Introduce window.activate method.
[screen-lua.git] / src / lua.c
blob94041c0107fa6a7c7a49bee1ea8a124a6587ea92
1 /* Lua scripting support
3 * Copyright (c) 2008 Sadrul Habib Chowdhury (sadrul@users.sf.net)
4 * Copyright (c) 2009
5 * Sadrul Habib Chowdhury (sadrul@users.sf.net)
6 * Rui Guo (firemeteor.guo@gmail.com)
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 3, or (at your option)
11 * any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program (see the file COPYING); if not, write to the
20 * Free Software Foundation, Inc.,
21 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA
23 ****************************************************************
25 #include <sys/types.h>
26 #include "config.h"
27 #include "screen.h"
28 #include <sys/stat.h>
29 #include <unistd.h>
31 #include <stdio.h>
32 #include <string.h>
33 #include <stdlib.h>
35 #include "extern.h"
36 #include "logfile.h"
38 #include <lua.h>
39 #include <lauxlib.h>
40 #include <lualib.h>
42 static int StackDump(lua_State *L, const char *message)
44 FILE *f = fopen("/tmp/debug/stack", "ab");
45 int i = lua_gettop(L);
46 if (message)
47 fprintf(f, "%s", message);
48 while (i)
50 int t = lua_type(L, i);
51 switch (t)
53 case LUA_TSTRING:
54 fprintf(f, "String: %s\n", lua_tostring(L, i));
55 break;
57 case LUA_TBOOLEAN:
58 fprintf(f, "Boolean: %s\n", lua_toboolean(L, i) ? "true" : "false");
59 break;
61 case LUA_TNUMBER:
62 fprintf(f, "Number: %g\n", lua_tonumber(L, i));
63 break;
65 default:
66 fprintf(f, "Type: %s\n", lua_typename(L, t));
68 i--;
70 if (message)
71 fprintf(f, "----\n");
72 fclose(f);
73 return 0;
76 extern struct win *windows, *fore;
77 extern struct display *displays, *display;
78 extern struct LayFuncs WinLf;
79 extern struct layer *flayer;
80 extern void AppendWinMsgRend(const char *str, const char *color);
82 static int LuaDispatch(void *handler, const char *params, va_list va);
83 static int LuaRegEvent(lua_State *L);
84 static void LuaShowErr(lua_State *L);
85 struct binding lua_binding;
87 enum
89 LUA_HANDLER_TYPE_N = 1,
90 LUA_HANDLER_TYPE_F
93 struct lua_handler
95 int type;
96 union
98 const char *name;
99 int reference;
100 } u;
103 typedef struct lua_handler *lua_handler;
104 void LuaPushHandler(lua_State *L, lua_handler lh);
105 void LuaHUnRef(lua_State *L, int key);
106 lua_handler LuaCheckHandler(lua_State *L, int idx, int ref);
108 lua_handler
109 LuaAllocHandler(const char *name, int ref)
111 struct lua_handler *lh;
112 lh = (struct lua_handler*) malloc(sizeof(struct lua_handler));
113 if (!lh)
114 return NULL;
116 if (name)
118 lh->type = LUA_HANDLER_TYPE_N;
119 lh->u.name = SaveStr(name);
121 else
123 lh->type = LUA_HANDLER_TYPE_F;
124 lh->u.reference = ref;
127 return lh;
130 void
131 LuaFreeHandler(lua_State *L, struct lua_handler **lh)
133 if ((*lh)->type == LUA_HANDLER_TYPE_N)
134 Free((*lh)->u.name)
135 else
137 LuaHUnRef(L, (*lh)->u.reference);
138 (*lh)->u.reference = 0;
140 Free(*lh);
142 /** Template {{{ */
144 #define CHECK_TYPE(name, type) \
145 static type * \
146 check_##name(lua_State *L, int index) \
148 type **var; \
149 luaL_checktype(L, index, LUA_TUSERDATA); \
150 var = (type **) luaL_checkudata(L, index, #name); \
151 if (!var || !*var) \
152 luaL_typerror(L, index, #name); \
153 return *var; \
156 #define PUSH_TYPE(name, type) \
157 static void \
158 push_##name(lua_State *L, type **t) \
160 if (!t || !*t) \
161 lua_pushnil(L); \
162 else \
164 type **r; \
165 r = (type **)lua_newuserdata(L, sizeof(type *)); \
166 *r = *t; \
167 luaL_getmetatable(L, #name); \
168 lua_setmetatable(L,-2); \
172 /* Much of the following template comes from:
173 * http://lua-users.org/wiki/BindingWithMembersAndMethods
176 static int get_int (lua_State *L, void *v)
178 lua_pushinteger (L, *(int*)v);
