Implement object broker mechanism.
[screen-lua.git] / src / lua.c
blob81197c99f2796e015f24d9549aac27b527dc445a
1 /* Lua scripting support
3 * Copyright (c) 2008 Sadrul Habib Chowdhury (sadrul@users.sf.net)
4 * Copyright (c) 2009
5 * Sadrul Habib Chowdhury (sadrul@users.sf.net)
6 * Rui Guo (firemeteor.guo@gmail.com)
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 3, or (at your option)
11 * any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program (see the file COPYING); if not, write to the
20 * Free Software Foundation, Inc.,
21 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA
23 ****************************************************************
25 #include <sys/types.h>
26 #include "config.h"
27 #include "screen.h"
28 #include <sys/stat.h>
29 #include <unistd.h>
31 #include <stdio.h>
32 #include <string.h>
33 #include <stdlib.h>
35 #include "extern.h"
36 #include "logfile.h"
38 #include <lua.h>
39 #include <lauxlib.h>
40 #include <lualib.h>
42 static int StackDump(lua_State *L, const char *message)
44 FILE *f = fopen("/tmp/debug/stack", "ab");
45 int i = lua_gettop(L);
46 if (message)
47 fprintf(f, "%s", message);
48 while (i)
50 int t = lua_type(L, i);
51 switch (t)
53 case LUA_TSTRING:
54 fprintf(f, "String: %s\n", lua_tostring(L, i));
55 break;
57 case LUA_TBOOLEAN:
58 fprintf(f, "Boolean: %s\n", lua_toboolean(L, i) ? "true" : "false");
59 break;
61 case LUA_TNUMBER:
62 fprintf(f, "Number: %g\n", lua_tonumber(L, i));
63 break;
65 default:
66 fprintf(f, "Type: %s\n", lua_typename(L, t));
68 i--;
70 if (message)
71 fprintf(f, "----\n");
72 fclose(f);
73 return 0;
76 extern struct win *windows, *fore;
77 extern struct display *displays, *display;
78 extern struct LayFuncs WinLf;
79 extern struct layer *flayer;
80 extern void AppendWinMsgRend(const char *str, const char *color);
81 extern void FocusCanvas(struct canvas *cv);
83 static int LuaDispatch(void *handler, const char *params, va_list va);
84 static int LuaRegEvent(lua_State *L);
85 static void LuaShowErr(lua_State *L);
86 struct binding lua_binding;
88 enum
90 LUA_HANDLER_TYPE_N = 1,
91 LUA_HANDLER_TYPE_F
94 struct lua_handler
96 int type;
97 union
99 const char *name;
100 int reference;
101 } u;
104 typedef struct lua_handler *lua_handler;
105 void LuaPushHandler(lua_State *L, lua_handler lh);
106 void LuaHUnRef(lua_State *L, int key);
107 lua_handler LuaCheckHandler(lua_State *L, int idx, int ref);
109 lua_handler
110 LuaAllocHandler(const char *name, int ref)
112 struct lua_handler *lh;
113 lh = (struct lua_handler*) malloc(sizeof(struct lua_handler));
114 if (!lh)
115 return NULL;
117 if (name)
119 lh->type = LUA_HANDLER_TYPE_N;
120 lh->u.name = SaveStr(name);
122 else
124 lh->type = LUA_HANDLER_TYPE_F;
125 lh->u.reference = ref;
128 return lh;
131 void
132 LuaFreeHandler(lua_State *L, struct lua_handler **lh)
134 if ((*lh)->type == LUA_HANDLER_TYPE_N)
135 Free((*lh)->u.name)
136 else
138 LuaHUnRef(L, (*lh)->u.reference);
139 (*lh)->u.reference = 0;
141 Free(*lh);
143 /** Template {{{ */
145 #define CHECK_TYPE(name, type) \
146 static type * \
147 check_##name(lua_State *L, int index) \
149 type **var; \
150 luaL_checktype(L, index, LUA_TUSERDATA); \
151 var = (type **) luaL_checkudata(L, index, #name); \
152 if (!var || !*var) \
153 luaL_typerror(L, index, #name); \
154 return *var; \
157 #define PUSH_TYPE(name, type) \
158 static void \
159 push_##name(lua_State *L, type **t) \
161 if (!t || !*t) \
162 lua_pushnil(L); \
163 else \
165 type **r; \
166 r = (type **)lua_newuserdata(L, sizeof(type *)); \
167 *r = *t; \
168 luaL_getmetatable(L, #name); \
169 lua_setmetatable(L,-2); \
173 /* Much of the following template comes from:
174 * http://lua-users.org/wiki/BindingWithMembersAndMethods
177 static int get_int (lua_State *L, void *v)
179 lua_pushinteger (L, *(int*)v);
180 return 1;
183 static int set_int (lua_State *L, void *v)
185 *(int*)v = luaL_checkint(L, 3);
186 return 0;
189 static int get_number (lua_State *L, void *v)
191 lua_pushnumber(L, *(lua_Number*)v);
192 return 1;
195 static int set_number (lua_State *L, void *v)
197 *(lua_Number*)v = luaL_checknumber(L, 3);
198 return 0;
201 static int get_string (lua_State *L, void *v)
203 lua_pushstring(L, (char*)v );
