implement shooting gunturrets
[rofl0r-openDOW.git] / spritemaps.c
blob1b75f10b477c7341a1485b049d00216e486265ed
1 #include "spritemaps.h"
3 #include "sprites/players.c"
4 #include "sprites/bullet.c"
5 #include "sprites/crosshair4.c"
6 #include "sprites/flash.c"
7 #include "sprites/flame.c"
8 #include "sprites/grenade.c"
9 #include "sprites/grenade_explosion.c"
10 #include "sprites/rocket.c"
11 #include "sprites/enemies.c"
12 #include "sprites/enemies_b.c"
13 #include "sprites/bigexpl.c"
14 #include "sprites/worldmap.c"
15 #include "sprites/clients.c"
16 #include "sprites/mapblink.c"
17 #include "sprites/frame_vertical.c"
18 #include "sprites/frame_horizontal.c"
19 #include "sprites/vehicles_small.c"
20 #include "sprites/vehicles_medium.c"
21 #include "sprites/vehicles_big.c"
22 #include "sprites/mines.c"
23 #include "sprites/bunkers.c"
24 #include "sprites/gunturret.c"
25 #include "sprites/bosses.c"
26 #include "sprites/misc.c"
28 #define spritemap_entry(x, y) [ x ] = &(y .header)
29 const struct palpic *spritemaps[] = {
30 spritemap_entry(SI_PLAYERS, players),
31 spritemap_entry(SI_BULLET, bullet),
32 spritemap_entry(SI_CROSSHAIR, crosshair4),
33 spritemap_entry(SI_FLASH, flash),
34 spritemap_entry(SI_FLAME, flame),
35 spritemap_entry(SI_GRENADE, grenade),
36 spritemap_entry(SI_GRENADE_EXPLOSION, grenade_explosion),
37 spritemap_entry(SI_ENEMY_WESTERN, enemies),
38 spritemap_entry(SI_ENEMY_ASIAN, enemies_b),
39 spritemap_entry(SI_ROCKET, rocket),
40 spritemap_entry(SI_BIG_EXPLOSION, bigexpl),
41 spritemap_entry(SI_WORLDMAP, worldmap),
42 spritemap_entry(SI_CLIENTS, clients),
43 spritemap_entry(SI_MAPBLINK, mapblink),
44 spritemap_entry(SI_PICFRAME_HORIZ, frame_horizontal),
45 spritemap_entry(SI_PICFRAME_VERT, frame_vertical),
46 spritemap_entry(SI_VEHICLES_SMALL, vehicles_small),
47 spritemap_entry(SI_VEHICLES_MEDIUM, vehicles_medium),
48 spritemap_entry(SI_VEHICLES_BIG, vehicles_big),
49 spritemap_entry(SI_MINES, mines),
50 spritemap_entry(SI_BUNKERS, bunkers),
51 spritemap_entry(SI_GUNTURRET, gunturret),
52 spritemap_entry(SI_BOSSES, bosses),
53 spritemap_entry(SI_MISC, misc),