1 ------------------------- Compiling using your own SDK(s) -------------------------
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3 Requirements: Linux (Ubuntu) If you are like me (S.X.) then you like to build your own environments!
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6 PSPSDK: svn://ps2dev.org/psp/trunk/psptoolchain
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7 svn://ps2dev.org/psp/trunk/zlib
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8 svn://ps2dev.org/psp/trunk/libpng
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11 PS2SDK: svn://ps2dev.org/ps2/trunk/ps2toolchain
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12 svn://ps2dev.org/ps2/trunk/zlib
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13 svn://ps2dev.org/ps2/trunk/libpng
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16 Open2X: http://wiki.open2x.org/open2x/wiki/index.php
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18 Grab Prebuilt Libraries
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21 KOS: http://sourceforge.net/projects/cadcdev/
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24 PS3: Refer to Linux components.
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26 Linux: Install neccessary SDL Components with Synaptic Package Manager
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27 SDL-devel (Debian/Ubuntu name: libsdl1.2-dev)
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28 SDL_gfx-devel (Debian/Ubuntu name: libsdl-gfx1.2-dev)
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29 SDL_mixer-devel (Debian/Ubuntu name: libsdl-mixer1.2-dev)
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30 SDL_image-devel (Debian/Ubuntu name: libsdl-image1.2-dev)
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31 zlib-devel (Debian/Ubuntu name: zlib1g-dev)
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32 libpng-devel (Debian/Ubuntu name: libpng12-dev)
34 For 64-bit Ubuntu/Debian, download getlibs
35 (http://ubuntuforums.org/showthread.php?t=474790) and use it to
36 install the SDL components listed above instead of Synaptic.
38 For both 32-bit and 64-bit systems, yasm is also needed.
41 Windows: http://www.bloodshed.net/
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42 Install necessary SDL Components
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45 DOS: http://www.lavalit.com/download
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46 Grab OpenWatcom v1.1
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49 XBoX: Google Search!
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53 Build.sh - Script file that compiles using various SDK environments (PSP, PS2, Dreamcast, Gp2x, Linux, Windows and XBOX)
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56 -----------------------------------------------------------------------------------
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59 ------------------------- Compiling using prebuilt SDK(s) -------------------------
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61 Requirements: Windows/DOS
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63 sdkPack-v1.1.rar: Located Here @ http://www.lavalit.com/download/Development/Compilers/All-In-One/
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67 Build.bat - Batch file that compiles all platforms using prebuilt SDK(s)
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69 -----------------------------------------------------------------------------------
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72 ------------------------------------- Notes ---------------------------------------
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74 All compilations are moved to Releases folder when using build.sh or built.bat
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76 -----------------------------------------------------------------------------------
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79 Happy Linking.....;p
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82 Any questions I can be contacted thru my site http://www.lavalit.com
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