204 return 1;
207 static int set_string (lua_State *L, void *v)
209 *(const char**)v = luaL_checkstring(L, 3);
210 return 0;
213 typedef int (*Xet_func) (lua_State *L, void *v);
215 /* member info for get and set handlers */
216 struct Xet_reg
218 const char *name; /* member name */
219 Xet_func func; /* get or set function for type of member */
220 size_t offset; /* offset of member within the struct */
221 int (*absolute)(lua_State *);
224 static void Xet_add (lua_State *L, const struct Xet_reg *l)
226 if (!l)
227 return;
228 for (; l->name; l++)
230 lua_pushstring(L, l->name);
231 lua_pushlightuserdata(L, (void*)l);
232 lua_settable(L, -3);
236 static int Xet_call (lua_State *L)
238 /* for get: stack has userdata, index, lightuserdata */
239 /* for set: stack has userdata, index, value, lightuserdata */
240 const struct Xet_reg *m = (const struct Xet_reg *)lua_touserdata(L, -1); /* member info */
241 lua_pop(L, 1); /* drop lightuserdata */
242 luaL_checktype(L, 1, LUA_TUSERDATA);
243 if (m->absolute)
244 return m->absolute(L);
245 return m->func(L, *(char**)lua_touserdata(L, 1) + m->offset);
248 static int index_handler (lua_State *L)
250 /* stack has userdata, index */
251 lua_pushvalue(L, 2); /* dup index */
252 lua_rawget(L, lua_upvalueindex(1)); /* lookup member by name */
253 if (!lua_islightuserdata(L, -1))
255 lua_pop(L, 1); /* drop value */
256 lua_pushvalue(L, 2); /* dup index */
257 lua_gettable(L, lua_upvalueindex(2)); /* else try methods */
258 if (lua_isnil(L, -1)) /* invalid member */
259 luaL_error(L, "cannot get member '%s'", lua_tostring(L, 2));
260 return 1;
262 return Xet_call(L); /* call get function */
265 static int newindex_handler (lua_State *L)
267 /* stack has userdata, index, value */
268 lua_pushvalue(L, 2); /* dup index */
269 lua_rawget(L, lua_upvalueindex(1)); /* lookup member by name */
270 if (!lua_islightuserdata(L, -1)) /* invalid member */
271 luaL_error(L, "cannot set member '%s'", lua_tostring(L, 2));
272 return Xet_call(L); /* call set function */
275 static int
276 struct_register(lua_State *L, const char *name, const luaL_reg fn_methods[], const luaL_reg meta_methods[],
277 const struct Xet_reg setters[], const struct Xet_reg getters[])
279 int metatable, methods;
281 /* create methods table & add it to the table of globals */
282 luaL_register(L, name, fn_methods);
283 methods = lua_gettop(L);
285 /* create metatable & add it to the registry */
286 luaL_newmetatable(L, name);
287 luaL_register(L, 0, meta_methods); /* fill metatable */
289 /* To identify the type of object */
290 lua_pushstring(L, "_objname");
291 lua_pushstring(L, name);
292 lua_rawset(L, -3);
294 metatable = lua_gettop(L);
296 lua_pushliteral(L, "__metatable");
297 lua_pushvalue(L, methods); /* dup methods table*/
298 lua_rawset(L, metatable); /* hide metatable:
299 metatable.__metatable = methods */
301 lua_pushliteral(L, "__index");
302 lua_pushvalue(L, metatable); /* upvalue index 1 */
303 Xet_add(L, getters); /* fill metatable with getters */
304 lua_pushvalue(L, methods); /* upvalue index 2 */
305 lua_pushcclosure(L, index_handler, 2);
306 lua_rawset(L, metatable); /* metatable.__index = index_handler */
308 lua_pushliteral(L, "__newindex");
309 lua_newtable(L); /* table for members you can set */
310 Xet_add(L, setters); /* fill with setters */
311 lua_pushcclosure(L, newindex_handler, 1);
312 lua_rawset(L, metatable); /* metatable.__newindex = newindex_handler */
314 /* FIXME: Why do we leave an element on the stack? */
315 lua_pop(L, 1); /* drop metatable */
316 return 1; /* return methods on the stack */
319 /** }}} */
321 /** Callback {{{ */
322 PUSH_TYPE(callback, struct listener)
324 static int
325 internal_unhook(lua_State *L, int warn)
327 /*Emulate check_callback() */
328 struct listener **ppl;
329 luaL_checktype(L, 1, LUA_TUSERDATA);
330 ppl = (struct listener **) luaL_checkudata(L, 1, "callback");
332 if (!ppl)
333 luaL_typerror(L, 1, "callback");
335 if (!*ppl)
337 if (warn)
339 lua_pushboolean(L, 0);
340 lua_pushstring(L, "Callback already unhooked.");
341 LuaShowErr(L);
344 else
346 LuaFreeHandler(L, (lua_handler *)&(*ppl)->handler);
347 unregister_listener(*ppl);
348 *ppl = 0;
349 if (warn)
350 lua_pushboolean(L, 1);
352 return warn != 0;
