (controller->setExaminationMode(style12.gameNumber, m_connection)) {
330 table()->setPlayers(Player(style12.whitePlayer, -1),
331 Player(style12.blackPlayer, -1));
332 ui().setController(controller);
333 m_main->setTabText(m_main->currentIndex(),
334 QString("Examining - %1 vs %2").arg(style12.whitePlayer)
335 .arg(style12.blackPlayer));
340 void MainWindow::setupObservedGame(const GameInfo* g, const PositionInfo& style12) {
341 std::auto_ptr<ChessTable> board(new ChessTable);
343 shared_ptr<EditGameController> controller(new EditGameController(
344 board.get(), Variants::instance().get(g->variant())));
345 if (controller->setObserveMode(style12.gameNumber, m_connection)) {
346 board->setPlayers(Player(style12.whitePlayer, -1),
347 Player(style12.blackPlayer, -1));
348 // ui().setController(controller);
349 //std::cout << "adding tab" << std::endl;
350 createTab(board.get(), controller,
351 QString("Observing - %1 vs %2").arg(style12.whitePlayer)
352 .arg(style12.blackPlayer));
353 board.release();
357 void MainWindow::setupPGN(const QString& s) {
358 PGN pgn(s);
360 std::map<QString, QString>::const_iterator var = pgn.m_tags.find("Variant");
361 VariantPtr variant;
363 if (var == pgn.m_tags.end()) {
364 variant = Variants::instance().get("chess");
366 else if (!(variant = Variants::instance().get(var->second))) {
367 std::cout << " --> MainWindow::setupPGN: Error, no such variant " << var->second << std::endl;
368 return;
371 shared_ptr<EditGameController> controller(new EditGameController(
372 table(), variant));
373 ui().setController(controller);
374 controller->loadPGN(pgn);
376 // table()->setPlayers(gameInfo->white(), gameInfo->black());
377 // m_main->setTabText(m_main->currentIndex(),
378 // QString("FICS Game - %1 vs %2").arg(style12.whitePlayer)
379 // .arg(style12.blackPlayer));
382 bool MainWindow::openFile(const QString& filename) {
383 QFileInfo info(filename);
385 if(info.isDir()) {
386 KMessageBox::sorry(this, i18n("You have specified a folder"), i18n("Error"));
387 return false;
390 if(!info.exists() || !info.isFile()) {
391 KMessageBox::sorry(this, i18n("The specified file does not exist"), i18n("Error"));
392 return false;
395 QFile file(filename);
397 if(!file.open(QIODevice::ReadOnly)) {
398 KMessageBox::sorry(this, i18n("You do not have read permission to this file."), i18n("Error"));
399 return false;
402 QTextStream stream(&file);
403 QTextCodec *codec;
404 codec = QTextCodec::codecForLocale();
405 stream.setCodec(codec);
407 setupPGN(stream.readAll());
408 //ui().pgnPaste(stream.readAll());
409 return true;
412 void MainWindow::loadGame() {
413 KUrl url = KFileDialog::getOpenUrl(KUrl(), "*.pgn", this, i18n("Open PGN file"));
415 if(url.isEmpty())
416 return;
418 QString tmp_file;
419 if (KIO::NetAccess::download(url, tmp_file, this)) {
420 openFile(tmp_file);
421 KIO::NetAccess::removeTempFile(tmp_file);
423 else
424 KMessageBox::error(this, KIO::NetAccess::lastErrorString());
427 void MainWindow::createConnection(const QString& username, const QString& password,
428 const QString& host, quint16 port,
429 const QString& timeseal, const QString& timeseal_cmd) {
430 m_connection = shared_ptr<ICSConnection>(new ICSConnection);
432 connect(m_connection.get(), SIGNAL(established()), this, SLOT(onEstablishConnection()));
433 connect(m_connection.get(), SIGNAL(hostLookup()), this, SLOT(onHostLookup()));
434 connect(m_connection.get(), SIGNAL(hostFound()), this, SLOT(onHostFound()));
436 connect(m_connection.get(), SIGNAL(receivedLine(QString, int)), console, SLOT(displayText(QString, int)));
437 connect(m_connection.get(), SIGNAL(receivedText(QString, int)), console, SLOT(displayText(QString, int)));
439 connect(console, SIGNAL(receivedInput(const QString&)), m_connection.get(), SLOT(sendText(const QString&)));
440 connect(console, SIGNAL(notify()), this, SLOT(flash()));
442 connect(m_connection.get(), SIGNAL(loginPrompt()), this, SLOT(sendLogin()));
443 connect(m_connection.get(), SIGNAL(registeredNickname()), this, SLOT(sendBlankPassword()));
444 connect(m_connection.get(), SIGNAL(prompt()), this, SLOT(prompt()));
447 connect(m_connection.get(), SIGNAL(creatingExaminedGame(const GameInfo*, const PositionInfo&)),
448 this, SLOT(setupExaminedGame(const GameInfo*, const PositionInfo&)));
449 connect(m_connection.get(), SIGNAL(endingExaminedGame(int)), this, SLOT(cleanupGame()));
451 connect(m_connection.get(), SIGNAL(creatingObservedGame(const GameInfo*, const PositionInfo&)),
452 this, SLOT(setupObservedGame(const GameInfo*, const PositionInfo&)));
