2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
11 #include "graphicalsystem.h"
12 #include "chesstable.h"
14 #include "piecepool.h"
15 #include "pointconverter.h"
17 #include "animation.h"
18 #include "pref_theme.h"
19 #include "movelist_table.h"
22 using namespace boost
;
24 //BEGIN GraphicalSystem
26 GraphicalSystem::GraphicalSystem(ChessTable
* view
,
27 AbstractPosition::Ptr startingPosition
,
30 , m_variant(variant
) {
32 m_pos
= startingPosition
->clone();
33 Point s
= m_pos
->size();
34 for(int i
=0;i
<s
.x
;i
++)
35 for(int j
=0;j
<s
.y
;j
++)
36 m_pos
->set(Point(i
,j
), AbstractPiece::Ptr());
38 m_board
= view
->board();
40 m_board
->createGrid(m_pos
->size(), m_pos
->borderCoords());
43 m_view
->pool(0)->clear();
44 m_view
->pool(1)->clear();
46 m_animator
= m_variant
->createAnimator(this);
48 //settings.onChange(m_proxy, SLOT(settingsChanged()));
52 warp(AbstractMove::Ptr(), startingPosition
);
55 GraphicalSystem::~GraphicalSystem() {
58 void GraphicalSystem::settingsChanged() {
60 /* recreate the animator to reload its settings */
61 m_animator
= m_variant
->createAnimator(this);
63 QString theme
= PrefTheme::getBestTheme(m_variant
);
64 QString sqtheme
= PrefTheme::getBestTheme(m_variant
, PrefTheme::Squares
);
65 QString figtheme
= PrefTheme::getBestTheme(m_variant
, PrefTheme::Figurines
);
67 m_board
->loader()->setBasePath( theme
);
68 m_board
->tagsLoader()->setBasePath( sqtheme
);
70 m_view
->pool(0)->loader()->setBasePath( theme
);
71 m_view
->pool(1)->loader()->setBasePath( theme
);
73 m_view
->moveListTable()->setLoaderBasePath( figtheme
);
74 m_view
->moveListTable()->settingsChanged();
76 //clear board and pool, forcing reload
77 m_view
->settingsChanged();
80 void GraphicalSystem::setup(const shared_ptr
<UserEntity
>& entity
) {
81 m_view
->setEntity(entity
);
84 SpritePtr
GraphicalSystem::getSprite(const Point
& p
) {
85 if (!m_board
->m_sprites
.valid(p
))
86 return shared_ptr
<Sprite
>();
88 return m_board
->m_sprites
[p
].sprite();
91 SpritePtr
GraphicalSystem::takeSprite(const Point
& p
) {
92 if (!m_board
->m_sprites
.valid(p
))
93 return shared_ptr
<Sprite
>();
95 SpritePtr retv
= m_board
->m_sprites
[p
].sprite();
96 m_board
->m_sprites
[p
] = NamedSprite();
100 SpritePtr
GraphicalSystem::setSprite(const Point
& p
, const AbstractPiece
* piece
, bool usedrop
, bool show
) {
102 if(!m_board
->m_sprites
.valid(p
))
105 QPixmap px
= m_board
->m_loader(piece
->name());
108 if(usedrop
&& m_board
->m_drop_sprite
) {
109 s
= m_board
->m_drop_sprite
.sprite();
110 m_board
->m_drop_sprite
= NamedSprite();
113 s
= m_board
->createSprite(px
, p
);
116 m_board
->m_sprites
[p
] = NamedSprite(piece
->name(), s
);
121 int GraphicalSystem::poolSize(int pool
) {
122 return m_view
->pool(pool
)->fill();
125 SpritePtr
GraphicalSystem::getPoolSprite(int pool
, int index
) {
126 return m_view
->pool(pool
)->getSprite(index
);
129 SpritePtr
GraphicalSystem::takePoolSprite(int pool
, int index
) {
130 return m_view
->pool(pool
)->takeSprite(index
);
133 SpritePtr
GraphicalSystem::insertPoolSprite(int pool
, int index
, const AbstractPiece
* piece
) {
134 PiecePool
*pl
= m_view
->pool(pool
);
135 QPixmap px
= pl
->m_loader(piece
->name());
137 SpritePtr s
= SpritePtr( new Sprite( px
, pl
->piecesGroup(), QPoint() ) );
138 pl
->insertSprite(index
, NamedSprite(piece
->name(), s
) );
143 void GraphicalSystem::updatePool(AbstractPosition::PoolPtr pool
) {
145 AbstractPosition::PoolPtr curr
= m_pos
->pool();
147 AbstractPosition::AbstractPool::iterator oldit
= curr
->begin();
148 AbstractPosition::AbstractPool::iterator newit
= pool
->begin();
150 while(oldit
!= curr
->end() || newit
!= pool
->end()) {
151 if(newit
== pool
->end() || (oldit
!= curr
->end()
152 && oldit
->first
->less(newit
->first
) )) {
153 removeFromPool(oldit
->first
, oldit
->second
);
156 else if (oldit
== curr
->end() || (newit
!= pool
->end()
157 && newit
->first
->less(oldit
->first
) )) {
158 addToPool(newit
->first
, newit
->second
);
162 Q_ASSERT(newit
->first
->equals(oldit
->first
));
163 if(oldit
->second
< newit
->second
)
164 addToPool(newit
->first
, newit
->second
- oldit
->second
);
165 else if(oldit
->second
> newit
->second
)
166 removeFromPool(newit
->first