354 static int
355 callback_unhook(lua_State *L)
357 return internal_unhook(L, 1);
360 static const luaL_reg callback_methods[] = {
361 {"unhook", callback_unhook},
362 {0, 0}
366 callback_collect(lua_State *L)
368 return internal_unhook(L, 0);
371 static const luaL_reg callback_metamethods[] = {
372 {"__gc", callback_collect},
373 {0, 0}
376 static const struct Xet_reg callback_setters[] = {
377 {0, 0}
380 static const struct Xet_reg callback_getters[] = {
381 {0, 0}
385 /** }}} */
387 /** Window {{{ */
389 PUSH_TYPE(window, struct win)
391 CHECK_TYPE(window, struct win)
393 static int get_window(lua_State *L, void *v)
395 push_window(L, (struct win **)v);
396 return 1;
399 static int
400 window_change_title(lua_State *L)
402 struct win *w = check_window(L, 1);
403 unsigned int len;
404 const char *title = luaL_checklstring(L, 3, &len);
405 ChangeAKA(w, (char *)title, len);
406 return 0;
409 static int
410 window_change_number(lua_State *L)
412 struct win *w = check_window(L, 1);
413 int newnum = luaL_checkint(L, 3);
414 ChangeWinNum(w->w_number, newnum);
415 return 0;
418 static int
419 window_get_monitor_status(lua_State *L)
421 struct win *w = check_window(L, 1);
422 int activity = luaL_checkint(L, 2);
423 if (activity)
424 /*monitor*/
425 lua_pushinteger(L, w->w_monitor != MON_OFF);
426 else
427 /*silence*/
428 lua_pushinteger(L, w->w_silence == SILENCE_ON ? w->w_silencewait: 0);
430 return 1;
433 static int
434 window_stuff(lua_State *L)
436 unsigned int len;
437 struct layer *oldflayer = flayer;
438 struct win *w = check_window(L, 1);
439 const char *str = luaL_checklstring(L, 2, &len);
441 flayer = &w->w_layer;
442 while(len)
443 LayProcess((char **)&str, (int *) &len);
444 flayer = oldflayer;
445 return 0;
448 static int
449 window_activate(lua_State *L)
451 struct win *w = check_window(L, 1);
452 SetForeWindow(w);
453 return 0;
456 static const luaL_reg window_methods[] = {
457 {"get_monitor_status", window_get_monitor_status},
458 {"stuff", window_stuff},
459 {"activate", window_activate},
460 {"hook", LuaRegEvent},
461 {0, 0}
464 static int
465 window_tostring(lua_State *L)
467 char str[128];
468 struct win *w = check_window(L, 1);
469 snprintf(str, sizeof(str), "{window #%d: '%s'}", w->w_number, w->w_title);
470 lua_pushstring(L, str);
471 return 1;
474 static int
475 window_equality(lua_State *L)
477 struct win *w1 = check_window(L, 1), *w2 = check_window(L, 2);
478 lua_pushboolean(L, (w1 == w2 || (w1 && w2 && w1->w_number == w2->w_number)));
479 return 1;
482 static const luaL_reg window_metamethods[] = {
483 {"__tostring", window_tostring},
484 {"__eq", window_equality},
485 {0, 0}
488 static const struct Xet_reg window_setters[] = {
489 {"title", 0, 0, window_change_title/*absolute setter*/},
490 {"number", 0, 0, window_change_number/*absolute setter*/},
491 {0, 0}
494 static const struct Xet_reg window_getters[] = {
495 {"title", get_string, offsetof(struct win, w_title) + 8},
496 {"number", get_int, offsetof(struct win, w_number)},
497 {"dir", get_string, offsetof(struct win, w_dir)},
498 {"tty", get_string, offsetof(struct win, w_tty)},
499 {"pid", get_int, offsetof(struct win, w_pid)},
500 {"group", get_window, offsetof(struct win, w_group)},
501 {"bell", get_int, offsetof(struct win, w_bell)},
502 {0, 0}
506 /** }}} */
508 /** AclUser {{{ */
510 PUSH_TYPE(user, struct acluser)
512 CHECK_TYPE(user, struct acluser)
514 static int
515 get_user(lua_State *L, void *v)
517 push_user(L, (struct acluser **)v);
518 return 1;
521 static const luaL_reg user_methods[] = {
522 {0, 0}
525 static int
526 user_tostring(lua_State *L)
528 char str[128];
529 struct acluser *u = check_user(L, 1);
530 snprintf(str, sizeof(str), "{user '%s'}", u->u_name);
531 lua_pushstring(L, str);
532 return 1;
535 static const luaL_reg user_metamethods[] = {
536 {"__tostring", user_tostring},
537 {0, 0}
540 static const struct Xet_reg user_setters[] = {
541 {0, 0}
544 static const struct Xet_reg user_getters[] = {
545 {"name", get_string, offsetof(struct acluser, u_name)},
546 {"password", get_string, offsetof(struct acluser, u_password)},
547 {0, 0}
550 /** }}} */
552 static int get_display(lua_State *L, void *v);
553 /** Canvas {{{ */
555 PUSH_TYPE(canvas, struct canvas)
