2 Copyright (c) 2007 Paolo Capriotti <p.capriotti@gmail.com>
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
10 #include "behaviour.h"
12 #include <core/board.h>
13 #include <core/color.h>
14 #include <core/move.h>
15 #include <core/piece.h>
16 #include <core/poolcollection.h>
17 #include <core/pool.h>
18 #include <core/state.h>
24 Behaviour::Behaviour(IBehaviour
* behaviour
)
25 : Delegators::Behaviour(behaviour
)
26 , m_promotionmanager(NULL
)
27 , m_delegator(this) { }
29 IBehaviour
* Behaviour::clone() const {
30 IBehaviour
* dgate_clone
;
31 Q_ASSERT(QMetaObject::invokeMethod(m_dgate_behaviour
, "clone",
32 Q_RETURN_ARG(IBehaviour
*, dgate_clone
)));
33 Behaviour
* b
= new Behaviour(dgate_clone
);
34 //FIXME: b->m_promotionmanager = m_promotionmanager->clone();
35 b
->m_promotionmanager
= m_promotionmanager
;
39 void Behaviour::captureOn(IState
* state
, const Point
& square
) const {
40 Piece captured
= state
->board()->get(square
);
41 if (captured
!= Piece()) {
42 if (captured
.get("promoted").toBool()) {
43 if (promotionManager())
44 captured
.setType(promotionManager()->getDepromotion(captured
.type()));
46 state
->pools()->pool(opponent(captured
.color()))->insert(-1, captured
);
48 m_dgate_behaviour
->captureOn(state
, square
);
51 bool Behaviour::mayPromote(const IState
* state
, const Move
& move
) const {
52 // promoted piece cannot promote again
56 // does that piece type can even promote ?
57 if (promotionManager() == NULL
||
58 promotionManager()->getPromotion(state
->board()->get(move
.src()).type()) == NULL
)
61 // move starts or ends on the promotion rows on the other side ?
63 Q_ASSERT(QMetaObject::invokeMethod(m_delegator
, "promotionZoneWidth",
64 Q_RETURN_ARG(unsigned, pzwidth
)));
65 return ((state
->turn() == Black::self()) ?
66 (move
.src().y
>= state
->board()->size().y
- pzwidth
||
67 move
.dst().y
>= state
->board()->size().y
- pzwidth
) :
68 (move
.src().y
< pzwidth
||
69 move
.dst().y
< pzwidth
));
72 void Behaviour::setDelegator(IBehaviour
* behaviour
) {
73 Delegators::Behaviour::setDelegator(behaviour
);
74 m_delegator
= behaviour
;
77 IBehaviour
* Behaviour::clone(PromotionManager
* pm
) const {
78 Behaviour
* b
= dynamic_cast<Behaviour
*>(clone()); // FIXME: cannot use static_cast ?
81 b
->m_promotionmanager
= pm
;