Accessory sorting due to price.
[scorched3d.git] / src / client / dialogs / BuyAccessoryDialog.h
blob8f94f012035cffde761c01b2f8b42abfc159aa2b
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_BuyAccessoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_)
22 #define AFX_BuyAccessoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_
24 #include <map>
25 #include <set>
26 #include <vector>
27 #include <weapons/Weapon.h>
28 #include <GLW/GLWFlag.h>
29 #include <GLW/GLWWindow.h>
30 #include <GLW/GLWButton.h>
31 #include <GLW/GLWPanel.h>
32 #include <GLW/GLWTab.h>
33 #include <GLW/GLWCheckBoxText.h>
34 #include <GLW/GLWDropDownText.h>
36 class Tank;
37 class BuyAccessoryDialog : public GLWWindow,
38 public GLWButtonI,
39 public GLWCheckBoxI,
40 public GLWDropDownI,
41 public GLWTabI
43 public:
44 static BuyAccessoryDialog *instance();
46 // Inherited from GLWButtonI
47 virtual void draw();
48 virtual void buttonDown(unsigned int id);
49 virtual void display();
51 // Inherited from GLWCheckBoxI
52 virtual void stateChange(bool state, unsigned int id);
54 // Inherited from GLWDropDownI
55 virtual void select(unsigned int id, const int pos, GLWSelectorEntry value);
57 // Inherited from GLWTabI
58 virtual void tabDown(unsigned int id);
60 void playerRefreshKeepPos();
62 protected:
63 static BuyAccessoryDialog *instance_;
64 unsigned int okId_, giftId_;
65 bool firstDrawTime_;
66 std::map<std::string, GLWTab *> buyTabs_;
67 GLWTab *sellTab_;
68 GLWTab *favouritesTab_;
69 GLWPanel *topPanel_;
70 GLWDropDownText *sortDropDown_;
71 GLWCheckBoxText *defaultTab_;
72 GLWFlag *flag_;
73 std::map<unsigned int, Accessory *> sellMap_;
74 std::map<unsigned int, Accessory *> buyMap_;
75 std::map<unsigned int, Accessory *> favMap_;
76 std::set<std::string> favorites_;
78 void addTabs();
79 void loadFavorites();
80 void saveFavorites();
81 void playerRefresh();
82 void addPlayerName();
83 void addPlayerWeapons();
84 void addPlayerWeaponsSell();
85 void addPlayerFavorites();
86 void addPlayerWeaponsBuy(GLWTab *tab, const char *group);
87 bool addAccessory(Tank *tank, GLWTab *tab, float height, Accessory *current);
89 private:
90 BuyAccessoryDialog();
91 virtual ~BuyAccessoryDialog();
94 #endif // !defined(AFX_BuyAccessoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_)