557 CHECK_TYPE(canvas, struct canvas)
559 static int
560 get_canvas(lua_State *L, void *v)
562 push_canvas(L, (struct canvas **)v);
563 return 1;
566 static int
567 canvas_select(lua_State *L)
569 struct canvas *c = check_canvas(L, 1);
570 if (!display || D_forecv == c)
571 return 0;
572 /* FIXME: why do we need this? */
573 SetCanvasWindow(c, Layer2Window(c->c_layer));
575 FocusCanvas(c);
576 return 0;
579 static int
580 canvas_split(lua_State *L)
582 struct canvas *c = check_canvas(L, 1);
583 int hori = lua_toboolean(L, 2);
584 if (hori)
585 AddCanvas(SLICE_HORI);
586 else
587 AddCanvas(SLICE_VERT);
588 Activate(-1);
589 return 0;
592 static int
593 canvas_showwin(lua_State *L)
595 struct canvas *c = check_canvas(L, 1);
596 if (lua_isnil(L, 2))
597 SetCanvasWindow(c, 0);
598 else
600 struct win *w = check_window(L, 2);
601 SetCanvasWindow(c, w);
603 return 0;
606 static const luaL_reg canvas_methods[] = {
607 {"select", canvas_select},
608 {"split", canvas_split},
609 {"showwin", canvas_showwin},
610 {0, 0}
613 static const luaL_reg canvas_metamethods[] = {
614 {0, 0}
617 extern struct mchar mchar_so;
618 static int
619 canvas_update_caption(lua_State *L)
621 struct canvas *cv = check_canvas(L, 1);
622 unsigned int len;
623 const char *caption = luaL_checklstring(L, 3, &len);
624 int l, padlen;
625 padlen = cv->c_xe - cv->c_xs +
626 (display ? (cv->c_xe + 1 < D_width || D_CLP): 0);
627 struct win *w = Layer2Window(cv->c_layer);
628 char * buf = MakeWinMsgEv((char *)caption, w, '%', padlen, &cv->c_captev, 0);
629 if (cv->c_captev.timeout.tv_sec)
630 evenq(&cv->c_captev);
631 l = strlen(buf);
633 GotoPos(cv->c_xs, cv->c_ye+1);
634 /*XXX:what does this mean?*/
635 SetRendition(&mchar_so);
636 if (l > cv->c_xe - cv->c_xs + 1)
637 l = cv->c_xe - cv->c_xs + 1;
638 PutWinMsg(buf, cv->c_xs, l);
640 return 0;
643 static const struct Xet_reg canvas_setters[] = {
644 {"caption", 0, 0, canvas_update_caption/*absolute setter*/},
645 {0, 0}
648 static int
649 canvas_get_window(lua_State *L)
651 struct canvas *c = check_canvas(L, 1);
652 struct win *win = Layer2Window(c->c_layer);
653 if (win)
654 push_window(L, &win);
655 else
656 lua_pushnil(L);
657 return 1;
660 static const struct Xet_reg canvas_getters[] = {
661 {"next", get_canvas, offsetof(struct canvas, c_next)},
662 {"xoff", get_int, offsetof(struct canvas, c_xoff)},
663 {"yoff", get_int, offsetof(struct canvas, c_yoff)},
664 {"xs", get_int, offsetof(struct canvas, c_xs)},
665 {"ys", get_int, offsetof(struct canvas, c_ys)},
666 {"xe", get_int, offsetof(struct canvas, c_xe)},
667 {"ye", get_int, offsetof(struct canvas, c_ye)},
668 {"window", 0, 0, canvas_get_window},
669 {"display", get_display, offsetof(struct canvas, c_display)},
670 {0, 0}
673 /** }}} */
675 /** Layout {{{ */
677 PUSH_TYPE(layout, struct layout)
678 CHECK_TYPE(layout, struct layout)
680 static const struct Xet_reg layout_getters[] = {
681 {"title", get_string, offsetof(struct layout, lay_title)},
682 {"number", get_string, offsetof(struct layout, lay_title)},
683 {"autosave", get_string, offsetof(struct layout, lay_autosave)},
684 {0,0}
688 layout_change_title(lua_State *L)
690 struct layout *lay = check_layout(L, 1);
691 unsigned int len;
692 const char *title = luaL_checklstring(L, 3, &len);
693 free(lay->lay_title);
694 lay->lay_title= SaveStr(title);
695 return 0;
698 void LayoutChangeNumber(struct layout *lay, int newnum);
701 layout_change_number(lua_State *L)
703 struct layout *lay = check_layout(L, 1);
704 int newnum = luaL_checkint(L, 3);
705 LayoutChangeNumber(lay, newnum);
706 return 0;
709 static const struct Xet_reg layout_setters[] = {
710 {"title", 0, 0, layout_change_title/*absolute setter*/},
711 {"number", 0, 0, layout_change_number/*absolute setter*/},
712 {"autosave", get_string, offsetof(struct layout, lay_autosave)},
713 {0, 0}
717 layout_select(lua_State *L)
719 struct layout *lay = check_layout(L, 1);
720 if (!display) return;
721 LoadLayout(lay, &D_canvas);
722 Activate(0);
723 return 0;
726 static const luaL_reg layout_methods[] = {
727 {"select", layout_select},
728 {0, 0}
731 static int
732 get_layout(lua_State *L, void *v)
734 push_layout(L, (struct layout **)v);
735 return 1;
738 /** }}} */