179 return 1;
182 static int set_int (lua_State *L, void *v)
184 *(int*)v = luaL_checkint(L, 3);
185 return 0;
188 static int get_number (lua_State *L, void *v)
190 lua_pushnumber(L, *(lua_Number*)v);
191 return 1;
194 static int set_number (lua_State *L, void *v)
196 *(lua_Number*)v = luaL_checknumber(L, 3);
197 return 0;
200 static int get_string (lua_State *L, void *v)
202 lua_pushstring(L, (char*)v );
203 return 1;
206 static int set_string (lua_State *L, void *v)
208 *(const char**)v = luaL_checkstring(L, 3);
209 return 0;
212 typedef int (*Xet_func) (lua_State *L, void *v);
214 /* member info for get and set handlers */
215 struct Xet_reg
217 const char *name; /* member name */
218 Xet_func func; /* get or set function for type of member */
219 size_t offset; /* offset of member within the struct */
220 int (*absolute)(lua_State *);
223 static void Xet_add (lua_State *L, const struct Xet_reg *l)
225 if (!l)
226 return;
227 for (; l->name; l++)
229 lua_pushstring(L, l->name);
230 lua_pushlightuserdata(L, (void*)l);
231 lua_settable(L, -3);
235 static int Xet_call (lua_State *L)
237 /* for get: stack has userdata, index, lightuserdata */
238 /* for set: stack has userdata, index, value, lightuserdata */
239 const struct Xet_reg *m = (const struct Xet_reg *)lua_touserdata(L, -1); /* member info */
240 lua_pop(L, 1); /* drop lightuserdata */
241 luaL_checktype(L, 1, LUA_TUSERDATA);
242 if (m->absolute)
243 return m->absolute(L);
244 return m->func(L, *(char**)lua_touserdata(L, 1) + m->offset);
247 static int index_handler (lua_State *L)
249 /* stack has userdata, index */
250 lua_pushvalue(L, 2); /* dup index */
251 lua_rawget(L, lua_upvalueindex(1)); /* lookup member by name */
252 if (!lua_islightuserdata(L, -1))
254 lua_pop(L, 1); /* drop value */
255 lua_pushvalue(L, 2); /* dup index */
256 lua_gettable(L, lua_upvalueindex(2)); /* else try methods */
257 if (lua_isnil(L, -1)) /* invalid member */
258 luaL_error(L, "cannot get member '%s'", lua_tostring(L, 2));
259 return 1;
261 return Xet_call(L); /* call get function */
264 static int newindex_handler (lua_State *L)
266 /* stack has userdata, index, value */
267 lua_pushvalue(L, 2); /* dup index */
268 lua_rawget(L, lua_upvalueindex(1)); /* lookup member by name */
269 if (!lua_islightuserdata(L, -1)) /* invalid member */
270 luaL_error(L, "cannot set member '%s'", lua_tostring(L, 2));
271 return Xet_call(L); /* call set function */
274 static int
275 struct_register(lua_State *L, const char *name, const luaL_reg fn_methods[], const luaL_reg meta_methods[],
276 const struct Xet_reg setters[], const struct Xet_reg getters[])
278 int metatable, methods;
280 /* create methods table & add it to the table of globals */
281 luaL_register(L, name, fn_methods);
282 methods = lua_gettop(L);
284 /* create metatable & add it to the registry */
285 luaL_newmetatable(L, name);
286 luaL_register(L, 0, meta_methods); /* fill metatable */
288 /* To identify the type of object */
289 lua_pushstring(L, "_objname");
290 lua_pushstring(L, name);
291 lua_rawset(L, -3);
293 metatable = lua_gettop(L);
295 lua_pushliteral(L, "__metatable");
296 lua_pushvalue(L, methods); /* dup methods table*/
297 lua_rawset(L, metatable); /* hide metatable:
298 metatable.__metatable = methods */
300 lua_pushliteral(L, "__index");
301 lua_pushvalue(L, metatable); /* upvalue index 1 */
302 Xet_add(L, getters); /* fill metatable with getters */
303 lua_pushvalue(L, methods); /* upvalue index 2 */
304 lua_pushcclosure(L, index_handler, 2);
305 lua_rawset(L, metatable); /* metatable.__index = index_handler */
307 lua_pushliteral(L, "__newindex");
308 lua_newtable(L); /* table for members you can set */
309 Xet_add(L, setters); /* fill with setters */
310 lua_pushcclosure(L, newindex_handler, 1);