, oldit
->second
- newit
->second
);
173 void GraphicalSystem::addToPool(AbstractPiece::Ptr piece
, int n
) {
174 PiecePool
*pool
= m_view
->pool(!piece
->color());
175 QPixmap px
= pool
->m_loader(piece
->name());
177 for(int i
=0;i
<n
;i
++) {
178 SpritePtr s
= SpritePtr( new Sprite( px
, pool
->piecesGroup(), QPoint() ) );
179 pool
->addPiece(Element(piece
, s
));
182 m_pos
->addToPool(piece
, n
);
185 void GraphicalSystem::removeFromPool(AbstractPiece::Ptr piece
, int n
) {
186 PiecePool
*pool
= m_view
->pool(!piece
->color());
189 pool
->takePiece(piece
);
190 m_pos
->removeFromPool(piece
, n
);
195 void GraphicalSystem::addTag(const QString
& name
, Point pt
, bool over
) {
196 m_board
->addTag(name
, pt
, over
);
199 void GraphicalSystem::clearTags(const QString
& name
) {
200 m_board
->clearTags(name
);
203 void GraphicalSystem::setTags(const QString
& name
, Point p1
, Point p2
,
204 Point p3
, Point p4
, Point p5
, Point p6
) {
205 m_board
->setTags(name
, p1
, p2
, p3
, p4
, p5
, p6
);
210 bool GraphicalSystem::consistent() const {
211 for (Point i
= first(); i
<= last(); i
= next(i
)) {
212 Element e
= getElement(i
);
213 if (static_cast<bool>(e
.piece()) ^
214 static_cast<bool>(e
.sprite())) return false;
221 Point
GraphicalSystem::first() const { return m_board
->m_sprites
.first(); }
222 Point
GraphicalSystem::last() const { return m_board
->m_sprites
.last(); }
223 Point
GraphicalSystem::next(const Point
& p
) const { return m_board
->m_sprites
.next(p
); }
224 bool GraphicalSystem::valid(const Point
& p
) const { return m_board
->m_sprites
.valid(p
); }
227 void GraphicalSystem::forward(const AbstractMove::Ptr
& move
,
228 const AbstractPosition::Ptr
& pos
,
229 const SpritePtr
& /*movingSprite*/) {
230 AbstractPiece::Ptr sel1
= m_pos
->get(m_board
->selection
);
233 shared_ptr
<AnimationGroup
> animation
= m_animator
->forward(pos
, move
);
234 animation
->setChainAbortions(false);
235 m_board
->enqueue(animation
);
236 m_board
->setTags("highlighting", move
->toUserMove().from
, move
->toUserMove().to
);
239 warp(AbstractMove::Ptr(), pos
);
241 AbstractPiece::Ptr sel2
= m_pos
->get(m_board
->selection
);
242 if(!(sel1
&& sel2
&& sel1
->equals(sel2
)))
243 m_board
->cancelSelection();
245 m_board
->cancelPremove();
246 m_view
->updateTurn(pos
->turn());
247 m_board
->onPositionChanged();
250 void GraphicalSystem::back(const AbstractMove::Ptr
& lastMove
,
251 const AbstractMove::Ptr
& move
,
252 const AbstractPosition::Ptr
& pos
) {
253 AbstractPiece::Ptr sel1
= m_pos
->get(m_board
->selection
);
256 shared_ptr
<AnimationGroup
> animation
= m_animator
->back(pos
, move
);
257 animation
->setChainAbortions(false);
258 m_board
->enqueue(animation
);
264 m_board
->setTags("highlighting", lastMove
->toUserMove().from
, lastMove
->toUserMove().to
);
266 m_board
->clearTags("highlighting");
268 AbstractPiece::Ptr sel2
= m_pos
->get(m_board
->selection
);
269 if(!(sel1
&& sel2
&& sel1
->equals(sel2
)))
270 m_board
->cancelSelection();
271 m_board
->cancelPremove();
272 m_view
->updateTurn(pos
->turn());
273 m_board
->onPositionChanged();
276 void GraphicalSystem::warp(const AbstractMove::Ptr
& lastMove
,
277 const AbstractPosition::Ptr
& pos
) {
279 AbstractPiece::Ptr sel1
= m_pos
->get(m_board
->selection
);
280 shared_ptr
<AnimationGroup
> animation
= m_animator
->warp(pos
);
281 animation
->setChainAbortions(false);
283 m_board
->enqueue(animation
);
286 m_board
->setTags("highlighting", lastMove
->toUserMove().from
, lastMove
->toUserMove().to
);
288 m_board
->clearTags("highlighting");
290 AbstractPiece::Ptr sel2
= m_pos
->get(m_board
->selection
);
291 if(!(sel1
&& sel2
&& sel1
->equals(sel2
)))
292 m_board
->cancelSelection();
293 m_view
->updateTurn(pos
->turn());
294 m_board
->onPositionChanged();
297 void GraphicalSystem::adjustSprite(const Point
& p
) {
298 SpritePtr sprite
= m_board
->m_sprites
[p
].sprite();
300 QPoint destination
= m_board
->converter()->toReal(p
);
301 shared_ptr
<Animation
> animation(new MovementAnimation(sprite
, destination
));
302 m_board
->enqueue(animation
);
305 void GraphicalSystem::setTurn(int turn
) {
306 m_pos
->setTurn(turn
);
307 m_view
->updateTurn(m_pos
->turn());
310 #include "graphicalsystem.moc"