740 /** Display {{{ */
742 PUSH_TYPE(display, struct display)
744 CHECK_TYPE(display, struct display)
746 static int
747 get_display(lua_State *L, void *v)
749 push_display(L, (struct display **)v);
750 return 1;
753 static int
754 display_get_canvases(lua_State *L)
756 struct display *d;
757 struct canvas *iter;
758 int count;
760 d = check_display(L, 1);
761 lua_newtable(L);
762 for (iter = d->d_cvlist, count = 0; iter; iter = iter->c_next, count++) {
763 lua_pushinteger(L, count);
764 push_canvas(L, &iter);
765 lua_settable(L, -3);
768 return 1;
771 static int
772 display_top_canvas(lua_State *L)
774 struct display *d;
775 d = check_display(L, 1);
776 push_canvas(L, &d->d_cvlist);
778 return 1;
781 static int
782 display_bot_canvas(lua_State *L)
784 struct display *d;
785 struct canvas *c;
786 d = check_display(L, 1);
788 for (c = d->d_cvlist; c->c_next; c = c->c_next)
790 push_canvas(L, &c);
792 return 1;
795 static const luaL_reg display_methods[] = {
796 {"get_canvases", display_get_canvases},
797 {"top_canvas", display_top_canvas},
798 {"bottom_canvas", display_bot_canvas},
799 {0, 0}
802 static int
803 display_tostring(lua_State *L)
805 char str[128];
806 struct display *d = check_display(L, 1);
807 snprintf(str, sizeof(str), "{display: tty = '%s', term = '%s'}", d->d_usertty, d->d_termname);
808 lua_pushstring(L, str);
809 return 1;
812 static const luaL_reg display_metamethods[] = {
813 {"__tostring", display_tostring},
814 {0, 0}
817 static int
818 display_new_idle_timeout(lua_State *L)
820 struct display *disp = check_display(L, 1);
821 int timeout = luaL_checkinteger(L, 3) * 1000;
822 struct event *ev = &disp->d_idleev;
823 if (timeout > 0)
825 SetTimeout(ev, timeout);
826 if (!ev->queued)
827 evenq(ev);
829 else
830 evdeq(ev);
832 return 0;
835 static const struct Xet_reg display_setters[] = {
836 {"idle_timeout", 0, 0, display_new_idle_timeout/*absolute setter*/},
837 {0, 0}
840 static const struct Xet_reg display_getters[] = {
841 {"tty", get_string, offsetof(struct display, d_usertty)},
842 {"term", get_string, offsetof(struct display, d_termname)},
843 {"fore", get_window, offsetof(struct display, d_fore)},
844 {"other", get_window, offsetof(struct display, d_other)},
845 {"width", get_int, offsetof(struct display, d_width)},
846 {"height", get_int, offsetof(struct display, d_height)},
847 {"user", get_user, offsetof(struct display, d_user)},
848 {"layout", get_layout, offsetof(struct display, d_layout)},
849 {0, 0}
852 /** }}} */
854 /** Screen {{{ */
856 static int
857 screen_get_windows(lua_State *L)
859 struct win *iter;
860 int count;
862 lua_newtable(L);
863 for (iter = windows, count = 0; iter; iter = iter->w_next, count++) {
864 lua_pushinteger(L, iter->w_number);
865 push_window(L, &iter);
866 lua_settable(L, -3);
869 return 1;
872 static int
873 screen_get_displays(lua_State *L)
875 struct display *iter;
876 int count;
878 lua_newtable(L);
879 for (iter = displays, count = 0; iter; iter = iter->d_next, count++) {
880 lua_pushinteger(L, count);
881 push_display(L, &iter);
882 lua_settable(L, -3);
885 return 1;
888 extern struct layout *layouts;
889 static int
890 screen_get_layouts(lua_State *L)
892 struct layout *iter;
893 int count;
895 lua_newtable(L);
896 for (iter = layouts, count = 0; iter; iter = iter->lay_next, count++) {
897 lua_pushinteger(L, iter->lay_number);
898 push_layout(L, &iter);
899 lua_settable(L, -3);
902 return 1;
905 static int
906 screen_get_display(lua_State *L)
908 push_display(L, &display);
909 return 1;
912 static int
913 screen_exec_command(lua_State *L)
915 const char *command;
916 unsigned int len;
918 command = luaL_checklstring(L, 1, &len);
919 if (command)
920 RcLine((char *)command, len);
922 return 0;
925 static int
926 screen_append_msg(lua_State *L)
928 const char *msg, *color;
929 unsigned int len;
930 msg = luaL_checklstring(L, 1, &len);
931 if (lua_isnil(L, 2))
932 color = NULL;
933 else
934 color = luaL_checklstring(L, 2, &len);
935 AppendWinMsgRend(msg, color);
936 return 0;
939 struct sinput_data
941 lua_State *L;
942 lua_handler lh;
945 void
946 script_input_fn(char *buf, int len, char *priv)
948 struct sinput_data *sidata = (struct sinput_data *)priv;
949 lua_handler lh = sidata->lh;
