description | none |
repository URL | https://github.com/sm64pc/sm64pc.git |
owner | lemao.vrm07@gmail.com |
last change | Fri, 9 Oct 2020 16:27:21 +0000 (9 19:27 +0300) |
last refresh | Sat, 27 Apr 2024 08:21:00 +0000 (27 10:21 +0200) |
mirror URL | git://repo.or.cz/sm64pc.git |
https://repo.or.cz/sm64pc.git | |
ssh://git@repo.or.cz/sm64pc.git | |
bundle info | sm64pc.git downloadable bundles |
content tags |
Fork of sm64-port/sm64-port with additional features.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
Please contribute first to the nightly branch. New functionality will be merged to master once they're considered to be well-tested.
Read this in other languages: Español, Português or 简体中文.
--skip-intro
CLI option--cheats
or by pressing L thrice in the pause menu).Recent changes in Nightly have moved the save and configuration file path to %HOMEPATH%\AppData\Roaming\sm64pc
on Windows and $HOME/.local/share/sm64pc
on Linux. This behaviour can be changed with the --savepath
CLI option.
For example --savepath .
will read saves from the current directory (which not always matches the exe directory, but most of the time it does);
--savepath '!'
will read saves from the executable directory.
For building instructions, please refer to the wiki.
Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.
4 months ago | nightly | logtree |
3 years ago | master | logtree |
3 years ago | d3d_backport | logtree |
3 years ago | cmake | logtree |