453 connect(m_connection.get(), SIGNAL(endingObservedGame(int)), this, SLOT(cleanupGame()));
456 connect(m_connection.get(), SIGNAL(creatingGame(const GameInfo*, const PositionInfo&)),
457 this, SLOT(setupGame(const GameInfo*, const PositionInfo&)));
458 connect(m_connection.get(), SIGNAL(endingGame(const QString&, const QString&)),
459 this, SLOT(cleanupGame(const QString&, const QString&)));
460 connect(m_connection.get(), SIGNAL(notification()), this, SLOT(flash()));
462 m_connection->establish(host.toAscii().constData(), port, timeseal, timeseal_cmd);
463 console->show();
465 // send username / password combination
466 if (!username.isEmpty()) {
467 m_connection->sendText(username);
468 m_connection->sendText(password);
471 quickConnectDialog.reset();
474 void MainWindow::icsConnect() {
475 quickConnectDialog = shared_ptr<QConnect>(new QConnect(this));
476 connect(quickConnectDialog.get(),
477 SIGNAL(acceptConnection(const QString&,
478 const QString&,
479 const QString&,
480 quint16,
481 const QString&,
482 const QString&)),
483 this,
484 SLOT(createConnection(const QString&,
485 const QString&,
486 const QString&,
487 quint16,
488 const QString&,
489 const QString&)));
490 quickConnectDialog->show();
493 void MainWindow::destroyConnection() {
494 m_connection.reset();
497 void MainWindow::icsDisconnect() {
498 destroyConnection();
499 console->hide();
500 console->clear();
503 void MainWindow::testConnect() {
504 Settings s_ics = settings().group("ics");
505 if (s_ics["username"]) {
506 QString username = s_ics["username"].value<QString>();
507 QString password = (s_ics["password"] | "");
508 QString host = (s_ics["icsHost"] | "freechess.org");
509 quint16 port = (s_ics["icsPort"] | 5000);
510 createConnection(username, password, host, port, QString(), QString() );
512 else icsConnect();
516 void MainWindow::onEstablishConnection() {
517 // std::cout << "connection established" << std::endl;
520 void MainWindow::onConnectionError(int ) {
521 // std::cout << "connection error (" << code << ")" << std::endl;
524 void MainWindow::onHostLookup() {
525 // std::cout << "hostLookup..." << std::flush;
528 void MainWindow::onHostFound() {
529 // std::cout << "found" << std::endl;
533 void MainWindow::sendLogin() {
534 // std::cout << "sending username" << std::endl;
535 // connection->sendText(connection->username());
538 void MainWindow::sendBlankPassword() {
539 std::cout << "sending blank password" << std::endl;
540 m_connection->sendText("");
543 void MainWindow::prompt() {
544 if (!m_connection->initialized()) {
545 m_connection->startup();
546 m_connection->setInitialized();
550 void MainWindow::newGame() {
551 AbstractPosition::Ptr pos = ui().position();
552 scoped_ptr<NewGame> dialog(new NewGame(this, pos));
553 if (dialog->exec() == QDialog::Accepted) {
554 if(dialog->isCustom()) {
555 VariantPtr vi = Variants::instance().get(dialog->variant());
556 std::cout << "vi[" << dialog->variant() << "] = " << vi << std::endl;
557 pos = vi->createCustomPosition(dialog->customOptions());
558 pos->setup();
560 else if (!dialog->playFromCurrent())
561 pos = AbstractPosition::Ptr();
562 if (!newGame(dialog->variant(), pos))
563 QMessageBox::information(this, tr("Error"), tr("Variant not implemented, yet"));
567 void MainWindow::quit() {
568 delete this;
571 void MainWindow::flipView() {
572 table()->flip();
575 void MainWindow::toggleConsole() {
576 if (console_dock->isVisible())
577 console_dock->hide();
578 else {
579 console_dock->show();
580 console_dock->setFocus(Qt::MouseFocusReason
581 /*Qt::ActiveWindowFocusReason*/ /*Qt::OtherFocusReason*/);
585 void MainWindow::toggleMoveList() {
586 if (movelist_dock->isVisible())
587 movelist_dock->hide();
588 else {
589 movelist_dock->show();
590 movelist_dock->setFocus(Qt::OtherFocusReason);
595 void MainWindow::displayMessage(const QString& msg) {
596 Q_UNUSED(msg); // TODO
597 // statusBar()->message(msg, 2000);
600 void MainWindow::displayErrorMessage(ErrorCode code) {
601 switch(code) {
602 case InvalidMove:
603 displayMessage(tr("Illegal move"));
604 break;
608 void MainWindow::flash() {
609 if( !isAncestorOf(QApplication::focusWidget()) )
610 Flash::flash(this);
613 #if 0
614 void MainWindow::prefHighlight() {
615 PrefHighlight dialog;
616 int result = dialog.exec();
617 if (result == QDialog::Accepted) {
618 dialog.apply();
621 #endif
623 void MainWindow::preferences() {
624 Preferences dialog(ui().currentVariant());
625 int result = dialog.exec();
626 if (result == QDialog::Accepted)
627 dialog.apply();