950 lua_State *L = sidata->L;
952 LuaPushHandler(L, lh);
953 lua_pushstring(L, buf);
954 if (lua_pcall(L, 1, 0, 0) == LUA_ERRRUN)
956 if(lua_isstring(L, -1))
958 LuaShowErr(L);
961 free(sidata);
962 LuaFreeHandler(L, &lh);
965 static int
966 screen_input(lua_State *L)
968 char *ss;
969 int n;
970 const char * prompt = NULL, *prefill = NULL;
971 lua_handler lh;
972 struct sinput_data *sidata;
974 prompt = luaL_checkstring(L, 1);
975 lh = LuaCheckHandler(L, 2, 1);
976 if (!lh)
977 luaL_error(L, "Out of Memory");
979 if (lua_gettop(L) >= 3)
980 prefill = luaL_checkstring(L, 3);
983 sidata = (struct sinput_data *)malloc(sizeof(struct sinput_data));
984 if (!sidata)
986 LuaFreeHandler(L, &lh);
987 luaL_error(L, "Out of Memory");
990 sidata->L = L;
991 sidata->lh = lh;
992 Input((char *)prompt, 100, INP_COOKED, script_input_fn, (char *)sidata, 0);
994 if (!prefill)
995 return 0;
996 for (; *prefill; prefill++)
998 if ((*(unsigned char *)prefill & 0x7f) < 0x20 || *prefill == 0x7f)
999 continue;
1000 ss = (char *)prefill;
1001 n = 1;
1002 LayProcess(&ss, &n);
1004 return 0;
1007 static void
1008 sev_schedule_fn(struct event *ev, char *data)
1010 struct sinput_data *si = (struct sinput_data *)data;
1011 lua_handler lh = si->lh;
1012 lua_State *L = si->L;
1013 free(si);
1014 evdeq(ev);
1015 Free(ev);
1017 LuaPushHandler(L, lh);
1018 if (lua_pcall(L, 1, 0, 0) == LUA_ERRRUN)
1020 if(lua_isstring(L, -1))
1022 LuaShowErr(L);
1025 LuaFreeHandler(L, &lh);
1028 static int
1029 screen_schedule(lua_State *L)
1031 int timeout = luaL_checkinteger(L, 1);
1032 lua_handler lh = LuaCheckHandler(L, 2, 1);
1033 struct sinput_data *si;
1034 struct event *ev;
1035 if (timeout <= 0)
1036 return 0;
1038 ev = (struct event *) calloc(1, sizeof(struct event));
1039 if (!ev)
1041 LuaFreeHandler(L, &lh);
1042 luaL_error(L, "Out of Memory");
1044 si = (struct sinput_data *) malloc(sizeof(struct sinput_data));
1045 if (!si)
1047 LuaFreeHandler(L, &lh);
1048 Free(ev);
1049 luaL_error(L, "Out of Memory");
1051 si->lh = lh;
1052 si->L = L;
1054 ev->type = EV_TIMEOUT;
1055 ev->data = (char *)si;
1056 ev->handler = sev_schedule_fn;
1057 evenq(ev);
1058 SetTimeout(ev, timeout * 1000);
1059 return 0;
1062 static const luaL_reg screen_methods[] = {
1063 {"windows", screen_get_windows},
1064 {"displays", screen_get_displays},
1065 {"layouts", screen_get_layouts},
1066 {"display", screen_get_display},
1067 {"command", screen_exec_command},
1068 {"append_msg", screen_append_msg},
1069 {"hook", LuaRegEvent},
1070 {"input", screen_input},
1071 {"schedule", screen_schedule},
1072 {0, 0}
1075 static const luaL_reg screen_metamethods[] = {
1076 {0, 0}
1079 static const struct Xet_reg screen_setters[] = {
1080 {0, 0}
1083 static const struct Xet_reg screen_getters[] = {
1084 {0, 0}
1087 /** }}} */
1089 /** Public functions {{{ */
1091 /* FIXME: This code only tracks one unhook ticket for a lua func.
1092 * So it does not work if one func is registered more than one times. */
1093 static void
1094 prepare_weak_table(lua_State *L, const char *name, const char *mode)
1096 luaL_getmetatable(L, "screen");
1098 lua_pushstring(L, name);
1099 lua_newtable(L);
1101 /* prepare a metatable to indicate weak table */
1102 lua_newtable(L);
1103 lua_pushstring(L, "__mode");
1104 lua_pushstring(L, mode);
1105 lua_rawset(L, -3);
1106 /* Mark weak table */
1107 lua_setmetatable(L, -2);
1108 lua_rawset(L, -3);
1109 lua_pop(L, 1);
1112 static lua_State *L;
1113 int LuaInit(void)
1115 L = luaL_newstate();
1117 luaL_openlibs(L);
1119 #define REGISTER(X) struct_register(L, #X , X ## _methods, X##_metamethods, X##_setters, X##_getters)
1121 REGISTER(screen);
1122 REGISTER(window);
1123 REGISTER(display);
1124 REGISTER(user);
1125 REGISTER(canvas);
1126 REGISTER(callback);
1128 /* To store handler funcs */
1130 /*_two kinds of information are mantained:
1132 * funcreg[key]->func
1133 * The 'func' part of the tables are weak. That means the registered funcs
1134 * will be collected once the func is no longer available (e.g. overwritten
1135 * by a new instance of the script)
1137 * To make this process happens faster, GC is forced at the end of each
1138 * source.
1139 * TODO: What if some events are triggered within the sourcing
1140 * procedure?