311 lua_rawset(L, metatable); /* metatable.__newindex = newindex_handler */
313 /* FIXME: Why do we leave an element on the stack? */
314 lua_pop(L, 1); /* drop metatable */
315 return 1; /* return methods on the stack */
318 /** }}} */
320 /** Callback {{{ */
321 PUSH_TYPE(callback, struct listener)
323 static int
324 internal_unhook(lua_State *L, int warn)
326 /*Emulate check_callback() */
327 struct listener **ppl;
328 luaL_checktype(L, 1, LUA_TUSERDATA);
329 ppl = (struct listener **) luaL_checkudata(L, 1, "callback");
331 if (!ppl)
332 luaL_typerror(L, 1, "callback");
334 if (!*ppl)
336 if (warn)
338 lua_pushboolean(L, 0);
339 lua_pushstring(L, "Callback already unhooked.");
340 LuaShowErr(L);
343 else
345 LuaFreeHandler(L, (lua_handler *)&(*ppl)->handler);
346 unregister_listener(*ppl);
347 *ppl = 0;
348 if (warn)
349 lua_pushboolean(L, 1);
351 return warn != 0;
353 static int
354 callback_unhook(lua_State *L)
356 return internal_unhook(L, 1);
359 static const luaL_reg callback_methods[] = {
360 {"unhook", callback_unhook},
361 {0, 0}
365 callback_collect(lua_State *L)
367 return internal_unhook(L, 0);
370 static const luaL_reg callback_metamethods[] = {
371 {"__gc", callback_collect},
372 {0, 0}
375 static const struct Xet_reg callback_setters[] = {
376 {0, 0}
379 static const struct Xet_reg callback_getters[] = {
380 {0, 0}
384 /** }}} */
386 /** Window {{{ */
388 PUSH_TYPE(window, struct win)
390 CHECK_TYPE(window, struct win)
392 static int get_window(lua_State *L, void *v)
394 push_window(L, (struct win **)v);
395 return 1;
398 static int
399 window_change_title(lua_State *L)
401 struct win *w = check_window(L, 1);
402 unsigned int len;
403 const char *title = luaL_checklstring(L, 3, &len);
404 ChangeAKA(w, (char *)title, len);
405 return 0;
408 static int
409 window_change_number(lua_State *L)
411 struct win *w = check_window(L, 1);
412 int newnum = luaL_checkint(L, 3);
413 ChangeWinNum(w->w_number, newnum);
414 return 0;
417 static int
418 window_get_monitor_status(lua_State *L)
420 struct win *w = check_window(L, 1);
421 int activity = luaL_checkint(L, 2);
422 if (activity)
423 /*monitor*/
424 lua_pushinteger(L, w->w_monitor != MON_OFF);
425 else
426 /*silence*/
427 lua_pushinteger(L, w->w_silence == SILENCE_ON ? w->w_silencewait: 0);
429 return 1;
432 static int
433 window_stuff(lua_State *L)
435 unsigned int len;
436 struct layer *oldflayer = flayer;
437 struct win *w = check_window(L, 1);
438 const char *str = luaL_checklstring(L, 2, &len);
440 flayer = &w->w_layer;
441 while(len)
442 LayProcess((char **)&str, (int *) &len);
443 flayer = oldflayer;
444 return 0;
447 static int
448 window_activate(lua_State *L)
450 struct win *w = check_window(L, 1);
451 SetForeWindow(w);
452 return 0;
455 static const luaL_reg window_methods[] = {
456 {"get_monitor_status", window_get_monitor_status},
457 {"stuff", window_stuff},
458 {"activate", window_activate},
459 {"hook", LuaRegEvent},
460 {0, 0}
463 static int
464 window_tostring(lua_State *L)
466 char str[128];
467 struct win *w = check_window(L, 1);
468 snprintf(str, sizeof(str), "{window #%d: '%s'}", w->w_number, w->w_title);
469 lua_pushstring(L, str);
470 return 1;
473 static int
474 window_equality(lua_State *L)
476 struct win *w1 = check_window(L, 1), *w2 = check_window(L, 2);
477 lua_pushboolean(L, (w1 == w2 || (w1 && w2 && w1->w_number == w2->w_number)));
478 return 1;
481 static const luaL_reg window_metamethods[] = {
482 {"__tostring", window_tostring},
483 {"__eq", window_equality},
484 {0, 0}
487 static const struct Xet_reg window_setters[] = {
488 {"title", 0, 0, window_change_title/*absolute setter*/},
489 {"number", 0, 0, window_change_number/*absolute setter*/},
490 {0, 0}
493 static const struct Xet_reg window_getters[] = {
