1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_BuyAccessoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_)
22 #define AFX_BuyAccessoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_
27 #include <weapons/Weapon.h>
28 #include <GLW/GLWFlag.h>
29 #include <GLW/GLWWindow.h>
30 #include <GLW/GLWButton.h>
31 #include <GLW/GLWPanel.h>
32 #include <GLW/GLWTab.h>
33 #include <GLW/GLWCheckBoxText.h>
34 #include <GLW/GLWDropDownText.h>
37 class BuyAccessoryDialog
: public GLWWindow
,
44 static BuyAccessoryDialog
*instance();
46 // Inherited from GLWButtonI
48 virtual void buttonDown(unsigned int id
);
49 virtual void display();
51 // Inherited from GLWCheckBoxI
52 virtual void stateChange(bool state
, unsigned int id
);
54 // Inherited from GLWDropDownI
55 virtual void select(unsigned int id
, const int pos
, GLWSelectorEntry value
);
57 // Inherited from GLWTabI
58 virtual void tabDown(unsigned int id
);
60 void playerRefreshKeepPos();
63 static BuyAccessoryDialog
*instance_
;
64 unsigned int okId_
, giftId_
;
66 std::map
<std::string
, GLWTab
*> buyTabs_
;
68 GLWTab
*favouritesTab_
;
70 GLWDropDownText
*sortDropDown_
;
71 GLWCheckBoxText
*defaultTab_
;
73 std::map
<unsigned int, Accessory
*> sellMap_
;
74 std::map
<unsigned int, Accessory
*> buyMap_
;
75 std::map
<unsigned int, Accessory
*> favMap_
;
76 std::set
<std::string
> favorites_
;
83 void addPlayerWeapons();
84 void addPlayerWeaponsSell();
85 void addPlayerFavorites();
86 void addPlayerWeaponsBuy(GLWTab
*tab
, const char *group
);
87 bool addAccessory(Tank
*tank
, GLWTab
*tab
, float height
, Accessory
*current
);
91 virtual ~BuyAccessoryDialog();
94 #endif // !defined(AFX_BuyAccessoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_)