1141 * */
1142 prepare_weak_table(L, "_funcreg", "v");
1144 /* funcunhook[func]->listener
1145 * The listener is the unhook ticket of the hook. which should be collected
1146 * once the func is collected. The gc metamethod will be triggered
1147 * accordingly. */
1148 prepare_weak_table(L, "_funcunhook", "k");
1150 return 0;
1153 /* An error message on top of the stack. */
1154 static void
1155 LuaShowErr(lua_State *L)
1157 struct display *d = display;
1158 unsigned int len;
1159 const char *message = luaL_checklstring(L, -1, &len);
1160 LMsg(0, "%s", message ? message : "Unknown error");
1161 lua_pop(L, 1);
1162 display = d;
1165 struct fn_def
1167 void (*push_fn)(lua_State *, void*);
1168 void *value;
1171 static int
1172 LuaCallProcess(const char *name, struct fn_def defs[])
1174 int argc = 0;
1176 lua_getfield(L, LUA_GLOBALSINDEX, name);
1177 if (lua_isnil(L, -1))
1179 lua_pop(L,1);
1180 return 0;
1182 for (argc = 0; defs[argc].push_fn; argc++)
1183 defs[argc].push_fn(L, defs[argc].value);
1184 if (lua_pcall(L, argc, 0, 0) == LUA_ERRRUN && lua_isstring(L, -1))
1186 LuaShowErr(L);
1187 return 0;
1189 return 1;
1192 /* FIXME: Think about this: will it affect the registered handlers?*/
1193 int LuaSource(const char *file, int async)
1195 if (!L)
1196 return 0;
1197 struct stat st;
1198 if (stat(file, &st) == -1)
1199 Msg(errno, "Error loading lua script file '%s'", file);
1200 else
1202 int len = strlen(file);
1203 if (len < 4 || strncmp(file + len - 4, ".lua", 4) != 0)
1204 return 0;
1205 if (luaL_dofile(L, file) && lua_isstring(L, -1))
1207 LuaShowErr(L);
1208 return 0;
1210 else
1212 /* It seems that I need two GC passes to really collect the unhook
1213 * ticket, after changing the reference to ticket in the
1214 * 'funcunhook' table from weak to strong. This should not be
1215 * harmful, but how can I make sure that two passes is enough?
1217 * Possible reason:
1218 * This seems reasonable, since the first pass will collect the func
1219 * itself and make the ticket garbage, and the second pass will
1220 * collect the ticket itself.
1222 * TODO: check this out. maybe ask some lua gurus. */
1223 lua_gc(L, LUA_GCCOLLECT, 0);
1224 lua_gc(L, LUA_GCCOLLECT, 0);
1226 return 1;
1228 return 0;
1231 int LuaFinit(void)
1233 if (!L)
1234 return 0;
1235 lua_close(L);
1236 L = (lua_State*)0;
1237 return 0;
1240 static void
1241 push_stringarray(lua_State *L, char **args)
1243 int i;
1244 lua_newtable(L);
1245 for (i = 1; args && *args; i++) {
1246 lua_pushinteger(L, i);
1247 lua_pushstring(L, *args++);
1248 lua_settable(L, -3);
1253 LuaPushParams(lua_State *L, const char *params, va_list va)
1255 int num = 0;
1256 while (*params)
1258 switch (*params)
1260 case 's':
1261 lua_pushstring(L, va_arg(va, char *));
1262 break;
1263 case 'S':
1264 push_stringarray(L, va_arg(va, char **));
1265 break;
1266 case 'i':
1267 lua_pushinteger(L, va_arg(va, int));
1268 break;
1269 case 'd':
1271 struct display *d = va_arg(va, struct display *);
1272 push_display(L, &d);
1273 break;
1275 case 'w':
1277 struct win *w = va_arg(va, struct win *);
1278 push_window(L, &w);
1279 break;
1281 case 'c':
1283 struct canvas *c = va_arg(va, struct canvas *);
1284 push_canvas(L, &c);
1285 break;
1288 params++;
1289 num++;
1291 return num;
1294 int LuaCall(const char *func, const char **argv)
1296 int argc;
1297 if (!L)
1298 return 0;
1300 StackDump(L, "Before LuaCall\n");
1301 lua_getfield(L, LUA_GLOBALSINDEX, func);
1302 if (lua_isnil(L, -1))
1304 lua_pop(L, 1);
1305 lua_pushstring(L, "Could not find the script function\n");
1306 LuaShowErr(L);
1307 return 0;
1309 for (argc = 0; *argv; argv++, argc++)
1311 lua_pushstring(L, *argv);
1313 if (lua_pcall(L, argc, 0, 0) == LUA_ERRRUN)
1315 if(lua_isstring(L, -1))
1317 StackDump(L, "After LuaCall\n");
1318 LuaShowErr(L);
1319 return 0;
1322 return 1;
1325 /*** Lua callback handler management {{{ */
1328 LuaPushHTable(lua_State *L, int screen, const char * t)
1330 lua_pushstring(L, t);
1331 lua_rawget(L, screen);
1332 /* FIXME: Do we need to balance the stack here? */
1333 if (lua_isnil(L, -1))
1334 luaL_error(L, "Fatal! Fail to get function registeration table!");
1335 return lua_gettop(L);
1338 void
1339 LuaPushHandler(lua_State *L, lua_handler lh)
1341 int funcreg;
1342 if (lh->type == LUA_HANDLER_TYPE_F)
1344 luaL_getmetatable(L, "screen");
