1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 #ifndef COMMON_KEYMAPPER_H
27 #define COMMON_KEYMAPPER_H
29 #include "common/scummsys.h"
31 #ifdef ENABLE_KEYMAPPER
33 #include "common/events.h"
34 #include "common/list.h"
35 #include "common/hashmap.h"
36 #include "common/stack.h"
37 #include "backends/keymapper/hardware-key.h"
38 #include "backends/keymapper/keymap.h"
42 class Keymapper
: public Common::EventMapper
, private Common::ArtificialEventSource
{
51 /* Nested class that represents a set of keymaps */
52 class Domain
: public HashMap
<String
, Keymap
*,
53 IgnoreCase_Hash
, IgnoreCase_EqualTo
> {
55 Domain() : _configDomain(0) {}
60 void setConfigDomain(ConfigManager::Domain
*confDom
) {
61 _configDomain
= confDom
;
63 ConfigManager::Domain
*getConfigDomain() {
67 void addKeymap(Keymap
*map
);
69 void deleteAllKeyMaps();
71 Keymap
*getKeymap(const String
& name
);
74 ConfigManager::Domain
*_configDomain
;
77 Keymapper(EventManager
*eventMan
);
81 * Registers a HardwareKeySet with the Keymapper
82 * @note should only be called once (during backend initialisation)
84 void registerHardwareKeySet(HardwareKeySet
*keys
);
87 * Get a list of all registered HardwareKeys
89 const List
<const HardwareKey
*> &getHardwareKeys() const {
90 assert(_hardwareKeys
);
91 return _hardwareKeys
->getHardwareKeys();
95 * Add a keymap to the global domain.
96 * If a saved key setup exists for it in the ini file it will be used.
97 * Else, the key setup will be automatically mapped.
99 void addGlobalKeymap(Keymap
*keymap
);
102 * Add a keymap to the game domain.
103 * @see addGlobalKeyMap
104 * @note initGame() should be called before any game keymaps are added.
106 void addGameKeymap(Keymap
*keymap
);
109 * Should be called at end of game to tell Keymapper to deactivate and free
110 * any game keymaps that are loaded.
112 void cleanupGameKeymaps();
115 * Obtain a keymap of the given name from the keymapper.
116 * Game keymaps have priority over global keymaps
117 * @param name name of the keymap to return
118 * @param global set to true if returned keymap is global, false if game
120 Keymap
*getKeymap(const String
& name
, bool &global
);
123 * Push a new keymap to the top of the active stack, activating
125 * @param name name of the keymap to push
126 * @param inherit if true keymapper will iterate down the
127 * stack if it cannot find a key in the new map
128 * @return true if succesful
130 bool pushKeymap(const String
& name
, bool inherit
= false);
133 * Pop the top keymap off the active stack.
137 // Implementation of the EventMapper interface
138 bool notifyEvent(const Common::Event
&ev
);
139 bool pollEvent(Common::Event
&ev
) { return Common::ArtificialEventSource::pollEvent(ev
); }
142 * @brief Map a key press event.
143 * If the active keymap contains a Action mapped to the given key, then
144 * the Action's events are pushed into the EventManager's event queue.
145 * @param key key that was pressed
146 * @param keyDown true for key down, false for key up
147 * @return true if key was mapped
149 bool mapKey(const KeyState
& key
, bool keyDown
);
152 * @brief Map a key down event.
155 bool mapKeyDown(const KeyState
& key
);
158 * @brief Map a key up event.
161 bool mapKeyUp(const KeyState
& key
);
164 * Enable/disable the keymapper
166 void setEnabled(bool enabled
) { _enabled
= enabled
; }
169 * Return a HardwareKey pointer for the given key state
171 const HardwareKey
*findHardwareKey(const KeyState
& key
);
173 Domain
& getGlobalDomain() { return _globalDomain
; }
174 Domain
& getGameDomain() { return _gameDomain
; }
175 const Stack
<MapRecord
>& getActiveStack() const { return _activeMaps
; }
179 void initKeymap(Domain
&domain
, Keymap
*keymap
);
181 Domain _globalDomain
;
184 HardwareKeySet
*_hardwareKeys
;
186 void pushKeymap(Keymap
*newMap
, bool inherit
, bool global
);
188 Action
*getAction(const KeyState
& key
);
189 void executeAction(const Action
*act
, bool keyDown
);
191 EventManager
*_eventMan
;
195 Stack
<MapRecord
> _activeMaps
;
196 HashMap
<KeyState
, Action
*> _keysDown
;
200 } // end of namespace Common
202 #endif // #ifdef ENABLE_KEYMAPPER
204 #endif // #ifndef COMMON_KEYMAPPER_H