494 {"title", get_string, offsetof(struct win, w_title) + 8},
495 {"number", get_int, offsetof(struct win, w_number)},
496 {"dir", get_string, offsetof(struct win, w_dir)},
497 {"tty", get_string, offsetof(struct win, w_tty)},
498 {"pid", get_int, offsetof(struct win, w_pid)},
499 {"group", get_window, offsetof(struct win, w_group)},
500 {"bell", get_int, offsetof(struct win, w_bell)},
501 {0, 0}
505 /** }}} */
507 /** AclUser {{{ */
509 PUSH_TYPE(user, struct acluser)
511 CHECK_TYPE(user, struct acluser)
513 static int
514 get_user(lua_State *L, void *v)
516 push_user(L, (struct acluser **)v);
517 return 1;
520 static const luaL_reg user_methods[] = {
521 {0, 0}
524 static int
525 user_tostring(lua_State *L)
527 char str[128];
528 struct acluser *u = check_user(L, 1);
529 snprintf(str, sizeof(str), "{user '%s'}", u->u_name);
530 lua_pushstring(L, str);
531 return 1;
534 static const luaL_reg user_metamethods[] = {
535 {"__tostring", user_tostring},
536 {0, 0}
539 static const struct Xet_reg user_setters[] = {
540 {0, 0}
543 static const struct Xet_reg user_getters[] = {
544 {"name", get_string, offsetof(struct acluser, u_name)},
545 {"password", get_string, offsetof(struct acluser, u_password)},
546 {0, 0}
549 /** }}} */
551 /** Canvas {{{ */
553 PUSH_TYPE(canvas, struct canvas)
555 CHECK_TYPE(canvas, struct canvas)
557 static int
558 get_canvas(lua_State *L, void *v)
560 push_canvas(L, (struct canvas **)v);
561 return 1;
564 static int
565 canvas_select(lua_State *L)
567 struct canvas *c = check_canvas(L, 1);
568 if (!display || D_forecv == c)
569 return 0;
570 /* FIXME: why do we need this? */
571 SetCanvasWindow(c, Layer2Window(c->c_layer));
573 FocusCanvas(c);
574 return 0;
577 static const luaL_reg canvas_methods[] = {
578 {"select", canvas_select},
579 {0, 0}
582 static const luaL_reg canvas_metamethods[] = {
583 {0, 0}
586 static const struct Xet_reg canvas_setters[] = {
587 {0, 0}
590 static int
591 canvas_get_window(lua_State *L)
593 struct canvas *c = check_canvas(L, 1);
594 struct win *win = Layer2Window(c->c_layer);
595 if (win)
596 push_window(L, &win);
597 else
598 lua_pushnil(L);
599 return 1;
602 static const struct Xet_reg canvas_getters[] = {
603 {"next", get_canvas, offsetof(struct canvas, c_next)},
604 {"xoff", get_int, offsetof(struct canvas, c_xoff)},
605 {"yoff", get_int, offsetof(struct canvas, c_yoff)},
606 {"xs", get_int, offsetof(struct canvas, c_xs)},
607 {"ys", get_int, offsetof(struct canvas, c_ys)},
608 {"xe", get_int, offsetof(struct canvas, c_xe)},
609 {"ye", get_int, offsetof(struct canvas, c_ye)},
610 {"window", 0, 0, canvas_get_window},
611 {0, 0}
614 /** }}} */
616 /** Layout {{{ */
618 PUSH_TYPE(layout, struct layout)
619 CHECK_TYPE(layout, struct layout)
621 static const struct Xet_reg layout_getters[] = {
622 {0,0}
625 static int
626 get_layout(lua_State *L, void *v)
628 push_layout(L, (struct layout **)v);
629 return 1;
632 /** }}} */
634 /** Display {{{ */
636 PUSH_TYPE(display, struct display)
638 CHECK_TYPE(display, struct display)
640 static int
641 display_get_canvases(lua_State *L)
643 struct display *d;
644 struct canvas *iter;
645 int count;
647 d = check_display(L, 1);
648 lua_newtable(L);
649 for (iter = d->d_cvlist, count = 0; iter; iter = iter->c_next, count++) {
650 lua_pushinteger(L, count);
651 push_canvas(L, &iter);
652 lua_settable(L, -3);
655 return 1;
658 static const luaL_reg display_methods[] = {
659 {"get_canvases", display_get_canvases},
660 {0, 0}
663 static int
664 display_tostring(lua_State *L)
666 char str[128];
667 struct display *d = check_display(L, 1);
668 snprintf(str, sizeof(str), "{display: tty = '%s', term = '%s'}", d->d_usertty, d->d_termname);
669 lua_pushstring(L, str);
670 return 1;
673 static const luaL_reg display_metamethods[] = {
