1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_ACCESSORYSTORE_H__6A964E56_3784_42FA_A900_2AB4B98F99A8__INCLUDED_)
22 #define AFX_ACCESSORYSTORE_H__6A964E56_3784_42FA_A900_2AB4B98F99A8__INCLUDED_
28 #include <weapons/Weapon.h>
29 #include <weapons/Accessory.h>
30 #include <weapons/AccessoryCreateContext.h>
31 #include <common/ProgressCounter.h>
38 // This is mirrored by accessorySortKeyEnum in client/graph/OptionsDisplay.cpp.
48 virtual ~AccessoryStore();
50 bool parseFile(ScorchedContext
&context
, ProgressCounter
*counter
= 0);
51 void clearAccessories();
53 Accessory
*findByAccessoryId(unsigned int id
);
54 Accessory
*findByPrimaryAccessoryName(const char *name
); // **careful there**
55 AccessoryPart
*findAccessoryPartByAccessoryId(unsigned int id
, const char *type
);
56 AccessoryPart
*createAccessoryPart(AccessoryCreateContext
&context
,
57 Accessory
*parent
, XMLNode
*currentNode
);
58 AccessoryPart
*findByAccessoryPartId(unsigned int id
);
60 Weapon
*getDeathAnimation();
61 Weapon
*getMuzzelFlash();
63 std::list
<Accessory
*> getAllAccessories(int sortKey
=SortNothing
);
64 std::list
<Accessory
*> getAllAccessoriesByTabGroup(const char *tabgroup
, int sortKey
=SortNothing
);
65 std::map
<std::string
, XMLNode
*> &getParsingNodes() { return parsingNodes_
; }
66 std::set
<std::string
> &getTabGroupNames() { return tabGroups_
; }
68 bool writeWeapon(NetBuffer
&buffer
, Weapon
*weapon
);
69 Weapon
*readWeapon(NetBufferReader
&reader
);
70 bool writeAccessoryPart(NetBuffer
&buffer
, AccessoryPart
*weapon
);
71 AccessoryPart
*readAccessoryPart(NetBufferReader
&reader
);
73 bool writeEconomyToBuffer(NetBuffer
&buffer
);
74 bool readEconomyFromBuffer(NetBufferReader
&reader
);
76 void sortList(std::list
<Accessory
*> &accList
, int sortKey
=SortNothing
);
79 std::set
<std::string
> tabGroups_
;
80 std::list
<Accessory
*> accessories_
;
81 std::list
<AccessoryPart
*> accessoryParts_
;
82 std::map
<std::string
, XMLNode
*> parsingNodes_
;
84 Weapon
*deathAnimation_
;
88 #endif // !defined(AFX_ACCESSORYSTORE_H__6A964E56_3784_42FA_A900_2AB4B98F99A8__INCLUDED_)