Initial implementation of the new abstraction architecture.
[tagua.git] / src / namedsprite.h
blob0ecbe5a8e7677f84e0a5a526aeeb21710ed720fb
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #ifndef NAMEDSPRITE_H
12 #define NAMEDSPRITE_H
14 #include <QString>
15 #include "sprite.h"
17 class NamedSprite {
18 public:
19 QString m_name;
20 SpritePtr m_sprite;
22 NamedSprite() {}
23 NamedSprite(const QString& name, boost::shared_ptr<Sprite> s)
24 : m_name(name), m_sprite(s) {}
25 QString name(){ return m_name; }
26 SpritePtr sprite(){ return m_sprite; }
27 operator bool(){ return !!m_sprite; }
30 #endif //NAMEDSPRITE_H