674 {"__tostring", display_tostring},
675 {0, 0}
678 static const struct Xet_reg display_setters[] = {
679 {0, 0}
682 static const struct Xet_reg display_getters[] = {
683 {"tty", get_string, offsetof(struct display, d_usertty)},
684 {"term", get_string, offsetof(struct display, d_termname)},
685 {"fore", get_window, offsetof(struct display, d_fore)},
686 {"other", get_window, offsetof(struct display, d_other)},
687 {"width", get_int, offsetof(struct display, d_width)},
688 {"height", get_int, offsetof(struct display, d_height)},
689 {"user", get_user, offsetof(struct display, d_user)},
690 {"layout", get_layout, offsetof(struct display, d_layout)},
691 {0, 0}
694 /** }}} */
696 /** Screen {{{ */
698 static int
699 screen_get_windows(lua_State *L)
701 struct win *iter;
702 int count;
704 lua_newtable(L);
705 for (iter = windows, count = 0; iter; iter = iter->w_next, count++) {
706 lua_pushinteger(L, iter->w_number);
707 push_window(L, &iter);
708 lua_settable(L, -3);
711 return 1;
714 static int
715 screen_get_displays(lua_State *L)
717 struct display *iter;
718 int count;
720 lua_newtable(L);
721 for (iter = displays, count = 0; iter; iter = iter->d_next, count++) {
722 lua_pushinteger(L, count);
723 push_display(L, &iter);
724 lua_settable(L, -3);
727 return 1;
730 static int
731 screen_get_display(lua_State *L)
733 push_display(L, &display);
734 return 1;
737 static int
738 screen_exec_command(lua_State *L)
740 const char *command;
741 unsigned int len;
743 command = luaL_checklstring(L, 1, &len);
744 if (command)
745 RcLine((char *)command, len);
747 return 0;
750 static int
751 screen_append_msg(lua_State *L)
753 const char *msg, *color;
754 unsigned int len;
755 msg = luaL_checklstring(L, 1, &len);
756 if (lua_isnil(L, 2))
757 color = NULL;
758 else
759 color = luaL_checklstring(L, 2, &len);
760 AppendWinMsgRend(msg, color);
761 return 0;
764 struct sinput_data
766 lua_State *L;
767 lua_handler lh;
770 void
771 script_input_fn(char *buf, int len, char *priv)
773 struct sinput_data *sidata = (struct sinput_data *)priv;
774 lua_handler lh = sidata->lh;
775 lua_State *L = sidata->L;
777 LuaPushHandler(L, lh);
778 lua_pushstring(L, buf);
779 if (lua_pcall(L, 1, 0, 0) == LUA_ERRRUN)
781 if(lua_isstring(L, -1))
783 LuaShowErr(L);
786 free(sidata);
787 LuaFreeHandler(L, &lh);
790 static int
791 screen_input(lua_State *L)
793 char *ss;
794 int n;
795 const char * prompt = NULL, *prefill = NULL;
796 lua_handler lh;
797 struct sinput_data *sidata;
799 prompt = luaL_checkstring(L, 1);
800 lh = LuaCheckHandler(L, 2, 1);
801 if (!lh)
802 luaL_error(L, "Out of Memory");
804 if (lua_gettop(L) >= 3)
805 prefill = luaL_checkstring(L, 3);
808 sidata = (struct sinput_data *)malloc(sizeof(struct sinput_data));
809 if (!sidata)
811 Free(lh);
812 luaL_error(L, "Out of Memory");
815 sidata->L = L;
816 sidata->lh = lh;
817 Input((char *)prompt, 100, INP_COOKED, script_input_fn, (char *)sidata, 0);
819 if (!prefill)
820 return 0;
821 for (; *prefill; prefill++)
823 if ((*(unsigned char *)prefill & 0x7f) < 0x20 || *prefill == 0x7f)
824 continue;
825 ss = (char *)prefill;
826 n = 1;
827 LayProcess(&ss, &n);
829 return 0;
832 static const luaL_reg screen_methods[] = {
833 {"windows", screen_get_windows},
834 {"displays", screen_get_displays},
835 {"display", screen_get_display},
836 {"command", screen_exec_command},
837 {"append_msg", screen_append_msg},
838 {"hook", LuaRegEvent},
839 {"input", screen_input},
840 {0, 0}
843 static const luaL_reg screen_metamethods[] = {
844 {0, 0}
847 static const struct Xet_reg screen_setters[] = {
848 {0, 0}
851 static const struct Xet_reg screen_getters[] = {
852 {0, 0}
855 /** }}} */
857 /** Public functions {{{ */
859 /* FIXME: This code only tracks one unhook ticket for a lua func.
