2 - Record more things (times that techs are complete, etc.)
3 for both "scores" and general statistics:
5 # Bases constructed (per type)
6 # Bases discovered (per type per news/science...)
7 # Bases destroyed (per type)
10 # of upgrades for all bases
11 # per-tech time to completion (from day 0 to start, then time to completion)
13 - Get more items translatable.
14 - Make construction that requires CPU a research option when needed. Complete implementation.
15 - Convert CPU usage into pools instead of per-base settings.
16 - Make it so that double-click is equivalent to 'OK' in dialogs. (rubikcube)
17 - Make translations easier to do. (Phil has good ideas on how to do this.)
18 - Sort bases by size. (emh for suggestion)
19 - Make 'Impossible' more impossible--perhaps get rid of the quadratic
21 - Make discoveries in a particular location up the chance for a while of
22 discoveries of other bases in said location. (Durandal7 for suggestion.)
23 - In general, differentiate locations (especially the starting continents)
25 - Make it so that it's not always day 22 when you can get discovered; make
26 it the less of [some amount of money collected | some amount of time
27 passed | some number of bases built | some amount of CPU spent
29 - Arbitrary resolution, including non 4:3 scales.
30 - Consistent use of stderr and print.
31 - Make effects of construction class techs more obvious.