fix regression: enemy soldiers fired in wrong direction
[rofl0r-openDOW.git] / wavesounds.c
blobd1f9ae4c20637b6ea5fae20894c3794660785d30
1 #include "wavesounds.h"
2 #include "sounds/pistol.c"
3 #include "sounds/gun.c"
4 #include "sounds/machinegun.c"
5 #include "sounds/flamethrower.c"
6 #include "sounds/grenade_sound.c"
7 #include "sounds/scream.c"
8 #include "sounds/scream2.c"
9 #include "sounds/dropshot.c"
11 #define WAVSOUND(x, y) [x] = &(y .header)
12 const WAVE_HEADER_COMPLETE* wavesounds[] = {
13 [WS_NONE] = 0,
14 WAVSOUND(WS_PISTOL, pistol),
15 WAVSOUND(WS_GUN, gun),
16 WAVSOUND(WS_MACHINEGUN, machinegun),
17 WAVSOUND(WS_FLAMETHROWER, flamethrower),
18 WAVSOUND(WS_GRENADE_EXPLOSION, grenade_sound),
19 WAVSOUND(WS_SCREAM, scream),
20 WAVSOUND(WS_SCREAM2, scream2),
21 WAVSOUND(WS_DROPSHOT, dropshot),