860 * So it does not work if one func is registered more than one times. */
861 static void
862 prepare_weak_table(lua_State *L, const char *name, const char *mode)
864 luaL_getmetatable(L, "screen");
866 lua_pushstring(L, name);
867 lua_newtable(L);
869 /* prepare a metatable to indicate weak table */
870 lua_newtable(L);
871 lua_pushstring(L, "__mode");
872 lua_pushstring(L, mode);
873 lua_rawset(L, -3);
874 /* Mark weak table */
875 lua_setmetatable(L, -2);
876 lua_rawset(L, -3);
877 lua_pop(L, 1);
880 static lua_State *L;
881 int LuaInit(void)
883 L = luaL_newstate();
885 luaL_openlibs(L);
887 #define REGISTER(X) struct_register(L, #X , X ## _methods, X##_metamethods, X##_setters, X##_getters)
889 REGISTER(screen);
890 REGISTER(window);
891 REGISTER(display);
892 REGISTER(user);
893 REGISTER(canvas);
894 REGISTER(callback);
896 /* To store handler funcs */
898 /*_two kinds of information are mantained:
900 * funcreg[key]->func
901 * The 'func' part of the tables are weak. That means the registered funcs
902 * will be collected once the func is no longer available (e.g. overwritten
903 * by a new instance of the script)
905 * To make this process happens faster, GC is forced at the end of each
906 * source.
907 * TODO: What if some events are triggered within the sourcing
908 * procedure?
909 * */
910 prepare_weak_table(L, "_funcreg", "v");
912 /* funcunhook[func]->listener
913 * The listener is the unhook ticket of the hook. which should be collected
914 * once the func is collected. The gc metamethod will be triggered
915 * accordingly. */
916 prepare_weak_table(L, "_funcunhook", "k");
918 return 0;
921 /* An error message on top of the stack. */
922 static void
923 LuaShowErr(lua_State *L)
925 struct display *d = display;
926 unsigned int len;
927 const char *message = luaL_checklstring(L, -1, &len);
928 LMsg(0, "%s", message ? message : "Unknown error");
929 lua_pop(L, 1);
930 display = d;
933 struct fn_def
935 void (*push_fn)(lua_State *, void*);
936 void *value;
939 static int
940 LuaCallProcess(const char *name, struct fn_def defs[])
942 int argc = 0;
944 lua_getfield(L, LUA_GLOBALSINDEX, name);
945 if (lua_isnil(L, -1))
947 lua_pop(L,1);
948 return 0;
950 for (argc = 0; defs[argc].push_fn; argc++)
951 defs[argc].push_fn(L, defs[argc].value);
952 if (lua_pcall(L, argc, 0, 0) == LUA_ERRRUN && lua_isstring(L, -1))
954 LuaShowErr(L);
955 return 0;
957 return 1;
960 /* FIXME: Think about this: will it affect the registered handlers?*/
961 int LuaSource(const char *file, int async)
963 if (!L)
964 return 0;
965 struct stat st;
966 if (stat(file, &st) == -1)
967 Msg(errno, "Error loading lua script file '%s'", file);
968 else
970 int len = strlen(file);
971 if (len < 4 || strncmp(file + len - 4, ".lua", 4) != 0)
972 return 0;
973 if (luaL_dofile(L, file) && lua_isstring(L, -1))
975 LuaShowErr(L);
976 return 0;
978 else
980 /* It seems that I need two GC passes to really collect the unhook
981 * ticket, after changing the reference to ticket in the
982 * 'funcunhook' table from weak to strong. This should not be
983 * harmful, but how can I make sure that two passes is enough?
985 * Possible reason:
986 * This seems reasonable, since the first pass will collect the func
987 * itself and make the ticket garbage, and the second pass will
988 * collect the ticket itself.