1345 funcreg = LuaPushHTable(L, lua_gettop(L), "_funcreg");
1346 lua_rawgeti(L, funcreg, lh->u.reference);
1347 lua_replace(L, -3);
1348 lua_pop(L, 1);
1350 else
1352 lua_getfield(L, LUA_GLOBALSINDEX, lh->u.name);
1357 LuaFuncKey(lua_State *L, int idx, int ref)
1359 int key, funcreg, sc;
1360 luaL_getmetatable(L, "screen");
1361 sc = lua_gettop(L);
1362 funcreg = LuaPushHTable(L, sc, "_funcreg");
1364 lua_pushvalue(L, idx);
1365 key = luaL_ref(L, funcreg);
1366 lua_pop(L, 2);
1367 return key;
1370 void
1371 LuaHUnRef(lua_State *L, int key)
1373 int funcreg, sc;
1374 luaL_getmetatable(L, "screen");
1375 sc = lua_gettop(L);
1376 funcreg = LuaPushHTable(L, sc, "_funcreg");
1377 luaL_unref(L, funcreg, key);
1380 lua_handler
1381 LuaCheckHandler(lua_State *L, int idx, int ref)
1383 int key;
1384 if (idx < 0)
1385 idx = lua_gettop(L) + 1 - idx;
1387 if (lua_isstring(L, idx))
1389 const char * handler;
1390 /* registered with func name.*/
1391 handler = luaL_checkstring(L, idx);
1392 lua_getfield(L, LUA_GLOBALSINDEX, handler);
1393 if (!lua_isfunction(L, -1))
1394 luaL_error(L, "The specified handler %s in param #%d is not a function", handler, idx);
1395 lua_pop(L, 1);
1396 return LuaAllocHandler(handler, 0);
1398 else if (!lua_isfunction(L, idx))
1399 luaL_error(L, "Handler should be a function or the name of function");
1401 key = LuaFuncKey(L, idx, ref);
1402 return LuaAllocHandler(NULL, key);
1405 /* }}} **/
1407 static int
1408 LuaDispatch(void *handler, const char *params, va_list va)
1410 lua_handler lh = (lua_handler)handler;
1411 int argc, retvalue;
1413 StackDump(L, "before dispatch");
1415 LuaPushHandler(L, lh);
1416 if (lua_isnil(L, -1))
1418 lua_pop(L, 1);
1419 return 0;
1421 argc = LuaPushParams(L, params, va);
1423 if (lua_pcall(L, argc, 1, 0) == LUA_ERRRUN && lua_isstring(L, -1))
1425 StackDump(L, "After LuaDispatch\n");
1426 LuaShowErr(L);
1427 return 0;
1429 retvalue = lua_tonumber(L, -1);
1430 lua_pop(L, 1);
1431 return retvalue;
1434 /*FIXME: what if a func is registered twice or more? */
1435 void
1436 LuaRegAutoUnHook(lua_State *L, lua_handler lh, int ticket)
1438 int sc, funcunhook;
1439 luaL_getmetatable(L, "screen");
1440 sc = lua_gettop(L);
1441 funcunhook = LuaPushHTable(L, sc, "_funcunhook");
1442 LuaPushHandler(L, lh);
1443 lua_pushvalue(L, ticket);
1444 lua_rawset(L, funcunhook);
1445 lua_pop(L, 2);
1448 #define SEVNAME_MAX 30
1449 static int
1450 LuaRegEvent(lua_State *L)
1452 /* signature: hook(obj, event, handler, priv);
1453 * or: hook(event, handler, priv)
1454 * returns: A ticket for later unregister. */
1455 int idx = 1, argc = lua_gettop(L);
1456 unsigned int priv = 31; /* Default privilege */
1457 lua_handler lh;
1459 char *obj = NULL;
1460 const char *objname = "global";
1462 static char evbuf[SEVNAME_MAX];
1463 const char *event;
1465 struct script_event *sev;
1467 StackDump(L, "Before RegEvent\n");
1469 /* Identify the object, if specified */
1470 if (luaL_getmetafield(L, 1, "_objname"))
1472 objname = luaL_checkstring(L, -1);
1473 lua_pop(L, 1);
1474 if (!strcmp("screen", objname))
1475 objname = "global";
1476 else
1477 obj = *(char **)lua_touserdata(L, 1);
1478 idx++;
1481 event = luaL_checkstring(L, idx++);
1482 snprintf(evbuf, SEVNAME_MAX, "%s_%s", objname, event);
1484 /* Check and get the handler */
1485 lh = LuaCheckHandler(L, idx++, 1);
1486 if (!lh)
1487 luaL_error(L, "Out of memory");
1489 StackDump(L, "In RegEvent\n");
1491 if (idx <= argc)
1492 priv = luaL_checkinteger(L, idx);
1494 sev = object_get_event(obj, evbuf);
1495 if (sev)
1497 struct listener *l;
1498 int ticket;
1499 l = (struct listener *)malloc(sizeof(struct listener));
1500 if (!l)
1501 return luaL_error(L, "Out of memory");
1502 l->priv = priv;
1503 l->bd = &lua_binding;
1504 l->handler = (void *)lh;
1505 register_listener(sev, l);
1506 /* Return the ticket for un-register */
1507 push_callback(L, &l);
1508 ticket = lua_gettop(L);
1510 LuaRegAutoUnHook(L, lh, ticket);
1512 else
1513 return luaL_error(L, "Invalid event specified: %s for object %s", event, objname);
1515 StackDump(L, "After RegEvent\n");
1516 return 1;
1519 /** }}} */
1521 struct binding lua_binding =
1523 "lua", /*name*/
1524 0, /*inited*/
1525 0, /*registered*/
1526 LuaInit,
1527 LuaFinit,
1528 LuaCall,
1529 LuaSource,
1530 LuaDispatch,
1531 0, /*b_next*/