1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 #include "backends/keymapper/action.h"
28 #ifdef ENABLE_KEYMAPPER
30 #include "backends/keymapper/keymap.h"
34 Action::Action(Keymap
*boss
, const char *i
, String des
, ActionType typ
,
35 KeyType prefKey
, int pri
, int flg
)
36 : _boss(boss
), description(des
), type(typ
), preferredKey(prefKey
),
37 priority(pri
), flags(flg
), _hwKey(0) {
41 strncpy(id
, i
, ACTION_ID_SIZE
);
43 _boss
->addAction(this);
46 void Action::mapKey(const HardwareKey
*key
) {
48 _boss
->unregisterMapping(this);
53 _boss
->registerMapping(this, _hwKey
);
56 const HardwareKey
*Action::getMappedKey() const {
60 } // end of namespace Common
62 #endif // #ifdef ENABLE_KEYMAPPER