990 * TODO: check this out. maybe ask some lua gurus. */
991 lua_gc(L, LUA_GCCOLLECT, 0);
992 lua_gc(L, LUA_GCCOLLECT, 0);
994 return 1;
996 return 0;
999 int LuaFinit(void)
1001 if (!L)
1002 return 0;
1003 lua_close(L);
1004 L = (lua_State*)0;
1005 return 0;
1009 LuaProcessCaption(const char *caption, struct win *win, int len)
1011 if (!L)
1012 return 0;
1013 struct fn_def params[] = {
1014 {lua_pushstring, caption},
1015 {push_window, &win},
1016 {lua_pushinteger, len},
1017 {NULL, NULL}
1019 return LuaCallProcess("process_caption", params);
1022 static void
1023 push_stringarray(lua_State *L, char **args)
1025 int i;
1026 lua_newtable(L);
1027 for (i = 1; args && *args; i++) {
1028 lua_pushinteger(L, i);
1029 lua_pushstring(L, *args++);
1030 lua_settable(L, -3);
1035 LuaPushParams(lua_State *L, const char *params, va_list va)
1037 int num = 0;
1038 while (*params)
1040 switch (*params)
1042 case 's':
1043 lua_pushstring(L, va_arg(va, char *));
1044 break;
1045 case 'S':
1046 push_stringarray(L, va_arg(va, char **));
1047 break;
1048 case 'i':
1049 lua_pushinteger(L, va_arg(va, int));
1050 break;
1051 case 'd':
1053 struct display *d = va_arg(va, struct display *);
1054 push_display(L, &d);
1055 break;
1057 case 'w':
1059 struct win *w = va_arg(va, struct win *);
1060 push_window(L, &w);
1061 break;
1064 params++;
1065 num++;
1067 return num;
1070 int LuaCall(const char *func, const char **argv)
1072 int argc;
1073 if (!L)
1074 return 0;
1076 StackDump(L, "Before LuaCall\n");
1077 lua_getfield(L, LUA_GLOBALSINDEX, func);
1078 if (lua_isnil(L, -1))
1080 lua_pop(L, 1);
1081 lua_pushstring(L, "Could not find the script function\n");
1082 LuaShowErr(L);
1083 return 0;
1085 for (argc = 0; *argv; argv++, argc++)
1087 lua_pushstring(L, *argv);
1089 if (lua_pcall(L, argc, 0, 0) == LUA_ERRRUN)
1091 if(lua_isstring(L, -1))
1093 StackDump(L, "After LuaCall\n");
1094 LuaShowErr(L);
1095 return 0;
1098 return 1;
1101 /*** Lua callback handler management {{{ */
1104 LuaPushHTable(lua_State *L, int screen, const char * t)
1106 lua_pushstring(L, t);
1107 lua_rawget(L, screen);
1108 /* FIXME: Do we need to balance the stack here? */
1109 if (lua_isnil(L, -1))
1110 luaL_error(L, "Fatal! Fail to get function registeration table!");
1111 return lua_gettop(L);
1114 void
1115 LuaPushHandler(lua_State *L, lua_handler lh)
1117 int funcreg;
1118 if (lh->type == LUA_HANDLER_TYPE_F)
1120 luaL_getmetatable(L, "screen");
1121 funcreg = LuaPushHTable(L, lua_gettop(L), "_funcreg");
1122 lua_rawgeti(L, funcreg, lh->u.reference);
1123 lua_replace(L, -3);
1124 lua_pop(L, 1);
1126 else
1128 lua_getfield(L, LUA_GLOBALSINDEX, lh->u.name);
1133 LuaFuncKey(lua_State *L, int idx, int ref)
1135 int key, funcreg, sc;
1136 luaL_getmetatable(L, "screen");
1137 sc = lua_gettop(L);
1138 funcreg = LuaPushHTable(L, sc, "_funcreg");
1140 lua_pushvalue(L, idx);
1141 key = luaL_ref(L, funcreg);
1142 lua_pop(L, 2);
1143 return key;
1146 void
1147 LuaHUnRef(lua_State *L, int key)
1149 int funcreg, sc;
1150 luaL_getmetatable(L, "screen");
1151 sc = lua_gettop(L);
1152 funcreg = LuaPushHTable(L, sc, "_funcreg");
1153 luaL_unref(L, funcreg, key);
1156 lua_handler
1157 LuaCheckHandler(lua_State *L, int idx, int ref)
1159 int key;
1160 if (idx < 0)
1161 idx = lua_gettop(L) + 1 - idx;
1163 if (lua_isstring(L, idx))
1165 const char * handler;
1166 /* registered with func name.*/
1167 handler = luaL_checkstring(L, idx);
1168 lua_getfield(L, LUA_GLOBALSINDEX, handler);
1169 if (!lua_isfunction(L, -1))
1170 luaL_error(L, "The specified handler %s in param #%d is not a function", handler, idx);
1171 lua_pop(L, 1);
1172 return LuaAllocHandler(handler, 0);
1174 else if (!lua_isfunction(L, idx))
1175 luaL_error(L, "Handler should be a function or the name of function");
1177 key = LuaFuncKey(L, idx, ref);
1178 return LuaAllocHandler(NULL, key);
1181 /* }}} **/
1183 static int
1184 LuaDispatch(void *handler, const char *params, va_list va)
1186 lua_handler lh = (lua_handler)handler;
1187 int argc, retvalue;
1189 StackDump(L, "before dispatch");
1191 LuaPushHandler(L, lh);
1192 if (lua_isnil(L, -1))
1194 lua_pop(L, 1);
1195 return 0;
1197 argc = LuaPushParams(L, params, va);
1199 if (lua_pcall(L, argc, 1, 0) == LUA_ERRRUN && lua_isstring(L, -1))
1201 StackDump(L, "After LuaDispatch\n");
1202 LuaShowErr(L);
1203 return 0;
1205 retvalue = lua_tonumber(L, -1);
1206 lua_pop(L, 1);
1207 return retvalue;
1210 /*FIXME: what if a func is registered twice or more? */
1211 void
1212 LuaRegAutoUnHook(lua_State *L, lua_handler lh, int ticket)
1214 int sc, funcunhook;
1215 luaL_getmetatable(L, "screen");
1216 sc = lua_gettop(L);
1217 funcunhook = LuaPushHTable(L, sc, "_funcunhook");
1218 LuaPushHandler(L, lh);
1219 lua_pushvalue(L, ticket);
1220 lua_rawset(L, funcunhook);
1221 lua_pop(L, 2);
1224 #define SEVNAME_MAX 30
1225 static int
1226 LuaRegEvent(lua_State *L)
1228 /* signature: hook(obj, event, handler, priv);
1229 * or: hook(event, handler, priv)
1230 * returns: A ticket for later unregister. */
1231 int idx = 1, argc = lua_gettop(L);
1232 unsigned int priv = 31; /* Default privilege */
1233 lua_handler lh;
1235 char *obj = NULL;
1236 const char *objname = "global";
1238 static char evbuf[SEVNAME_MAX];
1239 const char *event;
1241 struct script_event *sev;
1243 StackDump(L, "Before RegEvent\n");
1245 /* Identify the object, if specified */
1246 if (luaL_getmetafield(L, 1, "_objname"))
1248 objname = luaL_checkstring(L, -1);
1249 lua_pop(L, 1);
1250 if (!strcmp("screen", objname))
1251 objname = "global";
1252 else
1253 obj = *(char **)lua_touserdata(L, 1);
1254 idx++;
1257 event = luaL_checkstring(L, idx++);
1258 snprintf(evbuf, SEVNAME_MAX, "%s_%s", objname, event);
1260 /* Check and get the handler */
1261 lh = LuaCheckHandler(L, idx++, 1);
1262 if (!lh)
1263 luaL_error(L, "Out of memory");
1265 StackDump(L, "In RegEvent\n");
1267 if (idx <= argc)
1268 priv = luaL_checkinteger(L, idx);
1270 sev = object_get_event(obj, evbuf);
1271 if (sev)
1273 struct listener *l;
1274 int ticket;
1275 l = (struct listener *)malloc(sizeof(struct listener));
1276 if (!l)
1277 return luaL_error(L, "Out of memory");
1278 l->priv = priv;
1279 l->bd = &lua_binding;
1280 l->handler = (void *)lh;
1281 register_listener(sev, l);
1282 /* Return the ticket for un-register */
1283 push_callback(L, &l);
1284 ticket = lua_gettop(L);
1286 LuaRegAutoUnHook(L, lh, ticket);
1288 else
1289 return luaL_error(L, "Invalid event specified: %s for object %s", event, objname);
1291 StackDump(L, "After RegEvent\n");
1292 return 1;
1295 /** }}} */
1297 struct ScriptFuncs LuaFuncs =
1299 LuaProcessCaption
1302 struct binding lua_binding =
1304 "lua", /*name*/
1305 0, /*inited*/
1306 0, /*registered*/
1307 LuaInit,
1308 LuaFinit,
1309 LuaCall,
1310 LuaSource,
1311 LuaDispatch,
1312 0, /*b_next*/
1313 &LuaFuncs